>1979. >japanese arcade game: space invader clone with a few extra gimmicks

>1979
>japanese arcade game: space invader clone with a few extra gimmicks
>american home computer game: 3D open world space flight and combat game with multiple camera views and resource management, all running at 60 fps from an 8KB cartridge
Why did Japan end up winning the vidya war?

  1. 2 months ago
    Anonymous

    all the good coders went to Japan for the fat $$$ while the games industry crashed in USA

  2. 2 months ago
    Anonymous

    That's not 3D chud

    • 2 months ago
      Anonymous

      It takes action in a 3D space. Look at the particle effects in motion. It's not like Star Luster, the famicom ripoff, which has fake 2D tile graphic stars and no particle effects.

  3. 2 months ago
    Anonymous

    japanese games are poorly coded and graphically unimpressive, but they know how to make a game actually fun and simple

  4. 2 months ago
    Anonymous

    Japs are typically uncreative and unoriginal when it comes to their craft (literally their entire culture is just ripped off from China) but they're really good at taking said thing and refining it to a really premium quality.
    Americans or Euros on the other hand tend to be very ambitious with their projects but most of the time they end up lacking the polish needed to make them more fun to play, hence why "eurojank" is a term.
    Although Star Raider is fucking awesome. Still blows my mind that game came out on a home computer back in 1980.

    • 2 months ago
      Anonymous

      >literally their entire culture is just ripped off from China

      What's with this meme? Is it like a shart or chang thing? Like why is Japan the only country that's held to the standard of needing to have a culture with zero outside influence while continent spanning entities like "the West" are amalgamated into one huge unique cultural entity?

      • 2 months ago
        Anonymous

        Literally because America is so young it not only has no culture of its own, but everyone that lives there is a couple-gens immigrant that feels a sense of belonging to the culture of their ancestors. So burgers see western culture as an amalgamated blob because that's what burgerland is.

        tldr burgers ruin everything again.

        • 2 months ago
          Anonymous

          But Japan *did* lift a lot of things from China historically, but so did many other asian cultures. Imperial China was kind of the dominant culture in the region for many centuries so it makes a lot of sense. You could make a similar case for the roman empire and all of the civilizations around the mediterranean, but because Rome fell long before Imperial China (assuming we're not considering the differences between dynasties anyway) their influence has waned more since and is therefore not as apparent.

        • 2 months ago
          Anonymous

          It's always hilarious to me when amerilards try to preach about culture when their lasting legacy is literally Walmart, worship of blacks, and McDonalds lmao. Japs have thousands of years of culture to go back on

      • 2 months ago
        Anonymous

        Literally because America is so young it not only has no culture of its own, but everyone that lives there is a couple-gens immigrant that feels a sense of belonging to the culture of their ancestors. So burgers see western culture as an amalgamated blob because that's what burgerland is.

        tldr burgers ruin everything again.

        >being this historically illiterate
        Classical Japanese culture is based off of Tang Dynasty China and their forms of Buddhism filling in the missing gaps of Shinto. Classical American culture is based on English Puritanism of different stripes: Independent, Congregational, Baptist, Scottish "Anglican", Presbyterian, and Scottish Presbyterian.

    • 2 months ago
      Anonymous

      Most people just want something simple to pick up and play. Ultima has like three dozen different actions all requiring a different key, unplayable without a manual open in front of you. JRPGs consended that to a couple of actions all bound to the same button.

      >hence why "eurojank" is a term

      You mean like kusoge being a term?

  5. 2 months ago
    Anonymous

    What war? Burgersharts removed themselves from competition because they can't make good games.
    There was never a direct competition between jap and american hardware/software devs

    • 2 months ago
      Anonymous

      But the majority of good games are American.

    • 2 months ago
      Anonymous

      The Famicom was made when Japan was an economic powerhouse and manufactured a substantial portion of the world's consumer electronics. Nintendo capitalized on that and the Famicom (and later Game Boy) became such a unique cultural sensation within Japan and far beyond it that they've managed to survive to this day. Now kids who grew up in the Famicom boom are buying their kids Switches.
      Many of the other true game/toy companies of that era either met similar fates to Atari and got bought out/merged a dozen times (Sega, Taito) or completely abandoned the video game market (i.e. Konami, NEC). Capcom and Namco-Bandai are some notable exceptions, as is Activision in the States.
      I suppose it is similar to the number of US west coast computer companies that existed in the 70s. Most met ill fates, but a few like Apple and Microsoft survived and became titans of industry.

      >There was never a direct competition between jap and american hardware/software devs
      The Atari 2800 and 3DO technically count, but Japan has always been far more protective of their domestic market and both were too expensive to come close to competing. The only time America won the global market in an impactful way was with Xbox 360.

    • 2 months ago
      Anonymous

      Entire games market was created by your American gods.

  6. 2 months ago
    Anonymous

    One is fun and one isn't.

  7. 2 months ago
    Anonymous

    Because space Invaders is more fun than 1980s autism simulators.

    • 2 months ago
      Anonymous

      Star Raiders is simple and action oriented, unlike the space flight sims that came after it.

  8. 2 months ago
    Anonymous

    unironically soul and creativity

    The only advantage US had were super autist wizards like carmack which gave us doom and fanmoding so there is that

  9. 2 months ago
    Anonymous

    open world games are shit
    i mean so is space invaders but at least space invaders is an actual game
    anyway the nes helped, lotta good stuff on that

  10. 2 months ago
    Anonymous

    >Star Raiders
    >open world
    No

  11. 2 months ago
    Anonymous

    Realistic sims are for autists

    • 2 months ago
      Anonymous

      But that is the main demographic for computer games.

  12. 2 months ago
    Anonymous

    Japan very rarely innovates; their solution to most problems is to just put more effort into getting it to work, and this is easily seen in the video game industry. Almost every game that comes from Japan is an evolution of a previous one, albeit with slightly better textures, sprites, models, sound, art, etc. They will code a specialized solution each time for every stage of a game, because it's better to simply put more effort into getting what you have to work than to reinvent the wheel.

    The west is the opposite of this, it's full of revolutionary ideas and always has a solid foundation. However, there is a big tendency in the west to only do that--everyone wants to come up with "the next big thing" and is too busy making something technically impressive to actually polish what they have. This is why the majority of what comes from the west is interesting from a technical standpoint but not particularly interesting to continually play. Almost all of the west's appeal is in the initial first impression before you realize that's all a game is.

    There are exceptions to this, but by and large this is how things have played out time and time again. Theoretically, the best video game would come from uniting these two styles, but the closest we get to that is Japanese studios forcing themselves to learn modern engines.

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