>256MB RAM

>256MB RAM
What were they thinking?

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  1. 10 months ago
    Anonymous

    The Blue ray was too expensive.

  2. 10 months ago
    Anonymous

    how did they fricking cram mgs4 in 256mb of ram
    i have only seen a handful of games that look better than that to date

    • 10 months ago
      Anonymous

      Things were better back then. Less diversity hires, less moronic women, less troony coders, etc.

      • 10 months ago
        Anonymous

        There obviously is a big regression of programmers skill over the last three decades. Like if you go read more in depth stuff about how the original DOOM was made, it was a literal programming and techological marvel at the time. All the shit they came up with to make the game look like it did and run on that ancient limited-ass hardware is amazing. PS1 and PS2 era games are also worth reading about, those systems were super limited and devs had to come up with real weird shit to make the games run decently. PS3 games all ran like dogshit but I've heard that has to do with the system's moronic architecture.

        • 10 months ago
          Anonymous

          My favorite story about the PS1 is how most of the Sony-supplied libraries were such hot garbage that everyone from Namco to Naughty Dog wound up writing everything basically from scratch anyway.

        • 10 months ago
          Anonymous

          There's a series on ars technica you tube called war stories about all the extreme lengths developers used to go to because of technical limitations

    • 10 months ago
      Anonymous

      the power of cell

    • 10 months ago
      Anonymous

      I'm more surprised by Skyrim

      • 10 months ago
        Anonymous

        bethesda games ran notoriously bad on ps3

        • 10 months ago
          Anonymous

          bethesda games run notoriously bad on every platform.

      • 10 months ago
        Anonymous

        Skyrim borderline didn't work on PS3.
        360's 512MB was more flexible than 256+256MB

    • 10 months ago
      Anonymous

      the power of cell

      >He doesn't know
      PS3 is still stronger than modern consoles.

      • 10 months ago
        Anonymous
        • 10 months ago
          Anonymous

          Doubt the power of the cell at your own peril

    • 10 months ago
      Anonymous

      The game has to literally install and uninstall every fricking chapter.

      • 10 months ago
        Anonymous

        They patched it so you don't have to do that.

  3. 10 months ago
    Anonymous

    >ITT tech illiterates

  4. 10 months ago
    Anonymous

    sony WAS really good at Min Maxin in the RAM department.

  5. 10 months ago
    Anonymous

    >What were they thinking?
    "obviously every single snoy cultist is going to pony up $600+tip, we don't need to try harder, we got this gen in our pocket already"

  6. 10 months ago
    Anonymous

    btw, PS4 planned on having 4GB of RAM, until Xbone showed they have 8GB

  7. 10 months ago
    Anonymous

    >Originally, the Xbox 360 was equipped with only 256 MB of RAM, but Epic, the Gears of War developer, demonstrated to Microsoft that the console should have 512 MB of RAM to deliver much better performance. When asked about this, Epic Games Executive Vice President Mark Rein said in 2006: "So the day they made the decision, we were apparently the first developer they called; we were at Game Developers Conference, was it two years ago, and then I got a call from the chief financial officer of MGS and he said 'I just want you to know you cost me a billion dollars' and I said, 'we did a favour for a billion gamers'."

    • 10 months ago
      Anonymous

      >'we did a favour for a billion gamers'
      Where did this industry go so wrong

  8. 10 months ago
    Anonymous

    256MB of Vram.
    256MB of Ram.
    The OS used around 80MB of Ram.
    But it's obvious game devs have become more lazy and incompetent. That's why we got 100GB games using 16GB+ of ram that look no better than last gen games.

    • 10 months ago
      Anonymous

      let alone last gen, from an art style perspective modern games struggle to look as good as snes and ps1 games.
      the technological arms race has been a disaster for game design, presentation and atmosphere

    • 10 months ago
      Anonymous

      This is worth it if it helps us get more diverse candidates

  9. 10 months ago
    Anonymous

    sony were dumb. the PS2's had 16mb of memory available for textures. uncompressed. (lol).

    at least sony and microshit have finally stepped up their game on that front. shame about nvidia.

  10. 10 months ago
    Anonymous

    Not just any RAM, RAMBUS RAM, which implies that Sony genuinely fell for their grift after PC devs told them to frick off like the patent trolls they are circa the 90s. It's a hot and slow mess that had zero place in gaming, and the tech alone fricks the memory more than the size. Someone on the PS3 dev team probably had an N64 and believed that was the reason the N64 punched above it's weight, and not devs going insane with optimization

    • 10 months ago
      Anonymous

      >Someone on the PS3 dev team probably had an N64 and believed that was the reason the N64 punched above it's weight,
      isnt the n64 famously crippled performamce wise?

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