All the RPG classics are flawed gems

Many have terrible combat (P:T, BG2, KOTOR, VtM:B), some have silly plots or subpar writing (Skyrim, Mass Effect), some are very repetitive (D2, Dragon Age: Inquisition), a bunch are buggy messes (VtM:B, F:NV)...
These are all deeply flawed games that managed to do some things good enough to capture your imagination and give you some hours of enjoyment. Newer games like Disco Elysium and BG3 are probably much more well rounded than most of the classics, which is not to say that you should prefer them over those or that they have no flaws whatsoever, but I think it would be good gor everyone if we stopped pretending all these games from the 90s and 2000s were some perfectly crafted opuses, even the most well regarded ones.

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  1. 1 month ago
    Anonymous

    No game will ever replace those classics, no matter how great they are. They are ingrained in our minds, the source of our nostalgia. We just can't get into new games, anon.

    • 1 month ago
      Anonymous

      I really hope this post is a joke or you need to leave.

      • 1 month ago
        Anonymous

        Please forgive me for not liking whatever homosexual shit you're into, your highness

    • 1 month ago
      Anonymous

      im not disputing that, of course age and nostalgia are crucial factors. i too grew up with bg2 and kotor and d2, and i have super fond memories of them. i just think its important to demistify them a bit.

      • 4 weeks ago
        Anonymous

        It isn’t so much about demystification so much as the context in which they were experienced simply can’t be replicated again no matter how technically good future games become.

    • 1 month ago
      Anonymous

      What an unbelievably gay post.

  2. 1 month ago
    Anonymous

    Fortunately there are JRPGs for you so you know what a real masterpiece is, friend

    • 1 month ago
      Anonymous

      jrpgs are even worse at this, don't get me started lol

    • 1 month ago
      Anonymous

      Everyone here has played all the falcom games already. There are no worthwhile jrpgs left to play after.

    • 1 month ago
      Anonymous

      >jarpigs

      [...]

      .

  3. 1 month ago
    Anonymous

    >Classics

    • 1 month ago
      Anonymous

      im too young to have played the utimas and wizardrys and stuff like that but im sure the same applies to those

      • 1 month ago
        Anonymous

        Actually, sadly it actually does not and there is not a single crawler that approaches the complexity of Wizardry 7, but on the bright side grimrock has improved on the legacy of stuff like dungeon master and eye of the beholder. Ultima is a tricky question because it's biggest derivative is TES, which is actual dogshit by comparison. Larian also takes heavy inspiration from Ultima, which is probably closer to hitting the mark, but still very different.

  4. 1 month ago
    Anonymous

    I agree, but sometimes its about expressing a preference. Some people want slower plots and care less about graphics.

    • 1 month ago
      Anonymous

      ok, fair enough. just as long as we don't actually kid ourselves into thinking that the okd RPGs were perfect games

      Many Gamers are getting older, maybe they want more mature and sophisticated games.

      idk, im seeing mass effect thrown around as some kind of rpg masterpiece around here; that game is neither mature nor sophisticated, it's scifi shock with b-movie writing and voice acting

  5. 1 month ago
    Anonymous

    Many Gamers are getting older, maybe they want more mature and sophisticated games.

    • 1 month ago
      Anonymous

      >We want more mature stories, like BG2 and Fallout 2!
      Lmao. And if you mean by gameplay, then modern titles are more sophisticated after we climbed out of the late 00's early 10's dark age

  6. 1 month ago
    Anonymous

    >New = Good
    >Old = Bad
    >The post
    And it's wrong. KYS. Old games experimented and took risks, its why a lot of it was trash but a lot of it turned out to be cult classics everyone enjoys to this day. Modern devs are cuckolds worshipping dollar and goyvestro goyconomy so they play it safe and never risk hence samey cookie-cutter "check the box" games that no matter how mindblowingly well done in terms of graphics and engine department, always end up falling short.

    Therefore Old = Good, New = Bad. Now frick off

    • 1 month ago
      Anonymous

      Are you genuinely saying games like Disco Elysium, Caves of Qud, UnderRail, Exanima, etc, games that are just in the rpg genre, are not experimenting and taking risks? Because to me it seems like you're just another casual homosexual who needs to frick off.

      • 1 month ago
        Anonymous

        Underrail and Qud sure aren't taking any risks. Those are the rpg equivalent of a toast sandwich.

        • 1 month ago
          Anonymous

          Alright then go ahead. Name me some more open world traditional roguelikes where you mutate your body to gain new abilities with the risk of then losing parts of said body to a saw blade. Shouldn't be hard if it's the equivalent of a toast sandwich. Only other game I can think of at the top of my head that comes close is Cogmind, but surely you've got like a dozen right.

          • 1 month ago
            Anonymous

            >open world traditional roguelikes
            There is no such thing as a traditional roguelike but you've pretty much just described CDDA slop. ToME has classes that do this as well. Basically every shit open world roguelike for people that got filtered by actual roguelikes works like this. Like you could have said Cogmind or something and you brought up trash like Qud instead. Why lol

            • 1 month ago
              Anonymous

              I doubt the dumb Black person I was responding to knows about any of these games anyway, I brought up Qud because it's big enough outside of Roguelike circles to be at least somewhat familiar as a game that takes risks. Either way it's not like these games are littering shelves and the topic of discussion among normalgays. Even if CDDA has a similar body system with the possibility of mutations does not make Qud any less unique.
              >Basically every shit open world roguelike for people that got filtered by actual roguelikes
              Let me guess, you cream your pants every time you launch Nethack, or is that too modern for you.

              >open world traditional roguelikes where you mutate your body to gain new abilities
              ADOM
              >risk of then losing parts of said body to a saw blade
              DF adventure mode

              CoQ is just about stealing other people's ideas, throwing them together, and adding fluff to distract midwits on top.

              >Names two separate games to account for one
              Please remove yourself

              • 1 month ago
                Anonymous

                >Even if CDDA has a similar body system with the possibility of mutations does not make Qud any less unique.
                It literally does. Are you moronic?

              • 1 month ago
                Anonymous

                It doesn't because CDDA does not play like Qud, even if both are roguelikes. The nature of how mutations work, the way in which you acquire them, with Qud it being more like perks, creates distinction. They're not the same.

                >Combine some well-known features from well-known games throws in water being money from Dune and Furshit
                >Behold the RISK!
                lol

                You might actually genuinely be moronic if this is your line of logic.
                >ADoM didn't take any risks because it just copied Rogue and Ultima
                >Dwarf Fortress didn't take any risks because it just copied the ever expanding field of autism

              • 1 month ago
                Anonymous

                >It doesn't because CDDA does not play like Qud
                Yeah it does, they are both aimless open world games where you have a billion ways to never die and don't have to ever think.

              • 1 month ago
                Anonymous

                Don't have to ever think? Well shit I guess they're a lot like you then.

              • 1 month ago
                Anonymous

                >ADoM didn't take any risks because it just copied Rogue and Ultima
                ADOM didn't take any risks because it's barely a commericial product. Biskup wanted postcards. It invented a lot of things though, things not found in any other game before it.
                Fortress didn't take any risks because it just copied the ever expanding field of autism
                This isn't even a coherent thought.

              • 1 month ago
                Anonymous

                >Combine some well-known features from well-known games throws in water being money from Dune and Furshit
                >Behold the RISK!
                lol

            • 1 month ago
              Anonymous

              >There is no such thing as a traditional roguelike
              It's what real roguelikes are called in nuspeak.

          • 1 month ago
            Anonymous

            >open world traditional roguelikes where you mutate your body to gain new abilities
            ADOM
            >risk of then losing parts of said body to a saw blade
            DF adventure mode

            CoQ is just about stealing other people's ideas, throwing them together, and adding fluff to distract midwits on top.

          • 1 month ago
            Anonymous

            >Name me some more open world traditional roguelikes where you mutate your body to gain new abilities with the risk of then losing parts of said body to a saw blade.
            CDDA, ADOM, Elona etc. Ffs play more games.

            • 4 weeks ago
              Anonymous

              Closest to matching Qud's implementation is ADoM which isn't surprising because Qud takes heavy inspiration from it. But these games aren't common unless we're going to count any available executable online, to say they're generic RPGs is moronic.

              >Caves of Qud
              >Underrail
              >Risky
              ?????????????

              These kinds of games are hardly and have never been big sellers, to make one as a commercial product is inherently risky. I don't know why you dumb apes are having such a hard time understanding this.

              • 4 weeks ago
                Anonymous

                There's nothing risky about it. What do you lose? There's virtually no investment of anything but time and for losers like the devs they aren't lacking that. A shitty little roguelike some goons started making years ago in the heyday of Boatmurdered and cobbled from a multitude of influences got thrown onto Steam as EA.

              • 4 weeks ago
                Anonymous

                Well shit if it's that easy. This whole back and forth began because

                >New = Good
                >Old = Bad
                >The post
                And it's wrong. KYS. Old games experimented and took risks, its why a lot of it was trash but a lot of it turned out to be cult classics everyone enjoys to this day. Modern devs are cuckolds worshipping dollar and goyvestro goyconomy so they play it safe and never risk hence samey cookie-cutter "check the box" games that no matter how mindblowingly well done in terms of graphics and engine department, always end up falling short.

                Therefore Old = Good, New = Bad. Now frick off

                claimed modern devs no longer take risks in terms of game design. Qud along with the other examples I mentioned show that to not be the case. Whether they took out a loan to develop their games or just coasted off whatever they had does not change that.

              • 4 weeks ago
                Anonymous

                >does not change that
                Yeah, it does. The guy you were responding to wasn't talking about indie games who create games based on fads or cult classics and then get lucky that a buzz forms around it, he was talking about the industry itself. It's about putting actual money behind an idea.

              • 4 weeks ago
                Anonymous

                Indie or not, they're all games. But it's not surprising someone will have a depressing view of the industry if all they do is rummaging through the shit that is the AAA scene, or have as brain dead of a view of indie games as you do.

              • 4 weeks ago
                Anonymous

                Yes, context doesn't matter to petty brains such as yourself. I love indie games, I'm just capable of understanding other people's posts. Plus, I actually know the history of CoQ, and roguelikes in general, and how derivative it is.

              • 4 weeks ago
                Anonymous

                >No no it's okay to say modern games suck and old games are good because he was actually talking about AAA
                I don't make that distinction, neither should you, and neither should that anon. Besides the OP already mentioned Disco Elysium so we were already treading indie waters.
                >and how derivative it is
                Ok then, just out of curiosity, what games do you consider unique and not derivative of others.
                >inb4 all art is derivative
                I mean in the same way as Qud, the dreaded ADoM clone!!!!!!!

              • 4 weeks ago
                Anonymous

                Disco Elysium is an homage to PS:T, so it's pointless to say it's better when its foundation is an older game. Obviously the developers of that game were pining for old games. Qud isn't just an ADOM clone, it's capitalizing on the "emergent narrative" and "procedural lore" fads that came from DF. The whole topic is a nonsensical slapfight, but it's safe to say the industry as a whole has become far more standardized, though personally I don't feel it's simply risk aversion, but a lack of talent and too many devs who want to replicate because they grew up playing games and middleware is so pervasive.

              • 4 weeks ago
                Anonymous

                >Disco Elysium is an homage to PS:T, so it's pointless to say it's better when its foundation is an older game
                That makes zero sense. Are you 10 years old?

              • 4 weeks ago
                Anonymous

                It makes perfect sense. Any praise of DE is praise of PS:T. Are you a midwit 20-something?

                All works are built on top of other works.

                Some are more direct than others, and innovation can happen. Dwarf Fortress was a new thing.

              • 4 weeks ago
                Anonymous

                >Any praise of DE is praise of PS:T
                Sure anon, any action game I praise is the same as praising pong. You are clearly very intelligent and positively contributing to this discussion.

              • 4 weeks ago
                Anonymous

                DE is directly and incredibly inspired by PS:T. From the city focus to the amnesiac narrative to the themes of growth, there's even a Lady of Pain reference. You must be joking.

              • 4 weeks ago
                Anonymous

                ?feature=shared

              • 4 weeks ago
                Anonymous

                You have a very ugly and ignorant world view.

              • 4 weeks ago
                Anonymous

                All works are built on top of other works.

              • 4 weeks ago
                Anonymous

                >if OP has sucked more wieners than other men, it is because he has stood on the shoulders of giant homosexuals

              • 4 weeks ago
                Anonymous

                A game that improves on its predecessor is good. A game that is equal to or worse than its predecessor is regressive. The old games you like are C grade mediocre game, they are hurdles to jump over. You mistook the hurdle for the end of the race.

              • 4 weeks ago
                Anonymous

                A hurdle is an obstacle. Yet the first part of your post implies older games are a platform. You aren't being coherent.

      • 1 month ago
        Anonymous

        I think he means bigger games by actual stuidios don't experiment because things have become risk-averse in the industry. Notice how every example you listed is extremely small. I'd say Qud and UnderRail aren't very unique though, they are p. derivative, DE is a love letter to PS:T, and Exanima is just a skeleton of a game.

      • 1 month ago
        Anonymous

        >Caves of Qud
        >Underrail
        >Risky
        ?????????????

    • 1 month ago
      Anonymous

      >goy
      >troony
      >cuckold

      You forgot to put a "Black person" in there. Also, leave, cretin.

      • 1 month ago
        Anonymous

        >Also, leave, cretin.

  7. 1 month ago
    Anonymous

    The classics are overhyped, and new games are overhated.

  8. 1 month ago
    Anonymous

    CRPGs are just bad CYOA novels with chores programmed in. The more you remove the RPG mechanics, the better the games tend to be recieved showing the abject failure of the implementation.
    JRPGs and similar genres figured out how people liked their RPG mechanics decades ago but CRPG fans are very haughty and insist on poorly adapted DnD mechanics because that's what they grew up with, and of course also because they haven't read any real novels yet to realize the limitations of the drivel they were praising.

    • 1 month ago
      Anonymous

      >haughty
      Inferiority complex detected.

      • 1 month ago
        Anonymous

        Look at the thread you're posting in.

  9. 1 month ago
    Anonymous

    >Play Fallout, everybody says it's one of the best ever made
    >At the necropolis
    >In a daring move, I blast through a wall from a crawlspace that I reached from the sewer, entering the ghoul leader's throne room from behind, bypassing all his guards
    >chuck a handful of grenades at him, killing him instantly
    >THE DAY IS WON!
    >Every single ghoul in the room aggros on me
    >They are all useless and just shuffle around for a few steps and then end their turn
    >Each one of them does this, in sequence
    >There are like 50 of them
    >After about 10 minutes of watching ghouls amble in my general direction I just alt+F4
    they were right though, it is pretty fun gmae.

  10. 4 weeks ago
    Anonymous

    >Many are too difficult for me to play* (P:T, BG2
    ftfy

    • 4 weeks ago
      Anonymous

      >BG2 combat apologists
      Oh no no no, grognardsisters, he isn't for real is he?

      • 4 weeks ago
        Anonymous

        It is pretty funny to see zoomers get filtered by games we beat as children, tbh

      • 4 weeks ago
        Anonymous

        I hope not, bg1 and 2 are moron games for casual boomertards, not a game for enthusiasts

        • 4 weeks ago
          Anonymous

          >troony fan fiction modded version of the game
          lol, lmao. I see you are a TRVE enthusiast... of dilation

  11. 4 weeks ago
    Anonymous

    BG2 combat is actually good and has allot of depth, it just doesn't shine with most martials(especially BG1 becausethey get no HLAs). Only if you are playing as someone with lots of abilities or spells, IE mage or priest casters. Also the difficulty and amount of people in your party matter. The more people or easier the difficulty, the more boring the game is. The best way to play BG1/2 or IWD 1/2 is probably solo or less than half a party. Preferably all of them having some cast abilities as opposed to just have them auto attack with whatever weapon you chose to spec.

    • 4 weeks ago
      Anonymous

      This is the dumbest post I have ever read on this board, I hope you are trolling.

      • 4 weeks ago
        Anonymous

        moronic posts like this just prove that OP is right and you people are full of shit. Embarassing.

        >I litterally cannot even
        >No substance whatsoever
        >No rebuttals, no thoughts

        How about actually contributing to the thread instead of drooling and trying to drum up hivemind solidarity with these pathetic posts. You are wrong and it doesn't matter if you pearl clutch it bandwagon, especially with absolutely no intelligent posts.

        Is this the moron that plays paladins all the time and screeches about bg3 constantly? It is isn't it?

        It was real in your mind.

        The only time I could ever see solo being interesting in an ie game is MAYBE IWD2EE as sorc and absolutely no other class. Solo generally makes the games easier than a 6 man party paradoxically due to how exp and level growth works. What a strange post.

        Soloing is not easier, some aspects are easier like increased XP due to consolidation. But you will always have much less actions per round and then hit the level cap. It's actually much more difficult overall, especially on higher difficulties with more enemies. Also it isn't just about difficultly, allot of characters are trash in IE games so you end up having to babysit them(super tedious). In general, more people make the scuffed rtwp mechanics more tedious. It's less of a hassle to have less people.

        Anything under max party in a shared exp game is basically easy mode, this is just common sense. It's like only leveling your starter in pokemon.

        You are wrong, again the XP cap is always a factor. Even if you were overleveled for a part of the game you would still have 1/6th of your action economy and always be the only target focused down. Also on higher difficulties, being overleveled is less of an advantage due to higher tier enemies and their tohit/roll/save bonuses being unshackled. Unless you invest heavily into defence buffs or control spells you will be insta ganked every encounter regardless of how leveled you are. Especially with enemies that get swarm/flank tohit bonuses.

        Also if you go solo, then you will need to multiclass to some extent and that slows down your leveling significantly. So you won't be as overleveled as you think. The only real advantage from going solo is you can always use the best gear/consumables available without sharing and have more money in general.

    • 4 weeks ago
      Anonymous

      The only time I could ever see solo being interesting in an ie game is MAYBE IWD2EE as sorc and absolutely no other class. Solo generally makes the games easier than a 6 man party paradoxically due to how exp and level growth works. What a strange post.

      • 4 weeks ago
        Anonymous

        Soloing is a different difficulty curve. The early game is harder (you’re outnumbered) and the middle game is easier (you’re overleveled and overpower the enemies) while the late game often wraps back around to being hard again (you’re powerful but so are the enemies, you’re outnumbered and lack the action economy of a full party, and you’re also lack many of the abilities of a well balanced party). It’s a different experience. How hard it is also depends on what class you are (a martial will be a much different experience than a full caster that can nuke everything with high level spells) and how the game handles experience. If you will run into an XP cap that you could reach playing normally, then soloing is harder as you’re simply a much smaller party. Or games like Pillars don’t scale xp per party member, so soloing is strictly a downgrade to challenge yourself.
        >inb4 the “it’s just like Diablo” schizo

        • 4 weeks ago
          Anonymous

          >Soloing is a different difficulty curve. The early game is harder
          No it's not, you're getting exp 6x faster. Basically everything after the first encounter is smooth sailing. I can't believe you are serious about this lmao. Holy hell lol, how do people this dumb exist.

          • 4 weeks ago
            Anonymous

            Try reading the rest of the post before sperging out, moron-kun. I know you zoomers have rotted your attention span and all, but please, try.

            • 4 weeks ago
              Anonymous

              >Solo IE is better and more challenging
              >no it's not
              >um but um poe maybe sort of I don't know what was I even saying please don't bully me
              Go away moron, don't ever post again.

              • 4 weeks ago
                Anonymous

                How many times have you played the BG series with a full party? Pillars?
                How many times have you played the BG series with a small to medium party? Pillars?
                How many times have you played the BG series solo? Pillars?
                You are an ignorant child, speaking of things you have no experience with and do not understand. You are incapable of reading comprehension or understanding nuance. Be silent.Black personhomosexual

    • 4 weeks ago
      Anonymous

      moronic posts like this just prove that OP is right and you people are full of shit. Embarassing.

      • 4 weeks ago
        Anonymous

        >you people
        it's one guy

    • 4 weeks ago
      Anonymous

      Anything under max party in a shared exp game is basically easy mode, this is just common sense. It's like only leveling your starter in pokemon.

    • 4 weeks ago
      Anonymous

      Is this the moron that plays paladins all the time and screeches about bg3 constantly? It is isn't it?

      • 4 weeks ago
        Anonymous

        >Is this the moron that plays paladins all the time and screeches about bg3 constantly? It is isn't it?
        No, I’m the anon you’re thinking of, and you’re quoting someone else. Also, you’re the first poster to bring up bg3 in the replies to this thread. You homosexuals are literally obsessed. I hope you’re getting paid to do this, and if not, I feel bad for you.

        • 4 weeks ago
          Anonymous

          >I just happened to be in the thread and respond immediately but it's totally not me haha
          lol dude

          • 4 weeks ago
            Anonymous

            >I just happened to be in the thread and respond immediately but it's totally not me haha
            Yeah, because I've been posting in this thread, but I'm not the anon that you quoted, you dumb fricking Black person. Not everyone that posts here is dishonest, like you are.

        • 4 weeks ago
          Anonymous

          sus

      • 4 weeks ago
        Anonymous

        You can smell whenever this moron steps into a thread because he always has the dumbest takes imaginable.

  12. 4 weeks ago
    Anonymous

    Just because something is praised a lot doesn't mean that rational people think they are flawless. People have shit on the flaws of those games for a long time and fanboys are a thing with any game. Really pointless post.

    • 4 weeks ago
      Anonymous

      >Just because something is praised a lot doesn't mean that rational people think they are flawless. People have shit on the flaws of those games for a long time and fanboys are a thing with any game. Really pointless post.
      This thread is a bunch of insecure zoomers constructing strawman arguments (“classic games are perfect and have no flaws”) to bash on old games in order to make themselves feel better about the absolutely abysmal state of the industry, and their shit taste.

      • 4 weeks ago
        Anonymous

        >This thread is a bunch of insecure zoomers constructing strawman
        The irony of this statement is insane. African tier IQ post.

        • 4 weeks ago
          Anonymous

          >African tier IQ post.
          White South African IQ level.

  13. 4 weeks ago
    Anonymous

    >P:T, BG2, KOTOR, VtM:B
    >classics
    wtf

  14. 4 weeks ago
    Anonymous

    It's kinda funny how you kids are unable to converse because there are so many assumptions you place onto the person you are talking to.

    • 4 weeks ago
      Anonymous

      Crazy how you keep coming here to spew stupid shit anyways.

      • 4 weeks ago
        Anonymous

        It's the duty of the elder to educate the youth. You guys need someone to interact with that isn't a meme machine spouting canned arguments.

        • 4 weeks ago
          Anonymous

          You're not doing a very good job.

    • 4 weeks ago
      Anonymous

      >It's kinda funny how you kids are unable to converse because there are so many assumptions you place onto the person you are talking to.
      I am increasingly realizing that this is the fundamental problem faced by /vrpg/

      • 4 weeks ago
        Anonymous

        The fundamental problem is schizos/terminally online autists who NEED high enough post count per hour and/or reposting the same threads that "work" (=get enough replies for the liking) to fill the void where their life should be.

  15. 4 weeks ago
    Anonymous

    Some of the posters on here are so wrongheaded about the things they supposedly enjoy I wonder if they really enjoy them at all.

    • 4 weeks ago
      Anonymous

      /vrpg/ seems to be one of the worst places I've seen on the internet for actual genuine discussion of crpgs. People take the most pants on head moronic positions and then are willing to die on those hills no matter what, even if what they're saying makes no sense or can be directly disproven by shit from the game or devs.

      • 4 weeks ago
        Anonymous

        >willing to die on those hills
        I'm always extremely amused that people actually use this phrase about internet discussion. Such naivety is very cute.

      • 4 weeks ago
        Anonymous

        >People take the most pants on head moronic positions and then are willing to die on those hills no matter what, even if what they're saying makes no sense or can be directly disproven by shit from the game or devs.
        Part of the blessing and the curse of anonymous image board posting. On the one hand, it allows arguments to stand on their own merits, without having an account name attached to it, but on the other hand, most /vrpg/ posters lack intellectual honestly and won’t actually come back and admit “hey, yeah, actually you were right about that and I was mistaken” or “you know, you changed my mind about that”. When they get BTFO they usually just leave the thread in shame and pretend it didn’t happen, or just quadruple down. Either way they’re not going to learn anything and just do the same shit in the next thread. I can count the number of reasonable debates I’ve seen on here on one hand.

    • 4 weeks ago
      Anonymous

      codex Black folk need to be purged

    • 4 weeks ago
      Anonymous

      /vrpg/ seems to be one of the worst places I've seen on the internet for actual genuine discussion of crpgs. People take the most pants on head moronic positions and then are willing to die on those hills no matter what, even if what they're saying makes no sense or can be directly disproven by shit from the game or devs.

      >passive aggressive seething
      >still not contributing

      If the topics in question were so apparent and easy to solve then you would have said something as opposed to act like a catty woman.

  16. 4 weeks ago
    Anonymous

    The new games do suck though. When the older games came out, they were novel and weren't incredibly jaded self-deprecating meta commentary on games before them because there were none.

    Newer games don't take risks because the risk was already taken by the older games. They can't take the same risk twice, and they're quite content not to. "Safety" is the 21st century mantra, and you can't be safe while taking risks. Indie studios are not really taking risks either, the formula is tried and true, the market is established, and the consumers are trained. No one is going bankrupt and having their fingers cut off by the mob.

    The consumers are jaded too, and they are taught to be jaded, critical, and suspicious. And why not? Gamergate proved a good amount of it is a scam. People were caught lying, they know we know they're lying, but they're still lying.

  17. 4 weeks ago
    Anonymous

    I think that every RPG will be considered a 'flawed gem' for a very long time, simply because it'll take decades before game technology is advanced enough to allow for real in-depth roleplaying rather than skillfully creating the illusion of it.

  18. 4 weeks ago
    Anonymous

    >even the best games........ HAVE FLAWS
    amazing thread

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