61 thoughts on “>3D platformers still haven’t managed to surpass a game from 2008 graphically”

  1. >Colours Ultimate proved that even if we did get a PC port it’d look worse, be half assed, and probably be filled with a bunch of filler shit
    Some times it hurts to be an unleashedchad

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  2. >pre rendered background
    >low poly slide thing
    >simple bridge
    >water from 20 years ago
    >lots of bloom to hide imperfections
    that’s a low budget ps3 game and it shows, wasn’t impressive even back then

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  3. >3D platformers still haven’t managed to surpass a game from 2008 graphically
    >Ratchet & Clank
    >Crash 4
    >Mario Oddysey
    Do sonichomosexuals really?

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  4. How come Sonic hasn’t tried to copy the DBZ / other anime game 2D cartoon but it’s actually 3D aesthetic yet? It feels like it would be way more suited to the series vs. trying to have some weird cartoony realism blend like pretty much every modern sonic game.

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    • Shame they never managed to capture that same sense of speed. Colors is nowhere near as fast and Gens is technically faster, but lacks the *sense* of speed.

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      • >The day stages are ass cancer
        For collecting medals, sure. Playing through them without collecting medals is a different story, though. The medals feel like a last minute thing.

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    • As always sonic team realised that making huge ass stages that last 2 mins was not a efficient way to make a game so they made a 2nd gameplay style to stretch out the game sadly said 2nd gameplay style is always rushed and shitty and overshadows what fun there was to have with the fast paced stages

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    • >the row of pixels on the boost bar
      can’t even hide the fact you’re using a shitty emulator, next time you try to slander us sonic chads remember to not fuck up your bait stupid nintendo shill

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      • Lmao dude why would a Nintendo guy use an emulator those guys hate them for some reason. Stop letting them live rent free in your head, you’re making Sonichads look embarrassing

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        • >Lmao dude why would a Nintendo guy use an emulator those guys hate them for some reason
          They’re huge advocates for emulators anon. They aren’t sonyhomosexuals

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    • [log in to see media]

      >platformer
      >posts Temple Run for consoles

      Wake me up when anything resembling beta SA1 gameplay (that isn’t an abandoned fanmod) ever surfaces, it’s quite preferable waiting and moving onto less-JUSTed IP’s than to compromise over a half-GoW relic that was hated on launch.

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        • He said something resembling beta SA1, not a game whose level design is a weird amalgamation of SA2’s "watch Sonic do cool thing" moments and Heroes’ mindless combat sections.

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          • That guy here, you’re right that it’s not the same at all. But it’s inching closer towards that feel and kinda humorous seeing ’06 of all games get such a revival.

            Still though, I want to see Sonic Team get new leadership and actually attempt something closer to that beta.

          • >Still though, I want to see Sonic Team get new leadership and actually attempt something closer to that beta.
            I’d rather Sonic Team not work on any future games, honestly. They’re clearly not interested in making that style of game, and instead would rather develop "spectacle platformers" that don’t encourage any kind of player-based creativity at all. The boost formula is basically a glorified rhythm game, imo, and it gets old fast.

        • Surprisingly a step in the right direction, gameplay-wise at least. Hope it turns out well. Same goes for Project Hero and GH Paradise.

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          • Hero turned into more classic shit so Project advanced is the last hope for a modern 3d platformer
            https://youtu.be/greAqQMbIQE

          • >what would serve as a good test level to show off our physics platformer?
            >a stage made up of 80% flat surfaces, obviously

      • Unleashed day stages are just a series of qtes. There’s no need to continue pretending like it’s some masterpiece when we have sonic gt which plays like and has the same level design as

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