>AAHHHH I HAVE TO WORK 14 HOURS IN A GREENHOUSE SO ME AND THE WHOLE CITY CAN SURVIVE IM GOING INSANE
>AAHHHH I HAVE TO WORK 14 HOURS IN A GREENHOUSE SO ME AND THE WHOLE CITY CAN SURVIVE IM GOING INSANE
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8
— Surreal Videos (@SurrealVideos) March 3, 2023
t. never worked overtime in your life
too much of that shit doesn't just drive you insane, it literally kills you
IS THAT... IS THAT SOUP????? NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
typical lazy europoor
Japs actually work hard though and honor is a big thing for them
Yes, and its fucking retarded. They overwork themselves, causing their work to be shit.
Work smarter, not harder.
>They overwork themselves, causing their work to be shit.
Yeah, Anthem and Cyberpunk 76 are examples of good western devs working to death producing shit
WHAT THE FUCK DO "SALARYMEN" EVEN FUCKING DO?
they work for a salary
Isn’t it just their term for wagie?
Literally, yes.
Japanese office workers are notoriously unproductive. A lot of meaningless paper-pushing and trying your best to look busy so that your ボス doesn't realize that you're a useless shit throughout most of the day because the prevailing attitude is that if you leave work early, even after you've done everything you possibly can in a day, you're a lazy, goldbricking asshole who should be fire immediately.
Not really that much different from being an American office worker, honestly.
I could work hard all day on my single-minded wagie tasks, but if I pull out my phone to check something when business is getting a bit slow? a manager would complain that im on my phone and that im not working. Shit like that makes me hate work, and I ain't a communist or a Neet- I don't hate working for a living, I just hate my gay bosses.
A big part is they're working but for what purpose? You're at an office desk doing things with no greater goal or purpose and lose sight of life. Frostpunk has a clear goal, don't freeze and starve to death yet it still looks at the situation from a modern twitter morality pov.
>770 deaths a year
Vending machines crush more people a year.
Not an actual thing, just a convenient term for weak people.
What's your job?
Why is it always the most pathetic people who talk the most shit?
>the death toll is however expected to increase in the future
wagiebros...
is it like the coldest, thinnest soup possible or something?
pretty much, you have options to make food go farther by either thinned out soups, or supplement it with nutritious sawdust. and can also serve it with booze to "keep up morale"
It's more like gruel.
See, everyone always says this, and I get that eating thin gruel would suck compared to an actual meal, under those conditions especially, but the gameplay simply doesn't reflect this description. Normally you get 4 food rations from 2 raw food, and with soup you get 5 rations from 2 raw food. That is only 25% more ration per food, or 20% less food in a given ration. Again, that still sucks, but unless they are literally boiling the ingredients down into a broth and then throwing away the boiled ingredients, the people aren't going to be drinking soup-flavored water for sustenance.
>typical lazy europoor
Typical Ameritard who gets less done in a week than a European in a day.
Can confirm. My last job I was an accountant and I often pulled double shifts towards the end of the quarter. There was a point in time, before I quit, where I considered suicide daily. There were times when I wished I would get into a fatal car accident on my way to work, just to avoid getting out of work. When you get to the point where you are daydreaming of dying on your way to your job, that's when you know it's time to switch careers.
Except this setting takes place over a relatively short period of time and it's all literally life or death. You'd manage for a while.
Are you me?
Overtime is more enjoyable when you don't work a shit job and aren't a salaried slave.
What job are you describing? Because I don't know anyone in any field of work that enjoys 6 12's.
That entirely depends on the terms of employment set between you and your employer. Certain fields are more flexible with work schedules. Buddy of mine was making $125 an hour on standard time and was offered unlimited OT, but he works a good gig.
>Buddy of mine was making $125 an hour on standard time and was offered unlimited OT
What in the holy hell is he doing and why haven't you killed, skinned, and replaced him?
Fucking rig managers can make that baseline but no way in hell are getting unlimited OT. I know engineers in the frozen hell hole that is the Alberta rigs that would kill for that.
I know some nurses who sign up for shifts like that. They have a 3 day work week normally, but there's a staff shortage so they'll take another three days because otherwise the hospital will be understaffed and everyone else who's stuck working will be more miserable than normal.
I could only imagine how much money they have to be racking up, some of them are paid like $40 an hour normally, so bringing in 80 hours of overtime a week has to be an insane amount of money.
I know some nurses who do shifts like that and are massive coke heads. I assume those two things go hand in hand, but it is still on a semi-volunteer basis. I've been on 27 and 8 off shifts and seen guys take doubles of those, they are not doing okay after that.
true but I also don't live in an apocaliptic frozen wasteland so I can afford to be lazy
LOWER
YOUR
TONE
>t. never worked overtime in your life
What else would you do in apocalyptic frozen wasteland?
Why do people complain about this kinda stuff so much, the point is that you have a strict amount of time for production each day and if you want to extend that you have to deal with the consequences or find ways to mitigate discontent
It's just another resource but its overarching so you can't just have a huge labor force that works 24/7
music was cool
>AAAAAAAAAAAAAAAAAH I CANT SEE SHIT BECAUSE UI IS SO SMALL AND I DON't PLAY GLUED TO MY SCREEN CANT TAKE IT AAAAAAAAAAAAAAAAAAAAAAAAAAA
this but unironically
>In frozen hell
>Leader tries to maintain order with police and hopeful stories in the newspaper
AHHHHHHH YOU FACIST! ACAB!!!
Those hopeful stories actually drives one of your colonists to suicide too, even if you run a completely honest establishment. If it weren't for the one or two blurbs where your colonists are honestly thankful for the watch I'd think the devs hated Order.
well its not like they like religion. unless they had islam in mind or some shit. (even though islam would behead half the dev team for being queer)
>IS THAT A PRISON FOR MURDERERS AND THIEVES? OMG YOU ARE LITERALLY HITLER
The setting is late-Victorian England.
This is around the time people in Britain decided they had enough of the Industrial Revolution and its false promises. There were riots. People died young from their living conditions so someone else could live a long time in comfort. In FP, people are rightly pissed that necessity is being used to take-away what they had gained; and necessity was the excuse used before. The world freezing and people flipping-out is a case of the boy who cried wolf. Survival only matters if YOU survive, or you are the one choosing to sacrifice yourself.
Okay go back to london then retard.
Fun game though
One of the few games in recent memory that I actually ended up staying up all night when I played my first campaign. When that final blizzard was hitting and you're just holding on, watching the numbers drop, nothing left you can do but hope your preparations were enough? By the time those credits were rolling and the sun was literally coming up I was doooone
the DLC was all a pass, even the autumn one (I had high hopes for the last one), and I have 0 interest in the sequel, I had my fill. But that's a game memory that will stick with me. The City Must Survive.
>IS THAT SAWDUST IN THE SOUP?
>WHAT ARE THOSE KIDS IN SCHOOL FOR?
>WHAT DO YOU MEAN WE'RE OUT OF ALCOHOL AT THE FIGHT CLUB?
>NEW LONDONERS SAVE ME
Why people get into intense debates over the attitude of the NPC during a winter apocalypse? In the end this is just a videogame, fiction, is not real.
I guess people don't think it's realistic if all the citizenry don't just unquestioningly follow the supposed wisdom of their leadership (You) in a survival situation in the face of imminent frozen demise. Like people never complain or commit foul deeds even when things or good, or call for succor or the luxuries of lives they left behind during tough times. I mean, personally I can't think of any media set in post-apocalyptic or survival situations that focus on the behavior and flaws of persons and groups of people, nope not a one
If it was "realistic" then it wouldn't work as a game.
if it was realistic you wouldnt be able to survive -40 degree colds with fucking steam powered space heaters lmao
I have survived -40 with less than that.
because the game is preachy as fuck about it. made children do some jobs to help out? you're literally hitler now
>because the game is preachy as fuck about it
I haven't played in a bit but I never felt the game was preachy about any option except the laws that you are explicitly told will cross a line and child labor doesn't do that
i thought having children help out in the kitchens triggered an event where a mother cries about how her precious child can't be expected to work in an apocalypse scenario
regardless of whether or not you cross the totalitarian line the game clearly has an agenda which is not surprising given it's made by the this war of mine people and that came is also preachy as fuck
you consider that preachy?
Most of those events dont have huge consequences, depending on how you deal with it you might not even change anything at all
The main story really only has the Londoners who wanna leave as a main internal conflict and its relatively easy to resolve if your city is in good shape
It's obvious that they wanted to balance the fact that having very little regard for morals is easy access to labor/reduces resource strain, the game would be way too easy if it never reacted to having children work
it's preachy
sure some of their complaints are valid, it's not good to work overtime mining coal, but some just aren't very sensical. like okay you're complaining about police or laws? well you're not dead aren't you, why don't you go elsewhere then
so you're basing it on your own morals then?
whenever the events pop up it seems like they usually only involve a few people which is to be expected since not everyone is going to agree with your laws
it's trying to reinforce the idea that everything has some for of consequence involved and that people will react in different ways
it's why discontent and hope are a thing, you can have a population that is hopeful for survival but also unhappy with how that survival is going to be accomplished
the game never forces you to take a certain path because going full or order or full faith is not a fail state at all, losing a large portion of citizens is not a fail state, you just have to survive somewhat, the decision to manage hope and discontent is up to you
>send children to literal coal mines
>"do some jobs to help out"
The games punishes you exactly the right amount for using child labor, which is basically nothing really. Even from a gameplay perspective you are choosing to get free workers early on instead of planning ahead, there is just no angle from which you should be rewarded for doing this.
you can't send them to coal mines you gay.
The picture for the law that allows you to do that literally shows them going into the fucking mine you stupid gay.
thats the second level of it. did you look at the picture you yourself posted?
you also only ever get rewarded for sending them to their actual jobs in the game that i've played and you haven't, there are no downsides LOL
Because it's fun and doesn't have a defined answer so it promotes conversations.
Fuck do you want to talk about now that you've tried to kill this conversation?
This is why people don't like you btw, you aren't contributing anything you are just trying to destroy something that you aren't participating in.
anyone else really liked The Last Autumn? I really liked how it fit in with the Winterhome setting
I liked it an Winterhome the best, but haven't been able to replay LA. I switched from Windows to Linux and DX2VK chugs on the water physics for it.
Shit, you're making me want to reinstall the game again
That dlc scares me because it's just so bleak and hopeless. No matter what you do, you know the outcome and just hope for the best outcome. Not to mention that you start off in a terrible way
Yeah, no matter what you do, not everyone's going to make it. Saving 500 people is still a huge benefit, but you could be leaving as many as 200 people behind.
From a gameplay standpoint though, I like Winterhome a lot just because it forces you to deal with a bad situation and make the best of it whereas everything else you can just build an efficient city from the start. All the good homes are burned down, everyone's living in spread out tents at the outskirts of the city, and the only thing you have going for you is some of the industry is still intact. You can't even immediately start building housing because there's a ton of ruins to clear first.
Holy mother of kino, I'm downloading this again
Winterhome's captain can't design for shit. He deserved to die in the snow.
I always imagined that it's canonically a "player" that failed their first time halfway through
I am too dumb to successfully complete this one, even on Normal. I just cannot balance out resource gathering and the Generator production; if I make people work short shifts (for safety) I keep falling behind schedule, and if I compromise safety I end up with like 100 fucking sick, non-working people. Then eventually the frost comes and everything goes to absolute shit even more.
I feel you. Slow and steady does it, remember that you can pause the game and plan ahead. Seeing what workers are up to finishing or carefully placing your work sites make a huge difference. Keeping an eye on your expendition teams and managing incoming resources is a must, as well as always assuming the worst, so that when shit inevitably hits the high powered fan, you can deal with that in an according manner.
Thanks for the pointers m8, I really do need to use the pause function more often.
Incidentally, did you use Cocaine Pills for that one? I have yet to try that out because I assume it will soon come back to bite me in the ass.
Yes, I did the first two times! All I'm gonna say is, go with your gut...
>Has literally never worked a full time job in his life, let alone when he's freezing and starving
>Just lives in his parent's basement and is bad at video games
>Weighs 400lbs and his diet consists solely of mountain dew and hot pockets. Can't even imagine eating soup
>But he could totally work in a life-or-death situation for the betterment of mankind when the world has already ended
Lol lmao
>finish DLC scenario of frostpunk
>lists all my cruel/controversal methods at the end
>you supressed people w: neighborhood watch, morning gatherings
how evil of me
my favorite parts are watching the storm get closer and the sacrifice to the mine gods
the latter is by far the most harrowing of every single thing in the game to imagine
>this is the last surviving city
>there's a frozen winter coming and we dont have enough to survive it
>we just need you to work a little harder and for everyone to pitch in so that none of us die
>IS THAT OVERTIME? YOU ARE PUTTING CHILDREN TO WORK? SOUP??? AHHH WE WOULD RATHER DIE
Going religion was so kino and made the game worth it. I felt genuine spiritual energy when storms hit and the city lit up midst the thick blizzard fog trying to keep everyone warm.
just establish an authoritarian government + religious combo and thank me later
>Don't do evil thing
>Lose game every time
>Do slightly evil thing
>Everyone lives but they all hate me for it
Anyways, isn't the point that you can't be perfect and have to sacrifice either people or face
their "line" is entirely arbitrary and based on their personal beliefs
shouldn't take it TOO seriously, yeah
Welcome to being in charge.
sell me this game? I see this on sale every 2 weeks and have no idea why it's so popular
The aesthetic looks cool and it comes out on the time when EA spouting shit like "Single player games are dead, live service is the future". Also I like making tough choices because of necessities instead of lol randumb evil.
It's a puzzle city builder on a time limit.
Aesthetics and the setting are absolute kino which is what lures people in, but it's really not that interesting anymore after you secure your first victory.
It’s free on Epic sometimes
It's fun for a new playthroughs but once you've survived you've really seen everything the game has to offer since it was first designed as a story based strategy game than a real game with branching choices and endings.
Frostpunk is a fun enough game, but my biggest takeaway away from it was that a lot of the pressure and difficulty it presents is really just for show.
I went in completely blind on my first playthrough, absolutely fucked everything up, didn’t have enough heating or enough research. But since I went into the Faith route, anytime people got upset I just used the Faith buildings and everything was okay again.
There were multiple times when I thought my city would completely fall over and this would be the point I lost, but really, so long as you’ve got fuel you can keep going through anything, even running out of food isn’t a big deal. So I kept going and kept going, and in the end I got to the final storm with everyone basically living in shacks, without enough heating research to even raise the temperature from the very bottom, and dozens of people freezing to death every single day. And then it ended and I won, and that was that. I fucked everything up, couldn’t heat or feed my people, lost hundreds of lives, and still won.
Did a second playthrough actually knowing what I should do and ended up so far ahead of the curve it was laughable. By the end nobody had to work, I had a fully automated robot workforce, thousands of each resource and we just cruised through the final storm with everyone sitting warm and cozy in their maximally heated houses.
Fun enough game. I’ve been playing Against the Storm recently and that’s probably a better city builder. But Emperor: Rise of the Middle Kingdom, and Cesar 3 Augustus Mod are the best city builders imo.
>I’ve been playing Against the Storm recently
Ive heard good things about this one, but the art style looks like shit
Is it fun?
You build settlements based on random sets of villagers, resources, and game modifiers. The fun comes from coming up with a win based on what you're given. Settlements aren't permanent after you win although you can choose to keep playing it.
I find it fun but it scratches a very particular itch. Can't really recommend Against the Storm unless the paragraph above sounds appealing.
When I started it, I felt kinda let down that for all the talk people have about how innovative it is, what it boils down to is a less interesting RNG version of the Impressions games campaign levels. Which is a shame,
But then everytime I stopped playing it, I kept coming back to it. Maybe it’s the Roguelike progression, or the RNG aspect of challenging yourself to complete each given map, but it’s become very moreish to me.
>artstyle looks like shit
It's very reminiscent of Warcraft III imo, I think it works great.
Not that guy but how close to being finished is this thing?
This is literally the first time I've heard about it but you're right, it does kind of look like Warcraft III and I like that, it caught my attention but I stopped backing Early Access things years ago.
The EA title is essentially meaningless to it, it feels like a finished product to me.
Cool, thanks for the input.
I like the idea of it, I'll check out some gameplay videos or something before deciding if I pull the trigger or not.
I've played it for a while and it's basically complete. The devs just keep adding more features to it. They rebalance of old content sometimes but it isn't that intrusive.
Frankly, I'm impressed the devs are able to maintain a schedule of updates every two weeks, unlike some other EA games.
Thank you for the reply as well friend, it looks very promising and I think I'll end up buying it.
literally commie propaganda
0/10 bait
Commies literally disrupt your progress and come across as blood thirsty savages if you keep passing laws for them.
>pick up an axe and chip in? Oh no I'm a union rep!
OPs never even worked a 12 hour shift let alone 14. Its really easy to see why people shoot up work places.
You literally don't need the overtime though, and nor do you in the real world. There is functionally, only so much you can do due to weather and conditions as well as tiredness.
frostpunk has absolutely kino UI
every other game feels like shit after playing this clean masterpiece of UX design
t. incel living with his mom
Wagecucking is hard, retard
So when the fuck is the sequel coming out?
>do good thing
>people complain
>do evil thing
>people also complain
>do well
>people complain
>do poorly
>people complain more then die
Devs of miseryporn games like "this war of mine" and "Lisa" and anything "telltale" that are designed to shit on the player no matter what the player does becuse "muh atmosphere" need to be dragged against a wall and shot in minecraft
so is this war of mine any good?
Yea, it's kino becoming a scum fuck bandit who breaks into peoples shelters and killing them so you can steal their shit
It has a few moments that will make you feel like a really shitty person, but fuck it it was for my people, as well as genuinely scared. The base management is the weaker part of the game but the exploratory events are great.
Why? This perfectly mirrors being a leader in a no win scenario. Did any politician come out of COVID with everyone going damn he handled that perfectly well?
Jacinda Adern.
Then she burned all her goodwill by being a shit PM the next few years.
chur bro
Dumb frogposter.
Welcome to real world.
I think the underlying problem with Frostpunk is that the devs are too far up their own asses and believe that they can make the player feel how they want them to feel. The truth is that you can't force players to feel a certain way and once they're on to your attempts at manipulation, they grow resentful regardless of how good the game is in other areas. It's a different hobby but anybody whose tried to run a tabletop rpg game will understand this.
This is why I believe Rimworld ultimately does the job better and more naturally. Frostpunk certainly looks and sounds gorgeous though.
>the devs are too far up their own asses and believe that they can make the player feel how they want them to feel.
Isn't that literally the point of being a developer? Gameplay is trying to make a player feel how they, the devs, want them to feel. I don't know what your actual complaint is here unless it's I don't like what feelings the devs were trying to invoke.
What do you get mad at movies for using music to try and enhance a scene and emotion?
Create questions, challenge. But do not presume to know all the answers. Good devs know how to put a message in subtly and artfully, but not over the top.
Hospitals like to short staff (hiring enough staff means more cost to the facility), and some nurses are eager to make the OT pay so yeah they can make good money especially if they know how to work the system. It's usually a demanding job though - those who do that tend to physically wear themselves out eventually.
>Create questions, challenge.
Oh this developer wants to make me feel smart, or curious. How far up their ass do they have to be to think they can craft something that provokes a reaction out of me.
To be honest I just thought your initial statement of 'devs trying to make their players feel _____" was retarded and wanted to see you elaborate on it. It really was just too broad a comment and you should change your rhetoric if you want to make your point, which this follow up did.
I'm not the same poster, anon
It's hard to describe exactly. It's like we know how fucked up things are without drawing attention to it. It's like they don't trust the player to come up with his own conclusions.
For example, during the finale of the main campaign where you had to overload the generator, to keep everyone warm, I was confronted with a choice to sacrifice a child to keep the generator running. "Only a child is small enough to fit in the vent!" or something. I was totally fine with the game up to this point but something changed. The scenario wasn't implausible but something just broke and I rolled my eyes. Ok, I get it. Things are fucked up. Geez.
I don't get mad at movies for doing that but I think people will agree with the idea that a movie can get "sappy" or "corny" when it tries too hard.
There's probably a term for all this but I'm no writer.
The term is "suspension of disbelief." As a writer you want people to know that it's fake but to be able to play along without rolling their eyes. Good writers allow you to not have to think about how fucking stupid or clumsy the story is so you can have a good time.
I guess that's what broke when little Timmy had to take one for the team.
Thank you for an insightful follow up, was genuinely curious what you were getting at beyond that initial post.
Laying it on thick describes what you are saying and feeling. Taking events to the nth degree to make sure that even the broadest audience gets "the message" can ruin the message for the more astute people playing. Hilariously the Chris Evans frozen train movie has this exact same moment and was the exact moment I stopped like it.
I really hate how this board reacts to TLOU threads because there is an enjoyable story to dissect that has this laying it on happen while also having little moments of that really do hit home the messages they are presenting.
But that requires an actual conversation to get into.
Which is a shame since with the success of the show and the general trend in gaming, we'll have more "story-driven/narrative" games in the future. Many of them will make clumsy attempts to tug our heartstrings no doubt.
lyfe liek experiences ;_;
>do good thing
>people complain
>do evil thing
>people also complain
>do well
>people complain
>do poorly
>people complain more then die
Congrats, you've figured out what leadership is like.
so like in the real life? you could give people the Moon and they still will complain about something
I don't like the idea that I have to follow an exact pattern to get a decent ending, and their choices seem overly judgy of the player. They're risking sanctimony.
I worked port and starboard (12 hour shifts) on a submarine for a few months. It kinda sucked but at least I had my switch and snacks afterwards.
Oh yeah and we sadly get paid a salary in the Navy but at least the food is free 🙂
>SENSIBLE HOURS, UTMOST SAFETY PRECAUTIONS, DOUBLE RATIONS, SOMEDAYS NO WORK AT ALL BECAUSE IT'S DANGEROUS DESPITE HAVING TO FINISH THAT REACTOR OR WE ARE ALL GONNA DIE???!1 WHAT IS THIS NAZI SHIT??!! WE ARE GOING ON STRIKE!!!1
>WE SURVIVED BUT AT WHAT COST
>children had to hand soup to workers
We might have survived the great freeze, but at what cost?.....
To be fair the soup their eating in game is basically just cold water with extremely little in the way of actual sustenance or nutrition, also you don't get the "crossed the line" ending for enacting the soup or sawdust laws
>an actual videogame discussion
>on Ganker of all places
>no coomer bait, no attention whores, not even images, juat vidya
>even anons who disagree with each other are mostly rational and behaving
what the actual fuck?
The occasional one of threads will bring the most invested people. I can talk about CoD with my friends in real life but Frostpunk is a niche that I need the internet to find a decent community about.
This might be a shithole but a few turds are full of diamonds, not corn, here.
Half of the Americas is asleep by now too
Goyslop game who's sequel is bound to feature moron "brits" and a law that when passed legalizes fag marriage to give a hope boost
Tell me Ganker did you let the hippies from the Hot Springs turn your dead people into compost?
No we bury our dead
>VIDEO GAMES ARE SO UNREALISTIC!
meanwhile in the real world
>WHAT I HAVE TO GO WORK AT AN OFFICE? TIME TO BURN DOWN CAPITALISM!
>I HAVE TO INTERACT WITH A DELIVERY PERSON? NOOOOOOO I'M GOING INSANE!
>HOW DARE AMAZON NOT DELIVER MY PACKAGE INSTANTLY!
>I NEED TO WEAR A MASK DURING A DEADLY PANDEMIC? TIME TO RAID THE CAPITAL!
>OH THE WHOLE THING WAS A NOTHING BURGER AND WE CAN GO BACK TO NORMAL? NOOOOOOOO KEEP THE MASKS YOU BIGOT! GET THE 4TH VAX!
Frostpunk is the most accurate game when it comes to how people react to minor inconveniences durring life threatening disasters.
I chuckled heartedly
it's not a nothingburger
>play as COLONISTS
um fucking yikes my guy how did this game get greenlit in todays society....
Sorry but all the Black folks have le froze to death, its the Huwhite mans ice ball now
Just use settler, it's much less innocuous and doesn't carry the historical bagg-
SAKAI-SAMA, NO
COVID is hardly comparable to a world ending blizzard.
Go get vaxxed now Chuddie
>uh no you HAVE to design your town in a circle with retarded streets even though that desgn is beyond retarded in a realistic setting
>because uh.....you have to now shut up and make a child work in a labour camp again you MONSTER
>He passed child labor laws
Fuggin noob, educating the kids to be scientists is the real strat.
been meaning to ask this but is there any similar games to this? I want city building resource management game, not cozy kind, i tried plenty from steampeek, sites that recommended much, but it's not kino unlike frostpunk
Can't think of any unironically wait for Frostpunk 2, its in beta rn so it should be out in the new few months
i was hype from the announcement but then they asked to be physically there in the studio, bumped out. But good thing there is progress.
damn why i havent heard of this thanks anon
Against the Storm is similar in the sense that it's all about efficiently producing resources and keeping your workers happy while disaster hits every few minutes and pressure builds all throughout the game. Might want to look up some plays before you decide though.
>Blasting heat out in the open rather than under a dome
Were they retarded?
Would the dome be crushed by all the snow causing it to collapse on them? Also unless they ventilate the thing really fucking well they're all gonna choke to death on the smoke
The source of heat is steam pipes running underground, which is why (almost) everything has to be connected by roads. The gigantic stack is just the boiler.
The all lower case in the order descriptions really give the game a not finished vibe
>NOOOOOOOOO DO I HAVE TO HAUL COAL FOR 8 HOURS IN 30C HEAT DURING THE LITERAL APOCALYPSE? NOOOOOO
>OH NO I HAVE TO LIVE IN A BUNKHOUSE WITH OTHER PEOPLE?! RAAAAAAAAARRRRRGGGGGGGHHHHH I'M GOING TO MURDER THE PERSON WHOSE WORKING HARD TO SAVE OUR LIVES!
>NOOOOO! Those children were picking coal from a pile before, they can never go to school now