Alright Ganker, level with me here.
>According to Todd, dev started around January 2016, not too long after Fallout 4 released
>almost 8 year dev time
>multiple delays
>a game that they have wanted to make for decades, idea always floated around
>had it not been for them successfully acquiring the Fallout IP, they might have started work on Starfield instead
>clearly a passion project from Todd
What the actual FUCK happened? Is Todd simply a fraud? Many agree that Starfield just straight up doesn't offer much beyond loading screens and shitty quests that feel like a to-do checklist, it doesn't even have space exploration or a proper main story.
They have been releasing garbage after for almost a decade now, Fallout 4 is 8 years old.
Is there any hope for Elder Scrolls 6? Surely they realize that this is the one game that they aren't allowed to fuck up, right?
>What the actual FUCK happened?
Bethesda is a shitty dev
>Is Todd simply a fraud?
You tell me
Fpwp. Todd has released 3 Elder Scrolls games that are all goty worthy titles. Even if you personally have another game winning the year they came out, there is no denying that Morrowind, Oblivion, and Skyrim are some of the greatest games ever made.
BLM riots and rise of wokeism and DEI hiring interfered with the creation of the game.
>interfered
>DEI and naggers are the reason it sucks
yeah lets wind back and look at Fallout 3/4 and 76 Skyrim and pretend they arent mediocre as fuck
>Is Todd simply a fraud?
Yes. You look at the finished product and tell me with a straight face that it took nearly eight years to make. They probably made like three half-finished Starfields over the course of that time with Fallout 4 and Skyrim assets and only spent about two years making the game they ended up releasing.
>Is there any hope for Elder Scrolls 6?
Maybe so, but I don’t have any hope that it’s gonna be good. I haven’t enjoyed any of their games since Skyrim.
>he enjoyed shitrim
grim
It’s a goofy action-adventure game in a setting I already enjoyed. I’d have you know that I didn’t like it enough to buy any of the DLC, anon-dono. I thought it was a 7/10.
>What the actual FUCK happened?
they have sat around smelling their own farts while eso has been printing money
>Is there any hope for Elder Scrolls 6?
none whatsoever
Bethesda outsourced the development to Indians and what little that remained on the credits list was women who prioritised their own life story over the game's story.
I saw an interview with an obese literally-who employee telling us about her history in gaming. I knew then and there that they got no decent material, and were coping by trying to humanize themselves to make us sympathise.
As for Todd, he only cares for profits now. but even if he was still passionate about his company, one guy can't make a triple-A game.
I just didn't think a supposed "passion project" would be a fuck up of this magnitude. It's really a shame. Despite what Ganker says up to Skyrim I thought their worlds were pretty distinct and fun to be in.
Yeah, it’s a shame. I seriously think it’s a fuck-up monumental enough that it hurts the entire industry, but I realize that sounds a little melodramatic. I don’t buy for a god damn second that the game actually is a passion project, but I do buy that it came about one of Todd’s old ideas that he always wanted to flesh out but never did. I think it’s just “Todd’s passion project” for the sake of marketing. Passion projects don’t turn out like this. They aren’t games designed to sell Game Pass subscriptions.
Yeah I agree, that being a PR piece would explain the game's state.
Bethesda has never had to make a good game. Always their games are extremely flawed and bad at a technical and narrative level.
A passion project from a hack will always suck regardless of how much true passion there is behind it
todd might have had passion for it but no one else did
The Indians were a microscopic section of the credits, Mr reddit spacing.
They were also the same Indian dudes that plenty of other AAA studios outsource a lot of 3D modeling to, right? The absolute state of this game rests on Bethesda’s shoulders even if all of that Indian shitposting (literal shitposting) was pretty funny.
schizo you've been trying with these threads for like a month, it's time to give up, you're not making a new meme
>Is there any hope
>Jeremy Soule cancelled
It was over before Starfield even released.
Wasn't he proven innocent?
Inon is also israeli, so it makes you think.
>le israelite!!!
he did work for tons of games before this one, even for bethesda retard
Stacked in a row under Bethesda pushing Soule out of the way. He's getting tired and has no break.
Seems to me like you're the retard.
He just doesn't have what it takes.
Simple as.
Chad. Bethesda isn't need any longer.
look at that creepy homosexual
Turn your monitor on, anon
Nuff said.
With Starfield they had an idea. "1000 planets to explore". No real plan or any further ideas beyond that. Just a marketing bulletpoint that would've sounded neat on the back of the box in 1999.
Thanks to having made nothing but hits prior to this Bethesda were left with near unchecked power to do whatever the fuck they wanted.
And they ended up with... nothing! They couldn't meaningfully expand beyond the initial idea because that idea was shit. But noone wanted to, and crucially noone had to, admit that the idea was shit.
8 year dev time
Not an excuse, but don't forget nearly the entire industry either dramatically slowed down, took a break, or both for 2-3 years because they were afraid of an overblown flu and wanted to get out of work, then came back lazier than ever.
Even with that it just doesn't make sense. This is a huge regression from Fallout 4 and that game got shit from everybody, especially since it released in the same year as Witcher 3.I'm just really shocked at how ridiculous their past decade has been.
At this point Skyblivion is something I can look forward to more than TES 6.
They definitely co-developed 76 with the austin studio. There's no way austin made that map and lore with how little content they've managed to produce since wastelanders.
It's almost like meeting unreasonable player expectations takes time, or something
So long as Beth remains a nepotism shit-pit, with cunts like Fagliarulo leading projects, there is LITTERALY no hope that TES 6 will be anymore than a reskined FO4.
What am I seeing here?
>Fagliarulo leading projects
He wrote the Pitt, Point lookout and Far Harbor
pffft.
and?
I picked up my laptop and flipped it upside down to look at this map and dropped it, and now it won't turn on.
Space games are just inherently flawed.
FO3 had a great worldspace even if the rest of the game wasn't always the best. 4 had a pretty alright worldspace and 76 is damn phenomenal and it's a crime it's stuck in a shitty MMO
In a randomly-generated universe though Bethesda couldn't play to their strengths. It's like the whole game are the randomly generated radiant quests which are the lowest points of their games
While I mostly agree on the idea that the premise is fucked on itself, the real what-the-fuck of Starfield is how there’s such a little amount of unique non-quest locations AND how they unashamedly copypaste those same locations everywhere. All their previous games had a three-digit number of caves, forts etc. just for the sake that you have some random locations to raid when you feel like it, here you see the same fucking abandoned cryo lab with the same corpses and locked doors repeated god-only-knows how many times (I saw it 3 times).
Like Jesus fuck, nobody is expecting that those dungeons would need to be masterpieces, so couldn’t they at least get some interns to build more of them from prefabs to get at least some illusion of variety?
COVID-19 fucked over development. And then the war in Ukraine...
I've been playing Starbound recently, I also played it in early access and it's amazing how the game was better in beta than it was after release. I haven't played No Man's Sky but I know it had a similar debut as Starbound and Starfield. What is it with space exploration games and being shit? The worst part is when they try to shove a story down your throat.
How would the war in Ukraine affect an American game development company?
>How would the war in Ukraine affect an American game development company?
That is the joke
Maybe it made them too sad to work on the game. Maybe they had friends in Ukraine or they spent all their money donating to them.
Bethesda's HQ is in Kiev or something??
lol It's in Rockville, Maryland.
Maybe you're thing GSC Game World and S.T.A.L.K.E.R. 2? That got delayed until they moved their offices out of Ukraine.
Made me laugh, and new naggers actually took the bait which made me laugh again
Anyone that still has hope for Elder Scrolls 6 is a damn fool. Bethesda isn't even run by the people that made Skyrim, aside from Todd, and he's just marketing. The same thing happened to Blizzard years ago, and we all saw how Diablo 4 turned out.
Do you know any of the big important names that have left over the years? I'd like to look up where they all went.
people will cope with the indians who did art, and the even larger amount of chinese who also did art
but the game just isn't good/interesting even ignoring the art, the settings for fallout and elder scrolls are just way more interesting than going to a bunch of empty planets with the same outposts and fighting almost exclusively dudes in suits
skyrim had all their races, dragons, giants, undead, machines, etc - fallout had all the distinct factions, mutants, ghouls, deathclaws and other wildlife
starfield has shit weapon variety, enemy variety, companions are boring, planets are fucking empty, etc
Still sold extremely well and is GOTY. Cope.
not on steam
>inb4 muh 6 million on gamepass (who didn't pay for it)
*Xbox GOTY
This. Elder scrolls was invented by old bethesda and fallout was made by a diffrent company. They can't do lore or world building unless someone else made the foundations.
They have no talented writers. They can sometimes make some decent quests, but they aren't capable of making an interesting world from scratch. Exploration is one of the few things they usually do well and this game has no reason to explore anything. Nevermind that most of the systems feel half-baked and none of your choices matter. An "alien" with superpowers chases you through the largest city in the galaxy and nobody outside of Constellation seems to care.
The game rips half its concepts from No Mans Sky.
The "we wanted to make this game for a decade" is bullshit of the highest caliber
Starfield is fine I know your favorite celeb said it's cool to hate it but that doesn't make it bad
I don't have an eceleb telling me this. I liked Skyrim even though I find Oblivion to be superior and I'm someone easily pleased and it still wasn't enough for me to like this game. It's shit.
Starfield is bad, but it's not any worse conceptually than a game like RDR2 or Elden Ring (because they're all the same game).
I don't know what you are trying to tell me. So in its concept or vision its not any worse than the games you mentioned and that matters how? The execution is dogshit and that's the only thing that matters, the difference in quality between Starfield and Elden Ring is still astronomical.
>that matters how
The person making these threads doesn't want you to talk about how starfield isn't actually worse than other games released in the last 3-5 years because this is a fake outrage bait thread that he's been posting since 3 weeks before starfield came out (and all his threads usually die early)
>The execution is dogshit
yes
>difference in quality between Starfield and Elden Ring is still astronomical
Not really, Fromsoft's fake RPG formula is super dated. The entire stats page of your character is white noise and means nothing, the game, qualitatively, isn't any better than starfeild
>Outsource your game to such a comical degree that the credits take 45 minutes to go through
>"Clearly a passion project"
I really wonder if you Toddlers are serious about some of the shit you say sometimes lmao
Outsourcing is done all the time, even Elden Ring had indians in its credits, come on.
>Is there any hope for Elder Scrolls 6?
No.
Enjoy your Inon tracks btw (3 hours soundtrack, 2 hours being the same track with 1 difference)
Elder Scrolls 6 is going to be made in Unreal Engine. I'm going to enjoy the seethe in this damned place.
1 - engine updates and covid ment a lot of work was done in isolation from the rest of the team
2 - fallout 76 pulled the entire team beside a few hands off the project for months after the disastrous launch
3 - Out sourcing Indians don't give fuck beyond getting paid
4 - spinless managment that back tracked on core designs a year before release. This includes the POI stuff, fuel and the environmental damage/conditions. Once you left the "settled system" the planets were supposed to barren and finding people was rare and would lead to some sort of quest. Management read all the "1000 planets of nothing" comments online and expanded the POI system to every planet but they didn't have the time to make more POI. They broke the system and made every planet play the same. Environmental damage and O2 was nerfed into oblivion because they were worried about challenging the players. That's why you have a limited area around your ship. In the old builds it was impossible to get further then that area because of O2 and environment limitations so they cut back the playable area for optimizations reasons. When they nerfed the environmental/O2 stuff it was to far in to revert to the larger playable areas.
>it'll take at least another decade for new Fallout to come out
>no guarantee it'll be any good
some xbox shill on twitter hinted at a new fallout made by a different team could be made before Fallout 5 and I believe it, otherwise it would be sheer fucking insanity
Microsoft did license the IP to another studio. If it gets released or if it's some stupid mobile game is yet to be known.
There is a high chance 5 will be set in New York, Todd talked about the location in a recent interview.
fucking hate new york
at least it will be destroyed
silver lining
Skyrim is great
I think Mr Howard has a bit of an ego, he could hire someone else to write his games and still make money, but he wants his name in there
they hired a bunch of lazy people who don't do anything except cause delays and issues. it is the same problem that happens with organizations that grow too large. no accountabliity. you attract too many parasites and the ship goes down eventually.
>passion project
>the whole thing is uninspired even by bethesda standards
something doesn't add up here
It wasn't in full production until after 76, so in 2018.
The only people that think Starfield is shit are Sony fanboys seething that it is a Microsoft exclusive.
starfield lost
Microsoft will insist on Hammerfell as a setting for woke points.
It will be trash.
cyberpunk and all its problems it was still years ahead of starfield in almost every aspect and thats not good optics for Bethesda especially since they are deadset on gamebyro for tes 6. Bethesda games have been showing their age since oblivion. It took until RDR2 and Cyberpunk to show Bethesdas engine is way to outdated for the current bar for AAA games. Not saying AAA is good right now but its undeniably the presentation is much higher than it was in 2012 which is when they should have switched engines or something. How can you excuse so many loading screens and janky ai, and janky presentation when those games look,play and performance significantly better and dont have any loading screens besides when fast traveling.
CDProjekt bailed on their in house engine , REDEngine, after Cyperpunk.
You may want to stay up to date if you want to be "muh engine" guy. Don't use CDProjekt as an example.
Never said I didn't think it was a mistake for them to do that, just like every other dev. Instead of retaining workers and letting them learn the engine all the companies are going to do the meat grinder approach and make their game in UE because it's easier and cheaper to hire temps. That doesn't mean Witcher 3 and Cyberpunk were not impressive in scale/presentation without any loading screens
I am sure you have many ill informed opinions on game engines. There is no reason you should be any different.
I was just doing you the courtesy of letting you know they abandoned an engine you thought superior.
Cyberpunk was poorly received and Rock Star is on another level. Nobody will be expected to make a game on the scale of GTA5, a ps3 game mind you, for another decade. Meanwhile Bethesda has their niche and knows nobody is doing what they do, so they keep making Skyrim.
>Is there any hope for Elder Scrolls 6?
Soule is gone, Shen is gone, pajeets are programming, Emil somehow still has a job, Todd is surrounded by yes men because I doubt anyone has the balls to tell him his game is shit to his face. It's over. But I will be here in 2030 to shitpost with everyone here when it releases so I look forward to that.
>What the actual FUCK happened?
The industry is paying the price for the arrogance of retarded suits, Starfield was still relatively fine to what you're about to see in future, CS2 tier releases will be the new normal in the upcoming years.
>Is there any hope for Elder Scrolls 6? Surely they realize that this is the one game that they aren't allowed to fuck up, right?
It's even worse since everyone is jumping the open world train (even fucking fromsoft).
It's over for them at this point.
Space exploration games fundamentally don't mesh with bethesda's usual formula. To reach the necessary scale you have to rely on procdeural content and procedural content is fundamentally generic. It means a strong reliance on loading screens over just wandering in a big world. The game was flawed from its very premise
Nigga Bethesda literally got started making procedurally generated games.
yeah and they all sucked
their first good game was morrowind because they poured their soule and heart into hand-crafting that world and its people
They very rightfully moved away from that. There's a bunch of quotes Todd Howard gave from the morrowind era about the flaws of their old approach only for them to dive right back into it with starfield
>TH: I love Arena and Daggerfall. But I didn’t like the giant, procedural, repetitive nature of it. That’s the thing I wanted to address. I was a fan of the Ultimas; I wanted the huge world, but also all of the items in it that you could pick up and move around, and [I thought] that the space felt more — “real” sounds cliché, but I felt that it was more grounded. I loved baking bread and all of those things. So it was, “How do we do that on a scale that’s still really large?” And we did look at other systems, like how we did it in Daggerfall. But I think at the time, with that level of technology, you see through it pretty quick. It was, “If we have the right tools, we can build it all by hand and — whereas the scale, compared to Arena and Daggerfall, will be miniscule — it will still feel gigantic.
>TH: Yes, Daggerfall was very, very big, but a lot of it ended up being the same. So you generate a certain amount of artwork, and then you hope that the program, and the parts that are being put together randomly (dungeons and so forth) are interesting. And a lot of them came out interesting and a lot of them didn’t.
>TH: I would keep Daggerfall just the way it is. Tons of procedurally determined garbage, because that was what it was, and that was great. We don't want to do that, it's been done, but it's great that it was done in Daggerfall.
>TH: Your journey is an adventure. You don't just decide "I wanna be across the world". It should be an adventure, we should take advantage of it, y'know, getting somewhere. Finding a dungeon travelling up in the mountains, battling away through stuff. Roadside adventures are cool. Finding a guy on the side on the road, like "Have you seen my wagon?" That's cool, we're missing this opportunity by just having fast travel.
great men often become complacent and forget what actually made them great in the first place. its like how later in his career, napoleon forwent a lot of the finer strategy he was known for and just brute forced victories with massive casualties
If Bethesda games were good I unironically wouldn’t play them.
We are anonymous. We don't need names.
Probably spent most of their dev time ironing out the spaceship part of the game.
>That shouldn't take so long
Bethesda had zero experience programming vehicles, let alone 3d maneuvering. The rest of the game suffered because they spent too long on it.
The game is also way too large in scope, they should have cut it down to a handful of star systems with a handful of planets and stations each, and leave enough wiggle room for more to be added as DLC or via modding. People would have been happy with that and they would have had more development time to finely tune the smaller selection of areas. You really don't need the full scope of space in a space game, despite what some autists might say.
>Too many naggers
It can't be helped.
you believed his lies once again and got what you fucking deserved.
The era of american game devs being good is over
American AAA gaming killed itself with corporate greed
Eurojank and japanese games can still turn out good. Microsoft is just buying up all these has-been american dinosaur studios so they can put their old games on goy pass. Dont expect any good new games out of them
Unbridled capitalism will always destroy itself
>What the actual FUCK happened?
He said that it was his mistake to develop a game (starjeet) this long and ended up delaying TES6
> Is Todd simply a fraud?
Kind of but emil and that xbox exec is frauder than him
>Is there any hope for Elder Scrolls 6?
Nope. Everyone jumped from the sinking ship already, even kuckbride is hopeless about elder scrolls 6.
>Surely they realize that this is the one game that they aren't allowed to fuck up, right?
Are you sure? If the thing that one anon said about todd early retirement is true, then there's a big chance that emil will stepped up as director for tes6
I genuinely, GENUINELY, believe that most of these AAA western developers have had all of the talented people who actually made their good games slowly leave of the years and they are replaced by people who are increasingly more incompetent and have less drive and passion to create. Most AAA studios are completely reliant upon contract work and outsourcing. This is not like back in the day where a team of people would create something, overcome struggle, learn, and then move onto the next project together. Now you have a rotating door of people who are constantly being trained by people who have one foot out the door while grunt work is given to people in other countries who can work remotely. There is no unity. No cohesion. No sense of brotherhood or shared struggle. People who were just hired last year are being asked to work 70+ hours a week on a game they had nothing to do with, will see little benefit from the success, and know that they're probably gonna get laid off. And as I said earlier, most of these people are just not skilled. They're hired for reasons beyond their capabilities. There are virtually no risks taken. I don't want to veer too far into politics, but that absolutely plays a role in it.
The fact of the matter is that Todd himself is a relic of a bygone era. He is someone who earned his way to the top and has proceeded to oversee projects that are mediocre and sell off of brand recognition. Starfield is the natural result of decay at the core of the western AAA game culture. I read that 4/5 of the people who made the original Super Mario Brothers still work at Nintendo and made Super Mario Wonder. Call it Bing Bing Wahoo if you want, but it is an infinitely more creative, soulful, and fun game than Starfield despite being just a 2d platformer. I predict things like this will keep happening. Budgets are getting bigger, and there will be more reliance on outsourcing and contract work until we see some kind of crash.
It will never crash, it won't because people will still buy and PLAY these games despite knowing beforehand that they would be shit, and knowing for certain they're shit after purchase. A lot of people I talk to who Ganker would consider disgusting normalfags are playing Starfield right now, they all trashed the game before release because they knew it would be shit, they all bought it anyway, and they even get together and talk about how shit the game is literally while they're playing it. None of them refunded, and they've already discussed buying the DLC, even though they know that will be shit too.
It's not even that they're holding out a small kernel of hope that it will be polished and worth playing eventually, they're not in any kind of denial or cope over it. They just don't care about the implications of this attitude at scale, doesn't even cross their mind.
Most 'gamers' in modern times are like this, they don't feel as strongly about this shit as Ganker does. To them, playing garbage is more a social activity, it gives them something to talk about or do with friends. Western AAA devs have cottoned on to this and has their audience in the palm of their hand.
They’ve been releasing garbage for more than a decade, anon. Skyrim was trash-tier babby’s first Elder Scrolls with all of the role-playing cut out. Oblivion was still good in spite of being heavily casualised but missed out on greatness because of it. Same for Fallout 3.
>almost 8 year dev time
To be fair you can take some off for covid, or maybe trying to push through during all that bullshit just lead to low quality as well
Are we still having this conversation even after the developer confirmed that Starfield isn't boring?
Passion projects are probably more likely to be shitty, because they tend to be too large in scope and get out of control. The opposite of a passion project is a low risk formulaic game, those tend to get good reviews, like AW2 or spiderman 2. Even most of the Starfield haters would have been happy with Skyrim 2, but he "ruined the formula" by messing with it. This is why people don't try to innovate when there's money on the line.
I also don't see how people can't see what happened, there are clearly a ton of planned features that got ripped out because the devs couldn't get them to work, another sign of the mess that happens when you try and fail at something. Do the retards here think being ambitious is always successful? People fail a LOT.
Don't worry, if Starfield actually fails they'll just shift gears and make Skyrim 2: Safe Edition
>Skyrim 2: Safe Edition
This game is basically just a sequel to Fallout 4 man
No? Its design is completely different. You can see people complaining in these hate threads, they're the people who loved Fallout 4 (who the fuck knows why)
>They have been releasing garbage after for almost a decade now
skyrim was more than a decade ago