Absolutely, completely and utterly forgotten.

Absolutely, completely and utterly forgotten.

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  1. 3 weeks ago
    Anonymous

    Good game tho.

    • 3 weeks ago
      Anonymous

      meh.
      they did Better.
      Not the worst Sonic 2d.
      definitely unfair and shitass price.

    • 3 weeks ago
      Anonymous

      worst bosses in the entire series

      >DBZ clone

      Yawn

      • 3 weeks ago
        Anonymous

        Sonic was always influenced by DBZ so I don’t get your post

        • 3 weeks ago
          Anonymous

          This video further proves the inspiration

          ?si=WFzlSjBLfmlm00PL

      • 3 weeks ago
        Anonymous

        Sonic has literally always been furry dragon ball

        • 3 weeks ago
          Anonymous
    • 3 weeks ago
      Anonymous

      Forgotten for a good reason

      No

      worst bosses in the entire series

      Took the words right out of my mouth

      • 3 weeks ago
        Anonymous

        >Got Filtered
        Many such cases.

        • 3 weeks ago
          Anonymous

          >Eating up dogshit slop
          Many such cases

          • 3 weeks ago
            Anonymous

            >inb4 thread hits the bump limit
            One thing I've noticed is that the female anus is incredibly close to the vegana, in fact they're barely an inch apart.

            I'm not sure about other guys - but doesn't this disturb you? It feel like a design flaw in women actually -- like they're supposed to be so feminine and beautiful yet this ghastly little oversight is ruining everything.

            Women: Please accept that they're too close together, let it negatively affect your confidence and so make yourselves more readily available sexually as a result. After all, we're having to sleep with a creature whos ANUS is only 1 inch away from the vegana --- you should not make this difficult. It's unappetizing enough as it is. We're doing you a favour.

            Men: Do not let women forget this flaw, and do not forgive them for it. Remind them of it constantly less they get inflated egos and think they're all that.

            They're just too close together, sorry, but its true.

  2. 3 weeks ago
    Anonymous

    worst bosses in the entire series

    • 3 weeks ago
      Anonymous

      Bosses got patched. Doesn't stop Fangbot from filtering people.

      • 3 weeks ago
        Anonymous

        wait can you kill them in 5 seconds now?

      • 3 weeks ago
        Anonymous

        What did they change, exactly?

        • 3 weeks ago
          Anonymous

          I looked it up, they added checkpoints in the final bosses

          • 3 weeks ago
            Anonymous

            Well that would've been nice day one

          • 3 weeks ago
            Anonymous

            Well that would've been nice day one

            Only a problem if you suck at baby games like classin sanic

            • 3 weeks ago
              Anonymous

              Beat both bosses pre-patch and have video to prove it.

          • 3 weeks ago
            Anonymous

            they should have removed the invincibility frames.

            • 3 weeks ago
              Anonymous

              >frames
              frames would be fine, the problem is they are fricking PHASES.

    • 3 weeks ago
      Anonymous

      hey now, its not heroes

    • 3 weeks ago
      Anonymous

      Not THE worse but absolutely the most anti classic Sonic of all bosses, period. Even Mean Bean Puyo Puyo boss is better,

    • 3 weeks ago
      Anonymous

      This. Feels like I'm waiting for vulnerability phases in a fricking PVE MMO.

    • 3 weeks ago
      Anonymous

      >Bosses are too hard
      >Therefore the game is le bad

      • 3 weeks ago
        Anonymous

        they are not hard. they are just way too long

        • 3 weeks ago
          Anonymous

          So ironically the inverse of Forces.

      • 3 weeks ago
        Anonymous

        >bosses take too long
        >kill momentum that is the base pull of the franchise
        >even worse then sonic 4-2
        >'Huur Duur its just hard I'm 1337, you suck'

        • 3 weeks ago
          Anonymous

          You can't complain about anything except for the game being too difficult

  3. 3 weeks ago
    Anonymous

    >people were hyping up an Arzest game

    • 3 weeks ago
      Anonymous

      You don't get it, the game will be good because *checks notes* the original character designer is on the team?

    • 3 weeks ago
      Anonymous

      And now people are hyping up a Fall Guys knockoff, that’s mobile only

      • 3 weeks ago
        Anonymous

        I dont like any of their proportions, eggman in that render was nightmare fuel. I feel like its one of those things that could been avoided if they tried harder.

        • 3 weeks ago
          Anonymous

          I recently listened to some of the original music from Runners and it's insane to me that this game is literally lost media i was never able to enjoy.

      • 3 weeks ago
        Anonymous

        Whose IQ is higher now, dumbass!

      • 3 weeks ago
        Anonymous

        it feels like they tried to give the characters a super mario rpg vibe

      • 3 weeks ago
        Anonymous

        mfw

      • 3 weeks ago
        Anonymous

        I'd sooner trust that to be any fun, especially if it's not made in-house.

    • 3 weeks ago
      Anonymous

      Frick you, conformist homosexual, I bet you don't have a single opinion you formed on your own. You're Black person cattle.

      I unironically enjoyed Balan Wonderworld.
      >bought the game late last year as a joke
      >sat down to play it with gf
      >started playing
      >was confused and annoyed at first
      >after about an hour or so it made sense
      >we fight over who gets to play levels
      >played 50+ hours in 2 weeks
      >beat the game
      >got a bunch of the achievements
      It's so soulful and chill. I really wish more people had given it a real chance instead of circlejerking online over a game they've never even played.

      I will post my Balan Wonderworld shrine momentarily as proof of my love of this game. Anticipate my 3 hour video essay.

      • 3 weeks ago
        Anonymous

        Uhhhh sorry but my favorite e-celeb said box fox lol so therefore you are a weirdo and I'm going to laugh at you, weirdo freak. Hahahaha!

        • 3 weeks ago
          Anonymous

          Reeeee

          based post

          Thanks

          I love this game.

        • 3 weeks ago
          Anonymous

          If this was in a Mario game it would be on the front page of Reddit and everyone would onions out about how le quirky it is. But it was in the Arzest game so they take the joke away from the game and use it as a bludgeon against itself. Kill normalgays and e-celeb worshipers.

      • 3 weeks ago
        Anonymous

        based post

      • 3 weeks ago
        Anonymous

        Holy kek, everyone knows "it's fun with friends" is the biggest cope because anything is fun with friends. You had real fun manufactured by friendship, not fake fun from playing the game.

        • 3 weeks ago
          Anonymous

          I only played the first 2 hours with my gf.

    • 3 weeks ago
      Anonymous

      You don't get it, we had to show the tendies that mario blunder was never gonna beat classic sonic

    • 3 weeks ago
      Anonymous

      2023's most hilarious vidya denial story sure was funny until it lasted

      • 3 weeks ago
        Anonymous

        I dunno people defending the Frontiers update because of Super Sonic 2 was pretty bad as well

        • 3 weeks ago
          Anonymous

          Final Horizons > Superstars

          • 3 weeks ago
            Anonymous

            Only because it was free. It's just as janky and shit though, and the final boss was still pretty fricking bad

            • 3 weeks ago
              Anonymous

              The level design is legit better than arzestsars

  4. 3 weeks ago
    Anonymous

    Not a bad game, just moronicly overpriced for what it was. For the money they ask, you can buy multiple much better 2D Sonic games, including Mania, and still have money left over.
    I want to have sex with the new girl, but still not worth the money.

    • 3 weeks ago
      Anonymous

      I feel like they should have included some cyberspace/game land variant to include more levels into the game. Why are classic styled Sonic games still sticking with the 2 acts per zone format. Its moronic.

      • 3 weeks ago
        Anonymous

        Sort of a fear of there being remix/mini "mission stages" included. I could be wrong but I think origins did sort of poorly so maybe they were worried about their usual replay value bread and butter.

        • 3 weeks ago
          Anonymous

          I thought Origins did well, but if it did do poorly it would've been because it was a blatant, overpriced cash grab with a terrible policy. Sega are so moronic.

          One of them is locked behind a different campaign so it doesn't count as a main story boss.

          Sure. If you want to say that. But Fang got 3 boss fights in the game. Its not bad, if anything its rather good. I still would've preferred if he was a playable character, because that's more exciting than a Sonic boss fight lol.

          • 3 weeks ago
            Anonymous

            Superstars is a longer game than Mania, too, isn't it? So shouldn't he get at least 6 boss fights? Hell, in Triple Trouble you fight him 5 times and that was an 8-bit handheld game. I'm telling you I played the game and they didn't utilize Fang enough. That was my takeaway.

            • 3 weeks ago
              Anonymous

              Superstars is about the same length of Mania or S3K.

              • 3 weeks ago
                Anonymous

                Naw, Superstars is longer but not by much.

              • 3 weeks ago
                Anonymous

                It didn't feel much longer at all, which is embarrassing for a game they're trying to sell for $60.

              • 3 weeks ago
                Anonymous

                Even if they tried selling it at $20, you'd still complain. Be honest instead of this dollar per hour nonsense.

              • 3 weeks ago
                Anonymous

                I'd still complain about the bosses being shit, but I wouldn't complain about its value relative to better games that sell for less.

              • 3 weeks ago
                Anonymous

                The Bosses are fine. If you got filtered that bad, use the emerald powers against them. Turns most of them into easy marks.

                Or just use Amy.

              • 3 weeks ago
                Anonymous

                They all take way too long due to the long i-frames.

              • 3 weeks ago
                Anonymous

                Didn't seem that way to me. Could be those got nerfed. I know some animations got sped up.

                The boss of Press Factory comes to mind.

              • 3 weeks ago
                Anonymous

                $20, the same price as Mania... I sure wonder which game I would buy first

              • 3 weeks ago
                Anonymous

                We would complain less.

            • 3 weeks ago
              Anonymous

              No its not. Fang having 3 boss fights was fine for the length of the game he was in.

              • 3 weeks ago
                Anonymous

                What is your problem, man? I played the game, and I well left feeling they didn't utilize Fang nearly enough. That's it.

      • 3 weeks ago
        Anonymous

        The game has more than 2 acts in a lot of zones, are you moronic?

        • 3 weeks ago
          Anonymous

          Yes, there were character specific acts which I really enjoyed. But I'm meaning more stuff like Cyberspace and Game land. Hell, maybe even ditch the two acts/zone structure? But I don't know if they'd be willing to do that.

          • 3 weeks ago
            Anonymous

            Instead of 12 zones with 2 acts we should have 2 zones with 12 acts. 12 GHZ levels and 12 CPZ levels because those are fan favorites, then the last level will be in SSZ and the final battle can have DEZ as the backdrop.

            • 3 weeks ago
              Anonymous

              If u want. Just reuse some assets from the game itself and remix it. Maybe you could even do what Mario does and have worlds; where a selection of levels in that world follow the theme.
              You don't have to stick to the 2 act structure. Most Sonic games don't, but for whatever reason these games still do.

              • 3 weeks ago
                Anonymous

                >you could even do what Mario does
                Shut the frick up Kishimoto

              • 3 weeks ago
                Anonymous

                You don't want more Zavok? That's lame.

              • 3 weeks ago
                Anonymous

                >you want to do what Mario does?
                No that's you, you moronic leftroon.

              • 3 weeks ago
                Anonymous

                Stop with the moronic buzz words, you sound like a mindless bot.

              • 3 weeks ago
                Anonymous

                Only a leftist accuses their opponent of what they themselves are guilty of and all leftists are trannies, so it sounds like you're mad that I called you out for what you are.

              • 3 weeks ago
                Anonymous

                You literally accused me of being a leftist. Why are you this dumb?

              • 3 weeks ago
                Anonymous

                Why do you accuse people who are against adding more Marioshit to Sonic of being for adding more Marioshit to Sonic? 41% yourself ywnbaw.

              • 3 weeks ago
                Anonymous

                >you could even do what Mario does

                No, because then you get shit like Lost World which goes against Sonic’s whole thing of being cooler than Mario

            • 3 weeks ago
              Anonymous

              Unironically a good idea for a shitpost fangame, just taking one zone and milking its ideas as dry as possible.

      • 3 weeks ago
        Anonymous

        >Why are classic styled Sonic games still sticking with the 2 acts per zone format.
        they didn't though, some had 3, there was even a zone with 1 act

      • 3 weeks ago
        Anonymous

        >Why are classic styled Sonic games still sticking with the 2 acts per zone format.
        because it's superior? anyway sonic is dead homosexual it's never gonna be more than a cashgrab piece of shit again. play other good mascot platformers like ____ and ____ and idk kaze maybe? you get my point

      • 3 weeks ago
        Anonymous

        Oh wow I totally want more Sonic Colors tier slop with blocky assets fricking everywhere with zero slopes that utilizes the momentum taxman literally gave you after you forgot about the since fricking SA2. YUM!

        • 3 weeks ago
          Anonymous

          >the momentum taxman literally gave you
          You need to have a nice day for perpetuating this narrative. Taxman did not give anybody fricking "momentum". YUJI FRICKING NAKA created the movement code of the Genesis Sonic games. Not Taxman. And hundreds of other fricking nerds besides Taxman have recreated Genesis Sonic movement. Retrohomosexuals are not that important.
          And Superstars DOES NOT USE any of the code from Taxman's Retro Engine. It runs on Unity. It's not fricking compatible, you tech illiterate monkey.

          • 3 weeks ago
            Anonymous

            Blah blah blah you're a Black person.. No one at SEGA is smarter than actual talent that gets Sonic.

  5. 3 weeks ago
    Anonymous

    Reminder that WAITING for a boss to become vulnerable is bad design. If there's no vulnerability, you should be able to find a way to make it vulnerable through skillful play.
    The OG trilogy understood this, yet has gradually degraded as the series progressed. Meanwhile the Mario series eventually figured this out with Odyssey.

  6. 3 weeks ago
    Anonymous

    I bought the game hoping it would at least be as fun and well-designed as Mania... It isn't. No elemental shields, bosses are even worse, level design isn't as strong, and the aesthetics and music took a MASSIVE hit, it almost feels like a Wiiware game.
    I also got swept into the Fang the Sniper hype only for them to do almost nothing with Fang the Sniper in the game. I was thinking the game would handle him on a similar level to how Mania handled the The Hard Boiled Heavies, or Sonic 3 & Knuckles handled Knuckles, but he ended up getting completely sidelined by his own sidekick instead and barely even appeared. Only had two boss fights in the game. In one you just run, you don't even get to fight him at the end. The other is just a shitty Sky Chase section. AND his theme sucked ass in this game. Lame shit. What does it say when his final boss fight against Trip where he's just Tougher Eggman was the best thing they did with him?

    • 3 weeks ago
      Anonymous

      >only for them to do almost nothing with Fang
      It gave us ryona kino and vore memes

    • 3 weeks ago
      Anonymous

      They did with Fang as much as they did with the Hard Boiled Heavies. Just a couple of boss fights, which is fine. I'd have preferred if Fang was a playable character, instead of Trip.

      • 3 weeks ago
        Anonymous

        HBH got five boss fights in the main story, Fang got two.

        • 3 weeks ago
          Anonymous

          Fang got 3 boss fights in the story

          • 3 weeks ago
            Anonymous

            One of them is locked behind a different campaign so it doesn't count as a main story boss.

    • 3 weeks ago
      Anonymous

      >it almost feels like a Wiiware game

      Very funny you say that because people were calling it Sonic 4 Episode 3 at some point, also the screen is so zoomed it feels like it was supposed to be a 3DS game.

      • 3 weeks ago
        Anonymous
  7. 3 weeks ago
    Anonymous

    I still haven't played it. Should I do it or wait for yet another Plus version?

    • 3 weeks ago
      Anonymous

      If you can get it for $20 (or less) on sale, sure.

  8. 3 weeks ago
    Anonymous

    Amy radiates lameness, her presence is a detriment to Sonic's cool and fun factors. Would have been better to just bring back Mighty and Ray as extras instead of adding Amy.

    • 3 weeks ago
      Anonymous

      No.

    • 3 weeks ago
      Anonymous

      At least Mighty and Ray are stuck in a good game Mania and not a shitty game like Trip and Fang in Supermid.

      • 3 weeks ago
        Anonymous

        We've gone from PLZ DONT ADD MORE CHARACTERS to YES MAKE ME MORE USELESS CHARACTERS DADDY. Wtf happened.

        • 3 weeks ago
          Anonymous

          After years and years of Sonic's cast going from playable to cutscene bystanders, of course people would eventually get sick of the gig

        • 3 weeks ago
          Anonymous

          Waifugays

          • 3 weeks ago
            Anonymous

            Unironic this. People don't care if they add more characters taking up space as long as they can jerk off to their off-model fanart porn. It's also a result of an increasing amount of female fans in the series demanding more female main characters.

            • 3 weeks ago
              Anonymous

              I like Blaze because her animations were awesome and she was fun to play as, that's about it as far as female characters go. I guess Rouge was fun too, and Cheese fricking rules in Advance 2 and 3 but that's all Cream has going for her.

    • 3 weeks ago
      Anonymous

      Amy radiates sexiness, her presence is a benefit to Sonic's cute and funny factors.

      • 3 weeks ago
        Anonymous

        They actually made amy fun to play as

        • 3 weeks ago
          Anonymous

          I never understood what her hammer attack brings to the game. It feels like a more moronic spin attack.

        • 3 weeks ago
          Anonymous

          Yeah in Advance. I hate that they made her a Sonic clone now. Amy in Sonic 3 was one of the best romhacks ever because of that original moveset.

    • 3 weeks ago
      Anonymous

      She contributed to cool in early modern era cause she feels like proof Sonic is cool enough to get b***hes.
      But now, especially with her classic design being pushed into the forefront, it just feels like one of your bros got saddled babysitting their little sister so she has to tag along.

  9. 3 weeks ago
    Anonymous

    >classic title by modern sega
    >nope, fricking Arzest
    >somehow people were hyped

  10. 3 weeks ago
    Anonymous

    Yeah, I'm going to visit the daily Mario Wonder thread oh wait.

  11. 3 weeks ago
    Anonymous

    Good game
    Bad Price.
    Frick Denuvo

    • 3 weeks ago
      Anonymous

      Why did only "Bad Price" get a "."?

      • 3 weeks ago
        Anonymous

        It was the end of my post before I left the lovely land where Sega Europe aren't complete homosexuals that put denuvo in everything.
        And while I'm at it
        >Epic Account for the Multiplayer instead of Steam Multiplayer.

      • 3 weeks ago
        Anonymous

        On cell phones, spacing twice automatically adds a period.

    • 3 weeks ago
      Anonymous

      You forgot to mention Arzest should go out of business

  12. 3 weeks ago
    Anonymous

    I bought it at launch and still haven't finished it. It's fricking boring.

  13. 3 weeks ago
    Anonymous

    I want to ejaculate inside of Trip and Fang

  14. 3 weeks ago
    Anonymous

    Evening Star won.

    • 3 weeks ago
      Anonymous

      very fun game but too expensive. I wish it had a player level creator because the physics and the swinging are such entertaining parts of the game but there arent many precision challenges or git gud platforming sections that take advantage of it

    • 3 weeks ago
      Anonymous

      Woke boring-ass game. Also Brad Flick from Evening Star is a pedo

      • 3 weeks ago
        Anonymous

        >Brad Flick from Evening Star is a pedo
        he is /ourguy/?

        • 3 weeks ago
          Anonymous

          YWNBAW

    • 3 weeks ago
      Anonymous

      We all lost

    • 3 weeks ago
      Anonymous

      Holy shit, talk about presentation. I'd play Superstars a million times before this ugly garbage.

    • 3 weeks ago
      Anonymous

      This game is fun as frick but it’s so damned ugly.

  15. 3 weeks ago
    Anonymous

    you know that its a big flop when even furries ignore the new girl character

    • 3 weeks ago
      Anonymous

      Maybe she's doing better on e621?

    • 3 weeks ago
      Anonymous

      How much does Sage Ariem have?

    • 3 weeks ago
      Anonymous

      I've seen a bunch more on /sthg/

  16. 3 weeks ago
    Anonymous

    Superstars was good, warts and all. Its biggest flaw was the bosses and bugs. Given Oshima worked on level design and physics, it's no surprise. If you're not a newbie to Sonic, you'd realize how significant this is, given the fact that he was the core developer of Sonic CD and Sonic 1. So unlike the interns who develop the usual modern Sonic slop, he has actual experience and knowledge of classic Sonic level design and physics.

    If you actually git gud at it, you can see that it's a pretty solid classic entry. Mania was still better, but this is head a shoulders above Sonic 4, and what we should have received in that game.

    • 3 weeks ago
      Anonymous

      The levels and physics in the game are decent. Not great but serviceable.
      >Its biggest flaw was the bosses and bugs.
      And price

    • 3 weeks ago
      Anonymous

      Level design in Superstars is ass.

      • 3 weeks ago
        Anonymous

        This, Speed Jungle is annoying with enemies that attack you from before

        • 3 weeks ago
          Anonymous

          >Speed Jungle is annoying because it has enemies that attack you
          Sonictoddlers, ladies and gentlemen.

    • 3 weeks ago
      Anonymous

      Yasahara is the real level designer of Sonic. Frick Oshimia. I respect him only for art direction. He's a terrible level designer.

      • 3 weeks ago
        Anonymous

        >filtered by CDkino

        • 3 weeks ago
          Anonymous

          Cool. Now here's the improved version,

        • 3 weeks ago
          Anonymous

          Cool. Now here's the improved version,

          Ah yes the zone no one would remember or care about if it didn't have Metal Sonic

  17. 3 weeks ago
    Anonymous

    If you forgot it then how did you make this thread about it?

  18. 3 weeks ago
    Anonymous

    It was fine, it just sucks to replay because the bosses are horrible. 100% it shortly after launch and never felt the need to return.

  19. 3 weeks ago
    Anonymous

    Sonic Shuffle 2 when?!

    • 3 weeks ago
      Anonymous

      >playing Shuffle in single player mode

      • 3 weeks ago
        Anonymous

        >playing multiplayer and seeing the worst player winning wihtout any explanation

  20. 3 weeks ago
    Anonymous

    How would you feel about Superstars if Mania was also $60?

    • 3 weeks ago
      Anonymous

      Superstars would still be boring and an inferior game.

      • 3 weeks ago
        Anonymous

        >Got filtered this much

        • 3 weeks ago
          Anonymous

          I was filtered by the boring level design yes.

        • 3 weeks ago
          Anonymous

          Is it succesful filtering if i made it through the whole game?
          It was so short. Felt like an early console download game off the Wii or Xbox 360.

  21. 3 weeks ago
    Anonymous

    I don't like mania. I like the gimmicks in the added stages but overall it's pretty meh. and the fact that blue spheres is in it at all makes it almost completely irredeemable. I can't believe how fricking horrible their next game was either. literally shit developers

    • 3 weeks ago
      Anonymous

      >I can't believe how fricking horrible their next game was either.
      Bro you're dissing the OG quadrilogy?

    • 3 weeks ago
      Anonymous

      same

  22. 3 weeks ago
    Anonymous

    >Sega spends all this marketing hyping up Fang's return.
    >He's not even playable and only exists as part of the game's terrible boss fights.

    • 3 weeks ago
      Anonymous

      >enemy boss isn't playable
      You might be surprised how often this is the case in Sonic games

    • 3 weeks ago
      Anonymous

      Poor Sniper deserved better. Evening Star would have done him justice.

    • 3 weeks ago
      Anonymous

      Why do you people expect villains like him and metal sonic to be playable? How does that make any sense narratively

      • 3 weeks ago
        Anonymous

        How does anything in blue hedgehog run fast game make sense?

      • 3 weeks ago
        Anonymous

        Fang doesn’t care who he works for as long as he gets paid. He’s a mercenary.

  23. 3 weeks ago
    Anonymous

    when is she coming back?

    • 3 weeks ago
      Anonymous

      Sonic Advance X, Sonic Rush 3D, Sonic Rush Rerun

      • 3 weeks ago
        Anonymous

        >a bunch of fan games that will never finish for 10 years minimum
        Epic

      • 3 weeks ago
        Anonymous

        have you played any of these? i tried sonic advance X but i found the enemy density and bottomless pits made it really obnoxious and forced you to play slow. it was a total downgrade from advance

    • 3 weeks ago
      Anonymous

      Awww look at them kissing 😀

      • 3 weeks ago
        Anonymous

        That one scene at the end where they both stare at eachother and then hover to the middle of the screen together, i totally thought she was going to kiss sonic. In retrospect it would be weird if sonic and an OC different dimension girl sonic kissed at the end of their game

        • 3 weeks ago
          Anonymous

          >different dimension girl sonic
          How many times do we have to teach you this lesson

    • 3 weeks ago
      Anonymous

      Only based ship

      • 3 weeks ago
        Anonymous

        Blaze likes Sonic but Sonic doesn't feel the same way about her

    • 3 weeks ago
      Anonymous

      Soon

  24. 3 weeks ago
    Anonymous

    >sonic 2d fangames are pretty good
    >and free/easy to install
    >and no donut steels
    >and its... not a boost game....
    when are we getting sonic rush or 3d colors romhacks? im getting sick of classic sonic gameplay

    • 3 weeks ago
      Anonymous

      The closest here is Sonic Momentum

      • 3 weeks ago
        Anonymous

        i tried that one but the air control feels like dogshit and they compensate by giving sonic 20 different buttons instead. I played it in 2022 so maybe its better now.

        theres some rush games in progress. so far they only have 1 stage done

        name?

        • 3 weeks ago
          Anonymous

          they got sonic and blaze, sonic plasma was the one i saw, and now theres a sonic rush conversion mod for superstars

          • 3 weeks ago
            Anonymous

            sonic and blaze looks like a hold right to AWESOME linear game but those hill physics and tricks look sick. ill try it out

            • 3 weeks ago
              Anonymous

              me too. why didnt that guy review it idk

      • 3 weeks ago
        Anonymous

        That game gave me such a headache. the camera whips around so much and the gameplay makes me motion sick. I hope he fixes it

    • 3 weeks ago
      Anonymous

      theres some rush games in progress. so far they only have 1 stage done

  25. 3 weeks ago
    Anonymous

    SEGA refuses to make any content that is deemed "offensive and edgy." So yeah, Sonic content made by SEGA isn't appealing, especially to boys and younger men. It's fricking boring.

  26. 3 weeks ago
    Anonymous

    >blazeshit

    • 3 weeks ago
      Anonymous

      Literally not canon

      • 3 weeks ago
        Anonymous

        >p06

  27. 3 weeks ago
    Anonymous

    Sonic is supposed to be cool not cute

    • 3 weeks ago
      Anonymous

      it seems pretty clear from things like sonic twitter take overs and the comics that sonic isnt meant to be portrayed as a radical or a badass anymore. that was the most cringe part of the games, and now their definition of cool is spouting marvel quips and pretending nothing is serious. At least in frontiers he finally feels like hes participating in the plot instead of being a joss whedon character.
      cute sonic > "cool" sonic

      • 3 weeks ago
        Anonymous

        >now their definition of cool is spouting marvel quips and pretending nothing is serious.
        Pontaff won...

  28. 3 weeks ago
    Anonymous

    There has never been a better time to fire Jun Senoue.

    • 3 weeks ago
      Anonymous

      Yeah he’s all washed up and he’s no longer needed as a composer, the redundant repetitive tracks in Superstars are so pathetic

  29. 3 weeks ago
    Anonymous

    Why was requiring an extra playthrough for the true final boss ok when Rush did it but not when Superstars did it?

    • 3 weeks ago
      Anonymous

      Rush was not ok for a good amount of reasons, it did a bunch well but progression, bosses with tons of hit requirements, tons of waiting and I recall many will bullshit mechanics and needing touch-screen for completion bogs it down (also combat floors with egg robos are dumb).

      • 3 weeks ago
        Anonymous

        Rush is literally the fan favorite out of the 2D games

        • 3 weeks ago
          Anonymous

          Rush is fun but suffers similar problems Advance Sonic games suffered from, but the fan favorite of the 2D games? I'd imagine even StH2 or Advance 1 gays would outweigh you.

          • 3 weeks ago
            Anonymous

            Rush is flawed but soulful, introduced Blaze, has a story, and has potential. That means more to Sonicgays than an actual good game.

        • 3 weeks ago
          Anonymous

          >Rush is literally the fan favorite out of the 2D games

      • 3 weeks ago
        Anonymous

        combat floors were fine. If you had the maxed boost meter then it was an easy to keep yourself topped off, otherwise you would usually come out of those rooms net positive. there was one in a sand level iirc that had multiple layers that i remember being a b***h and a half for time attacks

        • 3 weeks ago
          Anonymous

          It's padding brody, even a spectacle set piece that treats you as a hamster wheel more would have been more fun. Grinding is more fun, and yes the sand level has waves per floor, hence why I stand by the padding point. Luckily the game has homing attack, but again it just kills the flow of levels. Even if you know it's coming, dashing from side to side is mind numbing.

          • 3 weeks ago
            Anonymous

            with how OP the boost was, it wasnt possible to insert platforming or combat heavy sections into the game because both of those contradict the large horizontal and vertical spaces of the rush levels. they are designed more as routing or reactionary challenges so i dont mind this "padding" combat zone approach. why design enemies in the first place if you dont have to slow down to deal with them? What im trying to say is that if they placed these enemies anywhere else you would not even notice them because of the OP boost, so the only way they could include combat and platforming in rush while keeping the boost is to make it so you physically cant move past the combat and platforming challenges.
            >dashing side to side is mind numbing
            yeah rush combat isnt very fun

            • 3 weeks ago
              Anonymous

              Actually, the rival fights are fun. Dimps does 1 on 1's well from Metal Knuckles in Sadv1, Gemerl in 3 and even the Rush fights with Blaze and Sonic remind me of the funner parts of Rival fights from SA2 or Heroes. Dashing through egg robos, yea that gets weak. And the boss's wait time can get annoying as well.

            • 3 weeks ago
              Anonymous

              >yeah rush gameplay isnt very fun
              ftfy

      • 3 weeks ago
        Anonymous

        The amazing soundtrack also puts Rush leagues above Supertrash, not even Tee Lopes could save it since Jun Senoue also had a part in composing too.

        • 3 weeks ago
          Anonymous

          >not even Tee Lopes could save it
          Tee Lopes's contributions to Superstars's soundtrack aren't even good. The only good songs are by the composers besides Sunoe and Lopes.

          • 3 weeks ago
            Anonymous

            >Tee Lopes's contributions to Superstars's soundtrack aren't even good
            moron https://youtu.be/NFFvNcsuJSQ (i will admit it does not fit the stage at all though)

    • 3 weeks ago
      Anonymous

      because rush was fun and easy to play. also YEAH YEAH WOO

    • 3 weeks ago
      Anonymous

      Shitty level design and shitty boss design

      • 3 weeks ago
        Anonymous

        Yup that's Sonic Rush alright

  30. 3 weeks ago
    Anonymous

    Is Origins worth it?
    I hear they increased screensize.

    • 3 weeks ago
      Anonymous

      It's worth it if you don't play pc and already have the decomps and like playing 3K with the volume all the way down

      • 3 weeks ago
        Anonymous

        >beta tracks
        right...I would assume those would be moddable, if not I'll just stick to my copy of Mega Collection on PS2. Honestly that's half the reason I was interested in it, *some* QoL improvements, niche additions and modding capability for restoration (I knew MJ's tracks would get fricked).

        • 3 weeks ago
          Anonymous

          Unless you have a modded console I don't think you're modding anything. The decomps are already better versions of what Origins offers and are moddable, so if you're on pc just save yourself the money. If money is no object and you want some half-assed added missions with ugly grey boxes everywhere (like Forces) then go pick up Origins.

      • 3 weeks ago
        Anonymous

        I just hacked my Switch so I could get the MJ songs back

        • 3 weeks ago
          Anonymous

          If it's hacked then just pirate Origins and mod it, godspeed.

          • 3 weeks ago
            Anonymous

            Oh sorry I'm not that anon, I got Origins already, I was just saying I hacked it just so I could have those songs back whenever I decide to play it

            • 3 weeks ago
              Anonymous

              Yeah that's a good use of a hacked switch

  31. 3 weeks ago
    Anonymous

    >Mania has several five-minute long boss fights throughout the entire game
    >this is good and based because heckin le sovlful pixel art
    >Superstars has a few long boss fights at the very end
    >this is a deal-breaker
    Sonicgays are mentally ill.

    • 3 weeks ago
      Anonymous

      I can hit most Mania bosses more than once per cycle. Superstars is like Rush but worse. One hit, they frick off, and most of the time it's 5 times or more (including another phase).
      Eating that shit up is the mental-illness.

      • 3 weeks ago
        Anonymous

        >I can hit most Mania bosses more than once per cycle.
        Does that matter when the boss lasts 10 fricking minutes anyway? And most Superstars bosses can be killed way faster if you just use the fricking emeralds which the game throws at you constantly. None of the bosses in Superstars, besides the literal final bosses, are as bad as Studiopolis 1 or Hydrocity 2 in Mania.

        They forgot that Sonic lives and dies by its presentation. Even if this were the best one in terms of physics and level design, no one would care because the art and music sucks.

        This, and this is why all Sonic clones like Penny's Big Flop and Rolling Rascal are bad and why a lot of people still like the Storybook games despite their shit gameplay

        • 3 weeks ago
          Anonymous

          >10 minutes
          Which? How are you fricking up against bosses that should take 3 minutes tops?

          • 3 weeks ago
            Anonymous

            It's called exaggeration, moron. 3 minutes might as well be 10 in a Sonic game, it's funny that you would even admit they take that long.
            Studiopolis 2 can easily take longer than 3 minutes if you made the mistake of picking Knuckles.

            • 3 weeks ago
              Anonymous

              >>this is a deal-breaker
              Sonicgays are mentally ill.

              • 3 weeks ago
                Anonymous

                I did not claim that it is a deal-breaker, but you cannot say that a game with 5 minute long shitty boss fights is amazing kino while saying another is terrible because of the very same issue
                The boss fights complaint is a moronic cope people use to obscure the real reason they do not like Superstars, which is its lackluster presentation. People want to pretend that they are gameplay purists and are criticizing it for gameplay, despite Superstars's gameplay being basically the same as Mania's. They don't want to give up the ghost, being that gameplay is not as important as presentation for Sonic

              • 3 weeks ago
                Anonymous

                Superstar's presentation does not take away from the fact that most bosses are better off being beaten with clones (which I assume most of them were built around), even with emerald powers they are about twice as long as Mania's bosses. Especially Fang's and the final Eggman mech. If they cares about presentation they wouldn't have outsourced to Azerest, if they cared about gameplay...they wouldn'T have outsourced to Azerest..

              • 3 weeks ago
                Anonymous

                >even with emerald powers they are about twice as long as Mania's bosses
                Just not true. even if it was, it's a 40 minute boss instead of a 20 minute boss, so what? Even I admit that the long bosses in Mania are outnumbered by short ones. Same's true in Superstars.
                >most bosses are better off being beaten with clones
                Why is this a problem? Because you can cheese the bosses without trying? And? You can do that in basically every Sonic game. Bosses have never been a focus of this series. The fact that the discourse surrounding this game focuses so heavily on the nothingburger of the boss fights is proof enough that it's a moronic cope.
                >If they cares about presentation they wouldn't have outsourced to Azerest
                Arzest is a stupid boogeyman here. The director of Sonic Superstars is a Sonic Team employee, not an Arzest employee, and Sonic Team was more involved in its development than most people believe. Besides Jun Sunoe and Tee Lopes, every other composer on Superstars worked on Frontiers's OST, to my knowledge. Also, the presentation in Arzest's last game, Balan Wonderworld, was literally the only good part of that game (both art and music), so I don't understand why you're bring up Arzest here.
                > if they cared about gameplay...they wouldn'T have outsourced to Azerest..
                Despite Superstars having better gameplay and level design than most of the fan games people mindlessly suck off.

              • 3 weeks ago
                Anonymous

                >40 minute boss instead of a 20 minute boss
                Meant "seconds" rather than "minutes" here, of course.

              • 3 weeks ago
                Anonymous

                >Superstars having better gameplay and level design than most of the fan games people mindlessly suck off.
                Simply not true

              • 3 weeks ago
                Anonymous

                >you cannot say that a game with 5 minute long shitty boss fights is amazing kino
                Frontiers tho

            • 3 weeks ago
              Anonymous

              The only Sonic games ever that had levels last shorter than 2 mins, is Sonic 1, Sonic CD if you skip the entire point of the game, getting the damn generators, and Sonic Forces. Every other game in the series last longer than 2 mins past the first zone or two, and by mid modern era it's on average 2 mins minimum first zone, then 3+ immediately after that.

              Plus, no one is going to pay 20+ fir 30 sec/1 min stages, are you cracked? classic Sonic is perfect no matter how long it is as long as the entire stage is perfectly designed to be excellently fun. And 90% of Mania's stages are just that.

        • 3 weeks ago
          Anonymous

          >people still like the storybook games
          lets be fair, black knight was the first 3d sonic that wasnt blatantly broken and had a good amount of polish. it still had a lot of filler but at least it played as intended. Secret rings was complete dogshit and its just contrarianism that made people turn around on it. maybe presentation matters more than gameplay (or functionality) if you are just watching a playthrough or a retrospective.
          btw pennys big flop > every 3d sonic before colors

        • 3 weeks ago
          Anonymous

          >use the fricking emeralds

          You dumb ass motherfricker if you happen to get hit while an emerald power is active it cancels it out altogether and yeah you can say git gud or skill issue but not everyone is amazing at video games or gods and you will eventually get hit by some bullshit that isn’t your fault.

          • 3 weeks ago
            Anonymous

            >if you get hit while an emerald power is active it cancels
            This is a good thing. Are you supposed to be able to crash headfirst into the boss without thought, losing all your rings and playing like a tard?
            >you will eventually get hit by some bullshit that isn’t your fault
            This game is literally made for children. The attacks are as telegraphed as they get. You suck ass.

            • 3 weeks ago
              Anonymous

              Ok Supermoron

            • 3 weeks ago
              Anonymous

              >Are you supposed to be able to crash headfirst into the boss without thought
              Black person IT'S FRICKING SONIC THE FRICKING ANIME COOL AS FRICK HEDGEHOG. STOPPING SONIC IS ANTI SONIC AND IS ANTI COOL

              How are you not understanding this? Sonic himself would never want to be stopped by shitty gameplay ideas.

        • 3 weeks ago
          Anonymous

          >Does that matter when the boss lasts 10 fricking minutes anyway
          No? Are you actually dogshit? Just fricking bop to win. How can you not badnik bounce in classic Sonic, it's literally the ligma test of proving if you actually like and understand Sonic fundamentally.

          There's factually 0% chance any stage in Mania takes longer than 6 mins maximum, not more than S3K's sandipolis Act 2 lasts, if you are at minimum casually good at the game. A master does it in 2-4 tops. I did it between 4-5.

          • 3 weeks ago
            Anonymous

            >Just fricking bop to win.
            OK I am going to "bop to win" in the 20 minute long Studiopolis Act 1 police chase miniboss, or mean bean machine. Thanks moron.

            • 3 weeks ago
              Anonymous

              >OK I am going to "bop to win" in the 20 minute long Studiopolis Act 1 police chase miniboss,
              You can, actually. It's called "stop getting filtered and attack the blue fricking bombs like a smart person within the 10 second transition periods

              Did you know this is almost like the same exact boss fight in Mushroom Valley Zone in SnK and not one b***hed back then? Is it because it's constantly ON THE MOVE GAMEPLAY INSSTEAD OF STOP AND WAIT SIMULATOR FOR 5 MINS PER ATTACK?

              Fricking shitposters I swear. If you're reasons for hating Mania are this petty, then don't be pissed when I do it back to you for your overpraised shit. At least Manai wasn't a overprized "rom hack", it was a passion product mandated to fail by SEGA to shill Farces.

              >or mean bean machine
              Getting filtered by fricking Puyo is a death sentence. have a nice day.
              >Will seethe over a 30 sec minigame for babies
              >says nothing about the actual 2 min Fantasy Zone level with god awful sound mixing.

              Love the hypocrisy.

              • 3 weeks ago
                Anonymous

                >Getting filtered by fricking Puyo is a death sentence.
                It's literally one of the most hated parts of Mania by virtually everyone

              • 3 weeks ago
                Anonymous

                I like it

              • 3 weeks ago
                Anonymous

                I thought it was a fun little reference and very easy to win

              • 3 weeks ago
                Anonymous

                >it was "fun"
                >it was very easy
                Fun is a buzzword and it being too easy is a bad thing

                I like it

                >completely subjective take
                Your opinion is worthless

              • 3 weeks ago
                Anonymous

                I said the reference was fun for starters. And it's also the second main boss in the game, who cares that it's easy?

              • 3 weeks ago
                Anonymous

                >I said the reference was fun for starters.
                That's not an argument and it doesn't make you look good.
                >And it's also the second main boss in the game, who cares that it's easy?
                People who want the game to be interactive and not mind-numbingly boring?

              • 3 weeks ago
                Anonymous

                It really just sounds like you got filtered

              • 3 weeks ago
                Anonymous

                If filtered means I didn't enjoy a brainless minigame in place of an actual boss fight then I guess I got filtered.

              • 3 weeks ago
                Anonymous

                Yeah you got filtered by a fun minigame.

              • 3 weeks ago
                Anonymous

                Yeah it's not fun unless you think the first level in any Kirby game is the Dark Souls of sidescrollera because you're a baby moron

              • 3 weeks ago
                Anonymous

                Yeah we get it you're too inept to play puyo puyo

              • 3 weeks ago
                Anonymous

                And there it is, the antiKirby tard that's in every god damn Sanic thread seething over Kirby for zero damn reason. Always unprompted, always spewed out when no one asked.

              • 3 weeks ago
                Anonymous

                You're making up people to be mad at because someone dared to point out a flaw in Mania.

              • 3 weeks ago
                Anonymous

                Said the Supershill doing the exact same shit when SuperSistars is called out.

              • 3 weeks ago
                Anonymous

                >It's literally one of the most hated parts of Mania by virtually everyone
                Holy shit, what? I've seen some shitty takes but damn.

              • 3 weeks ago
                Anonymous

                Hi Ted

      • 3 weeks ago
        Anonymous

        Superstars Bosses should’ve had their own separate levels/acts as to not drag down the pacing

  32. 3 weeks ago
    Anonymous

    bosses have always been the worst part of sonic. If you played this series and get bothered by bosses then you are an average sonic player

    • 3 weeks ago
      Anonymous

      Adventure only has one shitty boss and you unfortunately have to fight it thrice times. Not hard, just boring.

  33. 3 weeks ago
    Anonymous

    They forgot that Sonic lives and dies by its presentation. Even if this were the best one in terms of physics and level design, no one would care because the art and music sucks.

    • 3 weeks ago
      Anonymous

      >Sonic lives and dies by its presentation.
      Then why didn't Frontiers flop?

      • 3 weeks ago
        Anonymous

        Free DLC and morbid curiosity due to semi-passable marketing.

  34. 3 weeks ago
    Anonymous

    It was like a 5/10. Some good, a lot of bad, Trip is cute. Probably the best game Arzest will ever be involved in but ultimately not better than the original classics or Mania.

  35. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      >slope jump at 10
      >tv bounce at 14
      >another slope jump at 16
      this is the kind of stuff i would spend hours on as a kid. makes me want to boot up a game and start time attacking again

    • 3 weeks ago
      Anonymous

      Not enough to save your shitty game, you spam WEBMs all you want

      • 3 weeks ago
        Anonymous

        Take the challenge.

        I have heard hundreds of gay morons claim that Superstars has bad level design yet I have never seen a single one of them articulate why they believe the level design is bad. I even watched this 10 minute YT video called "Game Designer Explains Why Sonic Mania is Better than Superstars" and he did not actually point to a single concrete example of the differences in the level design even a single time, only making the vaguest possible allusions to the design, despite being a self-proclaimed "game designer".

        Here's a challenge.
        Look at this webm and post a timestamp of when you think you see bad level design, and articulate why it is bad. Can you do it.

        Show where the bad level design is, or admit that you dislike the game because of the presentation and that classickek gameplay purists need to rope. Can you do it?

    • 3 weeks ago
      Anonymous

      >posts 1 out of like 3 actually good stages in this game
      You can tell they spent the most amount of dev time on bridge island zone vs any other level cause they immediately drop the ball hard.

      • 3 weeks ago
        Anonymous
        • 3 weeks ago
          Anonymous

          reuses the vine rails in the exact same pattern too much. very uninspired and lack of creativity.

      • 3 weeks ago
        Anonymous

        Nta but I found that the quality of the stages never really changed.

    • 3 weeks ago
      Anonymous

      So is the full game like 35-50 minutes long or something? I mean, for 60 dollars, it was already well beyond overpriced on basis of precedent, but knowing the typical act and zone structure, I wnder how much of a rip off this one actually is.

      • 3 weeks ago
        Anonymous

        A first playthrough maybe will last 4 hours, and 3 hours or less for someone good at Sonic.
        This is a good thing btw. Trying to inflate the game's length is how you get garbage like Unleashed and Frontiers. There is literally no good Sonic game that lasts longer than 4 hours. SA1? 4 hours. SA2? Maybe 3 hours. Colors? 2 hours. Generations? 3 hours. And the classics, of course; you can beat CD in 20 minutes.

        • 3 weeks ago
          Anonymous

          I agree with you in spirit, since padding in a Sonic game is the worst, but:
          >SA1? 4 hours.
          For a blind playthrough? I seriously doubt it. It's gonna be about 6-8 hours on average for most people. Do you realize how many people get lost fricking around in the hub worlds alone? Not to mention getting filtered by Big's gameplay.
          >SA2? Maybe 3 hours.
          Lmao what? Maybe for one story, sure. Most people are gonna spend at least 7-8 hours on SA2's whole story. Even if you skip cutscenes, and REALLY rush things, you're looking at a solid 5 hours, minimum. You're really basing this off of people who are already intimately familiar with these games, and it shows. Colors is more like 3-4 hours, but otherwise you're correct.

          I have heard hundreds of gay morons claim that Superstars has bad level design yet I have never seen a single one of them articulate why they believe the level design is bad. I even watched this 10 minute YT video called "Game Designer Explains Why Sonic Mania is Better than Superstars" and he did not actually point to a single concrete example of the differences in the level design even a single time, only making the vaguest possible allusions to the design, despite being a self-proclaimed "game designer".

          Here's a challenge.
          Look at this webm and post a timestamp of when you think you see bad level design, and articulate why it is bad. Can you do it.

          Based, every single time I see someone complain about Classic 2D Sonic level design like Superstars', they never say what they don't like about it. I strongly suspect it's mostly from rump roasted Moderngays crying about Classic Sonic getting "yet another" game, even though the last game he got was seven fricking years ago. (Jesus christ.) For me, it's just the boss fights taking far too long that drag the game down. The level design felt like a mix of Sonic 1 and 3&K. Which is to say, it's pretty good overall. You can really tell Ohshima had a hand in designing these levels at times. I think Superstars is a game that will likely get more appreciation as time goes by, and be seen as an underrated gem. Sadly, I doubt Arzest will get the opportunity to iterate on what did work in Superstars with a sequel any time soon, which is a shame.

          • 3 weeks ago
            Anonymous

            >the last game he got was seven fricking years ago
            The last game he got should have been 3&K, the split was always moronic

          • 3 weeks ago
            Anonymous

            I think they may get a sequel. The game ended up selling well post black friday

            • 3 weeks ago
              Anonymous

              >I think they may get a sequel.
              NOOOOOOOOOOO

  36. 3 weeks ago
    Anonymous

    Reminder, also Sonic has its own Pyoro Leaker in Midori

    • 3 weeks ago
      Anonymous

      >Hey Phantasy Star Online 2 New Genesis, remember those level assets you were showing off? Yeah I'm gonna need those and you're gonna give them to me because I'm a pillar of this company.

  37. 3 weeks ago
    Anonymous

    Superstars sequel with the Balan Wonderworld composers would be pretty based

  38. 3 weeks ago
    Anonymous

    the apple arcade 3d game is the best in a while

  39. 3 weeks ago
    Anonymous

    I have heard hundreds of gay morons claim that Superstars has bad level design yet I have never seen a single one of them articulate why they believe the level design is bad. I even watched this 10 minute YT video called "Game Designer Explains Why Sonic Mania is Better than Superstars" and he did not actually point to a single concrete example of the differences in the level design even a single time, only making the vaguest possible allusions to the design, despite being a self-proclaimed "game designer".

    Here's a challenge.
    Look at this webm and post a timestamp of when you think you see bad level design, and articulate why it is bad. Can you do it.

    • 3 weeks ago
      Anonymous

      I purely just dislike the bosses, level wise I just hate the music more so than level design. If the music is meh then your iteration of Green Hills, Sandopolis, Casinopolis etc will suck too.

    • 3 weeks ago
      Anonymous

      30 minutes have passed and nobody has taken my challenge. This is more proof that everyone complaining about Superstars level design is a braindead Black person who speaks without knowledge.

    • 3 weeks ago
      Anonymous

      Now post everything post stage 6. You know right when the level design catches up to how shit the music got.

    • 3 weeks ago
      Anonymous

      Everything about this game's visuals screams "upscaled 3ds game"

    • 3 weeks ago
      Anonymous

      too much camera shake, and the falling debris. thats it.
      also the visual/art direction.
      everything else seems fine.

    • 3 weeks ago
      Anonymous

      You're right. The game has good level design. Classic gays are just dumb.

    • 3 weeks ago
      Anonymous

      He seems slow here

  40. 3 weeks ago
    Anonymous

    I beat this game before it even released. I remember literally nothing about it except I think I had a lot of trouble with the final boss.

  41. 3 weeks ago
    Anonymous

    Tee Lopes music sucks shit, all the same bouncy homosexual garbage with no pathos and limp-wristed instrumentation with no punch. Almost on the tier of literal elevator music at times.

    • 3 weeks ago
      Anonymous

      WRONG
      Now Hyper Potions on the other hand...

      Free DLC and morbid curiosity due to semi-passable marketing.

      >semi-passable marketing
      The same marketing that had everyone saying the game was clearly being shown in an incomplete state and that the finished release would fix everything, only for that to never happen? The only reason Frontiers sold was because Sonic in open world and the boss fight music.

      • 3 weeks ago
        Anonymous

        curiosity

    • 3 weeks ago
      Anonymous

      Finally someone says it. He makes surface level groovy songs but they rarely ever fit the environments or invoke any sense of emotion or urgency. In that sense I'd say Jun Senoue is better because you can tell what he was going for shitty instrumentation aside. The Press Factory songs are actually very good (can't excuse the boss themes though)

      • 3 weeks ago
        Anonymous

        Press Factory Act 1 is really good, no idea why it gets memed on so hard.
        The boss theme of the second Act is also really good and should have been the boss theme to begin with for all the stages, people wouldn't have been as upset if it was

        • 3 weeks ago
          Anonymous

          Yeah I don't know what was up with that much better sounding boss theme out of nowhere

      • 3 weeks ago
        Anonymous

        Jun Senoue is a better composer when he isn't making nuclassic songs.

        • 3 weeks ago
          Anonymous

          This, TSR had some good shit and his remixes were the best in Colors Ultimate, hopefully the next racing game has him on it again

      • 3 weeks ago
        Anonymous

        You subhumans literally have undetectable tastes.

    • 3 weeks ago
      Anonymous

      Nah, man, his tracks were the strongest in the game and Mania's OST ruled. I have a lot of respect for Jun, love his work, but he's got to let go of the Sonic 4 synth shit when he's working on Classic Sonic and go back to his original philosophy of trying to make it sound like playing a good cartoon.

  42. 3 weeks ago
    Anonymous

    In a different timeline, I feel Mighty was our Shadow.

    • 3 weeks ago
      Anonymous

      Nobody cares about Shitey and Gay.

      • 3 weeks ago
        Anonymous

        cared enough to get into mania and make you reply 😉

        • 3 weeks ago
          Anonymous

          Classicgays are not people.

          • 3 weeks ago
            Anonymous

            Good thing I'm a multi-era'd connoisseur.

  43. 3 weeks ago
    Anonymous

    just spent about 20 minutes time attacking act 1 in SA3. im only 3 runs in but i can already tell i missed something during exploration because i remembered that you can do tricks off ramps to cancel your momentum, this would probably save me upwards of 8 seconds. Cleaning up my high jumps to skip the platforming sections and using a slope jump to hit boost mode during the final stretch of the level could also save me a lot of time. Im going to aim for 50 seconds before moving on

    • 3 weeks ago
      Anonymous

      This is my time on that level. I don't like Route 99 much, though, I think it's a pretty weak start to the game with all the holding right to run through loops.

      • 3 weeks ago
        Anonymous

        haha we found the same badnik bounce at the start! Im using tails so i am trying to use the ramp at the end of that rail to stop my momentum with a downward bouncing trick since i dont have that air attack. at around 20 seconds in your video i found it faster to take the wall run that runs you into those spikes while charging tails high jump. It was lot faster to just go top route instead of taking those springs in my exploration. good run anon

        Shoulder button moves were implemented in Adv 2.

        i havent played a gba sonic in a loooong time

        • 3 weeks ago
          Anonymous

          I'm just saying Sonic Advance did a lot right but people ignored or didn't have the manual to mid-air dash or use action moves. Also you have a semi-homing attack.

          • 3 weeks ago
            Anonymous

            Advance is peak Sonic, but retrohomosexuals have been denigrating these games for years (due to black eyes purist autism from fat virgins) so you get a bunch of people shitting on them for stupid reasons.

            • 3 weeks ago
              Anonymous

              Advance would be good if the devs didn't hate the idea of the players having too much fun so unfortunately they are even worse than Superstars even if they have better presentation and way better music

            • 3 weeks ago
              Anonymous

              the screen size is just too small

              • 3 weeks ago
                Anonymous

                This. That's this game's and Advance 3's biggest issues. If these were re-released or if a fan remade them with a better screen so many issues would be lifted. Not all of them but they'd be MUCH better games.

              • 3 weeks ago
                Anonymous

                Screen size is legitimately not the worst of Advance 3's issues, the game is straight up just bad

              • 3 weeks ago
                Anonymous

                how so? whats bad about it?

              • 3 weeks ago
                Anonymous

                Enemy placement and trap placement was my issue. Also I'm not a fan of 2D hub worlds its not a Advance 3 problem specifically I don't even like Pizza Tower's nor Mega Man Zero's. I cannot stand them.

              • 3 weeks ago
                Anonymous

                The first act has actual kaizo level design. A cardinal sin of all Sonic games.

                Sonic games always have baby tier first levels that everyone shills as the "peak" of that game before it falls off hard. GHZ, City Escape, SeaSide Hill, Windmill Isle. Route 99? Actual dogshit. Then it follows up with not Green Hill Zone, at sunset. Why didn't they just make Route 99 like stage 5 or something and Sunset Hill the first stage? Who knows, but it's what Dimps was never good. They only made "good" slop when they basically just copied what Naka told them to copy in the first game, after that they shat themselves.

              • 3 weeks ago
                Anonymous

                >route 99 is kaizo

                Enemy placement and trap placement was my issue. Also I'm not a fan of 2D hub worlds its not a Advance 3 problem specifically I don't even like Pizza Tower's nor Mega Man Zero's. I cannot stand them.

                there were a couple of platforming sections where the platforms are surrounded by hazards or were made of a hazard themself. I vividly remember an auto scroller where if you got hit once you would fall off the moving platform and die.

              • 3 weeks ago
                Anonymous

                you sometimes randomly lose all of your speed for no reason

    • 3 weeks ago
      Anonymous

      Shoulder button moves were implemented in Adv 2.

  44. 3 weeks ago
    Anonymous

    this is the only thing japan cares for from superstars

    • 3 weeks ago
      Anonymous

      It's funny cause it's essentially an anti-ship in the actual game.
      And the IDW Fang comic pretty much confirms Fang is a perpetually friendless loser who burns all his bridges.

      • 3 weeks ago
        Anonymous

        perfect for japanese women who want to fix him

        • 3 weeks ago
          Anonymous

          Kinda limits his chances of being used much in future games if every character who has history with him has no interest in being his supporting cast.

          • 3 weeks ago
            Anonymous

            >if every character who has history with him has no interest in being his supporting cast
            Kek, characterhomosexuals are mentally ill. Sonic characters are not real, they do not have interest in anything, and Fang can interact with whoever the writers permit him to interact with.
            If you ask me, he should be a recurring villain.

            • 3 weeks ago
              Anonymous

              Probably won't be.

              • 3 weeks ago
                Anonymous

                Maybe, but Sonic Team are extremely short on villains, so if they're smart they'll take what they can get. Better than Zavok.

              • 3 weeks ago
                Anonymous

                Unironically, what is Eggman Nega's deal? He's still evil, is he evil-Er? Why not a R63 Eggwoman?

              • 3 weeks ago
                Anonymous

                Nega's willing to blow everything up if he doesn't get his way.
                That's literally it. Eggman generally has self-preservation and wants people to suffer while Nega is happy with the destruction of everything, even himself.

              • 3 weeks ago
                Anonymous

                Literally just Eggman's
                >I'm you but stronger

              • 3 weeks ago
                Anonymous

                They literally shit out original villains as if they are the marketing pitch for each game. I don't think they care much about them being a reoccurring thing.

            • 3 weeks ago
              Anonymous

              >Characterhomosexuals are mentally ill.
              >So anyways I'm really attached to this character and hope he keeps coming back
              This post is convincingly fembrained.

              • 3 weeks ago
                Anonymous

                >So anyways I'm really attached to this character and hope he keeps coming back
                I don't have to be attached to a character to recognize that the Sonic series would probably benefit from having more than one recurring antagonist.

              • 3 weeks ago
                Anonymous

                The one good thing Sonic Storybook games on the Wii did was throw fairytale baddies at Sonic with his world's aesthetic. I wouldn't mind going back to that for the sake of interesting levels and bosses.

              • 3 weeks ago
                Anonymous

                The mainline games treat each game like a new adventure and using the new villains as a tool to frame that actually works pretty well.
                Fang essentially got used the way he did because the developers were treating him as a new character. Remember in Triple trouble, he's a joke character who fails at setting traps as a way to contrast Knuckles in Sonic 3. Yes, he was presented as being dumber than Knuckles. Pretty incredible with how they frame Knuckle's intelligence today.
                Yet in Super Stars he's hyper competent and is one of the hardest bosses in the game.

              • 3 weeks ago
                Anonymous

                the other characters in the story can serve as a foil to sonic even if they dont stay as permanent antagonists. blaze was a good anti sonic, shadow was not really a sonic foil but he was antagonistic for the majority of their time together, knuckles doesnt like sonic i guess but they arent really ideologically or characteristically opposed.
                also ITS NO USE

              • 3 weeks ago
                Anonymous

                I think what he meant was it's moronic to believe Fang will never have character interactions ever again or be partnered with a character at some point due to circumstances just because he's going through a loner phase right now.

              • 3 weeks ago
                Anonymous

                >it's moronic to believe Fang will never have character interactions ever again
                That's not moronic, it's probable.
                But not because of any particular complicated reasons, Sonic villains who aren't Eggman only show up more than once on rare occasion. Fang already got an exceptional level of limelight as is.

              • 3 weeks ago
                Anonymous

                He did just have a game appearance. Bean and Bark can't live off Mania cameos forever though.

      • 3 weeks ago
        Anonymous

        >IDW Fang comic
        Nice doujin.

        • 3 weeks ago
          Anonymous

          It's a terrible doujin though. Nothing cool ever happens and all of the OCs are ineffectual losers.

          • 3 weeks ago
            Anonymous

            >it's a terrible doujin

            • 3 weeks ago
              Anonymous

              As much as I like Fang, that mini series was kind of just a nothing burger. I hate what they did to Bean and the whole adventure was kind of a nothing-burger

              • 3 weeks ago
                Anonymous

                Why did Bean and Bark turn into such brats? Are the writers too depressed to make good stories, is that why they rely on crying lesbians so much?

              • 3 weeks ago
                Anonymous

                I really think someone just wanted to have them fill a niche that wasn't filled. Classic setting already has Mighty and Ray for extra heroes. And they can't seem to have most characters cross over between classic and Modern so they can't really have Rough and Tumble show up in classic. So Fang and Bean are the new troublemaker goons.
                At least, they were. I'm not feeling great about them getting another chance after that mini.

              • 3 weeks ago
                Anonymous

                Bean, Bark, and Fang were never a team outside of shartchie which was never canon and never will be.

              • 3 weeks ago
                Anonymous

                Has nothing to do with them being on a team with Fang. In fact they were often framed as a duo on their own.

              • 3 weeks ago
                Anonymous

                >Fang is a running joke of a slapstick victim in Triple Trouble.
                >Has a shitty cork gun in The Fighters
                >Even Generations made Fang seem less threatening than Bark and Bean of all characters in the wanted posters.
                Who exactly decided he needed a giant robot that outclasses Eggman's anyways?

              • 3 weeks ago
                Anonymous

                Ian Flynn, writer for the Sonic the Hedgehog games

              • 3 weeks ago
                Anonymous

                I thought he was credited on Frontiers, not Super Stars.

              • 3 weeks ago
                Anonymous

                I don't care. If they're a team ever they should be a band of fun outlaws, not just one fun outlaw and a couple of brats.

              • 3 weeks ago
                Anonymous

                They aren't a team, change your diaper.

              • 3 weeks ago
                Anonymous

                They were in the IDW comic. I'm just saying if they want to make them a team, they should make them a fun one.

              • 3 weeks ago
                Anonymous

                The IDW comic existed to break them up so that mutts would no longer be able to peddle their shartchie fanspiction narrative

              • 3 weeks ago
                Anonymous

                Basically, because Bark doesn't talk, they needed a straightman. Their solution being given Bean the voice of reason. So all that fun wackiness he had in the 30th Anniversary comic is just gone and he's just kind of a whiny b***h.

              • 3 weeks ago
                Anonymous

                But Bark is the straight man.

      • 3 weeks ago
        Anonymous

        Would it at least be semi worth it on sale? It's crazy to me that it was sold at a full 60 dollars, but I feel like even with its reception I could squeeze a little enjoyment if it were $20 or so. Rouge has nothing to do with this thread, I just really like her.

        >And the IDW Fang comic pretty much confirms Fang is a perpetually friendless loser who burns all his bridges.
        I was never that interested in the IDW series but damn if this doesn't kill my interest. Archie had some huge problems early on but a lot of the later stuff was fun, including the hooligans. Should have attended The Ride a bit more.

        • 3 weeks ago
          Anonymous

          The whole mini feels like it's supposed to be a fun buddy misadventure between Fang, Bark and Bean.
          But then it ends with
          >And then Fang went too far and they never hung out ever again
          Which both kind of sucks the joy of the comic retroactively and just makes it seem like Bean and Bark will never show up again since they essentially told their best excuse to show up again to have a nice life.

          • 3 weeks ago
            Anonymous

            >Superstars fricks up Fang by changing his title from Sniper to Hunter
            >then indirectly him fricks up even further because a comic has to make an excuse for why he's not with Bean and Bark
            What a monkey paw and a half

          • 3 weeks ago
            Anonymous

            >Superstars fricks up Fang by changing his title from Sniper to Hunter
            >then indirectly him fricks up even further because a comic has to make an excuse for why he's not with Bean and Bark
            What a monkey paw and a half

            Fricking why, man. I just wanted more shenanigans.

            • 3 weeks ago
              Anonymous

              It also made the Hardboiled Heavies feel like they are too unimportant to carry a story in the future. The whole thing was a let down.

          • 3 weeks ago
            Anonymous

            I'm loving the way Sega is breaking up longtime teams like this same with Vector going off on his own all the time and teaming up with random morons for no reason and just leaving Shitspio and Shartmy behind

  45. 3 weeks ago
    Anonymous

    I saw this in a game store for $20 today and didn't buy it

  46. 3 weeks ago
    Anonymous

    I want a The Fighter 2.

  47. 3 weeks ago
    Anonymous

    i am starting to shave it down with the tricks but my route doesnt have much left to improve. Ive found a few vertical wall runs that you can trim a second off of with an early jump but its pretty inconsistent. Sometimes when you land from a wall jump sonic just dead stops instead of keeping his momentum. ive also found a section where you can leave the rail early by holding the R button to make the movement easier. im sure that sub 45 is possible after the last 40 or so minutes if i were doing more runs instead of dicking around on my phone.

    Watching these glitched runs it does give me a few ideas like using an upward trick at his '12' in game time mark to reach the spikes instead of using that spring on the right wall to reach it. hes pretty much taking my same route

  48. 3 weeks ago
    Anonymous

    im not making any progress. i can see where i could improve the run but im not executing it. ill just try time attacks again tomorrow if theres another sonic thread

  49. 3 weeks ago
    Anonymous

    I dont even know what good level design in sonic is. I just want less bottomless pits, no auto scrollers, no le quirky enemy in the path of your spring/ramp, no homing attack chains, and no more leaps of faith. I'm fine with qte and small screens as long as they are intuitive even if every sonic player hates them.

    • 3 weeks ago
      Anonymous

      >I'm fine with qte and small screens
      This really hammers home how accurate
      >I dont even know what good level design in sonic is.
      was.

  50. 3 weeks ago
    Anonymous

    Rooms like the falling platforms in the last stage and the squid sections in the cyber stage suck ass. And as much as I love the music, the rollercoasters were boring as hell too

  51. 3 weeks ago
    Anonymous

    I got over my Bluesphere phobia

  52. 3 weeks ago
    Anonymous

    them trying to sell this at full AAA game price despite it being plainly less valuable than Mania was crazy

    It was okay other than the AWFUL boss fights but frick off with pretending it's a full price game

  53. 3 weeks ago
    Anonymous

    >boring and plain artstyle
    >Trip sucks to play as
    >Bosses are all terrible
    >Latter half of the game falls off a cliff in terms of level design
    ->Specific examples include the shitty jellyfish sections, the anti-grav sections, the falling platform sections
    ->Level design also feels a lot more blocky, especially the last stage
    >Random fantasy star level dropped in, feels like it's trying to soullessly copy the mean bean machine callback in Mania
    >Music is all over the place, largely forgettable if not outright bad
    >Chaos powers are pretty shitty too, many of them are super situational
    >Special stages are also really bad, the lock on for the grapple feels really unintuitive
    Overall it's just really mediocre and not worth the asking price

  54. 3 weeks ago
    Anonymous

    alright i cracked and went back to playing. Ocean base 1 is pretty good so far, ive already found a couple of cool skips in my exploration. the map starts with 2 backwards slope jumps which is going to be hell to nail. theres a pretty precise tails tag throw right afterwards and then while you are running along the ceiling into this spring (pic related) there is another precise timing where you have to do an upward trick to reset your horizontal momentum and land on this ledge (pretty hard to input). im getting to this spring around 14 seconds which makes the platforming block section take an extra cycle so if i can shave some time i might be able to hit this right facing spring at the perfect time to catch the moving block. after that is a really tight jump with tails to land on a railroad block just at the top of the tag range and then immediately jump off so i can start charging tails next tag action before the railroad takes me too far down. now after the pipe i tails tag jump into, theres a couple of hold right sections with tag jumps to get to the top route. once i reach the top route its almost all vertical platforming which i can skip with more tails jumps for a time of 1:01. its like a series of 4 tails tags with proper positioning at the end and almost no movement techniques which im totally fine with because first 20 or so seconds of this route are pretty difficult.

    Im not sure how many seconds i can shave off, im already pretty happy with my time but i dont want to move on yet. If i get cleaner slope jumps and get the jump right before the pipe without hitting the spikes i could probably get this map done faster just because of how much of the map is skipped by tails. i think i have the perfect route already so all thats left is execution

  55. 3 weeks ago
    Anonymous

    Sonic Mania is a game for normies.

  56. 3 weeks ago
    Anonymous

    >the worst boss fight in any Sonic game to date
    I feel bad for Fanggays. After starring in this piece of shit I doubt he’s ever coming back.

  57. 3 weeks ago
    Anonymous

    Don't worry Fangbros, we'll always have the superior game

    • 3 weeks ago
      Anonymous

      I still don't get why he added Amy to this game. Copying the soulless branding of Origins Plus and Superstars is pretty weak, she has nothing to do with Triple Trouble, and she didn't really start to become a hero and Sonic's friend until Adventure. It's just so fricking soulless to do that shit with Classic Amy.

      • 3 weeks ago
        Anonymous

        Instead of pointlessly putting Amy in the game he should’ve dedicated time to giving Fang an actual story mode like Knuckles in S&K.

        • 3 weeks ago
          Anonymous

          At least Knuckles got an actual storymode

      • 3 weeks ago
        Anonymous

        Instead of pointlessly putting Amy in the game he should’ve dedicated time to giving Fang an actual story mode like Knuckles in S&K.

        At least Knuckles got an actual storymode

        People like Amy, cope. Literally everyone wanted her to be in Mania.

        • 3 weeks ago
          Anonymous

          I don't give a shit if some people like her. Even more people like Shadow, me included, doesn't make it right to put him in Triple Trouble. They're not a part of the game.

          • 3 weeks ago
            Anonymous

            >some people
            Most players wanted Amy in Mania you moron

            • 3 weeks ago
              Anonymous

              No they didn't you lying c**t, only feminist Frequency types that don't even play the games were whining about that.

      • 3 weeks ago
        Anonymous

        No they didn't you lying c**t, only Feminist Frequency types that don't even play the games were whining about that.

        Maybe if Modern Sonic games weren't so shit that every character besides Sonic got stuck in cutscene purgatory, Amy could've just been playable in those games and wouldn't have needed to cash in her "Classic Era" status to be given a functional moveset

  58. 3 weeks ago
    Anonymous

    Call out how you can't criticise juice and it's progressive, but call out how you can't criticise Sonic Mania and you're labelled as having poor taste in games. Interesting...

  59. 3 weeks ago
    Anonymous

    They should have made a Metal Sonic skin to Sonic, a real Shadow skin for Sonic, and a Little Rouge skin for Knockes, a Cream skin for Tails, and a Blaze skin for Amy.

    • 3 weeks ago
      Anonymous

      There shouldn't have been any modern shit in Superstars. They break up the roster so that each one has its own side characters and then they pull that moronic shit with the Shadow costume.

  60. 3 weeks ago
    Anonymous
  61. 3 weeks ago
    Anonymous

    It was fine. To be honest I was hyped for better, I probably shouldn't have been. The music was poor, and while I don't agree with people's sentiments on the bosses in general, the last two were too punishing, extremely long and with lots of instant death (mainly talking about bottomless pits). Other than that, was a very nice game.

  62. 3 weeks ago
    Anonymous

    >Dragon Ball uses the word Super
    >suddenly a Sonic game does too
    Sonic Team has no originality whatsoever

    • 3 weeks ago
      Anonymous

      They've both been using the word Super since the early 90s

      • 3 weeks ago
        Anonymous

        >Dragon Ball SUPER
        >Sonic SUPERstars

  63. 3 weeks ago
    Anonymous

    Post yfw this song

    • 3 weeks ago
      Anonymous

      >tfw the triple trouble loop from 1994 is longer
      What the frick was Jun smoking

    • 3 weeks ago
      Anonymous
  64. 3 weeks ago
    Anonymous

    This game sucked. It did make me play rush 1 and two to wash it out of my system. You know it's bad when a boost game plays better.

  65. 3 weeks ago
    Anonymous

    lol I literally forgot this game existed. Nice call, OP

  66. 3 weeks ago
    Anonymous

    Sonic had a rough transition into 2.5D

    • 3 weeks ago
      Anonymous

      That's true

  67. 3 weeks ago
    Anonymous

    I liked the purple dog

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