>all these moves
>game never encourages you to use them
>in fact the simplest and most obvious solution is usually the best one because the game is so easy
Why is Nintendo so bad at game design?
And it's not just this game, this has been happening in all their 3D games since Mario 64
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the game is made so that 7 year olds can beat it but autistic 35 year olds can do it faster with the advanced movement
Sóydyssey has shit movement. Tendies jist """"think""""" it moves good because Mario jiggles around like spastic jelly when running downhill.
good post. The movement is seriously overrated. It aint no masterpiece
You don't use them because they're "good", you use them because it's fun.
noooooooo stop having fun
>why didn't the game tell me what moves to do
I agree, shit game.
More like
>why did the game give me all these useless tools that are not necessary anywhere
>Why does Spyro 3 give me the ability to jump when it's not needed to beat the game
You sound like a fricking moron bro.
>Why does Spyro 3 give me the ability to jump when it's not needed to beat the game
But it's literally necessary to beat the game, the complaint is more similar to something like Shadow Warrior 2013 where you're given a variety of guns and tools for killing but only ever need the katana because it's so good and upgradeable and satisfying, and trying to force yourself to use the other weapons is just needlessly crippling yourself and getting a worse experience.
Wrong again tardo
>without gliding
>the ability to jump
The speed at which you exposed yourself as an illiterate mouthbreathing moron is genuinely impressive
>uses a swim-in-air glitch at the very start
You are a disingenuous Black person.
post your koopa race clips
It's a shame, but the overpowered nature of the double hat jump (and to a lesser extent the sonic-style roll) really scuppered any chance of the entire moveset seeing use. Stuff like wall kicks were also made quite weak.
Compare this to Mario 64 where basically every move that Mario is equipped with has some utility.
>>game never encourages you to use them
I recall text on screen for every stage gimmick and capture ability saying "press button to [do thing], shake to [do thing faster]" and that was bad enough.
>>in fact the simplest and most obvious solution is usually the best one because the game is so easy
See
The other moves only really exist for flavor or if you were deliberately avoiding the easiest & most powerful options.
I don't see your complaint. These are all used with the exception of the motion control moves because people refuse to use motion controls, and I guess the side flip and backwards somersault kind of occupy the same use.
You can't do the backflip while running it will do a long jump instead, so side flip definitely has its uses.
The game was fricking awful. I forced myself multiple times in order to finish it.
>>game never encourages you to use them
What? The game encourages to use them aplenty. It just doesn't demand you to use them.
I wish I liked platformers, that looks fun
If "make your own fun" is good game design then Dreams is the best designed game of all time beating out every Nintendo game combined by such a huge factor it's not even funny
if that can help you make it through the night sure, why not
>If "make your own fun" is good game design
What about mastering an obstacle course with the moveset and abilities presented, equals "make your own fun"?
There is no in-game reason to ever master the moveset
>make your own fun
>find the best and most optimized path for a run
kek
Big Rigs is fun if you challenge yourself to find the funniest glitches you can produce, ergo it is the masterful game design and beats the shit out of any Nintendo game
now that we agreed your first argument was moronic do you care to explain your reasoning?
>ergo it is the masterful game design and beats the shit out of any Nintendo game
Ok?
There’s no incentive to learn to use movement like this
What’s my reward
>There’s no incentive
It's more time efficient. Not using it would be wasteful.
You've got no incentive to not just walk throughout the entire game, and yet you run instead of walk. Why? You get no reward for running instead of walking. So why aren't you just walking?
It's more time efficient.. if you waste time mastering the unnecessary mechanics while people using the obvious routes and moves are already beating the game.
there are leaderboards you can be featured on
if you don't think it's enough of a reward then what could possibly count as a reward? new abilities you wouldn't use anyway because you're a joyless moron?
So the reward is you completely trivialize what little difficulty is in the game by obsessive mastery of overpowered cappy bullshit? That’s not fun; that’s autism. A specific brand of autism that most people
dont have
I don't know why anyone would think using the moves at your disposal to clear challenges in creative ways would require "obsessive mastery", this kind of false dilemma is a telltale sign of very low IQ
>autism
Not even close, this is how autism actually looks
?t=537
>Mario 64
but that’s a good game.
Think about why its still so popular to this day, whereas not as many people talk about Odyssey so much. 64 is timeless, Odyssey is a cheap thrill in comparison. A lady you find attractive at first and then you spend some time with her and realize she’s so dull you start distancing yourself
It's not very difficult, doe.
>talking about it
hyper fixation of a very small but very "vocal" fanbase. they really like 64
>but that’s a good game.
How does Mario 64 "encourage" you to use its full potential? It doesn't.
Even if we agree that it's the better game, OP's claims could be applied almost 1:1 to Mario 64 as well. The only real difference would be that Mario 64 has some higher difficult challenges, but that's still far away from demanding or encouraging you to actually master the moveset.
By OP's logic, nothing about Mario 64 encourages you to play beyond the absolute baseline necessary to complete the game. Which is nowhere close to the game's full potential.
>if you master something it becomes easy
what the actual frick is happening on this thread?
There’s not much to fricking master when it comes to the game.
>CAN I JUMP FROM THIS CLIFF TO THAT CLIFF OVER THERE??
has nothing to fricking do with the point of Odyssey’s primary goal of collecting moons
>There’s not much to fricking master when it comes to the game.
well that doesn't have anything to do with your other post and even then I still disagree
the reward is that its fun to do
what do you want a fricking platinum trophy for your twitter profile to prove you did a triple jump for get a moon?
This is the type of homosexual who just fights the boss in the lamest way possible and moves on.
Game design is literally about getting the player to engage with the game in the intended ***designed*** manner, if lame ways to beat the boss exist at all, that means it's shit game design. You as a game designer have the job of plugging unfun holes so the player is forced to have fun.
what if the intended manner to play is to let players experiment with the mechanics to clear challenges in whichever way they want, you know like in a sandbox
>so the player is forced to have fun.
oh ok it's mindless shitposting, have a nice day then
Shit game design
Yes, because press 'X' to cool is much better design. I know you don't play video games. A main part of what makes video games a unique medium is the freedom it gives players in whatever setting, style, theme, or challenge it delivers. If you want to power level and chug through an RPG because you play video games to merely fall asleep, you can do that. Likewise, you can push yourself to ensure that you've given yourself the bare minimum but the best you can get to just barely scrape by a boss that bars you from substantial progress if you'd so like.
While yes, the developers make the game and design the challenges, you, the player, are to be given whatever variables to approach and play as you'd like.
>only the two extremes exist
The sign of a man who knows he doesn't have an argument but refuses to admit it
the balloon mode
have a nice day you dopamine addict.You should Go back to your next cinematic 3rd person shooter with tacked on RPG mechanics
Try doing the time trials with the parkour koopa troopas without the moves and get back to me.
The concept of racing against time is lost on the guy who can't motivate.
Since all motivation is Intrinsic.
That's not even an intrinsic motivation, the game outright tells you "beat these guys to the goal" and SHOWS YOU how they use those moves to get there faster than you weak ass basic b***h jumps.
Everything is Intrinsic. If you don't care then none of it matters.
>hat throw dive
>hat throw dive
>hat throw dive
>hat throw dive
whoa...
moron
>encourages
No. This is just sequence breaking. If the game was encouraging you, it would say "Get from point A to point B, we won't tell you how" and it would reward very fast times with something instead of just ignoring your efforts completely.
The game encourages you by existing. You are motivated to play it by yourself. Since all motivation is Intrinsic.
>The game encourages you by existing
No. I'm sorry, but no. A game involves conditions, limitations, incentives. I didn't to beat my own high score, I paid it for structure. If there's no reason to do anything or to push yourself beyond the minimum, then you may as well be playing Minecraft
I'm sorry anon but no. All motivation is Intrinsic. This is entirely a you problem
Minecraft also encourages you to play.
Ironic since that is literally what is happening in the video.
> it would say "Get from point A to point B
The game tells you to beat the free runners there to win the race and get the power moon.
>we won't tell you how
It doesn't. there's no track or out of bounds. The freerunners all take different paths to the goal as well. If all you can do is follow them that is your own fault, but it's also a clever hint to show you options you may not have considered. Otherwise they would just have one guy.
>and it would reward very fast times with something
You get to win the race and get the rewards for winning it. Could there be anything more cut and dry?
It's not even "sequence breaking" on the peach castle level the freerunners do similar moves and straight up a fricking wall, your only option is to do shit like that too.
>game never encourages you to use them
The sign of a filtered individual, you immediately see who is bad or good at platformers with that kind of comment.
>daddy game has to force me to use mechanics or else it's... le bad!!
you people have the mind of a woman, try transitioning
>in fact the simplest and most obvious solution is usually the best one
This is horse shit.
The game is absolutely lacking in difficult challenges, but the simplest and most obvious solutions are almost never the best solutions with Odyssey. Watch almost any speedrun and see how they make full and impressive use Mario's move set. Consistently throughout.
But the game never encourages you to speedrun, if it did then you could say the mechanics make sense, but the game is just built around casually getting the moons and you never need to use half the moves to beat the game with zero punishment (or reward if you used the moves)
>But the game never encourages you to speedrun
Why should it? Not even SM64 does that?
Because otherwise it's full of pointless mechanics which are bad game design, yes the same issue affects most 3D Nintendo games like OP said
They are not pointless if you can choose to speedrun the game. Otherwise it would just be slow for everyone?
>if you can choose to speedrun the game
...which is never encouraged in the game. You could argue Balan Wonderworld is a fantastically designed and fun game if you turn it on in the background while partying with hookers and coke in your room, but that is not actually part of the game and even if there was a "acquire hookers and coke now" prompt in the game you still couldn't attribute the resulting feeling of fun to the game itself. A well designed game challenges you to use and master all the tools it provides, Nintendo games never do that, or at least in the main game and not some afterthought additional post-game challenges.
>...which is never encouraged in the game.
And why should it
Because that's good game design. Serious Sam TFE lets you use a variety of guns to defeat enemies, and it also has a melee knife you can use as a last resort. On easy difficulties you will basically never use the knife because you are showered with ammo and the enemies die easily, but on higher difficulties you are forced to learn how to use the knife effectively in order to conserve ammo for the harder enemies and mastering the knife to kill hordes of enemies you'd usually have trouble with even using guns is satisfying, and the game encouraged you to do so which means it was well designed.
Nintendo games are all on a permanent easy mode where there is never any need to get into the more advanced or difficult to master mechanics and the only reason you'd ever do so is if you're intentionally creating challenges for yourself that the game never recognizes or cares for. Just because Nuzlocke can make Pokemon games marginally more fun, doesn't mean you can attribute the self-challenge mode to the game's inherent design philosophy because it's never intended.
On the other hand if a game has a tool that trivializes every challenge in the game and makes every other tool useless, saying "well just ignore that overpowered tool and force yourself to use the weak ones" also isn't a sign of good game design.
Because otherwise your "reward" for mastering the mechanics is that you get to play less of the game.
>whoaa bro if you master this jump you can skip this whole level!!
Why would I want to do that? That's the game I paid for, I don't want to skip it, I want to play it but for it to be fun and challenging and not kiddie shit
why do you need to be "encouraged", are you a sentient individual with agency? why do you even play videogames
>But the game never encourages you to speedrun
That depends entirely on how you define "encourage".
Arguably nothing is encouraging you to play the game at all, let alone any videogame. A nihilist could even argue that nothing is encouraging you to live life at all.
So what do you even mean by "encourages"?
The fact that you waste less time by taking shortcuts would be encouragement enough most people. You don't even need to tryhard it like some speedrunner and you'd still have plenty of opportunities to engage with the full moveset in order to save time.
Do you really think a game has to have in-game marks and rewards in order something to be "encouraged"?
The fact that you turned to nihilism so quickly really demonstrates how you have no argument at all and how you'd rather discuss philosophy and meaning of life instead of just facing and objectively assessing the game's flaws
oh no it's moronic
I played M64 recently. Fricking hell the controls are so much better. I'm emulating it mind you using an xbox controller. But still. Everything is so robust. The swimming in odyssey sucks ass and costumes post game are so fricking expensive.
all memes aside, lack of difficulty progression is a serious design issue in odyssey. the only actual difficulty is in the end-game and post-game content, where things ramp up suddenly to the point of expecting capabilities the game never actually tried to teach you.
>>game never encourages you to use them
They show a controller diagram whenever you reach some of those areas in context, what the frick are you talking about?
It's good exactly because they don't force you to use them. Just do whatever the frick you want.
how does a game from 20 years mogs all of modern mario?
because its a game for toddlers
What the frick do you mean? Just explore and use any tool you have to get the moons, does it matter if there's an easier way to do it? just do it in your style and have fun and be glad the game gives you the liverty to do that
My problem is the game gives you too much liberty for the dogshit baby mode platforming that’s in the game. Oh great you can scale a giant wall and jump to the goal in 5 seconds and skip the entire level! what fun. Some people want to actually play the GAME part of the game, not create their own “fun” via speedrunning autism. As a game-game Odyssey is just lacking a bit in both platforming challenge and just fun in general compared to other 3D Marios. That’s just my humble opinion of course.
There's no goal in Mario odyssey idiot, each level is a sandbox, beating the boss only unlocks more areas of the map
Wow what shit game design
play another game
>game is so bad it forces you to play another game to have fun
Shit game design
you wouldn't know good game design if it kicked you in your nu vegana lovingly crafted by dr shekelberg
I am seeing exactly zero arguments in your post
It's completely up to you to explore the levels and go the next one when you feel comfortable, if you get the necessary moons to continue and completely abandon the level then it's entirely your fault
Shit game design
It sounds like you don't like to play videogames
It sounds like you like to play shitty videogames
>encouraged
Stop using this word because you clearly have an extremely narrow view of its use and implications. It just makes you sound like a fool.
You should phrase what you're saying differently to more accurately convey what you're actually thinking. Because encouragement is clearly not the issue here. It's that you personally don't feel rewarded. But that's a you problem and not an issue of encouragement.
What the game intends you to do and not to do is the clearest sign of its design you fricking moron. The way to measure intent is through encouragement, otherwise it could be an unintended accidental fluke not credited to the design.
If you think the game doesn't intend for players to use its moveset or take shortcuts off the main paths or whatever, then you would have to be the moron.
How does the game acknowledge it
By giving you tools to beat it.
Next question.
>FPS game
>gives you an infinite ammo minigun that mows down anything you point it at effortlessly and you can use it at any point
>also there's a slow firing slow reloading revolver that doesn't do much damage
>the game wants you to use the revolver because.. it gave you the revolver
Shit game design
by having koopas use different moves to take shortcuts during the koopa freerunning challenges, joao da silva do uma delicia
>game is good and well designed because.. it has post-game minigames
>i-it doesn't count
0/10, don't skip the dilation session
>you just have to beat this piss easy babby game so you can unlock these piss easy babby challenge minigames in the post game that can be fun if you're autistic and decide wasting time to get a better number is a good way to spend your time
>that means the game is well designed
Absolute LMAO
>nooooooo not THIS type of challenge!!!
man aren't you a demanding little prostitute
>just play this piss easy babby game for 10 hours to unlock another piss easy babby game mode where you can extract some fun if you decide to participate in online autism
I think I will just play good games instead
Don't play then. Your problems 10 million other people were motivated enough to beat it.
Argumentum ad populum fallacy
>argumentum my own inability to motivate
Your problem. Noone else's.
>I'll just play good games instead
and yet you can't name a single one because there aren't any good video games. everything that isn't earning money, raising children, and improving your physical condition is worthless.
No I am sorry. Clearly the game just intends you to use 10% of the moveset.
All the other moves were just a funny prank. An easter egg if you may. By one of the devs who just thought it'd be hilarious to include all other moves as a kind of an inside joke.
This was revealed to me in a dream so I've got information on good authority.
see
How is the revolver good game design and not an obvious design oversight that the player is never encouraged to use that could be removed with zero consequences
spotted the achievement troony. i bet if the game had an achievement system that forced you to use one of these moves to get an achievement would make you go wooo like the wojak looking homosexual you are
Honestly this. Zoomers like OP are used to achievements and have been brainwashed like the dumb NPC they are.
Lmao the only thing resembling an answer from tendies ITT was
>m-muh online leaderboards!!
Which are like achievements but somehow even worse
The only thing that I've gotten from this thread is that you're a dopamine addict that enjoys the trill of numbers going up.
And yet your counter argument was
>m-muh online leaderboards!!
LMAO
Your problem.
>no argument
Blown the frick out, you are now free to leave the thread defeated
Okay you dopamine addict. Go finish your cinematic snoy game. I've heard getting platinum on those is pretty easy.
>extreme strawman
I accept your admission of defeat
You already got BTFO in this thread multiple times.
Game gives you encouragement and motivation. You didn't like it? That's your problem.
It's easy to pick up and play, but has enough advanced tech to make it hard and rewarding to master. My five year old, who struggles to even do a single cap jump, is able to play and beat Odyssey. I was able to 100% the game. We both had fun.
>make it hard and rewarding to master.
No it's not, self-imposed challenges are meaningless and not attributable to the game design. If there were sections of the games where you *had* to master them in order to progress, you could say it's rewarding, but you can just go the regular babby route and win anyway which means you have to intentionally handicap yourself to make the game fun.
Console gamepads need more buttons, these shitty gyro controls are unusable. Game devs making everything centered around 14 buttons and two analog sticks are holding back the gaming industry.
>The game MUST tell me to use them or it's bad game design
moronic /virgin mongloïds
No, but it has to encourage them.
NPC mindset.
>darker side of the moon was the perfect spot to put the moves to use because casuals would never get there
>instead make it a shitty gimmick hat capture level with almost no Mario platforming
I'm tired of pretending that this game wasn't garbage.
Same happened with 3D World.
Weird.
anyone remembers the huehue who got the game in advance and was streaming it before release? there's a famous webm I didn't save during a koopa race in the cascade kingdom where he sees a koopa do a groundpound jump to take a shortcut and he immediately quits, I suspect that's OP
>OP gets BTFO simply by showing mario Odyssey has online leader boards for time trials
>b-but this doesn't count as encouraging you to git gud!
Yes it does. Now frick off.
>muh time trial leaderboards
>muh participate in online autism to have fun
LMAO
now answer these
Game gives you the tools to succeed. You aren't motivated? That's entirely your problem.
Motivated =/= encouraged. Refer to
The game gives you all the tools you need and more. That's not encouragement? This is entirely your problem.
It gives me a couple of obvious efficient tools and a heap of badly designed unnecessary tools
And yet you can't top the Koopa race leader boards with only the basic obvious moves.
The game gives motivation. Didn't work for you? That's your problem.
Note that the Cappy Dive is missing.
They only teach you that in The Moon. The final (non-post game) world.
I think Odyssey is fun.
OP is a Black person and probably is ignorant to why white people climb mountains because ain't nothing up there.
>playing games in any way being comparable to real life achievements
Touch a tree, climb grass
There is no difference. You will complain about having no motivation for either. Like a Black person.
Your problem.
They are there for speedrunners and other autists.
>NOOO LEADERBOARDS AND GITTING GUD ARENT MOTIVATING ME ENOUGH
Nobody cares.
>nintendo games are for babies!
>why isn't this nintendo game holding my hand constantly and telling me exactly what to do?
>why am i given such a large variety of tools with no guidance? do they really expect me to figure out how to get to an objective by myself?
>what a shitty game!
You ever think that you might actually be a baby?
see
>what's my motivation?
>he asks while playing fricking Mario
Kek
Who are you quoting?
You. There's your answer. Platforming.
Where did I post that quote?
I don't know who you are.
Then why say "you" here?
Who are you quoting?
Who are you quoting? That isn't me.
I am not quoting anyone, there is no quote in my post here
Who are you quoting?
No one, there are no quotes in my posts
Yeah thats why I asked
Who are you quoting?
I'll never understand how bing bing wahoo makes Ganker rage harder than actual children.
see
>Obvious shitposting troll in the thread
>people keep giving this jackass attention
Can you not? This jackass dont know what the frick he is even talking about, stop indulging him.
>play a platformer
>what's my motivation?
Platforming. But that question was pointless in the first place. Motivation comes from inside you.
>literally admitting you only give these games attention because you are biased toward bing bing wahoo mario
Wow didn't think Nintendo babies had this much self-reflection
Mariobabs seething quite hard ITT, someone must've touched a nerve
>IP count doesn't go up
You are an extrinsic gamer that likes to be told what to do and doesn't value instrinsic game design which is something Nintendo has always gone for in their games.
What a roundabout way of saying "the games are badly designed so you have to make your own fun if you're not a literal baby"
No you just lack motivation like a brown person.
Yep spoken like the simple minded extrinsic homosexual you are
odyssey is a fantastic game and the movement in it makes previous mario games feel like you're walking through sludge
if you didn't enjoy it then i pity you
>whats the motivation in this children's platformer?
The platforming.
they ned to make more mature games like Red Dead Redemption, which has a million different combat animations but doesn't let you play the game.
>play platformer
>need motivation beyond awesome platforming
Lol
>muh motivation
All motivation is intrinsic.
>literally arguing game design doesn't exist to justify a Nintendo game having faults
The cultish fervor of Nintendo fans never ceases to amaze me
>mario Odyssey has no game design
It's a game. It was designed as such.
>reading comprehension
>doesn't know what game design is
It's a game that was designed.
Anon... you live a sad ignorant existence.
What do you consider game design? Apparently your idea of "game design" seems to be that the game should tell you exactly when to use all these moves, that every platforming situation should only have one obvious solution. You want games to hold your hand?
Mario is good game design. the games have had most of these moves in every game. Everyone is familiar with them. The devs provide the moves to give the player agency, that way they can discover what moves work best for them in each kind of situation organically. These are commonly praised as good qualities in game design. The fact that you aren't creative enough to figure out when you should use a side flip in mario without the game telling is just sad. Literal NPC levels of thought. I would rather hope to think you just don't play any mario games, because if you did you would know the games frequently put in setups that are perfectly spaced or arranged for certain techniques.
Mario Odyssey is a shitty overhyped soulless basedboy game
>i can't have fun with a game unless the game explicitly tells me i'm having fun
i feel bad for you op
People really overrate how difficult the older Mario games are. 1-4 are really easy aside from the last world in some of them and even then you have to kinda go out of your way not to abuse tanooki or cape suits. 64 is super easy unless you're going for every star. It's really just Sunshine that forces the harder stages on you for minimum completion which I guess why that one it the favorite around here.
>sunshine
>the favorite around here
Kek
Yeah, this place is contrarian HQ so yeah I'd say Sunshine and 64 of course are the favorites here.
Let's say you play a game where you're dropped into an open 3D area with a big building in the middle.
You can't see on top of the building so you don't know if there's something there, and the game doesn't provide you with any direct instruction or similar to climb on top of it.
You have access to Mario's full moveset from 64 or Odyssey or whatever, and there's a couple ledges and platforms around the building for you to climb up there if you use most of your moveset.
Would you consider getting on top of it fun if there was nothing on top of it? What if there was now a sign that says "Congrats!"? Would that change your opinion?
Mario 64 had several superfluous moves, you fricking dipshit.