Always thought it was weird how many of the coolest N64 games are Japan-exclusive, even some that could have become worldwide hits or big franchises

Always thought it was weird how many of the coolest N64 games are Japan-exclusive, even some that could have become worldwide hits or big franchises
>Shiren the Wanderer 2, Custom Robo, Wonder Project J2, Sin and Punishment, NGE, Dezaemon 3D, Nushi Tsuri 64, SD Hiryuu no Ken Densetsu, Doshin the Giant, Bangai-O, Animal Crossing, Pokémon Stadium, Doraemon 3, Itoi Shigesato No Bass Tsuri No. 1, etc.
Did you actually know about or even import some in the 90s?

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  1. 1 year ago
    Anonymous

    I could maybe see Custom Robo, Tsumi to Batsu and Last Legion UX being a success. The rest are too weird/obscure to really matter. And I loved Bangai-o on the DC but it's still niche as frick.

    • 1 year ago
      Anonymous

      Sin & Punishment became widely known here despite no release and 0 marketing

      • 1 year ago
        Anonymous

        it was on the wii shop anonkun
        the wii got me into several systems i would have missed otherwise in 2006

        pc engine, super famicom exclusives, and of course N64 japan deepcuts

        chokukan night 2: powerful pro yakyuu kings
        characters look like miis before the launch of the gamecube, chibi style arcade gameplay

        its a multiplayer riot
        hilarious japanese commentary

        • 1 year ago
          Anonymous

          >it was on the wii shop anonkun
          It was already widely known way before the Wii, zoomer-kun

          • 1 year ago
            Anonymous

            v moronic take
            obv the wii helped MANY titles become famous
            look at the retail sales numbers for the system

            please stop posting

            • 1 year ago
              Anonymous

              >reality is a moronic take
              >strawman
              Literally everyone knew Sin and Punishment before the Wii was even a concept

            • 1 year ago
              Anonymous

              No, you really are a clueless fricking zoomer, you know that?
              >please stop posting
              Shut the frick up obnoxious moron

  2. 1 year ago
    Anonymous

    US localizers were too busy working on Playstation games, and there was never any shortage of games to bring over.
    The few localizers who did work on the N64 gave up quickly when they saw the sales weren't there.
    It was up to Nintendo America to bring games over, and they had a limited team just focused on the core games.

    • 1 year ago
      Anonymous

      >and there was never any shortage of games to bring over.
      True, an endless deluge of garbage

  3. 1 year ago
    Anonymous

    For me, it's Air Boarder

    • 1 year ago
      Anonymous

      everything with levels where you are in a normal house but tiny is automatically a 8/10 at least

      • 1 year ago
        Anonymous

        There is a disturbing lack of ACTUALLY good games that do this

    • 1 year ago
      Anonymous

      >Did you guys hear-
      >WE HEARD
      >but I didn't even te-
      >WE HEARD.

  4. 1 year ago
    Anonymous

    Air Boarder is another im surprised didnt have an international release.

  5. 1 year ago
    Anonymous

    Big cartridges were probably harder to produce than CDs

  6. 1 year ago
    Anonymous

    >Always thought it was weird how many of the coolest N64 games are Japan-exclusive, even some that could have become worldwide hits or big franchises

    This is true for most consoles, and the only reason why it feels more the case for the N64 is because it has fewer games to begin with

  7. 1 year ago
    Anonymous

    >thinking I might import some
    >I'm in ausfailia and apparently Jap games won't work on my Aus n64
    /blog

  8. 1 year ago
    Anonymous

    This was fun for a while, but it wasn't as good as the other games in the series

  9. 1 year ago
    Anonymous

    >Always thought it was weird how many of the coolest N64 games are Japan-exclusive, even some that could have become worldwide hits or big franchises
    Although not as severely as Sega, the North American branch of Nintendo was doing a lot of frickery. At one point there were THREE different competing pitches for a Mario Paint 64, some ignored by Nintendo of America because they didn't want to release the other one (like what happened with Disaster Day of Crisis Wii around the same time as Project Hammer... at that time Nintendo of America was openly mocking some games in official PR as the excuse why Europe had them but not America. That kind of mentality.) In the end none of those attempts released in North America, and one was cancelled and partially repurposed for the Mario Artist lineup. Mario no Photopi was on a regular N64 cart and still was snubbed by NoA (who had a knack for rejecting the N64DD or announcing on their own that N64DD software will be cartridge only in the West, which couldn't have helped the device's fortunes as it was repeatedly delayed in Japan past commercial viability despite being ready around 1998 or so (even a NA prototype exists, and the N64DD has extensive font support for English and European languages that goes unused).

    Sin and Punishment was always intended to be released outside of Japan, there's some NoA credits for the translated voice acting too, but they decided to cut short everything related to it around late 1999... then somehow Conker, Dr Mario and Paper Mario were alright as late as 2001. That's one and a half years of software drought before the GC with no real reason.

    No wonder NoA got a big house cleaning from the Japanese HQ shortly after to massively reduce their independence, and then some more after Project Hammer (which siphoned AAA budgets on lavish CG cutscenes for no real reason while first party games were passed over over "budget" penny pinching) and then after they killed the Wii momentum in 2009.

  10. 1 year ago
    Anonymous

    >Pokemon Stadium
    ???

    • 1 year ago
      Anonymous

      The original one with a small roster and not as many people to fight

  11. 1 year ago
    Anonymous

    FUN and SOUL: The Boxart

  12. 1 year ago
    Anonymous

    No, none of those would be worldwide hits.

    • 1 year ago
      Anonymous

      Indeed, imagine thinking Pokémon would be a hit

    • 1 year ago
      Anonymous

      With the right marketing most of those could. Even Mission Impossible was a million seller on N64

      • 1 year ago
        Anonymous

        And how often do people talk about Mission Impossible?

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