Probably a couple more years. Kojima is going to drag his feet like always, it'll be near the end of this gen
I wish he would go full sci Fi and make a coop astronaut game like I thought was being imllied
based. although I'm fucking pissed that the dev's dumbed down the transmission engine from mudrunner in order to appease a wider audience. I don't understand whats the fun of offroad trucking if you cant manually shift the gears and control the torques.
based. although I'm fucking pissed that the dev's dumbed down the transmission engine from mudrunner in order to appease a wider audience. I don't understand whats the fun of offroad trucking if you cant manually shift the gears and control the torques.
qrd on that game? what makes it better than the other 500 similar games?
There was some flight based delivery game that was being developed where you flew a small prop or puddle jumper plane and landed on lakes and navigated through mountains and shit but I've long forgotten what it was. Never got an email saying it came out so it might be dead.
There's Frontier Pilot but the reviews were mixed last I checked. Snowrunner is the best suggestion though, terrain navigation is a lot of the fun.
And it's a weird suggestion but I say look into Medieval Dynasty. I really liked exploring the map and collecting resources to build really out of the way shelters and taking goods from one settlement to another for production or just to trade. Since I didn't really settle down in one area and town it had a good tame the wilderness thing going on.
Considering that Kojima changed Death Stranding mid production because of the covid scam, I can only imagine he'll change DS2 because of the proxy wars in Oinkraine and Israel.
Death Stranding came out before the covid scam.
The funny thing is that the entire game is about building "bridges" and pulling down walls (a lame commentary on the Trump presidency), and then ironically covid happened. Now Kojima says he's rewriting DS2 because of it, which will probably go in the opposite direction of the first.
Basically what I'm saying is that Kojima's politics are absolute garbage and as thin as paper.
>i'm really gonna finish it this time >play for a bit and getting into the atmosphere >gay section where you have to avoid BTs >bump into an invisible guy >drop all my dildos >alt f4
Same got to the point where I would just barrel through regardless of conditions, I would get bored and take down entire mule camps empty handed even the terrorist ones
It telegraphs them so clearly, I'm actually disappointed how easy it is. You should be absolutely dependent on looking for their physical manifestations on the ground rather than seeing apparitions flash when you get close enough.
>Jesus analogy
missed that one, then again I never see anybody else bring up that basically the entire plot is about abortion. this game literally persuaded me to have children
>missed that one
Seems like a lot of people did, which I find really surprising. >people call Sam the Great Deliverer >he reincarnates >he re-connects humanity >he frees human souls from the earthly plane by using his blood
People just had their expectations through the roof after the reveal trailer, I think some were expecting Kojima to finally get serious and for it to be the next pillar of "video games are art." Then they were hit with the usual nonsense and got mad.
kojima always takes himself so seriously and the tone of everything he makes is so melodramatic that it's hard to tell when he's fucking around
The word to describe this isn't serious, but sincere.
Kojima's games are full of equally stupid and brilliant ideas, but the thing that makes it all land so well is that they're sincere. He's not inserting stuff like for the sake of some cynical subversion or self-aware joke like you'd see from western storytellers.
>people think this game is bad because youtubers all jumped on the engagement band wagon shitting on it
pearls before swine.
and you wonder why you only get schlop games
Redpill me on this game. Is this a meme game or is it a legit good game? The last good game Kojima directed was MGS3 and then he went on a streak of absolute abominations.
It's a walking sim with some shitty "combat" and "stealth" sections with some shitty 2deep4u "story" that would make Jonathan Blow blush in embarrassment.
Maybe it was hated because it had braindead AI, empty open worlds, recycled missions, story told instead of shown, no bosses, shit characters. It doesn't even have good gameplay, all it has are good controls of the main character.
What did people want in the open world? Ubisoft objectives? It's there to give room for chase scenes and allow you to approach and leave a base from any point.
Actual bases with interiors like the franchise used to? Maybe create 5 complex bases with 5 final bosses in them to progress the story, make the last boss fight against Solid Snake who infiltrated your own base? No we turned the medic into my phantom nonsense? Charismatic personality of the Big Boss? Things actually happening on the screen instead of listening to something that had happened years ago?
4 weeks ago
Anonymous
>Actual bases with interiors like the franchise used to? Maybe create 5 complex bases with 5 final bosses in them to progress the story, make the last boss fight against Solid Snake who infiltrated your own base? No we turned the medic into my phantom nonsense? Charismatic personality of the Big Boss? Things actually happening on the screen instead of listening to something that had happened years ago?
Why?
4 weeks ago
Anonymous
Because I want a good game instead of the pretentious turd that is MGS V?
4 weeks ago
Anonymous
Good thing MGSV is very good and not particularly "pretentious" compared to other games in it's franchise.
4 weeks ago
Anonymous
>VOLBACHIA! >I will kill English >do you rike phantom pain? >I can't breathe without being naked are you ashamed of your words?
They did have 5 complex bases. None of that other stuff has to do with the open world.
The empty open world with nothing in it is only one of my complaints but keep being stuck on that one point like it's the only problem the game has.
4 weeks ago
Anonymous
! >>I will kill English >>do you rike phantom pain? >>I can't breathe without being naked are you ashamed of your words?
Again, none of this is particularly "pretentious". Just standard MGS silliness.
4 weeks ago
Anonymous
>I will kill English
Why was I supposed to hate this guy again?
4 weeks ago
Anonymous
I don't hate Skullcuck, I pity him. He was sent to follow Snake and pick his turds while Snake got all the medals and recognition. I imagine he was practicing his monologue for Snake for decades only to deliver it to some random dude who didn't even care.
>it is only one of my complaints
It's the only point I want to discuss. It's a common complaint but I never see anyone say what they want the world filled up with. Bases? It has bases. The only thing I think the open world was lacking is afghans that would fight the Russians.
It has shit bases with nothing in them. It's devoid of anything interesting. You find a base with 3 buildings, each with 1-2 rooms, capture it, and then the next mission it's reset like nothing happened. If you make open world, you need to put in things to do.
4 weeks ago
Anonymous
>It's devoid of anything interesting
It's just like any other MGS game, you're infiltrating to find targets and save or destroy them.
4 weeks ago
Anonymous
It's not like any other MGS. The base(s) in MGS1 are infinitely more complex than anything in MGS V and they run on PS1.
4 weeks ago
Anonymous
It only seems that way because you have a very limited field of view and have to navigate past very specific guard sequences in tight spaces. If you compare the area where you fight sniper wolf or Raven with the one where you fight Quiet you'll see it's way bigger and offers many more vantage points. The Code Talker house is probably just as complex as any given section in MGS1, but you take it for granted because it's so easy to visually soak, navigate and choose a path through your environment.
4 weeks ago
Anonymous
But MGS1 is not a single section, it is a huge base with many different routes while MGS V is empty space with shit outposts that are not interesting in any way, and are completely pointless too. And Quiet is just a reskinned sniper from the parasite unit. MGS1 bosses are unique, they have unique mechanics and character. The highest point of Quiet's character is when BB sets her on fire and says we gave her a light she took the short way down. Oh wait it's when she speaks to save Not Boss, sorry it's such an amazing game.
4 weeks ago
Anonymous
>huge base with many different routes
it's mostly a linear path with some branches. And it's not even particularly huge, the game derives large part of it's length from backtracking. None of it is particularly "complex" either.
4 weeks ago
Anonymous
Compared to MGSV it is.
4 weeks ago
Anonymous
Not really.
4 weeks ago
Anonymous
MGS1 is ultimately just sections that are stitched together with some leeway here and there. Looking at any given section, they're quite small but feel big because of the limitations of the camera and movement. It's a great game but to say it's more complex than V, you're not really looking at the levels and comparing them.
4 weeks ago
Anonymous
>It's devoid of anything interesting. (...) If you make open world, you need to put in things to do
Like what? The world is there to serve as a backdrop for missions and side ops. It didn't need ubisoft towers.
Also MGSV has some of the most complex locations in the franchise, like the airport and the mansion. Not that this matters tbh, as sneaking in wilderness using natural cover like ditches, rocks, folliage and other parts of terrain is unironically more fun for me, more fluid than trudging through corridors.
4 weeks ago
Anonymous
I already said what and you are just moving in circles now. If you enjoyed the game that's fine but stop pretending to be retarded just to get one more reply.
4 weeks ago
Anonymous
>uhhh it's bad because you don't fight solid snake or something
lol
4 weeks ago
Anonymous
Yes. Verification not required.
4 weeks ago
Anonymous
>it is only one of my complaints
It's the only point I want to discuss. It's a common complaint but I never see anyone say what they want the world filled up with. Bases? It has bases. The only thing I think the open world was lacking is afghans that would fight the Russians.
4 weeks ago
Anonymous
I personally believe the world is *too* filled up/too small. I enjoy just walking around - movement feels good, the game looks and sounds nice. The checkpoints are stationed like every 300 meters or so, it feels a bit unnatural with how dense it is and I like vast spaces in vidya.
4 weeks ago
Anonymous
Every single bit of SkullFace's character is defined by negation, V fumbles alot but SkullFace's plot is not one of those occasions.
4 weeks ago
Anonymous
They did have 5 complex bases. None of that other stuff has to do with the open world.
trvth. Camo system in 3 is really dumb and somewhat pointless, and they decided to built the entire game around it. Camo being heavily streamlined in V is enough to make it a superior game.
Imagine giving this take seriously. I can tell you personally that on release the camo system was the game system you most interact with. You literally have no idea what you are saying you zoomie.
Camo system in 3 is pointless because it's a non-mechanic, i.e. you don't need to put any thought into it, it just wastes your time. You open menu and look through the spreadsheet for a position with highest number, again and again. There is nothing cool, intersting or at least stimulating about it.
You find a new cameo that gives you an advantage, you put them on and it instantly rewards you, you do it seamlessly the whole game and it always make you aware of the environment. I don't know what were you doing but you probably were doing it wrong.
4 weeks ago
Anonymous
I played the game in 2004. The camo system wasn't cool then and it's not cool now. If you wanted to keep your advantage you would have to change the camo every room change with some exceptions. For example moss was the best in jungle, but now you entered a building and it's not good anymore. And many locations had situations where you would oscilate between high camo index and low camo index just because of different patterns. It was a good mechanic in MGS4 but a shit mechanic in MGS3.
4 weeks ago
Anonymous
>seamlessly
The way MGS3 camo system worked is the opposite of seamless. It was a rough prototype, and Kojima clearly realized it, considering how it worked in later games.
Muh menu open muh IQ pick high number muh repeat again wow interesting gameplay.
Camo system in 3 is pointless because it's a non-mechanic, i.e. you don't need to put any thought into it, it just wastes your time. You open menu and look through the spreadsheet for a position with highest number, again and again. There is nothing cool, intersting or at least stimulating about it.
its a high budget meme game
90% of the cutscenes of trailers happen at the start and at the end, the rest is just amazon simulator and I'm not kidding
the plot is absolutely nonsensical, they send an amazon driver to save the fake daughter of the president that is not being held hostage by troy baker and the whole game is full of retarded hamfisted characters and concepts like die hard man or heart man, the facial animations look like the actors are constanly constipated and shitting themselves and there's also the obligatory kojima pee joke
its the most pretentious "game" ever made if you ask me
Making my way back from Edge Knot, under long-awaited clear skies, as https://youtube.com/watch?v=8PbGeKwEnK0 played from someone's building was magical
>first hours full of cutscenes and tutorials >20-30 hours of pure gameplay >3-4 hours of cutscenes/some gameplay at the end
fellas how do we feel about the pacing of this game?
I think Kojima wanted to hook people in with the opening, but it led to a bunch of vocal people being filtered and thinking the story is just nonsense. Also early characterisation of Sam sucks
Kojima has always been fucking god awful when it comes to pacing. It's basically why despite how desperately he wants to get into the film industry, he'll never be cut out for film making. He constantly throws in scenes that are massive hour long exposition dumps, often times at really inappropriate times where they do nothing but disrupt the flow of the story and game (for example, right in the middle of a fucking final boss fight)
I started my second playthrough and I really was feeling a lot less patient this time at the start. First time I was in the right mood and I guess it being new helped. I just met the 3 preppers again so I'm about to start zoning out and pretty excited about it.
After getting to the 2nd map. Elder, engineer, other guy. At least I thought this wasn't too far from the story taking a back seat the first time I played.
One of the best games I’ve played in ages to be honest. Liked it enough to platinum it and it just got more and more fun as I went for the 100%. The cliff bosses were perfectly challenging on very hard and each required a different approach and felt like a little puzzle. I love dis gaem
My only complains is that a lot of the walking mechanics, like resting or drinking, are underutilized even on hard, even when refusing to use vehicles.
I dunno, I disliked that over time the amount of viable options shrunk. At first I was carrying ropes and ladders, building bridges and generators with my PCC. Lategame I didn't carry ropes or ladders at all, or even PCCs unless I wanted to expand the zipline network. If I had to travel through dangerous terrain on foot I just swapped speed skelly for all terrain.
There was also very limited expression and inter-interactivity in what you build. And I don't know how you could fix that without breaking the link system. Imagine if the road to mountain knot wasn't preplaced but something you could place yourself. Someone else's road piece would rarely, if ever, match up with yours.
Also the early game when I had to be protective of my only bike as I could not make another, only charge it, was magical. It never felt the same after I could make a new one for basically free. Same when I had to steal MULE trucks because I couldn't fab my own. I wish the best gear was either really expensive, or something you collect instead of making, and have to maintain it.
Again, I dunno. Take a river. You can bridge it with a ladder if it's narrow enough. You can use a rope. You can make the big bridge, or the holo bridge. Compare that to the mountains. Only travelsal improvement that makes sense is zipline, everything else is somewhat useless. Maybe they could make the snow an actual obstacle. Then you could have various buildings that remove it. Climbing anchors to help you climb? A magnetic almost vertical road maybe? Ziplines could be nerfed and split in two to just be point-to-point transportation with no chaining. A manual zipline that can go longer horizontal distances, but only one way (down). A powered zipline that can go over large vertical (and small horizontal) distances. Basically a quicker climbing anchor.
Wow actor games are so cool and innovative. The depth of gameplay to be had is remarkable. Modellers are so talented these days and everything looks amazing like I'm in another world.
What is Death Stranding 2's gameplay going to be? Pretty sure back in the day Kojima said that if he were to make a sequel, it would have different gameplay.
It felt like a novelty concept at first but eventually some of the deliveries just get really fucking annoying. The junk dealer homosexual is where the game starts feeling like it goes downhill. Fuck that homosexual >"STARE AT THIS PICTURE OF MY CHINK GIRLFRIEND ACTING LIKE AN AUTISTIC RETARD FOR A FULL MINUTE EVERY TIME YOU TALK TO ME BECAUSE I HATE YOU" >"FUCK YOU PORTER GO GET SOME SHIT FROM A BT INFESTED AREA" >"FUCK YOU PORTER I DON'T BELIEVE MY GIRLFRIEND IS ALIVE GO DELIVER THIS HOURGLASS THAT YOU HAVE TO HOLD IN YOUR HAND AT ALL TIMES TO MY GIRLFRIEND'S MOM'S PLACE TO PROVE SHE'S ALIVE" >"FUCK YOU PORTER HAUL MY FAT ASS GIRLFRIEND ALL THE WAY BACK TO MY SHELTER" >"HEY PORTER WE GOT MARRIED FUCK YOU" >"HEY PORTER WE GOT DIVORCED FUCK YOU SHE WENT BACK TO HER MOM'S SHELTER APPARENTLY ON HER OWN SO DELIVERING HER WAS JUST A FUCKING WASTE OF TIME FUCK YOU"
Mama's quest was even worse in terms of how tedious it was.
>>"HEY PORTER WE GOT DIVORCED FUCK YOU SHE WENT BACK TO HER MOM'S SHELTER APPARENTLY ON HER OWN SO DELIVERING HER WAS JUST A FUCKING WASTE OF TIME FUCK YOU"
Ok, now this made me laugh.
Death stranding is just the new version of bioshock infinite, basically an easy litmus test to tell whether or not someone is a retard.
If they liked it, they're braindead, and they probably don't trying to push against the mechanics of a game or try to optimize things.
The voice acting on that quest was almost as fucking stunningly braindead as the game making me sit throught he credits twice, couldn't fucking believe it.
I'LL KEEP ON COMING
Faintly, I'll go
To take this head on
Soon I'll come around
Lost and never found
Waiting for my words
Seen but never heard
Buried underground
But I'll keep coming
Wipe those tears off
And make your 'pa proud
Soon I'll come around
Lost and never found
Waiting for my words
Seen but never heard
Buried underground
But I'll keep coming
Yeah, I'll keep coming.....
I stopped playing it for a while, then a while became like 2 years, now I'm not sure if I should try to pick up my old save or start fresh on the Director's Cut version
Sam Porter waited. The lights above him blinked and sparked out of the air. There were PTs in the base. He didn't see them, but had expected them now for years. His warnings to Director Die-hardman were not listenend to and now it was too late. Far too late for now, anyway.
Sam was a porter for fourteen years. When he was young he watched the amazon delivery trucks and he said to dad "I want to be on the trucks daddy."
Dad said "Don't worry. It's ok. I'll always be with you."
There was a time when he believed him. Then as he got oldered he stopped. But now in the safehouse house base of the UCA he knew there were PTs.
"This is Die-hardman" the radio crackered. "You must fight the PTs!"
So Sam gotted his palsma blood and climbed over the wall.
"HE IS GOING TO DELIVER US" said the PTs
"I will grab at him" said the PT and he reached his tar hands. Sam plasmaed at him and tried to send him up. But then the ceiling fell and they were trapped and not able to deliver.
"No! You can't have my BB!" he shouted
The radio said "No, Sam. You are the BBs"
And then Sam was a BB.
>tfw building a zipline network around the world and getting 5 star ratings at all the bases
No idea why it's so satisfying to my autist brain, but here we are
it slaps fr
>game
When will the sequel be released? Zero news about it
>frogposter is retarded
As usual
Probably a couple more years. Kojima is going to drag his feet like always, it'll be near the end of this gen
I wish he would go full sci Fi and make a coop astronaut game like I thought was being imllied
I was really hoping something would actually happen with whatever the fuck this was supposed to be.
that's (You) the player
Why is he so fat
Kojima originally wanted this suit for Sam but it was Shinkawa who decided to make it more grounded.
I like the final suit but this one would've been a sick unlockable. Like the tuxedo in the MGS games.
I could see some sort of a diving suit in DS2 like this. Going by the Project Ocean codename.
>Underwater delivery with actual sea monsters
Would be beyond sick, but I doubt it.
This is just the mascot for Hideo Kojima Productions, not an actual character in game. I have the figure thats on Lou's pod IRL.
There's probably going to be a trailer at the game awards
You've never played it
What are some other strandlikes?
Death stranding 2
Going for a walk outside
Hard mode: don't bring your phone
Going outside and touching grass but not talking to any people
so what does touching grass does exactly to the brain?
SnowRunner
Not meming
based. although I'm fucking pissed that the dev's dumbed down the transmission engine from mudrunner in order to appease a wider audience. I don't understand whats the fun of offroad trucking if you cant manually shift the gears and control the torques.
qrd on that game? what makes it better than the other 500 similar games?
Starfield, but the opposite in terms of quality, continuity, and variation.
American Truck SImulator but it doesn't really have a story campaign so it's not as funny as Death Stranding
There was some flight based delivery game that was being developed where you flew a small prop or puddle jumper plane and landed on lakes and navigated through mountains and shit but I've long forgotten what it was. Never got an email saying it came out so it might be dead.
There's Frontier Pilot but the reviews were mixed last I checked. Snowrunner is the best suggestion though, terrain navigation is a lot of the fun.
And it's a weird suggestion but I say look into Medieval Dynasty. I really liked exploring the map and collecting resources to build really out of the way shelters and taking goods from one settlement to another for production or just to trade. Since I didn't really settle down in one area and town it had a good tame the wilderness thing going on.
I enjoyed the combat way more than anyone else did I think. Routinely would get into fights with insane amazon workers and BT's.
Banger? I barely know her!
I enjoyed my playthrough but I could never do it again.
it's lit af fr
Lol no. This game proved Kojima was an absolute homosexual. He may as well get it tattooed in his forehead. I'm pissed I finished it
Considering that Kojima changed Death Stranding mid production because of the covid scam, I can only imagine he'll change DS2 because of the proxy wars in Oinkraine and Israel.
DS2 was changed because of Covid not DS1
https://www.thegamer.com/death-stranding-2-plot-rewritten-after-pandemic/
Death Stranding came out before the covid scam.
The funny thing is that the entire game is about building "bridges" and pulling down walls (a lame commentary on the Trump presidency), and then ironically covid happened. Now Kojima says he's rewriting DS2 because of it, which will probably go in the opposite direction of the first.
Basically what I'm saying is that Kojima's politics are absolute garbage and as thin as paper.
This is fun, get over it.
>director's cut
Are you fucking kidding? I had no idea you could run into these ramps.
Why did the game freeze near the end of the .webm?
it doesn't? must be your pc
>i'm really gonna finish it this time
>play for a bit and getting into the atmosphere
>gay section where you have to avoid BTs
>bump into an invisible guy
>drop all my dildos
>alt f4
Use the bola gun, it works on BTs too. Stun them and just run past them.
lmao BT sections are a cakewalk, imagine ragequitting over this game
Congratulations you are a master of Amazon deliveryman simulator. That is an incredible accomplishment.
delivering for amazon is 20x harder than anything you have to do in death stranding and a lot less rewarding
Same got to the point where I would just barrel through regardless of conditions, I would get bored and take down entire mule camps empty handed even the terrorist ones
It telegraphs them so clearly, I'm actually disappointed how easy it is. You should be absolutely dependent on looking for their physical manifestations on the ground rather than seeing apparitions flash when you get close enough.
Why did everyone take this game so seriously? Kojima was just having fun with silly ideas.
kojima always takes himself so seriously and the tone of everything he makes is so melodramatic that it's hard to tell when he's fucking around
The plot is pretty serious. Also the first time Kojimbo has done a Jesus analogy IIRC.
KINO
I didn't even catch the cross part when I played the game. I bow my head before La Creatividad.
there is some sort of unsubtle jesus analogy stuff implied in Eva's exposition conversation about big-boss and the birth of solid snake in MGS4
>Jesus analogy
missed that one, then again I never see anybody else bring up that basically the entire plot is about abortion.
this game literally persuaded me to have children
>missed that one
Seems like a lot of people did, which I find really surprising.
>people call Sam the Great Deliverer
>he reincarnates
>he re-connects humanity
>he frees human souls from the earthly plane by using his blood
Gamers are dumb; that's hardly surprising. Also, Sam's journey ends on a cross:
How can atheist games even compete?
It's definitely the most uplifting game Kojimbo has ever made.
People just had their expectations through the roof after the reveal trailer, I think some were expecting Kojima to finally get serious and for it to be the next pillar of "video games are art." Then they were hit with the usual nonsense and got mad.
>video games are art
Unironically DS is very much art, and not because of the cutscenes
The word to describe this isn't serious, but sincere.
Kojima's games are full of equally stupid and brilliant ideas, but the thing that makes it all land so well is that they're sincere. He's not inserting stuff like for the sake of some cynical subversion or self-aware joke like you'd see from western storytellers.
no it's just that japs don't understand tonal consistency. It's pretty common.
It's not that they don't understand, their approach is just different. It's a cultural divide because of how they see beauty in death.
Unironic weebs need to be shamed more.
Ah yes, I do love me some Desert-Bus-tier gameplay
Not really, this shit sucks major cock
>people think this game is bad because youtubers all jumped on the engagement band wagon shitting on it
pearls before swine.
and you wonder why you only get schlop games
Dunkey shat on it but later admitted that he liked the game
Absolute snoozefest of a walking sim.
Based
Can't wait for the sequel.
But I hope the vehicles are nerfed.
Redpill me on this game. Is this a meme game or is it a legit good game? The last good game Kojima directed was MGS3 and then he went on a streak of absolute abominations.
It's good if you don't suffer from ADHD
It's like Euro Truck Simulator but on foot. There's also some somewhat crappy bossfights.
It's a walking sim with some shitty "combat" and "stealth" sections with some shitty 2deep4u "story" that would make Jonathan Blow blush in embarrassment.
butthurt
I'm definitely butthurt to have spent any time playing that shit game.
Shut the fuck up leave then
No, I'm doing good warning people not to play this borefest of a "game".
Didn't ask I just got here and I shall continue to shitpost at you
Cool, just gonna ignore you and tell people who ask that the game isn't good then.
How very effective you must be doing swimmingly at your "job"
It's a delivery simulator, not a walking one.
The delivery isn't interesting and the story isn't worth putting yourself through it. It's just that simple.
That's just like your opinion man. But it's just false to call it a walking sim.
Fine, it's 5 hours boring walking delivery simulator followed by 30 hours of boring vehicle delivery simulator.
V was better than 3
It plays better but it's not better.
true
MGS3 played it safe
MGSV was different and that's why it got hate
Maybe it was hated because it had braindead AI, empty open worlds, recycled missions, story told instead of shown, no bosses, shit characters. It doesn't even have good gameplay, all it has are good controls of the main character.
What did people want in the open world? Ubisoft objectives? It's there to give room for chase scenes and allow you to approach and leave a base from any point.
Actual bases with interiors like the franchise used to? Maybe create 5 complex bases with 5 final bosses in them to progress the story, make the last boss fight against Solid Snake who infiltrated your own base? No we turned the medic into my phantom nonsense? Charismatic personality of the Big Boss? Things actually happening on the screen instead of listening to something that had happened years ago?
>Actual bases with interiors like the franchise used to? Maybe create 5 complex bases with 5 final bosses in them to progress the story, make the last boss fight against Solid Snake who infiltrated your own base? No we turned the medic into my phantom nonsense? Charismatic personality of the Big Boss? Things actually happening on the screen instead of listening to something that had happened years ago?
Why?
Because I want a good game instead of the pretentious turd that is MGS V?
Good thing MGSV is very good and not particularly "pretentious" compared to other games in it's franchise.
>VOLBACHIA!
>I will kill English
>do you rike phantom pain?
>I can't breathe without being naked are you ashamed of your words?
The empty open world with nothing in it is only one of my complaints but keep being stuck on that one point like it's the only problem the game has.
!
>>I will kill English
>>do you rike phantom pain?
>>I can't breathe without being naked are you ashamed of your words?
Again, none of this is particularly "pretentious". Just standard MGS silliness.
>I will kill English
Why was I supposed to hate this guy again?
I don't hate Skullcuck, I pity him. He was sent to follow Snake and pick his turds while Snake got all the medals and recognition. I imagine he was practicing his monologue for Snake for decades only to deliver it to some random dude who didn't even care.
It has shit bases with nothing in them. It's devoid of anything interesting. You find a base with 3 buildings, each with 1-2 rooms, capture it, and then the next mission it's reset like nothing happened. If you make open world, you need to put in things to do.
>It's devoid of anything interesting
It's just like any other MGS game, you're infiltrating to find targets and save or destroy them.
It's not like any other MGS. The base(s) in MGS1 are infinitely more complex than anything in MGS V and they run on PS1.
It only seems that way because you have a very limited field of view and have to navigate past very specific guard sequences in tight spaces. If you compare the area where you fight sniper wolf or Raven with the one where you fight Quiet you'll see it's way bigger and offers many more vantage points. The Code Talker house is probably just as complex as any given section in MGS1, but you take it for granted because it's so easy to visually soak, navigate and choose a path through your environment.
But MGS1 is not a single section, it is a huge base with many different routes while MGS V is empty space with shit outposts that are not interesting in any way, and are completely pointless too. And Quiet is just a reskinned sniper from the parasite unit. MGS1 bosses are unique, they have unique mechanics and character. The highest point of Quiet's character is when BB sets her on fire and says we gave her a light she took the short way down. Oh wait it's when she speaks to save Not Boss, sorry it's such an amazing game.
>huge base with many different routes
it's mostly a linear path with some branches. And it's not even particularly huge, the game derives large part of it's length from backtracking. None of it is particularly "complex" either.
Compared to MGSV it is.
Not really.
MGS1 is ultimately just sections that are stitched together with some leeway here and there. Looking at any given section, they're quite small but feel big because of the limitations of the camera and movement. It's a great game but to say it's more complex than V, you're not really looking at the levels and comparing them.
>It's devoid of anything interesting. (...) If you make open world, you need to put in things to do
Like what? The world is there to serve as a backdrop for missions and side ops. It didn't need ubisoft towers.
Also MGSV has some of the most complex locations in the franchise, like the airport and the mansion. Not that this matters tbh, as sneaking in wilderness using natural cover like ditches, rocks, folliage and other parts of terrain is unironically more fun for me, more fluid than trudging through corridors.
I already said what and you are just moving in circles now. If you enjoyed the game that's fine but stop pretending to be retarded just to get one more reply.
>uhhh it's bad because you don't fight solid snake or something
lol
Yes. Verification not required.
>it is only one of my complaints
It's the only point I want to discuss. It's a common complaint but I never see anyone say what they want the world filled up with. Bases? It has bases. The only thing I think the open world was lacking is afghans that would fight the Russians.
I personally believe the world is *too* filled up/too small. I enjoy just walking around - movement feels good, the game looks and sounds nice. The checkpoints are stationed like every 300 meters or so, it feels a bit unnatural with how dense it is and I like vast spaces in vidya.
Every single bit of SkullFace's character is defined by negation, V fumbles alot but SkullFace's plot is not one of those occasions.
They did have 5 complex bases. None of that other stuff has to do with the open world.
So Death Stranding is an awful game, got it.
PW is better than V, in fact V tries to be PW and fails to do so.
trvth. Camo system in 3 is really dumb and somewhat pointless, and they decided to built the entire game around it. Camo being heavily streamlined in V is enough to make it a superior game.
Imagine giving this take seriously. I can tell you personally that on release the camo system was the game system you most interact with. You literally have no idea what you are saying you zoomie.
Camo system in 3 is pointless because it's a non-mechanic, i.e. you don't need to put any thought into it, it just wastes your time. You open menu and look through the spreadsheet for a position with highest number, again and again. There is nothing cool, intersting or at least stimulating about it.
You find a new cameo that gives you an advantage, you put them on and it instantly rewards you, you do it seamlessly the whole game and it always make you aware of the environment. I don't know what were you doing but you probably were doing it wrong.
I played the game in 2004. The camo system wasn't cool then and it's not cool now. If you wanted to keep your advantage you would have to change the camo every room change with some exceptions. For example moss was the best in jungle, but now you entered a building and it's not good anymore. And many locations had situations where you would oscilate between high camo index and low camo index just because of different patterns. It was a good mechanic in MGS4 but a shit mechanic in MGS3.
>seamlessly
The way MGS3 camo system worked is the opposite of seamless. It was a rough prototype, and Kojima clearly realized it, considering how it worked in later games.
Muh menu open muh IQ pick high number muh repeat again wow interesting gameplay.
It was a better mechanic in 4.
its a high budget meme game
90% of the cutscenes of trailers happen at the start and at the end, the rest is just amazon simulator and I'm not kidding
the plot is absolutely nonsensical, they send an amazon driver to save the fake daughter of the president that is not being held hostage by troy baker and the whole game is full of retarded hamfisted characters and concepts like die hard man or heart man, the facial animations look like the actors are constanly constipated and shitting themselves and there's also the obligatory kojima pee joke
its the most pretentious "game" ever made if you ask me
It's a great game.
Play it with careful attention to all the little details and you will enjoy it.
Piss Standing burtha!
We pissing
We standing
LOVED this game and not buying a ps5 for the sequel oh well
dont worry
us pc chads will get it eventually. 2 years tops. might be late 2024 or early 2025.
those opening 10 hours are a fucking slog.
So I have yet to get around to the directors cut is all the new mini games and knick knacks worth another playthrough?
DC just sprinkles new stuff through the entire game. Worth it if you liked it the first time.
Cool thanks lads may give it another go then the racing courses seem cool and the better vehicle handling sounds great actually, keep on keeping on
You can export the save and no, they are what they are: A minigame and some minor if not redundant gameplay flavor.
Vehicle handling is a lot better in DC.
Finally got around playing this and the people who called this an interactive movie were dishonest as fuck.
>different engine
>different studio
>game still has a MGS V feel to it
how did they do it?
>different studio
Kojimbo took lots of people with him when he left.
you homosexuals only liked this game because it played some cute music in the opening, be honest with yourselves
It plays cute music the entire game
CHRVCHES CHADS RISE UP
Making my way back from Edge Knot, under long-awaited clear skies, as https://youtube.com/watch?v=8PbGeKwEnK0 played from someone's building was magical
>first hours full of cutscenes and tutorials
>20-30 hours of pure gameplay
>3-4 hours of cutscenes/some gameplay at the end
fellas how do we feel about the pacing of this game?
I think Kojima wanted to hook people in with the opening, but it led to a bunch of vocal people being filtered and thinking the story is just nonsense. Also early characterisation of Sam sucks
Kojima has always been fucking god awful when it comes to pacing. It's basically why despite how desperately he wants to get into the film industry, he'll never be cut out for film making. He constantly throws in scenes that are massive hour long exposition dumps, often times at really inappropriate times where they do nothing but disrupt the flow of the story and game (for example, right in the middle of a fucking final boss fight)
I started my second playthrough and I really was feeling a lot less patient this time at the start. First time I was in the right mood and I guess it being new helped. I just met the 3 preppers again so I'm about to start zoning out and pretty excited about it.
3 preppers?
After getting to the 2nd map. Elder, engineer, other guy. At least I thought this wasn't too far from the story taking a back seat the first time I played.
yeah that was the peak, pure comfy kino, I feel like I could delivery shit to those 3 for centuries
>snow mountain near the end of the game
Kino and the highlight of the experience or pure trash that ruined the experience?
yeah I'm thinking KINO
was it necessary for the whale boss to have 50million HP?
One of the best games I’ve played in ages to be honest. Liked it enough to platinum it and it just got more and more fun as I went for the 100%. The cliff bosses were perfectly challenging on very hard and each required a different approach and felt like a little puzzle. I love dis gaem
My only complains is that a lot of the walking mechanics, like resting or drinking, are underutilized even on hard, even when refusing to use vehicles.
Admit it... this game would have been a 10/10 if there was a graphic uncensored threeway sex scene between Sam, Mama, and Lockne.
Wish we got Madds as an MC to be honest. I'm not gay but I find norman reedus repulsive to look at.
Oooh, a prequel game where you play Mads and have to fight through some of the early stages of the BTpocalypse would be pretty kino.
All of the characters look kind of gross to me, something about the face scanning technology is just wrong
Death Stranding's face capture is top notch. Kojima just picked unusual looking actors.
I beat this game last year over Christmas.
What a wonderful experience.
I really want to replay this soon
I dunno, I disliked that over time the amount of viable options shrunk. At first I was carrying ropes and ladders, building bridges and generators with my PCC. Lategame I didn't carry ropes or ladders at all, or even PCCs unless I wanted to expand the zipline network. If I had to travel through dangerous terrain on foot I just swapped speed skelly for all terrain.
There was also very limited expression and inter-interactivity in what you build. And I don't know how you could fix that without breaking the link system. Imagine if the road to mountain knot wasn't preplaced but something you could place yourself. Someone else's road piece would rarely, if ever, match up with yours.
Also the early game when I had to be protective of my only bike as I could not make another, only charge it, was magical. It never felt the same after I could make a new one for basically free. Same when I had to steal MULE trucks because I couldn't fab my own. I wish the best gear was either really expensive, or something you collect instead of making, and have to maintain it.
ziplines were a mistake
Again, I dunno. Take a river. You can bridge it with a ladder if it's narrow enough. You can use a rope. You can make the big bridge, or the holo bridge. Compare that to the mountains. Only travelsal improvement that makes sense is zipline, everything else is somewhat useless. Maybe they could make the snow an actual obstacle. Then you could have various buildings that remove it. Climbing anchors to help you climb? A magnetic almost vertical road maybe? Ziplines could be nerfed and split in two to just be point-to-point transportation with no chaining. A manual zipline that can go longer horizontal distances, but only one way (down). A powered zipline that can go over large vertical (and small horizontal) distances. Basically a quicker climbing anchor.
Wow actor games are so cool and innovative. The depth of gameplay to be had is remarkable. Modellers are so talented these days and everything looks amazing like I'm in another world.
Great usage of haptics in this game tbh.
Highly recommend usage of the Dualsense controller for anyone who hasn't tried it yet with DS.
Do the haptics from a dualsense work if you're on PC?
Yeah, so do the adaptive triggers.
Though only on director's cut I believe.
This game is extremely sexist because the Amelia character is wearing high heels.
The president is a woman, it's a step forward for the female bodies
it's not a banger it's an atmospheric slow burn
>character gets verbally destroyed
Die-Hardman bros... was it kino?
Die Hardman has nothing on Hot Coldman
>non-character for the entire game
>becomes BY FAR the best character at the end, with some of the best voice acting I've ever heard
La creatividad.
I would gobble up the genius game designer turds and wash them down with some gamergirl bathwater.
How do we feel about the ending taking forever?
What is Death Stranding 2's gameplay going to be? Pretty sure back in the day Kojima said that if he were to make a sequel, it would have different gameplay.
DS bros why is discussion so dead?
I don't like the story so I don't even care to speculate where it will go next.
It's one of the most miserable pieces of shit I've ever played but at least it's unique in a lot of ways.
Why did it flop?
Anything getting a sequel by default is not a flop.
Ah yes. Just like famously successful and popular game... Knack
>famously successful and popular game
A game thats not a flop is a success anon. There is no goalpost moving there, at all. You are just coping because you have no valid argument to retort
It felt like a novelty concept at first but eventually some of the deliveries just get really fucking annoying. The junk dealer homosexual is where the game starts feeling like it goes downhill. Fuck that homosexual
>"STARE AT THIS PICTURE OF MY CHINK GIRLFRIEND ACTING LIKE AN AUTISTIC RETARD FOR A FULL MINUTE EVERY TIME YOU TALK TO ME BECAUSE I HATE YOU"
>"FUCK YOU PORTER GO GET SOME SHIT FROM A BT INFESTED AREA"
>"FUCK YOU PORTER I DON'T BELIEVE MY GIRLFRIEND IS ALIVE GO DELIVER THIS HOURGLASS THAT YOU HAVE TO HOLD IN YOUR HAND AT ALL TIMES TO MY GIRLFRIEND'S MOM'S PLACE TO PROVE SHE'S ALIVE"
>"FUCK YOU PORTER HAUL MY FAT ASS GIRLFRIEND ALL THE WAY BACK TO MY SHELTER"
>"HEY PORTER WE GOT MARRIED FUCK YOU"
>"HEY PORTER WE GOT DIVORCED FUCK YOU SHE WENT BACK TO HER MOM'S SHELTER APPARENTLY ON HER OWN SO DELIVERING HER WAS JUST A FUCKING WASTE OF TIME FUCK YOU"
Mama's quest was even worse in terms of how tedious it was.
>>"HEY PORTER WE GOT DIVORCED FUCK YOU SHE WENT BACK TO HER MOM'S SHELTER APPARENTLY ON HER OWN SO DELIVERING HER WAS JUST A FUCKING WASTE OF TIME FUCK YOU"
Ok, now this made me laugh.
Death stranding is just the new version of bioshock infinite, basically an easy litmus test to tell whether or not someone is a retard.
If they liked it, they're braindead, and they probably don't trying to push against the mechanics of a game or try to optimize things.
The voice acting on that quest was almost as fucking stunningly braindead as the game making me sit throught he credits twice, couldn't fucking believe it.
Could have used a different writer from Kojima, but I still enjoyed it a lot. The community aspect and wanting to help others really feels rewarding.
Could you really get addicted to being useful and helping people?
it's so easy to burnout trying to collect good boy stars. just like in real work life
Since the "aaand I'll keep coming" guy offed himself who's gonna be the main OST guy now?
It was actually confirmed by Kojima on his podcast that Woodkid is working with him on DS2
Oh nice. I like that frog. I hope we get more Iron/RBR and less whatever the fuck was that Arcane theme song he made.
That's the guy who made the AC Revelations trailer, right?
I'LL KEEP ON COMING
Faintly, I'll go
To take this head on
Soon I'll come around
Lost and never found
Waiting for my words
Seen but never heard
Buried underground
But I'll keep coming
Wipe those tears off
And make your 'pa proud
Soon I'll come around
Lost and never found
Waiting for my words
Seen but never heard
Buried underground
But I'll keep coming
Yeah, I'll keep coming.....
>I came up with the idea called "kino"
Doubt it
I stopped playing it for a while, then a while became like 2 years, now I'm not sure if I should try to pick up my old save or start fresh on the Director's Cut version
Sam Porter waited. The lights above him blinked and sparked out of the air. There were PTs in the base. He didn't see them, but had expected them now for years. His warnings to Director Die-hardman were not listenend to and now it was too late. Far too late for now, anyway.
Sam was a porter for fourteen years. When he was young he watched the amazon delivery trucks and he said to dad "I want to be on the trucks daddy."
Dad said "Don't worry. It's ok. I'll always be with you."
There was a time when he believed him. Then as he got oldered he stopped. But now in the safehouse house base of the UCA he knew there were PTs.
"This is Die-hardman" the radio crackered. "You must fight the PTs!"
So Sam gotted his palsma blood and climbed over the wall.
"HE IS GOING TO DELIVER US" said the PTs
"I will grab at him" said the PT and he reached his tar hands. Sam plasmaed at him and tried to send him up. But then the ceiling fell and they were trapped and not able to deliver.
"No! You can't have my BB!" he shouted
The radio said "No, Sam. You are the BBs"
And then Sam was a BB.
>tfw building a zipline network around the world and getting 5 star ratings at all the bases
No idea why it's so satisfying to my autist brain, but here we are