>21 fricking years after release some wizard comes up with a mod that let's freely rotate the camera in SimCity 4

>21 fricking years after release some wizard comes up with a mod that let's freely rotate the camera in SimCity 4
Good bye Cities Shitlines

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  1. 2 weeks ago
    Anonymous

    Just look at this shit

    • 2 weeks ago
      Anonymous

      This looks great

      • 2 weeks ago
        Anonymous

        >3D SC4
        what the frick?? Reminds me of that open source Sims 1 build that added a optional 3D camera. Cool as hell, but good lord is it wonky and a bit unreal.

        • 2 weeks ago
          Anonymous

          Yeah, not saying it looks amazing but I think it's pretty great what modding can unlock even 2 decades later.

          • 2 weeks ago
            Anonymous

            I'm not the other anon, you don't have to defend it it towards me. While the S1 3D cam was cool and funky, the issue was that the Open Source port itself was a dead project, resulting in it being a buggy and unfinished mess. I imagine that this mod here is a good bit better, tho I would prefer if they could bother to fix the long standing resolution issue. Not being able to go beyond 1080p is a bit annoying, while that isn't an issue for S1 in the slightest for some reason. Then again, SC4 also doesn't need you to hexedit to get 1080p.

  2. 2 weeks ago
    Anonymous

    Looks horrendous.

    • 2 weeks ago
      Anonymous

      It's a game made for 2D axonometric view, it isn't going to look amazing in 3D, but it looks pretty good considering it was never supposed to be looked from this angle.
      From a bit further away it looks great IMO

      • 2 weeks ago
        Anonymous
        • 2 weeks ago
          Anonymous

          It does look a bit janky at times but overall I like the look

          • 2 weeks ago
            Anonymous

            Looks like old Google Earth overhead view stuff.

            • 2 weeks ago
              Anonymous

              True

  3. 2 weeks ago
    sage

    kino

  4. 2 weeks ago
    Anonymous

    I always thought this game was prerendered

    • 2 weeks ago
      Anonymous

      I thought that too but apparently the game has always been an hybrid 2D/3D, so buildings are truly in 3D but only made to be looked at from a few specific angles, which is why they might look a bit weird when looked at from another new angle.

      • 2 weeks ago
        Anonymous

        Seems like something that could be fixed with a lot of effort. Considering how shit the city builder market is right now I could see it happening.

      • 2 weeks ago
        Anonymous

        the orthographic projection looks really neat from these lower angles

  5. 2 weeks ago
    Anonymous

    ok but what about sim city 3000

  6. 2 weeks ago
    Anonymous

    I'd more excited about a decompilation honestly. The game is plagued by issues that only a source port could fix.

    • 2 weeks ago
      Anonymous

      has there been any movement on an opensc4?

    • 2 weeks ago
      Anonymous

      There are plenty of mods that solve most issues the game has always had. Anyways there seems to be an effort for an openSC4 project but its quite slow. But there have been certain breakthroughs in modding the game (dll mods, this being one of them) which might speed up the process.

    • 2 weeks ago
      Anonymous

      https://youtu.be/0lW94F4jSk4

      Has there even ever been anything open source regarding SC4? I only know of SC1 efforts, but they didn't go too far to my knowledge either, at least in the long run.

      There are plenty of mods that solve most issues the game has always had. Anyways there seems to be an effort for an openSC4 project but its quite slow. But there have been certain breakthroughs in modding the game (dll mods, this being one of them) which might speed up the process.

      >that solve most issues the game has always had
      I doubt those mods solve underlying engine issues.

      • 2 weeks ago
        Anonymous

        OpenSC4 is literaly just a savefile viewer in godot at this point. The guys doing most of the commits are not proficient enough to decompile the game. All they did was open a file and render some terrain in GDScript.

        The only real way to decompile a game is take the same approach the late OpenMC2 project did.

        • 2 weeks ago
          Anonymous

          >OpenMC2
          At first I was surprised about this, then I remembered that Open GTA3 is a thing. I wonder, would those be the most recent / complex open source ports out there? Not counting shit like DOOM 3 or anything that was open sourced in an official fashion.
          >OpenSC4
          >Godot clone of SimCity4
          hahahah lmao okay
          >Last updated 2 years ago
          Adds up

    • 2 weeks ago
      Anonymous

      NAM fixes the only issue that really matters: the algorhtimic pathfinding

      even then, it's pretty gamebreaking. SC4D is hard enough, SCD vanilla is balls crushingly difficult at extremely high populations because the sims are so moronic and can't find their way to work without encouragement/segregated street networks that ban them from driving

  7. 2 weeks ago
    Anonymous

    bro what the frick is this wizardry, how do people even figure out how to hack this kind of thing, I can barely locate values of simple vidya things like XP or high score in the RAM memory and some poindexter figures out how to completely change the behavior of the camera

    • 2 weeks ago
      Anonymous

      It's been known to be theoretically plausible since the SC4 pre-release screenshots. You can look up the old forum threads to see. But it would take a HUGE amount of effort to unpack everything, apply it to an appropriately-sized 3d model, then repak it into an executable. Someone fricking did it!

    • 2 weeks ago
      Anonymous

      Maybe it was a cut feature and they just filled in the gaps?

      • 2 weeks ago
        Anonymous

        No, it wasn't cut at all. It was designed to be 2.5D because SC4 had to run on Pentium IIIs. Min system requirements is only 256MB, most smartwatches have 2-3 times the ram needed to play it. Full 3D support was too much for budget non-gaming desktop computers at the time, which was 2003. But as a consequence, all the objects did have a five-view isometric texture that could be applied to a 3D model and most transportation network elements (highways, elevated subway and monorails in particular) all had fully rendered 3D models. So did all cars and traffic objects, which is where most of the RAM went. Using mods, you could drop vanilla SC4's minimum requirements down to ~96MB if all traffic objects weren't rendered and to ~64MB if texture quality was cut.

        Point is, 3D was always there but not as a full gameplay aspect. Maxis was going to figure out 3D with the next installment, as by 2010 computers would be much faster. Instead, EA killed them.

        • 2 weeks ago
          Anonymous

          >Instead, EA killed them.
          While EA is stinky, shutting Maxis was not too shocking after the insane blunder that was SC2010, not to mention S4, while already having outsourced S3.

          • 2 weeks ago
            Anonymous

            Simcity 2013 was bad because of EA directives trying to make the game into a multiplayer casual game and not the fifth Simcity game. It was inevitable by that point though, EA wanted simcity to be something closer to Simcity Societies or the Sims than a true simulation game. There was no place to go but down.

            • 2 weeks ago
              Anonymous

              While EA without a doubt caused problems, we can't tell for sure without insider knowledge. General engine and performance troubles don't help the matter, even ignoring the laughable city size. Mind you that the multiplayer idea is fun as hell and could've been amazing, working together by selling services or people, it's a cool idea! Issue is that the city size caused a ton of problem, no doubt cuz they wanted to enforce the whole multiple city idea, causing a downward spiral.

              • 2 weeks ago
                Anonymous

                >multiplayer idea is fun
                never happened

              • 2 weeks ago
                Anonymous

                >never happened
                Literally untrue

        • 2 weeks ago
          Anonymous

          SC3000/U both also had 3D traffic objects as well, full 3D was the plan for a long time.

  8. 2 weeks ago
    Anonymous

    damn that is quality burgercore kino

  9. 2 weeks ago
    Anonymous

    oh god

    oh god

    I lived long enough to see this!

    • 2 weeks ago
      Anonymous

      eyes and mouth I haven't seen in eons

  10. 2 weeks ago
    Anonymous

    the current maxis logo

    • 2 weeks ago
      Anonymous

      maxis literally isn't alive, anon

    • 2 weeks ago
      Anonymous

      remember when videogames were about fun_________________

      • 2 weeks ago
        Anonymous

        soul............

    • 2 weeks ago
      Anonymous

      Looks satanic.

    • 2 weeks ago
      Anonymous

      i swear i know that fricking font

      • 2 weeks ago
        Anonymous

        Seems like Ad Lib or a variation of it, I know that typeface mostly because of Worms 3D.

  11. 2 weeks ago
    Anonymous

    it looks like a pilotredsun video

  12. 2 weeks ago
    Anonymous

    I don't get it. I thought the game was based on 2d sprites. Guessing modded shit wouldn't work with this at all.

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