>40K minis and rules are getting increasingly soulless
>age of sigmar only getting better and has the best sculpts the company makes
Why did it turn out like this? Age of Sigmar is for the Redditors and trannies
>40K minis and rules are getting increasingly soulless
>age of sigmar only getting better and has the best sculpts the company makes
Why did it turn out like this? Age of Sigmar is for the Redditors and trannies
Given the scope of wargames rules AoS is merely less bad than the utter dogshit served up by GW with 40k. I'm sorry to a degree for anyone stuck with only pick-up games of either, but unless somebody is particularly unlucky in where they live that's largely self-inflicted.
Warcry and Kill Team are the only good rulesets they make and they’re marginally supported in comparison to the flood of Primaris garbage
Because all GW release for 40k are fucking Space Marines, that is why.
Just compare how boring was the 40k reveals compared to the AoS ones on the last event.
You know when 40k will become interesting again? When GW takes marine dick from their mouths.
>Because all GW release for 40k are fucking Space Marines
Just had a giga Tyranid release. Space Marines are less a problem than Stormcast, who are marines but also current year.
>Space Marines are less a problem than Stormcast
Stormcast get a drop at the start of the edition and then nothing until the next one, space marines get shit every year
And most people loved the Tyranid release. Hell, assuming GW didn't do it on purpose, people had the choice to see whose preview we got first and they picked Tyranids.
This. They got a big drop after Dominion and since then nothing besides one Warcry band.
This. Soulblight (which is just a reskin of vampire counts) had more interesting models than space marines have had for the past 8 years
40k started good while AOS started as a dumpster fire. GW's business model is to change and add/remove rules arbitrarily each edition (rip psychic phase, rip armour facing, ect) so they can pretend its gained some new magic quality like ease of play or speed or balance that we all know it hasnt got.
Since 40k started good, random changes were statistically only going to destroy its function
Since AOS started shit, random changes had a chance to improve function
40k gets most of its sales from people playing the game. waacfags don't care how the models look.
AoS attracted the hobby painter market. People buy the wizards, elves, and dragons because they look fun to paint. The aesthetic appeal is precisely why people buy in.
>Why did it turn out like this?
Because of Space Marines. Space Marines are ruining 40K.
>rules are getting increasingly soulless
And here we reached the point where the whole "muh sovl" ate itself and shat itself to death
There have been plenty of great 40K minis these last years, they're just not usually the focus of the main game.
pic unrelated I guess
You have shit taste
>irreparably damages your setting
>You want Squats back huh? Okay, we'll give you your Space Dwarves, we'll give you all the fucking Space Dwarves you can handle
>full robot would've been cool
>full dwarf would've been cool
>half-ass robot
>half-ass dwarf
>shove in random Norse shit for some reason, but not enough for it to be an actual theme
>random Norse shit
There's honestly already enough that uses elements of Norse aesthetics. They just feel so redundant and creatively bereft.
I am questioning why they did absolutely nothing with the classic rune system of dwarves for the votann. Keep the "controlled magic" aspect of it by making it some combination of arcane technology and a small level psychic power. Would make the grimnyr more interesting as well.
you posted a picture of squats, not of marines, they're quite similar nowadays, but that should only tell you how much marines have ruined 40k!
Marines ARE 40K
marines are cancer and don't fit 40k
>a faction that's been part of the setting since the very beginning of the setting is the problem
Have you thought maybe 40k is not for you? Maybe you're not the target demographic.
Let me guess you're one of the retards that still thinks 40k can survive without marines
Its been years since I was into 40K can someone tell me when the hell votann/squats even came back and why everybody hates them?
They came back last year
Their book was so broken that GW issued a public apology, dead serious
Their design is super generic sci fi so the people that wanted old school squats were pissed
This plus their lore is part of the slow creep towards erasing the black and black morality of 40k. Their bad traits:
>hold grudges (not noticeably different to 'Crons, Eldar, humans)
>profit-driven space miners ('cApItAlIsM bAd' coming from a company that sells single plastic toys for £20, and it isn't even remotely relevant as a moral dilemma in the 40k universe)
>put all their trust in their AI Votann Ancestor Cores and won't deviate from this (literally AdMech but smarter, as they have verifiable super-smart AI where even the oldest most degraded/senile one is a better source of truth and wisdom than most of the AdMech/Imperial bureaucracy.
>Insular, but demonstrably less so than any other race as they will trade with anybody, they just hoard knowledge and resources which again everyone does.
They have better tech than the Imperium, they understand it better, they tip their fedoras at the Imperial Creed, Eldar Gods, and Machine Cult, they're Chaos-resistant and can't be corrupted, they're not actively trying to wipe out or conquer anyone, the only race they have serious beef with is Orks.
They're worse than the normiecore "Tau are le progressive space communists" take, they're by far the least immoral/amoral faction now and it's a death by a thousand cuts for the setting's themes, ethos, and tone.
>GW issued a public apology
IMPOSSIBLE
>old school squats were pissed
damn I was really hoping for this
>profit-driven space miners ('cApItAlIsM bAd'
I heard they stole ideas from fucking Deep Rock Galactic
>they're Chaos-resistant and can't be corrupted
They really shot themselves in the foot with this one, perfect way to bring the Chaos Dwarves/Dark Mechanicum back into the franchise. And they could tie it in with that Vashtorr character Im hearing so much about.
Damn this all seems really dissapointing, Im guessing the points Im making were made by hundreds of other anons when they came out.
Also werent the squats supposed to tie into the dark age of technology?
Ive heard of this idea a while back that the next faction GW brings would be the Dogs of War from fantasy, but in 40k, so a collection of tons of different alien mercenaries to explore all the obscure niche alien races but I guess that wont be happening.
>Deep Rock Galactic
No idea but honestly it's just generic- 'dwarves are miners' is a stock trope, old Squats had more than that especially in Epic.
>Chaos Dwarves/Dark Mechanicum
Chaos Dwarves never had a place in 40k, but I'd like them back in Fantasy, have wanted that for years, we don't have a Sumerian/Mesopotamian faction. Dark Mechanicum agreed but there's other ways to bring those in, although Votann being less incorruptible would have given some interesting potential dynamics with a trifecta of Admech/Votann/Darkmech.
>the squats supposed to tie into the dark age of technology?
They still do, the Votann are an abhuman strain of humans from DAOT who lived on high density galactic core worlds so became short and stocky, their tech is DAOT tech sometimes with new innovations on top. Their design aesthetic feels much cleaner shinier scifi than 40k as a result, they're like an import from a different franchise.
The whole issue with LoV thematically is that they step on different races toes without bringing anything totally new to the table. Their tech is tau, their machine worship is ad mech, the equipment is reminiscent of GSC, and their aesthetic is too space marine power armor. The most damning thing you can say about them is that they don’t have an interesting identity yet.
Exactly. They're a less interesting, less morally ambiguous, gestalt slop of other factions.
Honestly, they should have introduced them as an auxillary faction for the Tau, then slowly expanded their line, similar to how SoB were first introduced, or Harlequins.
They retconned the Demiurg as misidentified Votann anyway so it was right there. Make them the industrial backbone of the Tau Empire, give them a Farsight Enclaves type deal where either there's some who resent and want to reverse the assimilation, or they just have a bit more autonomy as a Tau vassal but the Tau keep trying to absorb them deeper, mind control etc. Also gives the Tau a win in terms of integrating a noteable faction into their Empire, makes them seem more of a threat.
>I heard they stole ideas from fucking Deep Rock Galactic
They did. It's blatant rip off because DRG is what made space dwarfs somewhat popular again and all the key bits are there.
It's just generic enough so you can't sue or notice if you're normie.
But DRG did Squats better. They're scandi devs and they're not pozzed anywhere. Stunning.
>pozzed
Retard alert!
Recently.
They were overpowered as you'd expect from GW (launch buff).
They look ugly as fuck, like bearded babies in romper suits. Everybody wanted the old classic dwarves with a motorbike fetish.
You mean that nothing innocuous faction that barely exists and has no tangible goals or accomplishments in the setting? That's what's ruined it huh?
The Squatts haven't even done anything yet
AoS has evolved over time. You can see the developement from the shitshow it was at release. The first GHB's already saved the game and made 1.5 a fun easy game to get in to. 2.0 added more depth and a cool mechanic in terms of Endless Spells as well as a lot of new factions and models. 3.0 was less flashy, incarnates were a fail, but in general the balance was really solid during the release cycle and the 3.0 core rules with the reactions in form of command abilities are really solid to play.
40k had a similar route: 8th was simplified and actually fun althrough balance was not 100%. Codex cycle started a really bad power creep. Then 9th improved the core rules quite a lot, new edition was not as bad in terms of power creep as 8th. Then 10th came and GW went full retarded.
Agreed. AoS is good because it’s had 3 editions to function with more or less the same general framework and what works sticks, and what doesn’t is left behind. 40k 10th threw the baby out with the bathwater.
>what works sticks
Tell that to coalition!
With all the 3d party, 3D minis out there, I still can't believe people pay and support games workshop.
Most 3D prints are designed by morons that don't understand how to make something that will actually print well. So many of them fall for the "If I throw a million little details on here I'll totally PWN GW!" when all it does is make a cluttered mess that will look like shit even from a really nice printer. Even bigger of an issue is they're just as greedy as GW, so unless you want to buy and learn the printer yourself you're saving maybe 5% versus GW or another brand
I follow some of the STL channels and goddamn these morons have zero taste. Modern gw designs are shit, but these are fuckin garbage
>resin vegans still think people want 3D printers
Only publish imperium books, only release marine models,create an entire new game and book series about marines, lorewise marines always win...
>Why is 40k souless??
Jesus anon i wonder why??
Write books without the fucking imperium, with Chaos, Eldar, Necrons, Orcs, etc doing cool shit! Release cool models for then! A lot of armies have fucking characters in resin while GW is releasing yet another fucking marine, but oh look, this one has a cape!
When Space Marines achieve an asspull victory its the status quo but when Tau do it its plot armor.
Well yeah. Tau are a tiny insignificant empire while the Imperium literally is the status quo.
heh, I knew this thread was again the work of the same seething eldarfag(s) spamming 40kg.
Imperials and other xenos do not sperg so much, it's always you.
I play SoB anon. Took GW YEARS for a proper release for SoB and we were stuck with metal and resin for a long time.
Hell dont need to go that far, just check Nova. 40k was a snorefest with again, fucking marines.
Bitch, you got a recent full range refresh, new units, and a lot of new books and focus in your faction and you're still whining ? FFS
I am happy with the current range for SoB anon, but i would love to see more books with diferent narratives, removal of Resin/metal models for all factions, and actually NEW stuff for those.
Orks, Eldar, IG, Dark Eldar, still got so many fucking ANCIENT models on their lines, be it resin or old as fuck plastic.
But instead resources go to yet another marine book, yet another marine unecessary model...
Age of Sigmar is so bad. It is seriously so bad. I'm not some autist that can't understand that people can have differing opinions but AoS is in the small handful of properties that are so bad that it genuinely confuses me. It confuses me that anyone could play it or pay money for it, but it REALLY confuses me that people could actually go out of their way to defend it as as anything other than dogshit. Some people are just that dumb and don't know any better, I guess.
AoS is so bad. (a small number of the model kits are pretty good but there are more bad kits than good)
Let me guess, you were always too dumb to understand how to play around initiative?
Also, if AoS is dogshit for you, what is 40k then?
Fucking troll
>oh yeah, I bet you think 40K IS GOOD DONT YOU
40k is also bad. Thinking that people who are calling your bad game a bad game must be trolling means you are a hopeless fanboy.
Do not reply to this post.
nta but you're a retard, apply yourself
I didn't even read your post, but I still agree that you are probably a retard.
>I'm not some autist
You're a bad liar
Age of Sigmar is shit, but it feels like it's someone's pet project at GW so they are trying to do everything in their power make it less shit. Unfortunately, it will always be shit because it's got way too much MTG shit in it.
40K is shit, and it's shit because it's been constantly subject to so much lore creep, rule creep, miniature range creep that it cannot survive under all that weight, and it's especially so when the foundational system is weaker than the old one.
I also think that GW sculpts suck ass for the most part - they're flimsy and often way too detailed, way too large and way too burdened by being over the top instead of restraining themselves a little.
honestly agree with you 100% except for this shit
>way too much MTG shit in it.
what the hell is that about, what are you talking about
As in, it's full of all kinds of planar bullshit where each plane is a vaguely defined idea based on a type of magic, and it's overstuffed with things happening on the grand scale to the point where what is possible or achievable in any grounded sense.
When there are no boundaries, and you deliberately leave stuff open to allow your setting to be a kitchen sink, it will never be able to rise above mediocrity because the authors will never have to work on fitting anything into it. It's a bit like writing a story but it's just a series of 'and then there were dragons, and orcs with giant crossbows, and then dwarves with bombercopters' and never trying to fit those pieces together or making them say anything.
Granted, maybe calling it MTG shit was a bit reducing it to my opinion of MTG lore - I'm open to being wrong on it too, but that's the more expanded version.
okay I do see what you're saying now, fair enough. No real disagreement in how the AoS setting feels... I dunno slapdash, mismanaged, silly, but I'll disagree with the MtG comparison to an extent.
MtG spent a long time almost entirely on one plane and exploring one story, and people liked that well enough. Then they jumped to different planes way more and people liked that just fine too. The difference between in MtG the mechanics on the cards the THE thing. Everything else is just window dressing. So it doesn't make much of a difference how for one year there'll be cards with aztec dinosaurs fighting swashbuckling pirates and then the next year there'll be werewolves fighting monster hunters. Because in a card game, the cards and what they DO are the thing, and the setting is just a backdrop. In this way, getting glimpses into interesting and varied new worlds is more upside than downside.
That doesn't work so well in a miniatures wargame. Assembling and painting /your dudes/ is so much a more involved and personal undertaking. You want a setting that has some gravity and consistency to it in that case, and that's something that AoS has by and large failed at. Not 100% failed at, mind, but it falls in the same category that I lump all of AoS into: AoS has mostly ideas that are actually pretty fuckin' awesome, but which absolutely fail in the execution 90% of the time.
It feels slapdash because it was slapdash. We've only recently really started to get a feel for most of the realms. Most of them still don't even have maps.
>Age of Sigmar is shit, but it feels like it's someone's pet project at GW
Because it is. GW kept hating Fantasy ever seens the thunderous blunder of the Storm of Chaos.
Fans didn't let them have their way, so they killed the setting instead.
With Age of chud, you no longer have any obligation to the setting or fans. You can do whatever the shit you want because it's a new shitty canvas.
>Fans didn't let them have their way, so they killed the setting instead.
Same as 40k.
They ree'd, vented frustration on Eldar players when their literal totally-super-canon battle report had Eldrad kill Abaddon in what was supposed to be a suicide charge to bump him off, then just retconned the entire 13th Black Crusade to CHAOS WINS AND REKS THE GALAXY because heaven forbid Abaddon fail and get replaced by someone more interesting, or Chaos tie for endgame villain with Nids and Crons.
GW only do 'your play impacts the canon' campaigns, if the games pan out the way they want to, which leaves participation feeling pointless, but like the absolute spergs they are, they actively punish the playerbase for not getting the 'correct' result.
I would very much like to see you try and provide a source for your insane counterfactual ramblings about a well documented global campaign that you're still absolutely livid over a minor Order loss in literally 20 years later
>SOURCE I NEED A SOURCE
The entire Eye of Terror campaign
White Dwarf 266. Black Legion Vs Ulthwe. They set out saying this is a canon battle report, Abaddon gets into melee with the seer council, Eldrad kills him. Then Gav Thorpe fluffs this as "Eldrad barely hangs on and goes to stab him but LOL Abaddon teleports away and actually somehow this is exactly what Abaddon wants"
>Counterfactual
The retcon happened you gaslighting fuck. Even the fluff at the time didn't reflect the results.
>Minor Order loss
Chaos won a minor victory over the Imperium on land games. BFG was still around and Chaos lost in that. Eldar won resoundingly in most of their games.
Fluff seemed set up that once again Abaddon's crusade had been turned back and he'd have to retreat or be glassed in a pyhrric victory for the Imperium (exterminatus Cadia but kill Abaddon). GW didn't like this so stalled for ages. The retcon changed it all to resounding chaos victory.
Eldar got a craftworld back for their victory, which was fundamentally meaningless as they never proceeded to do anything with or about Altansar, and Eldrad got instantly killed off going on a retard jaunt to a Blackstone Fortress before that eventually got recommend, because can't give anyone not Chaos a big win.
It wasn't as bad as Storm of Chaos but I was there and the stalling and refusal to honour the promise about results pissed a lot of people off, the retcon even moreso, and GW are just relying on newcomers and Primaris sois to not know or care. But they'll do it again soon as a "totally canon campaign" doesn't pan out in results the way they want.
*US* White Dwarf 266 is easy to find .PDFs for, you're extrapolating all that nonsense from there being two boxouts of fluff at the start and conclusion of the batrep
you're fucked in the head
>The retcon happened you gaslighting fuck. Even the fluff at the time didn't reflect the results.
which retcon? I assume you mean the one that happened at 8th rather the one that happened with 4th you appear to have memory holed
>Chaos won a minor victory over the Imperium on land games. BFG was still around and Chaos lost in that. Eldar won resoundingly in most of their games.
Fluff seemed set up that once again Abaddon's crusade had been turned back and he'd have to retreat or be glassed in a pyhrric victory for the Imperium (exterminatus Cadia but kill Abaddon). GW didn't like this so stalled for ages. The retcon changed it all to resounding chaos victory.
Eldar got a craftworld back for their victory, which was fundamentally meaningless as they never proceeded to do anything with or about Altansar, and Eldrad got instantly killed off going on a retard jaunt to a Blackstone Fortress before that eventually got recommend, because can't give anyone not Chaos a big win.
seeing as you appear to have an encyclopaedic knowledge of random unrelated white dwarfs you should be able to refamiliarise yourself with Chambers' post campaign write up easily enough
UK not US. Might have the number wrong.
Give me a couple weeks and I can. Have an old box in storage of old WDs from 1991-2004.
It's definitely US White Dwarf 266, so UK 267, feel free to look at a copy on scribd and see just how much retarded bullshit you've added to your recollections about a couple of boxes of flavour text
>Official campaign battle reports were always explicitly more important, see Armageddon
>"This battle report is canon and part of the campaign"
>Disregards the events in the aftermath fluff
>Disregards the fluff
>Disregards the results for Eldar players who were the only Order players to win out besides Taus expansion
>Disregards the sector control results meaning that Cadia was only marginally taken on land and via cascading from other planet knock ons and Chaos players tactical reporting (no not rigging both sides claimed that)
>Punishment kills Eldar faction main character, imperium gets no such treatment until later rewrite
>Later rewrite makes it even bigger badder chaos victory shitting all over Imperial players
Why do you pretend that the community attitude back then wasn't very centered around the idea that White Dwarf battles were more important, or that players weren't sold promises that weren't honoured
Unless seething about EoT is all that's holding you together you should actually go back and read some of that shit.
Who besides children and the mentally ill would take WD batreps seriously? That WD was pre-EoT but certainly by 2022 they would have been only working on the finishing touches. What the fuck do you think was happening in the studio?
Lets just say this text is a quote, when you're not even paraphrasing anything in that article (easily found online if you ever want to grow up and challenge your own flamboyantly retarded schizo narrative) "This battle report is canon and part of the campaign". Let's do a flashback to this schizo AU:
>Fat Bloke: Graham, you know how we are in some sort of mentally ill gay's retarded scenario where battle reports are cage fights that determine the fluff, well I've decided to throw caution to the wind and pit Abaddon against Eldrad. I know it's risky, Andy has been working on Eye of Terror for years at this point, but I'm doing it anyway. We need you to win this battle report because we love Chaos and doctor campaign results in their favour but for some reason don't do that for batreps. But also don't kill Eldrad because he's important in Eye of Terror too.
>Graham McNeill: Sure thing boss, Chaos is love, Chaos is life. But, Boss, if this is so serious why don't we just play '''''''''''practice matches''''''''''', like we admit to many times in White Dwarf, until we get the results we like?
>Just play the game Graham, we're all counting on you.
>*Abaddon dies*
>FB: Graham you fool! Uuuuuuuh.... go and write some fluff where he teleports away!
You're fucking retarded.
Fair point although I'm laying most of the blame at Gav Thorpe's door rather than literally the entire time working as a hivemind, since he also fucked SoC in Fantasy.
In which case it was just dogshit resolution allround followed by even more dogshit retconning.
You never clarified which of the two EoT retcons you were talking about.
SoC fluff was pretty gay but if you actually go back and reread this shit like I'm all but begging you to do instead of yapping about this shit for decades of your miserable life, he was relatively forthright about the campaign structure. The siege of Middenheim was always going to happen, the condition of the chaos army when it got there, and the result of the siege were what the campaign results were determining. Crom, for instance, got bogged in a side theatre.
Two fucking decades of your life, fucking hell, pull yourself together.
Apologies, I've been imploring you to go back and read the shit you're misremembering, but I hadn't done anything but skim the intro and outro of this batrep.
Had I done so, I would have seen they did do a practice match. That battle was the result. It makes your internal narrative all the more retarded. You should think on some of this dumb shit you write instead of just posting stream of consciousness seething. It's an inconsequential batrep that wasn't intended to determine shit.
I'll concede I'm remembering some of it wrong. I was out of the hobby for a long long time, partly because EoT and SoC pissed me off.
The formalisation of EoT the way it was done, and the outcome of SoC pushed me away. Relatively forthright my arse it was definitely implied to be as participatory and interactive-narrative as anything else they've done then just wasn't. The original EoT retcon didn't bother me too much as I didn't think the resolution fluff was done well or right for the results but I was basically out of the hobby by then anyway. Got back in tangentially via the RPGs in the late 2010s but was in and out, the 2nd retcon I hated and still hate. I keep dipping in and out and am currently on more of an 'in' kick as I have the cash and time, but frankly the shit they pulled then and have pulled since is what keeps me from ever fully getting back in like I used to be, because yeah, it's been two decades, and they still jerk everything around and shaft fans who aren't their ideal consumer.
You're remembering a lot of it wrong, which I can't relate to. You're angry about shit that happened 2 whole decades ago, making all these long winded posts about events as you misremember them, you don't even care to check, won't check, what, is the outrage dopamine that important to you?
EoT was fine. The Chambers' end of campaign write-up is even handed and emphatic as to what the immediate results were, precisely because he predicted the inevitable spin from butthurt autists. The first retcon, was when the timeline was rolled back prior to EoT with 4th. Sure, 4 editions later with the start of 8th they pushed forward the timeline again, but schizos yapping about Chaos always gloss over the first.
I always thought the SoC conclusion fluff was dogshit, I'm not a SoC apologist by any stretch, but I read enough seething about SoC to be beaten down into thinking it was 'helped along'. Then I actually went back and read the articles rather than rely on seethetards on /tg/. It was always intended to be on rails and they said so.
You need less seething more reading.
Your other problem seems to be that you need to find a good club or some friends and get into some better wargames rather than just halfheartedly orbiting 40k or AoS.
unhinged posts
it's not universally better
just thinking about neat mechanics in isolation without considering how mechanics serve to represent the setting and theme is a big reason why fantasy games suck
>it's not universally better
just the fact that you dont have to wait 45 minutes with your dick in your hand while your opponent does his turn makes it better.
Ive played all of OPRs games including AoF Regiments and it is better than any full-turn based game.
45 minutes is a fairly long time, not all games are like that
>any full-turn based game
is a big statement, what games do you have experience with?
>age of sigmar only getting better and has the best sculpts the company makes
Source?
40k has no competition
The gap between it and number 2 is so wide its not even funny. Why should they spent actual talent on it
AoS actually has cuthroat competition. Battletech, Marvel and Starwars are all in the same tier of minis sold. So they actually have to make sure they release quality
>age of sigmar only getting better and has the best sculpts the company makes
>age of sigmar only getting better and has the best sculpts the company makes
>IS THAT A BLACK PERSON IN MY MINIATURES GAME?!!?
>HELP ME DAVID DUKE, I'M GOING INSAAAAAAAAAAAAAAAAAAAAAAAAAANE
Blacks shouldn't exist in games or in real life.
This, but racists.
Actually, no. Your corpse should be displayed as a warning.
Falling for easy bait is almost as bad as being an intolerant cunt.
I'd say ignore it and keep on topic, but this thread was garbage from the get go.
>possibly undead old woman isn’t a hot supermodel
>Why did it turn out like this?
When 40k was "only" a decade or two old, it was drawing inspiration from literature, action movies, history and current affairs.
Now 40K is ancient, "fluff" has become "lore" and it's an IP with a carefully maintained standard image across video games, novels, comics, animation and occasionally miniatures. Ironically considering the subject matter, 40K's a game of stifled innovation and constant hearkening back to a previous Golden Age when the world was new, giants strode the land and the actions of one artist could affect the direction of the entire game. Nowadays it's a notion run by an army of bureaucrats forced by their superiors to generate product as efficiently as possible.
AoS isn't even 10 years old yet. Unlike 40K, designers are still able to get new ideas to the tabletop. The process of ossification is inevitable, but AoS just isn't there yet. It's no wonder that the ideas are more raw and the miniatures get more time and craft put into them.
It still ain't for me, but unlike 40K I can respect what the designers are doing.
age of sigmar is good when you dont have someone in your ear telling you its not.
no one gives a fuck about age of sigmar lore, but you can still have a great time with it -- many of the factions are still largely unchanged from fantasy (beastmen, skaven, ogres) and those that are had a glowup -- the vampires are just cooler with more shit now.
10th edition is ass. my army has a single rule LMAOOO and it never even gets used besides on artillery. i'll stick with age of sigmar where they didn't forget 98% of the content.
>age of sigmar is good when you dont have someone in your ear telling you its not.
so fucking true
still waiting on a big skaven refresh though
>still waiting on a big skaven refresh though
Not a furfag but Skaven and Lizardmen are unironically the best thing in Fantasy (followed by Chaos Dwarves) yet I dont think either could be ported to 40k.
>the vampires are just cooler with more shit now
They had an entire bloodline amputated off you fucking shill.
>age of sigmar is good when you dont have someone in your ear telling you its not.
depends on your frame of reference
for a lazy autist that has only ever waited around stores for pick up games of shit well up on the ICV2 bestseller list, it's probably an incredible gaming experience, miles better than modern 40k
somebody that has sought out a club or group to play other wargames with, it's probably dogshit
I'll take the AoS community over the 40k community, so I'm good with this.
40k people are fucking mad all the time and looking for people to be mad at.
It's cause the people who work on AoS at GW do so out of love for the game, and the people who work on 40K do so to please the bottom line.
Also TOW is for redditors
Advancing the plot was a bad move, 40Ks designed to largely be a setting that can't change since the imperium is so stagnant and the only change big enough to have any impact would be something that somehow undoes the imperium's supremacy, which it just isn't gonna do cus then it would something so fundamentally different.
We did get some decent stuff out of it, Gullimans depiction I particularly like, but every time they try to hype up some big new stories I just think about how it's not gonna change anything
AoS meanwhile has all the major alliances able to wax and wane, with stuff like broken realms changing the setting in ways that feel impactful without compromising on what AoS is.
Basically 40K at this point is a dried up husk, if they fixed the game it'd at least be fun to play but the lore has been pretty much wrecked. AoS can actually go interesting places - doesn't always succeed, and still not on fantasy's level (think it'll get there but not for another decade by my estimate) but it's a better game with lore that at least feels like the writers still give a shit.
Recent Necron lore has been great tho
what still baffle me is that they completely shafted the eldar, the deuteragonist of the setting, they were part of the big four wich was Imp, Eldar, Ork, and Chaos
Orks haven't been big four since about 2003. Tyranids and Necrons are ahead of them.
Rankings in terms of GW dicksucking focus nowadays go:
>Primaris Marines
>Chaos Marines
>Space Marines
>Chaos Daemons
>Tyranids
>Cadians
>Eldar/Necrons (tied)
>Leagues Of Votann (Because new, but they will drop 3-4 places)
>Adeptus Mechanicus
>Sisters of Battle/Knights (tied)
>Orks
>Non-Cadian Imperial Guard
>Tau
>Chaos Cultists
>Dark Eldar
>Genestealer Cults
>only getting better
It's a bit more complicated than that IMO. I do agree it has the better sculpts, but it also has the worst sculpts; AoS releases tend to be either fantastic miniatures or absolute dogshit, whereas 40k models are pretty consistently just mediocre.
My only guess as to why this is the case is that perhaps the AoS sculptors are given a little more creative leeway, so that model line ends up with both the more inspired miniatures and the bad ideas that slipped through the cracks - meanwhile, 40k's designs tend to play it much more safe and boring.
Both are shit.
KT, OPR and ASOIAF have proven that You go I go Turn based games are DOGSHIT and that alternating activation is superior.
What metric would you use to determine if a given rule has soul?
>roll die
>war machine dies
versus
>roll die
>you penetrated the armor
>roll another die
>everything from you disabled a gun to you've hit the crew, the machine is now out of control and goes X inches into other thing and explodes
You haven't answered my question. What metric are you using?
Answer me.
post some cool minis
> le traanies and le redditors!!!
AoS let's the model designers, literally the only talented people left at GW, do basically whatever the fuck they want. So they make cool things.
40keks is monitored at every step by soulless suits who have never played who are guided by the Best(TM) projections and research by the Best(TM) market analysts (who have also never played). So all you get is slop.
But you piggies LOVE THAT SLOP OINK OINK OINK YUMMY SLOP
>shitmar better
Better figures, the rest is still awful
Unless you have experience, shut the fuck up
>people buy 40k no matter what
>people buy AoS conditionally
Imagine you're in charge of Warhammer and you want to maximize profits. You would put the shitty artists in charge of 40k, where it doesn't matter, and the good artists in charge of AoS, which needs them.
>this aoe cope thread in the year of our lord 2016+7
>only started playing aos because the setting had become so debased I could finally play fantasy armies with 40k minis (epic ftw)
>army gets squatted so I can’t even do that anymore
It’s over.