Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?
Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?
This phonograph "reads" a rock’s rough surface and transforms it into beautiful ambient music pic.twitter.com/PYDzYsWWf8— Surreal Videos (@SurrealVideos) March 3, 2023
it's a crutch to offset all their pointless visual clutter and piss filters
modern visual clutter is vomit-inducing
>pointless visual clutter
it takes so much brainpower just to parse the scene now
give me old style levels with straight lines and conventional polygons
A combination of this and a panic-inducing fear of letting the player get lost for even a single minute. Game has to move forward, always, the dopamine drip must never stop - this is why I rarely play linear AAA games.
>We removed the loop in the path because one player went in circles for an hour
I don't think it's that simple. Fallout 4 has a very busy visual design but the interactable loot containers are clearly signaled to the player, and the player learns to recognize them fast.
just looks like it should be an accessibility setting
I wonder how you retards function in real life with all that "visual clutter" and no yellow tapes
>can't tell the obvious differences between real life and videogames
>calls others retards
in real life I do not search every trash can I see for loot
I am not a racoon
you would if you needed to for survival
In real life everything is interactable. In video games, only like 10% of things you see are.
Nearly 50% of people have IQ under 100 by definition.
real life also isn't saturated with retarded, exaggerated bloom and particle effects, unnatural contrast and hundreds of glossy radioactive-colored unity assets per square meter
yeah people put labels on boxes when they're moving so they know if something they're going to be looking for is in them since everything adjacent is indistinct
when are you moving out of your mom's house btw?
what you just said has nothing to do with visual clutter retard
Modern graphixs whoring was a mistake and you reap what you sow.
This 1000% I cant tell what im looking at for the first 10 hours of any Cod game because every multiplayer map is so cluttered with nonsense trash everywhere I cant make sense of it.
modern games are polluted with stuff but most of the environment is non interactable
Dun tink! Tink mek ed urt! Just cumsoom!
I didn't know that Swedish Chef was a gamer
BOSS SEZ YUR DA DUMMEST GIT IN DA TRIBE! I'M GONNA ENJOY SMASHIN YA 'ED TA BITZ
Are you talking dirty?!
the should remove the yellow paint and add detective vision
they should add pussy vision and it points to pussy like how a muslim points to the mecca
I think Ingrid and Ashley should hint that you can break them as well.
Great idea! They should also ruin puzzles before you even notice them!
>Hey Leon, that box sure looks weak, you could probably break it with your knife!
>Leon, the villagers were probably stocking on supplies, check those taped boxes and barrels!
The original game didn't have this problem because the fucking laser sight help highlight what was intractable. Making it an attachment was really fucking stupid.
yes and no.
yes they did, but no, that alone is not the reason, but because old games were less furnished, so it was more apparent what was interactable and destructable, and now there are more plentiful and more detailed objects strewn across the game world, but also yeah, the average player got a lot more retarded and games have to pander to the lowest common denominator, which is the retards.
pic related was 15 years ago, things have only gotten worse.
I wish devs would stop dumbing down their games for shitters.
But then Ganker would have nothing to play
Ganker doesnt play games anyway
the playtester they're talking about got lost trying to find the valve car park, he wrote about it on leddit
>the playtester they're talking about got lost trying to find the valve car park, he wrote about it on leddit
Did they find a downie or some kind of disabled person? Not even joking, there are just people who can't navigate. Those people should not have games made for htem.
No just a woman
I can't navigate very well but you know what? I keep exploring and ultimately use a guide. You won't see me try to dumb down the game.
>Playtesters can't figure out a level
>""Wow this gen of players is retarded, we better simplify our game so everyone buys it"
>next gen arrives
>Playtesters can't figure out a level
>"Wow this gen of players is retarded"
People mistake this as a player/play-tester problem, when in reality the fault is with the developers/publishers that are persistently lowering the standard by succumbing to this cycle and simplifying their games.
A retards word of mouth is as effective as your word of mouth, maybe even more effective.
I believe that players are trained to be retarded, contrary to what may seem after a match in LoL - the average person who plays video-games is at least moderately intelligent and is certainly, on average, more intelligent than the average person. The mere fact that you show enough interest and curiosity to solve virtual problems is already a sign of some intelligence.
bro one thing has nothing to do with another. A chess grandmaster would still struggle with a basic video game puzzle because it's different thing
>the average player got a lot more retarded and games have to pander to the lowest common denominator, which is the retards.
If we're talking 90s computer hobbyists sure, but from the 6th gen on I don't think this is the case. It feels more like dev design practice cultism than something they need to painstakingly implement to appease cavemen. Meatheads don't want cerebral fag games but I doubt much of a stink would be kicked up about mildly more organic less handholdy player signaling.
Nah the average gamer isn't dumber. You're just mistaken that the average gamer plays games to play facebook puzzles or as some kind of proof of their intelligence. This is why most adults don't want to run around copypasted corridors looking for hidden keys for 2 hours and just want to get on with the actual videogame. In the 90s gaming was a niche and the industry and the gaming audience had a much higher tolerance for idiotic designs mostly aimed at artificially boosting the average playthrough length. This is also why older games didn't have checkpoints and were more difficult, not because the developers wanted to make them harder, but because you could get by with making less content if you made it harder so the playthrough would take longer. Gamers have wisened up enough to recognize this bullfuckery, and now it's a race to the bottom where gameplay is lengthened but mostly by recycling content with a quantity over quality mindset.
>This is also why older games didn't have checkpoints and were more difficult, not because the developers wanted to make them harder
There's several factors explaining checkpoints missing in older games and boiling down to one reason loses the nuance. One thing is coding limitations meaning having chekpoints and saves was hard on older games as they couldn't fit it onto the cartiridge, which is why stuff like passwords systems for levels became a thing. Games being initially harder was is also because the difficulty was one based on arcade machines which in nature were designed to be bullshit to suck quarters, so devs played those and took that as the baseline for how difficult something should be, difficulty was also partially a time gating mechanic, because again it was hard to fit much game, so making it harder also meant the player had to play longer to actually clear it.
>not because the developers wanted to make them harder, but because you could get by with making less content if you made it harder so the playthrough would take longer
Difficulty is content.
Should have hired a Bred Doomer instead
That's the playtester's job though.
It’s arguably unnecessary since the average gamer will identify the same breakable models over time, but it’s also not that intrusive and Ganker is having a baby shitfit over it.
They just had to add a dialogue from Hunnigan where she tells Leon to look for resources and ammo by shooting crates, barrels and checking furnitures.
Maybe nowdays gamers are too stupid and capcom chose to label important stuff with a yellow tape to prevent zoomers from being unable to progress due not finding enough ammo and healing stuff.
the only thing I'd change is Hunnigan's subtitle
>LEON, FUCKING HELL! TRY FUCKING SHOTTING THEM IN THE GODDAMN HEAD!
otherwise, a perfect representation of demakes
>Yeah, I'm a Secret Service agent now. I kick zombies in the face real hard. Travel to Europe. Fall in love with untraceable Spies. Hell, I'll probably kill a super giant zombie dude in China next.
It would even funnier if it was Dragons Dogma.
At least both are Capcom games
>Leon: "You don't need to tell me twice but during the stone age!"
But in re4 you wanted to shoot them in the knees so you could suplex them so plagas didn't pop out.
jej we're back.
>action bar so you aren't limited by controller design jank
Nice, you improved the shitty ui
>playing any-fucking-thing past the year 2006 with keyboard and mouse
>playing any-fucking-thing with a controller
any 3D game is purely worse on a controller, the only reason you think otherwise is due to conditioning
Controllers can do 360 degree movement, keyboard can not. In any game where that's more important than precise aim, controllers are better.
good thing that's not important ever
>Controllers can do 360 degree movement
>keyboard can not
Turn up your sensitivity. I can literally pull a 360 with small hand movements.
>But that's too sensitive
You can rotate your camera 360 degrees, but you can't, for example, walk in a circle while looking in one direction.
Uh, yes you can?
A diamond shape, octagon shape at best. You can't move at angles that aren't multiples of 45.
Oh, yeah, that's fair. The tradeoff is that you can snap aim to any point without gameplay mechanics to aid you, especially if you go with raw mouse input and a little skill, you can't manage that with a controller because of how the stick works. So there's benefits and drawbacks to either control scheme really.
For all intents and purposes you can.
Only in games where controls are poorly programmed. Now name five games where this is functionally different than walking in a "circle" and is important to core gameplay.
>keyboard can not
You can turn 360 degrees perfectly well on keyboard.
>In any game where that's more important
Which is like what, racing games and that's it. But in this case analog triggers are way more important.
>Controllers can do 360 degree movement, keyboard can not.
with keyboard only, you have 8 directions which is more than enough, the only time this becomes somewhat of a limit is when you have a game like rdr2 with an egrecious amount of movement response lag which for some reason doesn't feel as horrible on controller, but this is not really a compliment, as much as it's to denote how input on controller is so neutered you don't feel detriments that are obvious on kbm
>In any game where that's more important than precise aim, controllers are better.
can you think of any game where the precise movement is more important than having mouse input
>Movement is always cited as controller's advantage
>Games with some of the most advanced movement are primarily played on PC and have multiple techniques that can't be done on controller
I feel like the main times it's actually important to any real degree are action games designed for consoles where they regularly lock the camera specifically to cater to controller. I know in Apex Legends, a game with crossplay, console players complain that aim assist is fair primarily because M/KB players have far better movement.
I'm always weirded by the "smoother movement" argument when most popular console games are shit like rdr2 or tlou where it makes no difference. For action games I also prefer kbm, in nioh you can posture break enemies by headshotting them, or do crazy ki-damage by shooting at weakspots which is more comfortable on kbm. You can also keybind your stances to comfortable one button inputs instead of having to do the shoulder button inputs you have with the controller. In some games you also have problems on controller due to context sensitivity being so rampant on the controller, you want to interact with something but there's a cover near by so you accidentally take cover or vice versa.
The gamepad is honestly such an atrocious human interface that I am genuinely surprised any time I see someone defending it, and any time I am forced to use my gamepad I seethe with rage. Last time this happened a week ago with wo-long. I'm currently playing RE2R with KBM and even though the mouse input is FUCKED UP beyond belief with crazy negative accel, I prefer it, just for being able to look around easier and not needing to use a meme 180 turn around action.
Yeah, I think most issues with M/KB even in action games are primarily because the games are clearly designed around controller limitations or just have outright terrible support more than anything and even then I still end up preferring it. It also has the frustrating issue that, partially due to the former problems, people treat it like it's inherently worse and doesn't even deserve to be supported. It reminds me of fighting games where people used to act like you're weird for using a keyboard and say 'they guess you can' like it's going to suck and now they're crying that it's cheating.
Needs a violence trigger warning.
We live in the snowflake era where games warn you about food. Of course dumb down normies need a fucking handholding. Around 2015 it was neccessary for me to switch from Normal to Hard when first time playing a game because the Normal experience felt dumbed down in majority of games. And it was especially visible in Resident Evil series. By this point is pretty much a movie game.
LIVE HUNNIGAN REACTION
>people have played the game and it's nothing like this
someone actually spent time making this kek
The game looks great so Shazam cucks are only capable of attacking strawmen.
Damn it's almost that image was created to make fun of the yellow tapes
>washed out colors
>shitty OTS camra and fov
Geez, I wonder why modern game devs are so scared of people not seeing shit...
I will now buy your game
It's not like marking objects that are special for the player is a new thing
Literally a different thing.
HL2 used Lamda symbol as the resistance's mark, and a way for them to signal the location of hidden stashes and bases. Notice how that symbol's NOT on the supplies themselves? Yeah, you often had to look for the secret yourself, with the symbol merely signaling one being close by.
HL2 also did not use huge button prompts to tell players what to do.
>NOT on the supplies themselves
they already have yellow on them....
The original RE4 breakables had lighter wood coloring than everything else.
>Literally a different thing.
They have specific markings in Half-Life just like Remake4.
Yeah, I really don't see how these yellow marks are any different than just having the object be weirdly colored. If they weren't different looking at all, would the average person even try breaking them, apart from accidentally with shit like shotguns?
>Notice how that symbol's NOT on the supplies themselves?
oh yeah... damn I guess those crates would be easy to miss otherwise, good thing there's a big yellow label saying "SUPPLY" on them instead!
The ammo boxes also had brighter colors than the rest of the scenery. The thing is HL2 didn't really aim for photorealism, it even had a slightly "cartoonish" look so the contrasting colors don't look out of place there
and people still shit on hl2 and its play-testers because of that
it makes sense in universe as they signal resistance stashes. Who the fuck is putting yellow tape/paint on everything in RE4?
Nope. It's about the gaming industry's obsession with "accessibility." In other words dumbing down every aspect of the game so a retarded zoomer can beat a modern video game.
Are you saying zoomies are clinically retarded?
It's a contrivance but every gamer has at some point searched everywhere for just one little thing like where to climb up or what box to push. It looks really fucking dumb but nobody wants to spend 10+ mins looking for a puzzle piece just so they can get back to the actual gameplay, even more so when what your stuck on isn't easily searchable or there aren't any guides about it online.
Let's pray for a mod to remove all this.
It's very possible it would just be too obnoxious to detect all interactable objects without that yellow crap. Because chances are level designers would rely heavily on this crutch and won't even think about how playable the game would be without it.
Kinda like minimaps in pretty every game that has one.
To be honest barrels and boxes stood out like shit in the original too.
The original game had boxes and barrels with different lighting to them standing out too.
Ganker just likes to be contrarian and rile up anger about anything for the fun of it.
>The original game had boxes and barrels with different lighting to them standing out too.
That's the fucking point, you retard. People hate the new look because they already have a much better solution to this problem. They looked that way in the original to grab the player's attention. There are multiple times in the game where you have to shoot out a small block off, so the weird lighting makes them easy to see from a distance.
Yes anon an object looking like it was poorly photoshopped into the scene is way better than a bit of fucking paint.
>did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?
You can tell in the original game, that Hannigan (or Hunnigan?) is mostly a creation for playtesters who complained they didn't know what to do next.
>Leon hops onto the codec to talk to Hunnigan who explains literally what happened like a fucking child
90% of these scenes are pointless and only there to dumb things down. It wouldn't shock me if her character didn't exist at all in the early script. The main villains also spent very little time actually inter-acting with Leon, and so they added a few lengthy CODEC scenes where they taunt Leon and explain their motivations more. A lot of players were likely going:
>who's this midget guy again?
Are you retarded bro? All the radio communications in RE4 last a whopping 11 minutes. https://www.youtube.com/watch?v=AGFGy8mIQ1A
Resident Evil 4 is a linear action game. There's never a time where you need to be told what to do you just move forward. There's point A and point B in the map. Hunnigan is there just for the sake of feeling there's a story.
>they didn't even go upstairs because a guard told them they couldn't
This one pisses me off to no end. Do you have to be mentally challenged to be a playtester?
Half of people are below average intelligence. NOW you know why the characters in AAA games are constantly talking. It's the devs literally telling the player where to go because playtesters.
>Guard: Don't go upstairs.
>Character: Huh. Upstairs huh? Must be something worth checking out. I'll place a marker on my map.
>big arrow pointing you upstairs shows up on your compass
>character: I'm upstairs now. Wonder what the fuss was?
>Character: Huh? big wooden door. If only I had a crowbar I could open it!
>a Crowbar! Just what I needed!
Mention why it is bad without using buzzwords.
>Mention why it is bad without using buzzwords.
robs the player the joy of discovering and learning the game themselves
>the joy of discovering
Yeah, because the original boxes were known for blending in the environment.
what about the window jumps
If you play any resident evil without hugging every wall for intractables you might as well be playing Mario without knowing what the B button does.
JOHN FUCKING NUMBERS
>cosmo didn't know that mario can walljump and lost so hard he chuded out
Ruins the immersion. No in-game explanation for the yellow paint. Did the villagers and cultists forget where they stored their treasures and decide to spray-paint big yellow X's on them? The villagers ran out of nails and glass and decided to repair their cracked windows with bright yellow electric tape instead of repairing them or allowing them to remain in disrepair?
The original game's interactive objects either had different lighting or else presented themselves under the scrutiny of the the laser sight. They weren't natural, but they were unobtrusive to the world-building.
The ammo and herbs reflected to stand out - but this is NEVER presented as something in-universe, just as either Leon's senses or just a visual mechanic.
Maybe the window was broken very recently and the tape was just a patch until they could get the panes fitted?
'Just allow them to remain in disrepair' you know its cold there, right?
>middle of nowhere
>no general or specialty stores for, presumably, hundreds of miles in any direction
>no electronics to speak of -- still using candles and lanterns for light
>entire village is in a state of disrepair and decay for years to the point that toilets don't work and there are holes in every structure
>inhabited by parasites which prefer cold, dark places
>practically invulnerable and immune to damage and discomfort
>"It's drafty in here. Better use bright yellow electrical tape to patch small cracks in this glass window."
Is the merchant poorly patching up the windows with yellow electrical tape, too?
>peaceful village in the middle of nowhere
>everyone using farming tools
>for some reason boxes of ammo for various guns and grenades scattered everywhere
Get over gay it’s a video game
It's hilarious how you fucking retards concede with this "It's not a big deal!" shit every single thread, go jump off a bridge.
If you’re gonna bitch about realism then go the full mile dipshit.
It's not even a realism argument retard
No it’s you doing some retarded mental gymnastics to find something to bitch about.
>spits out one liner
These villages aren't actually cut off from the rest of the world by some kind of temporal field. Useful modern stuff like tape DOES make it into places like this in real life.
The ganado are not zombies, they are parasite slaves controlled by sentient humans. Towards the end of the game they're wearing armor and shooting at you with guns, so they obviously need the same supplies you do for the same reasons. Why would they not store their shit in boxes? At least if they were ordered to by Salazar or whatever, remember Saddler's plan was something something world domination by plaga-ing the president's daughter.
So there is a logical reason why supplies are stored in boxes. Makes sense they would mark the boxes, but it wouldn't make sense if they were using label makers to print neat little stickers to label boxes like a wallmart employee. Makes more sense for a ganado to grab a random paint can or yellow tape and paint the supplies yellow. They're not zombies but they're also lacking intelligence due to the whole parasite thing, why wouldn't they just do a shitty job with tape or a sloppy big X of paint? Does it make more sense for there to be a fucking carpenter ganado?
Ok now give a reason that you actually care about instead of just desperately reaching.
This sort of thing has been around for a long time. Ninja Gaiden for the Xbox outlined all its secrets in some kind of blue color. There was even a popup that explicitly told you this; "Look out for the color blue!"
I think it's a little necessary when games have so much visual clutter these days, although I would prefer a bit more finesse than GIANT YELLOW X.
>although I would prefer a bit more finesse than GIANT YELLOW X
Yeah, I don't think anyone would complain if it was slightly more clever like marking them with some other symbol or even just what the original did where they were a different bright color to clearly stand out. People are only complaining because it's too on the nose so even those who didn't notice similar shit before feel like they're being spoonfed.
>feel like they're being spoonfed.
Do people actually unironically think this is because people might otherwise miss the boxes? You aren't that retarded right? It's not about finding the boxes at all, it's about how easy it is and how quickly it can take you to find them.
Whatever you want to call it. I agree but I couldn't really think of another word for it at the moment. I guess handheld would have been better? I'm not trying to say it's inherently bad or casualized design just that it's too blatant in this case and I think it causes people to feel patronized or simply takes them out of the game and becomes annoying. You might argue people are overly sensitive about it too lately just because quite a few devs are really bad about holding your hand too much.
I'd agree in the case of RE1, 2 or 3 since exploration is in name of the game but it's RE4. Nobody wants to waste time looking for shit, they want to just quickly enter a room, identify the loot, get it and move on to the next action moment. Rather than handholding I consider it the game not wasting my time. Did I need the added visual information? No but the less time I spend looking for boxes the better. Plus it helps with being able to loot while in the action which is an important facet of the game design. You still have treasures and puzzles that are going to be hard to find so considering this handholding is silly. There's nothing wrong with greater visual information in this context. As other people have said the only criticism I'd say is legitimate is how they went about it because the yellow paint shit is just kind of ugly.
>As other people have said the only criticism I'd say is legitimate is how they went about it because the yellow paint shit is just kind of ugly
Yeah, that's what I'm saying. I'm not disagreeing with you at all. I'm saying the way they did it is poor and I think it makes people feel like they're having their hand held. It's the difference between having a nice visual cue that you don't really think about at all and being reminded that the dev is specifically trying to point shit out to you.
>and I think it makes people feel like they're having their hand held
And I'm saying that's not the issue. The bluntness of the indicator could be even more extreme so it's even easier to spot, the problem is that's ugly. Literally. It's not aesthetically pleasing. Nobody should complain about it handholding you because it isn't handholding. It's a QOL feature.
>Nobody should complain about it handholding you because it isn't handholding
I'm not saying they should. I'm saying I think people feel that way because it is such an ugly implementation.
>No, stop reminding me that the entire game universe is specifically designed for me to win! >I play on the hardest difficulty, I need to feel "skilled" like I wasn't supposed to beat this!
Now go be a real gamer and solo Monster Hunter Freedom United or complete a non-lethal run of Deus Ex.
i wish u culd turn yellow paint off
there are games that let u figure out puzzles on ur own like zombie panic, co-op horror, free on steam
>play modern entertainment product intended to be played by everyone
>surprised you get treated like a retard
Maybe pick a hobby that takes skill and talent
>this makes zoomers scream and shit their pants
Can we all meet at the middle and agree the problem isn't that they did it, but that it looks like shit?
The problem is that it's immersion breaking.
Items with big glowing auras aren’t?
No, because it doesn't make you imagine a ganado putting tape all over everything, it's a graphic effect, not a physical marking on the object. How do you people not understand this?
So if those boxes started glowing instead it would no longer be immersion breaking.
yes you retard just like how you don't see a UI or a HUD everywhere you go in real life. it's just a graphical effect and not an in-world physical marking suggesting there's zombies going around trying to help you
So then why aren’t you complaining over the fact that this village that does not use firearms has crates and barrels filled with varying calibers of ammunition and grenades in the first place. That sounds pretty immersion breaking to me
it's the same thing practically. The lightened colour effect would look worse than the yellow
the merchant did it to mark his items.
No the boxes are bioluminescent, which is far more immersion breaking.
If you've ever watched a cartoon animated on cells you've probably seen a predecessor to RE4's approach at play. In Scooby-Doo it's a bit silly that the Mystery Gang don't see the secret passages and trap doors coming because they are painted on cells and brighter to match the characters and other moving objects, not dark like the backgrounds. However for a game this is totally appropriate. You want interactable objects to "pop" and be immediately obvious.
Mod it out.
I don't think the remake is aiming for realism. It's got a very gamey feeling to it. Plus if the level of interactivity had to be up to par with the level of graphics you would have a completely different game. It's easier to make a game look good than it is to make it interactable.
I'm saying it was not necessary at all. You aim for realism, you don't make compromises like this.
How are they aiming for realism? Just because it has modern graphics? lmao
You know, what I mean. If you make a game too gamey, shitters come out of the woodworks to claim that the game isn't realistic enough.
That's why you have to polish the animations, physics interactions and environmental details to a ridiculous degree.
It's because environments are so detailed everything sort of blurs together.
seems less intrusive than glowing shit added as a postprocessing effect
Dude I play fucking smite and people will still equip BLUE magic def items against an entire team of RED all physical attackers.
They follow builds online, automated builds, cant identify colors, cant think of attack speed vs ability based people, cant think of burst vs sustained damage or any other more complicated strategies.
The average person now fails to experience life beyond a kindergarten level.
Why not just have item boxes stand out in a more natural way like in any normal video game for normal people? It doesn't have to have a giant yellow X just give the box a different design from environmental boxes.
>highlight is too gamey and breaks immersion!
>let's add random yellow tape which feels even more out of place
The kind of decision that some midwit game designer would make, "yellow tape exists in the real world right?so it won't look like out of place!".
I'm glad I'm not cripplingly autistic
Serious Sam 3 had glowing health and armor pickups for a reason
i don't care about the yellow tape or how the cutscenes aren't 1:1.
i care that the shotgun isn't for crowd control anymore and won't even knock over salvador in one shot.
shit game. maybe i'll think about buying it when it's 10 bucks on steam.
The problem with the cutscenes isn’t that they’re 1:1 it’s that they’re aggressively bad with generic hbo cinematography
The shotgun really fucking sucks. It has no kick back even on regular ganados, they just drop dead if it deals enough damage. Awful.
yeah it kinda sucks tbh, it doesn't have that impact a shotty should have
btw fuck this combo lmao
>takes shotgun to the knee
>ouch my leg hurts, anyway
I love how these graphics are garbage: The bullets don't affect the environment at all. Everything feels so static.
What's the point of this remake?
It looks objectively better than the old game. Cope harder tendie.
you posted this last thread and everyone agreed the bottom looked better lol
Bottom looks better. Day one buy.
Top is better just because the animation is much faster. It is a lot clearer that a cutscene started in the bottom clip, because of the camera shift into first person. -> know that something is coming
And it gives you enough time to get a good look at the monster before the death. Top is extremely sudden, it's over before you can fully see the monster.
My giga cope is that it isn't a final build and it won't look that lazy when it's finally out.
I like the water in the original more. You can tell immediately there's something wrong with the water because of how putrid it looks with all the maggots floating and stuff. The new water is crystal clean
bottom isn't blue enough
>the UI change
did they just copy TLOU's health+ammo indicator? I know it's a common trend to "simplify" UI's but why?
things that define soul vs soulless for braindead zoomtards
The shotgun may be fixable with upgrades.
>won't even knock over salvador in one shot.
do you also want the game to comfort you with a binky and provide a bottle?
What the FUCK is Capcom's problem? Don't they know yellow tape is IMMERSION BREAKING? Do they seriously expect me to think that somebody is going around raccoon city putting a bunch of tape on everything? It's seriously fucking annoying bros I'm literally SHAKING.
Fuck off back to twitter you tard.
It wasn't a problem in the original because breakables didn't have any lighting applied next to the baked lighting assets, so they stood out like a sticker on an oil painting. It looked like shit but it was fine because it was the PS2. We're on to PS5 now fucker, that shit don't fly no more. It would look like a fucking unity asset flip if they did that again.
Old games limited environmental detail meant any interactable objects stuck out. Modern games are often filled with static environment clutter along with realistically muddy visuals, doing this shit is a necessity with high detail games. You're not a real gamer just because you like to hug walls looking for secrets like it's Wolfenstein 3D.
And anyway, this is a minor sin compared to the fucking ugly detective vision that Hogwarts Legacy and Atomic Heart both have.
>good / bad addition
This is something I feel mostly indifferent about. I get complaining about generic UIs, but this yellow tape shit has been completely blown out of proportion and it's distracting from actually valid concerns.
Then again, I guess shitposting about the most innocuous thing imaginable is what makes for ebin meme material which ends up drawing all the attention. It's just fucking absurd how autists extrapolate from this insignificant little thing some elaborate massive pattern that indicates the entire industry is fucked and needs a big reset. It's Alex Jones-tier thinking.
Agree. Yellow paint is overused but it's a really minor concession I'm willing to make and it's better than item highlighting via a scanner or xray vision. RE games have also been doing this for the last 4 games so it's not even a new thing, not worth trying to stir up some shit for clout.
Lol i's is too dum to be learnin n payin atenshun to shit gimme DAT tape god I love bein on the right trak
You're crazy, gamers developped reflexes to put up with developers' bullshit.
I remember watching a video of a boomer playing some game I forgot, he had to escape a room and he was trying to take the window which was a logical thing to do except it had a shit texture and was obviously not interactible.
Maybe it did hinder the development of basic practical logic, who knows
Modern gamers are like that because the dev hold their hands from start to finish.
The couple in the house at the right of the church thing have i-frames when getting up and I fucking hate it.
I noticed it years ago when every big title put a special marker on ledges like paint or a tarp that let the player know that ledge could be climbed on. Really breaks immersion because every time i see shit like this i think of the devs manually putting it there
It’s because mirrors edge did it but it only ever made sense in mirrors edge
Mirrors Edge had that as an option and iirc tied to difficulty. Also it had that only on the main path stuff.
it makes sense because the geometry became so complex that it's harder to identity ledges you can reach, BUT it annoys me too and it's just a lazy solution most of the time
Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary
But it looks good here. The yellow stripes looks like shit in RE4 though, they should of have used a different wood texture that sticks out more from the rest
>it looks good here
Hell, RE4 itself had explosive red barrels. That's like one of the oldest game-y tropes out there. This is an issue of immersion and art style at most, it has fuck all to do with good "game design" that these dunning-Kruger retards hope it to be, acting like they have master's degree in gaming.
It seems that (especially these days), people get fucking WAY too hung up and small trends to the point of obsession.
too hung up on small trends*
RE itself is very gamey, the remakes too, using overly gamey visual language is an obviously conscious design decision.
This. it's a bunch of NPCs that think they're clever for pointing out the difference between diegetic and non diegetic visual cues because it's the new thing to be mad at when this has literally been a thing in the game industry for decades. If you complain about this shit you're a bandwagoning NPC who is only complaining about this shit because other people are. Legitimate cattle.
I remember the Bulletstorm devs saying they tried to make explosive barrels a different color and playtesters just wouldn't ever shoot them.
I mean that game was so fun that killing enemies with explosive barrels was probably one of the less creative/fun things to do.
The OG RE4 had a dialogue prompt next to boxes and barrels up until you reach Luis, giving you a pretty big hint that they're breakable. Notably, the prompt stops showing by the time you enter Chapter 1-2 in the Valley, because if you still don't know how to break boxes, you're irredeemably retarded and deserve the handicap.
I've noticed that the boxes and the barrel all have that flaked off green paint on them.
I wonder if that was originally intended to be the indicator of a breakable object, but the play testers were too stupid to get it.
It lowers cognitive load
It's a necessary evil proven by your own picture. You have a breakable barrel next to an unbreakable one and breakable crate on top of an unbreakable crate. Modern games have so much visual noise you have to do something to make the interactable objects stand out from the static environmental objects. Modern games are obsessed with realistic lights and shadows so having an object be differently lit from the others won't fly. RE4 is also meant to be a fairly fast paced game especially compared to its predecessors. The devs don't want you painstakingly checking every little object to see if it can be interacted with like the older RE games. The point of the game is to break the barrel, get your ammo and go back to gunning down hordes of dumb spaniards.
You can make the loot crates look different in a way that makes contextual sense, or at least is intuitive. Having all the crates be the same and just slapping a giant X on the ones with loot reflects either lackluster dev thought process (they picked the most ground level solution without consideration) or condescending game design (they don't trust players to have at least 50 IQ).
you're just whining for the sake of whining since you're a dumb baby like most nu-gamers
nobody had a problem with red barrels meaning explosives and loot being color coded before
Nobody gives a shit about barrels because they already come in every color, as you should know if you've ever seen one.
And I wasn't talking about the color, but the way they went about it.
Stop being a retarded moron.
I would agree the issue is blown out of proportion, though.
you already called it condescending design as if you aren't a 50iq moron for thinking you're big brain for figuring out the loot crate model in game without color coded visuals, i'm pretty sure you've lost all footing in this matter
>n-n-no YOU'RE retarded!
you're the poster that said it requires IQ to recognize loot crates if they don't have obvious markings on them
I just don’t like the X. Why not just paint the rim yellow or something. It would make more sense if they decorated the barrels than spastically splashing yellow x’s on them
But it was okay in the OG right when it was on a Nintendo system. Tendies have sour grapes.
All i know is that every reply against this bullshit could fit the angry Soijack meme
Is it an accessibility option or just enabled all the time? If it's just an option I see nothing wrong with this.
It's on all the time. That's the problem. Everyone needs to see the yellow tape because a few people are too stupid to understand.
That guy is a retard too for having that hostile attitude about it, I don't like yellow shit because it kills immersion and I think it should be an accessibility OPTION, at the end of the day it's just an embarrassing band-aid fix to the lazy unmeasured visual clutter of modern games, but whatever I can deal with it for the sake of aesthetics
Going "this shit needs to end" is only gonna make everyone strawman the shit out of you and throw an autistic fit, which doesn't get anyone anywhere
Love this new buzzword criticism
Guess you can't back up a buzzword criticism with anything tangible because it's not even a real criticism.
>le no argument
lol, now call me a chud, cmon say the line!
What else would you call it?
Nothing. I'd call it environmental design. Calling it clutter cause you're a mindbroken retard who can't cope with having too many things in front of his face is your problem, there's nothing cluttered about the design of the remake.
That's a long way of saying clutter, you're the mindbroken retard attaching a negative connotation to the word by default.
Clutter isn't just "large quantity of elements" retard. It means untidy. Messy. Those are negative things. RE4 remake fills its environments with things that would be in the places they are. Some of the places are cluttered but that's in setting clutter, not visual clutter from a game design point of view. RE7 didn't have "visual clutter" despite the baker house being a mess because that is in context.
Life is untidy and messy as a rule, I'd say it's accurate and only negative if you're an autist who can't stand anything being out of place. That said, maybe I'm just a weirdo for using the word neutrally.
detailed environments. only retards complain about this
Overdetailed shit is still garbage
To the point where you see the little yellow corn bits
if such a game even exists, it's definitely not this demake. the environment isn't that highly detailed
>visual clarity is not real consoom our product goy
Accesible to whom? A fucking goldfish?
Daily reminder that real gamers from 90's moved to only play Rougelike, Soulslike, 4X and simulator games. AAA games are for braindead normies
>did modern gamers develop a crazy amount of tunnel vision
its not tunnel vision, its zoomism in its prime.
if the game doesn't make it IMMEDIATELY clear what you're supposed to do, it's too hard and you have to drop it. There are 6000 games released every year and it's ingrained in zoomers' blood to consume and consume and consume, but never taste!
I just hate that they're using then same textures and assets from RE7 to do it, yellow doesn't fit. At least make it unique to the game
What did they mean by this anons?
i wouldve liked that the amount of times i went throught that
It's cause there's so much detail in modern graphics. Old graphics have less going on, more clarity so its easy to tell which box you can break. New games there's no telling difference between the photorealistic box 1 or 2 so they have to add in some paint unless you wanna waste your time destroying every box you see
Should have been blinking Christmas lights instead. That would have been even more accessible.
Seneca said it best when he said that simplicity in any faucet of life is key and that when we stray from simplicity we go full retard and get bogged down by technicalities. I don't see why we shouldn't also apply this to video games.
Just remove the fucking tape and have these blend into the environment. Make some destructible and some not. The end.
>Just remove the fucking tape and have these blend into the environment. Make some destructible and some not.
That's a god awful solution. have a nice day. What do you think is more immersion breaking, noticing some yellow tape on some boxes and making the connection that this means that they're breakable and breaking the yellow tape boxes or having boxes be arbitrarily divided between breakable and non breakable with no actual discernible reason for why some are and some aren't. The latter is going to bother people WAY more you stupid fucking gay.
No it wouldn't. Most of them would be breakable and if they weren't they would probably have a darker texture and be part of a set of props somewhere in the environment or something. Tonnes of games from like 1995-2005 did it this way. For example a title that's not that well known, called Resident Evil 4.
Fucking moron. If you can't figure out why the way it worked in RE4 isn't applicable to the remake you have no right to complain about anything being dumbed down because you are the single digit IQ moron this game apparently needs to pander to. Fucking Dunning Kruger ass moron.
It's absolutely applicable. Have the level designer take the texture of the box and make it a bit brighter than the rest in blender or whatever. Or just design a set of boxes that have the exact same design (more or less) and add it into the game to differentiate it from breakable ones.
All you really have to do honestly is just to remove the yellow tape and immersion goes through the roof for everyone involved, even the casuals that people are somehow all worried for all of a sudden. You seem a bit mad, I recommend some tea.
>You seem a bit mad, I recommend some tea.
I'm not the one complaining about a complete non issue you dumb gay. See
there's nothing immersive about Resident Evil. Do I need to post the Salazar statue chase?
>complete non issue
lol, truly braindead cattle.
>says the one bandwaggoning on the hate train only now because other people are doing it
The sheer lack of self awareness is palpable.
RE is incredibly immersive, what you're confusing is that just because it's stupid as fuck it cannot be immersive which is a completely retarded take. If it wasn't immersive you wouldn't have shittones of VR mods for the games or fans for the series starting from the very first original RE.
No it isn't you dumb gay. Being enjoyable in VR doesn't mean it's immersive. Resident Evil has always been a gameplay first series and if something doesn't make sense in world but is good for gameplay than Resident Evil has always done it.
You still haven't provided one (1) argument as to why removing yellow tape from a box that's already very obviously breakable would ruin the gameplay then.
>Being enjoyable in VR doesn't mean it's immersive.
I don't even need to type anything as a response here.
>You still haven't provided one (1) argument as to why removing yellow tape from a box that's already very obviously breakable would ruin the gameplay then.
Why would I need to? I'm not advocating for it's need to stay and 100% do not think it's necessary. I just don't give a shit and am complaining about you retards making a mountain out of a molehill.
I do agree that it's not something that makes or breaks the game, it's just annoying to people and given how many likes that original twitter post got (yeah, I know >twitter) there must be something that annoys people about it.
So if there's no sufficient arguments in the thread (I don't buy the "BUT WHAT ABOUT THE CASUALS" argument as even casuals aren't that fucking stupid and you shouldn't be afraid of having a player miss out on something, especially in the advent of easy modes and adaptive difficulty) why not remove it? Or give an option to remove it under accessibility?
Sure, remove it. Make it optional, that'd be fine. Fuck if they added an option to remove it that you could select I'd remove them too. I'm just fighting against the argument that their inclusion really makes the game any worse. Like if you think that marking the boxes with yellow tape is immersion breaking because there's no justification for it in setting then you could equally complain about the fact that there's random boxes full of loot in the first place. To me the yellow tape IS the gamified element that the light beams for loot are, they're just done in a way that isn't as visually glaring.
>something that most people clearly dislike doesn't make the game any worse
>something that most people clearly dislike
>implying people like that ugly immersion breaking yellow shit
>implying the lack of a positive opinion is congruent with having a negative opinion
"who gives a shit?" is the actual popular opinion. So no it doesn't make the game worse.
>most people don't care about some shitty things in video games, therefore shitty things in a game don't make it worse
If most people don't care than that is reason enough to believe it isn't actually that shitty you brain damaged troglodyte.
no it's not because normalfags are dumb and will overlook many shitty things that make a game worse, you shit eating mongoloid
>it's bad because I say it's bad
Sounds to me like you're the normalfag here.
>it's not bad because dumb normalfags don't care about it
Sounds to me like you're a retarded crapcom shill trying to defend shitty game design.
And yet you are incapable of articulating why it's bad beyond "muh immersion". Almost as if your only real argument is "it's bad because I said so". You seem to struggle with people not blindly agreeing with the everything you say so maybe Reddit is more up your alley.
You seem to know a lot about reddit.
You should go back there
Reddit is the place for retards like you who don't care about ugly yellow paint guiding your dumb ass, most people here clearly dislike it.
>basic visual design cue/accessibility feature
>shitty game design
don't just throw random words out there trying to look smart if you want anyone to take you seriously
The redditor only knows how to speak in buzzwords
>obnoxious design cue that destroys immersion for the sake of total retards
>not shitty game design
>that destroys immersion
Are you morons literally incapable of arguing a point without this ridiculous hyperbole?
It's not a hyperbole though. It looks retarded and does ruin immersion.
How do you expect to convince anyone of your points if you say shit so nonsensical I can't even believe that YOU believe the horse shit you're posting?
And the exploding red barrels don't? The fact that random crates of loot are laying around to begin with? Fucking weird hill to die on
No, why would they? They don't look out of place.
>No, why would they? They don't look out of place.
why would a red barrel explode? flammable liquid containers are usually blue
It's not about what happens when you interact with them, it's about what they look like in the environment. Random barrels and crates (without yellow paint/tapes) look fine.
Red barrels don't look out of place because you've been conditioned by years of their use in games. They're no less jarring than the yellow paint on boxes.
False, there could be colored barrels anywhere for many reasons in a modern setting, it doesn't look out of place.
Marking containers also doesn't look out of place because that's a real thing people do.
>real thing people do = doesn't look out of place
sticking dildos on walls is a real thing people do but it would still look out of place
Dumb false equivalence. The tape marking is contextually relevant and applicable. Marking containers for supplies is reasonable.
Should be normal barrels that blend in completely but have these with the hazard labeled correctly.
There's literally no such thing as immersion. You're either a child or schizophrenic if you can get "immersed" into a game. It's not real. You can't forget that it's pixels on a screen
t. soulless shill who can't get immersed in games due to being an npc
>buzzword buzzword buzzword
Explain to me what "immersion" is.
I was going to educate you on what the "game design" you talked about actually means in this context but then I read
and came to the conclusion that the entire reason you're replying to me is so you can go "no-u" and throw playground insults because someone disagreed with you.
Sure, I see the equivalency between this and light beams but those light beams were less jarring because they weren't trying to be realistic and paradoxically it was easier for me to accept them. Also there's a bit of an unfortunate thing here in that these same light beams are also in REmake4.
If you think RE isn't immersive at all there's nothing I can do to convince you but imagining that there's some fucking asshole like Luis or any of the ganados running around with yellow spraypaint and or tape making X's on everything interactible is laughable.
Games development is getting more and more modal - just make it a fucking option. Problem solved for everyone.
>but imagining that there's some fucking asshole like Luis or any of the ganados running around with yellow spraypaint and or tape making X's on everything interactible is laughable.
I don't imagine that. I imagine the game devs doing it same as the light beams. Just because they don't look like a game specific element doesn't mean they aren't game elements.
you don't play these games do you
I'm not the one making the immersion argument retard. I'm pointing out the double standards. I'm not complaining about the dreaded yellow tape ruining my immersion, you gays are.
I refuse to believe anyone that actually played the demo gave a shit about this. It seems wholly a nitpick that people who have just seen screenshots would care about.
Wouldn't it make more sense for the windows to just have cracks?
>muh modern bad!
post the nintendie 'puzzle' so that boomers can lose their minds
Its been like this for a while. When the original was fresh out. One of my cousins who is a complete casual and doesn't pretend otherwise was stuck on the part where you enter the house and chief Mendez grabs you by the throat. That "puzzle" requires you to press UP and then RIGHT on your D-pad. He was stuck on that....So yes people are pretty dumb, but play games because it became mainstream. But a certain group of people want to make us dumber. I wish they stopped this nonsense of adding paint to everything or making items glow.
Nah, it's just the crazy amount of detail in everything now. The player's visual cone is constantly full of clutter that's only there as set dressing. Still, this is a pretty shitty way of distinguishing actual game objects from clutter.
>Ganker going through the same shitty arguments as twitter
Older games are like older cartoons, something that is breakable is obvious because it looks different from everything else in the game. With modern games, everything is detailed and there's clutter everywhere.
If you don't do something like in your pic, a lot of gamers will either miss most of the breakable boxes or will try to break every single container in the game until they stop doing it since most of them are just decoration.
Also don't forget that most people who will play this game didn't play the original.
Or you could just do what original RE4 did.
Hey guys stop fighting, lets just discuss this terrific looking game. I bet it won't disappoint, and in fact its probably going to be great. Maybe not better than the original, but still. I am excited for a fresh take on the game.
This is the drawback of making a game "too realistic". Everything looks like it fits together in a realistic manner instead of designing the stuff around it being a game.
Take a game like Risk of Rain 2 for example, boxes that you can open stick out like a sore thumb and when you open it up there's a floating item that spins around that screams PICK ME UP! that otherwise doesn't seem to fit into the world, which it shouldn't.
The typical game designs like making power ups, destructible environments , things you can blow up, weapons, ammo and whatever stick out like crazy and basically being a big glowie thing. Nowadays everything has to look like it's a movie so they can't have something "sticking out" like that.
I don’t really care about the boxes and barrels and shit. But the windows is just silly. But I guess it’s trying to mimic how you could tell what was interactive and what wasn’t from a mile away in the old games. So even being chased by a group and running full sprint you could still quickly tell at a glance “fuck yes please let this be ammo”
How many more times are you going to make this thread?
Zoomers are an embarrassment
I don't mind there being some kind of visual shorthand to signify that something's interactable, but it's specifically the yellow paint/tape that irks me now. There are more imaginative ways you could highlight an object beyond literally highlighting its colour (like the og RE4 had as a glitch) or slapping yellow tape on it in an incongruous way. You see it all the time on ledges you can climb as well in games, or spaces you need to squeeze through to trigger a secret loading screen. Incongruous, lazy, generalist design, along the same line as minimalist UIs and other features that money people insist must be inserted into the game because they're profitable.
i prefer yellow paint to "witcher sense", which is usually the more popular choice for designers
I think they're both just mechanic tropes held over because they're considered ubiquitous at this point. "Players are used to them!" I can already hear from a design meeting.
>shoot a red barrel
Its own sexuality
Can you mating press a fuel drum?
It would be extremely painful
>Huh, maybe I should check out those crates with the yellow paint...
>Those crates, maybe they have supplies in them.
>I could use some ammo, maybe these marked crates?..
I just don't like photorealism. The atmosphere of the game is gone.
what am i looking at?
a box with a yellow X on it?
..... ok? why is it supposed to make me angry?
Stop replying to each other. Your posts are going to devolve into "no you" and none of you are going to learn anything, budge anyone's opinion, or feel better about yourselves. Go play some video games, or go to bed.
You're not my real dad!
If this is people's biggest problem with the game, then we are lucky.
The tape on the windows is unforgivable though. I understand that there are lots of indestructible crates so don't care about the yellow marks on those, but the windows are too much.
Mi biggest problem is that Leon is not as responsive as I would like. Changing sprint to hold improved it, but I still feel like it takes him to long to start moving where I want him to.
I'm going to find your houses and put yellow tape on all your windows, see if you notice then.
Every sale lost is one less rupee for Lakshmir's family
DO NOT REDEEM
I'm waiting for the crack myself, I appreciate that you're supporting the devs though.
Did the sex discrimination corpse get removed in the demake? Big if true.
There's a woman's corpse planted on a wall in the original and Leon comments on it saying "I guess they don't discriminate" or something like that.
Oh yeah. Like 2 or 3 areas after the initial ganado attack.
why does Ganker always blame players for retarded dev decisions as opposed to... uh, idk, the devs maybe?
A lot of this is just devs responding to playtesting, or issues that came up in previous titles. Unfortunately, games are made with broad appeal in mind, which means making it playable for absolute midwits who need obvious cues like this, there's really not a lot that can be done about it. The days of games gatekeeping retards out of them are long gone, there's just more of this.
You're such a basic thinker that you literally started using the word "cue" after I used it to prove you wrong. Just stop you fucking embarassment, and go read a book if you actually care so much about game design but we all know you don't. You're here just to seethe.
Who the fuck are you?
ctrl + f "cue" in the thread, you're not smart for trying to use designer language
go read a fucking book instead of trying to appear smart to a bunch of retards on Ganker
>you're not smart for trying to use designer language
It's not, it's just language, retard and this is the proper usage. I don't care if it's diagetic or not, or whether it's immersive or not, my issue, unlike the other guy, is with how obvious the cue is. There's a very good reason they are this obvious, I don't blame the devs, like I said, this shit is because of what comes up in playtesting.
It's not even a new visual cue, it's been in use for, fuck, the last few games? I don't really remember anybody being that upset about it then, I suppose it's just a fatigue thing.
yes, you very big brain for managing to find the loot crates in a video game for teenagers, and putting game design stuff into the crates is an insult to your high IQ, I get it
You're upset for no reason, at no point did I ever say it's an insult to my intelligence, I'm not so egotistic that I imagine these games are made to challenge me alone. I clearly stated that it's done for broad appeal, meaning it's for people who need these cues so they don't get stuck playing the game. Lots of different devs have said this themselves. What are you even trying to argue with me about?
having visual cues such as certain color and lights around the intended path is a design element to avoid stuck players, colored supply caches exist just to reduce the amount of dead time spent looking for non-esssential loot which is good, in re2 all the key items are still hidden and annoying to find, i'm sure it'll be the same in this and i'm convinced this whole dumb discussion exists because some 3 million follower twitter eceleb made some observation that boils down to "wow see? that's that game design thing, you see? i'm smart, now you're smart too whenever you talk about it"
why do zoomer redditors always think we shit on a game because some random eceleb did it?
He's not wrong. When nobody complained about this shit despite it being a thing in 4 seperate Resident Evil games before now but is suddenly now an issue. People are obviously just bandwaggoning and never really cared about the criticism in the first place. Whether you got it from some eceleb, reddit or your saw some random gay on Ganker post it and now you're trying too hard to fit in is irrelevant. It's clear as day that all the people complaining about this are NPC sheep that are only capable of following whatever now outrage is trendy.
To be fair, as a sort of comparison, almost no one complained about the marvel movies when they were first coming out, it took years for the fatigue to set in. I assume it's the same deal here, at least for some people. There's not a doubt in my mind that many are jumping on it for the fun of it or because it's the current thing to talk about, but there's probably also some legitimate accessibility fatigue kicking in. GoW for example got a lot of complaints about NPCs telling you puzzle solutions after a minute.
Marvel fatigue was a gradual escalation and the GOW thing with handholding has been a thing people have been increasingly annoyed at for years. This is way too much of a 0 to 100 thing to be in any way genuine. Maybe there are some people that have legitimately had this issue and only now thought that it is too much but they would be a microscopic minority.
>13 million views
yeah, absolutely nobody here is parroting influencers that make dumb, surface level observations pointing out a basic thing they never heard of before
it's brickwall limiting all over again
>So, we're in agreement...?
I was talking about marking loot boxes with high visibility signaling, not having strategic lights around the intended path, which is very different. One is meant to avoid you getting lost, one is meant to aid QoL. Personally when I played the demo I paid 0 attention to the fact there was yellow tape around after the initial observation, I recognized that's the level designer's visual language of choice and accepted it. Personally I think video games being gamey and ignoring muh immersion is cool as fuck.
>Personally I think video games being gamey and ignoring muh immersion is cool as fuck.
This, it's a fucking video game. I don't care about how justifiable it is.
It's also necessary in part because everything is so detailed now, as others have said, it can be hard to tell what you're supposed to interact with and what you're not, especially when you're under pressure. On a side note, that results in a pretty accurate representation of how someone untrained, unprepared and mentally unequipped would react in that kind of situation, which I think is neat. Back when, you wouldn't need to mark out interactable objects so clearly because they were already obvious. There might be a better way of doing it than liberally applying paint and tape, who knows, maybe making it less vivid would help, make it look dirty and old so you still have to look around a bit.
They were obvious in the original RE4 because they were made brighter than everything else, which would work here too. Yellow shit is unnecessary.
>tape marking and object, a real thing that people do, is "out of place" and "immersion breaking"
>but an obviously bright object that stands out because it's nearly glowing from being highlighted apparently isn't out of place and is completely immersive
I think they could have just used a lighter wood for the breakable boxes.
this, just make it a specific lighter wood texture that people would recognize as breakable, problem solved
OG RE4 is much more immersive so yeah
No RE game is immersive.
Retarded nostalgia blind gay.
I don't understand how your immersion isn't shattered the moment you see the protagonist see some guy split in half or themselves get their arm sliced off and they react to it like it's a mild inconvenience
it's called adrenaline bud
Leon is an extra-terrestial. He goes up to dead humans and inspects them like inspecting a disected frog. And when seeing walking dead he's more annoyed/angry at them than scared.
And he doesn't wanna fuck ashley or claire
Inconsistent lighting was expected back in the day, but would clash if done in a modern title with modern lighting. That's why they went with the yellow tape, which, admittedly, still sticks out too much.
there are other ways, "witcher sense" or highlighting interactable stuff when you're within certain distance which already happens in re2remake which is a good enough system, dunno why they changed it at all, it might be like you said, the village fight might be a one off thing since I haven't played the original but I had to run around and loot things while being chased around and it very much feels like it drives you toward being able to do that, and the game expecting you to do it
nah this is just a case of more people learning about game design things and going "waow, that's that thing"
>having visual cues such as certain color and lights around the intended path is a design element to avoid stuck players
So, we're in agreement...? I know well that this kind of thing isn't going to stop, because at least half of all players really do desperately need visual cues this blatant to play the game, it mostly just sucks that you can't turn it off if you want to play without them. It's also funny to point out that some people, like game journalists, are too stupid to play the game without them, sometimes even with them.
>"wow see? that's that game design thing, you see? i'm smart, now you're smart too whenever you talk about it"
That's not what I've been doing, developer terms aren't some mythical holy language beyond the ken of the peasantry. I honestly don't know what else you expect me to call it. I look at a big yellow X on a crate and I think 'visual cue'.
>i'm convinced this whole dumb discussion exists because some 3 million follower twitter eceleb made some observation that boils down to "wow see? that's that game design thing, you see? i'm smart, now you're smart too whenever you talk about it"
You aren't wrong but most of it is unironic Dircord raiders trying to shit up every new release.
If I play RE4 with the HD mod for the first time, does it count or do i need to play the low rez gamecube shit for the true experience?
There's no reason to play it without the HD mod. It's the true experience, but better.
didnt the original shit flicker and damn near glow shiny white like someone was shining a flashlight on glass?
If you don't play with the HUD turned off so item indicators and cross hairs don't appear you won't actually have beaten the game. Laser will be so rewarding once you get it
Holy fuck, I'm so thankful for this yellow tape. It's really super duper useful
r&c visual design is extremely clean and there are no other crates that stack like that nor look like that so your comparison doesnt really work
Invest in yellow tape now, it's going to the moon.
if they do a portal 2 remaster, will they cover the entire moon in yellow tape so you know you have to shoot it?
WESTERONO CONSUMA IZ NOTO VERU ISHMATURU YOURU NOU SO WERU MEIKO BOXOZU MORE CREARU TO SUPOTO
it's on the same level as map markers and objective waypoints.
baby steps toward games that play themselves. only a few generations before a mainline call of duty or final fantasy is an autoplaying gacha game.
Be honest, would you roll for S.Reznov?
i've been saving for months doing my dailies bro. you know it.
They should just allow people to toggle yellow tape or not.
Also toggle item indicators like those white arrows or the past twinkling.
Should all be able to be turned off or on. Then everyone gets what they want.
The tape and paint looks like it's part of the model textures, so that's not gonna be an option this time around, but it wouldn't be too hard to make it an overlay that can be toggled on and off in future. Not that they will.
>on = containers have the texture with the paint
>off = containers have the texture without the paint
what's the problem?
The problem is that they'd have to make two sets of textures, one with and one without, then program in the toggle, and god forbid they put in that kind of effort to appease what twitter will tell them is a vocal minority.
It's like the white paint/scuff marks for climbable areas. It's getting real annoying. I just wish you could turn it off.
Remain calm everyone, we have your modern graphics right here
I wish you could add some yellow tape to my heart. It's breakable right now.
Is there tape on my balls? Because you're busting them right now.
>literally puts a game that already had yellow lines to tell you where to attack
seriously being mad at this just shows that people on Ganker are becoming more and more retarded.
seriously defending this just shows that people on Ganker are becoming more and more retarded.
It is just reatrds showing their retardation, the original made shit brighter, so much that it was impossible to miss and looked ridiculous but i guess yellow paint is too much
>Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?
Also Elder Ring and its consequences have been a disaster for gaming
Are you retarded? Elden Ring is like the single least hand holdy AAA game of the past decade.
The issue is deeper than that. I started in an IT position last year, and 80% of the population (zoomers included) are totally computer illiterate. The idea of clicking links or flipping through menus is so alien to them that they'll just stare like slackjawed morons at any application or website with more than 3-4 buttons on a navbar. Total insanity. You can't design around retards like that, but they try anyway.
Graphics have become so good that you wouldn't really "see" objects of interest if they weren't marked.
Well, "you" would maybe, because you're an autistic neet who overfocuses on games, but I reckon the majority does not.
The times where an interactable object stood out by itself are over.
I mean I don't like the highlighting too, but its necessary in times were everything looks "part of it".
The original barrels stood out easily, these ones wouldnt if not for the paint.
Or MH World for example, people'd miss 90% of plants if they weren't highlighted.
>inb4 they should just take the time to learn to identify the plants then
Yea well good luck selling your game anon.
They should instead make ALL objects interactable. But of course that's just too hard for modern gaming industry.
Even if they did, it wouldn't really solve the problem. Let's say you can pick up every little rock or random object, and tear out every piece of grass... You still wouldn't wanna focus on them unless they're important. The barrels with ammo are.
The problem is not that they are marked, but how they are marked. Just make them slightly battered compared to everything else, maybe different color of wood, anything. No, instead we are just gonna pain them yellow.
And the window can completely fuck itself, it is just stupid.
I will repeat this again - this is what happens when we allow people who actually read game design books to design videogames.
It's a result of visual clutter, back then you put an object in a game and it took up precious memory so the only things in the environment were things that served a purpose and could be identified easily.
Now with "muh visual fidelity" there's so much clutter and visual noise that it's no longer Intuitive to find points of interest.
Yes, it's really distracting.
Weird that they don't have an option to turn this shit off in the Accessibility option.
its probably an accessibility setting that's not finished or they're testing the reaction, they're just decals anyway
God, please be true.
Or at least make the tapes red or something, I fucking hate yellow tapes.
>its probably an accessibility setting
>they're testing the reaction
They're not testing it
>they're just decals anyway
They're ugly and unnecessary
Its is, they are made for retards like you and its working
>They're not testing it
>They're ugly and unnecessary
Just like you
Glad we agree, it literally is being pointed out by idiots like you so it's working as intended
Also people keep saying that RE used this to show destructible boxes since RE7, but I've only played RE2R and I don't remember it being a thing, only wooden planks had tape and it would make sense for them to have tape since they are used to block windows.
And I had zero issues with visibility in that game, it has enough issues without that one.
visual clarity is for fags, i guess
>boxes in the og look as retarded
I guess this really is the only thing tortanic gays have at this point
The amount of shitposting would be insane if the barrels and boxes would glow like in the original.
gays are fags.
soul vs soulless
Surely a better way would be to model these breakables to look already damaged. Some misaligned wood and crust would make me want to attack it for sure.
That would solve the problem of "if I look at this, I can tell it's breakable". But the yellow paint is primarily to draw your eye so that if you look at a room full of random bullshit, you immediately see the breakable objects.
There are definitely better and subtler ways of showing this, but it seems like people really don't care about this, so it's probably gonna be here to stay, it's been like this since RE7.
The worst part about yellow tape/paint is that it removes a good chunk of exploration and experimenting.
All reduced to "does it have yellow on it?"
>exploration in re4 the most linear game ever made
There was hidden treasure here and there, stuff you'd only find by exploring or backtracking.
Do you think the hidden treasures have yellow paint on them too? They're still there and still hidden retard. God doomposters are mentally handicapped.
The only thing that is like that is the cat statue and its next to a giant crack on a wall next to a explosive barrel if memory serves me right
>There was hidden treasure here and there, stuff you'd only find by exploring or backtracking.
You mean the stuff literally marked on your map and that you could buy maps for otherwise?
Having to constantly attack random clutter just to be sure would be bullshit. Best solution is to tone it down. One of the nuTombRaider games had a slider for paint visibility as difficulty option and it was great.
Why didn't people make a fuss about this when RE7 released?
Nobody tweeted about it.
I disliked it in RE8 but it wasn't really a classic
I didn't play RE7 or 8 and it wasn't in RE2R.
If people didn't make fuss about it before then they are retards.
>If people didn't make fuss about it before then they are retards
Yeah what I say "oh man these yellow boxes in RE8 are kinda cringe" and then some guy says "don't care still fapping to Dimitrescu"
>and it wasn't in RE2R
DO YOU GUYS NOT HAVE YELLOW TAPE?
My bigger problem is the crosshair. I know the laser pointer is an upgrade later, but it was cool having no UI for aiming in the original. People praise the Wii version and it is a pretty decent port, but I hate how it added a crosshair for the pointer controls. I think you could still plug a GC controller in though and get the laser pointer.
In older resident evil games boxes/whatever outright sparkled or had a color/shade offset from everything else so it stood out. The yellow paint is retarded though
>How do we make destroyable objects easily identifiable in the heat of combat?
>Fuck it, let's put a giant X of the brightest color there is in the spirit of Resident No Thanks Bro Evil
THEY THINK GAMERS ARE STOOPID!!!!!!!!!!!!!!!!!!!???¿????????????????
old re games had the prop shine different. different lighting or shading. the same effect used in cartoons for background objects vs foreground moving objects. maybe it's too difficult to achieve that effect in modern engines so they have to resort to this.
Oh good, someone else covered this.
>maybe it's too difficult to achieve that effect in modern engines so they have to resort to this.
Is there really a chance the RE Engine is that much if a step backwards?
here bro I modernized your ugly, problematic. ableist cartoon, no need to thank me that'll be 69.99 plus tip
The problem is that the environments are becoming like real life but the in-game objectives are not.
In the real world if you find yourself in a situation just like in the games, you're not going to grab the gun and go out shooting everyone while jumping between platforms, you're going to meticulously observe the environment, spend hours to familiarize yourself with the place, search everything, etc.
A game like that would be extremely boring so they need to guide the player somehow so he doesn't waste time with that ton of assets that is impossible to tell if they serve any purpose in the gameplay or are just ornaments.
You are talking like there are cereal boxes with rounds of ammo in them in the openable cupboards of the ganado.
Honestly i think you're all overexaggerating like always, but at least the memes are kinda funny.
Oh noes! Stuffs I already knews to break is marked nows! Waaaah
Its only ok when Nintendo does it.
zoomies are going to paint doorhandles yellow so they remember they can use them
The zoomer generation is the lowest IQ, most blackified generation in human history, are you surprised?
Actually. I'm going to play devil's advocate here for a little bit. Interactables used to stand out in old videogames due to a lack of clutter because of the low powered hardware that they ran on. Now videogames throw a tonne of unnecessary detail and clutter that doing things like this become necessary, like colored climbing ledges in Tomb Raider
the crates in the original would be unmissable regardless of how much "unnecessary" detail there was in the environment
Yes exactly. I don't like that they do it, I just understand their reasoning behind it. The average person is a fucking idiot.
This. People complaining didnt even bother to play the demo. Graphics are more realistic and less "drawn", so visually they add those details
Just like in other RE games with items shining
i literally do QA as a job (I am on 4 separate games at the same time right now please help)
I will answer any question you have about the tesdting process to the best of my ability.
>are most testers retarded
more often than it should be, yes, but competent ones just keep to themselves
What's your favorite genre to test?
Thirs person action adventure games. I like Megaman Legends 2 specifically for this. It's not the best but that kind of exploration, non-handholding gameplay is nice since it also lets me gear up as I see fit. Legends 1 I would like more but its rough due to a first attempt at 3D megaman. Anything reasonably close to this that isn't a 2D side scroller is up my alley. Fuck cinematic shit though
I still wouldnt especially because management above me would fight back making my opinion irrelevant unless i can argue that it will hurt sales to keep it as-is. if i could pull it off i would argue another romance option be added because whats currently there is not enough or up my alley and i know what its missing
hearing the truth from a miserable tester is sometimes fun anon. if you have a burning question nows the time
>your pay is dogshit
it is and if i go elsewhere i can be paid more but if i leave the workload i leave behind would cripple the company for well over a year
How the fuck can anyone complain about being a vidya gaem tester? Sitting at a desk all day playing videogames seems like paradise compared to walking on concrete all day flipping boxes onto conveyor belts
It pays like shit, a lot of your criticism and findings are likely to be ignored, you have to deal with a lot of corporate bullshit, you don't get to pick and choose the games you want and have to spend a lot of time playing buggy unfinished dogshit
>How the fuck can anyone complain about being a vidya gaem tester
the management above you makes it awful because theyre bad at their job. i am doing 5 people's worth of work because of their incompetence.
>Sitting at a desk all day playing videogames seems like paradise
its a lot more than just playing. I have been doing nothing but performance analysis with the programmers for the last month just because of console bullshit. believe it or not a large amount of it is writeups on issues in the game more than playing it. i cannot tell you how much of an asspain it is when for weeks the build of the game youre on crashes guaranteed just because someone had some UE4 blueprint node fucking the memory into the ground only for them to never notice despite numerous reports on it. when this happens it severely fucks over any ability to test the game as needed
>compared to walking on concrete all day flipping boxes onto conveyor belts
it is paradise in comparison until something goes wrong. when something goes wrong, id much rather take the amazon wagie cage because at least fixing the fucking problem is easier there
Why are you doing their work? You re gonna get paid more? lets the game fail and let these cucks be fired dude. It's not like youre building houses and they re gonna crash on people. fuck them
>Why are you doing their work?
because management demanded I do. do you see the problem yet?
How would you fix From Software's quest design?
It's a trick question.
As far as i know, your pay is dogshit, so why, you god-forsaken fool?
whats your background? guy i know that did some collision mapping n environmental art and also streams and speedruns games couldn't land a QA job althought at a fairly big studio
>whats your background
self-taught myself everything i know. i cannot program anything but i am resourceful enough to do damn near anything i need. im lucky and covid got my foot in the door due to local demand once everything went work from home. luckily for me they let me take a tour of the studio and hit me up knowing what i can do.
since then ive been hired through word of mouth despite having a skillset rivaling veterans of 15 years. resume is fairly empty and "just take my word for it" which is a hard sell, but once on the job they realize i am a machine and probably insane
what ive realized is that despite everything i assumed before getting the spot, the reality is being self taught equipped me so well that i can be a full tech lead right now if i wanted. most people do not do anything beyond their role, whereas i learned the full production process (again, aside from programming). breaking the rules is required to git gud unless you have contacts you can suck off for the job.
basically what im saying is - youd be surprised how many QA testers couldnt even set up a console devkit even if they tried, despite it being piss easy
Someone is actually mad about this. I don't know who, but at least of the shit posters
1. hasn't played one of the last FIVE re games
2. Didn't play the demo
and is still complaining about this while being ACTUALLY mad. Over a little yellow on a barrel.
I've played all RE games + the demo + think it's shit + you're a gay. now what
Are you over the age of 25?
>Zeldafags can't stop seething at RE4R
>OP complaining about boxes with yellow paint on them so players know about supplies
>Meanwhile on this very same board just a few threads down there's an anon complaining about not being able to figure out the piss easy dragon claw puzzle in Skyrim
The sad thing is I wouldn't be surprised if OP is in that thread crying about how he ended up making random guesses until he finally figured it out.
we all look around the cave on the first playthrough in skyrim
it was different from any game. game boxes on the other hand
this will be $60 pus tip goy
>the health bars are simplified
this is one of those things were people want to feel smarter for the feat of breaking boxes in a video game
we had this same exact debate and meltdown for human revolution
Just add an accessibility option to turn off the yellow paint and tape and instead just offer a button prompt when nearby.
there will be mods, unless we(fags,chud and chuds) starts harassing the dev into adding the option to disable it
It's better game-design then the Witcher or Hogwarts Legacy where you have to activate a special vision or spell to find any secrets or tressures.
Breakable boxes need to be differentiated from the rest of the clutter in these modern games with so much bullshit strewn about.
That said, painting a giant fucking yellow X on them is incredibly condescending. All the breakables in OP's pic already look different from the other boxes without the paint, they should just get rid of the paint.
Man, this board is so trash, i dont know how to stop coming here
i dont know how to quit visiting this website, this shit trash, i broke up with my girlfriend 4 months ago and this site is my coping mechanism, i made up alot of shit just to keep the thread alive
This was my biggest issue with Hogwarts: Legacy. all the fucking handholding. If they removed all of that, in terms of an open world it could have been comparable to Elden Ring in terms of rewarding exploration and just trying stuff out.
>Day 1 mod that removes clutter and yellow boxes
any chance of an fps mod with re 7/8 animations etc despite denuvo? would be neato.
You used to drop a box there. Yup, that's a box. Using your GAMER SENSE you realize you should break it open, because boxes exist to be DESTROYED.
But, now, developers have access to all these assets with HD Textures and went crazy dropping extraneous indestructible crap all over along with one smashable. How you gonna highlight that ONE thing?
>just spraypaint it yellow lol
Just cast Revelio every five steps, Harry.
Was anybody complaining when Dead Space has you stomping on light-up classic Xboxes to find items?
It gets a pass because it's sci-fi, you kind of expect shit to glow.
I hope the pots and vases aren't fucking taped with yellow too.
Fuck your pots and pans
>fight the big cheese
>he has yellow tape hanging out of one eye socket