Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?

Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?

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  1. 1 year ago
    Anonymous

    it's a crutch to offset all their pointless visual clutter and piss filters

    • 1 year ago
      Anonymous

      fpbp
      modern visual clutter is vomit-inducing

    • 1 year ago
      Anonymous

      >pointless visual clutter
      this
      it takes so much brainpower just to parse the scene now
      give me old style levels with straight lines and conventional polygons

    • 1 year ago
      Anonymous

      A combination of this and a panic-inducing fear of letting the player get lost for even a single minute. Game has to move forward, always, the dopamine drip must never stop - this is why I rarely play linear AAA games.

      • 1 year ago
        Anonymous

        >We removed the loop in the path because one player went in circles for an hour

    • 1 year ago
      Anonymous

      I don't think it's that simple. Fallout 4 has a very busy visual design but the interactable loot containers are clearly signaled to the player, and the player learns to recognize them fast.

      https://i.imgur.com/voVH6x4.jpg

      Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?

      just looks like it should be an accessibility setting

    • 1 year ago
      Anonymous

      fpbp
      modern visual clutter is vomit-inducing

      >pointless visual clutter
      this
      it takes so much brainpower just to parse the scene now
      give me old style levels with straight lines and conventional polygons

      I wonder how you morons function in real life with all that "visual clutter" and no yellow tapes

      • 1 year ago
        Anonymous

        >can't tell the obvious differences between real life and videogames
        >calls others morons

      • 1 year ago
        Anonymous

        in real life I do not search every trash can I see for loot
        I am not a racoon

        • 1 year ago
          Anonymous

          you would if you needed to for survival

      • 1 year ago
        Anonymous

        In real life everything is interactable. In video games, only like 10% of things you see are.

      • 1 year ago
        Anonymous

        Nearly 50% of people have IQ under 100 by definition.

      • 1 year ago
        Anonymous

        real life also isn't saturated with moronic, exaggerated bloom and particle effects, unnatural contrast and hundreds of glossy radioactive-colored unity assets per square meter

    • 1 year ago
      Anonymous

      this

      [...]
      [...]
      I wonder how you morons function in real life with all that "visual clutter" and no yellow tapes

      yeah people put labels on boxes when they're moving so they know if something they're going to be looking for is in them since everything adjacent is indistinct
      when are you moving out of your mom's house btw?

      • 1 year ago
        Anonymous

        what you just said has nothing to do with visual clutter moron

    • 1 year ago
      Anonymous

      /thread
      Modern graphixs whoring was a mistake and you reap what you sow.

    • 1 year ago
      Anonymous

      This 1000% I cant tell what im looking at for the first 10 hours of any Cod game because every multiplayer map is so cluttered with nonsense trash everywhere I cant make sense of it.

    • 1 year ago
      Anonymous

      this
      modern games are polluted with stuff but most of the environment is non interactable

  2. 1 year ago
    Anonymous

    Dun tink! Tink mek ed urt! Just cumsoom!

    • 1 year ago
      Anonymous

      I didn't know that Swedish Chef was a gamer

    • 1 year ago
      Anonymous

      BOSS SEZ YUR DA DUMMEST GIT IN DA TRIBE! I'M GONNA ENJOY SMASHIN YA 'ED TA BITZ

    • 1 year ago
      Anonymous

      Are you talking dirty?!

  3. 1 year ago
    Anonymous

    the should remove the yellow paint and add detective vision

    • 1 year ago
      Anonymous

      they should add pussy vision and it points to pussy like how a muslim points to the mecca

      • 1 year ago
        Anonymous

        NINTENDO!

    • 1 year ago
      Anonymous

      I think Ingrid and Ashley should hint that you can break them as well.

      • 1 year ago
        Anonymous

        Great idea! They should also ruin puzzles before you even notice them!

        • 1 year ago
          Anonymous

          >Hey Leon, that box sure looks weak, you could probably break it with your knife!
          >Leon, the villagers were probably stocking on supplies, check those taped boxes and barrels!

  4. 1 year ago
    Anonymous

    The original game didn't have this problem because the fricking laser sight help highlight what was intractable. Making it an attachment was really fricking stupid.

  5. 1 year ago
    Anonymous

    yes and no.
    yes they did, but no, that alone is not the reason, but because old games were less furnished, so it was more apparent what was interactable and destructable, and now there are more plentiful and more detailed objects strewn across the game world, but also yeah, the average player got a lot more moronic and games have to pander to the lowest common denominator, which is the morons.
    pic related was 15 years ago, things have only gotten worse.

    • 1 year ago
      Anonymous

      I wish devs would stop dumbing down their games for shitters.

      • 1 year ago
        Anonymous

        But then Ganker would have nothing to play

        • 1 year ago
          Anonymous

          Ganker doesnt play games anyway

    • 1 year ago
      Anonymous

      the playtester they're talking about got lost trying to find the valve car park, he wrote about it on leddit

      • 1 year ago
        Anonymous

        >the playtester they're talking about got lost trying to find the valve car park, he wrote about it on leddit

        Did they find a downie or some kind of disabled person? Not even joking, there are just people who can't navigate. Those people should not have games made for htem.

        • 1 year ago
          Anonymous

          No just a woman

        • 1 year ago
          Anonymous

          I can't navigate very well but you know what? I keep exploring and ultimately use a guide. You won't see me try to dumb down the game.

    • 1 year ago
      Anonymous

      >Playtesters can't figure out a level
      >""Wow this gen of players is moronic, we better simplify our game so everyone buys it"
      >next gen arrives
      >Playtesters can't figure out a level
      >"Wow this gen of players is moronic"
      >etc
      People mistake this as a player/play-tester problem, when in reality the fault is with the developers/publishers that are persistently lowering the standard by succumbing to this cycle and simplifying their games.

      • 1 year ago
        Anonymous

        A morons word of mouth is as effective as your word of mouth, maybe even more effective.

        • 1 year ago
          Anonymous

          I believe that players are trained to be moronic, contrary to what may seem after a match in LoL - the average person who plays video-games is at least moderately intelligent and is certainly, on average, more intelligent than the average person. The mere fact that you show enough interest and curiosity to solve virtual problems is already a sign of some intelligence.

          • 1 year ago
            Anonymous

            homie one thing has nothing to do with another. A chess grandmaster would still struggle with a basic video game puzzle because it's different thing

    • 1 year ago
      Anonymous

      >greg coomer

    • 1 year ago
      Anonymous

      >the average player got a lot more moronic and games have to pander to the lowest common denominator, which is the morons.
      If we're talking 90s computer hobbyists sure, but from the 6th gen on I don't think this is the case. It feels more like dev design practice cultism than something they need to painstakingly implement to appease cavemen. Meatheads don't want cerebral gay games but I doubt much of a stink would be kicked up about mildly more organic less handholdy player signaling.

      • 1 year ago
        Anonymous

        Nah the average gamer isn't dumber. You're just mistaken that the average gamer plays games to play facebook puzzles or as some kind of proof of their intelligence. This is why most adults don't want to run around copypasted corridors looking for hidden keys for 2 hours and just want to get on with the actual videogame. In the 90s gaming was a niche and the industry and the gaming audience had a much higher tolerance for idiotic designs mostly aimed at artificially boosting the average playthrough length. This is also why older games didn't have checkpoints and were more difficult, not because the developers wanted to make them harder, but because you could get by with making less content if you made it harder so the playthrough would take longer. Gamers have wisened up enough to recognize this bullfrickery, and now it's a race to the bottom where gameplay is lengthened but mostly by recycling content with a quantity over quality mindset.

        • 1 year ago
          Anonymous

          >This is also why older games didn't have checkpoints and were more difficult, not because the developers wanted to make them harder
          There's several factors explaining checkpoints missing in older games and boiling down to one reason loses the nuance. One thing is coding limitations meaning having chekpoints and saves was hard on older games as they couldn't fit it onto the cartiridge, which is why stuff like passwords systems for levels became a thing. Games being initially harder was is also because the difficulty was one based on arcade machines which in nature were designed to be bullshit to suck quarters, so devs played those and took that as the baseline for how difficult something should be, difficulty was also partially a time gating mechanic, because again it was hard to fit much game, so making it harder also meant the player had to play longer to actually clear it.

        • 1 year ago
          Anonymous

          >not because the developers wanted to make them harder, but because you could get by with making less content if you made it harder so the playthrough would take longer
          Difficulty is content.

    • 1 year ago
      Anonymous

      >greg coomer

      Should have hired a Bred Doomer instead

    • 1 year ago
      Anonymous

      Fix'd

      • 1 year ago
        Anonymous

        That's the playtester's job though.

  6. 1 year ago
    Anonymous

    It’s arguably unnecessary since the average gamer will identify the same breakable models over time, but it’s also not that intrusive and Ganker is having a baby shitfit over it.

  7. 1 year ago
    Anonymous
    • 1 year ago
      Anonymous

      They just had to add a dialogue from Hunnigan where she tells Leon to look for resources and ammo by shooting crates, barrels and checking furnitures.
      Maybe nowdays gamers are too stupid and capcom chose to label important stuff with a yellow tape to prevent zoomers from being unable to progress due not finding enough ammo and healing stuff.

    • 1 year ago
      Anonymous

      the only thing I'd change is Hunnigan's subtitle
      >LEON, FRICKING HELL! TRY FRICKING SHOTTING THEM IN THE GODDAMN HEAD!
      otherwise, a perfect representation of demakes

    • 1 year ago
      Anonymous

      >Yeah, I'm a Secret Service agent now. I kick zombies in the face real hard. Travel to Europe. Fall in love with untraceable Spies. Hell, I'll probably kill a super giant zombie dude in China next.

    • 1 year ago
      Anonymous

      Ahh, perfect

    • 1 year ago
      Anonymous

      Looking good

      • 1 year ago
        Anonymous

        It would even funnier if it was Dragons Dogma.
        At least both are Capcom games

    • 1 year ago
      Anonymous

      >Leon: "You don't need to tell me twice but during the stone age!"

    • 1 year ago
      Anonymous

      But in re4 you wanted to shoot them in the knees so you could suplex them so plagas didn't pop out.

    • 1 year ago
      Anonymous

      jej we're back.

      • 1 year ago
        Anonymous

        >action bar so you aren't limited by controller design jank
        Nice, you improved the shitty ui

        • 1 year ago
          Anonymous

          >playing any-fricking-thing past the year 2006 with keyboard and mouse

          • 1 year ago
            Anonymous

            >playing any-fricking-thing with a controller

        • 1 year ago
          Anonymous

          >non FPS/RTS
          >kb/m
          kek
          KEK

          • 1 year ago
            Anonymous

            any 3D game is purely worse on a controller, the only reason you think otherwise is due to conditioning

            • 1 year ago
              Anonymous

              Controllers can do 360 degree movement, keyboard can not. In any game where that's more important than precise aim, controllers are better.

              • 1 year ago
                Anonymous

                good thing that's not important ever

              • 1 year ago
                Anonymous

                >Controllers can do 360 degree movement
                >keyboard can not
                Turn up your sensitivity. I can literally pull a 360 with small hand movements.
                >But that's too sensitive
                Skill issue.

              • 1 year ago
                Anonymous

                You can rotate your camera 360 degrees, but you can't, for example, walk in a circle while looking in one direction.

              • 1 year ago
                Anonymous

                Uh, yes you can?

              • 1 year ago
                Anonymous

                A diamond shape, octagon shape at best. You can't move at angles that aren't multiples of 45.

              • 1 year ago
                Anonymous

                Oh, yeah, that's fair. The tradeoff is that you can snap aim to any point without gameplay mechanics to aid you, especially if you go with raw mouse input and a little skill, you can't manage that with a controller because of how the stick works. So there's benefits and drawbacks to either control scheme really.

              • 1 year ago
                Anonymous

                For all intents and purposes you can.

                A diamond shape, octagon shape at best. You can't move at angles that aren't multiples of 45.

                Only in games where controls are poorly programmed. Now name five games where this is functionally different than walking in a "circle" and is important to core gameplay.

              • 1 year ago
                Anonymous

                >keyboard can not
                You can turn 360 degrees perfectly well on keyboard.
                >In any game where that's more important
                Which is like what, racing games and that's it. But in this case analog triggers are way more important.

              • 1 year ago
                Anonymous

                >Controllers can do 360 degree movement, keyboard can not.
                with keyboard only, you have 8 directions which is more than enough, the only time this becomes somewhat of a limit is when you have a game like rdr2 with an egrecious amount of movement response lag which for some reason doesn't feel as horrible on controller, but this is not really a compliment, as much as it's to denote how input on controller is so neutered you don't feel detriments that are obvious on kbm
                >In any game where that's more important than precise aim, controllers are better.
                can you think of any game where the precise movement is more important than having mouse input

              • 1 year ago
                Anonymous

                >Movement is always cited as controller's advantage
                >Games with some of the most advanced movement are primarily played on PC and have multiple techniques that can't be done on controller
                I feel like the main times it's actually important to any real degree are action games designed for consoles where they regularly lock the camera specifically to cater to controller. I know in Apex Legends, a game with crossplay, console players complain that aim assist is fair primarily because M/KB players have far better movement.

              • 1 year ago
                Anonymous

                I'm always weirded by the "smoother movement" argument when most popular console games are shit like rdr2 or tlou where it makes no difference. For action games I also prefer kbm, in nioh you can posture break enemies by headshotting them, or do crazy ki-damage by shooting at weakspots which is more comfortable on kbm. You can also keybind your stances to comfortable one button inputs instead of having to do the shoulder button inputs you have with the controller. In some games you also have problems on controller due to context sensitivity being so rampant on the controller, you want to interact with something but there's a cover near by so you accidentally take cover or vice versa.

                The gamepad is honestly such an atrocious human interface that I am genuinely surprised any time I see someone defending it, and any time I am forced to use my gamepad I seethe with rage. Last time this happened a week ago with wo-long. I'm currently playing RE2R with KBM and even though the mouse input is FRICKED UP beyond belief with crazy negative accel, I prefer it, just for being able to look around easier and not needing to use a meme 180 turn around action.

              • 1 year ago
                Anonymous

                Yeah, I think most issues with M/KB even in action games are primarily because the games are clearly designed around controller limitations or just have outright terrible support more than anything and even then I still end up preferring it. It also has the frustrating issue that, partially due to the former problems, people treat it like it's inherently worse and doesn't even deserve to be supported. It reminds me of fighting games where people used to act like you're weird for using a keyboard and say 'they guess you can' like it's going to suck and now they're crying that it's cheating.

    • 1 year ago
      Anonymous

      Needs a violence trigger warning.

    • 1 year ago
      Anonymous

      We live in the snowflake era where games warn you about food. Of course dumb down normies need a fricking handholding. Around 2015 it was neccessary for me to switch from Normal to Hard when first time playing a game because the Normal experience felt dumbed down in majority of games. And it was especially visible in Resident Evil series. By this point is pretty much a movie game.

    • 1 year ago
      Anonymous

      LIVE HUNNIGAN REACTION

    • 1 year ago
      Anonymous

      >people have played the game and it's nothing like this
      someone actually spent time making this kek

      • 1 year ago
        Anonymous

        The game looks great so Shazam cucks are only capable of attacking strawmen.

      • 1 year ago
        Anonymous

        Damn it's almost that image was created to make fun of the yellow tapes

  8. 1 year ago
    Anonymous

    >TAA blur
    >motion blur
    >chromatic aberration
    >film grain
    >lense flares
    >crushed blacks
    >washed out colors
    >piss filter
    >shitty OTS camra and fov
    >console framerate
    >console resolution
    Geez, I wonder why modern game devs are so scared of people not seeing shit...

    • 1 year ago
      Anonymous

      blacks
      I will now buy your game

  9. 1 year ago
    Anonymous

    It's not like marking objects that are special for the player is a new thing

    • 1 year ago
      Anonymous

      Literally a different thing.
      HL2 used Lamda symbol as the resistance's mark, and a way for them to signal the location of hidden stashes and bases. Notice how that symbol's NOT on the supplies themselves? Yeah, you often had to look for the secret yourself, with the symbol merely signaling one being close by.
      HL2 also did not use huge button prompts to tell players what to do.

      • 1 year ago
        Anonymous

        >NOT on the supplies themselves
        they already have yellow on them....

      • 1 year ago
        Anonymous

        The original RE4 breakables had lighter wood coloring than everything else.

        >Literally a different thing.
        They have specific markings in Half-Life just like Remake4.

        • 1 year ago
          Anonymous

          Yeah, I really don't see how these yellow marks are any different than just having the object be weirdly colored. If they weren't different looking at all, would the average person even try breaking them, apart from accidentally with shit like shotguns?

      • 1 year ago
        Anonymous

        >Notice how that symbol's NOT on the supplies themselves?
        oh yeah... damn I guess those crates would be easy to miss otherwise, good thing there's a big yellow label saying "SUPPLY" on them instead!

      • 1 year ago
        Anonymous

        >NOT on the supplies themselves
        they already have yellow on them....

        The ammo boxes also had brighter colors than the rest of the scenery. The thing is HL2 didn't really aim for photorealism, it even had a slightly "cartoonish" look so the contrasting colors don't look out of place there

    • 1 year ago
      Anonymous

      and people still shit on hl2 and its play-testers because of that

    • 1 year ago
      Anonymous

      it makes sense in universe as they signal resistance stashes. Who the frick is putting yellow tape/paint on everything in RE4?

  10. 1 year ago
    Anonymous

    Nope. It's about the gaming industry's obsession with "accessibility." In other words dumbing down every aspect of the game so a moronic zoomer can beat a modern video game.

    • 1 year ago
      Anonymous

      >accessibility
      Are you saying zoomies are clinically moronic?

  11. 1 year ago
    Anonymous

    It's a contrivance but every gamer has at some point searched everywhere for just one little thing like where to climb up or what box to push. It looks really fricking dumb but nobody wants to spend 10+ mins looking for a puzzle piece just so they can get back to the actual gameplay, even more so when what your stuck on isn't easily searchable or there aren't any guides about it online.

  12. 1 year ago
    Anonymous

    Let's pray for a mod to remove all this.

    • 1 year ago
      Anonymous

      It's very possible it would just be too obnoxious to detect all interactable objects without that yellow crap. Because chances are level designers would rely heavily on this crutch and won't even think about how playable the game would be without it.
      Kinda like minimaps in pretty every game that has one.

  13. 1 year ago
    Anonymous

    To be honest barrels and boxes stood out like shit in the original too.

  14. 1 year ago
    Anonymous

    The original game had boxes and barrels with different lighting to them standing out too.
    Ganker just likes to be contrarian and rile up anger about anything for the fun of it.

    • 1 year ago
      Anonymous

      >The original game had boxes and barrels with different lighting to them standing out too.
      That's the fricking point, you moron. People hate the new look because they already have a much better solution to this problem. They looked that way in the original to grab the player's attention. There are multiple times in the game where you have to shoot out a small block off, so the weird lighting makes them easy to see from a distance.

      • 1 year ago
        Anonymous

        Yes anon an object looking like it was poorly photoshopped into the scene is way better than a bit of fricking paint.

  15. 1 year ago
    Anonymous

    >did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?
    Yes.

    • 1 year ago
      Anonymous

      You can tell in the original game, that Hannigan (or Hunnigan?) is mostly a creation for playtesters who complained they didn't know what to do next.

      >cutscene happens
      >Leon hops onto the codec to talk to Hunnigan who explains literally what happened like a fricking child

      90% of these scenes are pointless and only there to dumb things down. It wouldn't shock me if her character didn't exist at all in the early script. The main villains also spent very little time actually inter-acting with Leon, and so they added a few lengthy CODEC scenes where they taunt Leon and explain their motivations more. A lot of players were likely going:

      >who's this midget guy again?

      • 1 year ago
        Anonymous

        Are you moronic bro? All the radio communications in RE4 last a whopping 11 minutes. https://www.youtube.com/watch?v=AGFGy8mIQ1A

        Resident Evil 4 is a linear action game. There's never a time where you need to be told what to do you just move forward. There's point A and point B in the map. Hunnigan is there just for the sake of feeling there's a story.

    • 1 year ago
      Anonymous

      >they didn't even go upstairs because a guard told them they couldn't
      This one pisses me off to no end. Do you have to be mentally challenged to be a playtester?

      • 1 year ago
        Anonymous

        Half of people are below average intelligence. NOW you know why the characters in AAA games are constantly talking. It's the devs literally telling the player where to go because playtesters.

        >Guard: Don't go upstairs.
        >Character: Huh. Upstairs huh? Must be something worth checking out. I'll place a marker on my map.
        >big arrow pointing you upstairs shows up on your compass
        >character: I'm upstairs now. Wonder what the fuss was?
        >Character: Huh? big wooden door. If only I had a crowbar I could open it!
        >later
        >a Crowbar! Just what I needed!

  16. 1 year ago
    Anonymous

    >that image
    Mention why it is bad without using buzzwords.

    • 1 year ago
      Anonymous

      >Mention why it is bad without using buzzwords.
      robs the player the joy of discovering and learning the game themselves

      • 1 year ago
        Anonymous

        >the joy of discovering
        Yeah, because the original boxes were known for blending in the environment.

        • 1 year ago
          Anonymous

          what about the window jumps

        • 1 year ago
          Anonymous

          If you play any resident evil without hugging every wall for intractables you might as well be playing Mario without knowing what the B button does.

          • 1 year ago
            Anonymous

            JOHN FRICKING NUMBERS
            >cosmo didn't know that mario can walljump and lost so hard he trooned out

    • 1 year ago
      Anonymous

      Ruins the immersion. No in-game explanation for the yellow paint. Did the villagers and cultists forget where they stored their treasures and decide to spray-paint big yellow X's on them? The villagers ran out of nails and glass and decided to repair their cracked windows with bright yellow electric tape instead of repairing them or allowing them to remain in disrepair?

      The original game's interactive objects either had different lighting or else presented themselves under the scrutiny of the the laser sight. They weren't natural, but they were unobtrusive to the world-building.

      • 1 year ago
        Anonymous

        The ammo and herbs reflected to stand out - but this is NEVER presented as something in-universe, just as either Leon's senses or just a visual mechanic.

      • 1 year ago
        Anonymous

        Maybe the window was broken very recently and the tape was just a patch until they could get the panes fitted?
        'Just allow them to remain in disrepair' you know its cold there, right?

        • 1 year ago
          Anonymous

          >middle of nowhere
          >no general or specialty stores for, presumably, hundreds of miles in any direction
          >no electronics to speak of -- still using candles and lanterns for light
          >entire village is in a state of disrepair and decay for years to the point that toilets don't work and there are holes in every structure
          >inhabited by parasites which prefer cold, dark places
          >practically invulnerable and immune to damage and discomfort
          >"It's drafty in here. Better use bright yellow electrical tape to patch small cracks in this glass window."

          the merchant did it to mark his items.

          Is the merchant poorly patching up the windows with yellow electrical tape, too?

          • 1 year ago
            Anonymous

            yes

          • 1 year ago
            Anonymous

            >peaceful village in the middle of nowhere
            >everyone using farming tools
            >for some reason boxes of ammo for various guns and grenades scattered everywhere
            Get over homosexual it’s a video game

            • 1 year ago
              Anonymous

              It's hilarious how you fricking morons concede with this "It's not a big deal!" shit every single thread, go jump off a bridge.

              • 1 year ago
                Anonymous

                If you’re gonna b***h about realism then go the full mile dipshit.

              • 1 year ago
                Anonymous

                It's not even a realism argument moron

              • 1 year ago
                Anonymous

                No it’s you doing some moronic mental gymnastics to find something to b***h about.
                MUH
                >suplexes zombie
                IMMERSION
                >spits out one liner

          • 1 year ago
            Anonymous

            These villages aren't actually cut off from the rest of the world by some kind of temporal field. Useful modern stuff like tape DOES make it into places like this in real life.

      • 1 year ago
        Anonymous

        The ganado are not zombies, they are parasite slaves controlled by sentient humans. Towards the end of the game they're wearing armor and shooting at you with guns, so they obviously need the same supplies you do for the same reasons. Why would they not store their shit in boxes? At least if they were ordered to by Salazar or whatever, remember Saddler's plan was something something world domination by plaga-ing the president's daughter.

        So there is a logical reason why supplies are stored in boxes. Makes sense they would mark the boxes, but it wouldn't make sense if they were using label makers to print neat little stickers to label boxes like a wallmart employee. Makes more sense for a ganado to grab a random paint can or yellow tape and paint the supplies yellow. They're not zombies but they're also lacking intelligence due to the whole parasite thing, why wouldn't they just do a shitty job with tape or a sloppy big X of paint? Does it make more sense for there to be a fricking carpenter ganado?

      • 1 year ago
        Anonymous

        Ok now give a reason that you actually care about instead of just desperately reaching.

  17. 1 year ago
    Anonymous

    soulless

  18. 1 year ago
    Anonymous

    This sort of thing has been around for a long time. Ninja Gaiden for the Xbox outlined all its secrets in some kind of blue color. There was even a popup that explicitly told you this; "Look out for the color blue!"
    I think it's a little necessary when games have so much visual clutter these days, although I would prefer a bit more finesse than GIANT YELLOW X.

    • 1 year ago
      Anonymous

      >although I would prefer a bit more finesse than GIANT YELLOW X
      Yeah, I don't think anyone would complain if it was slightly more clever like marking them with some other symbol or even just what the original did where they were a different bright color to clearly stand out. People are only complaining because it's too on the nose so even those who didn't notice similar shit before feel like they're being spoonfed.

      • 1 year ago
        Anonymous

        >feel like they're being spoonfed.
        Do people actually unironically think this is because people might otherwise miss the boxes? You aren't that moronic right? It's not about finding the boxes at all, it's about how easy it is and how quickly it can take you to find them.

        • 1 year ago
          Anonymous

          Whatever you want to call it. I agree but I couldn't really think of another word for it at the moment. I guess handheld would have been better? I'm not trying to say it's inherently bad or casualized design just that it's too blatant in this case and I think it causes people to feel patronized or simply takes them out of the game and becomes annoying. You might argue people are overly sensitive about it too lately just because quite a few devs are really bad about holding your hand too much.

          • 1 year ago
            Anonymous

            I'd agree in the case of RE1, 2 or 3 since exploration is in name of the game but it's RE4. Nobody wants to waste time looking for shit, they want to just quickly enter a room, identify the loot, get it and move on to the next action moment. Rather than handholding I consider it the game not wasting my time. Did I need the added visual information? No but the less time I spend looking for boxes the better. Plus it helps with being able to loot while in the action which is an important facet of the game design. You still have treasures and puzzles that are going to be hard to find so considering this handholding is silly. There's nothing wrong with greater visual information in this context. As other people have said the only criticism I'd say is legitimate is how they went about it because the yellow paint shit is just kind of ugly.

            • 1 year ago
              Anonymous

              >As other people have said the only criticism I'd say is legitimate is how they went about it because the yellow paint shit is just kind of ugly
              Yeah, that's what I'm saying. I'm not disagreeing with you at all. I'm saying the way they did it is poor and I think it makes people feel like they're having their hand held. It's the difference between having a nice visual cue that you don't really think about at all and being reminded that the dev is specifically trying to point shit out to you.

              • 1 year ago
                Anonymous

                >and I think it makes people feel like they're having their hand held
                And I'm saying that's not the issue. The bluntness of the indicator could be even more extreme so it's even easier to spot, the problem is that's ugly. Literally. It's not aesthetically pleasing. Nobody should complain about it handholding you because it isn't handholding. It's a QOL feature.

              • 1 year ago
                Anonymous

                >Nobody should complain about it handholding you because it isn't handholding
                I'm not saying they should. I'm saying I think people feel that way because it is such an ugly implementation.

  19. 1 year ago
    Anonymous

    >No, stop reminding me that the entire game universe is specifically designed for me to win! >I play on the hardest difficulty, I need to feel "skilled" like I wasn't supposed to beat this!

    • 1 year ago
      Anonymous

      Yes
      Now go be a real gamer and solo Monster Hunter Freedom United or complete a non-lethal run of Deus Ex.

  20. 1 year ago
    Anonymous

    i wish u culd turn yellow paint off

    there are games that let u figure out puzzles on ur own like zombie panic, co-op horror, free on steam

  21. 1 year ago
    Anonymous

    >play modern entertainment product intended to be played by everyone
    >surprised you get treated like a moron
    Maybe pick a hobby that takes skill and talent

  22. 1 year ago
    Anonymous

    >this makes zoomers scream and shit their pants

  23. 1 year ago
    Anonymous

    Can we all meet at the middle and agree the problem isn't that they did it, but that it looks like shit?

    • 1 year ago
      Anonymous

      The problem is that it's immersion breaking.

      • 1 year ago
        Anonymous

        Items with big glowing auras aren’t?

        • 1 year ago
          Anonymous

          No, because it doesn't make you imagine a ganado putting tape all over everything, it's a graphic effect, not a physical marking on the object. How do you people not understand this?

          • 1 year ago
            Anonymous

            So if those boxes started glowing instead it would no longer be immersion breaking.

            • 1 year ago
              Anonymous

              yes you moron just like how you don't see a UI or a HUD everywhere you go in real life. it's just a graphical effect and not an in-world physical marking suggesting there's zombies going around trying to help you

              • 1 year ago
                Anonymous

                So then why aren’t you complaining over the fact that this village that does not use firearms has crates and barrels filled with varying calibers of ammunition and grenades in the first place. That sounds pretty immersion breaking to me

          • 1 year ago
            Anonymous

            it's the same thing practically. The lightened colour effect would look worse than the yellow

          • 1 year ago
            Anonymous

            the merchant did it to mark his items.

          • 1 year ago
            Anonymous

            No the boxes are bioluminescent, which is far more immersion breaking.

          • 1 year ago
            Anonymous

            moron

        • 1 year ago
          Anonymous

          So if those boxes started glowing instead it would no longer be immersion breaking.

          it's the same thing practically. The lightened colour effect would look worse than the yellow

          If you've ever watched a cartoon animated on cells you've probably seen a predecessor to RE4's approach at play. In Scooby-Doo it's a bit silly that the Mystery Gang don't see the secret passages and trap doors coming because they are painted on cells and brighter to match the characters and other moving objects, not dark like the backgrounds. However for a game this is totally appropriate. You want interactable objects to "pop" and be immediately obvious.

      • 1 year ago
        Anonymous

        Mod it out.

      • 1 year ago
        Anonymous

        That too.

        I'm saying it was not necessary at all. You aim for realism, you don't make compromises like this.

        I don't think the remake is aiming for realism. It's got a very gamey feeling to it. Plus if the level of interactivity had to be up to par with the level of graphics you would have a completely different game. It's easier to make a game look good than it is to make it interactable.

    • 1 year ago
      Anonymous

      I'm saying it was not necessary at all. You aim for realism, you don't make compromises like this.

      • 1 year ago
        Anonymous

        How are they aiming for realism? Just because it has modern graphics? lmao

        • 1 year ago
          Anonymous

          That too.

          [...]
          I don't think the remake is aiming for realism. It's got a very gamey feeling to it. Plus if the level of interactivity had to be up to par with the level of graphics you would have a completely different game. It's easier to make a game look good than it is to make it interactable.

          You know, what I mean. If you make a game too gamey, shitters come out of the woodworks to claim that the game isn't realistic enough.
          That's why you have to polish the animations, physics interactions and environmental details to a ridiculous degree.

  24. 1 year ago
    Anonymous

    It's because environments are so detailed everything sort of blurs together.

  25. 1 year ago
    Anonymous

    seems less intrusive than glowing shit added as a postprocessing effect

  26. 1 year ago
    Anonymous

    Dude I play fricking smite and people will still equip BLUE magic def items against an entire team of RED all physical attackers.

    They follow builds online, automated builds, cant identify colors, cant think of attack speed vs ability based people, cant think of burst vs sustained damage or any other more complicated strategies.

    The average person now fails to experience life beyond a kindergarten level.

  27. 1 year ago
    Anonymous

    Why not just have item boxes stand out in a more natural way like in any normal video game for normal people? It doesn't have to have a giant yellow X just give the box a different design from environmental boxes.

    • 1 year ago
      Anonymous

      >highlight is too gamey and breaks immersion!
      >let's add random yellow tape which feels even more out of place
      The kind of decision that some midwit game designer would make, "yellow tape exists in the real world right?so it won't look like out of place!".

  28. 1 year ago
    Anonymous

    I'm glad I'm not cripplingly autistic

  29. 1 year ago
    Anonymous

    Serious Sam 3 had glowing health and armor pickups for a reason

  30. 1 year ago
    Anonymous

    i don't care about the yellow tape or how the cutscenes aren't 1:1.
    i care that the shotgun isn't for crowd control anymore and won't even knock over salvador in one shot.
    shit game. maybe i'll think about buying it when it's 10 bucks on steam.

    • 1 year ago
      Anonymous

      The problem with the cutscenes isn’t that they’re 1:1 it’s that they’re aggressively bad with generic hbo cinematography

    • 1 year ago
      Anonymous

      The shotgun really fricking sucks. It has no kick back even on regular ganados, they just drop dead if it deals enough damage. Awful.

    • 1 year ago
      Anonymous

      yeah it kinda sucks tbh, it doesn't have that impact a shotty should have

      • 1 year ago
        Anonymous

        btw frick this combo lmao

        • 1 year ago
          Anonymous

          >takes shotgun to the knee
          >ouch my leg hurts, anyway

      • 1 year ago
        Anonymous

        I love how these graphics are garbage: The bullets don't affect the environment at all. Everything feels so static.
        What's the point of this remake?

        • 1 year ago
          Anonymous

          It looks objectively better than the old game. Cope harder tendie.

          • 1 year ago
            Anonymous

            lol

            • 1 year ago
              Anonymous

              you posted this last thread and everyone agreed the bottom looked better lol

            • 1 year ago
              Anonymous

              Bottom looks better. Day one buy.

            • 1 year ago
              Anonymous

              Top is better just because the animation is much faster. It is a lot clearer that a cutscene started in the bottom clip, because of the camera shift into first person. -> know that something is coming
              And it gives you enough time to get a good look at the monster before the death. Top is extremely sudden, it's over before you can fully see the monster.

              • 1 year ago
                Anonymous

                My giga cope is that it isn't a final build and it won't look that lazy when it's finally out.

            • 1 year ago
              Anonymous

              I like the water in the original more. You can tell immediately there's something wrong with the water because of how putrid it looks with all the maggots floating and stuff. The new water is crystal clean

            • 1 year ago
              Anonymous

              bottom isn't blue enough

            • 1 year ago
              Anonymous

              >the UI change
              did they just copy TLOU's health+ammo indicator? I know it's a common trend to "simplify" UI's but why?

            • 1 year ago
              Anonymous

              things that define soul vs soulless for braindead zoomtards

    • 1 year ago
      Anonymous

      The shotgun may be fixable with upgrades.

    • 1 year ago
      Anonymous

      >won't even knock over salvador in one shot.
      do you also want the game to comfort you with a binky and provide a bottle?

  31. 1 year ago
    Anonymous

    What the FRICK is Capcom's problem? Don't they know yellow tape is IMMERSION BREAKING? Do they seriously expect me to think that somebody is going around raccoon city putting a bunch of tape on everything? It's seriously fricking annoying bros I'm literally SHAKING.

  32. 1 year ago
    Anonymous

    Frick off back to twitter you tard.

    It wasn't a problem in the original because breakables didn't have any lighting applied next to the baked lighting assets, so they stood out like a sticker on an oil painting. It looked like shit but it was fine because it was the PS2. We're on to PS5 now fricker, that shit don't fly no more. It would look like a fricking unity asset flip if they did that again.

    Old games limited environmental detail meant any interactable objects stuck out. Modern games are often filled with static environment clutter along with realistically muddy visuals, doing this shit is a necessity with high detail games. You're not a real gamer just because you like to hug walls looking for secrets like it's Wolfenstein 3D.

    And anyway, this is a minor sin compared to the fricking ugly detective vision that Hogwarts Legacy and Atomic Heart both have.

    • 1 year ago
      Anonymous

      >good / bad addition
      This is something I feel mostly indifferent about. I get complaining about generic UIs, but this yellow tape shit has been completely blown out of proportion and it's distracting from actually valid concerns.

      Then again, I guess shitposting about the most innocuous thing imaginable is what makes for ebin meme material which ends up drawing all the attention. It's just fricking absurd how autists extrapolate from this insignificant little thing some elaborate massive pattern that indicates the entire industry is fricked and needs a big reset. It's Alex Jones-tier thinking.

      • 1 year ago
        Anonymous

        Agree. Yellow paint is overused but it's a really minor concession I'm willing to make and it's better than item highlighting via a scanner or xray vision. RE games have also been doing this for the last 4 games so it's not even a new thing, not worth trying to stir up some shit for clout.

    • 1 year ago
      Anonymous

      Lol i's is too dum to be learnin n payin atenshun to shit gimme DAT tape god I love bein on the right trak

  33. 1 year ago
    Anonymous

    You're crazy, gamers developped reflexes to put up with developers' bullshit.
    I remember watching a video of a boomer playing some game I forgot, he had to escape a room and he was trying to take the window which was a logical thing to do except it had a shit texture and was obviously not interactible.

    Maybe it did hinder the development of basic practical logic, who knows

  34. 1 year ago
    Anonymous

    Modern gamers are like that because the dev hold their hands from start to finish.

  35. 1 year ago
    Anonymous

    The couple in the house at the right of the church thing have i-frames when getting up and I fricking hate it.

  36. 1 year ago
    Anonymous

    I noticed it years ago when every big title put a special marker on ledges like paint or a tarp that let the player know that ledge could be climbed on. Really breaks immersion because every time i see shit like this i think of the devs manually putting it there

    • 1 year ago
      Anonymous

      It’s because mirrors edge did it but it only ever made sense in mirrors edge

      • 1 year ago
        Anonymous

        Mirrors Edge had that as an option and iirc tied to difficulty. Also it had that only on the main path stuff.

    • 1 year ago
      Anonymous

      it makes sense because the geometry became so complex that it's harder to identity ledges you can reach, BUT it annoys me too and it's just a lazy solution most of the time

  37. 1 year ago
    Anonymous

    Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary

    • 1 year ago
      Anonymous

      But it looks good here. The yellow stripes looks like shit in RE4 though, they should of have used a different wood texture that sticks out more from the rest

      • 1 year ago
        Anonymous

        >it looks good here

    • 1 year ago
      Anonymous

      Hell, RE4 itself had explosive red barrels. That's like one of the oldest game-y tropes out there. This is an issue of immersion and art style at most, it has frick all to do with good "game design" that these dunning-Kruger morons hope it to be, acting like they have master's degree in gaming.

      It seems that (especially these days), people get fricking WAY too hung up and small trends to the point of obsession.

      • 1 year ago
        Anonymous

        too hung up on small trends*

      • 1 year ago
        Anonymous

        RE itself is very gamey, the remakes too, using overly gamey visual language is an obviously conscious design decision.

      • 1 year ago
        Anonymous

        This. it's a bunch of npcs that think they're clever for pointing out the difference between diegetic and non diegetic visual cues because it's the new thing to be mad at when this has literally been a thing in the game industry for decades. If you complain about this shit you're a bandwagoning NPC who is only complaining about this shit because other people are. Legitimate cattle.

    • 1 year ago
      Anonymous

      I remember the Bulletstorm devs saying they tried to make explosive barrels a different color and playtesters just wouldn't ever shoot them.

      • 1 year ago
        Anonymous

        I mean that game was so fun that killing enemies with explosive barrels was probably one of the less creative/fun things to do.

  38. 1 year ago
    Anonymous

    The OG RE4 had a dialogue prompt next to boxes and barrels up until you reach Luis, giving you a pretty big hint that they're breakable. Notably, the prompt stops showing by the time you enter Chapter 1-2 in the Valley, because if you still don't know how to break boxes, you're irredeemably moronic and deserve the handicap.

  39. 1 year ago
    Anonymous

    I've noticed that the boxes and the barrel all have that flaked off green paint on them.
    I wonder if that was originally intended to be the indicator of a breakable object, but the play testers were too stupid to get it.

  40. 1 year ago
    Anonymous

    It lowers cognitive load

  41. 1 year ago
    Anonymous

    It's a necessary evil proven by your own picture. You have a breakable barrel next to an unbreakable one and breakable crate on top of an unbreakable crate. Modern games have so much visual noise you have to do something to make the interactable objects stand out from the static environmental objects. Modern games are obsessed with realistic lights and shadows so having an object be differently lit from the others won't fly. RE4 is also meant to be a fairly fast paced game especially compared to its predecessors. The devs don't want you painstakingly checking every little object to see if it can be interacted with like the older RE games. The point of the game is to break the barrel, get your ammo and go back to gunning down hordes of dumb spaniards.

    • 1 year ago
      Anonymous

      You can make the loot crates look different in a way that makes contextual sense, or at least is intuitive. Having all the crates be the same and just slapping a giant X on the ones with loot reflects either lackluster dev thought process (they picked the most ground level solution without consideration) or condescending game design (they don't trust players to have at least 50 IQ).

      • 1 year ago
        Anonymous

        you're just whining for the sake of whining since you're a dumb baby like most nu-gamers

        nobody had a problem with red barrels meaning explosives and loot being color coded before

        • 1 year ago
          Anonymous

          Nobody gives a shit about barrels because they already come in every color, as you should know if you've ever seen one.
          And I wasn't talking about the color, but the way they went about it.
          Stop being a moronic Black person.

          I would agree the issue is blown out of proportion, though.

          • 1 year ago
            Anonymous

            you already called it condescending design as if you aren't a 50iq Black person for thinking you're big brain for figuring out the loot crate model in game without color coded visuals, i'm pretty sure you've lost all footing in this matter

            • 1 year ago
              Anonymous

              >n-n-no YOU'RE moronic!
              Ok champ

              • 1 year ago
                Anonymous

                you're the poster that said it requires IQ to recognize loot crates if they don't have obvious markings on them

  42. 1 year ago
    Anonymous

    I just don’t like the X. Why not just paint the rim yellow or something. It would make more sense if they decorated the barrels than spastically splashing yellow x’s on them

  43. 1 year ago
    Anonymous

    But it was okay in the OG right when it was on a Nintendo system. Tendies have sour grapes.

  44. 1 year ago
    Anonymous

    All i know is that every reply against this bullshit could fit the angry Soijack meme

    • 1 year ago
      Anonymous

      Daily reminder that real gamers from 90's moved to only play Rougelike, Soulslike, 4X and simulator games. AAA games are for braindead normies

      go back

    • 1 year ago
      Anonymous

      Is it an accessibility option or just enabled all the time? If it's just an option I see nothing wrong with this.

      • 1 year ago
        Anonymous

        It's on all the time. That's the problem. Everyone needs to see the yellow tape because a few people are too stupid to understand.

    • 1 year ago
      Anonymous

      Daily reminder that real gamers from 90's moved to only play Rougelike, Soulslike, 4X and simulator games. AAA games are for braindead normies

      That guy is a moron too for having that hostile attitude about it, I don't like yellow shit because it kills immersion and I think it should be an accessibility OPTION, at the end of the day it's just an embarrassing band-aid fix to the lazy unmeasured visual clutter of modern games, but whatever I can deal with it for the sake of aesthetics

      Going "this shit needs to end" is only gonna make everyone strawman the shit out of you and throw an autistic fit, which doesn't get anyone anywhere

      • 1 year ago
        Anonymous

        >visual clutter
        Love this new buzzword criticism

        • 1 year ago
          Anonymous

          (you)

          • 1 year ago
            Anonymous

            >no argument
            Guess you can't back up a buzzword criticism with anything tangible because it's not even a real criticism.

            • 1 year ago
              Anonymous

              >le no argument
              lol, now call me a troony, cmon say the line!

        • 1 year ago
          Anonymous

          What else would you call it?

          • 1 year ago
            Anonymous

            Nothing. I'd call it environmental design. Calling it clutter cause you're a mindbroken moron who can't cope with having too many things in front of his face is your problem, there's nothing cluttered about the design of the remake.

            • 1 year ago
              Anonymous

              That's a long way of saying clutter, you're the mindbroken moron attaching a negative connotation to the word by default.

              • 1 year ago
                Anonymous

                Clutter isn't just "large quantity of elements" moron. It means untidy. Messy. Those are negative things. RE4 remake fills its environments with things that would be in the places they are. Some of the places are cluttered but that's in setting clutter, not visual clutter from a game design point of view. RE7 didn't have "visual clutter" despite the baker house being a mess because that is in context.

              • 1 year ago
                Anonymous

                Life is untidy and messy as a rule, I'd say it's accurate and only negative if you're an autist who can't stand anything being out of place. That said, maybe I'm just a weirdo for using the word neutrally.

          • 1 year ago
            Anonymous

            detailed environments. only morons complain about this

            • 1 year ago
              Anonymous

              Overdetailed shit is still garbage

              • 1 year ago
                Anonymous

                >Overdetailed shit
                To the point where you see the little yellow corn bits

              • 1 year ago
                Anonymous

                >overdetailed
                if such a game even exists, it's definitely not this demake. the environment isn't that highly detailed

              • 1 year ago
                Anonymous

                t. Inafune

        • 1 year ago
          Anonymous

          >visual clarity is not real consoom our product goy

          • 1 year ago
            Anonymous

            See

            Nothing. I'd call it environmental design. Calling it clutter cause you're a mindbroken moron who can't cope with having too many things in front of his face is your problem, there's nothing cluttered about the design of the remake.

    • 1 year ago
      Anonymous

      Accesible to whom? A fricking goldfish?

  45. 1 year ago
    Anonymous

    Daily reminder that real gamers from 90's moved to only play Rougelike, Soulslike, 4X and simulator games. AAA games are for braindead normies

  46. 1 year ago
    Anonymous

    >did modern gamers develop a crazy amount of tunnel vision
    its not tunnel vision, its zoomism in its prime.
    if the game doesn't make it IMMEDIATELY clear what you're supposed to do, it's too hard and you have to drop it. There are 6000 games released every year and it's ingrained in zoomers' blood to consume and consume and consume, but never taste!

  47. 1 year ago
    Anonymous

    I just hate that they're using then same textures and assets from RE7 to do it, yellow doesn't fit. At least make it unique to the game

  48. 1 year ago
    Anonymous

    What did they mean by this anons?

    • 1 year ago
      Anonymous

      i wouldve liked that the amount of times i went throught that

  49. 1 year ago
    Anonymous

    It's cause there's so much detail in modern graphics. Old graphics have less going on, more clarity so its easy to tell which box you can break. New games there's no telling difference between the photorealistic box 1 or 2 so they have to add in some paint unless you wanna waste your time destroying every box you see

  50. 1 year ago
    Anonymous

    Should have been blinking Christmas lights instead. That would have been even more accessible.

  51. 1 year ago
    Anonymous

    Seneca said it best when he said that simplicity in any faucet of life is key and that when we stray from simplicity we go full moron and get bogged down by technicalities. I don't see why we shouldn't also apply this to video games.

    Just remove the fricking tape and have these blend into the environment. Make some destructible and some not. The end.

    • 1 year ago
      Anonymous

      >Just remove the fricking tape and have these blend into the environment. Make some destructible and some not.
      That's a god awful solution. have a nice day. What do you think is more immersion breaking, noticing some yellow tape on some boxes and making the connection that this means that they're breakable and breaking the yellow tape boxes or having boxes be arbitrarily divided between breakable and non breakable with no actual discernible reason for why some are and some aren't. The latter is going to bother people WAY more you stupid fricking homosexual.

      • 1 year ago
        Anonymous

        No it wouldn't. Most of them would be breakable and if they weren't they would probably have a darker texture and be part of a set of props somewhere in the environment or something. Tonnes of games from like 1995-2005 did it this way. For example a title that's not that well known, called Resident Evil 4.

        • 1 year ago
          Anonymous

          Fricking moron. If you can't figure out why the way it worked in RE4 isn't applicable to the remake you have no right to complain about anything being dumbed down because you are the single digit IQ moron this game apparently needs to pander to. Fricking Dunning Kruger ass Black person.

          • 1 year ago
            Anonymous

            It's absolutely applicable. Have the level designer take the texture of the box and make it a bit brighter than the rest in blender or whatever. Or just design a set of boxes that have the exact same design (more or less) and add it into the game to differentiate it from breakable ones.

            All you really have to do honestly is just to remove the yellow tape and immersion goes through the roof for everyone involved, even the casuals that people are somehow all worried for all of a sudden. You seem a bit mad, I recommend some tea.

            • 1 year ago
              Anonymous

              >You seem a bit mad, I recommend some tea.
              I'm not the one complaining about a complete non issue you dumb homosexual. See

              >RE games
              >immersion
              you don't play these games do you

              there's nothing immersive about Resident Evil. Do I need to post the Salazar statue chase?

              • 1 year ago
                Anonymous

                >complete non issue
                lol, truly braindead cattle.

              • 1 year ago
                Anonymous

                >says the one bandwaggoning on the hate train only now because other people are doing it
                The sheer lack of self awareness is palpable.

              • 1 year ago
                Anonymous

                RE is incredibly immersive, what you're confusing is that just because it's stupid as frick it cannot be immersive which is a completely moronic take. If it wasn't immersive you wouldn't have shittones of VR mods for the games or fans for the series starting from the very first original RE.

              • 1 year ago
                Anonymous

                No it isn't you dumb homosexual. Being enjoyable in VR doesn't mean it's immersive. Resident Evil has always been a gameplay first series and if something doesn't make sense in world but is good for gameplay than Resident Evil has always done it.

              • 1 year ago
                Anonymous

                You still haven't provided one (1) argument as to why removing yellow tape from a box that's already very obviously breakable would ruin the gameplay then.

                >Being enjoyable in VR doesn't mean it's immersive.
                I don't even need to type anything as a response here.

              • 1 year ago
                Anonymous

                >You still haven't provided one (1) argument as to why removing yellow tape from a box that's already very obviously breakable would ruin the gameplay then.
                Why would I need to? I'm not advocating for it's need to stay and 100% do not think it's necessary. I just don't give a shit and am complaining about you morons making a mountain out of a molehill.

              • 1 year ago
                Anonymous

                I do agree that it's not something that makes or breaks the game, it's just annoying to people and given how many likes that original twitter post got (yeah, I know >twitter) there must be something that annoys people about it.

                So if there's no sufficient arguments in the thread (I don't buy the "BUT WHAT ABOUT THE CASUALS" argument as even casuals aren't that fricking stupid and you shouldn't be afraid of having a player miss out on something, especially in the advent of easy modes and adaptive difficulty) why not remove it? Or give an option to remove it under accessibility?

              • 1 year ago
                Anonymous

                Sure, remove it. Make it optional, that'd be fine. Frick if they added an option to remove it that you could select I'd remove them too. I'm just fighting against the argument that their inclusion really makes the game any worse. Like if you think that marking the boxes with yellow tape is immersion breaking because there's no justification for it in setting then you could equally complain about the fact that there's random boxes full of loot in the first place. To me the yellow tape IS the gamified element that the light beams for loot are, they're just done in a way that isn't as visually glaring.

              • 1 year ago
                Anonymous

                >something that most people clearly dislike doesn't make the game any worse

              • 1 year ago
                Anonymous

                >something that most people clearly dislike
                >implying

              • 1 year ago
                Anonymous

                >implying people like that ugly immersion breaking yellow shit

              • 1 year ago
                Anonymous

                >implying the lack of a positive opinion is congruent with having a negative opinion
                "who gives a shit?" is the actual popular opinion. So no it doesn't make the game worse.

              • 1 year ago
                Anonymous

                >most people don't care about some shitty things in video games, therefore shitty things in a game don't make it worse
                moron

              • 1 year ago
                Anonymous

                If most people don't care than that is reason enough to believe it isn't actually that shitty you brain damaged troglodyte.

              • 1 year ago
                Anonymous

                no it's not because normalgays are dumb and will overlook many shitty things that make a game worse, you shit eating mongoloid

              • 1 year ago
                Anonymous

                >it's bad because I say it's bad
                Sounds to me like you're the normalgay here.

              • 1 year ago
                Anonymous

                >it's not bad because dumb normalgays don't care about it
                Sounds to me like you're a moronic crapcom shill trying to defend shitty game design.

              • 1 year ago
                Anonymous

                And yet you are incapable of articulating why it's bad beyond "muh immersion". Almost as if your only real argument is "it's bad because I said so". You seem to struggle with people not blindly agreeing with the everything you say so maybe Reddit is more up your alley.

              • 1 year ago
                Anonymous

                You seem to know a lot about reddit.
                You should go back there

              • 1 year ago
                Anonymous

                Reddit is the place for morons like you who don't care about ugly yellow paint guiding your dumb ass, most people here clearly dislike it.

              • 1 year ago
                Anonymous

                >basic visual design cue/accessibility feature
                >shitty game design
                don't just throw random words out there trying to look smart if you want anyone to take you seriously

              • 1 year ago
                Anonymous

                The redditor only knows how to speak in buzzwords

              • 1 year ago
                Anonymous

                >obnoxious design cue that destroys immersion for the sake of total morons
                >not shitty game design
                moron

              • 1 year ago
                Anonymous

                >that destroys immersion
                Are you morons literally incapable of arguing a point without this ridiculous hyperbole?

              • 1 year ago
                Anonymous

                It's not a hyperbole though. It looks moronic and does ruin immersion.

              • 1 year ago
                Anonymous

                How do you expect to convince anyone of your points if you say shit so nonsensical I can't even believe that YOU believe the horse shit you're posting?

              • 1 year ago
                Anonymous

                And the exploding red barrels don't? The fact that random crates of loot are laying around to begin with? Fricking weird hill to die on

              • 1 year ago
                Anonymous

                No, why would they? They don't look out of place.

              • 1 year ago
                Anonymous

                >No, why would they? They don't look out of place.

              • 1 year ago
                Anonymous

                why would a red barrel explode? flammable liquid containers are usually blue

              • 1 year ago
                Anonymous

                It's not about what happens when you interact with them, it's about what they look like in the environment. Random barrels and crates (without yellow paint/tapes) look fine.

              • 1 year ago
                Anonymous

                Red barrels don't look out of place because you've been conditioned by years of their use in games. They're no less jarring than the yellow paint on boxes.

              • 1 year ago
                Anonymous

                False, there could be colored barrels anywhere for many reasons in a modern setting, it doesn't look out of place.

              • 1 year ago
                Anonymous

                Marking containers also doesn't look out of place because that's a real thing people do.

              • 1 year ago
                Anonymous

                >real thing people do = doesn't look out of place
                sticking dildos on walls is a real thing people do but it would still look out of place

              • 1 year ago
                Anonymous

                Dumb false equivalence. The tape marking is contextually relevant and applicable. Marking containers for supplies is reasonable.

              • 1 year ago
                Anonymous

                Should be normal barrels that blend in completely but have these with the hazard labeled correctly.

              • 1 year ago
                Anonymous

                >obnoxious design cue that destroys immersion for the sake of total morons
                >not shitty game design
                moron

                >it's not bad because dumb normalgays don't care about it
                Sounds to me like you're a moronic crapcom shill trying to defend shitty game design.

                >I-IMMERSION!
                There's literally no such thing as immersion. You're either a child or schizophrenic if you can get "immersed" into a game. It's not real. You can't forget that it's pixels on a screen

              • 1 year ago
                Anonymous

                t. soulless shill who can't get immersed in games due to being an npc

              • 1 year ago
                Anonymous

                >buzzword buzzword buzzword
                Explain to me what "immersion" is.

              • 1 year ago
                Anonymous

                I was going to educate you on what the "game design" you talked about actually means in this context but then I read

                Stop replying to each other. Your posts are going to devolve into "no you" and none of you are going to learn anything, budge anyone's opinion, or feel better about yourselves. Go play some video games, or go to bed.

                and came to the conclusion that the entire reason you're replying to me is so you can go "no-u" and throw playground insults because someone disagreed with you.

              • 1 year ago
                Anonymous

                Sure, I see the equivalency between this and light beams but those light beams were less jarring because they weren't trying to be realistic and paradoxically it was easier for me to accept them. Also there's a bit of an unfortunate thing here in that these same light beams are also in REmake4.

                If you think RE isn't immersive at all there's nothing I can do to convince you but imagining that there's some fricking butthole like Luis or any of the ganados running around with yellow spraypaint and or tape making X's on everything interactible is laughable.

                Games development is getting more and more modal - just make it a fricking option. Problem solved for everyone.

              • 1 year ago
                Anonymous

                >but imagining that there's some fricking butthole like Luis or any of the ganados running around with yellow spraypaint and or tape making X's on everything interactible is laughable.
                I don't imagine that. I imagine the game devs doing it same as the light beams. Just because they don't look like a game specific element doesn't mean they aren't game elements.

      • 1 year ago
        Anonymous

        >RE games
        >immersion
        you don't play these games do you

        • 1 year ago
          Anonymous

          I'm not the one making the immersion argument moron. I'm pointing out the double standards. I'm not complaining about the dreaded yellow tape ruining my immersion, you homosexuals are.

  52. 1 year ago
    Anonymous

    I refuse to believe anyone that actually played the demo gave a shit about this. It seems wholly a nitpick that people who have just seen screenshots would care about.

  53. 1 year ago
    Anonymous

    Wouldn't it make more sense for the windows to just have cracks?

  54. 1 year ago
    Anonymous

    >muh modern bad!
    post the nintendie 'puzzle' so that boomers can lose their minds

  55. 1 year ago
    Anonymous

    Its been like this for a while. When the original was fresh out. One of my cousins who is a complete casual and doesn't pretend otherwise was stuck on the part where you enter the house and chief Mendez grabs you by the throat. That "puzzle" requires you to press UP and then RIGHT on your D-pad. He was stuck on that....So yes people are pretty dumb, but play games because it became mainstream. But a certain group of people want to make us dumber. I wish they stopped this nonsense of adding paint to everything or making items glow.

  56. 1 year ago
    Anonymous

    Nah, it's just the crazy amount of detail in everything now. The player's visual cone is constantly full of clutter that's only there as set dressing. Still, this is a pretty shitty way of distinguishing actual game objects from clutter.

  57. 1 year ago
    Anonymous

    >Ganker going through the same shitty arguments as twitter

  58. 1 year ago
    Anonymous

    Older games are like older cartoons, something that is breakable is obvious because it looks different from everything else in the game. With modern games, everything is detailed and there's clutter everywhere.

    If you don't do something like in your pic, a lot of gamers will either miss most of the breakable boxes or will try to break every single container in the game until they stop doing it since most of them are just decoration.
    Also don't forget that most people who will play this game didn't play the original.

    • 1 year ago
      Anonymous

      Or you could just do what original RE4 did.

  59. 1 year ago
    Anonymous

    Hey guys stop fighting, lets just discuss this terrific looking game. I bet it won't disappoint, and in fact its probably going to be great. Maybe not better than the original, but still. I am excited for a fresh take on the game.

  60. 1 year ago
    Anonymous

    This is the drawback of making a game "too realistic". Everything looks like it fits together in a realistic manner instead of designing the stuff around it being a game.
    Take a game like Risk of Rain 2 for example, boxes that you can open stick out like a sore thumb and when you open it up there's a floating item that spins around that screams PICK ME UP! that otherwise doesn't seem to fit into the world, which it shouldn't.

    The typical game designs like making power ups, destructible environments , things you can blow up, weapons, ammo and whatever stick out like crazy and basically being a big glowie thing. Nowadays everything has to look like it's a movie so they can't have something "sticking out" like that.

  61. 1 year ago
    Anonymous

    I don’t really care about the boxes and barrels and shit. But the windows is just silly. But I guess it’s trying to mimic how you could tell what was interactive and what wasn’t from a mile away in the old games. So even being chased by a group and running full sprint you could still quickly tell at a glance “frick yes please let this be ammo”

  62. 1 year ago
    Anonymous

    How many more times are you going to make this thread?

  63. 1 year ago
    Anonymous

    Zoomers are an embarrassment

  64. 1 year ago
    Anonymous

    I don't mind there being some kind of visual shorthand to signify that something's interactable, but it's specifically the yellow paint/tape that irks me now. There are more imaginative ways you could highlight an object beyond literally highlighting its colour (like the og RE4 had as a glitch) or slapping yellow tape on it in an incongruous way. You see it all the time on ledges you can climb as well in games, or spaces you need to squeeze through to trigger a secret loading screen. Incongruous, lazy, generalist design, along the same line as minimalist UIs and other features that money people insist must be inserted into the game because they're profitable.

    • 1 year ago
      Anonymous

      i prefer yellow paint to "witcher sense", which is usually the more popular choice for designers

      • 1 year ago
        Anonymous

        I think they're both just mechanic tropes held over because they're considered ubiquitous at this point. "Players are used to them!" I can already hear from a design meeting.

  65. 1 year ago
    Anonymous

    >shoot a red barrel
    >it explores

    • 1 year ago
      Anonymous

      Explores what?

      • 1 year ago
        Anonymous

        Its own sexuality

        • 1 year ago
          Anonymous

          Can you mating press a fuel drum?
          captcha: 0PT0T

          • 1 year ago
            Anonymous

            It would be extremely painful

  66. 1 year ago
    Anonymous

    >Huh, maybe I should check out those crates with the yellow paint...
    >Those crates, maybe they have supplies in them.
    >I could use some ammo, maybe these marked crates?..

  67. 1 year ago
    Anonymous

    I just don't like photorealism. The atmosphere of the game is gone.

  68. 1 year ago
    Anonymous

    what am i looking at?
    a box with a yellow X on it?
    ..... ok? why is it supposed to make me angry?

  69. 1 year ago
    Anonymous
  70. 1 year ago
    Anonymous

    Stop replying to each other. Your posts are going to devolve into "no you" and none of you are going to learn anything, budge anyone's opinion, or feel better about yourselves. Go play some video games, or go to bed.

    • 1 year ago
      Anonymous

      You're not my real dad!

  71. 1 year ago
    Anonymous

    If this is people's biggest problem with the game, then we are lucky.
    The tape on the windows is unforgivable though. I understand that there are lots of indestructible crates so don't care about the yellow marks on those, but the windows are too much.
    Mi biggest problem is that Leon is not as responsive as I would like. Changing sprint to hold improved it, but I still feel like it takes him to long to start moving where I want him to.

  72. 1 year ago
    Anonymous

    I'm going to find your houses and put yellow tape on all your windows, see if you notice then.

  73. 1 year ago
    Anonymous

    Every sale lost is one less rupee for Lakshmir's family

    • 1 year ago
      Anonymous

      DO NOT REDEEM
      SIR PLEASE

    • 1 year ago
      Anonymous

      I'm waiting for the crack myself, I appreciate that you're supporting the devs though.

    • 1 year ago
      Anonymous

      Did the sex discrimination corpse get removed in the demake? Big if true.

      • 1 year ago
        Anonymous

        The what?

        • 1 year ago
          Anonymous

          There's a woman's corpse planted on a wall in the original and Leon comments on it saying "I guess they don't discriminate" or something like that.

          • 1 year ago
            Anonymous

            Oh yeah. Like 2 or 3 areas after the initial ganado attack.

  74. 1 year ago
    Anonymous

    why does Ganker always blame players for moronic dev decisions as opposed to... uh, idk, the devs maybe?

    • 1 year ago
      Anonymous

      A lot of this is just devs responding to playtesting, or issues that came up in previous titles. Unfortunately, games are made with broad appeal in mind, which means making it playable for absolute midwits who need obvious cues like this, there's really not a lot that can be done about it. The days of games gatekeeping morons out of them are long gone, there's just more of this.

      • 1 year ago
        Anonymous

        You're such a basic thinker that you literally started using the word "cue" after I used it to prove you wrong. Just stop you fricking embarassment, and go read a book if you actually care so much about game design but we all know you don't. You're here just to seethe.

        • 1 year ago
          Anonymous

          Who the frick are you?

          • 1 year ago
            Anonymous

            ctrl + f "cue" in the thread, you're not smart for trying to use designer language

            go read a fricking book instead of trying to appear smart to a bunch of morons on Ganker

            • 1 year ago
              Anonymous

              >you're not smart for trying to use designer language
              It's not, it's just language, moron and this is the proper usage. I don't care if it's diagetic or not, or whether it's immersive or not, my issue, unlike the other guy, is with how obvious the cue is. There's a very good reason they are this obvious, I don't blame the devs, like I said, this shit is because of what comes up in playtesting.

              It's not even a new visual cue, it's been in use for, frick, the last few games? I don't really remember anybody being that upset about it then, I suppose it's just a fatigue thing.

              • 1 year ago
                Anonymous

                >more sophistry
                yes, you very big brain for managing to find the loot crates in a video game for teenagers, and putting game design stuff into the crates is an insult to your high IQ, I get it

              • 1 year ago
                Anonymous

                You're upset for no reason, at no point did I ever say it's an insult to my intelligence, I'm not so egotistic that I imagine these games are made to challenge me alone. I clearly stated that it's done for broad appeal, meaning it's for people who need these cues so they don't get stuck playing the game. Lots of different devs have said this themselves. What are you even trying to argue with me about?

              • 1 year ago
                Anonymous

                having visual cues such as certain color and lights around the intended path is a design element to avoid stuck players, colored supply caches exist just to reduce the amount of dead time spent looking for non-esssential loot which is good, in re2 all the key items are still hidden and annoying to find, i'm sure it'll be the same in this and i'm convinced this whole dumb discussion exists because some 3 million follower twitter eceleb made some observation that boils down to "wow see? that's that game design thing, you see? i'm smart, now you're smart too whenever you talk about it"

              • 1 year ago
                Anonymous

                why do zoomer redditors always think we shit on a game because some random eceleb did it?

              • 1 year ago
                Anonymous

                He's not wrong. When nobody complained about this shit despite it being a thing in 4 seperate Resident Evil games before now but is suddenly now an issue. People are obviously just bandwaggoning and never really cared about the criticism in the first place. Whether you got it from some eceleb, reddit or your saw some random homosexual on Ganker post it and now you're trying too hard to fit in is irrelevant. It's clear as day that all the people complaining about this are NPC sheep that are only capable of following whatever now outrage is trendy.

              • 1 year ago
                Anonymous

                To be fair, as a sort of comparison, almost no one complained about the marvel movies when they were first coming out, it took years for the fatigue to set in. I assume it's the same deal here, at least for some people. There's not a doubt in my mind that many are jumping on it for the fun of it or because it's the current thing to talk about, but there's probably also some legitimate accessibility fatigue kicking in. GoW for example got a lot of complaints about NPCs telling you puzzle solutions after a minute.

              • 1 year ago
                Anonymous

                Marvel fatigue was a gradual escalation and the GOW thing with handholding has been a thing people have been increasingly annoyed at for years. This is way too much of a 0 to 100 thing to be in any way genuine. Maybe there are some people that have legitimately had this issue and only now thought that it is too much but they would be a microscopic minority.

              • 1 year ago
                Anonymous

                All i know is that every reply against this bullshit could fit the angry Soijack meme

                >13 million views
                yeah, absolutely nobody here is parroting influencers that make dumb, surface level observations pointing out a basic thing they never heard of before

                it's brickwall limiting all over again

                >having visual cues such as certain color and lights around the intended path is a design element to avoid stuck players
                So, we're in agreement...? I know well that this kind of thing isn't going to stop, because at least half of all players really do desperately need visual cues this blatant to play the game, it mostly just sucks that you can't turn it off if you want to play without them. It's also funny to point out that some people, like game journalists, are too stupid to play the game without them, sometimes even with them.

                >"wow see? that's that game design thing, you see? i'm smart, now you're smart too whenever you talk about it"
                That's not what I've been doing, developer terms aren't some mythical holy language beyond the ken of the peasantry. I honestly don't know what else you expect me to call it. I look at a big yellow X on a crate and I think 'visual cue'.

                >So, we're in agreement...?
                I was talking about marking loot boxes with high visibility signaling, not having strategic lights around the intended path, which is very different. One is meant to avoid you getting lost, one is meant to aid QoL. Personally when I played the demo I paid 0 attention to the fact there was yellow tape around after the initial observation, I recognized that's the level designer's visual language of choice and accepted it. Personally I think video games being gamey and ignoring muh immersion is cool as frick.

              • 1 year ago
                Anonymous

                >Personally I think video games being gamey and ignoring muh immersion is cool as frick.
                This, it's a fricking video game. I don't care about how justifiable it is.

              • 1 year ago
                Anonymous

                It's also necessary in part because everything is so detailed now, as others have said, it can be hard to tell what you're supposed to interact with and what you're not, especially when you're under pressure. On a side note, that results in a pretty accurate representation of how someone untrained, unprepared and mentally unequipped would react in that kind of situation, which I think is neat. Back when, you wouldn't need to mark out interactable objects so clearly because they were already obvious. There might be a better way of doing it than liberally applying paint and tape, who knows, maybe making it less vivid would help, make it look dirty and old so you still have to look around a bit.

              • 1 year ago
                Anonymous

                They were obvious in the original RE4 because they were made brighter than everything else, which would work here too. Yellow shit is unnecessary.

              • 1 year ago
                Anonymous

                >tape marking and object, a real thing that people do, is "out of place" and "immersion breaking"
                >but an obviously bright object that stands out because it's nearly glowing from being highlighted apparently isn't out of place and is completely immersive

              • 1 year ago
                Anonymous

                Inconsistent lighting was expected back in the day, but would clash if done in a modern title with modern lighting. That's why they went with the yellow tape, which, admittedly, still sticks out too much.

                I think they could have just used a lighter wood for the breakable boxes.

              • 1 year ago
                Anonymous

                this, just make it a specific lighter wood texture that people would recognize as breakable, problem solved

              • 1 year ago
                Anonymous

                OG RE4 is much more immersive so yeah

              • 1 year ago
                Anonymous

                No RE game is immersive.

              • 1 year ago
                Anonymous

                moronic nostalgia blind homosexual.

              • 1 year ago
                Anonymous

                >RE
                >immersion
                I don't understand how your immersion isn't shattered the moment you see the protagonist see some guy split in half or themselves get their arm sliced off and they react to it like it's a mild inconvenience

              • 1 year ago
                Anonymous

                it's called adrenaline bud

              • 1 year ago
                Anonymous

                Leon is an extra-terrestial. He goes up to dead humans and inspects them like inspecting a disected frog. And when seeing walking dead he's more annoyed/angry at them than scared.

              • 1 year ago
                Anonymous

                And he doesn't wanna frick ashley or claire

              • 1 year ago
                Anonymous

                Inconsistent lighting was expected back in the day, but would clash if done in a modern title with modern lighting. That's why they went with the yellow tape, which, admittedly, still sticks out too much.

              • 1 year ago
                Anonymous

                there are other ways, "witcher sense" or highlighting interactable stuff when you're within certain distance which already happens in re2remake which is a good enough system, dunno why they changed it at all, it might be like you said, the village fight might be a one off thing since I haven't played the original but I had to run around and loot things while being chased around and it very much feels like it drives you toward being able to do that, and the game expecting you to do it

                seriously defending this just shows that people on Ganker are becoming more and more moronic.

                nah this is just a case of more people learning about game design things and going "waow, that's that thing"

              • 1 year ago
                Anonymous

                >having visual cues such as certain color and lights around the intended path is a design element to avoid stuck players
                So, we're in agreement...? I know well that this kind of thing isn't going to stop, because at least half of all players really do desperately need visual cues this blatant to play the game, it mostly just sucks that you can't turn it off if you want to play without them. It's also funny to point out that some people, like game journalists, are too stupid to play the game without them, sometimes even with them.

                >"wow see? that's that game design thing, you see? i'm smart, now you're smart too whenever you talk about it"
                That's not what I've been doing, developer terms aren't some mythical holy language beyond the ken of the peasantry. I honestly don't know what else you expect me to call it. I look at a big yellow X on a crate and I think 'visual cue'.

              • 1 year ago
                Anonymous

                >i'm convinced this whole dumb discussion exists because some 3 million follower twitter eceleb made some observation that boils down to "wow see? that's that game design thing, you see? i'm smart, now you're smart too whenever you talk about it"
                You aren't wrong but most of it is unironic Dircord raiders trying to shit up every new release.

  75. 1 year ago
    Anonymous

    If I play RE4 with the HD mod for the first time, does it count or do i need to play the low rez gamecube shit for the true experience?

    • 1 year ago
      Anonymous

      There's no reason to play it without the HD mod. It's the true experience, but better.

  76. 1 year ago
    Anonymous

    didnt the original shit flicker and damn near glow shiny white like someone was shining a flashlight on glass?

  77. 1 year ago
    Anonymous

    If you don't play with the HUD turned off so item indicators and cross hairs don't appear you won't actually have beaten the game. Laser will be so rewarding once you get it

  78. 1 year ago
    Anonymous

    Holy frick, I'm so thankful for this yellow tape. It's really super duper useful

    • 1 year ago
      Anonymous

      r&c visual design is extremely clean and there are no other crates that stack like that nor look like that so your comparison doesnt really work

  79. 1 year ago
    Anonymous

    Invest in yellow tape now, it's going to the moon.

    • 1 year ago
      Anonymous

      if they do a portal 2 remaster, will they cover the entire moon in yellow tape so you know you have to shoot it?

  80. 1 year ago
    Anonymous

    WESTERONO CONSUMA IZ NOTO VERU ISHMATURU YOURU NOU SO WERU MEIKO BOXOZU MORE CREARU TO SUPOTO

  81. 1 year ago
    Anonymous

    it's on the same level as map markers and objective waypoints.
    baby steps toward games that play themselves. only a few generations before a mainline call of duty or final fantasy is an autoplaying gacha game.

    • 1 year ago
      Anonymous

      Be honest, would you roll for S.Reznov?

      • 1 year ago
        Anonymous

        i've been saving for months doing my dailies bro. you know it.

  82. 1 year ago
    Anonymous

    They should just allow people to toggle yellow tape or not.
    Also toggle item indicators like those white arrows or the past twinkling.
    Should all be able to be turned off or on. Then everyone gets what they want.

    • 1 year ago
      Anonymous

      The tape and paint looks like it's part of the model textures, so that's not gonna be an option this time around, but it wouldn't be too hard to make it an overlay that can be toggled on and off in future. Not that they will.

      • 1 year ago
        Anonymous

        >on = containers have the texture with the paint
        >off = containers have the texture without the paint
        what's the problem?

        • 1 year ago
          Anonymous

          The problem is that they'd have to make two sets of textures, one with and one without, then program in the toggle, and god forbid they put in that kind of effort to appease what twitter will tell them is a vocal minority.

      • 1 year ago
        Anonymous

        It's like the white paint/scuff marks for climbable areas. It's getting real annoying. I just wish you could turn it off.

  83. 1 year ago
    Anonymous

    Remain calm everyone, we have your modern graphics right here

    • 1 year ago
      Anonymous

      I wish you could add some yellow tape to my heart. It's breakable right now.

      • 1 year ago
        Anonymous

        gay

      • 1 year ago
        Anonymous

        Is there tape on my balls? Because you're busting them right now.

    • 1 year ago
      Anonymous

      >literally puts a game that already had yellow lines to tell you where to attack
      Tortanicsissies....

  84. 1 year ago
    Anonymous
  85. 1 year ago
    Anonymous

    seriously being mad at this just shows that people on Ganker are becoming more and more moronic.

    • 1 year ago
      Anonymous

      seriously defending this just shows that people on Ganker are becoming more and more moronic.

    • 1 year ago
      Anonymous

      >on
      It is just reatrds showing their moronation, the original made shit brighter, so much that it was impossible to miss and looked ridiculous but i guess yellow paint is too much

  86. 1 year ago
    Awanama

    >Am I crazy or did modern gamers develop a crazy amount of tunnel vision to the point where this shit was necessary?
    Yes
    Also Elder Ring and its consequences have been a disaster for gaming

    • 1 year ago
      Anonymous

      Are you moronic? Elden Ring is like the single least hand holdy AAA game of the past decade.

  87. 1 year ago
    Anonymous

    The issue is deeper than that. I started in an IT position last year, and 80% of the population (zoomers included) are totally computer illiterate. The idea of clicking links or flipping through menus is so alien to them that they'll just stare like slackjawed morons at any application or website with more than 3-4 buttons on a navbar. Total insanity. You can't design around morons like that, but they try anyway.

  88. 1 year ago
    Anonymous

    Graphics have become so good that you wouldn't really "see" objects of interest if they weren't marked.
    Well, "you" would maybe, because you're an autistic neet who overfocuses on games, but I reckon the majority does not.

    The times where an interactable object stood out by itself are over.
    I mean I don't like the highlighting too, but its necessary in times were everything looks "part of it".
    The original barrels stood out easily, these ones wouldnt if not for the paint.
    Or MH World for example, people'd miss 90% of plants if they weren't highlighted.
    >inb4 they should just take the time to learn to identify the plants then
    Yea well good luck selling your game anon.

    • 1 year ago
      Anonymous

      They should instead make ALL objects interactable. But of course that's just too hard for modern gaming industry.

      • 1 year ago
        Anonymous

        Even if they did, it wouldn't really solve the problem. Let's say you can pick up every little rock or random object, and tear out every piece of grass... You still wouldn't wanna focus on them unless they're important. The barrels with ammo are.

  89. 1 year ago
    Anonymous

    The problem is not that they are marked, but how they are marked. Just make them slightly battered compared to everything else, maybe different color of wood, anything. No, instead we are just gonna pain them yellow.
    And the window can completely frick itself, it is just stupid.
    I will repeat this again - this is what happens when we allow people who actually read game design books to design videogames.

  90. 1 year ago
    Anonymous

    It's a result of visual clutter, back then you put an object in a game and it took up precious memory so the only things in the environment were things that served a purpose and could be identified easily.

    Now with "muh visual fidelity" there's so much clutter and visual noise that it's no longer Intuitive to find points of interest.

  91. 1 year ago
    Anonymous

    Yes, it's really distracting.
    Weird that they don't have an option to turn this shit off in the Accessibility option.

    • 1 year ago
      Anonymous

      its probably an accessibility setting that's not finished or they're testing the reaction, they're just decals anyway

      • 1 year ago
        Anonymous

        God, please be true.

        Or at least make the tapes red or something, I fricking hate yellow tapes.

      • 1 year ago
        Anonymous

        >its probably an accessibility setting
        It's not.
        >they're testing the reaction
        They're not testing it
        >they're just decals anyway
        They're ugly and unnecessary

        • 1 year ago
          Anonymous

          >It's not.
          Its is, they are made for morons like you and its working
          >They're not testing it
          They are
          >They're ugly and unnecessary
          Just like you

          • 1 year ago
            Anonymous

            It is
            Source
            >They are
            Source

            • 1 year ago
              Anonymous

              >It is
              Glad we agree, it literally is being pointed out by idiots like you so it's working as intended
              >Source
              the devs

              • 1 year ago
                Anonymous

                >the devs
                Source

  92. 1 year ago
    Anonymous

    Also people keep saying that RE used this to show destructible boxes since RE7, but I've only played RE2R and I don't remember it being a thing, only wooden planks had tape and it would make sense for them to have tape since they are used to block windows.
    And I had zero issues with visibility in that game, it has enough issues without that one.

  93. 1 year ago
    Anonymous

    visual clarity is for gays, i guess

    • 1 year ago
      Anonymous

      >cherrypicked pics
      >boxes in the og look as moronic
      I guess this really is the only thing tortanic homosexuals have at this point

    • 1 year ago
      Anonymous

      The amount of shitposting would be insane if the barrels and boxes would glow like in the original.
      homosexuals are gays.

    • 1 year ago
      Anonymous

      soul vs soulless

  94. 1 year ago
    Anonymous

    Surely a better way would be to model these breakables to look already damaged. Some misaligned wood and crust would make me want to attack it for sure.

    • 1 year ago
      Anonymous

      That would solve the problem of "if I look at this, I can tell it's breakable". But the yellow paint is primarily to draw your eye so that if you look at a room full of random bullshit, you immediately see the breakable objects.

    • 1 year ago
      Anonymous

      There are definitely better and subtler ways of showing this, but it seems like people really don't care about this, so it's probably gonna be here to stay, it's been like this since RE7.

  95. 1 year ago
    Anonymous

    The worst part about yellow tape/paint is that it removes a good chunk of exploration and experimenting.
    All reduced to "does it have yellow on it?"

    • 1 year ago
      Anonymous

      >exploration in re4 the most linear game ever made

      • 1 year ago
        Anonymous

        There was hidden treasure here and there, stuff you'd only find by exploring or backtracking.

        • 1 year ago
          Anonymous

          Do you think the hidden treasures have yellow paint on them too? They're still there and still hidden moron. God doomposters are mentally handicapped.

        • 1 year ago
          Anonymous

          The only thing that is like that is the cat statue and its next to a giant crack on a wall next to a explosive barrel if memory serves me right

        • 1 year ago
          Anonymous

          >There was hidden treasure here and there, stuff you'd only find by exploring or backtracking.
          You mean the stuff literally marked on your map and that you could buy maps for otherwise?

    • 1 year ago
      Anonymous

      Having to constantly attack random clutter just to be sure would be bullshit. Best solution is to tone it down. One of the nuTombRaider games had a slider for paint visibility as difficulty option and it was great.

  96. 1 year ago
    Anonymous

    zoomies adhd

  97. 1 year ago
    Anonymous

    Why didn't people make a fuss about this when RE7 released?

    • 1 year ago
      Anonymous

      Nobody tweeted about it.

    • 1 year ago
      Anonymous

      I disliked it in RE8 but it wasn't really a classic

    • 1 year ago
      Anonymous

      I didn't play RE7 or 8 and it wasn't in RE2R.
      If people didn't make fuss about it before then they are morons.

      • 1 year ago
        Anonymous

        >If people didn't make fuss about it before then they are morons
        Yeah what I say "oh man these yellow boxes in RE8 are kinda cringe" and then some guy says "don't care still fapping to Dimitrescu"

      • 1 year ago
        Anonymous

        >and it wasn't in RE2R
        >

        • 1 year ago
          Anonymous

          Refer to

          Also people keep saying that RE used this to show destructible boxes since RE7, but I've only played RE2R and I don't remember it being a thing, only wooden planks had tape and it would make sense for them to have tape since they are used to block windows.
          And I had zero issues with visibility in that game, it has enough issues without that one.

          moronic mongoloid.

  98. 1 year ago
    Anonymous

    DO YOU GUYS NOT HAVE YELLOW TAPE?

  99. 1 year ago
    Anonymous

    My bigger problem is the crosshair. I know the laser pointer is an upgrade later, but it was cool having no UI for aiming in the original. People praise the Wii version and it is a pretty decent port, but I hate how it added a crosshair for the pointer controls. I think you could still plug a GC controller in though and get the laser pointer.

  100. 1 year ago
    Anonymous

    In older resident evil games boxes/whatever outright sparkled or had a color/shade offset from everything else so it stood out. The yellow paint is moronic though

  101. 1 year ago
    Anonymous

    >How do we make destroyable objects easily identifiable in the heat of combat?
    >Frick it, let's put a giant X of the brightest color there is in the spirit of Resident No Thanks Bro Evil
    THEY THINK GAMERS ARE STOOPID!!!!!!!!!!!!!!!!!!!???¿????????????????

  102. 1 year ago
    Anonymous

    old re games had the prop shine different. different lighting or shading. the same effect used in cartoons for background objects vs foreground moving objects. maybe it's too difficult to achieve that effect in modern engines so they have to resort to this.

    • 1 year ago
      Anonymous

      Oh good, someone else covered this.
      >maybe it's too difficult to achieve that effect in modern engines so they have to resort to this.
      Is there really a chance the RE Engine is that much if a step backwards?

      • 1 year ago
        Anonymous

        here bro I modernized your ugly, problematic. ableist cartoon, no need to thank me that'll be 69.99 plus tip

  103. 1 year ago
    Anonymous

    The problem is that the environments are becoming like real life but the in-game objectives are not.
    In the real world if you find yourself in a situation just like in the games, you're not going to grab the gun and go out shooting everyone while jumping between platforms, you're going to meticulously observe the environment, spend hours to familiarize yourself with the place, search everything, etc.
    A game like that would be extremely boring so they need to guide the player somehow so he doesn't waste time with that ton of assets that is impossible to tell if they serve any purpose in the gameplay or are just ornaments.

    • 1 year ago
      Anonymous

      You are talking like there are cereal boxes with rounds of ammo in them in the openable cupboards of the ganado.

  104. 1 year ago
    Anonymous

    Honestly i think you're all overexaggerating like always, but at least the memes are kinda funny.

  105. 1 year ago
    Anonymous

    Oh noes! Stuffs I already knews to break is marked nows! Waaaah

  106. 1 year ago
    Anonymous

    Its only ok when Nintendo does it.

  107. 1 year ago
    Anonymous

    zoomies are going to paint doorhandles yellow so they remember they can use them

  108. 1 year ago
    Anonymous

    The zoomer generation is the lowest IQ, most blackified generation in human history, are you surprised?

  109. 1 year ago
    Anonymous

    Actually. I'm going to play devil's advocate here for a little bit. Interactables used to stand out in old videogames due to a lack of clutter because of the low powered hardware that they ran on. Now videogames throw a tonne of unnecessary detail and clutter that doing things like this become necessary, like colored climbing ledges in Tomb Raider

    • 1 year ago
      Anonymous

      >another cluttergay
      the crates in the original would be unmissable regardless of how much "unnecessary" detail there was in the environment

    • 1 year ago
      Anonymous
      • 1 year ago
        Anonymous

        Yes exactly. I don't like that they do it, I just understand their reasoning behind it. The average person is a fricking idiot.

    • 1 year ago
      Anonymous

      This. People complaining didnt even bother to play the demo. Graphics are more realistic and less "drawn", so visually they add those details
      Just like in other RE games with items shining

  110. 1 year ago
    Anonymous

    i literally do QA as a job (I am on 4 separate games at the same time right now please help)
    I will answer any question you have about the tesdting process to the best of my ability.

    >are most testers moronic
    more often than it should be, yes, but competent ones just keep to themselves

    • 1 year ago
      Anonymous

      What's your favorite genre to test?

      • 1 year ago
        Anonymous

        Thirs person action adventure games. I like Megaman Legends 2 specifically for this. It's not the best but that kind of exploration, non-handholding gameplay is nice since it also lets me gear up as I see fit. Legends 1 I would like more but its rough due to a first attempt at 3D megaman. Anything reasonably close to this that isn't a 2D side scroller is up my alley. Frick cinematic shit though

        How would you fix From Software's quest design?

        It's a trick question.

        >without spoiler
        I wouldn't
        >with spoiler
        I still wouldnt especially because management above me would fight back making my opinion irrelevant unless i can argue that it will hurt sales to keep it as-is. if i could pull it off i would argue another romance option be added because whats currently there is not enough or up my alley and i know what its missing

        Why?
        As far as i know, your pay is dogshit, so why, you god-forsaken fool?

        hearing the truth from a miserable tester is sometimes fun anon. if you have a burning question nows the time
        >your pay is dogshit
        it is and if i go elsewhere i can be paid more but if i leave the workload i leave behind would cripple the company for well over a year

        • 1 year ago
          Anonymous

          How the frick can anyone complain about being a vidya gaem tester? Sitting at a desk all day playing videogames seems like paradise compared to walking on concrete all day flipping boxes onto conveyor belts

          • 1 year ago
            Anonymous

            It pays like shit, a lot of your criticism and findings are likely to be ignored, you have to deal with a lot of corporate bullshit, you don't get to pick and choose the games you want and have to spend a lot of time playing buggy unfinished dogshit

          • 1 year ago
            Anonymous

            >How the frick can anyone complain about being a vidya gaem tester
            the management above you makes it awful because theyre bad at their job. i am doing 5 people's worth of work because of their incompetence.
            >Sitting at a desk all day playing videogames seems like paradise
            its a lot more than just playing. I have been doing nothing but performance analysis with the programmers for the last month just because of console bullshit. believe it or not a large amount of it is writeups on issues in the game more than playing it. i cannot tell you how much of an asspain it is when for weeks the build of the game youre on crashes guaranteed just because someone had some UE4 blueprint node fricking the memory into the ground only for them to never notice despite numerous reports on it. when this happens it severely fricks over any ability to test the game as needed
            >compared to walking on concrete all day flipping boxes onto conveyor belts
            it is paradise in comparison until something goes wrong. when something goes wrong, id much rather take the amazon wagie cage because at least fixing the fricking problem is easier there

            • 1 year ago
              Anonymous

              Why are you doing their work? You re gonna get paid more? lets the game fail and let these cucks be fired dude. It's not like youre building houses and they re gonna crash on people. frick them

              • 1 year ago
                Anonymous

                >Why are you doing their work?
                because management demanded I do. do you see the problem yet?

    • 1 year ago
      Anonymous

      How would you fix From Software's quest design?

      It's a trick question.

    • 1 year ago
      Anonymous

      Why?
      As far as i know, your pay is dogshit, so why, you god-forsaken fool?

    • 1 year ago
      Anonymous

      whats your background? guy i know that did some collision mapping n environmental art and also streams and speedruns games couldn't land a QA job althought at a fairly big studio

      • 1 year ago
        Anonymous

        >whats your background
        self-taught myself everything i know. i cannot program anything but i am resourceful enough to do damn near anything i need. im lucky and covid got my foot in the door due to local demand once everything went work from home. luckily for me they let me take a tour of the studio and hit me up knowing what i can do.
        since then ive been hired through word of mouth despite having a skillset rivaling veterans of 15 years. resume is fairly empty and "just take my word for it" which is a hard sell, but once on the job they realize i am a machine and probably insane

        what ive realized is that despite everything i assumed before getting the spot, the reality is being self taught equipped me so well that i can be a full tech lead right now if i wanted. most people do not do anything beyond their role, whereas i learned the full production process (again, aside from programming). breaking the rules is required to git gud unless you have contacts you can suck off for the job.

        basically what im saying is - youd be surprised how many QA testers couldnt even set up a console devkit even if they tried, despite it being piss easy

  111. 1 year ago
    Anonymous

    Someone is actually mad about this. I don't know who, but at least of the shit posters
    1. hasn't played one of the last FIVE re games
    2. Didn't play the demo
    and is still complaining about this while being ACTUALLY mad. Over a little yellow on a barrel.

    • 1 year ago
      Anonymous

      I've played all RE games + the demo + think it's shit + you're a homosexual. now what

      • 1 year ago
        Anonymous

        https://streamable.com/hdhrs

  112. 1 year ago
    Anonymous

    COME HITHER

    • 1 year ago
      Anonymous

      Are you over the age of 25?

    • 1 year ago
      Anonymous

      >Zeldagays can't stop seething at RE4R

  113. 1 year ago
    Anonymous

    >OP complaining about boxes with yellow paint on them so players know about supplies
    >Meanwhile on this very same board just a few threads down there's an anon complaining about not being able to figure out the piss easy dragon claw puzzle in Skyrim
    The sad thing is I wouldn't be surprised if OP is in that thread crying about how he ended up making random guesses until he finally figured it out.

    • 1 year ago
      Anonymous

      we all look around the cave on the first playthrough in skyrim
      it was different from any game. game boxes on the other hand

  114. 1 year ago
    Anonymous

    [...]

    this will be $60 pus tip goy

    • 1 year ago
      Anonymous

      >the health bars are simplified
      heh

  115. 1 year ago
    Anonymous

    this is one of those things were people want to feel smarter for the feat of breaking boxes in a video game

  116. 1 year ago
    Anonymous

    we had this same exact debate and meltdown for human revolution

  117. 1 year ago
    Anonymous

    Just add an accessibility option to turn off the yellow paint and tape and instead just offer a button prompt when nearby.

    • 1 year ago
      Anonymous

      there will be mods, unless we(gays,troony and chuds) starts harassing the dev into adding the option to disable it

  118. 1 year ago
    Anonymous

    It's better game-design then the Witcher or Hogwarts Legacy where you have to activate a special vision or spell to find any secrets or tressures.

  119. 1 year ago
    Anonymous

    Breakable boxes need to be differentiated from the rest of the clutter in these modern games with so much bullshit strewn about.
    That said, painting a giant fricking yellow X on them is incredibly condescending. All the breakables in OP's pic already look different from the other boxes without the paint, they should just get rid of the paint.

  120. 1 year ago
    Anonymous

    Man, this board is so trash, i dont know how to stop coming here

    • 1 year ago
      Anonymous

      i dont know how to quit visiting this website, this shit trash, i broke up with my girlfriend 4 months ago and this site is my coping mechanism, i made up alot of shit just to keep the thread alive

  121. 1 year ago
    Anonymous

    ...

    • 1 year ago
      Anonymous
      • 1 year ago
        Anonymous
  122. 1 year ago
    Anonymous

    This was my biggest issue with Hogwarts: Legacy. all the fricking handholding. If they removed all of that, in terms of an open world it could have been comparable to Elden Ring in terms of rewarding exploration and just trying stuff out.

  123. 1 year ago
    Anonymous

    >Day 1 mod that removes clutter and yellow boxes
    Fixed

  124. 1 year ago
    Anonymous

    any chance of an fps mod with re 7/8 animations etc despite denuvo? would be neato.

  125. 1 year ago
    Anonymous

    dev issue.
    You used to drop a box there. Yup, that's a box. Using your GAMER SENSE you realize you should break it open, because boxes exist to be DESTROYED.
    But, now, developers have access to all these assets with HD Textures and went crazy dropping extraneous indestructible crap all over along with one smashable. How you gonna highlight that ONE thing?
    >just spraypaint it yellow lol

  126. 1 year ago
    Anonymous

    Just cast Revelio every five steps, Harry.

  127. 1 year ago
    Anonymous

    Was anybody complaining when Dead Space has you stomping on light-up classic Xboxes to find items?

    • 1 year ago
      Anonymous

      It gets a pass because it's sci-fi, you kind of expect shit to glow.

  128. 1 year ago
    Anonymous

    I hope the pots and vases aren't fricking taped with yellow too.

    • 1 year ago
      Anonymous

      Frick your pots and pans
      >fight the big cheese
      >he has yellow tape hanging out of one eye socket

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