I have better things to do than wait for a game. When it comes out it come out, I’ll judge it based on that alone. The problem is shit like cyberpunk which was slightly redeemed after bug fixes so now I’m a patient gamer too frick this
dev teams who complain about the equation being wrong and taking longer are simply taking longer because they do things like "take breaks" which is short term for being lazy.
technically not always true, see: Hytale
once the trailer got one frickillion views the devs went radio silent and the scope of the game changed drastically once they realized they potentially have the next Minecraft on their hands
Not really, no. Games have gotten exponentially longer to create, and are more expensive as a result. Yes, part of the issue is that games get announced with some concept art before a line of code is even written, but if you told someone in the year 2000 that a game took 5 years of development to come out they would assume the project was some nightmarish mismanaged death march ala Duke Nukem Forever. Daikatana, a contemporary that actually was released, took an unheard of 3 years to come out after it's announcement and was blamed on lavish spending and expensive hotel parties on the part of the production leads.
>showing 3 year old concept art
vs >showing an almost finished game
even if the game wasn't in dev hell in the first case it would be nothing like the trailers because shit changes in 3 years
Don't announce it early. Good way to kill the hype before release and have your game flop.
I have better things to do than wait for a game. When it comes out it come out, I’ll judge it based on that alone. The problem is shit like cyberpunk which was slightly redeemed after bug fixes so now I’m a patient gamer too frick this
Until a game hits $20 it might as well not even exist to me
Not true.
You simply are incorrect.
Games take only the complexity of the game times year divided by dev team's skill level
5*1/5 is 1 year
10*1/5 is 2 year
1*1/5 is 1/5th year
Crude equation, but logically, Shrimple as dat.
have you ever made a game
dev teams who complain about the equation being wrong and taking longer are simply taking longer because they do things like "take breaks" which is short term for being lazy.
You never had a job, have you?
Games shouldn't be announced more than 1 year prior to release.
Yes, the developer announcing a game way too early is a bad thing, thanks for noticing.
Not pictured
>Estimated development time:
>Case 1: 2 years
>Case 2: 4 years
technically not always true, see: Hytale
once the trailer got one frickillion views the devs went radio silent and the scope of the game changed drastically once they realized they potentially have the next Minecraft on their hands
wtf when you think about it Hytale is just Roblox + Minecraft
WHAT WERE THEY THINKING??
Nintendo is the top(generally, Zelda is the exception), while most other companies show a piece of concept art, then release the game 5 years later
then developers should stop blowing their loads early and announce their game when they know they're about a year away from finishing it.
Not really, no. Games have gotten exponentially longer to create, and are more expensive as a result. Yes, part of the issue is that games get announced with some concept art before a line of code is even written, but if you told someone in the year 2000 that a game took 5 years of development to come out they would assume the project was some nightmarish mismanaged death march ala Duke Nukem Forever. Daikatana, a contemporary that actually was released, took an unheard of 3 years to come out after it's announcement and was blamed on lavish spending and expensive hotel parties on the part of the production leads.
Wojak posters should be raped to death by pack of feral elephants
GTA games used to be made in 1 year.
>showing 3 year old concept art
vs
>showing an almost finished game
even if the game wasn't in dev hell in the first case it would be nothing like the trailers because shit changes in 3 years