"Advanced" Physics and AI

>'LOL guiz u wont believe it Arthur hit a rock and a wheel fell off and I got thrown out and while I was lying there a deer kicked me.'

Yeah, real cutting edge shit there Rockstar, definitely organic behaviors and definitely not weighted to generate lolz clips for twitch zoomies.

What Physics and AI breakthroughs would be worth being hyped as 'next gen?

Destructible environments with dynamic landscape changes and deformation?

Full building simulation with foundations you could destroy?

Procedural room generation for office buildings? (Not like the shader effect shit in spiderman or the matrix demo, I mean randomized office rooms you could walk into or blow open)

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  1. 2 years ago
    Anonymous

    I WANT TO FRICKING CUT HEADS OFF AND TAKE OFF LIMBS I WANT GORE MORE GORE!!!!

    • 2 years ago
      Anonymous

      You don't get that any ore because the artists get ptsd from looking at gore

      • 2 years ago
        Billy

        >forcing your employees to watch funky town 30 times a day
        Based NetherRealm

  2. 2 years ago
    Anonymous

    >What Physics and AI breakthroughs would be worth being hyped as 'next gen?
    As soon as OpenAI gets to the point where you can input something and a full story or moving picture comes out. That's when you should be excited for next gen. At that point creativity can go a long way just from user input.
    At least, thats what it is for me. Slightly improved graphics and a slightly different controller just does not do it for me.

    • 2 years ago
      Anonymous

      >moving picture

      How about a full 3d environment, backed by an open source library of procedural assets?

      EG "Holodeck -- Generate a medium length ryegrass field with a variety of European spruces and bluebells - put in 5 log cabins connected by a dirt trail and a brook"

  3. 2 years ago
    Anonymous

    for some reason, there are almost no modern games with good gibbing physics or even gibbing at all. it was all the rage back in the 90s to have characters explode and gib all over the place, but for some reason there is barely anything like that nowadays. theres like left 4 dead and dead island/dying light that has cool limb gibbing but other than that its all so few and far in-between. what gives?

    • 2 years ago
      Anonymous

      The need for cutting edge graphics means graphic designers now have to look at real gore constantly to aid in modelling realistic insides. good luck pitching that to any AAA studio.

      • 2 years ago
        Anonymous

        Ironically one of the studios that did this was Naughty Dog for The Last of Us 2. Mortal Kombat makes it's devs do it too so you can absolutely get a big name dev and studio behind the idea.

  4. 2 years ago
    Anonymous

    I remember playing Oblivion back in 2006 and being blown away by its physics system. Starting the game and being able to press "Z" to move around the chains dangling from the ceiling in the prison cell blew my mind.
    Closest I've ever felt like that since then was when playing Control and how I was able to manipulate and shoot at almost every object in any given room.

    • 2 years ago
      Anonymous

      man, i remember back in those days ragdoll physics would usually mean buy or no buy for me. i was completely obsessed with it. i have spent hundreds of hours in garrys mod when it came out just fricking around with character models like throwing them around. it was seriously endlessly satisfying and scratched such an itch i had had for games.

  5. 2 years ago
    Anonymous

    There's no respect to physics any more. Everything Cloud walks into in FF7R acts like a balloon. Walk into a pallet of boxes at Shinra HQ and they just go flying everywhere.
    We've never surpassed Source/Havok physics from 20 years ago.

  6. 2 years ago
    Anonymous

    >Am game dev
    >making a hard smart AI is literally already a solved thing
    >Nobody puts it in their game because it's legitimately fricking awful to play against
    >Have to hear day in and day out about people that unironically think kaizo is good think smarter AI will improve games
    It's a special kind of suffering

    • 2 years ago
      Anonymous

      dumb post

    • 2 years ago
      Anonymous

      >making a hard smart AI is literally already a solved thing
      ?????????

      • 2 years ago
        Anonymous

        GOAP (Goal Oriented Action Planning) AI is a relatively simple AI method that works especially well in the context of video games. It is almost never used because it makes the AI too powerful, leading playtesters to believe that it cheats.

    • 2 years ago
      Anonymous

      AI that can find the player location and the best path to them by analysing all the variables in the level and lock onto the enemy's head in 0.0000001 seconds is different from an AI that can think like a human and employ interesting tactics to solving a solution.

      • 2 years ago
        Anonymous

        Both exist already.

        • 2 years ago
          Anonymous

          No they don't.

          • 2 years ago
            Anonymous

            They do. GOAP AI can do crazy stuff. It's not fun to fight against as a player.

            • 2 years ago
              Anonymous

              it's not fun because it's not realistic and humanlike, otherwise tactical games would use it
              Ground branch announced that they will be using Kythera ai, so maybe this solution is better.

            • 2 years ago
              Anonymous

              Probably because it's straight up cheating by having access to information it technically shouldn't.

        • 2 years ago
          Anonymous

          No they don't. Self-learning/neural network AI fricking sucks. It's another case of just feeding variables to a machine for it to calculate the fastest solution. It's wooden, you can tell a machine is behind it. None of the devs actually try to develop flags to make them act more human or interesting.

      • 2 years ago
        Anonymous

        >Am game dev
        >making a hard smart AI is literally already a solved thing
        >Nobody puts it in their game because it's legitimately fricking awful to play against
        >Have to hear day in and day out about people that unironically think kaizo is good think smarter AI will improve games
        It's a special kind of suffering

        I don't want either, I just want an AI that would semi-believably emulate some basic squad tactics - suppressing fire, intelligent use of cover (aka NOT "sitting stuck behind a chest high box with your head sticking out so the player can headshot you), not being aware of player's location but trying to find them, flanking etc.

        CryTek games attempted to do something like that, but I want a more stable version of that.

    • 2 years ago
      Anonymous

      ai that knows your coordinates at all times and beelines to your location isn't "smart"

    • 2 years ago
      Anonymous

      GOAP (Goal Oriented Action Planning) AI is a relatively simple AI method that works especially well in the context of video games. It is almost never used because it makes the AI too powerful, leading playtesters to believe that it cheats.

      You are confusing good AI with AI that is good at the game. Good AI isn't AI that can beat a game or player easily, it's AI that can challenge them and make them feel like they are playing against a human opponent, something that thinks and responds to them.

      • 2 years ago
        Anonymous

        If you just want a convincing challenge, AI is not really necessary at all. Something like a Dark Souls or Hollow Knight boss is challenging in a fun way but does little more than follow a flowchart of attacks that you have to memorize.

        • 2 years ago
          Anonymous

          you can't have rhythm based enemies in shooters

        • 2 years ago
          Anonymous

          >If you just want a convincing challenge,
          I didn't say that did I. If you want to talk to me try actually reading and responding to what I say.

          >something that thinks and responds to them.
          This is the exact opposite of something like Dark Souls AI which get's confused when you climb down a ladder in front of them. I did not say the AI needs to be challenging you illiterate frick. It needs to provide a challenge where it's behavior feels intelligent to a player and not in a way in which it is cheating.

          No one likes fighting game AI because it's either easy to exploit their patterns (that they never change or deviate from because unlike a human opponent they don't learn) or the AI just reads you inputs and does responses that would quite literally be impossible for a human to hit on reaction every time. The AI for fighting games doesn't need to be more or less challenging. It doesn't need to be "better" at fighting games. It needs to play them more like a human which is not a simple task and you acting like it is just makes me think you're larping when you talk about AI.

  7. 2 years ago
    Anonymous

    saying shit like the OP post or "can't wait for an open world city where you can visit every single building" is a red-flag for being a low IQ moron who doesn't know how anything in the world works.
    also Cory ruined oney plays. he was funny the first two episodes but now is just annoying with his schizo ramblings.

    • 2 years ago
      Anonymous

      If you're going to have an open world at this point, you may as well try to do something cool with it. How many times do people really want to play GTA 3 and Morrowind?

    • 2 years ago
      Anonymous

      cory is the only reason i’m even subscribed right now

  8. 2 years ago
    Anonymous

    Cotton Candy Ice Cream

  9. 2 years ago
    Anonymous

    I feel like "next gen" is kind of stalled at this point, until we can get to that point where the standard is that a game gives you a pair of hands, and has physics on everything.
    I want a GTA where I can tear someone's shirt off, douse them in shaving cream, cut their toenails, and throw them out of a window.

    • 2 years ago
      Anonymous

      >I feel like "next gen" is kind of stalled at this point
      >at this point
      It's been stalled for more than 10 years now. Frick I hate consoles.

      • 2 years ago
        Anonymous

        >Consolegays are just now getting the equivalent of a 2016 pc, and most are still waiting for even that to be in-stock.
        NGMI

      • 2 years ago
        Anonymous

        Lmao, the only games that sell on PC are console games. Every time a decade old console game get ported Ganker is flooded for days.
        PC gaming has been dead for decades, let it go.

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