>all these games imitating PS1 graphics
>no games imitating PS2 graphics
>not even mid-budget PS2 titles
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>all these games imitating PS1 graphics
>no games imitating PS2 graphics
>not even mid-budget PS2 titles
>no games imitating PS2 graphics
totk just came out
PS2 games didn't look that bad.
Given that totk has actual physics interactions and such, it really is ps2 era of games, im glad it came out.
Got his bitch ass
heh not bad
sovl
Give it a few more years for the nostalgia to hit and the "ironically blocky" era to pass
PS1 textures were so bad in most cases that the style can easily be emulated by talentless hacks. PS2 on the other hand actually had a lot of hand painted lighting/details and photobashed textures which actually requires some level of competence to create that a lot of indies lack. It's probably the most skill intensive era of texture work along with PS3 because it has more detail than PS1 but isn't mostly procedural like today's PBR shit.
it doesn't matter they're just going to make games with ps2 polycount models and use prepackaged global illumination and ambient occlusion
and they'll put a VHS filter on it
I DO remember an indie dev, who does PS1 stuff, said one time that he just sources his textures from Google images or scans from magazines or books, and he just takes parts of the image and basically crushes it down to very small pixels using an image editor. He doesn't really make most of his textures by hand.
>He doesn't really make most of his textures by hand.
uh, all game devs use photographs for their textures. nobody hand paints a cobblestone road.
??? are you not accounting for games with cartoon artstyles or something? Look at XIII for instance, it actually has (computer) drawn textures, there are actually games that do that. There are also games on the PS1 that do pixel art/cel-shaded textures like Megaman Legends.
PS2 level of 3d graphics require actual animation, modeling and texturing skills. It will just look like complete shit if you don't know what you're doing...
Indies can get by doing PS1 imitations because it's a lot blockier and simpler.
For me peak PS2 graphics is Yakuza 1 and 2. It's not that the look the "best" but it's my ideal PS2 aesthetic.
For me it's Zone of the Enders 2 and MGS3. I absolutely love the way the characters look in MGS3 and ZOE2 still looks amazingly stylized.
I also personally love the look of budget PS2 titles like RAD and King's Field 4. There's something just so charming about them.
PS1 graphics have a certain style to them, born of serious tech limitations. PS2 graphics are just current graphics, but a bit less detailed, a bit lower res, more baked in lighting, etc. Unlike with the PS1 and earlier the difference is incremental, so there isn't much to miss.
It took what, 15 years to go from
to pic rel, but they still have the same style and aesthetic.
Hmmm if they imitate Ps2 then maybe we'll end up with only 50gb installs instead..........
I prefer the transitional style between sixth and seventh gen
It's pretty much gen7 style - metallic reflections and bump, og xbox version looks different
Not really the same, but I've always held that if I could make a game with full artistic freedom it'd probably look a lot like Perfect Dark Zero. I don't know why but those reflective metals, bloomy lighting and plastic-like look have always fascinated me. I like that transition era in gaming too.
Also shoutout to the Perfect Dark Zero superfan qt on Reddit.
Perfect Dark Zero is one of the worst games I have ever played
i don't get the appeal outside nostalgia, most ps2 games just fall at weak realism
Idk something about the poly count of games like MGS2 and 3, combined with their texture resolution sings to my soul. PSP also does it pretty well.
Monster Hunter rise
>no games imitating PS2 graphics
Redfall sisters...
The death of Renderware has been a net negative for videogames as a whole.
Didn't the source files for renderware get released a while back?
A few versions were leaked, but I don't think source has ever officially been released. It is now owned by EA after all, so I very much doubt they ever would release it.
Someone has made an open source recreation, but not the editor/tools bit, so it's really only useful for decompilations (it's what re3/reVC/reLCS used).
Well that's disappointing, I hate that we have to rely on reverse engineering existing versions of game engines or use the newer ones like unity or unreal which really aren't great in my opinion.
We're kind of in the transitionary phase where people are moving on from the 90's to early 2000's nostalgia. Once it settles in we'll start getting indie devs making games that try to copy the 6th gen aesthetic.
PS2 graphics thats... hard to define. at least with ps1 you have actual hardware limitations. late PS2 games look like PS3 games just blurrier
A few years ago indies were only making 2D games and everyone was wondering where the lowpoly PS1-like games were. So I guess you just gotta wait for them to hit the PS2 era.
Making faux 6th gen models is way, waaay too hard for kids.
How hard can it be? Compared to games of today the poly count on models from 6th gen can't be that high. Textures do seem like a pain in the ass though.
You have to box model them which is a lot more technically demanding than sculpting.
Lol, you can retopology sculpt to any polycount, ps2 like games has a budget ~3k triangles and one diffuse texture 1024x512 max with simple baked lighting.
Sculpting is more time-consuming than polygon extruding, but to do something good looking you should have an understanding by experience of human proportionsvolumes.
Where are all the ps1 type indie games that aren't horror games? Genuinely asking because I want to know
You can't hide your shitty skill with ps2 graphics
I see a lot of indie games saying they look like ps1 games but they all look like shit on purpose. Mostly low effort horror games. The authentic ps1 look is still rare because that still takes a lot of skill.
that's because a ps2 games takes too much skill to make, and that's something no indie dev possesses. they are all unskilled no talent hacks riding off the fact that 100% of twitter morons love le ebin ps1 style.
Final Fantasy X / XI / XII looked amazing at the time and still do to this day. It's nothing to do with processing power, graphics cards, technology, etc.
It's about love, care, talent, and hard work.
And millions of dollars of production costs don't forget that part
What would be PS2 graphics for you?
Theres several indie games that could be considered PS2 games.
Forward render + diffuse textures only + low-res meshes
PS2 peak style is MGS2, Shadow of the Colossus, FFX. You're right that there are no games like that being made.
Don't forget this gem
souffle/souffleless/anti-souffle
that's pretty much mgs2, even the menus are the same
I played this game's demo over and over, good times
remember the days where you had one game or one demo and you'd replay them constantly because you had nothing else?
at that point you're just making a modern game, have you seen what ps2 games look like when they're not gimped by 480p output?
sprite trees, no time of day, png skybox, simple shadows
all of those are still being done in new games, except we've progressed to using 2d textures for just leaves instead of whole trees
>those trees
Ganker would shat GT4 if it came out today like Driveclub
Something about mid-budget Japanese PS2 games with their repeating textures and simple geometry really speaks so me.
Looks more 3DS but it's closer than most.
Check out Euro Truck Simulator 2
It took a decade for indie devs to go from 8 bit to PS1. Give them another 10 years.
Here's one for you: when you you think the nostalgia will run out? To clarify; what graphical asthetic could there be nostalgia for when enough horse power exists to render whatever you want? Or would nostalgia simply refocus on individual games rather than graphical epochs?
>rather than graphical epochs
After ps2 there are none. ps3 doesn't look MUCH worse then current gen. It has the same graphics as modern games if you just turn down the settings to low. So PS2 will be the last one and then yeah, it'll just go into particular games instead if not the consoles themselves. For example making a motion control game that would play like a wii game or making a ds two screen type of game. Graphics have stopped evolving when the ps3 gen came
When cloud gaming turns up for real. Nostalgia will become ALL consoles
We're about 5 years too early for that yet.
We've had the really old 8-bit retro games and still getting 2D platformers, now we're going into the late 90s boomer shooters and PS1 survival horrors.
If I were to hazard a guess I think we're going to start seeing more "urban" games again, with indie developers making use of procedural generation to create open world cities, crank the detail way down for the "PS2" vibe to help with optimisation, and use cheap mocap and AI voice acting where the rough quality will only add to the charm because it was so poor back then.
TL;DR: Prepare for more GTA knock-offs.
oooh is that l i m i n a l s p a c e ?
no it's a custom pool
PS2 era was peak visuals. It went downhill after that.
>FFX, XI and XII
>MGS2 and 3
>Yakuza 1 and 2
>Resident Evil 4 (GC and PS2 version)
and many more games
They aged like fine wine and will even age better than their remakes or successors.
FFXI is still nice to look while XIV started to look horrible already with the first xpac.
>no games imitating PS2 graphics
Just wait a decade
most of muh PS1 aesthetics games are much closer to PS2 graphics in texture sharpness, polygon count and sfx complexity. not to say that to my knowledge no game tries to emulate the infamous vertex bug (geometry wobble) which is the most distinct thing about PS1 graphics there is.
BallisticNG is more PS2 than PS1 really
affine texture mapping and low res unfiltered textures were visually distinctive
6th gen onwards is visually homogeneous
because handhelds are visually behind consoles by several years consistently, merely using lower fidelity models and textures is not a reliable way to milk nostalgia
it's too much work for 1 person, ps2 era is when game studios started to regularly get up to 50-100 people working on a game. you could never do FFX with 1-3 people. indies can't really even match the output of the bigger budget 16/32 bit titles yet
Hard to do solo