4 years laterhow does Doom Eternal hold up?

4 years later…how does Doom Eternal hold up?

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  1. 2 weeks ago
    Anonymous

    I never played it, not making an account for a singleplayer game.

    • 2 weeks ago
      Anonymous

      It's a good game, though. It's worth it.

    • 2 weeks ago
      Anonymous

      It's a good game, though. It's worth it.

      Do you still need a Bethesda account? I think that was removed on account of the Slayer Club getting an overhaul.

      I have not played Eternal in a while.

      • 2 weeks ago
        Anonymous

        Technically you do, but you can either disconnect your machine or block the exe on your network and still play the campaign.

    • 2 weeks ago
      Anonymous

      I was going to refund it but you can just block it in the firewall.

    • 2 weeks ago
      Anonymous

      >Today in: "PC cuck's problems"!
      >"Being too much of a b***h"

    • 2 weeks ago
      Anonymous

      You can bypass it by turning off your internet

    • 2 weeks ago
      Anonymous

      Just pirate it

  2. 2 weeks ago
    Anonymous

    don't like either of the nudoom games too many gimmicks

    • 2 weeks ago
      Anonymous

      cope, boomer. Eternal shits on boom 1 and boom 2.

      • 2 weeks ago
        Anonymous

        >on boom 1
        lolno
        >on boom 2
        yes, boom 2 is garbage full of shitty levels

        • 2 weeks ago
          Anonymous

          >convinced 1 has good maps throughout because he only ever plays e1
          based?

          • 2 weeks ago
            Anonymous

            Nice try. I finished both games. I know doom 1 has some bad levels, specially on the Thy Flesh Consumed. They are still more fun than anything on doom 2.

      • 2 weeks ago
        Anonymous

        Eternal Doom? yes, you're right. the wad is kino

        • 2 weeks ago
          Anonymous

          >but spawn
          I thought this wad was more modern, until I saw Decino play a level saying it was from the 90s. I was quite surprised. In the 90s many of the customized levels were still primitive enough to have the deathmatch part "leaking" into the normal level, which made many design decisions seem nonsensical to those playing today with the single player in mind.

  3. 2 weeks ago
    Anonymous

    Better than ever since there are a ton of cool mods for it. I am still hoping for the official mod support that may be announced at Quakecon this year.

    Basically vanilla + custom Master Levels and New MP modes is how you are supposed to play the game now.

    • 2 weeks ago
      Anonymous

      I just hope Bethesda announces new ML for Eternal to finish off the campaign. It's stupid how we only have 6 of them.

      [...]
      Do you still need a Bethesda account? I think that was removed on account of the Slayer Club getting an overhaul.

      I have not played Eternal in a while.

      I don't know, I made mine back in 2021.

    • 2 weeks ago
      Anonymous

      >a ton of cool mods for it.
      like what a hacked in horde mode, skins and adjustment to damage?
      >official mod support that may be announced at Quakecon
      never gonna happen and the game is a shit platform for mods anyway, you can't just make maps and drop enemies in like the OG games it would break it instantly

      • 2 weeks ago
        Anonymous

        We cannot make maps but all Master Levels exist around rearranging and adding enemies, sometimes even changing their attacks and A.I behavior.
        Kaiser Mod is the campaign but much harder.

        >like what a hacked in horde mode, skins and adjustment to damage?
        Feast your face.

        Pretty sure there are like a ton of Master Levels by now.

        • 2 weeks ago
          Anonymous

          I hate how Eternal plays but I respect the community for putting in the work, almost makes me want to give it another go... Almost.

        • 2 weeks ago
          Anonymous

          impressive how they wrangled those features out of the battlemode but unfortunately you will never be able to fix the fundamental problems

          • 2 weeks ago
            Anonymous

            for you they are problems,for everyone else they are good features,cope

            NTA but why would anyone engage with the hardest difficult of a game mechanics of which they dislike?

            because you got exposed as a noob that doesn't have the capability to play good,so your opinion is worthless.

  4. 2 weeks ago
    Anonymous

    2016 is 10/10, Eternal is dogshit

    • 2 weeks ago
      Anonymous

      exactly. 2016 was had fresh gameplay and technology, eternal is le gritty bing bing wahoo platformer

      • 2 weeks ago
        Anonymous

        16 is definitely grittier. Eternal looks like mario party.

    • 2 weeks ago
      Anonymous

      This is what I came to say
      Also, too much story and dialogue

    • 2 weeks ago
      Anonymous

      Why does this opinion trigger bing bang wahoo toddlers so much?

      • 2 weeks ago
        Anonymous

        im 31 and doom eternal is just better in every way

        • 2 weeks ago
          Anonymous

          You're 31 and moronic apparently. Imagine thinking mario tier platforming and timer management should be part of a DOOM game

          • 2 weeks ago
            Anonymous

            2016 is shit and made obsolete by eternal

            • 2 weeks ago
              Anonymous

              >no argument

              • 2 weeks ago
                Anonymous

                my argument is that everything 2016 does eternal does better, therefore 2016 is made obsolete by it. there is no need to play it, if you can get 1 game and have to choose between 2016 and eternal, most will pick eternal, it's why the game's sold more.

              • 2 weeks ago
                Anonymous

                People complained about glory kills which break the flow of gameplay -> Eternal made them worse by increasing the types and frequency
                2016 had perfect amount of platforming -> Eternal made it worse by adding Mario style obstacles and increasing the frequency for no reason
                2016 had enough ammo -> Eternal made it worse by reducing the ammo count forcing you to switch between weapons like a spastic.

                So your claim that Eternal improved everything is moronic just like you are
                (You) -> moronic

              • 2 weeks ago
                Anonymous

                >2016 had enough ammo
                Giving the player literal infinite ammo tends to do that.

              • 2 weeks ago
                Anonymous

                Having 10 shells in your shotgun is so much more fun...because it just is!
                I love shooting less in an FPS game! And managing timers so I can do QTE events!

              • 2 weeks ago
                Anonymous

                Yes, it is more fun than just spamming SSG
                2016 is so much easier than Eternal for a reason

              • 2 weeks ago
                Anonymous

                I love how obvious it is you got filtered by the literal first level.

                Shooting less in an FPS game... le genius!

              • 2 weeks ago
                Anonymous

                but you don't even shoot less, you just have to manage your resources so you can continue to shoot
                it's not like 2016 didn't have grenades melee or glory kills

              • 2 weeks ago
                Anonymous

                2016: max ammo 40 shells
                Eternal: max ammo 24 shells
                >hurr durr you don't shoot less
                You have half the ammo so you shoot less idiot. More managing = less shooting

              • 2 weeks ago
                Anonymous

                Just manage your resources and you wont run out of ammo. It's moreso that 2016 gives the player way too much ammo.

              • 2 weeks ago
                Anonymous

                >just shoot less in a SHOOTER game
                Hahahahaha cuck 2016 guns go brrrrrr while you emasculated zoomies have to save your 5 shells for specific enemies

              • 2 weeks ago
                Anonymous

                Imagine having to conserve the 5 shells you have in your cuckgun for when THAT specific type of enemy comes. Oh look another platform part: BING BANG WAHOO

                But you still have heavy ammo, plasma ammo, and rockets. Just use those guns until you replenish your shotgun ammo

              • 2 weeks ago
                Anonymous

                You actually have 60 max ammo in 2016, which is a bit absurd. Good thing they cut it.

              • 2 weeks ago
                Anonymous

                I love how obvious it is you got filtered by the literal first level.

              • 2 weeks ago
                Anonymous

                >calling me names because you have no argument for your shitty game selling less than 2016
                yep, that's a doom 4 contrariangay for you

              • 2 weeks ago
                Anonymous

                >ignores literally 90% of the post
                >whaaaaaa you just called me names
                Damn, you are actually moronic. I hope you get neetbuxx for your condition.

              • 2 weeks ago
                Anonymous

                if i can skim ur post in 5sec and see you are seething and calling me names i know you have already mentally given up lol

              • 2 weeks ago
                Anonymous

                >ignores the post completely
                >"s-seethe cope dilate"
                Eternaltoddler intelligence everyone

              • 2 weeks ago
                Anonymous

                take this (You) and don't spend it all in one place

              • 2 weeks ago
                Anonymous

                Doubling down and pushing further for the specific direction in spite of moronic "feedback" is extremely based and why Doom Eternal is one of the best first person shooters ever made, while Doom "crouch and slow walk buttons" 2016 is barely ok albeit very unfocused and hit and miss

  5. 2 weeks ago
    Anonymous

    I can understand 1+2 boomers but saying 2016 is better automatically exposes you as
    >someone who cares about story in a doom game (complete moron)
    >turbo shitter who cries that he can't mindlessly blow through the game holding W + M1

    • 2 weeks ago
      Anonymous

      Eternal isn't a shooter, it's a high-speed puzzle game.

      • 2 weeks ago
        Anonymous

        still the best single player fps ever made

        post world spear master level ultra nightmare

      • 2 weeks ago
        Anonymous

        >puzzle
        you don't know the meaning of the word

      • 2 weeks ago
        Anonymous

        just fricking shoot them if "punch the armor off" is too much for your brain to process

      • 2 weeks ago
        Anonymous

        The original Doom games are action puzzle games with gun themed combat.

      • 2 weeks ago
        Anonymous

        The first half of the game is about the most aim dependent singleplayer FPS ever other than Quake 3 or UT's story modes.

        • 2 weeks ago
          Anonymous

          >The first half of the game is about the most aim dependent singleplayer FPS ever
          no it's not lmao

          I know what you mean, you're talking about weakpoints, but the hitboxes for them are ENORMOUS and once you get RL and SSG in Cultist Base it's over for them demons.

          • 2 weeks ago
            Anonymous

            >no it's not lmao
            name five then.
            > but the hitboxes for them are ENORMOUS
            so are Ultrakill's.

            • 2 weeks ago
              Anonymous

              Let's look literally at two FPS I've played recently.
              >Selaco
              Enemy grunts will sometimes get zoomies and zip around at the speed of sound, plus headshots are encouraged.
              >Mullet Mad Jack
              Headshots (or dick shots) are heavily encouraged, with your starting handgun at least.

              What else comes to mind?
              >Half-Life 1 (on Hard)
              If you can't reliably headshot grunts with the revolver you're going to have a bad time with HECU-heavy chapters until you get the crossbow.
              >SPRAWL
              On hardest difficulty, killing enemies with a headshot awards you ammo, health and bullet time. Killing them with body shots does not (unless you deal enough damage to gib them). The game is very DE-inspired, but uses headshots instead of Glory Kills.

              I can probably name more but there's no need to. I love Eternal, by the way. I just don't think it depends on aim a lot. No one goes for headshots even if they can make shockingly short work of some enemies, like HKs die to two ballista headshots.

    • 2 weeks ago
      Anonymous

      You're right man. It's so much better being stuck in place and having to watch an animation every 15 seconds!
      So cool and the Doom Slayer is a badass he rips and tears haha!

  6. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous

      >he did not fill his special pee pee poo poo semen meter before punching someone
      NGMI

    • 2 weeks ago
      Anonymous

      >it's a shitter crying about game mechanics but can't post ultra nightmare clear
      why are these so common

      • 2 weeks ago
        Anonymous

        NTA but why would anyone engage with the hardest difficult of a game mechanics of which they dislike?

        • 2 weeks ago
          Anonymous

          because skill issues

          • 2 weeks ago
            Anonymous

            That does not make any sense.

            • 2 weeks ago
              Anonymous

              because shitters crying about shitter issues like glory kills are not real complaints because they don't affect you if you play the game like the dev intended

              • 2 weeks ago
                Anonymous

                no offense but you need to try different guns and move around in more dynamic ways, like meathooking and dashing in the air.

              • 2 weeks ago
                Anonymous

                how many ultra nightmare runs have you completed?

                >play the game like the dev intended
                Yeah, like a puzzle game. It's all about hotswitching to each enemy's specific solution, rather than getting good at aiming or positioning with the weapon of your choice. Like the Cacodemon, every gun is a peashooter that does no damage, but you solve the puzzle by throwing a grenade in its mouth.

                Also movement, they slow you way the frick down from 2016 but make you mash a 'dash' key over and over to maintain mobility, to trick you into feeling engaged. You're not actually doing anything worth thinking about, it's the same speed as 2016, you're just locked in to mashing a button to maintain it.

                your post doesnt amount to much unless you can post your unm screenshot

              • 2 weeks ago
                Anonymous

                Never tried that mode, but what does that have to do with your mediocre gameplay?

              • 2 weeks ago
                Anonymous

                >There's one other midgame gun that solves the puzzle too
                Great, or I could use any damn gun I please in 2016. Some are more effective than others but they're all viable, and work better than others depending on the situation and range etc. That's a decision I have to make on the fly, and the skill ceiling is my aiming, mobility, and situational awareness. Every Cacodemon encounter in Eternal is the same fricking DDR muscle memory homosexualry.

                [...]
                I dropped Eternal twice. Tried real hard the second time around to put up with it because I love 2016 so much, but they fricked everything up. Tone, music, gunplay, movement, everything was shit and I hated it.

                [...]
                It's not practically the same, it's slow as frick unless you repeatedly push the stop being slow button. What fricking part of 'mandatory press Z every 20 seconds' is effort? How fricking fat are your fingers?

                why shitters think their opinion matters on gameplay mechanics when you are shit at the game i will never understand

              • 2 weeks ago
                Anonymous

                I don't need to give your mother her first orgasm in 20 years to realize how fat she is.

              • 2 weeks ago
                Anonymous

                how does that make sense? you are typing text walls but then it comes up you can't even play the game like the devs intended

              • 2 weeks ago
                Anonymous

                It's a metaphor.
                I don't need to experience something to the fullest to realise how garbage and not worth my time it is, dumbass.

                >like the devs intended
                jesus christ

              • 2 weeks ago
                Anonymous

                you dont get it do you?

                your opinion doesnt mean shit about the game if you aren't good enough to experience it to the way the devs intended. you might fool some morons here who are also really shit and moronic and get stuck punching the fodder enemy for 20sec but to anyone who has a brain and understands the game your opinions are NPC cattle noises

                if I load up eternal and beat it on ultra nightmare right now will you concede or just move the goalposts?

                sure, but to know it's your screenshot and not from google, open the game, equip your aurum skin and in the main menu hold your cursor above the left most number of the fps counter that way we know it's you

              • 2 weeks ago
                Anonymous

                >like the devs intended
                If another way is easier, they failed

              • 2 weeks ago
                Anonymous

                I beat taras nabad ml on ultraviolence.

              • 2 weeks ago
                Anonymous

                if I load up eternal and beat it on ultra nightmare right now will you concede or just move the goalposts?

              • 2 weeks ago
                Anonymous

                >play the game like the dev intended
                Yeah, like a puzzle game. It's all about hotswitching to each enemy's specific solution, rather than getting good at aiming or positioning with the weapon of your choice. Like the Cacodemon, every gun is a peashooter that does no damage, but you solve the puzzle by throwing a grenade in its mouth.

                Also movement, they slow you way the frick down from 2016 but make you mash a 'dash' key over and over to maintain mobility, to trick you into feeling engaged. You're not actually doing anything worth thinking about, it's the same speed as 2016, you're just locked in to mashing a button to maintain it.

              • 2 weeks ago
                Anonymous

                I think the ballista can one shot the cacodemon, but the sticky bomb just make it easier and literally free hp.

              • 2 weeks ago
                Anonymous

                >There's one other midgame gun that solves the puzzle too
                Great, or I could use any damn gun I please in 2016. Some are more effective than others but they're all viable, and work better than others depending on the situation and range etc. That's a decision I have to make on the fly, and the skill ceiling is my aiming, mobility, and situational awareness. Every Cacodemon encounter in Eternal is the same fricking DDR muscle memory homosexualry.

                how many ultra nightmare runs have you completed?

                [...]
                your post doesnt amount to much unless you can post your unm screenshot

                I dropped Eternal twice. Tried real hard the second time around to put up with it because I love 2016 so much, but they fricked everything up. Tone, music, gunplay, movement, everything was shit and I hated it.

                >every gun is a peashooter that does no damage
                Blatently wrong. Game even tells you flying enemies are weak to Ballista.
                >they slow you way the frick down from 2016
                Its practically the exact same movement speed with the addition of dashing and grapple hook momentum boosting. Even if you are autistic enough to go and measure the exact default movement speed of 2016 vs Eternal and you were right that 2016 happened to have slightly faster default movement, Eternal still gives you way more ways to boost your speed so the overall gameplay has the potentional to be much faster if you put in the effort.

                It's not practically the same, it's slow as frick unless you repeatedly push the stop being slow button. What fricking part of 'mandatory press Z every 20 seconds' is effort? How fricking fat are your fingers?

              • 2 weeks ago
                Anonymous

                This is what I mean, you're bad and want to mindlessly blow through the game without having to aim or dodge or have any real situational awareness whatsoever which is okay, you don't need to make up bs reasons why you got filtered. Also for 2016 the Super Shotty and Gauss Cannon are so much better than every weapon in the game that you are actively gimping yourself not using them

              • 2 weeks ago
                Anonymous

                Eternal isn't hard, it's shit.

                You're bad and want to mindlessly hit your memorised solutions against each enemy to grind them out, rather than plain old outfighting them like it's an actual FPS.

                I want to dodge by actually dodging with my movement, situational/spacial awareness and not putting myself in a bad position in the first place, not just hitting the god damn 'Z' key when its off cooldown like I'm a teenager playing DOTA again.

                There are more mechanics in Eternal, and midwits like you always thing more=better without being critical about what skills they are actually exercising.

              • 2 weeks ago
                Anonymous

                I've cleared ultranightmare in both games, 2016 is objectively easier in every single possible way. The enemies are less threatening, you do more damage, the AI is worse, and there is zero thought behind any decision you make other than to spam super shotty and charged gauss shots which trivialize every demon in the game. Just accept you're bad and your complaints are nonsensical, I get your fatfrick arms are too atrophied to press more than 2 buttons at the same time but we can't change who we are

              • 2 weeks ago
                Anonymous

                Not that anon but UN on Doom 2016 is IMO harder because the difficulty is more consistent in the beginning. Sure you have that one spike at Cultist Base and we all remember THE PIT but D16 is merciless for a long time. You die in one well placed hit from an Imp and falling off actually kills you in this game. My second run ended by accidentally falling trying to get to a secret.

                The shotgun soldiers are a menace.
                When the game gets easier? Lazarus labs, maybe?
                Sure I agree that if you can kill the Cyberdemon you have good odds to beating the game but getting there was pretty tough.

              • 2 weeks ago
                Anonymous

                I did UN in both games as well. I think it depends on what you think is hard. Eternal really rewards you for being able to juggle many mechanics. 2016 really punishes for not avoiding enemy attacks. I think Eternal is harder over-all, but the first level in 2016 is probably harder than any level in Eternal for me.

              • 2 weeks ago
                Anonymous

                Bro, you are moronic.
                >memorize solutions
                You can make weapon combos yourself on the go, you are incentivized to do so. Every weapon is good at something and I started a huge flamewar stating that even the Autoshotgun is useful. I use it more often to kill Barons than the Chaingun which I use more often to kill Pain Elementals.

                You can use the same weapon if you please. Only the Marauder requires some weapon switching but at this point we know we can kill two or more of them at the same time with one BFG shot if you know how to, which is how you clear the World Spear Easter Egg with the 5 Marauders.

                As for weapons witching, your goto combo is always Ballista + SSG, same as Doom 2016 but you have more options now. You can spam the shotgun stickies on a Doom Hunter and win, seriously, try it, it is even more convenient than the way the game tells you to fight them. Let's not pretend weapon switching and resistances have not been a thing since Quake. The Shambler is resistant to splash damage but you can easily dispatch it with the super nailgun.

              • 2 weeks ago
                Anonymous

                Gunplay and Movement are better
                I give you tone but have you tried the cinematic filter disabling enemy highlights? It does help.

                Music wise, look I like D16 and DE and I am not sold on the music.
                Music wise DE has been outdone by the indie market. There are so many Robert Prince leitmotifs you can add to a track. I like in total 4 tracks and I am not crazy about them.
                Mick Gordon work on KI however is stellar.

              • 2 weeks ago
                Anonymous

                Gunplay is railroaded.

                Movement is slower unless you mash the stop-being-slow button over and over which is tiresome, because you're just mashing that button as soon as its off cooldown for the

                >cinematic filter disabling enemy highlights
                Is there a mod to disable:
                Pickups playing a quirky le gamer effect
                Enemies looking cartoony
                Environments just being one le epic 90s gamer reference after the other, giant doomguy mechs, and other horseshit like that?
                Doomguy having a NEET gamer cave in his spaceship
                Doomguy having a spaceship

                I've cleared ultranightmare in both games, 2016 is objectively easier in every single possible way. The enemies are less threatening, you do more damage, the AI is worse, and there is zero thought behind any decision you make other than to spam super shotty and charged gauss shots which trivialize every demon in the game. Just accept you're bad and your complaints are nonsensical, I get your fatfrick arms are too atrophied to press more than 2 buttons at the same time but we can't change who we are

                >spam super shotty and charged gauss shots
                Did it ever occur to you to just not use the single most effective strategy at all times, and mix it up for fun?
                Of course not, what am I thinking, you like Eternal. That game was built from the ground up for gays like you.
                I wasn't sweating playing either game, but I was having fun playing 2016 and forcing myself through every minute of Eternal.

                Bro, you are moronic.
                >memorize solutions
                You can make weapon combos yourself on the go, you are incentivized to do so. Every weapon is good at something and I started a huge flamewar stating that even the Autoshotgun is useful. I use it more often to kill Barons than the Chaingun which I use more often to kill Pain Elementals.

                You can use the same weapon if you please. Only the Marauder requires some weapon switching but at this point we know we can kill two or more of them at the same time with one BFG shot if you know how to, which is how you clear the World Spear Easter Egg with the 5 Marauders.

                As for weapons witching, your goto combo is always Ballista + SSG, same as Doom 2016 but you have more options now. You can spam the shotgun stickies on a Doom Hunter and win, seriously, try it, it is even more convenient than the way the game tells you to fight them. Let's not pretend weapon switching and resistances have not been a thing since Quake. The Shambler is resistant to splash damage but you can easily dispatch it with the super nailgun.

                >Every weapon is good at something
                Yeah, and most weapons are peashooters outside of their use case.

                I did like the story from 2016 too and was asspained they dropped it for some self referential Marvel-tier schlock, but I'm not even bringing that up seriously because I know that's not really relevant for most people. It's the game design and atmosphere I have a serious problem with. I do not enjoy the decisions they made at all.

              • 2 weeks ago
                Anonymous

                >and most weapons are peashooters outside of their use case
                I honestly want to know what you're even referring to here. Please explain what you mean by "usecases". Most weapons are not nearly as specialized as shitters think they are, I blame the tutorial popups for making complete morons like yourself think they are the only way to beat an enemy. Movement is not slower, you can literally compare the two and they are the same, even without the dash the hook completely blows 2016 out of the water in movement abilities, but I'm willing to bet you never even unlocked it.
                >and mix it up for fun
                How does this not apply to Eternal lmao, believe it or not there is not a giant neon sign that forbids me from killing cacos with other weapons besides the sticky grenade or from killing mancubuses without sniping their hands first. There's a variety of ways to approach every encounter that are equally effective depending on skill level vs actively gimping yourself not using the gauss cannon.

                I will reiterate that you just want to W+M1 through the game mindlessly which is a totally fine way to enjoy videogames, you don't need to be a seething little homosexual if people appreciate a bit more stimulation than your subhuman brain can handle

              • 2 weeks ago
                Anonymous

                I dropped it at Sentinel Prime. I don't know how many times I have to reiterate it's not that hard, I just hated the game.

                Most enemies have one or two techniques to kill them quickly, a 'use case' for the associated weapons. Otherwise, you can shoot them down sure, but it's slow and unsatisfying.
                It's a case of playing "like the devs intended", as that other guy who likes Eternal said himself, or playing with bullet sponge enemies.

                you dont get it do you?

                your opinion doesnt mean shit about the game if you aren't good enough to experience it to the way the devs intended. you might fool some morons here who are also really shit and moronic and get stuck punching the fodder enemy for 20sec but to anyone who has a brain and understands the game your opinions are NPC cattle noises
                [...]
                sure, but to know it's your screenshot and not from google, open the game, equip your aurum skin and in the main menu hold your cursor above the left most number of the fps counter that way we know it's you

                I get it just fine, I just think it's a completely moronic opinion, and hold you in contempt for possessing it.

              • 2 weeks ago
                Anonymous

                >Most enemies have one or two techniques to kill them quickly
                No they don't lmao, I swear people take the Caco nade gimmick and think it applies to every single enemy in the game

              • 2 weeks ago
                Anonymous

                >Yeah, and most weapons are peashooters outside of their use case.
                Shotgun: Grenade Mod destroys too many enemies to count, especially the Doom Hunter. Autoshotgun can eat through mobs of lesser enemies or with the ice grenade it can quickly defeat tankier enemies like the Baronne or anything in close proximity.

                Heavy Canon: Precision Bolt is usually one of the goto mods since it is cheap and efficient damage plus synergizes well with the hammer latter on, it is the poster boy for quick swapping in Eternal. Micro Missiles, great against bosses like the Icon of Sin and Khan Makyr, also demolishes the Doom Hunter bypassing its armor.
                Plasma Gun: Microwave Beam for stun locking high priority targets, Heatwave Blast for when you just want damage.
                Chaingun: Shield Mod used to be the cheesiest way to beat Eternal, still useful to get away when cornered. Turret demolishes Mancubi and Pain Elementals. Useful too against Barons and Cyberdemons.
                Rocket Launcher: Lock On counters Hell Knights, Whiplashes and well there is a reason why Whiplashes are now camouflaged. Remote Detonation does everything. Splashable, indirect damage and cmbos with anything.
                Ballista: Charged shot for combos, Destroyer Blade for armored enemies and groups of Heavy Demons. It kills Whiplashes, Revenants, Arachnotrons and Cacodemons so good. Personal favorite.
                SSG: You can use SSG + Ballista the full game.

                All weapons are perfectly balanced

              • 2 weeks ago
                Anonymous

                >charging up a level 3 shot while jumping and releasing it as soon as it charges and you land simultaneously
                HUGE NUT

              • 2 weeks ago
                Anonymous

                I love the animations unique to the blade.
                It is genuinely a great weapon.
                Two charges are enough to be finishers.

              • 2 weeks ago
                Anonymous

                >Great, or I could use any damn gun I please in 2016
                Ok shithead post a webm of your killing mancubus with pistol only

              • 2 weeks ago
                Anonymous

                The 2016's gameplay is broken though.

              • 2 weeks ago
                Anonymous

                >every gun is a peashooter that does no damage
                Blatently wrong. Game even tells you flying enemies are weak to Ballista.
                >they slow you way the frick down from 2016
                Its practically the exact same movement speed with the addition of dashing and grapple hook momentum boosting. Even if you are autistic enough to go and measure the exact default movement speed of 2016 vs Eternal and you were right that 2016 happened to have slightly faster default movement, Eternal still gives you way more ways to boost your speed so the overall gameplay has the potentional to be much faster if you put in the effort.

              • 2 weeks ago
                Anonymous

                >It's all about hotswitching to each enemy's specific solution
                That is complete horseshit.
                The grenades in question are the slowest way to kill a cacodemon.

                It took the community a year to figure out the Microwave Beam is kinda busted. Similarly the Heatwave Plasma Mod is nothing to scoff at. I was playing Mars Core on Classic Mode and you start to realize that the Plasma Gun Heatwave is pretty damn good.
                The only bad weapon is the unmakyr, it is worthless.

              • 2 weeks ago
                Anonymous

                No doubt in the pro player streams, plasma rifle shoots more the ground than actual demons.

              • 2 weeks ago
                Anonymous

                It's a really cool to see someone instantly expose themself as being bad and not playing for more than 5 minutes. Cacos are pretty weak, sticky grenades are a low commitment way to take care of then but with how long it takes for the glory kill animation to pop you're sometimes better just ballistaing it. It's also the only enemy that's really like this, if you actually played the game most "puzzles" are just a way to weaken the enemy allowing you to prioritize more dangerous threats. Movespeed is literally the same, Eternal gets way faster and more chaotic with the ms buff on glory kill rune.

                It's okay to be bad at videogames, most of Ganker is in the bottom 5%, you don't need to lie about a game you haven't beaten

              • 2 weeks ago
                Anonymous

                >. Like the Cacodemon, every gun is a peashooter that does no damage
                good job shitter,you just proved that you have no idea and that no one should listen to you lmao.

              • 2 weeks ago
                Anonymous

                Look at this autistic weapon switching. This is peak gameplay in the mind of the nudoom zoomer homosexual. They literally drool every time they get to do this.

              • 2 weeks ago
                Anonymous

                Yeah you must have really high IQ, you mastered the art of pressing button to chainsaw enemy for ammo pickups.
                Please tell us more you enlightened frick

                The ammo pool was considerably reduced from 2016 you disingenuous homosexual. They want you to constantly run out of ammo, switch weapons every 3 seconds like a spastic and be forced into QTE animations.

                thanks for the (You)s paraplegic schizo boomer

              • 2 weeks ago
                Anonymous

                Tell your prostitute mother I said hi zoomie. Might visit her again soon.

          • 2 weeks ago
            Anonymous

            >Post your dogshit-eating speedrun or you can't criticize dogshit eaters
            no

        • 2 weeks ago
          Anonymous

          Difficulty *

        • 2 weeks ago
          Anonymous

          nudoom are tryhards that can't handle criticism of their game

        • 2 weeks ago
          Anonymous

          i know it sounds weird, but "whose mechanics they dislike" is how you say that

          • 2 weeks ago
            Anonymous

            English deserves to be broken and corrected.

        • 2 weeks ago
          Anonymous

          A lot of eternal shitposting only makes sense if you are absolutely terrible at the game. Like the whole "being forced to use weapons" meme complaint which is objectively not true is an opinion that is only possible to have if you spent 30 minutes missing scoped rifle shots (which you don't even need to do) and rage quitting

          • 2 weeks ago
            Anonymous

            About 6 months ago I finally gave the game a try. I had no real knowledge of the game beyond the whole "forced weapon switch"
            I played, cranked up the difficulty to almost maximum (frick that mode where you restart the entire game for a single death, that's just boring)
            But I can safely say that autistic weapon switching does matter (except dlc where it's forced) and I'm very happy
            Hell I'm almost 40 and I still got excited like a little kid seeing the Cyberdemon (frick the Tyrant name) and the original Baron/Hell Knight as a boss
            Dlc1 throwing 2 marauders was also fun as hell
            God I don't regret all these deaths for trial and error sake

            • 2 weeks ago
              Anonymous

              I forgot to mention story is irredeemably horse shit and I will die on that hill
              Especially dlc1 and beyond

        • 2 weeks ago
          Anonymous

          An unfortunate side effect of Fromdrone syndrome. You write off any criticism as a skill issue even when no one complains about difficulty, that way you can avoid having to actually talk about mechanics. If they can prove that they beat the game/played on highest difficulty, then you can say they obviously liked it or they wouldn't have played that much. It's the moron defense for when you don't want to talk about the game but want to pretend you do and feel like you defended a shitty game's honor. That's why morons have completely bastardized the word filtered on Ganker.

          because shitters crying about shitter issues like glory kills are not real complaints because they don't affect you if you play the game like the dev intended

          Do you think this looks like good gameplay? It's literally just strafe jumping and cycling through weapons/cooldown abilities. There's no thought or skill involved in any of this.

          • 2 weeks ago
            Anonymous

            >buzzword contrarian can't seem to get fromsoftware out of xer head

            • 2 weeks ago
              Anonymous

              Fromdrones are literally the ones that bastardized the word filtered, and people who think DE is good are an offshoot of that moronic style of posting.

    • 2 weeks ago
      Anonymous

      >game is about shooting monsters with guns, rocket launcher, plasma rifles, etc
      >teehee i want to punch things
      Why are you like this

      • 2 weeks ago
        Anonymous

        Why include a punch if it's worthless?

        • 2 weeks ago
          Anonymous

          so you can charge your punch meter. Even your melee attack is on a cooldown in this MOBA brained zoomer shooter.

          • 2 weeks ago
            Anonymous

            >cooldown
            >fricking moron doesn't know about health/armor for blood
            Why are you even posting

            • 2 weeks ago
              Anonymous

              >By default, a Blood Punch requires two Glory Kills on any enemy type to charge: an indicator is provided above the health and armor bars in the HUD to show the current charge level.
              That's basically a cooldown, and the difference is immaterial in the context of the discussion
              >well ackshyually its
              shut the frick up nerd

              • 2 weeks ago
                Anonymous

                >ignores bp upgrades
                >ignores crystal upgrades
                I accept your concession.

              • 2 weeks ago
                Anonymous

                >Oh ackshyually you can reduce or modify the not-cooldown, you can do one melee attack every 8 seconds instead of every 12 seconds that way
                >Just as the developers intended

              • 2 weeks ago
                Anonymous

                >one attack
                >he unironically admits that he didn't play the game
                Concession accepted.

              • 2 weeks ago
                Anonymous

                You can do 3-4 Blood Punches a second, you can basically complete an encounter doing mostly Blood Punches if the environment and enemy composition allows.

                Here's some footage of me crappily playing one of my favorite rooms in Mars Core Master Level. As you can see, I mostly Blood Punch and Glory Kill stuff. You can really chain BPs in that room because a) it's cramped and b) there's a lot of relatively low HP heavy demons in it. So you both get a ton of BPs by Glory Killing stuff, but then your BPs damage a lot of demons, often instantly putting them in GK state, and your Ice Bombs and Flamer hit more dudes.

                ?si=MbS3q4EcByUi3sH9

                [...]
                >That's basically a cooldown, and the difference is immaterial in the context of the discussion
                It's an artificial limiter on how often you can perform the basic melee attack you dumb twat, the technicalities of the thing are irrelevant to that point and only matter if you want to autistically nitpick definitions.

                >oh you can do a basic melee as many times as you want, it's only the BLOOD PUNCH tm that is on a not-cooldown
                I can see that autistic nitpicking a mile away too

                BP is literally two player centric explosions. It's not a nitpicking to say it's not a "basic" attack.

              • 2 weeks ago
                Anonymous

                >one attack
                >he unironically admits that he didn't play the game
                Concession accepted.

                >didn't played selaco
                confession denied.

              • 2 weeks ago
                Anonymous

                It's not a cooldown because you can leave the game running for a hour and it won't recharge, unlike any actual cooldowns in the game (grenades, flamethrower, dash, chainsaw). The game is absolutely full of and based on cooldowns but you choose one actual non-cooldown ability to call it a cooldown.

              • 2 weeks ago
                Anonymous

                >one attack
                >he unironically admits that he didn't play the game
                Concession accepted.

                >That's basically a cooldown, and the difference is immaterial in the context of the discussion
                It's an artificial limiter on how often you can perform the basic melee attack you dumb twat, the technicalities of the thing are irrelevant to that point and only matter if you want to autistically nitpick definitions.

                >oh you can do a basic melee as many times as you want, it's only the BLOOD PUNCH tm that is on a not-cooldown
                I can see that autistic nitpicking a mile away too

              • 2 weeks ago
                Anonymous

                >bp
                >basic attack
                What a dumbfricking moron lmao

              • 2 weeks ago
                Anonymous

                You can do 3-4 Blood Punches a second, you can basically complete an encounter doing mostly Blood Punches if the environment and enemy composition allows.

                Here's some footage of me crappily playing one of my favorite rooms in Mars Core Master Level. As you can see, I mostly Blood Punch and Glory Kill stuff. You can really chain BPs in that room because a) it's cramped and b) there's a lot of relatively low HP heavy demons in it. So you both get a ton of BPs by Glory Killing stuff, but then your BPs damage a lot of demons, often instantly putting them in GK state, and your Ice Bombs and Flamer hit more dudes.

                ?si=MbS3q4EcByUi3sH9

                [...]
                BP is literally two player centric explosions. It's not a nitpicking to say it's not a "basic" attack.

                It's the only melee attack worth noting in the game. The non-bp melee may as well not exist, it can't even tickle a zombie.

              • 2 weeks ago
                Anonymous

                >It's the only melee attack worth noting in the game.
                Depends on whether you cound chainsaw, Glory Kill, hammer and sword as "melee".

                I agree that making basic punch do 1 damage is aesthetically a failure. I'm sure they'll fix it in Dark Ages. I just hope they'll keep some kind of "advanced" melee attack as well because Blood Punching groups of enemies is fricking fun.

              • 2 weeks ago
                Anonymous

                Chainsaw and Glory Kill are finishers. Didn't play the DLC obviously, as I dropped the campaign about 2/3 through, so I can't speak to sword and shield.

                I hope you like Dark Ages, anon. I won't. At the end of the day I'm just assmad that I'll never get more 2016-style Doom. I really loved that game.

              • 2 weeks ago
                Anonymous

                Chainsaw isn't a finisher, it doesn't require pre-damaging your target. It either works, if you have enough fuel, or it doesn't. It doesn't require much in terms of movement or positioning, so it doesn't feel like "real" melee, yeah.

              • 2 weeks ago
                Anonymous

                Oh come the frick on dude, it's a Glory kill from full HP with limited charges. It locks you into a mini-cutscene and the enemy dies. It's not a melee that you can throw out in your stride. You know exactly what I mean, why fixate on the semantics.

              • 2 weeks ago
                Anonymous

                >It's the only melee attack worth noting in the game.
                Depends on whether you cound chainsaw, Glory Kill, hammer and sword as "melee".

                I agree that making basic punch do 1 damage is aesthetically a failure. I'm sure they'll fix it in Dark Ages. I just hope they'll keep some kind of "advanced" melee attack as well because Blood Punching groups of enemies is fricking fun.

                SSG point blank occupies the melee attack design space so there is no reason to have 2 melee attacks. Also BP exists but its more of an get me out of jail card you pull against close range enemies that manage to get close to you.

                Chaingun is consistent, reliable DPS and doesn't require you to play a solo on your keyboard. You just hold the fire button and it goes BRRRRT and it also protects you from damage. What's not to like?

                >but it's 0.01s less efficient than
                You can say that about EVERY game, including Doom 1. Pistol is literally obsolete after chiangun appears. If you're using Plasma Gun, you're eating into your BFG supply. Guess what, I'll still use Plasma Gun because I like the PPPWAAA PWWAA PPPPWAAA sound and because I can. Same logic applies to Eternal. If it's inefficient and it works on Ultra Nightmare, it's not inefficient.

                Lock on rockets is also cheese -tier OP. I feel I could probably do UNM with ease by just lock on rocket spamming and HMG/PBing fodder enemies.

              • 2 weeks ago
                Anonymous

                >SSG point blank occupies the melee attack design space so there is no reason to have 2 melee attacks.
                BP is circular, hits enemies behind you, doesn't rely on ammo, can be used with shield, is a guaranteed falter, you can SSG-BP-SSG.

                Are you arguing about too many options in DE? I really hope you weren't also arguing that DE is too limiting and doesn't allow creative freedom.

                >Lock on rockets is also cheese -tier OP. I feel I could probably do UNM with ease
                I feel like I could probably do UNM with ease by spamming stickies. I won't try it, of course. My feelings are evidence enough.

                Oh come the frick on dude, it's a Glory kill from full HP with limited charges. It locks you into a mini-cutscene and the enemy dies. It's not a melee that you can throw out in your stride. You know exactly what I mean, why fixate on the semantics.

                It's not a GK but I get what you're saying. Read the rest of my post, I said it doesn't feel like "proper" melee. Sword is basically chainsaw btw, but the animations are faster and you don't get ammo.

              • 2 weeks ago
                Anonymous

                I was saying BP is not a melee attack. SSG is closer to what a melee attack is in terms of its use in the design space. Melee attacks in FPS games are typically high risk high reward, and somewhat low skill. BP is a defensive cooldown more than a risky maneuver. SSG is also decent at low medium range because the pellets it fire usually oneshot fodder and vs. larger target. But for smaller enemies like revenants they are essentially high risk high reward because meatshotting puts them to GK range instantly iirc, but they also have very fast and high dmg melee attacks themselves so if you miss you basically take 200 dmg instantly.

              • 2 weeks ago
                Anonymous

                >BP is a defensive cooldown more than a risky maneuver.
                That depends on how you use it. First playthrough, I mostly ignored/"saved" BP and didn't really understand that role. Second playthrough, I just started using it for fun and had a good time.
                >so if you miss you basically take 200 dmg instantly
                Nah, Revs are kinda pathetic even on Nightmare. They're not Cacos with their chomp or pinkies, being next to a Revenant is kinda safe. And yeah, you can instantly stagger or even kill them with SSG.

                They nerfed Revs so much in every iteration after Doom 2. Doom 3, they're slow and you can easily blow up their rockets. 2016 and Eternal, they're just a joke.

              • 2 weeks ago
                Anonymous

                no i specifically remember revs having a rape mode when you go close to them, dunno if it's just when you take out their jetpacks and they go berserk or something, which can happen if you snipe them and then forget about them in the fight when you focus other stuff, and then they just manage to sneak up to you and barrage you with melee hits

                they are also nuts if you get hit by their missiles

              • 2 weeks ago
                Anonymous

                You can't compare Empowered demons to regular ones. I enjoyed playing with them but turned them off for Ultra-Nightmare.

                On Nightmare, their punch does 60 damage (compare to Caco's 150 damage CHOMP) and is relatively easy to dodge. Missiles do 40 damage each and homing missiles do 32 damage. And, of course, a single Dash breaks lock-on of any homing rockets.

                I hope they buff the poor boners in the next iteration.

          • 2 weeks ago
            Anonymous

            >cooldown for punches
            >zoomers defends this
            Holy kek! The most pathetic generation indeed.

    • 2 weeks ago
      Anonymous

      >game re-incentivizes shooting enemies like homosexuals b***hed about in D2016
      >now it's bad you can't DNF everyone

  7. 2 weeks ago
    Anonymous

    Eternal has Dopefish, it's okay in my book.

  8. 2 weeks ago
    Anonymous

    I'm worried about ID bros

    • 2 weeks ago
      Anonymous

      It's good.

      Zenimax is enough evil to kill them.

    • 2 weeks ago
      Anonymous

      Microsoft is fricking moronic.
      I fear they will sell Id to Tencent, In fact I think that is what the pajeet and the negress are plotting behind scenes. Just make MS studios a bloatted, unprofitable mess. The way that b***h could not back up her decision to terminate Tango in front of Bloomberg speaks volumes, she is receiving money off the side.

  9. 2 weeks ago
    Anonymous

    I like 64 the best. 🙂

    • 2 weeks ago
      Anonymous

      Never played it, but looks fun.

  10. 2 weeks ago
    Anonymous

    Very good game but I didn't like the extension especially because the map were linear as frick.

  11. 2 weeks ago
    Anonymous

    It's the best FPS game since FEAR

  12. 2 weeks ago
    Anonymous
    • 2 weeks ago
      Anonymous
  13. 2 weeks ago
    Anonymous

    Endless weapon switching is not fun. It just isn't.

    • 2 weeks ago
      Anonymous

      Yeah it is, I like being encouraged to use my entire arsenal instead of there being a few optimal weapons/setups that you have zero reason to ever not use and 80% pointless fluff

      • 2 weeks ago
        Anonymous

        >a few optimal weapons/setups that you have zero reason to ever not use and 80% pointless fluff
        That literally is doom eternal
        Quickswapping between the same 3 big damage weapons will melt any big demon and explosions clear out smaller ones. The only real setups you can use are just using your fire or ice before you start quickswapping. There is never a scenario where the chaingun is a better option. I don't care if it arbitrarily staggers barons more, I don't care if there's limited ammo, quickswapping always deals more damage and ammo restrictions are pointless with the infinite chainsaw.

        • 2 weeks ago
          Anonymous

          The chaingun has a shield. It also way more effective and reliable long range than the ssg and rockets.

          • 2 weeks ago
            Anonymous

            Long range is precision bolt and rockets. And the ssg has a hook to close distance when you see fit. The chaingun's shield is a crutch for if you can't dodge shit properly. It gives you no real worthwhile advantage whatsoever.

        • 2 weeks ago
          Anonymous

          Chaingun is consistent, reliable DPS and doesn't require you to play a solo on your keyboard. You just hold the fire button and it goes BRRRRT and it also protects you from damage. What's not to like?

          >but it's 0.01s less efficient than
          You can say that about EVERY game, including Doom 1. Pistol is literally obsolete after chiangun appears. If you're using Plasma Gun, you're eating into your BFG supply. Guess what, I'll still use Plasma Gun because I like the PPPWAAA PWWAA PPPPWAAA sound and because I can. Same logic applies to Eternal. If it's inefficient and it works on Ultra Nightmare, it's not inefficient.

    • 2 weeks ago
      Anonymous

      I beat Ultra Nightmare with a controller.
      Watching people play videogames instead of playing them themselves has fricked your perception.

      Only BM needs spastic weapon switching, as the slayer, demons don't switch at all.

  14. 2 weeks ago
    Anonymous

    Just like playing chess

    • 2 weeks ago
      Anonymous

      >GTA tard tries to make fun of Doom eternal
      next time pick something which isnt turbo slop for console moron

      • 2 weeks ago
        Anonymous

        >tries
        He's succeeding

    • 2 weeks ago
      Anonymous

      Ahahahahahahahahaha fricking lmao reviving this thread just to laugh at nuzoomies

  15. 2 weeks ago
    Anonymous

    Still never played it, it crashes as soon as I launch it with no explanation and none of the fixes I tried worked

    • 2 weeks ago
      Anonymous

      I got it to run the game on a potato laptop
      Anything weird about your setup? Runs fine on Linux too.

      • 2 weeks ago
        Anonymous

        Nope, runs everything else perfectly, never crashes or anything. It's a common problem with Eternal apprently that's never been figured out.

  16. 2 weeks ago
    Anonymous

    Whatever homosexual looked at doom and thought "this needs a cooldown rotation" should be fricking shot

  17. 2 weeks ago
    Anonymous

    Just played it again 2 months ago. The Icon of Sin fight is so fricking bad.

    • 2 weeks ago
      Anonymous

      I disagree, it is fantastic on Nightmare onwards because the fricker can instakill you in a moment notice. I had forgotten I had the Saving Throw rune equipped from Urdak (I was supposed to change it to anything else) and it popped off during my UN playthrough and it took me a second to notice what had happened.

      However I cannot think of a better boss fight at the moment, FPS traditionally have pretty bad bosses. I mean I guess Ultrakill and even then.
      >Prime Souls / Gabriel
      >Lol dodge and parry
      >ERTHMOVER
      >Shoot while dodging
      >Panopticons / Fresh Prison
      >Bullet Sponge

      I think V2 was cooler boss, fight wise.

      • 2 weeks ago
        Anonymous

        v2 and prime souls utterly shit on icon of sin by an infinite margin
        how is the flesh prison a damage sponge? you can take it down before it even attempts and thats without its gay buzzsaws. if your damage is good then it shouldnt survive 3 cycles (all of which you can stop the healing)
        icon of sin is really just running in circles around the arena looting burst damage ammo like bfg and then firing in his general direction, while interrupting yourself to chainsaw or QTE finisher some enemies you bursted down in 1-2 seconds. prime souls, v2, even gabriel which is the lamest one, and even things like swordsmachine and cerberus are real fights and real duels. you will hardly find a more personal fight than most of these in FPS

        youre right that FPS has traditionally bad bosses

  18. 2 weeks ago
    Anonymous

    Didn't like the constant forced weapon switching and meter management.

  19. 2 weeks ago
    Anonymous
  20. 2 weeks ago
    Anonymous

    Great game, but I'd rather not have more of it, the DLC already felt pretty played out with how hard they had to go on arena gimmicks.

    I really hope id steps away from the level/encounter design of eternal.
    I'd love to see more open and dynamic maps as opposed to Eternals linear and closed design, it's great for combat but not much else really.
    Also I just get really sick of the whole close you off in a room with magic seals shit.

  21. 2 weeks ago
    Anonymous

    Its simple. Doom Eternal isn't a Doom game. It doesn't play like a Doom game and has some weird story shit that doesn't feel like a Doom game. I don't care if you like the game but I'm not going to play it because I want to play Doom.

  22. 2 weeks ago
    Anonymous

    what's a hard fps look like, outta curiosity.

    • 2 weeks ago
      Anonymous

      any of the non-launch master levels raped my ass, i think i sat down like 2hrs for each lvl just dying slowly getting to the end on my 1st playthru because i didnt want to use super weapons

  23. 2 weeks ago
    Anonymous

    Weird I'd ever find myself complaining about this especially for doom but I don't like how the atmosphere and story that was building up with 2016 was ran down to the ground in favor of a more arcadey vibe.
    Gameplay was fun but I don't think the game holds up well when I got past the honeymoon phase
    Also TAG 2 avengers moment really soured the game for me

    • 2 weeks ago
      Anonymous

      >Also TAG 2 avengers moment really soured the game for me
      It was requested by one of the developers kids and I mean a small kid just like how Snake got in smash because Kojima's kid requested it, so it was not a based boy developer moment if it counts for anything. I find Warhammer 40K wanking worse due to the state of things but Immora as a whole is a bad level.

      I can only excuse the sentinel world thing if it leads to a Heretic reboot which it feels like what Eternal was building towards by the end.

      • 2 weeks ago
        Anonymous

        >It was requested by one of the developers kids
        Didn't know about that. That's good to know, it lessens the damage of the scene and it opens a new perspective to look at it

        • 2 weeks ago
          Anonymous

          Yeah, the new perspective is that the developers are complete fricking morons who will listen to moronic children who think the Avengers is the pinnacle of entertainment and ruin a fricking game.

          >every gun is a peashooter that does no damage
          Blatently wrong. Game even tells you flying enemies are weak to Ballista.
          >they slow you way the frick down from 2016
          Its practically the exact same movement speed with the addition of dashing and grapple hook momentum boosting. Even if you are autistic enough to go and measure the exact default movement speed of 2016 vs Eternal and you were right that 2016 happened to have slightly faster default movement, Eternal still gives you way more ways to boost your speed so the overall gameplay has the potentional to be much faster if you put in the effort.

          >Its practically the exact same movement speed
          The frick are you smoking? The movement speed is halved from 2016 without the dash. It's like the Slaya's legs are fricking broken and the only way he regains some speed is by engaging his Heelys every 3 seconds.

  24. 2 weeks ago
    Anonymous

    I liked 2016 way more but it was still a fun game

  25. 2 weeks ago
    Anonymous

    >Arachnotron
    Hit turret. Limited number of weapons (mainly slow firing, high damage ones) deal appreciable damage to weak points for all enemies.
    >Cacodemons
    Nade the mouth or bullet sponge. Not difficult, not fun or engaging.
    >Carcass
    Plasma the shield.
    >Mancubi
    Break the arms or bullet sponge. As Cacodemon, bullet sponge isn't hard and isn't fun.
    >Cyber mancui
    Build up your big red punch meter then punch it or bullet sponge.
    >Pain Elemental
    Use the one gun that does more damage against fliers or bullet sponge.

    • 2 weeks ago
      Anonymous

      >Plasma the shield.
      you can also shotgun nade it, and I think arbalest the ground around him.

      mancui
      super shotgun removes his main armor, you can also freeze him and then shoot him

      • 2 weeks ago
        Anonymous

        >Arachnotron
        >Hit turret
        Or not.
        Lock on Missiles are faster.
        >Cacodemons
        >Nade the mouth or bullet sponge.
        SSG + Ballista, done. You can use the meathook to time the SSG shot to trigger a glory kill which is a thing in Battlemode.
        >Carcass
        >Plasma the shield.
        DESTROYER BLADE
        Also SSG Blood punch or rocket to the feet. Anything does it.

        >Mancubi
        >Break the arms or bullet sponge
        Well that is his thing but the Turret Mod dispatches easy peasy.

        >Cyber mancui
        >Build up your big red punch meter then punch it or bullet sponge.
        Ice Nade Shotgun Rocket but you are actually right on this one.

        >Pain Elemental
        Charged Ballista, yeah in combination to the SSG but I prefer Heatwave Stun or the Chaingun.
        Bullet Sponge in Eternal only means that enemy stays in the screen for like 9 seconds.

        >There's not just one efficient way to kill each enemy
        >Often there's two, or maybe even three!
        >Bullet sponges aren't that bad anyway

        • 2 weeks ago
          Anonymous

          There are more obviously but the fact is that you are wrong and there is not ONE way to kill an enemy as you stated.
          But admit your concession.
          >bullet sponges
          For context we are talking about a fast paced game so, no something like 12 seconds is not bad at all. Have you actually played the original Doom? Remember all the times when you had no choice but use the regular shotgun on a single Baron, that is like what like 10 - 12 shots depending on RNG? and we are talking about the mancubi, the enemies whose sole purpose is to have a slighter larger HP pool since Doom II.

          Funny enough, my personal complain about the game is that the revenants are push overs in Eternal in contrast to Doom II. A revenant should not be killed this easily. They need a larger HP pool and deal more damage. They have all their original attacks in the game too but aside their missile barrage, they do not do much.

          • 2 weeks ago
            Anonymous

            The point was you're railroaded into a sorely limited number of efficient counters
            >as the developers intended
            or can deal with a dull fight as an alternative. While making sure to press Z, X and C whenever they're off cooldown, which is just maintenance work adding mindless activity, not skill.

            I played the original doom, and the skill ceiling was based on your positioning, aim, and spatial awareness. Eternal makes every enemy a little puzzle to solve on the fly while you manage your MOBA cooldowns, and very sharply drops the TTK if you don't fall in line and just try to play the shooter like a damn shooter.

            If you like that, fine. You do you. I absolutely hate it, and am mad that I will never get more 2016 because of it. Not to even speak of the gay ass Marval epic gamer reference story that shit all over 2016's understated yet excellent plot and setting.

            • 2 weeks ago
              Anonymous

              Bullshit.
              Doom skill ceiling is based primarily around the map design and later around the enemies that populate the map. I mean can you honestly say there is skill involved in a game with auto aim? No, it is based around how dickish the mapper wants to be and how much he wants to frick with you.
              Eternal is the hardest game Id has ever put out themselves.
              >you're railroaded into a sorely limited number of efficient counters
              I demonstrated that is not true.
              Also if you think weapon switching is a puzzle, you did not play Quake I or II.
              The only weapon with a cool down are the grenades and some people agree the ice grenades are cheap.

              You can play the game as methodically as any Doom title, that is how you can play the game from TAG1 onward, including Master Levels. The reason why you see so much spastic weapon juggling is because on PC the game is tied to the framerate so you can be fricking ridiculous and do a million damage in a split second with a simple macro if you have good hardware but it is not the only way to play the game. Those are just people flexing.

              Also there is like one Avengers reference and that is what makes you shit your pants? I would say it is the whole Dark Lord story stolen from W40Gay which is way worse but that is still the LAST level of a rushed DLC, the one with the lore entry that says "literally none of this is canon"

              • 2 weeks ago
                Anonymous

                >Doom skill ceiling is based primarily around the map design and later around the enemies that populate the map
                What do you think 'positioning' and 'spatial awareness' mean, you mongoloid.
                >I demonstrated that is not true.
                You agreed with me for the Mancubi variants, and gave like one extra viable option for the other enemies besides Carcass. I'm not the first person to say Eternal railroads your encounters, I'm not making this shit up. If you like it that way, cool, but don't pretend it isn't there.
                >The only weapon with a cool down are the grenades
                And flame belch, and hook, and dash, and chainsaw, and probably at least one other bit of busywork I don't care to remember.
                >like one Avengers reference
                I didn't even know that, that's way worse than I thought. I was referring to the general tone of the thing, which is soaked in the snarky self referential quirky ass 'humor' from Guardians of the Galaxy 1.

                [...]
                [...]
                >still typing walls to the moron that could not reply to [...]

                I've told you like 10 times I have zero interest in forcing myself through that awful campaign you goldfish brained moron.

              • 2 weeks ago
                Anonymous

                >calls someone moron but at the same time keeps typing wall after wall of text about game mechanics when it's obvious he can't play the game at anything close to a competent level

                why don't we have karen in her SUV make up the regulations for formula 1 i wonder

            • 2 weeks ago
              Anonymous

              they are used for iframes in BM and you can apply them to Nightmare onwards. Necessary for the master levels for the reason above plus it is a way to keep the combat flow moving for resources. The thing is that you are more likely to kill everything than to trigger a glory kill as you progress.

              Once upon a time you could trigger a soul sphere effect by abusing the shield mod. Flame Belch + Run into a mob of enemies. So you could bypass glory kills entirely. I recommend disabling the highlight if you are playing the base game, there is a surprising amount of detail in the animations, especially between staggered and exhausted.

              And yeah I rather say exhausted than glory kill state, glory kill sounds disgusting.

              Bullshit.
              Doom skill ceiling is based primarily around the map design and later around the enemies that populate the map. I mean can you honestly say there is skill involved in a game with auto aim? No, it is based around how dickish the mapper wants to be and how much he wants to frick with you.
              Eternal is the hardest game Id has ever put out themselves.
              >you're railroaded into a sorely limited number of efficient counters
              I demonstrated that is not true.
              Also if you think weapon switching is a puzzle, you did not play Quake I or II.
              The only weapon with a cool down are the grenades and some people agree the ice grenades are cheap.

              You can play the game as methodically as any Doom title, that is how you can play the game from TAG1 onward, including Master Levels. The reason why you see so much spastic weapon juggling is because on PC the game is tied to the framerate so you can be fricking ridiculous and do a million damage in a split second with a simple macro if you have good hardware but it is not the only way to play the game. Those are just people flexing.

              Also there is like one Avengers reference and that is what makes you shit your pants? I would say it is the whole Dark Lord story stolen from W40Gay which is way worse but that is still the LAST level of a rushed DLC, the one with the lore entry that says "literally none of this is canon"

              >still typing walls to the moron that could not reply to

              [...]
              why shitters think their opinion matters on gameplay mechanics when you are shit at the game i will never understand

            • 2 weeks ago
              Anonymous

              >I played the original doom
              You did not, or you wouldn't call an enemy you can kill in 4 seconds just by shooting it with with a chaingun a "bullet sponge" after trying to shotgun at least one Baron.

    • 2 weeks ago
      Anonymous

      >Arachnotron
      >Hit turret
      Or not.
      Lock on Missiles are faster.
      >Cacodemons
      >Nade the mouth or bullet sponge.
      SSG + Ballista, done. You can use the meathook to time the SSG shot to trigger a glory kill which is a thing in Battlemode.
      >Carcass
      >Plasma the shield.
      DESTROYER BLADE
      Also SSG Blood punch or rocket to the feet. Anything does it.

      >Mancubi
      >Break the arms or bullet sponge
      Well that is his thing but the Turret Mod dispatches easy peasy.

      >Cyber mancui
      >Build up your big red punch meter then punch it or bullet sponge.
      Ice Nade Shotgun Rocket but you are actually right on this one.

      >Pain Elemental
      Charged Ballista, yeah in combination to the SSG but I prefer Heatwave Stun or the Chaingun.
      Bullet Sponge in Eternal only means that enemy stays in the screen for like 9 seconds.

    • 2 weeks ago
      Anonymous

      >Arachnotron
      You can two-shot them with close range SSG. First shot is damage falter so they won't shoot back.
      >Cacodemons
      They're one of the lowest HP enemies in the game. Arbalest one-shots them.
      >Carcass
      Hook + close range SSG for armor. Blood Punch deals precisely enough damage for them that they go into Glory Kill state so you can GK them and instantly refill your Blood Punch. It's free HP, basically.
      >Mancubi
      Weakpioint breaks don't do that much more damage tbhq, they're mostly there to reduce threat. Anyway, Lock-On Burst + 1 Ballista shot kills them.
      >Pain Elem
      You can just kill them with CG primary while using shield to stop their attacks, it's like 3 seconds of firing.
      >Cyber Mancs
      These ones are spongy if you don't puinch them but Chaingun also works.

      If you care about efficiently killing "bullet sponges" so much, why don't you try shooting head? It does double damage to almost any demon in Doom 3, 2016 and Eternal.

    • 2 weeks ago
      Anonymous

      >this take brought to you by the ultra-violence shitter crowd

  26. 2 weeks ago
    Anonymous

    >chainsaws for magic ammo
    >shoots epic Arachnotron™ weakpoint after lining up shot for 5 seconds while dashing side to side because pro Quake™ skills
    >moronic door opening cutscene plays
    >"Mhmm....rip and tear.. looks like the Hell Priest™ is nearby.. I will rip and tear because I am the ancient Doom Slaya™
    >"Come on, Vega™"
    >follows Skyrim™ compass
    >Picks up 10 epic fanfiction-tier lore dumps about how badass the Slaya™ is on the way
    >Door locks behind the Slaya™ and demons appear
    >cacophony of moronic monster noises while the fart synth kicks into action
    >chainsaws for magic ammo
    >"Rip and tear" WUBWUBWUBBWAMBWAMDUUUUUNUUUUNUUHHHNHUHHH *Uses Flame Belch™ on a deliberately spawned group of Possessed™ and they become Staggered™, does a badass Heat Blast™ and Armor Shards™ fly into the Slaya™'s face*
    >chainsaws for magic ammo
    >switches weapons 75 times
    >dashes aimlessly waiting for a Possessed™ to spawn
    >chainsaws for magic ammo
    >swings on monkey bars
    >performs impse
    >250 arena laps and 150 chainsaw uses later the Slaya™ is victorious
    >Mhmm.. The Hell Priest™ is not here.. Better tell Samuel Hayden™ about this
    >"Come on, Vega™"
    >Walks two meters and Alien Queen™ appears in an epic cutscene
    >"You will not defeat me, Slaya™, I am the Emperor of the Universe and you are nothing but a Usurper™, the Kar En Kuk™ Council of Elder Alien Space Sentinel Argent D' Nur™ has banished you from the alien kingdom and I will defeat you!"
    >Cut to black and level ends before epic boss fight so player can process how epic this is and maybe make a Reddit™ post about it before carrying on
    >DUNDUNDUNBWAMBWAMBWAM Mick Gordon farting BAM BAM BAM 50 ACTION POINTS 5 CRUCIBLE CREDIT SENTINEL SHIP ARGENT RECEIVED

    • 2 weeks ago
      Anonymous

      >Walks two meters and Alien Queen™ appears in an epic cutscene
      /Speaking of, Why does a squid have breasts?

    • 2 weeks ago
      Anonymous

      >that 1sec stop before every jump and slow movement of the mouse where you might as well be a controller player
      so this is the power of shazamhomosexuals

      • 2 weeks ago
        Anonymous

        make it look fun

    • 2 weeks ago
      Anonymous

      >platforming in fps

      • 2 weeks ago
        Anonymous

        >complaining about those braindead easy and fun parts of the game
        theres platforming even in doom 1993 and its arguably more annoying cause engine is jank and you cant jump

        • 2 weeks ago
          Anonymous

          It's still bad even if the old game does it

        • 2 weeks ago
          Anonymous

          Platforming being so bad it's what makes Doom better than Doom 2.

      • 2 weeks ago
        Anonymous

        I'm struggling to think of an FPS without platforming elements. All that comes to mind is outdated crap like Wolf 3D, console garbage like Call of Duty and Bulletstorm and milsims.

    • 2 weeks ago
      Anonymous

      >Ganker constantly b***hes about platforming in Doom
      >Many of the respected Doom wads have some variety of platforming
      It seems actual Doom fans enjoy platforming or at least enjoy the challenge it represents.

    • 2 weeks ago
      Anonymous

      this greentext needs more gun switching™ homosexualry

  27. 2 weeks ago
    Anonymous

    >4 years later
    >the only new game not to come out as broken unplayable mess at the release

    • 2 weeks ago
      Anonymous

      somehow for me it was more buggy than 2016:
      >enemies (or me) could get stuck in walls or doors making further progress impossible
      >enemies sometimes didn't spawn at all (a persistent bug which ruined my 100% playthrough)
      >sometimes it straight up wouldn't boot (had to kill the process in task manager)
      and some other shit I can't remember now

  28. 2 weeks ago
    Anonymous

    glory kills are a shit mechanic

    • 2 weeks ago
      Anonymous

      they are used for iframes in BM and you can apply them to Nightmare onwards. Necessary for the master levels for the reason above plus it is a way to keep the combat flow moving for resources. The thing is that you are more likely to kill everything than to trigger a glory kill as you progress.

      Once upon a time you could trigger a soul sphere effect by abusing the shield mod. Flame Belch + Run into a mob of enemies. So you could bypass glory kills entirely. I recommend disabling the highlight if you are playing the base game, there is a surprising amount of detail in the animations, especially between staggered and exhausted.

      And yeah I rather say exhausted than glory kill state, glory kill sounds disgusting.

  29. 2 weeks ago
    Anonymous

    it's still my fav fps game and im a BOOMER. btw is there a new doom coming out this year or no?

  30. 2 weeks ago
    Anonymous

    >how does Doom Eternal hold up?
    Like a glove

    • 2 weeks ago
      Anonymous

      You wasted that soul sphere

    • 2 weeks ago
      Anonymous

      all that for two pains lmfao

      • 2 weeks ago
        Anonymous

        Two of the tankiest enemies in the game in 10 seconds while taking no damage LOOOOL.

    • 2 weeks ago
      Anonymous

      gloves famously do not hold up well they degrade so quickly

    • 2 weeks ago
      Anonymous

      Two of the tankiest enemies in the game in 10 seconds while taking no damage LOOOOL.

      If the Doomg- I mean, the Doom"Slaya" as Preddit calls, is stronger, why does he needs to do this for just two pain elementals? You could quickly kill them in Doom 2 without even jump or take damage.

      • 2 weeks ago
        Anonymous

        PEs in DE and PEs in D2 are basically entirely different demons. D2 PEs are harmless but spawn annoying flying demons. DE PEs are bombers.

      • 2 weeks ago
        Anonymous

        >Why is old game different from new game?
        Did you actually think you were being clever

  31. 2 weeks ago
    Anonymous

    The purest essence of kino.

  32. 2 weeks ago
    Anonymous

    >Punch in og games
    >hits like a wet noodle
    >requires powerup to do real damage
    >2016 "punch"
    >useless on any enemy above zombie
    >de bp
    >3 (4) ways to recharge it
    >deals good amount of damage
    >acquired on the second level
    >aoe, breaks weakpoints, destroys cyber manc armor, instakills pinky, deals massive damage to doomhunter
    >bwaaaaa i cant punch a zombie to death
    Blood Punch chads we won

  33. 2 weeks ago
    Anonymous

    https://doom-nerdo-666.tumblr.com/post/708638370811854848/deconstructing-the-dark-lord
    https://doom-nerdo-666.tumblr.com/post/721951701685387264/the-new-loredirection-is-more-likely-to-be-made
    https://doom-nerdo-666.tumblr.com/post/717340895918292992/doom-eternal-art-styleaesthetic-stuff
    https://doom-nerdo-666.tumblr.com/post/707372396404998144/hypotheticals-if-doom-was-always-a-story-focused
    https://doom-nerdo-666.tumblr.com/post/712445413752487936/horror-does-have-a-place-in-doom
    https://doom-nerdo-666.tumblr.com/post/707073276486221824/list-of-things-that-may-not-exist-without-doom
    https://doom-nerdo-666.tumblr.com/post/707011405803569152/how-eternal-is-doom
    https://doom-nerdo-666.tumblr.com/post/706920604072296448/random-thoughts-about-quake-horror-night
    https://doom-nerdo-666.tumblr.com/post/718757862895173632/something-about-speed-in-fps-games
    https://doom-nerdo-666.tumblr.com/post/727884930344960000
    https://doom-nerdo-666.tumblr.com/post/744287325256810496/doom-canon-fandom-future
    https://doom-nerdo-666.tumblr.com/post/713674163555041280/og-doom-art-analysis

  34. 2 weeks ago
    Anonymous

    got any good doom eternal .wads to play?

  35. 2 weeks ago
    Anonymous

    It was okay, too much fun switching gimmick. Sometimes you just want to open up demons with a boomstick

  36. 2 weeks ago
    Anonymous

    >people unironically discussing DE with the word "melee" as if it had any degree of real melee attack
    what the frick?
    No, a meme 360 degree AOE blast that magnetizes your character AND your mouse towards the nearby enemy doesnt count as actual melee mechanics

  37. 2 weeks ago
    Anonymous

    how do you guys feel about the next game having a medieval setting?

    I hope it looks different from Sentinel Prime / Exultia / Taras Nabad because I don't really like the aesthetic.

    • 2 weeks ago
      Anonymous

      More urdak shit, love the aesthetic

    • 2 weeks ago
      Anonymous

      I wanted Quake and tentacles. I'm disappointed, but it's too early to judge.

    • 2 weeks ago
      Anonymous

      It's 100% going to be about the slayer's time with the sentinels. Back in time is the only option now and there's been so much talk about that time period anyway. They wouldn't shove an entirely new medieval region into the clusterfrick of a world they've already built.

    • 2 weeks ago
      Anonymous

      >fully leaning into nu doom's stupid lore
      yeah I'm out. was interested in seeing how they might approach a quake revival compared to nu doom but just more doom eternal + mythology isn't what I'm looking for.

    • 2 weeks ago
      Anonymous

      same
      it's very marvel

    • 2 weeks ago
      Anonymous

      not a fan, I fricking hate the sentinels

    • 2 weeks ago
      Anonymous

      World Spear made me kinda wish id would make a fantasy game, like they planned almost 30 years ago with original Quake. It's such a cool, vibrant level.

  38. 2 weeks ago
    Anonymous

    >have all these badass weapons
    >no ammo
    >forced to do QTE and watch le hecking cool animations to replenish it
    FRICK whoever came up with this moronic idea. I haven't been this pissed since Metro Exodus moronic morality system: oh, if you actually use your guns on people in this FPS game you get the bad ending
    Frick off

    • 2 weeks ago
      Anonymous

      i feel you are either on lowest difficulty or baiting if u say this

      if you are running out of ammo then you are almost guaranteed to be incapable of playing the game without glory kills letting you slow down the action every 5 sec, if you play on lower difficulties then its because you constantly make mistakes a better player wouldn't, which include running out of ammo at a crucial point

      • 2 weeks ago
        Anonymous

        The ammo pool was considerably reduced from 2016 you disingenuous homosexual. They want you to constantly run out of ammo, switch weapons every 3 seconds like a spastic and be forced into QTE animations.

  39. 2 weeks ago
    Anonymous

    It doesn't. That spastic switching weapons/chainsaw/flamethrower shit got old even back then.

    • 2 weeks ago
      Anonymous

      Switching weapons is cool and badass dude! Having 10 shotgun shells ammo pool is also badass man!
      Just switch to chainsaw and watch this badass 2 seconds animation

      • 2 weeks ago
        Anonymous

        there are plenty of moronic AAA modern shooters where you walk around with 1 weapon while enemies are incapable of killing you while you feel le badass without having to use a single braincell, i'm so fricking glad nudoom isn't one of those, aside from maybe 2016 since i always hear morons praise it.

        • 2 weeks ago
          Anonymous

          Yeah you must have really high IQ, you mastered the art of pressing button to chainsaw enemy for ammo pickups.
          Please tell us more you enlightened frick

  40. 2 weeks ago
    Anonymous

    Loved it. 100%ed the achievements including the grindy multiplayer ones. Bought the dlc day 1. Didn't think it was anything special after 30 minutes and hopped off and never came back to finish.

  41. 2 weeks ago
    Anonymous

    The game is not bad but it has atrocious 0/10 bosses, laughably bad story and some puzzling decisions like removal of death screen with mobs killing you and addition of fricking platforming.

  42. 2 weeks ago
    Anonymous

    Looks unplayable. Instead of sci fi they went with "heavy metal" pedophilia. Couldn't be more disgusting. I wouldn't play it and neither should you.

  43. 2 weeks ago
    Anonymous

    its the best singleplayer AAA FPS on the market

  44. 2 weeks ago
    Anonymous

    I loved it. Better than 2016 but I also loved 2016, and I also loved the originals (except doom 3).
    Just because it's different doesn't mean it's shit. I'm 38 and been playing fast fps since I was 14 and honestly I had no problem with eternal and I dismiss all the "muh adhd" criticism as a simple human behaviour known as resistance to change.
    If you just want to spam your super shotgun all the way from the moment you get it until the end, you can replay 2016 ad nauseam.
    Also cool thing is that I bought eternal on release, then got a steam refund when they added denuvo only to get it back later on a big sale.

  45. 2 weeks ago
    Anonymous

    Honestly, I remember Doom 2016 more fondly now. If I were to replay one of them, I'd choose 2016. I just liked the presentation better and it somehow made me actually care about the story in a doom game which I didn't expect. Eternal threw all of that out of the window again.

    Eternal is probably the better Doom game but since I have no horse in this race: 2016 is better and I'd rather forget about Eternal.

  46. 2 weeks ago
    Anonymous

    2016 gays be like
    >yes but what matters is the STORY and the LORE

    • 2 weeks ago
      Anonymous

      Eternal gays be like
      >what matters is the bing bang wahoo and QTE's

      • 2 weeks ago
        Anonymous

        I know, right? I can't believe Eternal invented Glory kills.

        • 2 weeks ago
          Anonymous

          >makes you more reliant on watching cutscenes every 15 seconds
          Wow such improooovment. Let's not forget the bing bang wahoo and obstacles copied from Mario

  47. 2 weeks ago
    Anonymous

    2016 gays be like
    >Eternal had too much story and lore. 2016, the game with unskippable cutscenes and exposition, is much better
    >If I can't just mindlessly run through the entire game with SSG it's shit

  48. 2 weeks ago
    Anonymous

    It was a huge disappointment compared to 2016 Doom

  49. 2 weeks ago
    Anonymous

    2016 gays be like
    >what matters is being forced to listen to samuel hayden

  50. 2 weeks ago
    Anonymous

    Eternal wins by dint of the literal wizardry that made it run so well. 2016 runs like shit by comparison. I am still baffled how they did it.

  51. 2 weeks ago
    Anonymous

    The hilarity of these threads is that Eternal did have all sorts of legitimate issues, but the game is impossible to discuss because half a dozen samegays cannot get over their little half-chubs for 2016's story and cutscenes and never shut the frick up about jerking off about it.

    • 2 weeks ago
      Anonymous

      the seethe happens because d:e legitimately doesn't have any large legitimate issues, so when people get filtered they have nothing but seethecope. it's sekiro all over again.

  52. 2 weeks ago
    Anonymous

    This shotgun has 5 shells. If you do ammo management (QTE every 2 seconds) you can shoot as much as someone with 40 shells.

    This is logik in the minds of Eternalgays

  53. 2 weeks ago
    Anonymous

    It's good especially with the monster density and the bing bing wahoo segments add to the overall freedom of movement BUT Eternal has that weird mechanic that puts your gun useless against specific monsters so in a way, it became more limiting compared to nuDoom and you end up balancing your gun upgrades rather than picking a favorite and sticking with it. nuDoom has a monster density problem though, i think the perfect spot is in between these two games.

    • 2 weeks ago
      Anonymous

      >the bing bing wahoo segments add
      They don't add anything imagine supporting literal Mario obstacles in a fricking DOOM game
      >it became more limiting
      You are literally forced the play how the devs want if you wanna do well = you are a cuck
      >nuDoom
      Etershit is peak nuDoom, 2016 is closer to the originals than eternal trash

  54. 2 weeks ago
    Anonymous

    Imagine having to conserve the 5 shells you have in your cuckgun for when THAT specific type of enemy comes. Oh look another platform part: BING BANG WAHOO

  55. 2 weeks ago
    Anonymous

    Doom 2016 was grimdark, Eternal is grimclusive.

    • 2 weeks ago
      Anonymous

      Okay but what about grimcore, true grim and grimstone?

    • 2 weeks ago
      Anonymous

      god i hate mork borg. most poser shit ever

    • 2 weeks ago
      Anonymous

      Doom: The Dark Ages is going to be sickdark.

      • 2 weeks ago
        Anonymous

        I hope it has SUPERIOR LIMB-BASED COMBAT

    • 2 weeks ago
      Anonymous

      explanation for someone who doesn't know any of these? How do these differences manifest?

      • 2 weeks ago
        Anonymous

        >Grimdark
        >homosexuals and Black folk are lynched and crucified
        >Grimclusive
        >homosexuals and Black folk can be main characters

        • 2 weeks ago
          Anonymous

          I don't know any homosexuals or Black folk. do they show up in the games anyway?

  56. 2 weeks ago
    Anonymous

    Putting points into Ammo
    2016: upgrades from 20 to 40
    Etershit: """"upgrades"""" from 16 to 24 at max level

    Getting scammed simulator. Cuck simulator lmao.

  57. 2 weeks ago
    Anonymous

    I never finished the game. On Final Sin the game crashed halfway through the last boss fight and when I reloaded I could only start from the beginning of the stage. Final Sin is such a slog and it's so ugly I just lost all will to finish. Other than that, I think its mostly a good game but it's way too strict on playing the rules it decides for your different weapons. It makes the game much less fun than 2016.

    • 2 weeks ago
      Anonymous

      Yeah the bosses range from meh to terrible. Fun to play in general though

  58. 2 weeks ago
    Anonymous

    The level design is horrid and the god awful platforming makes it even worse. The writing / story is an absolute fricking fanfic level cringe. 2016 shits all over this garbage.

    • 2 weeks ago
      Anonymous

      You don't like dodging big chains of fire like in Super Mario? Filtered! Git gud lmaoo

    • 2 weeks ago
      Anonymous

      2016 also had pretty basic level design but the environments felt much more believable, Eternal can get down right comical is some spots, also 2016 kind of has better secret hunting

      • 2 weeks ago
        Anonymous

        you're getting baited. doom eternal has actual level design and env art. doom 2016 is just 2-3 tilesets and 90 degree levels because no assets and easy to design. and worse yet you hunt for the card carriers while platforming to the place they're hidden to and then loop back. but shitposters never acutally played the game so they don't know.,

        • 2 weeks ago
          Anonymous

          Both have "actual level design and environment art".
          2016 however has a few more open levels and much more relaxed pace, remember Eternals the game that relies on the player being able to teleport around the map at the end, also Eternal has a very arcadey take on world design, the skyboxes are pretty but that doesn't really change just how often the world revolves around the platforming mechanics.

          • 2 weeks ago
            Anonymous

            i dont remember this at all, but its been 8 years since i played it. i only remember closed up hallway designs and close to not branching paths, extremely samey environments as well since everything is made up of the same UCA_Factory_interior tileset and Mars_Rock_exterior assets, i dont think its too crazy to say super gore nest has more level design principals applied, and more asset variety than half of doom 2016 campaign altogether

            again could be totally wrong, i havent played the game in 8 years and dont really have a dog in this race, in my mind the game is just copypasted hallyways and then one big room where you fight until you continue the hallway.

            • 2 weeks ago
              Anonymous

              It's more a preference thing really, super gore is a fantastic linear progression of encounters in a variety of spaces, but it assumes a geometry that is noticeably "simple" to facilitate this.

              And you're not wrong about 2016 having fairly straight lines but those resemble the ones in Eternal in an uncanny way now that I think about it, just legwork between fights with text drops and possibly upgrades to spice it up.
              On the other hand 2016 had levels like the refinery and the first large exterior that open up in ways Eternal never really comes close to.

              • 2 weeks ago
                Anonymous

                SGN is not simple at all, there's a ton of layered paths that either connect you back on the main path or loop to a collectible/pickup, and you can finish the level in multiple ways since you get to choose the order you retrieve the keys in. The master level ups the intensity to new levels and the section where you fight through a gauntlet of never ending fodder while getting ambushed by an archvile is among my favorite sections of the entire game. Level design is not just making lots of branching pathes or verticality or confusing layouts though, doing that takes no talent. What is hard is figuring the right pacing and when I mentioned that section in SGN ML it's exactly what I'm talking about. Every perfect doom level should have a feeling where it's a tug of war between the demons and the slayer, where you have to give ground and recover, then go on the offense, until you have to recover again.

              • 2 weeks ago
                Anonymous

                I think I may have forgotten that you can choose the order, that makes it pretty much the exact same rule of threes business as 2016 then.

              • 2 weeks ago
                Anonymous

                >you can finish the level in multiple ways since you get to choose the order you retrieve the keys in
                Can you? I thought it was pretty linear.

              • 2 weeks ago
                Anonymous

                He's right in that you arent forced through a gauntlet that just has one approach and one theme.
                SGN has city ruins and fleshpit overgrowths to diversify the map a bit.

              • 2 weeks ago
                Anonymous

                Yeah but the route through them is linear. It's a super cool level but once you untangle it it's straight as an arrow. The only non-linear level in DE is Blood Swamps. And even then, it just lets you do left first or right first and then teleports you back in the middle anyway.

              • 2 weeks ago
                Anonymous

                there's nothing to gain from adding nonlinearity in doom now that they no longer have you hunting down keycards to progress a level. a gradual rise in combat arena difficulty thru each level which is then ramped up thru a campaign is how these games work best.

              • 2 weeks ago
                Anonymous

                I'm not advocating for non-linearity or against it. I like Eternal much more than 2016.

              • 2 weeks ago
                Anonymous

                The pacing of Eternals levels is way better than 2016, that I'll agree with and I don't necessarily think levels need to become non-linear either, but I do think they need to design more levels like SGN, I want them to step away from the race car level design where you're literally just rushing through a level and no part of it ever has a chance of becoming an established sense of space in your brain. That's why SGN is so good, because it has good pacing, it has areas you loop around and come back to, it feels like an actual location and not something you just zip past.

              • 2 weeks ago
                Anonymous

                multiple DE levels have etched their env art into my brain already, through good level design. that part where you run along a doomguy mecha's war spear that goes through the collapsed remains of a big demon is cool. big bfg is cool. climbing out of the sewer in taras nabad to find the collapsed big demon is cool. reminded me why i liked env art of HZD because it has mountain sized killer robots literally dead and wrapped around mountains

  59. 2 weeks ago
    Anonymous
  60. 2 weeks ago
    Anonymous

    Just played prey (2006). Was never really into fps single player games but now I’m getting an urge to play them. Was think about playing doom 2016 instead of doom eternal.

    • 2 weeks ago
      Anonymous

      Start with 2016 and if you enjoy it don't play Eternal it's trash and nothing like it.

      • 2 weeks ago
        Anonymous

        Eternal isn't trash, let's not needlessly split hairs here.
        It has flaws but those hardly warrant telling people to outright ignore it, separate the combat from the god awful cutscenes and bad pacing brought on by said cutscenes and platforming busy work, and you have a fantastic game.

  61. 2 weeks ago
    Anonymous

    Eternal
    >requires mastery of all weapons and game mechanics, proper difficulty curve, 100% gameplay
    2016
    >slow casual experience, infinite ammo, can beat the game on nightmare only using ballista and super shotgun, first level is the hardest level as it actually gets easier as you become more OP, forced cutscenes

    • 2 weeks ago
      Anonymous

      I never understood the ssg argument with 2016, it's much faster to gaus sniper barons and chaingun cacos or rocket launcher mancubi than it is to to just use the ssg, the ssg mainly sees use as an anti pinky gun for me.
      In fact I'd say the only real slouch in the arsenal is the plasma gun which thankfully was beefed up in eternal.

      • 2 weeks ago
        Anonymous

        In 2016 it doesn't matter. you can just pick your favorite gun and use that for the whole game, because you'll never run out of ammo and demons don't have specific counters
        Eternal makes you utilize your full kit

        • 2 weeks ago
          Anonymous

          >favorite gun and use that for the whole game
          The way god intended

        • 2 weeks ago
          Anonymous

          While eternal does require more switching, you still have infinite ammo.
          Infact in 2016 I choose to never use the chainsaw and play fairly traditional doom experience(relying on pickups), in Eternal I chainsaw the moment I want to use something but can't because trash fodder that's cheap to saw is all over the place.

          Also did 2016 also have recharging pips of fuel like eternal?

          • 2 weeks ago
            Anonymous

            >But I can't
            That I can* sorry

  62. 2 weeks ago
    Anonymous

    Still 2020 GotY for me, even despite a few issues it was insanely fun and satisfying to beat.

  63. 2 weeks ago
    Anonymous

    >4 years later…
    What the frick

  64. 2 weeks ago
    Anonymous

    Doom Eternal is the best FPS ever made.
    Also: if you are not playing it in Nightmare difficulty, you are not playing it.

  65. 2 weeks ago
    Anonymous

    I liked it then. I like it now.

  66. 2 weeks ago
    Anonymous

    Doom Eternal is a good game, even if it has nothing to do with Doom's gameplay and nothing to do with FPS in general.
    Doom 2016 is a bad game, in my opinion. It doesn't have any redeeming features, perhaps just the idea of "canceling" weapon animations (which isn't an invention of the game, by the way), which was incorporated into the gameplay in a fun way that influenced a lot of games that came later.
    What saved Doom Eternal is that the devs realized that Doom 2016 was a poor and repetitive game and decided to build something on top of it, even if it was something that took elements from genres totally foreign to FPS and Doom.

  67. 2 weeks ago
    Anonymous

    Do people still play 2016 online? I'm missing achievements.

  68. 2 weeks ago
    Anonymous

    Woah man sure is summer in here. Could go for a tall glass of anything else.

  69. 2 weeks ago
    Anonymous

    Eternal was the logical step after 2016.
    -make the action faster
    -more the action more intense
    -give more tools to the player to deal with these harder fights
    -introduce new mechanics that motivate you to use different weapons for specific enemies

    the only flaws one can point to are that
    >the weakpoins mechanic is a lazy way to make players use certain weapons
    >the the story got cringe when people were sucking off the doom slayer on audio tapes

    the problem I see with future games is that you can't go faster than this without making it a tryhard only game and that the gimmicks they'll have to introduce for variety may suck because they already did the good ones

    At this point the best thing to would be to take it in a different direction, take a risk and find a different formula to explore.

    • 2 weeks ago
      Anonymous

      Weakpoints are optional and help mostly in early game.

      • 2 weeks ago
        Anonymous

        weakpoints are the best way to deal with most enemies that have them
        it's either use them or enjoy fighting health spunges, especially with the cocademons or whatever the flying balls were called

        • 2 weeks ago
          Anonymous

          >especially with the cocademons
          why would you not PB+ballista spam cacos from across the map instead of letting them close to kill them with a grenade that requires a GK or using the ballista grenade that is worse than destroyer blade
          > whatever the flying balls
          pain elementals? pretty sure 2 lock on rockets takes them out, which is faster than 2 ballista grenades

          • 2 weeks ago
            Anonymous

            the shotgun granades let me kill 6 cocademons in 6 seconds or less
            it's much faster than any other weapon, I never used grenades for that weak point

            • 2 weeks ago
              Anonymous

              >the shotgun granades let me kill 6 cocademons in 6 seconds or less
              That's bullshit, it takes a lot of time for them to finish their gulp animation and then you have to waste time trying to get to them to GK them when you can just fire and forget with Arbalest.

              • 2 weeks ago
                Anonymous

                that's why you fire 3 grenades -> do 3 executions and repeat

              • 2 weeks ago
                Anonymous

                You can use them as I frame and dash refills, I regularly use a flamebelch and grenade on enemies as I glory kill a cacao above them.

              • 2 weeks ago
                Anonymous

                You CAN use them, it's an option, but you don't HAVE to use them.

              • 2 weeks ago
                Anonymous

                That's the point I was making, the caco is a very soft enemy that helps flesh out air combat.

        • 2 weeks ago
          Anonymous

          >weakpoints are the best way to deal with most enemies that have them
          That's wrong.

          Cacos die to 1 Arbalest shot btw.

          • 2 weeks ago
            Anonymous

            you're right, I overstated it
            some demons are faster to kill using their weak points, with some using weakpoints is a waste of time and effort
            I'd have to try the arbalest to see, I remember it just staggering them unless charged (same as stickies/granades)
            I think the charged version caused them to explode outright

            • 2 weeks ago
              Anonymous

              >I'd have to try the arbalest to see, I remember it just staggering them unless charged (same as stickies/granades)
              Arbalest is the charged alt-fire, the simple attack is ballista. Try Chaigun also.

              The cool thing about Arbalest is that if Cacos are cluttered and you nail one it will explode and stagger the ones around it.

              that's why you fire 3 grenades -> do 3 executions and repeat

              That will take you more than 3 seconds.

              • 2 weeks ago
                Anonymous

                both ballista mods are pretty lackluster for how OP some mods like lock on rocket are. destroyer blade has some niche uses. slow-mo rune with no mod slot ballista lets you go into bullet time which is funny but not that useful overall, there's some cheeky breakpoints you can hit like i think headshotting ballista vs. a carcass instakills them

              • 2 weeks ago
                Anonymous

                destroyer blade is just fun crowd control. doing a hook launch into destroyer blade on taras nabad when you've got like five arachnotrons approaching is peak

                It's been a while but I'm pretty sure bal,snipe ssg is faster and safer on manc's than the chaingun, especially on the go.

                well, chaingun shield is in the game and chaingun shield trivializes the entire game because it's constantly available godmode while outputting damage

              • 2 weeks ago
                Anonymous

                Never used the shield, I like using the quad barrel while airdashing.

              • 2 weeks ago
                Anonymous

                > doing a hook launch into destroyer blade on taras nabad when you've got like five arachnotrons approaching is peak
                there's some speedrun strats that pre charge the DB and clear out an entire wave in 1 shot. i think that in particular is one of the more notable ones.

                i liked using it cause its very baller but its also the most situational weapon in the game

              • 2 weeks ago
                Anonymous

                Look I get that swap resets can be fun like pocket reloads from Halo, but jesus that shits autistic.

              • 2 weeks ago
                Anonymous

                the gameplay looks fun to me, nobody is forcing you to play like that or play master levels or the DLC where the going gets tougher

              • 2 weeks ago
                Anonymous

                it's not mandatory, I never used it an beat the game

              • 2 weeks ago
                Anonymous

                You don't need it but it's the inevitable conclusion to the design as shown by tag2.

              • 2 weeks ago
                Anonymous

                do you care about it being fun, or do you care about looking "cool" even if the gameplay itself is boring as shit

                doom eternal does a decent job at ensuring you never NEED it, anyway. They want you to be swapping weapons just to be able to instantly access their different utilities (which is the best part of quickswapping anyway) but most weapons are usable without optimizing DPS by quickswapping, lock-on burst is great at that

              • 2 weeks ago
                Anonymous

                >doom eternal does a decent job at ensuring you never NEED it, anyway
                you would have to be a lot better than me to clear this section without quickswap spam, the heavies spawn on a timer, and the fodder spawns at an increased rate and chip at you constantly, so it's sort of a dps race to avoid being overwhelmed. at the very least you'd need very good cooldown management, with quickswitch you can kinda just spam through most waves since you do such high sustained dmg compared to lock on rockets or chaingun which become ammo limited very fast.

              • 2 weeks ago
                Anonymous

                I don't know if you would count this as "quickswapping" since you're not using it for DPS, but a meathook launch, destroyer blade, then using chaingun to mop everything up looks pretty do-able there. If you don't know how to meathook launch them judicious use of frags and good positioning combined with the CG shield should probably be enough.

              • 2 weeks ago
                Anonymous

                that whole section is designed as a gauntlet, you got to keep pushing because the fodder never lets up and even with good air control dodging you just can't sustain. and if you use hook for something besides getting free 50 armor you are looking at even smaller marging for errors. you'd probably need to work out a very specific, scripted strategy that lets you clear the whole run up to the ruined building up ahead where there's a checkpoint.

                with switch spam you can kind of just keep yourself mobile and deal with heavies as they pop up in your screen. it's a lot less work even if it seems laborous to people who can't do it brainlessly.

              • 2 weeks ago
                Anonymous

                Hook comes back pretty fast. I remember that enemies respawn until you advance, but Doomguy can kill fodder pretty indefinitely as long as heavies aren't involved. Kill the heavies fast and you should be fine.

              • 2 weeks ago
                Anonymous

                i looked out of curiosity how some1 on a controller did it

                ?t=1079
                and he had to come up with some specialist strategy, it's a lot of planning and optimizing shit , but i guess you don't need to switch spam, you just have to choose between playing super optimally vs. justswitchspamminglol

              • 2 weeks ago
                Anonymous

                I mean, I did it on console too but it had gyro. Don't remember how, probably involved chaingun shield because again it's super easy

              • 2 weeks ago
                Anonymous

                holy cancer-aids, the frick is that level?

              • 2 weeks ago
                Anonymous

                that's super gore nest master level, the basedest level in the game

                in the end fight you fight 7 tyrants and 2 archviles or something

              • 2 weeks ago
                Anonymous

                I need to replay the game, I don't remember things for some reason.

              • 2 weeks ago
                Anonymous

                DBlade devastates hordes of Whiplases, Hell Knights and below.

                That's the point I was making, the caco is a very soft enemy that helps flesh out air combat.

                Oh, I see.

          • 2 weeks ago
            Anonymous

            prowlers also get staggered from chain hook + ssg

            it was my main way of killing them

            • 2 weeks ago
              Anonymous

              also get staggered from chain hook + ssg
              They get killed instantly. I like nailing them with Ballista primary and going for a Glory Kill.

              Respectfully, that's bullshit and you know it, enemies have a disgusting amount of health if you don't take out their weak points, this is in part why a manc's arm canon will magically switch position so that you can tap the same arm twice.

              Mancs die to one LoB and a ballista shot, or a couple of seconds of Chaingun fire. Literally just use Chaingun lmao, you can kill most enemies in seconds except for Baron and Tyrant who are supposed to be spongy.

              • 2 weeks ago
                Anonymous

                It's been a while but I'm pretty sure bal,snipe ssg is faster and safer on manc's than the chaingun, especially on the go.

        • 2 weeks ago
          Anonymous

          IMO weak points are fun to shoot, but after you're fully kitted out you're really under no obligation to target weak points.

      • 2 weeks ago
        Anonymous

        Respectfully, that's bullshit and you know it, enemies have a disgusting amount of health if you don't take out their weak points, this is in part why a manc's arm canon will magically switch position so that you can tap the same arm twice.

        • 2 weeks ago
          Anonymous

          And you have a disgusting amount of damage output, stuns, and essentially infinite ammo.

          The earlier on you are the more actively going for weakpoints feels like a necessity, which is also why the first three levels are also probably the hardest stretch of the game. I think they wanted you to learn from the early parts that these options were on the table, but I think it just convinced people that there was one viable way to play when you really aren't obligated to blow up manc's cannons every single time when you have two frags, destroyer blade, lock on burst, etc et c

        • 2 weeks ago
          Anonymous

          >Respectfully, that's bullshit and you know it, enemies have a disgusting amount of health if you don't take out their weak points, this is in part why a manc's arm canon will magically switch position so that you can tap the same arm twice.
          Here's your disgusting bullet sponge which can't be killed without swapping weapons 139 times:

    • 2 weeks ago
      Anonymous

      >the the story got cringe when people were sucking off the doom slayer on audio tapes
      the story is kitsch on purpose

      • 2 weeks ago
        Anonymous

        The ending of the First Law novel series caused me physical pain on purpose, and while it was amazing that a book managed to make me want to die, it still fricking sucked to have to read it and I would not recommend it to anybody.
        You can't excuse something being shit, just because it's shit on purpose. It wasn't fun listening to those tapes and it made my experience with the game less enjoyable. That's what matters.

        • 2 weeks ago
          Anonymous

          your entire approach to doom should be "wow thats a skeleton playing trumpet, epic lol" and not "hmm i wonder which modernist work they adapted this scene from"

          doom is the epitome of kitsch.

          • 2 weeks ago
            Anonymous

            >your entire approach to doom should be "wow thats a skeleton playing trumpet, epic lol" and not "hmm i wonder which modernist work they adapted this scene from"
            yes, and it's the correct approach

    • 2 weeks ago
      Anonymous

      >troony "opinion"
      Discared.

  70. 2 weeks ago
    Anonymous

    I liked the first but singleplayer shooters honestly feel like a chore so I never tried eternal.

  71. 2 weeks ago
    Anonymous

    Game fricks, most of the critiques it receives are either objectively incorrect or irrelevant to what it's trying to do.

  72. 2 weeks ago
    Anonymous

    I'm doing an ultra nightmare run. It's the best game in the last 15 years if your IQ is above room temperature.

  73. 2 weeks ago
    Anonymous

    Eternal is great just because Gankerirgins have a seething hatred for it

  74. 2 weeks ago
    Anonymous

    I enjoyed Doom 2016 more.

  75. 2 weeks ago
    Anonymous

    Eternal had better gameplay loop (although the chainsaw shit is moronic)
    But the story and feels was sooooo ass compared to 2016

  76. 2 weeks ago
    Anonymous

    I think having multiple mods per weapon was a mistake.

    • 2 weeks ago
      Anonymous

      it's fun in ultrakill but the way eternal does it usually means I don't bother with half of them

  77. 2 weeks ago
    Anonymous

    The Doom Eternal reveal trailer made it seem like the entire game was going to be a "Hell on Earth" themed thing, but really the actual game has like 3 levels set on earth with a hell theme.

    I wonder what that means for the medieval setting, if they're going all in on it, or if its just a couple of levels

  78. 2 weeks ago
    Anonymous

    Doom 1 was great at pushing the FPS genre forward. It's average now, but in a good way.
    Doom 2 was ok at providing more content at the time. Quite a few weak levels.
    Doom modding is very mature and there exists excellent wads to satisfy the original doom itch.
    Doom 3 was a step in the wrong direction gameplay wise. Resurrection of Evil tried out some new mechanics that showed ID was looking to make Doom 3 more like the original shooters.
    Doom 2016 was an excellent correction on the ratio of gameplay to story for the franchise. Most of the new mechanics are alright, but there's too many arena battles.
    Doom Eternal is overall better than Doom 3 in most aspects. The boss battles are kind of lame. I'm also not entirely a fan of the sentinels, the world hopping and the angels. Keeping it demons and humans would've been cooler imo

  79. 2 weeks ago
    Anonymous

    i don't like the sentinel lore but doom in general owes a lot of evil dead so I don't think a medieval game is an inherently bad idea. if it's doom army of darkness that sounds like a winning idea to me

    • 2 weeks ago
      Anonymous

      I feel like the specific period doesn't matter to me.
      I'm in a Serious Sam mindset with the nuDoom games.
      I want cool environments, I don't care about the specific logic of it all or the plot.
      We're there to kill the demons because demons suck.
      Future earth, medieval Europe, ancient Egypt, pre-columian Mesoamerica, some alien planet with blue chicks - doesn't matter.

      • 2 weeks ago
        Anonymous

        I feel like you could keep making Doom games with the plotline of "doomguy's sarcophagus winds up in X location somehow" and have them be almost entirely disjointed and it'd be fine. The lore isn't the point, it's the gameplay and the character. The ultra-violent janitor who just wants all these demons to frick off so he can go back to sleep.

  80. 2 weeks ago
    Anonymous

    An experimental, ambitious sequel that ultimately had too much going on. I orefer the simplicity of 2016 and the evolutions to the formula that came with this game didn't really do it for me. It's very much a game designee for "hardcore gamers".

    • 2 weeks ago
      Anonymous

      It feels like such an anomaly in the western AAA (especially FPS) space would make a game that feels made for people who could beat the first game without even dying. It's such an obvious passion project.

      • 2 weeks ago
        Anonymous

        >It feels like such an anomaly in the western AAA (especially FPS) space would make a game that feels made for people who could beat the first game without even dying.
        I pity the fool who decided to try Eternal before finishing 2016.
        The games are made to be played in sequence, one after the other.

  81. 2 weeks ago
    Anonymous

    It's the best first person shooter ever made

    • 2 weeks ago
      Anonymous

      >someone saved my webm
      neat

    • 2 weeks ago
      Anonymous

      I can't tell if you really think this looks good or if you posted it to make fun of people who like the game.

      • 2 weeks ago
        Anonymous

        The "Shakiness" that people make fun of is actually because of the enemy AI.
        In Doom 2016, enemies generally won't attack you at all if you're not looking at them.
        In Doom Eternal, enemies don't care if you're looking at them, and enemies like Imps will constantly reposition.
        So you're shooting at one enemy while constantly looking around to make sure a wienersucking imp or prowler isn't about to cheapshot you, and the more enemies there are, the more of this "Shaky" cam you get from constantly checking around you.

    • 2 weeks ago
      Anonymous

      Hmm it looks good but i think we need more gameplay

  82. 2 weeks ago
    Anonymous

    >ackshually, the COMMUNITY says this is how you beat the game/enemy
    >you just exposed yourself as a shitter
    >kek you actually play the game? try watching a youtube video for once
    why are people like this.

  83. 2 weeks ago
    Anonymous

    Eternal improved the gameplay but 2016 only got a sequel because the vibes and presentation were excellent. Eternal trashed the aesthetics and promptly destroyed the hype for a potential sequel.

    • 2 weeks ago
      Anonymous

      >2016 only got a sequel because the vibes and presentation were excellent
      wrong

      • 2 weeks ago
        Anonymous

        Right. Its gameplay is good but good gameplay in a vacuum doesn’t create mass appeal. But it works excellently as a total package because it looks really good and presents its story very well. Eternal butchered the heavy metal aesthetics with Mario colors and MCU presentation and no one cared when the DLC dropped

  84. 2 weeks ago
    Anonymous

    Still absolute console shit, just like 2016 was.
    Both killed "Doom" for all eternity.

  85. 2 weeks ago
    Anonymous

    It's okay. It's not bad but it feels more like Serious Sam with (more) takedown animations than Doom. It's just hallway then arena then hallway then arena. De-emphasizing resource management in favor of just constantly mashing out abilities like chainsaw/fire/assassination really hurts the pacing since it's basically either 0% or 100%. There's no ramp up or denouement. It feels weird that indie/small budget teams are doing more interesting things mechanically or structure-wise compared to the big ass team with tens of millions of dollars to piss away and Zenimax/Microsoft money.
    It's why I dread the constant conversation around a new Quake. Machine Games at least demonstrably does good work with the Quake anniversary expansions so I'd be more comfortable with them doing it since they show some interest in level design, and Quake 6 in their hands would at least probably play like Quake 1. But Quake just being Doom Eternal but with some Lovecraft words that aren't racial slurs? Feels like lost potential.

    Every time I see people call Doom Eternal the best FPS or even belongs in that conversation, it feels like when I read people write about how Persona 5 saved JRPGs. Were you just in a coma for the entirety of the 2010s?
    I didn't hate it but I honestly had to will myself into finishing Doom '16 and Eternal when they came out on launch, and I have had no interest in revisiting it. I bought the DLC, played for like an hour and then realized I was just gonna be doing this shit over and over again for god knows how long.

    • 2 weeks ago
      Anonymous

      There's no "resource management" in older Doom games. It's just a cope to justify shallow gameplay and wack-a-mole based encounter design

    • 2 weeks ago
      Anonymous

      What non-mod FPS releases during the 2010s belong in the "greatest of all time" discussion, in your opinion? I thought the 2010s were a terrible time for FPS. Modern military shooters, no modding, no expressive movement stuff, very stagnant in a way that we're still feeling the effects of now.

      Eternal and Ultrakill occupy what's basically a new subgenre of FPS that's trying to accomplish different things, and I think that's why there's friction with people that are happy playing doom '93 for the rest of their lives. I like games with stylish, well-flowing action that I feel like I have control over, and most shooters don't aim for that. Eternal does, so I like it more than most.

      • 2 weeks ago
        Anonymous

        >What non-mod FPS releases during the 2010s belong in the "greatest of all time" discussion, in your opinion?
        Dusk and Amid Evil are both fantastic. Prodeus is simple, but fun.

        • 2 weeks ago
          Anonymous

          [...]
          >OP talks about how people praising Doom Eternal haven't played anything besides Doom 2016/Eternal
          >willfully admit you just ignored the entire past decade of the FPS renaissance and just say it was only Halo or Call of Duty

          I played Dusk and Amid Evil to completion on the respective highest (non-meme) difficulties and I just didn't find them that special. I liked them, but they didn't rock my world or anything. They wouldn't even cross my mind if you're talking best of all time shooters.

          I just like it when combat has more going on than resource conservation, backpedaling/circlestrafing and clicking on the bad man.

          • 2 weeks ago
            Anonymous

            If you played through Dusk and didn't think the level design was fantastic, then nothing you say about shooters really matters. That goes doubly so if you like the awful arena design of nuDoom games. Amid Evil's highest difficulty (evil) isn't a meme difficulty and it's absolutely how you should play the game. The weapons all feel unique in their utility and with the exception of sword, I used them all often. That's good encounter design. Not "swap all your weapons constantly while jumping a lot."

            • 2 weeks ago
              Anonymous

              I dunno. The level design was fine, I guess. There are moments of spectacle and in the last part everyone touts you do feel a sense of an ongoing descent which is always nice for a shooter like that to have- it's just hard for me to remember particulars because it's a very easy and kind of thoughtless game. Your weapons are strong, your mobility is strong, and your enemies are very weak even on max difficulty and because of that you don't really have a strong incentive to explore outside of exploration/completion's sake, and even though I like exploration games that's never been a captivating motivation for me in gameplay-over-plot FPS games for the most part.

              I don't really know what you're talking about that you "never use the sword,' resource limitations often force you to and it's a fine weapon. But that's kind of what I mean, more often than not the motivator to use a weapon is resource scarcity, not a particular strategic advantage- there was a little bit of that, like using the trident for overkills to kill a bunch of clustered enemies, but more often than not I'm not using the planet launcher because orange mana is scarce.

              I think there should be a game that combines Doom Eternal's nicely flowing combat design with good exploration. The lack of resource scarcity could be a problem there- but fun combat encounters are usually worthwhile rewards in themselves, imo

              • 2 weeks ago
                Anonymous

                >The level design was fine, I guess
                Nah, it was way better than fine. The only thing I've played that's outright better in terms of level design is Arcane Dimensions.
                >and even though I like exploration games that's never been a captivating motivation for me in gameplay-over-plot FPS games for the most part.
                Exploration and movement through levels is always an integral part of shooters.
                >I don't really know what you're talking about that you "never use the sword,' resource limitations often force you to and it's a fine weapon.
                It uses the same mana as the mace, which is an all around better weapon. If you're getting basic gameplay elements confused then you're too stupid to argue with, which makes sense given that you don't think much of good games but think nuDoom is great.
                >I think there should be a game that combines Doom Eternal's nicely flowing combat
                Spamming cooldown moves and cycling weapons isn't good combat flow.

              • 2 weeks ago
                Anonymous

                >It uses the same mana as the mace, which is an all around better weapon.
                NTA but the sword seems better at range and can hit multiple targets. It's basically Doom SG, replacing horizontal spread pattern with horizontal slash, and morningstar is Doom 2 SSG.

              • 2 weeks ago
                Anonymous

                Its projectiles are really slow so unless you have a far enemy that's not moving and no blue mana, there's almost no reason to use it. I know it can cut some enemy projectiles but I never used that ability too much.

                >Nah, it was way better than fine. The only thing I've played that's outright better in terms of level design is Arcane Dimensions.
                What makes it so special? It really does feel like people worship it because of what it presents rather than what it actually is. The most memorable content encounters in Dusk for me are the two times it just throws a straight up open-ended arena at you towards the middle and the very end and the first wendigo encounter which is again more memorable for presentation than the actual gameplay that comes with it.
                >Exploration and movement through levels is always an integral part of shooters.
                Why does it have to be? Are we not allowed to try other things? Post Void is a game where you literally just run forward through procedurally generated levels and that game is rad. Even still, all I'm saying is that I'm not tempted to spend time wall humping in a game like DUSK when I don't feel pressure from enemies without regular resource injections and I'm not learning anything interesting as a result of it, and I don't think this is a wild fringe opinion, either. I don't think most people engage with FPS secrets.
                >It uses the same mana as the mace, which is an all around better weapon.
                The sword can target multiple enemies at once, hit the black shield guys in the expansion, costs less mana, and is easier to hit with being one large projectile instead of a ton of wide-spread smaller ones, even if you're ignoring that you simply don't always have the sword if you're starting a new set of levels or playing axe start, which the levels are largely built around.
                >Spamming cooldown moves and cycling weapons isn't good combat flow.
                No, a good combat flow is putting a combination of enemies in front of the player that successfully pressures them while leaving things just open enough to give them multiple reasonable avenues of attack, and keeping that pressure on. DE does that, a lot of shooters don't.

                >What makes it so special?
                Good geometry. Good variety. Good arenas that aren't repetitive. The way you fight the same enemies in different levels can vary, which is something that nuDoom lacks. Stuff like the introduction of the wendigos is incredibly memorable, as are setpiece levels like the Escher Labs.
                >The most memorable content encounters in Dusk for me are the two times it just throws a straight up open-ended arena at you
                You don't like actual level design. You like arenas.
                >Why does it have to be?
                Fundamentally dumb question. Without it, all encounters end up feeling the same, and shooters are inherently limited in how you can design combat encounters based around nothing but your abilities. That's why FPS games struggle to ever have good boss fights. The base mechanics don't lend themselves very well to pure combat.
                >I'm not tempted to spend time wall humping in a game like DUSK
                You never have to wall hump because it has secrets that draw your eye to them. I still remember the first secret in the game because I was happy to play a game that hid a secret behind a misaligned texture.
                >I don't think most people engage with FPS secrets.
                Those people are morons who don't actually like FPS.
                >The sword can target multiple enemies at once, hit the black shield guys in the expansion, costs less mana, and is easier to hit with being one large projectile instead of a ton of wide-spread smaller ones,
                All of which pales in comparison to the insane damage of the mace.
                >putting a combination of enemies in front of the player that successfully pressures them while leaving things just open enough to
                Use the same cycle of guns and cooldowns every fricking time while playing exactly the same in every arena. It's shit design.

              • 2 weeks ago
                Anonymous

                >Good geometry. Good variety. Good arenas that aren't repetitive. The way you fight the same enemies in different levels can vary, which is something that nuDoom lacks.
                I feel like games like Doom and Ultrakill objectively do a good job with this, though. Because their enemies and weapons have deeper functions and interactivity than being meat-dolls that run at you or shoot at you, levels can use them in interesting ways- SGN in Doom Eternal has a great example of this where it forces you to run a gauntlet with respawning enemies and force your way up to an idol that's empowering them- meanwhile in most games with labyrinthine level design, I treat most enemies the same way, cautiously and carefully because that's always what's rewarded.
                >You don't like actual level design. You like arenas.
                I dunno, I like Selaco. I like Ion Fury. I'm fine with Dusk.
                >Fundamentally dumb question.
                My first answer kind of goes over this already- Ultrakill has great combat by basically just copying over devil may cry's mechanics and it works fine.
                >You never have to wall hump because it has secrets that draw your eye to them. I still remember the first secret in the game because I was happy to play a game that hid a secret behind a misaligned texture.
                You still have to spend time looking for things that are out of place and that's not something a lot of people are going to care about or think about doing.
                >Those people are morons who don't actually like FPS.
                Bit of a generalization, isn't it
                >All of which pales in comparison to the insane damage of the mace
                It really depends on the situation. If you're lacking in blue mana or want to do more damage to multiple targets while spending less ammo or any of that, then the sword is fine. It's good and efficient.
                >Use the same cycle of guns and cooldowns every fricking time while playing exactly the same in every arena. It's shit design.
                But you don't, though. You don't have to.

              • 2 weeks ago
                Anonymous

                >Because their enemies and weapons have deeper functions and interactivity than being meat-dolls that run at you or shoot at you
                They aren't, because once you figure out a good way to fight them every single fight plays out the same way in Doom. You use the same guns in the same order with the same cooldown abilities sprinkled in while jumping and strafing. Look at any "high skill" gameplay webm posted in the thread.
                >I dunno
                I do.
                >My first answer kind of goes over this already- Ultrakill has great combat by basically just copying over devil may cry's mechanics and it works fine.
                Won't comment on Ultrakill because I won't play it until the full release hits.
                >You still have to spend time looking for things
                Yes. You spend time looking at the environment and exploring. You don't like exploration or level design, so you want arenas that are essentially interchangeable.
                >Bit of a generalization, isn't it
                No.
                >or want to do more damage to multiple targets while spending less ammo
                You get close and hit each one once with the mace.
                >You don't have to.
                And yet every example of high level gameplay in DE does because that's how people play and what the game pushes them into.

                I didn't shit on Quake combat in a vacuum, Q3's singleplayer is surprisingly engaging, I shit on Q1-2 for being boring, which they are (John Romero even agrees Q1 is fricking utterly dull). They both suffer from anti game design, where you have 12 weapons but the enemies only get 1, if any, and the speed you're capable of with strafe jumping is pointless because the levels are mainly corridors or cramped rooms, making it pointless to do anything but walk in and out of cover as you wait for the Ogres grenades to heckin explode on the floor. Yawn!
                >a multiplayer game
                It has a story mode. it's actually really good, with well paced, varied map progression and excellent "boss fights" in the 1v1 maps. And difficult, unlike Quake 1.

                >I shit on Q1
                And I call you a moron.

              • 2 weeks ago
                Anonymous

                If you actually looked at those webms you'd notice they play fairly differently.

                >If you don't like my very specific kind of FPS
                What specific kind would that be? I'm talking about fast paced "boomer shooter" style FPS games and what makes them good.

                >I'm talking about fast paced "boomer shooter" style FPS games
                So if I don't like boomer shooters, I don't like FPS? Cool opinion.

              • 2 weeks ago
                Anonymous

                >you'd notice they play fairly differently.
                They really don't. But feel free to pretend a different swapping order makes them fundamentally different.
                >So if I don't like boomer shooters, I don't like FPS? Cool opinion.
                Cool illiteracy. I'm talking about what makes these fast paced boomer shooters good, not what makes all FPS good. Stalker is one of my favorites if not my favorite and it doesn't adhere to any of those design principles at all. I don't expect much from nuDoombabies, but nothing I wrote was complicated English.

              • 2 weeks ago
                Anonymous

                If you actually watched the webms you'd notice that not all of them even feature weapon switching. And even if they did, "they all feature weapon switching"... Nice argument? What else? They all feature shooting weapons at enemies? Wow, so repetitive. Why can't I just talk to demons, like in Quake?

                >Cool illiteracy. I'm talking about what makes these fast paced boomer shooters good, not what makes all FPS good.
                You're backtracking. You've made a concrete statement.
                >Those people (who don't engage with FPS secrets) are morons who don't actually like FPS.

              • 2 weeks ago
                Anonymous

                >They aren't, because once you figure out a good way to fight them every single fight plays out the same way in Doom.
                That's more true in OG doom because of the way ammo conservation is. Nudoom has constants, like everyone uses frags to stun enemies, but the ingredients can be completely different from person to person. One person might stick to PB/rocket swapping and one person might go out of their way to set up a microwave beam explosion just because it's fun and infinite ammo makes them free to branch out.
                >You don't like exploration or level design,
                No, I definitely like exploration. I played through the entirety of Marathon without noticing anything wrong with Colony Ship, even. I just don't think Dusk's is all that uniquely special or rewarding in the way that people constantly paint, and the way people hold "level design" on a pedestal while diminishing arena FPS games like Eternal and Ultrakill kind of vapid and shallow. Eternal's and Ultrakill's arenas have variety and often more situational variety from combat encounter to combat encounter because their weapon and enemy design is less traditional and they actually make you do something other than the most efficient, safe option.
                >You get close and hit each one once with the mace.
                not always that simple, sometimes wasteful. Black Labyrinth just adds an enemy that you can't really do that with.
                >And yet every example of high level gameplay in DE does because that's how people play and what the game pushes them into.
                Not really. DE gameplay has people vary up for fun all the time. The fact that "high level gameplay" can vary so drastically from person to person is what makes these games fun. My friend would always complain about me bashing enemies with the chaingun shield because it was "skillless" which it is, but it was fun.

              • 2 weeks ago
                Anonymous

                >If you don't like my very specific kind of FPS, you don't like FPS! Fact!!!
                I agree with most of what the other anon is saying about your arguments, but I think he's wasting his time engaging with you.

              • 2 weeks ago
                Anonymous

                >If you don't like my very specific kind of FPS
                What specific kind would that be? I'm talking about fast paced "boomer shooter" style FPS games and what makes them good.

              • 2 weeks ago
                Anonymous

                >Nah, it was way better than fine. The only thing I've played that's outright better in terms of level design is Arcane Dimensions.
                What makes it so special? It really does feel like people worship it because of what it presents rather than what it actually is. The most memorable content encounters in Dusk for me are the two times it just throws a straight up open-ended arena at you towards the middle and the very end and the first wendigo encounter which is again more memorable for presentation than the actual gameplay that comes with it.
                >Exploration and movement through levels is always an integral part of shooters.
                Why does it have to be? Are we not allowed to try other things? Post Void is a game where you literally just run forward through procedurally generated levels and that game is rad. Even still, all I'm saying is that I'm not tempted to spend time wall humping in a game like DUSK when I don't feel pressure from enemies without regular resource injections and I'm not learning anything interesting as a result of it, and I don't think this is a wild fringe opinion, either. I don't think most people engage with FPS secrets.
                >It uses the same mana as the mace, which is an all around better weapon.
                The sword can target multiple enemies at once, hit the black shield guys in the expansion, costs less mana, and is easier to hit with being one large projectile instead of a ton of wide-spread smaller ones, even if you're ignoring that you simply don't always have the sword if you're starting a new set of levels or playing axe start, which the levels are largely built around.
                >Spamming cooldown moves and cycling weapons isn't good combat flow.
                No, a good combat flow is putting a combination of enemies in front of the player that successfully pressures them while leaving things just open enough to give them multiple reasonable avenues of attack, and keeping that pressure on. DE does that, a lot of shooters don't.

              • 2 weeks ago
                Anonymous

                *combat encounters

            • 2 weeks ago
              Anonymous

              Dusk and Amid Evil both have utterly sharted boring Quake combat (shoulder peak le heckin ogres with the grenade launcher and slow the game down to a crawl x100000) so they are automatically low tier FPS. Even Ion Fury, which has better level design than either, is brought low by the shit tier archaic sub-Turok level combat.

              The first half of Eternal meanwhile is like Quake but actually engaging since you can actually engage with the enemy via weak points and you have enough space to move around and actually utilize the fast movement, unlike the OG Quake. Admittedly the game collapses once you get the arbalest and the whole game just because jumping into every enemy point blank and arbalest+SSG comboing them.
              >Awful arena design
              Nothing wrong with arenas. Just look at Q3 Arena, its singleplayer blows Q1-2 out of the water, actually. Or an overated game like Ultrakill, arena after arena... don't the people here slobber over Ultrashill?

              • 2 weeks ago
                Anonymous

                >shitting on Quake combat
                >praising nuDoom
                >arenas are good because of a multiplayer game
                Peak moronation.

              • 2 weeks ago
                Anonymous

                I didn't shit on Quake combat in a vacuum, Q3's singleplayer is surprisingly engaging, I shit on Q1-2 for being boring, which they are (John Romero even agrees Q1 is fricking utterly dull). They both suffer from anti game design, where you have 12 weapons but the enemies only get 1, if any, and the speed you're capable of with strafe jumping is pointless because the levels are mainly corridors or cramped rooms, making it pointless to do anything but walk in and out of cover as you wait for the Ogres grenades to heckin explode on the floor. Yawn!
                >a multiplayer game
                It has a story mode. it's actually really good, with well paced, varied map progression and excellent "boss fights" in the 1v1 maps. And difficult, unlike Quake 1.

              • 2 weeks ago
                Anonymous

                Quake 1 is moody, I'll say. Trent Reznor carries that shit on his back and I'd love it if they got him for a new doom game.

      • 2 weeks ago
        Anonymous

        >Every time I see people call Doom Eternal the best FPS or even belongs in that conversation, it feels like when I read people write about how Persona 5 saved JRPGs. Were you just in a coma for the entirety of the 2010s?
        Damn how could I have missed Rage, Halo and Call of Duty

        >OP talks about how people praising Doom Eternal haven't played anything besides Doom 2016/Eternal
        >willfully admit you just ignored the entire past decade of the FPS renaissance and just say it was only Halo or Call of Duty

        • 2 weeks ago
          Anonymous

          >decade of the FPS renaissance
          excuse me?

      • 2 weeks ago
        Anonymous

        >Eternal and Ultrakill occupy what's basically a new subgenre of FPS that's trying to accomplish different things,
        i dont like pooling ultrakill with slop eternal to be honest
        The undeliberate and shitty parts of DE have done irreparable damage to UK's image by sheer association
        it feels silly to compare so many departments in general. UK is a game with chaining movement abilities where you never have to come to a halt and dozens of possibilities, DE has all your momentum die after you dash twice and maybe shoot your ballista. DE has you kill every enemy the same and 9999 enemies that behave similary to other 9999 enemies while UK has a diversified roster that is more interactable by an infinite margin

        But i do agree with your main point. I still appreciate DE despite the piles of mediocre shit for
        >trying to do something different and cool
        >trying to have cool fast action and new mechanics
        instead of, for example, being boring derivative generic shit like 2016. Its mind boggling to me how there are so many games like 2016 going for the ultra generic derivative FPS style while completely dropping cool things like OG doom map design, i'd expect someone would make a game that compares, even moreso because games these days arent bound to 2D map elements like og doom was

    • 2 weeks ago
      Anonymous

      >Every time I see people call Doom Eternal the best FPS or even belongs in that conversation, it feels like when I read people write about how Persona 5 saved JRPGs. Were you just in a coma for the entirety of the 2010s?
      Damn how could I have missed Rage, Halo and Call of Duty

    • 2 weeks ago
      Anonymous

      >Every time I see people call Doom Eternal the best FPS or even belongs in that conversation, it feels like when I read people write about how Persona 5 saved JRPGs. Were you just in a coma for the entirety of the 2010s?
      Maybe I just really like Doom Eternal? Also DE plays nothing like Serious Sam. I should know, Serious Sam is my favorite series.

  86. 2 weeks ago
    Anonymous

    4 days left until THE DARK AGES reveal, I'm fricking dying to see what it looks like

  87. 2 weeks ago
    Anonymous

    I enjoyed 2016 more than Eternal, but Eternal was still pretty fun. Didn't like the popups on how to defeat demons before you even meet them or the purple sludge parts. Other than that, it's good.

  88. 2 weeks ago
    Anonymous

    Downgrades and repeditive levels killed Doom 4. Doom 5 never had a chance, bad design, utterly stupid.

  89. 2 weeks ago
    Anonymous

    I beat it and the DLC and now I don't have a reason to play more
    I really wish they had kept some kind of snapmap shit for community levels

    • 2 weeks ago
      Anonymous

      There are mods but they're mostly the same levels with harder encounters and sometimes MP levels repurposed for SP.

      Horde Mode is fun to play through once or twice.

      • 2 weeks ago
        Anonymous

        damn so nothing very substantial? I was really hoping for remakes of old doom maps or something to frick around in. I might check out the multiplayer converted maps but I didn't really like horde mode, all the arenas felt too restrictive and like they wanted me making a single specific loop around it

  90. 2 weeks ago
    Anonymous
  91. 2 weeks ago
    Anonymous

    BANG BANG WAHOO!

  92. 2 weeks ago
    Anonymous

    [...]

    >No, it has mechanics that push you into a specific rotation or "build", which is something a boomer shooter shouldn't have.
    we should go back to the good old days where you used a shotgun for the entire game until you get to a boss and use rockets. so much depth. such good combat. spider mastermind is 114748 times better than any fight in doom eternal because new things scare me.

    • 2 weeks ago
      Anonymous

      >because new things scare me.
      No, I just don't like shitty games.

  93. 2 weeks ago
    Anonymous

    [...]

    >No, it has mechanics that push you into a specific rotation or "build", which is something a boomer shooter shouldn't have.
    Some people do this, but you don't have to do this! Also, why is using the same weapon on the same enemy every single time to conserve ammo better than this?

  94. 2 weeks ago
    Anonymous

    [...]

    I actually killed more enemies in the CG webm but I couldn't compress it enough without losing quality. Anyway, the common complaint is that you need to "weapon switch" to kill a single enemy, which is demonstrably not true.

    >jump around while swapping primarily between shotgun, ballista and some rockets
    And chaingun, and machine gun, and all the alt fires that come with those. You swap between weapons that fill different niches. They're your different attacks, long range, short range.

    So secrets only matter in boomer shooters, but they're paramount to those? okay

    • 2 weeks ago
      Anonymous

      They tend to only genuinely matter in the extremely early boomer shooters where levels were designed around pistol start. Afterwards supplies get more ubiquitous and you rarely need them to get by.

  95. 2 weeks ago
    Anonymous

    [...]

    >I'm talking about fast paced "boomer shooter" style FPS games and what makes them good.
    No one sane ever called Eternal a "boomer shooter", so none of your criticisms would even apply to it.

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