that's actually a very interesting question. how much did cyberpunk cost? like 300+ mil? halo infinite was 500 mil. 2 bil though? i'm intrigued to see the result ngl
unless that's the cost for brainstorming for many years
>spend more >make a worse product
How does it keep getting worse lol, RDR 2 was a terrible video game. Incredibly well animated and top tier voice acting but just overall absolute shit in the video game department.
expensive music rights, a TON of voice actors for characters,pedestrians, online, radio,animation studios for the TV and internet, long development time meaning that the developers are getting paid more plus the staff is like 6 studios worth of people. shit costs money and it adds up.
I went back to play GTA V after a few years just to realize how boring it really is (or how much I've grown or something).
It's just literally shooting the police, they chase you, after a while you die and that's it
The explanation is simple: 90% of that 2 billion will be wasted on corporate bureaucracy, useless middle managers, and employees who contribute zero (or even negative) value.
Human beings simply cannot function efficiently in large groups. This is also why communism cannot succeed. Only smaller groups of autists can produce anything of value.
realism killed video games
Wait until age of VR
that's actually a very interesting question. how much did cyberpunk cost? like 300+ mil? halo infinite was 500 mil. 2 bil though? i'm intrigued to see the result ngl
unless that's the cost for brainstorming for many years
Gta and Cuberpunk spend more money in voice acting that making the actual game. No wonder they have 200 hours of dialogue and the game still crap
idk man. how the hell did halo inf cost 500 mil then? but i don't disagree in that amount of voice acting gotta cost a pretty penny
>how the hell did halo inf cost 500 mil then?
it sure as hell doesn't rely on VA was what i was insinuating at
>5 more entries down the line
At the current rate of release many of us will be dead by the time 5 more GTAs are released.
>How can the 2 billion budget be explained?
Laundering money for Israel
>spend more
>make a worse product
How does it keep getting worse lol, RDR 2 was a terrible video game. Incredibly well animated and top tier voice acting but just overall absolute shit in the video game department.
Thank you for saying this
We need more people to say how shitty rdr2 was as a game
Zoomer speak
troony buzzwords
expensive music rights, a TON of voice actors for characters,pedestrians, online, radio,animation studios for the TV and internet, long development time meaning that the developers are getting paid more plus the staff is like 6 studios worth of people. shit costs money and it adds up.
>2 billion
1 billion marketing
750 million music licensing
250 million game
They're not marketing it yet. 2 billion seems pretty suspect though.
I went back to play GTA V after a few years just to realize how boring it really is (or how much I've grown or something).
It's just literally shooting the police, they chase you, after a while you die and that's it
What modern air craft carriers and video games have in common is that they are both useless.
>air craft carriers
>useless
they are literally the reason why the US has such unparallel power proyection capability over the rest of the world
bro you can build one B-2 bomber with that amount of money
this shit is gonna reach a breaking point sooner or later, its inevitable
The explanation is simple: 90% of that 2 billion will be wasted on corporate bureaucracy, useless middle managers, and employees who contribute zero (or even negative) value.
Human beings simply cannot function efficiently in large groups. This is also why communism cannot succeed. Only smaller groups of autists can produce anything of value.
Diversity hires