>All this talk about Helldivers, Warhammer 40K and Starship Troopers. >Barely any mention of XCOM

>All this talk about Helldivers, Warhammer 40K and Starship Troopers
>Barely any mention of XCOM
XCOM bros we're still relevant right? We're totally going to get XCOM 3 soon right guys?

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  1. 4 weeks ago
    Anonymous

    Vahlen's sweaty feet

  2. 4 weeks ago
    Anonymous

    Reboot like recent saints row

    • 4 weeks ago
      Anonymous

      >"COMMANDER, IT SEEMS THE ALIEN MENACE HAS DEPLOYED ONLINE TROLLS AND HATERS TO DISRUPT XCOM'S RECRUITMENT DRIVE"

    • 4 weeks ago
      Anonymous

      Chimera Squad?

    • 4 weeks ago
      Anonymous

      pls no

  3. 4 weeks ago
    Anonymous

    Honestly without Jake "Fix Your Game" Solomon attached I'm not really interested in new XCOM.

    Also props to them for tweeting fat fetish Viper art, and RIP /xcg/

    • 4 weeks ago
      Anonymous

      >RIP /xcg/
      Something happen?

      • 4 weeks ago
        Anonymous

        Ran out of steam

      • 4 weeks ago
        Anonymous

        It died a natural death. A rarity in the land of tripgays and bots. Soon to be joined in heaven by /mbg/

        • 4 weeks ago
          Anonymous

          Update:/mbg/ is dead as of me searching for it.

          • 4 weeks ago
            Anonymous

            >mbg is fricking dead
            sleep tight cao cao posters

        • 4 weeks ago
          Anonymous

          Update:/mbg/ is dead as of me searching for it.

          ...what happened?

          • 4 weeks ago
            Anonymous

            /xcg/ at the end of it days became a literal snek fanfiction general and I wish I was kidding

            • 4 weeks ago
              Anonymous

              Sounds sexy why would anyone give that up?

              • 4 weeks ago
                Anonymous

                bestiality is disgusting, it they poisoned the pond

          • 4 weeks ago
            Anonymous

            bannerlord
            10 years of wait was not enough to kill it, actual game was

      • 4 weeks ago
        Anonymous

        Like most generals on /vg/ - couldn't handle flood of gacha "generals". Somehow separate board for gacha prevents general threads for reasons unknown. You can't have good, old general threads on fricking /vg/ because 3/4 of board content is gacha. Shits fricked.

        • 4 weeks ago
          Anonymous

          /vg/ need to be made 20 pages already, it's the fastest moving board on Ganker and if generals can't stay up it defeats the purpose.

      • 4 weeks ago
        Anonymous

        It died peacefully because we refused to become pointless cancer spam. So in all honesty it's a good thing, the only bad part is that there is no new or active x-com/xcom game to justify /xcg/ returning.

        • 4 weeks ago
          Anonymous

          /&tg/ basically carries the torch but it also shares with a bunch of other games whose individual generals also would not survive.

      • 4 weeks ago
        Anonymous

        It died when Midnight Suns was announced and there hadn't been even a whisper of XCOM 3. A few of the anons moved to a discord server that's pretty active.

        • 4 weeks ago
          Anonymous

          I got Midnight Suns on sale very recently, and I tried to play it and the text is so tiny. Is there any way to fix that? I have no idea how that made it past playtesting, much less is unfixed in the years since the game came out.

  4. 4 weeks ago
    Anonymous

    of course we will. We never expected the new ones at all, they could surprise us again at any moment.

  5. 4 weeks ago
    Anonymous

    xcum 3 is not happening and even if it will be released it's gonna be chimera squad abortion tier

  6. 4 weeks ago
    Anonymous

    These guys are like a shit talk friends
    after defeat these guys, I feel a bit lonely

    • 4 weeks ago
      Anonymous

      Is Assassin a girl? It dawned on me recently after noticing the hips

      Sorry for misgendering you all this time grrl, thx for the katana tho

      • 4 weeks ago
        Anonymous

        They literally called her sister

        • 4 weeks ago
          Anonymous

          I dont listen to what x*nos have to say

    • 4 weeks ago
      Anonymous

      Cringiest fricking dialogue I've ever heard
      Written by a 13 year old atheist wearing a fedora self nicknamed "Sasuke" with a linkin park shirt on at all times.

      • 4 weeks ago
        Anonymous

        Yes, and it's a good thing.

        • 4 weeks ago
          Anonymous

          it really is a good thing, that despite their dominance of earth, human culture has still seeped hard in their top brass and doctrine
          especially assassin going hard weeb that it has the most charm

    • 4 weeks ago
      Anonymous

      Between these and dude le zombies i completely lost interest in the story/lore
      Chimera squad made me lose interest in the games in general

      • 4 weeks ago
        Anonymous

        They butchered the series..its best for it to die.

    • 4 weeks ago
      Anonymous

      >reddit capeshit DLC cause Jake likes Marvel sloppa
      gay

  7. 4 weeks ago
    Anonymous

    You know what I would LOVE? An XCOM style game but instead of fighting aliens, we'd fight supernatural and fantastical threats. Everything from zombies, vampires, and ghosts to cryptids and fae and the like.

    • 4 weeks ago
      Anonymous

      Frick you. I want this now

      • 4 weeks ago
        Anonymous

        Me three

      • 4 weeks ago
        Anonymous

        Me three

        And of course you'd have to capture and study them for weaknesses and the best ways to combat them.

        • 4 weeks ago
          Anonymous

          What type of weapons and research would there be?

    • 4 weeks ago
      Anonymous

      Frick you. I want this now

      Me three

      May I introduce you gentlemen to Delta Green

      • 4 weeks ago
        Anonymous
    • 4 weeks ago
      Anonymous

      Frick you. I want this now

      Me three

      There is an x-chronicles mod for openxcom that sounds similar, in xcom files you get to fight zombies vampires ghosts and mutated animals before fighting aliens.

    • 4 weeks ago
      Anonymous

      tokyo twilight ghost hunters

    • 4 weeks ago
      Anonymous

      Not exactly the same style as XCOM, but their was an indie turn based strategy called Research and Destroy with this concept that was surprisingly fun

    • 4 weeks ago
      Anonymous

      (me)
      I was laying in bed trying to sleep while thinking about this when it hit me. I want a B.P.R.D game in the style of XCOM.

    • 4 weeks ago
      Anonymous

      I would really like an xcom ODST game

    • 4 weeks ago
      Anonymous

      Frick you. I want this now

      Me three

      you Black folks dont know about Mordheim?

      • 4 weeks ago
        Anonymous

        Still too randomized. Multiplayer is dead.

      • 4 weeks ago
        Anonymous

        That's valkyria chronicles tho

    • 4 weeks ago
      Anonymous

      So Piratez?

    • 4 weeks ago
      Anonymous

      Frick. Take my money

    • 4 weeks ago
      Anonymous

      Xcom files got zombies, vampires ghosts yetis and stuff

      • 4 weeks ago
        Anonymous

        x-com files got really bloated and blows. The frickhuge mods can never just realize that adding more content constantly does not equal better, you need to trim all the fricking fat.

    • 4 weeks ago
      Anonymous

      I'd like an XCOM game playing as the aliens snowballing technologically with each new planet enslaved,

    • 4 weeks ago
      Anonymous

      The scecret world(mmo) was kinda this, shame it never really got on.

    • 4 weeks ago
      Anonymous

      this was what Larian was working on as a spinoff after DOS2, but it got cancelled for BG3

      • 4 weeks ago
        Anonymous

        It was cancelled? I thought it eas just on hold till they got BG3 out the door, damn.

    • 4 weeks ago
      Anonymous

      if it has a female wendigos as teammates then I will now buy your game

    • 4 weeks ago
      Anonymous

      I want an xcom style game but its modern day/near future and it's superalliance vs superalliance

  8. 4 weeks ago
    Anonymous

    Chimera squad and midnight suns flopped, why the frick would they risk it again with xcom3? People dont want these games anymore
    >but they were shi-
    then you definitely dont want xcom3

    • 4 weeks ago
      Anonymous

      Chimera Squad didn't flop. It was a budget title made by the C team. They threw it out to frick up Gears Tactics. Literally the only reason it exists.

    • 4 weeks ago
      Anonymous

      I really liked Midnight Suns and I hate capeshit. But it was obvious they had way too many ideas and not enough time.
      >Strategy gameplay
      >With card mechanics
      >With random card pulls
      >And crafting mechanics
      >And dating sim elements no romance though even if it was planned and almost made, mouse hates that
      >And upgrading your base
      >And running around the base solving mysteries
      >All along with your OC donut steel character you can self insert into
      They just threw everything at the wall

  9. 4 weeks ago
    Anonymous

    I got tired of waiting for Xcom 3. I just make a headcanon in my head that one of my psi operatives turned out to be evil, hijacked the Advent Network Tower after the final mission and used it to kill every human on earth ala Magneto in X-Men 2.

  10. 4 weeks ago
    Anonymous

    Why can't we have a xcom-style stargåte game?

    • 4 weeks ago
      Anonymous

      We did, and it was ass Stargate_Timekeepers

  11. 4 weeks ago
    Anonymous

    >Turned in to alien lovers
    X-Shit will never walk again and you fricking deserve it.
    How fricking hard is it to be xenophobic to the frickers that invaded and took control of your planet?
    Fricking wiener sucking homosexuals.

    • 4 weeks ago
      Anonymous

      >How fricking hard is it to be xenophobic to the frickers that invaded and took control of your planet?

      ?t=29

    • 4 weeks ago
      Anonymous

      Only a b***h hears about mind control and then stays angry at the being under mind control.

      • 4 weeks ago
        Anonymous

        The first game had them be inhumane even when not mind-controlled. The idea that they only fight you because of mind control is something that was introduced later, likely forced on them by the ESG/DIE money.

      • 4 weeks ago
        Anonymous

        ayyys were absolutely mind broken into combat drones to serve, they are not a civilization once you remove the controlling element, whether that's the alien brain in x-com or ethereals in xcom. Literal feral monsters, not andy the sectoid who was recorded with a perfectly normal voice because the VA director was moronic.

        • 4 weeks ago
          Anonymous

          Didn't say they were? I just called people who are angry at them b***hes.

          Five years is not enough for the culture we see even if the Skirmishers helped out but people only seem to complain about aliens being alive at all.

  12. 4 weeks ago
    Anonymous

    The original x com UFO defense is still very fun and I play it from time to time. I still cannot beat Terror from the deep cuz too hard

  13. 4 weeks ago
    Anonymous

    I had an idea for a sequel where the NATO stay behind networks we're actually in place against a potential alien invasion and as a way to covertly gather crashed alien technology

    • 4 weeks ago
      Anonymous
    • 4 weeks ago
      Anonymous

      current politics aside, a stay behind network sounds like a superb premise regardless of the enemy

    • 4 weeks ago
      Anonymous

      >MJ12 simulator

    • 4 weeks ago
      Anonymous

      wanted to love The Bureau ever since I saw that first trailer

  14. 4 weeks ago
    Anonymous

    >Barely any mention of XCOM
    where's the new XCOM game, then? you know that Ganker always eat any fotm games

  15. 4 weeks ago
    Anonymous

    Bought Troubleshooter (anime xcom clone) during the recent steam sale, but the story is pretty offputting. I guess it's still because than Xcom Chimera Squad so I'll probably play it eventually.

    • 4 weeks ago
      Anonymous

      To me, at some point just stacking so many dumbass buffs, modifiers and skills on a single unit defeats the purpose of tactics and I don't think I'll ever get far in Troubleshooter because of that.

    • 4 weeks ago
      Anonymous

      >still because
      *better

      To me, at some point just stacking so many dumbass buffs, modifiers and skills on a single unit defeats the purpose of tactics and I don't think I'll ever get far in Troubleshooter because of that.

      I just want a shameless clone, but everyone wants to do something unique. Maybe now that Xcom 3 is probably dead someone will do it.

      • 4 weeks ago
        Anonymous

        Xenonauts 1/2 is as shameless as you can get for the original xcom games but at that point might as well go and play any of the mods for openxcom.
        For the firaxis games, no idea. I actually feel where you're coming from except I want a shameless megaman x clone, but that's neither here nor there.

  16. 4 weeks ago
    Anonymous

    why would you want xcom 3? every one who made xcom 1 & 2 good have left and if xcom 3 is made it will be by the shitty zoomer team who made chimera squad and midnight suns. just let it die.

    • 4 weeks ago
      Anonymous

      Because we need our Terror for The Deep remake

      • 4 weeks ago
        Anonymous

        that was basically pheonix point and you know how shit that was.

    • 4 weeks ago
      Anonymous

      Midnight Suns has good gameplay. It's just bogged down by horrible marvel shit.

      • 4 weeks ago
        Anonymous

        frick that card system and frick marvel.

    • 4 weeks ago
      Anonymous

      I think firaxis were laid off pretty heavily but the demand for xcomlike games isnt good right now. I dont think that even a single xcom clone succeeded after xcom 2.

      • 4 weeks ago
        Anonymous

        Mechanicus was popular

        • 4 weeks ago
          Anonymous

          because of the IP. the game is actual shit.

          • 4 weeks ago
            Anonymous

            Plenty of 40k games have flopped on their own merits despite having the 40k brand
            Mechanicus was fun even if it had horrible power scaling issues.

      • 4 weeks ago
        Anonymous

        i think wasteland 3 did quite well, but that was probably due to it being on gay pass

  17. 4 weeks ago
    Anonymous

    I've been watching Beast Wars again recently I thought it would be a cool framework for an XCOM clone. You got your small squad of unique characters and your enemy is another small squad of unique characters. Throw in a bootleg Nemesis System for both sides too for good measure.

  18. 4 weeks ago
    Anonymous

    >There will never be a good Stargate strategy game similar to XCOM
    >No npcs calling outgoing/ingoing wormholes for each mission that is finishing in the hub
    >No procedurally generated worlds to go to gather intel/resources/etc to upgrade weapons, bases, vehicles
    >No squad management involving having science teams or military teams
    >No base invasion missions caused by one of your teams being compromised and revealing the code for the iris
    >No events dealing with previous missions (blackholes, doplegangers etc)
    >No political portion of the game juggling support from different branches of the government
    >Not being able to choose Marines, Army or Airforce each with their own bonus' and stats as a starter faction
    >No P90 meta
    And no. Timekeepers does not count.

  19. 4 weeks ago
    Anonymous

    >Jake Solomon gone
    Give it up. We're just the morons in the back nobody wants to talk to and I prefer it that way.

  20. 4 weeks ago
    Anonymous

    I'm catiously optimistic about MENACE despite it seemingly aping nucom2 with things like the not!Avenger you'll be flying and gay character drama
    https://store.steampowered.com/app/2432860/MENACE/

    • 4 weeks ago
      Anonymous

      When is that shit getting released?
      Been on my wishlist for ages since I've put 2000 hours in to Battle Brothers

  21. 4 weeks ago
    Anonymous

    XCOM LWOTC collection doko

    • 4 weeks ago
      Anonymous

      Presumably just pick the essentials mod and then figure out what you'd like to add from there. That's what I'm going to do once the download's finished.

  22. 4 weeks ago
    Anonymous

    I WANT MEDIEVAL XCOM DAMNIT

    • 4 weeks ago
      Anonymous

      Shouldn't Crown Wars be that? Two months from now.

      • 4 weeks ago
        Anonymous

        Is it good?

        • 4 weeks ago
          Anonymous

          I haven't played the demo. It looked nice, nicer than King Arthur at least.

  23. 4 weeks ago
    Anonymous

    >99.995684568456408% chance to hit
    >miss

  24. 4 weeks ago
    Anonymous

    Enemy Within showed potential but something happened between it and XCOM 2. Art direction and tone went completely down the drain and it became some wierd Marvel-esque capeshit plastic looking mess.

  25. 4 weeks ago
    Anonymous

    Everyone expected nothing but completely disrespectful shit remakes like the bureau in the late 360 era, getting any kind of appreciation for the original work like enemy unknown or deus ex HR got massive enthusiasm from social media just for not being openly trash meant for 360 first console kids. You can't really get that any more, remakes now are almost comically worshipful of the source

  26. 4 weeks ago
    Anonymous

    XCOM is too hard for Ganker tards, maybe ask on reddit instead

  27. 4 weeks ago
    Anonymous

    So why didn't Firaxis start working on XCOM 3 instead of making spinoff games nobody wants like Chimera Squad and Midnight Sun?

    • 4 weeks ago
      Anonymous

      diversity hires who convinced the management to listen to the 'community', aka twitter

    • 4 weeks ago
      Anonymous

      Midnight Suns was a passion project, not even kidding. Just nobody else on earth likes that kind of game AND marvel a tenth as much as Jake Solomon
      They honestly would have been better off with an original superhero IP

  28. 4 weeks ago
    Anonymous

    I thought Chimera Squad was ok, but maybe only because I am biased for SNEXOOO.

  29. 4 weeks ago
    Anonymous

    >we want the xcom crowd
    >no home base mechanics

  30. 4 weeks ago
    Anonymous

    What the frick were they thinking?

    • 4 weeks ago
      Anonymous

      "What if everybody just got along?!"

    • 4 weeks ago
      Anonymous

      "What if everybody just got along?!"

      I mean where else could they go story wise
      Space?

      • 4 weeks ago
        Anonymous

        >Humans invade alien worlds
        Sounds kinda based.

        • 4 weeks ago
          Anonymous

          It was called sid meier's colonization

        • 4 weeks ago
          Anonymous

          >Colonized race starts migrating to the colonizer planet en masse

      • 4 weeks ago
        Anonymous

        Reboot back to the original scenario
        But chimera squad was just a quick cheap trainee game

        • 4 weeks ago
          Anonymous

          Are you implying they should keep rebooting XCOM 1 over and over again?

          • 4 weeks ago
            Anonymous

            To UFO defense yes, just like EU was a reboot

      • 4 weeks ago
        Anonymous

        >where else could they go
        i dunno anon, removing the ability to freely move on the map and making half the cast Tumblr donut steel OC doesn't sound like such an obvious choice to me

      • 4 weeks ago
        Anonymous

        XCOM2 literally ended with a Terror from the Deep teaser. Firaxis knew damn well what everyone wanted next and had confirmed that they knew.

    • 4 weeks ago
      Anonymous

      Viper brothels.

      • 4 weeks ago
        Anonymous

        I can never hate Chimera Squad just because its background artists decided to go full in on the potential and produce some 10/10 art on the concept of how the aliens and humans would live together.

      • 4 weeks ago
        Anonymous

        >Viper brothels are canon
        No fricking way

        It would be hella hot if most were ex-soldiers during XCOM2 that had to do this as a means to adapt.

    • 4 weeks ago
      Anonymous

      It was a fine Xcom 2.5.It let them try out new stuff without commiting to a entire new Xcom.

      This is all moot if they never make Xcom 3 tho

    • 4 weeks ago
      Anonymous

      is this worth playing just for sneks?

      • 4 weeks ago
        Anonymous

        I tried, but I just couldn't stand the characters.

    • 4 weeks ago
      Anonymous

      Outside the shitty dialogue? They were thinking pretty well for a C team title doing a spin on basic mechanics with you being the agressor rather than the defender. The story wasn't too shit, some characters were actually alright and the gameplay was fairly solid, frankly I'd like a lot more of this kind of style for an XCom 3.

      Imagine you actually having to hold the entire world as a gigantic fricking force of Shadow Specops disrupting local terrorist as the tables get flipped. Viper attacks from multiple zones, desperate soldiers of the old world still doing their shit, hidden underwater bases and more sending in UFOs to disrupt your shadow government project to make sure you can steer Humanity back into order as you subtly manipulate gaslight gatekeep and yet manbreed the aliens into submisssion.

      Its like Xenonauts, but not mediocre and jerking itself off to sending in fodder enemies and with mid as frick air combat.

      • 4 weeks ago
        Anonymous

        nah I disagree. the design was bland as frick and it was way out of tone for an xcom game. they should've based this game on xcom apocalypse rather than making their own marvel take on it. It's an okay game but a bad xcom game. just like how fallout 4 was a bad fallout game.

        • 4 weeks ago
          Anonymous

          Lets be entirely real here, Xcom 1 and 2 roll off aesthetics primarily, the design isn't rocket science. If you mean the aesthetic design, in chimera it ranges from fairly decent to fricking god awful so I won't disagree it kinda does some marvel shit, but realistically fallout 3 and 4 were bad games but 4 just had a combat system worth a fricking damn with everything else being usually very mediocre as a counterpoint.

          Is it okay for a C team? Yeah, it could have ended in something much worse, abilities actually worked and it wasn't a bugged to all fricking hell broken piece of shit software with microtransactions day 1. Is it kinda ugly in characters and shit? Yeah but there was still some actual effort with shit like enemy designs like alternate snakes, the armored enemies and the enviorements. The gameplay wasn't miles deep but realistically Xcom 2 wasn't either, much less 1. The story kinda sucked but let's also be entirely real Xcom 2 isn't that great especially with monologue cringelords 1 2 and 3, and Xcom 1 runs off a good and healthy ammount of cheese and 2010s dramatics.

          Its not the end all be all, but for what it was? Chimera could have ended up a lot more mangled, a lot more incoherent and a lot more broken. We should be glad we got that instead of some modern shlock, even if chimera is fricking four years old. Time sure flies.

          • 4 weeks ago
            Anonymous

            >We should be glad we got that instead of some modern shlock
            I don't share such an optimistic overview, mediocre game is mediocre and based on the circumstances it could have bad consequences on the game studio. In this case, It actually made things worse for the series as 2K now knows the series needs plenty of effort to be good and lower budget stuff similar to chimera squad isnt going to cut it so instead they just proceeded to shelf the entire series and focus on churning out more GTA online slop and 2k sports games to make easy money. firaxis is now gutted by 2k and there isn't much potential left in it.

            • 4 weeks ago
              Anonymous

              I hate to break it to ya dude, but 2K wasn't going to make Xcom 3 ever. Xcom 2 is going to turn 10 in 2 years, these were genre defining games that after the success of all the DLCs and shit would have warranted a Xcom 3 fricking ages ago but they just didn't because they didn't want to do it, even with the hints at some sequel. If you really want to not be optimistic you have to realize there was little to no chance that shit was ever going to happen, because 2k already knew it was going to take a frickton of work to do it, thats why they had a C team doing a small project to test the waters and confirm that belief. It didn't work as a bunker buster as it just couldn't, it was a C team micro project that clearly didn't have the polish or the skill to reinvigorate the series so it served as the final nail. A final nail they basically planned to do anyways because they weren't going to do a Xcom 3 ever, as again, it would have taken too much effort.

              Fixaris has been gutted for ages dude. Same with Insomniac, same with a ton of studios who did shit a while ago. The best shit these days spawns from studios who have diverted the frick away from the original stuff after layoffs and more. If you want me to not be optimistic, I'd ask you to be realistic, because realistically, Chimera was fairly alright for what it was and its better to have it than nothing at all.

              • 4 weeks ago
                Anonymous

                they will do xcom cash grab if civ7 flops (very unlikely, even if its shit game people will buy it)

              • 4 weeks ago
                Anonymous

                Can't do a cash grab on xcom 3 dude, it doesn't work like that. If it isn't at least as decent as 2 but with better graphics and shit its a complete fricking flop, you can't send in 3 interms and get a Paraox level return on investment.

              • 4 weeks ago
                Anonymous

                When is Mado gonna make the next part to this I've been waiting forever stop drawing stupid guroslop you Black person!

    • 4 weeks ago
      Anonymous

      I had fun with Chimera Squad to be honest. It's not perfect but I liked the various attempts it made to mix up the gameplay like breaching and mission failure if any squad members died. I even enjoyed it more than base Xcom 2 when it came out because the game did a better job of forcing a quick pace without throwing it's toys out of the pram if you weren't running into alien pods every other mission.

      • 4 weeks ago
        Anonymous

        The additions had potential but weren't used to great effect, especially considering how amazingly OP all the characters were.

        The biggest problems with Chimera Squad were that everything was dumbed down and streamlined. You can't make your own squad, you can't make any real significant decisions on the strategy layer, and unless you purposely frick up in battle you're not going to lose.

    • 4 weeks ago
      Anonymous

      they werent thinking
      thats the problem

  31. 4 weeks ago
    Anonymous

    Is Julian gallop doing something these days? homie made a perfect game once and them disappear or what?

    Nu-xcom is fine but is not even close to the strategy levels of the original

  32. 4 weeks ago
    Anonymous

    You know Chimera Squad could have been interesting if they actually explored what a post Advent Earth would have looked like and how aliens interact with humans and each other. We could have had Bright but aliens. I'm tired of devs being afraid to have actual fantasy racism that isn't just (insert race here) is oppressed and that's bad.

    • 4 weeks ago
      Anonymous

      Like Sectoids, Vipers and Mutons should not magically get along with each let alone humans especially since the games imply that there is caste system in play and certain races were basically slaves.

    • 4 weeks ago
      Anonymous

      >I'm tired of devs being afraid to have actual fantasy racism that isn't just (insert race here) is oppressed and that's bad.
      This
      Imagine Morrowind with dunmer that openly welcome you regardless of who you are.
      Imagine starting the Julii campaign and hearing "Gods.. Gauls are alright"
      Imagine Dawn of War without hearing a guardsmen be violently disgusted with every alien race he saw.
      Absolutely bland and tasteless.

      • 4 weeks ago
        Anonymous

        >Ganker
        I have no idea what happened to them. I swear then went full schizo after 2020.

    • 4 weeks ago
      Anonymous

      Certainly.
      Having humanity suddenly be free of an alien regime - but one that many people seemed to accept - is an interesting premise. You're now living next to your former oppressors. But they were forced to oppress you. But you might have ignored the bad shit they did when they were in control because it gave you a decent life. That opens up for a lot of complex reactions.
      And the aliens themselves. They are now stranded on another planet, faced with the fact that they were being used as tools. Would they try to get to their home planet, want to integrate into society, try to carve out their own domain, work to repair relations, distance themselves..? How do they feel about other alien races?
      You could do a lot with the setting, instead of just making a "gang of misfits make quirky jokes and are all great friends".
      Also, having the aliens have completely normal human voices is such a lame decision.

      • 4 weeks ago
        Anonymous

        >But you might have ignored the bad shit they did when they were in control because it gave you a decent life
        I just wanted one "Not my problem" person who had a cushy non-job job during advent who goes "it wasn't that bad".

      • 4 weeks ago
        Anonymous

        The worst part is that the game does have enemy factions that legitimately seem interesting and seem like they would naturally arise after the fall of Advent
        >Grey Phoenix a group of alien scavengers who want to escape Earth and do so by stealing supplies and kidnapping engineers
        >The Progeny who are a loose collection of human Psions that want everyone to become psychic and believe that their the peak of humanity
        >Scared Coil a cult ran by aliens that still worship the Elders as gods
        >Shrike made up of disgruntled XCOM soldiers who believe that XCOM has grown too soft
        In a better written game these factions would have been fleshed out and better explored

        • 4 weeks ago
          Anonymous

          All of these sounds really interesting, too bad Chimera Squad seems ass.

          • 4 weeks ago
            Anonymous

            The problem with Chimera Squad isn't that humans and aliens get along with each other. The problem is that they don't explore what a world where humans and aliens living together would be like

            • 4 weeks ago
              Anonymous

              I feel like chimera could've been a spin off more fit like the bureau and if they leaned into the swat mechanics akin to swat 4. I'd honestly play it

              • 4 weeks ago
                Anonymous

                This might sound sacrilegious to some but the idea of a tactical shooter where you use various abilities to tip the odds in your favor does sound interesting and hopefully solves the problem that a lot these games where your horrible out numbered and the AI just no scopes insta kills you

  33. 4 weeks ago
    Anonymous

    XCOM has a baffling lack of world building which is weird given games like these have really fleshed out settings and lore. The most we get is with The Bureau. Like the most you get is some blurbs in the XCOM 2 archive.

  34. 4 weeks ago
    Anonymous

    No one liked XCOM so Firaxis moving to capeshit was the right move; the issue is that they did the move way too late.

  35. 4 weeks ago
    Anonymous

    >This mouthfricker right here is probably the actually protagonist of the XCOM reboot

  36. 4 weeks ago
    Anonymous

    I want another XCOM action game

    • 4 weeks ago
      Anonymous

      See

      I had an idea for a sequel where the NATO stay behind networks we're actually in place against a potential alien invasion and as a way to covertly gather crashed alien technology

      The Cold War setting really just works well with XCOM

  37. 4 weeks ago
    Anonymous

    >First XCOM thread I've seen in months happens on the day when I was planning to install and play EU/EW for the first time in a decade

    Are you guys all just figments of my imagination after all? Anyway, when I'm done with this is it still worth playing Long War or should I move on to XCOM 2?

    • 4 weeks ago
      Anonymous

      I just made this thread because I've been playing The Bureau. I really like the setting and plot twist but that being said the story makes no sense
      >Aliens invade
      >No country decides to just nuke the aliens
      >All of the damage and deaths are just somehow covered up
      >There's a Soviet character that actually believes that the alien invasion isn't real despite literally everyone talking about it and there being a live alien prisoner
      >Entire military infrastructure has been crippled but your squad of you and two dudes are somehow able to beat them back
      >Despite finding out aliens are real and the entire Earth almost being conquered everyone just decides to continue the Cold War for some reason
      >All the alien technology that XCOM acquired just disappears by the time of EU
      >Game kills J Edger Hoover for some reason

      • 4 weeks ago
        Anonymous

        the bureau was just a game made by assets salvaged from their cancelled game called XCOM which was a multiplayer centric FPS. obviously they didn't put much thought or heart into it.

      • 4 weeks ago
        Anonymous

        Wake up, Commander.
        We need you to wake up.

    • 4 weeks ago
      Anonymous

      Play both games vanilla [maybe some QoL mods with 2] and then try the Long Wars. Long War 2/LWOTC tries to do its own thing a bit too much so if you don't click with it then it kinda makes sense. Long War 1 is still mostly in tune with XCOM EU/EW. Just make sure you're prepared for a difficulty spike and to possibly not beat the campaign. LW1 has dynamic war if you want to reduce the length a bit, and a few easier second wave options.

  38. 4 weeks ago
    Anonymous

    Idea for an XCOM game
    Humanity isn't all united and every country is fighting their own campaign against the aliens and you pick a country to play as fight the aliens in their own specific theater that or you have to manage and tears wrangle all the militaries of the world

  39. 4 weeks ago
    Anonymous

    why did Julian gallop make this horrible game? was it just a one time scam? do they have plans on making a sequel to scam more people?

    • 4 weeks ago
      Anonymous

      >very early previews look amazing
      >the closer it gets to release the worse it gets
      >botched release with egs exclusive as cherry on the top
      I dunno what happened but it was clearly sabotaged from within somehow.

    • 4 weeks ago
      Anonymous

      I played it recently and its surprisingly good. They modified the shit out of it since release and I have no idea what the frick they were smoking when they thought it was on a playable level but they released it in 19 and kept updating through till nearly the end of 22 pretty radically despite the fact everyone was shitting on it, even unlocked a ton of the once paid shit for free as a farewell thing as they dropped full mod support. It might have started shit and earned its reputation as awful, but I think they pulled a No Mans Sky where it released pretty badly but slowly got put back together into something a lot nicer and functional. Its not a super hidden cult gem or anything, don't get me wrong, but its not as bad as people made it out to be a while ago.

      • 4 weeks ago
        Anonymous

        >they pulled a No Man Sky
        didn't fix any of the problems but added enough half-assed stuff into the game for e-celebs to shill the game?

        • 4 weeks ago
          Anonymous

          Far as I know I'm no micro internet celebrity, I ain't getting paid and I got no clue who the frick would bother shilling NMS, but no, more like they fixed as much as they can with their original systems and added a few other systems to make it so its less bullshit scaling and the like while giving you a real chance. Original stuff was ball breaking bad and spiraled into losses far too much while not making your soldiers anywhere near as disposable and had some at best questionable balancing done, so if you didn't pick certain stuff you were effectively shit out of luck.

          Modified stuff definitely made it so its a lot more playable and a lot more effective at doing what they originally wanted to do while having performance improved and the experience nicer. Its not going to dethrone a hypotetical Xcom 3, but its actually fairly nice.

      • 4 weeks ago
        Anonymous

        They did? I played it when it went on sale on Steam for the first time, it wasnt bad but it wasnt good either.
        I remember feeling like I just couldnt catch up to the aliens, in these kind of games you always start as a b***h but eventually catch up and start feeling strong, then aliens start to catch up and you feel weak again which forces you to finish the game or being overrun but in Phoenix Point I always felt my soldiers were very weak, the aliens were always several steps over me.
        Another negative point is there isnt much variety on enemies, while they are diverse more or less you fight them all the same way, in Xcom different enemies have different tactics and you can exploit their behaviours to beat them, like for example a patrol with 2 soldiers and a sectoid you can kill one soldier so the sectoid will waste his turn reviving the soldier instead of attacking then you kill the sectoid which in turn instakills the revived zombie, they are tricks to deal with them, in Phoenix Point they just rush at you and attack or at least thats how I remember it.

        • 4 weeks ago
          Anonymous

          Turns out about 3 years worth of updates can do good stuff. The difficulty curve got flattened a bit so that feeling isn't quite as pronounced, back then they used to do shit like spawn several of the fricking mega b***hes that effectively meant you needed to field a Heavy with a full cannon and like 3 reloads or you were just not fricking winning the game and had to extract, which was mind boggling. It never got perfect, but it definitely got better and some more polish which it desperately needed, kind of like how Xenonauts 2 is slowly shaping up to actually being somewhat decent over the many months. First iteration has been dogwater, second is getting better, third is probably gonna be closer to full quality.

          Its a sincere shame it didn't start off a lot better polished but it ended up as it ended up. Pheonix point still has the whole limb crippling and good tactics but they're a little less obvious. Just running away to hard cover is honestly usually enough to frick with a lot of the enemies, and a good flank or just plain using bigger guns and grenades as they're so cheap fricks their abilities enough that its usually ok, especially with how crippled enough and shot enough enemies basically kill themselves with panics, although it might be a lot more pronounced now.

          I'd go try it out if you have some time. If you already bought it since 2019 on a sale you can get all the updates and everything and make up your mind properly. I just don't like it when this place becomes a mindless opinion spouting zone where folks don't know and don't want to know, even if you're here to vibe and chill you should give stuff a shot. Even if it reinforces your opinions, at least they're a lot more true, honest and updated.

          • 4 weeks ago
            Anonymous

            >Its a sincere shame it didn't start off a lot better polished
            Yeah I thought the same even in 2019, the game introduced some nice mechanics which fixed a lot of the clunk XCom has like if you move 1 square you lose an entire movement turn, shooting finishing your turn entirely and other jank, also the whole world exploration searching for survivors, bases or resources was very neat, I really enjoyed that aspect of the game.
            I think they got lost trying to make something entirely different with many branching paths and enemies adapting dynamically to what you do, I believe they got tangled in "feature creep" while they should have focused on doing what Xcom did, ironing the flaws and adding a some things instead of trying too big.

            Ill give it a try again, I did enjoy it to an extent in 2019 but I felt the game ended up dragging on me back then.

    • 4 weeks ago
      Anonymous

      >"here's your terror from the deep remake bro"
      >makes a huge pile of shit
      pretty clear that Julian Galop was a hack.

      • 4 weeks ago
        Anonymous

        one hit wonder there are many such cases, he just had one great idea 30 years ago, not without its flaws weapon balance was shit which lead to low variety, economy was broken you could make infinite money by selling laser cannons, tech tree didnt gate keep enough so you could just rush OP techs etc.

    • 4 weeks ago
      Anonymous

      Julian actually can't make good game. I tried his other projects and they all suffer from odd balancing. Like he can't design game where you can play sub-optimally.

  40. 4 weeks ago
    Anonymous

    Nah mate xcom went woke as shit, dead franchise. I bet SBI or another woke consultancy firm killed it.

    • 4 weeks ago
      Anonymous

      >xcom went woke as shit
      ?????

  41. 4 weeks ago
    Anonymous

    The sneak spamming morons are /x/ tier schizos and should kill themselves

  42. 4 weeks ago
    Anonymous

    the base assault in xcom1 was kino

    • 4 weeks ago
      Anonymous

      I wish exalt were stronger and had more influence on the story. as such they were just a minor inconvenience.

      • 4 weeks ago
        Anonymous

        >EXALT spinoff where you play as faceless mooks employed under the organization to retrieve technology and fight XCOM in the midst of a global ayy invasion

        • 4 weeks ago
          Anonymous

          The bureau felt like an exalt prequel game.

        • 4 weeks ago
          Anonymous

          I would prefer a 3 way conflict between xcom, exalt and the ethereals where exalt is basically revealed to controlled by the illuminati and their motives are mysterious, not aligning with either xcom or the ethereals but somehow involves both. exalt being alien loving, mustache twirling villains is bland and boring.

          • 4 weeks ago
            Anonymous

            Isn't XCOM basically controlled by the illuminati? It's pretty much a shadow government project, funded by black budgets from nations all over the world.
            I guess the only counter-argument is that the Speaker actually seems honourable, and not just out for his own profit, and in general the Council seem genuinely helpful in your efforts to stave off the invasion. But conversely I'm pretty sure global human genocide by ayys would not be very good for the elites' profits.

            WOTC added the whole anti-spiral "we're trying to fight something even scarier than us" angle

            Oh, I guess that explains it, I've never played WOTC. It also seems very much out of theme with the tone of all the other games so I don't think its plot is necessarily relevant.

            • 4 weeks ago
              Anonymous

              >It's pretty much a shadow government project, funded by black budgets from nations all over the world.
              nah that's incorrect because that would make xcom an illegal organization. the council consists of representatives from several countries and the speaker is just the interface between xcom and the council. there is no way that xcom would be allowed to fly across international airspaces and perform operations without the cooperation of the countries involved.

          • 4 weeks ago
            Anonymous

            I reject the Exalt-Alien idea and still see them as a 3rd faction even if that's not what they went with. I'm upset they didn't sometimes drop in on missions as extra enemies while also getting shot at by the aliens.

      • 4 weeks ago
        Anonymous

        The long war "re-balanced" has them as one hell of a threat, even using their own SHIV units.

        >EXALT spinoff where you play as faceless mooks employed under the organization to retrieve technology and fight XCOM in the midst of a global ayy invasion

        They did have style. You could do a mission set where you infiltrate companies to "influence" them into supplying money for your operation.

    • 4 weeks ago
      Anonymous

      Amazing. I love how in long war you actually are guaranteed at least 1 base defense. They're hard and scary, but definitely fun as hell, plus you get the awesome cinematic

    • 4 weeks ago
      Anonymous

      god help the poor bastard who forgot to equip his soldiers and make extra saves when this happens so you're fighting flak jackets and assault rifles.

  43. 4 weeks ago
    Anonymous

    What's everyone thoughts on Phantom Doctrine

    • 4 weeks ago
      Anonymous

      Actually also interested, i remember there was a lot of interest when they were developing it, and then it all puffed away.

      Is it bad, bugged?

      • 4 weeks ago
        Anonymous

        I finished it twice and would consider it one of my favorite games. Ask any questions about it.

      • 4 weeks ago
        Anonymous

        Played the campaign only once, its decent but missions become a bit reiterative after some time, similar to Xcom1, the campaign is too long for the little variety missions offer, it does have some good stuff like a minigame where you gather clues then you have to link them all with colored strings in one of those pinboards similar to conspiracy theory memes. It also prioritizes stealth over brute force, you can finish many missions by just knocking out the objective without being noticed.
        Unlike Xcom where you are forbidden to play as the evil guys in Phantom Doctrine you can actually play as Mossad too.

    • 4 weeks ago
      Anonymous

      they all suck because they are mundane. xcom is hard carried by its humans vs aliens theme and overall aesthetics in my opinion whereas every other xcom clone suck because they are focusing on the wrong things. mutant year zero was the only one which felt unique.

      • 4 weeks ago
        Anonymous

        >He can't enjoy Cold War spy kink

        • 4 weeks ago
          Anonymous

          >kink
          *Kino

        • 4 weeks ago
          Anonymous

          >cold war
          boring. I would rather play ww2 infiltration kino like commandos.

          • 4 weeks ago
            Anonymous

            WW2 is the capeshit of history
            Imagine not wanting to play a game where you can literally MKULTRA people

    • 4 weeks ago
      Anonymous

      The noRNG gimmick makes combat pure suffering and ghosting missions gets really boring after the 20th time although its pretty cathartic initially. I liked the idea of it more than it actually was

  44. 4 weeks ago
    Anonymous

    The most recent XCOM game is total shit, and the original director of the franchise recently left Firaxis. It's over.

    Also I wish I was joking but Firaxis isn't really pushing the "we must fight back against the aliens" thing anymore, you can see in Chimera Squad that they're trying to make it about coexistence and mixing species together.

    • 4 weeks ago
      Anonymous

      >Firaxis isn't really pushing the "we must fight back against the aliens" thing anymore
      the game is too alt right and politically incorrect against the extraterrestrially challenged.

  45. 4 weeks ago
    Anonymous

    I'm not saying it's the best game ever, but XCOM 2 was too good to not have a sequel by now.
    It could use a re-reboot though, I just want to defend Earth from aliens, not rebel against them.

  46. 4 weeks ago
    Anonymous

    Imagine in Chimera Squad if characters we're actually prejudiced but after going on enough missions together they actually built a rapport and learned to respect each other wouldn't that be more interesting then just
    >Humans are cool with aliens because they we're just following orders I mean mind controlled by the Elders

    • 4 weeks ago
      Anonymous

      >aliens killed my family but it's okay because they were mind controlled by other aliens.
      yea. It was moronic.

      • 4 weeks ago
        Anonymous

        The worst part is that in CS there's character whose biological and adoptive family were killed by the aliens

      • 4 weeks ago
        Anonymous

        The worst part is that in CS there's character whose biological and adoptive family were killed by the aliens

  47. 4 weeks ago
    Anonymous

    Any day now :^)

  48. 4 weeks ago
    Anonymous

    [...]

    The worst part is that in CS there's character whose biological and adoptive family were killed by the aliens

    The worst part is that in CS there's character whose biological and adoptive family were killed by the aliens

  49. 4 weeks ago
    Anonymous

    Whomever recommended Long War in the previous thread, I'm starting to feel a bit tricked.

    • 4 weeks ago
      Anonymous

      >he fell for it
      lol. all that mod does is advance the late game fatigue right to the beginning of the game. It is one of the most overrated mods in existence.

      • 4 weeks ago
        Anonymous

        Long War 2, I should mention.
        Frick me I don't know why I spent so much time and bandwidth downloading it when just playing two missions I've completely recalled why I dropped X2 in the first place.

      • 4 weeks ago
        Anonymous

        Unironically filtered

    • 4 weeks ago
      Anonymous

      Long war is good but also rife with some bullshit and an expectation to read the wiki

      • 4 weeks ago
        Anonymous

        What a chad

      • 4 weeks ago
        Anonymous

        >100 layers of bullshit followed by that that monster fricking crit
        utter perfection

    • 4 weeks ago
      Anonymous

      >Long War
      >Not meticulously curating your own mod list to enhance the parts of the game you enjoy, extending gameplay and relatability through careful tuning of individual mods.

    • 4 weeks ago
      Anonymous

      Long War 2, I should mention.
      Frick me I don't know why I spent so much time and bandwidth downloading it when just playing two missions I've completely recalled why I dropped X2 in the first place.

      What's the issue?

      • 4 weeks ago
        Anonymous

        I've just come to really dislike it
        >overall gameplay speed is slow even with zip modes and mods and shut up Central and all of that.
        >come to really dislike 2ap TBT games
        >come to REALLY dislike TBT games where you can shoot once in a turn, skills like light em up aside
        >Stealth makes me really pissed off and this is me just coming off of Reverse Collapse whose stealth missions worked me into a shoot.
        >Can only mod a base I heavily dislike so far.

        Idk how they would've continued the story into 3. 2 was actually cool, it assumes you lose so it still can continue with the theme of you being the underdog and starting with weak equipment and all that. But what would happen in 3? You already start with plasma weapons and all that? And I would've especially hated the whole "We get along with some aliens and team up" shit. I think it'd be better to just remake 1, or just make a new one and kind of like reboot it

        Chimera Squad is actually THE globohomosexual and XCOM are the double underdog.
        Or whatever that shit the ayys were running from in EU.
        Or time to invade ayy planets, and humanity being virgins to space combat and other planets has to adapt.

        • 4 weeks ago
          Anonymous

          Well sounds like you just don't like xcom 2 in general rather than it being a long war issue

          • 4 weeks ago
            Anonymous

            I do think that's the case. It's a shame but I at least have a bunch of alternatives I've come to really enjoy.

    • 4 weeks ago
      Anonymous

      If it's Long War 2 then it comparatively changes Xcom 2 more than LW1 did to EU/EW. If you don't like either Long War it's fine though since they target a bit more niche audience than you may first assume.

    • 4 weeks ago
      Anonymous

      Long War 2, I should mention.
      Frick me I don't know why I spent so much time and bandwidth downloading it when just playing two missions I've completely recalled why I dropped X2 in the first place.

      >Long War 2
      Yeah, that's the issue. I enjoyed Long War a lot and would recommend trying it after you beat the vanilla EW on Impossible but Long War 2 didn't click with me.

  50. 4 weeks ago
    Anonymous

    Honestly with the capeshit direction the Xcom2 Xpac and Chimera squad were going I am glad that we didn't have to see Xcom3. They got to get it out of their system with an actual capeshit game and wow everyone hated it because capeshit is fricking gay

  51. 4 weeks ago
    Anonymous

    >le ebin 97%(50%) gambling game scripted nonexistent AI shit balance gay Black person alien trannies

    • 4 weeks ago
      Anonymous

      gambling is a skill and there is nothing wrong with RNG in turn based combat.

      • 4 weeks ago
        Anonymous

        While I dont hate the RNG aspect of Xcom I think they went a bit overboard by combining 2 RNG systems, the RNG of hitting or missing and then the RNG of doing higher or lower damage, having an enemy with 10HP and attacking him with 4 guys equipped with weapons dealing 3-5 damage and the enemy surviving because 1 missed and the others dealt 3 damage each is grueling, especially if it happens a few times in a row and you play a higher difficulty where its very punishing failing to kill any enemy in one turn.
        I believe they should either get rid of hit-miss mechanic by putting something like if you have a 50% chance of hitting then half your shots land and do damage or get rid of the high-low damage values on weapons so they always do the same value (id rather go with this one).

  52. 4 weeks ago
    Anonymous

    i like xcom1 but for missions get tiresome very fast, i cant play for extended amount of times unlike games like Battle Brothers

  53. 4 weeks ago
    Anonymous

    >We're totally going to get XCOM 3 soon right guys?
    We better not, there's no dev left that can make something better than what we already have.

  54. 4 weeks ago
    Anonymous

    So which studio is Jake Solomon moved on to anyway?

    • 4 weeks ago
      Anonymous

      Wouldn't be surprised to hear he doesn't work in vidya at all anymore

  55. 4 weeks ago
    Anonymous

    >zoomers are now making nostalgia threads about the dogshit Xcom reboot series and sucking off CHIMERA SQUAD
    Unironically have a nice day, you fricking homosexuals.

    • 4 weeks ago
      Anonymous

      >now
      Have you been asleep the past 4 years?
      Also Spoony was talking about The Bureau and not EU.

  56. 4 weeks ago
    Anonymous

    Just play Xenonauts bro

    • 4 weeks ago
      Anonymous

      How is Xeno 2? Last X-Com-like I played was the freeware one.

  57. 4 weeks ago
    Anonymous

    Those other things got brought up cause they're exciting and interesting, not an hours long sleep aid that also makes you want to quit it every mission

  58. 4 weeks ago
    Anonymous

    Alright, I'll give XCOOM2 another try even though it reeks of marvelised capeslop and I literally quit and uninstalled in the middle of the turotial mission last time.
    Seventy five gigs is a bit much, innit.
    Even unfinished, Apocalypse is still peak X-COM and you cannot change my mind.

    • 4 weeks ago
      Anonymous

      >Alright, I'll give XCOOM2 another try even though it reeks of marvelised capeslop
      what the hell is "marvelised capeslop" about it? wtf am i reading

    • 4 weeks ago
      Anonymous

      Just turn off WotC
      Also play EWLW instead

      • 4 weeks ago
        Anonymous

        >Also play EWLW instead
        this but Long War Rebalance (it's LW but superior)
        >tfw have over 700 hours played in LW

        • 4 weeks ago
          Anonymous

          Good point

  59. 4 weeks ago
    Anonymous

    how do you make turn-based games exciting?

    • 4 weeks ago
      Anonymous

      By not being a complete sperg

    • 4 weeks ago
      Anonymous

      rng?
      not everything being visible?
      missing information?
      simultaneous turns?

      turn-based games are still innovating.

  60. 4 weeks ago
    Anonymous

    >We're totally going to get XCOM 3 soon right guys?
    I heard the lead dev quit and he seemed actually to really care about the game from the interviews I saw. I've given up all hope.

  61. 4 weeks ago
    Anonymous

    XCOM but just copy Stargate instead

  62. 4 weeks ago
    Anonymous

    I wish
    A lot of XCOM clones are decent but usually flawed (like pic related)
    They just dont quite measure up to blasting Ayys

  63. 4 weeks ago
    Anonymous

    Is Modjam for LWOTC shit? Is there a good collection

  64. 4 weeks ago
    Anonymous

    >tease Terror From The Deep remake which is literally all I ever wanted out of the series
    >die immediately afterwards

    • 4 weeks ago
      Anonymous

      Terror from the Deep was begging for a remake. A decent idea that was just a reskin with some really shit design, so a remake could actually take the concept and IMPROVE instead of just making a good game but shittier BUT NOT WE GET NOTHING

      • 4 weeks ago
        Anonymous

        >BUT NOT WE GET NOTHING
        and that's a good thing because xcom 3 would have been a roguelike card game with survival, crafting and somehow open world mechanics.

  65. 4 weeks ago
    Anonymous

    >according to our research, commander.. less than 100 is not equal to 100
    REEEEEEEEEE

  66. 4 weeks ago
    Anonymous

    Is Terra Invicta any good? Not looking specifically xcom clone gameplay, just a similar them and feel.

    • 4 weeks ago
      Anonymous

      >terra invicta
      I'll try it soon.
      >games with similar feel
      If you are talking about grand strategy, I played solium infernum which is a new 4x game and it was slow as FRICK. the devs say that multiplayer games in it would last for weeks and you would understand why if you play it. great concept, excellant art but poor execution, bad optimization. I will probably come back to it after a year or so to check it again but as of now I think it is a very middling game with good potential if they rework the turn system and make a faster game mode.

  67. 4 weeks ago
    Anonymous

    >Xcom 1
    Wow this is pretty good if kinda janky!
    >Xcom 2
    Wow this is great but I sure wish there were more features!
    >WOTC
    This is literally flawless! Make more!
    >Chimera Squad
    oh frick oh god no
    >Marvel whateverthefrick card game
    NOOOOOOOOOOOOOOOOOOOOOOO

  68. 4 weeks ago
    Anonymous

    >obscure thing hits mainstream
    >dies to politics poisoning
    Whoa.... nobody could had predicted it.... fr fr...............

  69. 4 weeks ago
    Anonymous

    >still relevant
    Were you ever??

  70. 4 weeks ago
    Anonymous

    All they need to do is update 1s graphics, make it mod friendly like 2 is and I'll be happy. Maybe fix the air game as well, if they have the Long war mod built into the game as a option then it'll be perfect

  71. 4 weeks ago
    Anonymous

    >randomly decide to reinstall an old game and play it on a whim
    >300 reply page one Ganker thread immediately the next day
    Every time. What game should I do this with next anons?

    • 4 weeks ago
      Anonymous

      Battle for Wesnoth or Victoria 2.
      Don't do it, they're both going to generate a /misc/ bait thread

      • 4 weeks ago
        Anonymous

        Why would Battle for Wesnoth be /misc/ bait? Also I got to the final mission for the main campaign and just couldn't fricking do it. I am mad and sad. That mission is bullshit.

        • 4 weeks ago
          Anonymous

          >Why would Battle for Wesnoth be /misc/ bait?
          A woman and her orbiters took over the project, kicking out anybody who wouldn't comply with her.

  72. 4 weeks ago
    Anonymous

    Idk how they would've continued the story into 3. 2 was actually cool, it assumes you lose so it still can continue with the theme of you being the underdog and starting with weak equipment and all that. But what would happen in 3? You already start with plasma weapons and all that? And I would've especially hated the whole "We get along with some aliens and team up" shit. I think it'd be better to just remake 1, or just make a new one and kind of like reboot it

    • 4 weeks ago
      Anonymous

      3 would be a battle against whatever force the Elders were trying to prepare for. The whole reason they were harvesting planets and building this giant army and making themselves ultra-psionic immortal bodies was to fight some even greater threat out in the vastness of space.

      • 4 weeks ago
        Anonymous

        Maybe this could work? XCOM starts with plasma weapons but against this new threat it might as well be ballistics

      • 4 weeks ago
        Anonymous

        Yeah I just feel like having something like that, especially a team up with aliens thing, could just go in a really bad direction. Xcom should be about ayy genocide no matter what

        • 4 weeks ago
          Anonymous

          To be fair the humans have now obtained the Elders' psionic abilities, and a huge amount of their tech too. "Teaming up" in the traditional sense wouldn't be necessary.

          3 would be a battle against whatever force the Elders were trying to prepare for. The whole reason they were harvesting planets and building this giant army and making themselves ultra-psionic immortal bodies was to fight some even greater threat out in the vastness of space.

          That said wasn't the plot just that the Elders wanted to assimilate a new race because their own bodies were very much mortal and very frail, so they were searching for replacement bodies but until they found Earth every other species they encountered was only good as slaves? Then humans turned out to be perfect, both compatible with psionics but also physically sturdy and capable, but unfortunately for the Elders humanity said frick you.
          At least that's the plot of EU/EW as I recall it, maybe the original was different.

          • 4 weeks ago
            Anonymous

            WOTC added the whole anti-spiral "we're trying to fight something even scarier than us" angle

    • 4 weeks ago
      Anonymous

      >2 was actually cool,
      No it wasn't.
      >So in the previous game you won but akshually it was all a simulation and you lost. Now the ayys have a global empire but you and your like 10 minions are able to command an entire frickhueg ship and will single-handedly bring down the entire alien government without ever getting tracked and buttfricked with overwhelming force

      It's forced as frick. The aliens have literally taken over the entire world, every city has been remodelled to have alien architecture, alien tech is everywhere, by all accounts they have the industrial strength to field an army of ayys, there is zero chance XCOM would be able to survive anymore. And the whole "last game was merely a dream" trope is awful. And the ending sucks as well, going anime super saiyan for no reason.

      >Idk how they would've continued the story
      Look at it this way.
      In X-COM: UFO Defense, the aliens are invading Earth. You play as commander of the newly-activated, previously dormant XCOM project, starting the game at the beginning of the invasion, and proceed to fight off the aliens.
      In XCOM: EU/EW, the aliens are invading Earth. You play as commander of the newly-activated, previously dormant XCOM project, starting the game at the beginning of the invasion, and proceed to fight off the aliens.

      The formula to make XCOM 3 isn't hard.

      • 4 weeks ago
        Anonymous

        >he can't into guerrilla warfare
        There is a reason every mission begins in stealth anon.

        You probably hate half-life 2 too, huh?

        • 4 weeks ago
          Anonymous

          >There is a reason every mission begins in stealth anon.
          Yeah and that reason is "the game designers didn't think that sending a loud as frick powered craft over an extremely technologically advanced city and having that be 'stealthy' could possibly stretch suspensio of disbelief".

          Right now, in our backwater Earthly tech civilisation, any powered squad-carrying craft would be instantly tracked anywhere in a first world country, let alone next to any major city. MAYBE you could get away with it in bumfrick africa or something, at best.

          And that's just for the Skyranger. The Avenger is gigantic and there's absolutely no possible way the aliens would have been unable to track it.

          >he can't into guerrilla warfare
          Guerilla warfare is generally NOT conducted out of a single, giant, loud, central base. The entire point of guerilla warfare is to be silent, blend in to the population and environment, and be decentralised - operating out of independent cells.

          >half-life 2
          That's actual guerrilla warfare. Plus you're basically a superhero, summoned out of the aether - regularly aided and shepherded - by some kind of supernatural quasi-godlike figure, armed with one-of-a-kind experimental tech. You're a super-assassin with supernatural help, and you're pitted against a network of grunts designed to subdue a dying population on a backwater colony, and your only mission is to infiltrate their command structure rather than organise and implement a global resistance.

          • 4 weeks ago
            Anonymous

            You could say the same about Xcom 1 though, you fly in on a ship and yet no pod auto aggros you. But yeah, LW2 fixes a lot of the issues and you actually build a army, and that was endorses by the devs themselves

            • 4 weeks ago
              Anonymous

              >you fly in on a ship and yet no pod auto aggros you.
              True but at least it doesn't pretend you're in "stealth". You can also point to the fact that you can have a big firefight and blow up half the map, but other pods still won't aggro at you until you actually trigger them (or they patrol into you).
              Your base is also hidden and secret. And the alien presence is a lot smaller: they're operating out of one mothership sitting in orbit, and launching ALL of their operations out of that one ship. Quite possibly they're unable to track everything and thus can't easily locate XCOM's base just by tracking its flights in and out.
              I guess the one issue is that after the base assault in EW, IIRC you just rebuild in the same base and the aliens just let you exist. But other than that, everything almost makes sense.

              >LW2 fixes a lot of the issues and you actually build a army,
              Building an army is even worse, because again you're now fighting not against a small invasion force stretched thin across the globe, but against a well-established world government. And you're not fighting out of a hidden bunker base only identifiable by tracking entry and exit, but out of a frickhueg flying fortress that should be glaringly obvious even on shitty radar halfway across any continent.

              • 4 weeks ago
                Anonymous

                Not really, the game establishes there's resistance groups in every continent, so it's not just xcom. And in wotc at least the chosen do search for you and can track down and assault the avenger

      • 4 weeks ago
        Anonymous

        XCOM2 is just a "what if" scenario anon. No need to worry about it, XCOM1 is it's own thing.

        • 4 weeks ago
          Anonymous

          Yeah, but that makes for a shitty concept for a game. If it's just a "what if?", then you have to consider "what if not", and in this case that means the entirety of XCOM2 has no basis in reality. That would be fine for a spin-off or something, but it's a really, really odd choice for what's supposed to be a main entry in the franchise.

          In any case, regarding my original argument (in reply to the anon discussion what 3 could be), a "what if" scenario is most certainly not a proper basis for building yet another sequel on top of, so if you're right, then it'd just mean a hypothetical XCOM3 would definitely not be a direct sequel to 2.

          • 4 weeks ago
            Anonymous

            Also here, have all the x-com/xcom content and oc I gathered over my years in /xcg/
            This use to be on imgur, but then I move it over and I was going to tag everything but I got lazy because frick that's a massive project and /xcg/ was busy dying so I lost any energy for it.

            My treat: https://xcg.booru.org/index.php

            Meh, the only thing that matters is if the game is good, you can build anything you want from "what if" just fine. I get not liking the aesthetic and theming, it 100% is a step down from XCOM, even though much of the mechanics in X2 are straight up improvements and it has lots of great features and is a good game.

            >BUT NOT WE GET NOTHING
            and that's a good thing because xcom 3 would have been a roguelike card game with survival, crafting and somehow open world mechanics.

            I mean sure, no xcom is better than shit xcom. But sitll.

            • 4 weeks ago
              Anonymous

              Why did /xcg/ never update "ayy lmao" for WoTC?

              • 4 weeks ago
                Anonymous

                update ayy lmao? What? Why?

              • 4 weeks ago
                Anonymous

                Cause WotC has a bunch of new abilities and text but only a couple things are changed.

              • 4 weeks ago
                Anonymous

                Still don't know what you mean, ayyy lmao is just eternal and inseparable for all serious alien games, is just a big alien meme and fits perfect for xcom.

                >The aliens have literally taken over the entire world, every city has been remodelled to have alien architecture,
                But they didnt, they destroyed the goverments and the UN but werent able to herd everyone into the city centers, the aliens have a society where the elders are the absolute gods of a mass of mindless of drones unable to do much without guidance, as the elders are pretty much dead at the start of Xcom2 their empire while powerful isnt exactly functional, similar to japanese ocupation of mainland China or american intervention of Vietnam, powerful army controlled the cities but setting foot out of them was dangerous because it was filled with rabid rebels.

                I do agree the way they did the resistance thing being just a ship drifting around is forced as frick tho, they should have gone with cities are Advent, rural areas are in limbo and the avenger is just the rebels elite squad flying around poking holes on advent while the main guerrillas remain hidden and supporting Xcom.

                [...]
                I dont see 2 as a "what if" I just see Xcom1 as if the player lost, similar to how Warcraft 1 and 2 stories developed, you could have played as the orcs in Warcraft2, finish the whole campaign then in Warcraft3 what happened was orcs lost and the most of the orc campaign in Warcraft2 isnt canon, having a chunk of a game not being canon isnt such a big deal, at least for me, it is uncommon tho.

                >I dont see 2 as a "what if" I just see Xcom1 as if the player lost,
                Okay well that's wrong. XCOM1 is canon. I get being bothered, but them's the facts.

                >Why would Battle for Wesnoth be /misc/ bait?
                A woman and her orbiters took over the project, kicking out anybody who wouldn't comply with her.

                Ah, classic backroom drama that I am completely unaware of. Ignorance is bliss as usual.

              • 4 weeks ago
                Anonymous

                >Okay well that's wrong. XCOM1 is canon. I get being bothered, but them's the facts.
                Says who? Because as far as I remember the canon when Xcom2 released was Xcom lost a few weeks into the war and the commander got kidnaped after the aliens stormed HQ, everything after that didnt happen, if they decided to retcon all of that in the spin offs Im unaware.
                Its even implied ingame Vahleen did something that caused HQ to be compromised then stormed and that something is related to interrogating captured aliens, thats the reason they give for getting rid of the interrogation techs.

              • 4 weeks ago
                Anonymous

                Says Jake Solomon before XCOM2 even came out.
                https://www.vg247.com/interview-the-death-of-interceptors-iron-man-mode-and-xcom-2s-next-step

              • 4 weeks ago
                Anonymous

                I see, I dont usually read interviews, my bad.
                I still think it would be better to go with the "well, half of first game isnt canon because we want to go a different direction, content is there for gameplay reasons tho" like Blizzard did with Warcraft 1 & 2 campaigns, I believe Xcom2 story is more fresh as continuation than the usual "humanity won yay!" but if the guys who made say that it is what it is.

              • 4 weeks ago
                Anonymous

                Pretty sure I saw it on the workshop and it was updated, it's just a separate mod iirc

              • 4 weeks ago
                Anonymous

                Besides changing "Chosen" to "Edgelord" and "Lost" to "Shitposters" not much else was changed. Hero class abilities and factions all have the base text.

              • 4 weeks ago
                Anonymous

                I've made my own eyy lmao extension for all my modded lmaos. Even changing ability text like changing the Banish popup to CHEEKI BREEKI, the Bladestorm popup to "I STUDIED THE BLADE", was as easy as adding a few lines to a notepad file. You can do it yourself.

          • 4 weeks ago
            Anonymous

            You're one autistic ass homie. Xcom 2 was a cool way to continue the series without just rebooting it again. With how they did xcom 2 they can still have xcom as the underdog and start with shitty equipment. You can't really continue off a victory like 1 and have it be the same xcom feel as you'll really need to start with strong soldiers and equipment or else it won't make sense. Like I know 2 has issues but you're being kind of unfair, in 1 you have a small group of superhero soldiers fighting off a whole invasion. Only LW fixes that

      • 4 weeks ago
        Anonymous

        >The aliens have literally taken over the entire world, every city has been remodelled to have alien architecture,
        But they didnt, they destroyed the goverments and the UN but werent able to herd everyone into the city centers, the aliens have a society where the elders are the absolute gods of a mass of mindless of drones unable to do much without guidance, as the elders are pretty much dead at the start of Xcom2 their empire while powerful isnt exactly functional, similar to japanese ocupation of mainland China or american intervention of Vietnam, powerful army controlled the cities but setting foot out of them was dangerous because it was filled with rabid rebels.

        I do agree the way they did the resistance thing being just a ship drifting around is forced as frick tho, they should have gone with cities are Advent, rural areas are in limbo and the avenger is just the rebels elite squad flying around poking holes on advent while the main guerrillas remain hidden and supporting Xcom.

        XCOM2 is just a "what if" scenario anon. No need to worry about it, XCOM1 is it's own thing.

        I dont see 2 as a "what if" I just see Xcom1 as if the player lost, similar to how Warcraft 1 and 2 stories developed, you could have played as the orcs in Warcraft2, finish the whole campaign then in Warcraft3 what happened was orcs lost and the most of the orc campaign in Warcraft2 isnt canon, having a chunk of a game not being canon isnt such a big deal, at least for me, it is uncommon tho.

  73. 4 weeks ago
    Anonymous

    Disregard Ayys
    Embrace MECs

  74. 4 weeks ago
    Anonymous

    How did your first run of Newfoundland go? I didn't know only a certain amount of lids came out of the whale and assumed it was endless, so I rushed to press the button and got wiped

    • 4 weeks ago
      Anonymous

      It killed my run

    • 4 weeks ago
      Anonymous

      Pretty much same as yours assumed the spawns were endless got swarmed and lost one dude and overwatch cheesed the rest out.

    • 4 weeks ago
      Anonymous

      >What the frick is this bullshit?
      >Okay 2/3 of the team are dead but I pushed the button
      >What do you mean I have to get back

    • 4 weeks ago
      Anonymous

      Mine was actually super chill and it's only way later that I found out that apparently everyone hates it
      >happened to take a couple of MLG sniper dudes by chance, had no idea what the mission was like
      >perched them on high ground for chryssalid season, all my assaults had to do was occasionally clean up low-health ones that would make it close to my dudes
      >slowly advanced forward like that until I saw the ship
      >said frick it and sent one guy to press the button, I think I had some mobility tech too? maybe the grappling hook? I honestly forget
      >the other guys just camped out and kept picking off stray lids for a couple turns
      >lightning reflexes dude rushes the button, presses it, and rushes back ignoring everything around him
      >snipers cover the retreat while everyone gets to the evac zone with no significant wounds
      >weird mission but ok whatever

      Imagine my surprise when it turned out to be a universally hated game-ender.

    • 4 weeks ago
      Anonymous

      Never had a problem with Newfoundland, even the first time I've played it. Always found it weird that it had such a reputation. Portent was the one that kicked my teeth in

      • 4 weeks ago
        Anonymous

        When you know to wait for a dead wave where Chrysalids don't spawn and to group everybody up before you send one in it's much easier. Portent can somehow end up as a clusterfrick for me and I can't explain that even if I know most of the thinman spawns.

  75. 4 weeks ago
    Anonymous

    hope we don't get xcom 3 considering how they butchered the series

  76. 4 weeks ago
    Anonymous

    >XCOM 3 soon
    Sorry, that got killed by the awful capeshit game.

  77. 4 weeks ago
    Anonymous

    >XCOM bros we're still relevant right?
    Absolutely not, we are not relevant.

    • 4 weeks ago
      Anonymous

      We never were and that's good. Otherwise SBI and DEI would have a field day on the series.

      • 4 weeks ago
        Anonymous

        Nah, XCOM was a big fricking deal, so was XCOM2. The influence it has and is still having on turn based games is indisputable.
        The traffic it brought to x-com / openxcom was great as well.

      • 4 weeks ago
        Anonymous
        • 4 weeks ago
          Anonymous

          He's *probably not wrong. Probably.

          I see, I dont usually read interviews, my bad.
          I still think it would be better to go with the "well, half of first game isnt canon because we want to go a different direction, content is there for gameplay reasons tho" like Blizzard did with Warcraft 1 & 2 campaigns, I believe Xcom2 story is more fresh as continuation than the usual "humanity won yay!" but if the guys who made say that it is what it is.

          >I see, I dont usually read interviews, my bad.
          It's obscure esoteric knowledge at this point. I am a drop in the ocean that brings it up when I happen to be looking.

          Personally I view things the way Jake does anyway, every fresh x-com/xcom game with new soldiers, a chance to see how things play out and how things go. So naturally it doesn't bother me in the slightest. Because what I always liked about x-com games is your success is not taken for granted. Everyone who plays these games knows you can just get fricked and not only lose soldiers, but straight up be looking at an end game screen that says the ayys took over earth and now the only survivors are horribly mutated scavengers who live in fear of their alien overlords.
          So I like that both success and failure are there as real options.

  78. 4 weeks ago
    Anonymous

    Even Chimera Squad is too slow for the modern audience. Turn based tactics is too niche. Our best bet is small indie games.

  79. 4 weeks ago
    Anonymous

    viper sexoooooooo

  80. 4 weeks ago
    Anonymous

    >XCOM 3
    >he doesn't know

  81. 4 weeks ago
    Anonymous

    Man, I'd love play (games like) XCOM but the one thing that constantly keeps me away from it is it's difficulty. It's a shame because everything from the combat to the character customization, to the mods and the management of everything scratches a lot of itches for me.

    • 4 weeks ago
      Anonymous

      even babby mode is too hard for you? Or are you just too risk averse and equate losing a squad member to losing the game?

      • 4 weeks ago
        Anonymous

        Never played it, but it just looks really difficult to try and keep everything afloat from footage that I have seen. You succeed solving one problem and five more are thrown your way immediately the moment you return, and that just seems more stressful than anything.

        • 4 weeks ago
          Anonymous

          >Never played it
          Bro, stop being a pisshomosexual

        • 4 weeks ago
          Anonymous

          It's balanced to be fine. Especially on easier modes. Yeah you have to keep shit afloat but it's not hard.
          On harder modes you have to ensure your choices are more optimal - it's still beatable of course, just needs more foresight, experience and skill. On easy mode, even that is much less true.

          It's like saying that chess is stressful because you make one move and then your opponent makes another and now you have to deal with that. Perhaps true if playing against someone noticeably better than you, but if you don't wanna be stressed, just play against someone shittier (or play against an easy bot) and it's no longer stressful. It's all down to the balancing.

    • 4 weeks ago
      Anonymous

      Just play normal and savescum. You can type coherently so you have enough brains to handle that, I believe in you anon.

    • 4 weeks ago
      Anonymous

      Xcom 2 even has console commands.

    • 4 weeks ago
      Anonymous

      Just set it to easy and get the always bleed out mod and set that to 20. A toddler could beat the game like that. Still can't beat it? Get the facility construction mod and set it so the ayys can only make one after 3+ months.

  82. 4 weeks ago
    Anonymous

    I'm workin'

  83. 4 weeks ago
    Anonymous

    SNAKE breasts

    • 4 weeks ago
      Anonymous
  84. 4 weeks ago
    Anonymous
  85. 4 weeks ago
    Anonymous

    I am extremely sad that there was never a homage or easter egg of xcom enforcer in the new xcom games. enforcer was shit but still the concept of xcom making their own doom marine was neat.

    • 4 weeks ago
      Anonymous

      lol it was so horrible that it got retconned

      • 4 weeks ago
        Anonymous

        I am extremely sad that there was never a homage or easter egg of xcom enforcer in the new xcom games. enforcer was shit but still the concept of xcom making their own doom marine was neat.

        It was supposed to be a classic rainbow six game with npc squad mates, or you could think of it as SWAT. But then funding and the companies involved and the license of x-com got fricked. What was put out just bashed the unfinished assets together into a "game."

        • 4 weeks ago
          Anonymous

          >rainbow six game with npc squad mates
          that sounds really neat. too bad that wasn't what we got.

    • 4 weeks ago
      Anonymous

      >Xcom Enforcer Boomer Shooter
      If only

  86. 4 weeks ago
    Anonymous

    >want to play xcom 2 long war
    >get bored almost immediately
    >starts playing again a few months later
    i swear i used to like to play games

  87. 4 weeks ago
    Anonymous

    I really wish we'd get another one, but its not happening. Best we can hope for is phoenix point 2 and this time it being good

  88. 4 weeks ago
    Anonymous

    The greatest auto generated closed captions I have ever seen.

  89. 4 weeks ago
    Anonymous

    JAKE
    JAKE

    YOU PROMISED

    YOU PROMISED US
    REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE

  90. 4 weeks ago
    Anonymous

    I wasn't bothered that XCOM2 had me start over. I like starting with little and becoming the apex alien hunter. And I like both the "defend the planet" and the "liberate the planet" scenarios. I'd take the flimsiest excuse for having to start over if it meant more maps, more sitereps, more aliens and more fun ways to kill them. But I'm also fine with no game at all the way things are right now.

    • 4 weeks ago
      Anonymous

      If we got a new game guarantee we'd have a adviser like Shen or Vahlen but they'd be all like" What if they come in peace?" Or "They're not all bad!!!"

      • 4 weeks ago
        Anonymous

        >If we got a new game guarantee we'd have a adviser like Shen or Vahlen but they'd be all like" What if they come in peace?" Or "They're not all bad!!!"
        That wouldn't actually be a problem, it just would be written in an extra moronic way, Shen and Vahlen basically already speculate on both of these items. The difference is they sound like measured rational people who belong in the positions they have. That's what you would lose.

  91. 4 weeks ago
    Anonymous

    Anime X-com never ever so I settle for Reverse Collapse: Code Name Bakery instead

    • 4 weeks ago
      Anonymous

      Reverse Collpase is more like advance wars

      • 4 weeks ago
        Anonymous

        It's nothing like advance wars

        • 4 weeks ago
          Anonymous

          Regardless I hesitate to compare it to XCOM because at the end of the day it's a linear experience with no strategic layer

    • 4 weeks ago
      Anonymous

      Jefuty's bakery

    • 4 weeks ago
      Anonymous
    • 4 weeks ago
      Anonymous

      Just mod in the dolls and have your favorite murder puppy as a ranger

      • 4 weeks ago
        Anonymous

        It looks fricking terrible, anon. There's no anime mod that doesn't look like garbage with the game's lighting

        • 4 weeks ago
          Anonymous

          Some of them work, some of them dont
          Just dont look at Springfield

        • 4 weeks ago
          Anonymous

          There's some GF mods that just bring in the clothes so you can still have a normal looking girl, plus the voice packs

          • 4 weeks ago
            Anonymous

            But then it's not very anime, is it. It's just western hags cosplaying.
            No, as much as I wish there was there's really nothing like what I want. GF2 was the best option but that got ruined. Troubleshooters is awful. That's kind of it.

            • 4 weeks ago
              Anonymous

              There's a mod for xcom 2 to have actually pretty looking female faces, not the strong jaw 40 year old aunt faces in vanilla. That might help

              • 4 weeks ago
                Anonymous

                Oh? Frick, which one?

              • 4 weeks ago
                Anonymous

                I can't remember the name, just go on steam workshop and top rated of all time, should be on like the first or second page I think

    • 4 weeks ago
      Anonymous

      but Reddit told me that game is Zionist propaganda

      • 4 weeks ago
        Anonymous

        It's confirmed chudcore

      • 4 weeks ago
        Anonymous

        How?

    • 4 weeks ago
      Anonymous

      FRICK STEALTH MISSIONS
      FRICK STEALTH MISSIONS
      FRICK STEALTH MISSIONS
      AND FRICK STEALTH MISSIONS ON CHALLENGE+

      • 4 weeks ago
        Anonymous

        Show me on the doll where the 2-9 S-rank touched you

  92. 4 weeks ago
    Anonymous

    completely disregarding the shit writing of chimera squad, realistically what would the humans do about the rest of the aliens now that they are released from their mind control and how would the aliens react after being released?

    • 4 weeks ago
      Anonymous

      Vipers owe us reparations or something

      • 4 weeks ago
        Anonymous

        Vipers must pay for their crimes against humanity with their bodies.

        If anything humans owe then reparations as they killed off the last viper male. Imagine all the thousands of poor viper widows.

    • 4 weeks ago
      Anonymous

      Meticulous purging. Ayys would be feral at that point. Maybe we would capture some and see if we can induce individualistic reasoning/identity and thinking again.
      But mostly purging and research still.

      • 4 weeks ago
        Anonymous

        aren't they sentient beings though? thin men for example even infiltrated human societies which they can get used to it.

        • 4 weeks ago
          Anonymous

          Pulling from XCOM1 and from X-COM, the ayys don't function without their hive network. They are collective entities. XCOM1 specifically has the ethereals lecture you on how they pulled in the different races and experimented and modified them until they were just bio-servants. It's not that the aliens don't have any personality at all or thinking, but they are completely devoid of a driving will.
          And of course in X-COM all ayys are defeated the second you kill the alien brain.
          XCOM2 doesn't introduce anything new to the discussion. The Ethereals are still the driving ambition and brains of the aliens, and ADVENT soldiers are weird genetic human hybrids that are not perfected yet, as evidence by simple failures/errors allowing them to rebel.

          • 4 weeks ago
            Anonymous

            >It's not that the aliens don't have any personality at all or thinking, but they are completely devoid of a driving will.
            so the aliens should just become comatose after the ethereals are eliminated?

            • 4 weeks ago
              Anonymous

              My theory (and this is purely theory) is that some would die, some would go comatose/brain dead, but it's very possible many would be feral. Like chrysalids already operate pretty much on pure bestial instinct and might just do what they were already doing, just with no master plan. The machine style aliens seem like they would just shutdown.
              Maybe the thinmen would keep operating on the instinctual level, but just be purely focused on survival and killing perceived threats.
              Really there is nothing firm I can say, other than that once the alien brain or ethereals are defeated, the alien threat is viewed as completely defeated and is easily mopped up, so it follows that they simply cannot operate at a higher level by themselves, assuming they don't just keel over.

        • 4 weeks ago
          Anonymous

          I believe most aliens except chrysalids have sentience but not free will, they know they exist, they can think but they cant disobey, in the case of thin men/vipers I believe they are the only aliens actually loyal to the elders out of their own will, they embraced them when they got invaded but they couldnt develop psionics so they were relegated to be rank and file, maybe, just maybe the elders left sentience and a bit of free will on them, altough I doubt it.

          • 4 weeks ago
            Anonymous

            >in the case of thin men/vipers I believe they are the only aliens actually loyal to the elders out of their own will
            dude, their lore is literally mentioned in the games. they were conquered and all the males of their race were eradicated to effectively subjugate them. none of the races under the ethereals are serving them by their own volition.

            • 4 weeks ago
              Anonymous

              Yet they say they are loyal but since they cant develop the gift they had to put them aside. I guess they retconned vipers being loyal and no, I dont think the ethereals are lying, they didnt lie when describing any other races plus why would they? They dont see humans as nothing more than ants.

  93. 4 weeks ago
    Anonymous

    Do NOT get distracted by snek breasts

    • 4 weeks ago
      Anonymous

      why are everyone talking about snek breasts but not snek hearts and their feelings?

      • 4 weeks ago
        Anonymous

        Never hugging them again, frick their feelings

        • 4 weeks ago
          Anonymous

          rude.

      • 4 weeks ago
        Anonymous

        >reptiles
        >having feelings

  94. 4 weeks ago
    Anonymous

    Vipers must pay for their crimes against humanity with their bodies.

    • 4 weeks ago
      Anonymous

      Vipers owe us reparations or something

      no. you horny guys don't deserve vipers, you get muton wives instead.

      • 4 weeks ago
        Anonymous

        oh boy snu-snu time!

  95. 4 weeks ago
    Anonymous

    I'd play X-COM 3, only if it's a simultaneous turn-based autobattler.

  96. 4 weeks ago
    Anonymous

    Make a more schizo-y men in black version without the stupid fricking time limit and it would do numbers

  97. 4 weeks ago
    Anonymous

    Would someone please help me to understand the appeal of the XCOM games and why someone would want yet another game in the series? I've only played the newer games(Enemy Unknown and 2) and 99% of the game seems to be luck. I'm at point blank range with my shotgun in the face of an enemy, but the hit % is like 80%? The enemy will hit me from across the map with a 5% chance from a pistol, but my elite sniper misses a 95% shot? The series seems to be just rage fuel no matter what "strategy" you use when playing.

    • 4 weeks ago
      Anonymous

      Shotguns have close range bonuses so you would be getting 100%
      Anyway, setting aside minor errors, the point is to have a plan if something goes wrong, and it be able to absorb potential mishaps (wounded or dead soldiers). A singular error doesn't mean the end of the campaign.
      However, it is certainly true that the series has a penchant for problems spiraling out of control. But the better you get, the more you avoid this.
      In the og games, x-com, things can go horrifically wrong, but you can absorb losses and failures much easier. While in newer games, you soldiers are much more powerful and you have more control, but when things go wrong they have a larger impact.

      Anyway I don't know if that really explains things. It's all tactical management, having a backup plan, abusing weaknesses of the enemy to get to a guaranteed success. If you are doing good you aren't even messing around with the odds, because you can get 100% to hit, you can use explosives, you can break line of sight or abuse AI, etc. etc.

      • 4 weeks ago
        Anonymous

        Thanks, but why do I keep getting sniped from across the map with a pistol? The hit percentages and the enemy's shots don't seem to line up with any sort of logic or reality.

        • 4 weeks ago
          Anonymous

          Thinmen are marksmen and they don't use pistols, they are using plasma carbines (which have accuracy bonuses).
          But once again, not the point. The percentages in XCOM are real. The only exception is on normal/easy difficulties where the game cheats in YOUR favor.
          The simple fact is 5% is 5%, but that's still a chance to hit, and 99% still misses 1% of the time. There is no funny math going on, but that means rng can be brutal, because it's not restrained. Probably gonna hit doesn't mean it's gonna hit, even two shots of probably gonna hit can just mean two misses.

          • 4 weeks ago
            Anonymous

            Xcom 2 does frick you with the crit rolls. If it's 10% to get hit and you roll it you get hit but it's 100% of the time a crit.
            Then you have Long War with it's graze band that gets you Turrets that sometime Dodge 100% shots.

            • 4 weeks ago
              Anonymous

              That's just the weird fricky way it handles the rolls yeah, but it's not fudging anything is my point. Long War is not my concern, even base xcom2 realized that dodging 100% shots is moronic and changed that.

    • 4 weeks ago
      Anonymous

      If you're point blank with a shotgun it won't be just 80%, unless you're not flanking and technically they're still covered, there's some jank with sight lines and what not but thays expected, it's tile based. Other than that, the games all about doing everything to get things in your favor. Sometimes it doesn't work out, and if a soldier gets nailed gy a lucky shot or you miss one you really needed to land then you adjust and change your whole plan. You just have to accept that if it's not 100% you might miss and have to plan for that. Same for the AI taking low % shots, eventually ones gonna hit

    • 4 weeks ago
      Anonymous

      Shotguns are some of the highest consistent weapons in the series (even with low aim soldiers). They work by increasing aim as you get closer to the enemy until it should be 100%, and flanking shotgunners up close in specific are some of the most consistent (the reason it gets fricky is because it's not always safe to position them that close on purpose or else dominant strategy would be a bunch of assaults in 1 and a bunch of rangers in 2). If it feels off to you in 1 it's because you're not willing to risk popping another pod with your assault and because 1 has more harsh angles compared to 2. I don't recommend turning on Aiming Angles even with this since Enemy Unknown was not designed for it and you will get fricked by it more than helped.
      >shit snipers
      No explanation there for you unfortunately. I hate most of my snipers unless not created equal rolled a high aimer one. It's no wonder I just turn all my snipers into pistol ones in 2. My best guess is you're taking more whatever shots with snipers and squad sight doesn't always give them the best odds (until they rank up high and the aim increases come in).

    • 4 weeks ago
      Anonymous

      It's about risk management. That's the entire point of the game.
      It's not a puzzle game where you have to find "the perfect strategy", and once you do, it's guaranteed to work. Instead it's about minimising risk while maximising reward, and being able to adjust to dynamic circumstances.

      For example: you can take an advantageous position in half-cover, or fall back into full cover. There's one alien in position to shoot that soldier. Chances are, you'll get lucky and not get hit, and you'll have a forward position and great angles to shoot from next turn. But if say the alien ends up with a 30-35% chance to hit, then about a third of the time your guy WILL get hit.
      The proper way to play XCOM is to ask yourself: are you willing to take that risk? Is it worth it? Maybe the answers are yes: maybe you have enough health/armor that you know you won't die, and taking this angle will give you a very advantageous flank, so you take it. But maybe not. Maybe it'd be better to take the full cover, which has an extra 20 defense so now the alien will have a 10-15% hit chance, maybe with worse angles even less. Maybe you don't want to risk that soldier spending 20 days recovering from wounds, if you were to get unlucky, and you can just take an extra turn to flank safely so taking that risk isn't worth it. Maybe it's the start of a lengthy mission and taking a big hit now is just gonna make things significantly riskier down the line (even if you play it safe from here on out, a 5% hit chance is still not 0%!).

      So again, to "properly" play XCOM, you have to think about things like this. Or: if I take this 80% shot and miss, will my soldier be well-positioned to sit this turn out and try again next turn? Or: if I run past this overwatched alien, is it worth the risk that 1/4th of the time I do something like this they might actually hit?

      • 4 weeks ago
        Anonymous

        (cont.)
        And conversely, the biggest mistake inexperienced players make is ignoring the odds. "80% is good enough, I'll stand here with no cover and take the shot!" - but 1/5th of the time, you end up a sitting duck directly in front of an alive and healthy alien. "30% chance is good enough, there's no way I get hit next turn" - but a third of the time you do this, the alien WILL hit on you. Etc., etc.
        The odds never "owe" you anything; your job, in this game, is to try to maximise them in your favour (80% isn't good enough to assume that "it should definitely hit", and 90% isn't good enough for that either either but it IS twice as good - with half the failure rate!), and always have a plan for failure.

        And of course over the course of an entire campaign, shit can and will happen. Your soldier in full cover will get hit by an alien taking a 5% shot, just because over many missions the aliens will probably take dozens and dozens of shots at you, so eventually they will roll lucky. Eventually you will get crit. Eventually an excellent soldier will die even though, by all accounts, you were playing it safe; or maybe a key soldier will get severely wounded and go out of comission for a month. But the game gives you the tools to account for this too: you can keep multiple recruits, you can train backup squads rather than always feeding XP onto the same set of soldiers and having everything hinge on them.

        And in the end, it's possible that you roll everything awfully and the aliens roll everything perfectly and you do your best but your squad gets wiped and you basically lose the game. But if you play intelligently, manage your odds and prepare for the eventuality of bad rolls, the chances of losing a game purely due to bad luck are absolutely astronomically low.

    • 4 weeks ago
      Anonymous

      I played xcom ew last month and was expecting this bullshit since it's always brought up but it does not happen more often than other % hit games but I did find something completely bullshit dunno how to call it so I will explain it.
      In one of the civilian rescue missions I had to kill 3 of those melee spider creatures with a grenade and next turn 1 of my guys would have to take a melee hit (that can instakill sometimes?) in order to save a good number of civilians, so I save, throw the grenade kill 2/3 and my other guy survives the melee hit, I reload, throw the grenade kill 3/3 and my other guy gets instakilled, I reload again and I swear that every time the grenade would kill 3/3 aliens, my other guy would not survive the melee hit and get instakilled, he would only survive the hit if the grenade killed 2/3 aliens, anyway, I had to restart the mission and THAT IS BULLSHIT.

      • 4 weeks ago
        Anonymous

        That's the RNG seed anon. The seed is rolled up as soon as you start the mission. it is random, but it won't be random if you do the same exact thing over again. Doing something slightly different will set you on a new trajectory. This is a common feature of rng systems.
        Some games reroll the rng seed every time you reload, or they have an option for it.
        XCOM just uses a single seed for each mission and other things.

        • 4 weeks ago
          Anonymous

          I heard about that but I thought it was just a hidden buff or debuff during the mission but it can really determinate instakills based on your kills in previous turns?

          • 4 weeks ago
            Anonymous

            It's not based off o anything.
            Basically, if you are going down the road and do x, then y will happen. But if you go down the same road and do a, then b will happen.
            What x and a are doesn't matter. It could be moving to tile 5 instead of 6. It could be reloading your gun instead of shooting. It could be pulling back and waiting a turn, and then doing the same thing you were going to do before.

            Think of it like alternate timelines if that helps. Every time you do that one thing to kill 3 ayys, it moves to the next step where the damage roll is high enough to kill your solider.
            But if you move just one solider somewhere else first, the entire timeline changes and becomes different.

            • 4 weeks ago
              Anonymous

              lol it actually sounds like a cool system, thanks bro. I'll save 1 random soldier turn next time to change timelines.

          • 4 weeks ago
            Anonymous

            lol it actually sounds like a cool system, thanks bro. I'll save 1 random soldier turn next time to change timelines.

            it's not a system so much as how random numbers work on computers.

            When something in a game is up to chance, like whether you hit or miss, the computer has to generate a random number which will determine that decision. The problem is: how do you tell a computer to give you something random? Well, you make it solve a very complicated math problem whose results will approximate a random distribution.
            But there's another problem: if you use the same problem every time you run the game then the "random" chance is actually a recognizable pattern that people can figure out.
            You fix that by putting a "seed" into the equation, something that will be different from instance to instance. It doesn't really matter where you pull this seed from, just that it's something volatile.

    • 4 weeks ago
      Anonymous

      Only one response was really a good answer to your question, which is this: the game is about risk management.
      You can't expect things to go your way even when you make no mistakes, you need to have backup plans and ways to mitigate failure or respond to surprises.

      Sometimes your ace sniper misses that 95% shot on the elite that's about to facefrick one of your soldiers and you need to have another teammate ready to save them instead of having a single point of failure on every plan.
      Other times shit has gone sideways and your only hope of keeping someone alive is a hail mary gamble on a 35% shot that hits.

      It's also worth mentioning that you start the game at a tech disadvantage to the enemy, once you start really getting into the strategic layer and tech tree(s) you gain a lot of powerful tactical options.

  98. 4 weeks ago
    Anonymous

    Because thats what we need, for them to continue the trend of dumbed down x-com reboot games.

  99. 4 weeks ago
    Anonymous

    XCOM SEXCOM

  100. 4 weeks ago
    Anonymous

    I don't like the direciton and bloat that X-PirateZ took on, but playing it earlier was kino and awesome. Invading Cydonia with a frickh uge ship with like 40+ gals in full Bio super armor that regen if not killed, equipped with super alloy shotugns and nuclear chainsaws that can cut through a sectopod was just organic 40k X-COM edition in the best of ways. And the journey to get there, I started with fricking molotovs, birdshot shotguns, sledgehammers, and black powder bombs.

    • 4 weeks ago
      Anonymous

      forget pic

      • 4 weeks ago
        Anonymous
        • 4 weeks ago
          Anonymous

          >He uses old Cydonia slides
          lel

          • 4 weeks ago
            Anonymous

            Is this from the newer version? I played through x-piratez quite a long time ago now, so it was very different.

            • 4 weeks ago
              Anonymous

              yeah, one of the Dio's supporterdev made new Cydionia mission consist of 5 missions.

  101. 4 weeks ago
    Anonymous

    Where we dropping

    • 4 weeks ago
      Anonymous

      Miia would squad wipe on the first mission

  102. 4 weeks ago
    Anonymous
    • 4 weeks ago
      Anonymous

      funny

  103. 4 weeks ago
    Anonymous
    • 4 weeks ago
      Anonymous
    • 4 weeks ago
      Anonymous
      • 4 weeks ago
        Anonymous

        The hell are those? Sectopods?

        • 4 weeks ago
          Anonymous

          Those are the floater terror weapons, Reapers. Just big two legged biting monsters. They have moron AI and not great armor so explosives just frick them because in x-com, explosives do damage to each tile of an enemy, to they take 4x damage essentially. And even if they make it to you, their melee still has a chance to miss and does the usual 0 - 200% damage roll.
          So, floaters are by far the easiest aliens in the game because reapers are easy peasy and they don't have psionics like sectoids.

        • 4 weeks ago
          Anonymous

          og xcom was honestly a lot darker than new xcoms, monster design, the music and terror mission screams were tense

          • 4 weeks ago
            Anonymous

            xcom is mostly lighter, but the chrysalids are gruesome as hell.

            • 4 weeks ago
              Anonymous

              when you invade Alien base and know Chrysalids will be there and music starts playing, i was shitting my pants while checking corners

  104. 4 weeks ago
    Anonymous

    Modern Terror of the Deep WHEN?

    • 4 weeks ago
      Anonymous

      Never ever. We are alone

  105. 4 weeks ago
    Anonymous

    >The last OG Xcom games were a play-by-mail game and a 3rd person shooter
    What the frick were they thinking?
    >Acquired by Hasbro
    Oh that

    • 4 weeks ago
      Anonymous

      The x-com title was being juggled constantly between different companies like a hot potato with it being handed off to small dev teams who were usually the immediately all fired or shifted to a different company.
      Past X-COM apocalypse it had zero stability to develop until XCOM under Firaxis.

  106. 4 weeks ago
    Anonymous

    I used the MEC mine camping exploit to beat the boss ethereal in EU.
    Also Xenonauts 2 came out last year but I don't know anything else about it.

  107. 4 weeks ago
    Anonymous

    Hear me out bros: an XCOM game from the POV of the alien invaders.

    • 4 weeks ago
      Anonymous

      Here's your ayyy game bro
      Just wanted an excuse to post it

  108. 4 weeks ago
    Anonymous

    As someone who first played EU, I tried playing UFO.
    The base building went okay.
    Then when I did my first combat mission the aliens started killing people out of my line of sight and when I was moving my troops around they somehow all ended up with 0 stamina bc I didn't know how the action system worked.

    • 4 weeks ago
      Anonymous

      Just a completely game, gotta learn the mechanics. Remember that aliens love night missions. Avoid them or if you can't, bring elector flares.

      If you want more help, there is the beginner's guide: https://www.ufopaedia.org/index.php/Starting_Your_Shadowy_Paramilitary_Organization

  109. 4 weeks ago
    Anonymous

    Xenonauts is better

    • 4 weeks ago
      Anonymous

      Nah, x-com mogs those hard, even before you get into openxcom modding. And then XCOM does something different and is fun for it's own reasons.

      • 4 weeks ago
        Anonymous

        Which xcom? Twenty year old ones?
        EU was shit and 2 was decent but worse

        • 4 weeks ago
          Anonymous

          x-com, as in x-com.

          New XCOM is cool, I can't agree.

    • 4 weeks ago
      Anonymous

      Xenonauts was a little too up it's own ass for me. Frick the scientist guy in particular. The whole "humans have no sonic potential" thing was also pretty dull.

    • 4 weeks ago
      Anonymous

      >download X2
      >get into battlescape
      >frick something up, want to reload
      >it's enemy turn
      >can't bring up the pause menu if the enemy is moving
      if you frick up suuch a simple thing i have no faith in your game

  110. 4 weeks ago
    Anonymous

    i really want to like nucom, but it does things wrong that i fundamentally cannot accept, because i consider them to be core xcom gameplay elements
    >no flying around the map, everything is on trigger
    >barely any destructible terrain, have no control of destruction - can't target walls with plasma or whatever to destroy them
    >shooting system isn't based on randomness except for calculating hit chance, every missed shot goes the same way(left and up? can't remember)
    >absolutely no sense of dread at all. night missions put no pressure and dread on the player
    that's why i decided to learn unity and make my own xcom with anime girls getting blown to fricking bits

  111. 4 weeks ago
    Anonymous

    it's been out for a while

  112. 4 weeks ago
    Anonymous

    The one piece of RNG in EU that triggered me was the sectopods.
    How does my soldier have a 40% chance to hit a 20-foot tall robot when he's 2 feet away from it?

    • 4 weeks ago
      Anonymous

      Too busy shaking and pissing his power armor

  113. 4 weeks ago
    Anonymous

    Posers

    • 4 weeks ago
      Anonymous

      that is a heck of a screenshot. Did you get a muton to do that for you?

  114. 4 weeks ago
    Anonymous

    Frick yoj troony! First one was decent and second one sucked! Sucked my ball!!

  115. 4 weeks ago
    Anonymous

    This is making me want to start a long war run. Can't decide if 2 or 1 though. Bushwhack advent or get raped by thin men?

  116. 4 weeks ago
    Anonymous

    They should make a paranormal xcom-like. With modern modern military setting. I want to command a bunch of soldiers hunting werewolves in afghanistan

    • 4 weeks ago
      Anonymous

      I thought about the same thing, vampires, werewolves, it could be cool as shit

    • 4 weeks ago
      Anonymous

      See

      [...]
      [...]
      May I introduce you gentlemen to Delta Green

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