if you like paying for content that should have been in the base game and forgot that NL had a way bigger expansion release entirely for free, still no.
content that should've been on-cart from day one was dripfed to players over the course of a year. by the time they finished catching up and actually finished developing their game, people stopped caring and moved on
it's going to get worse before it gets better, mind. NH was very successful, so that's probably going to go to nintendo's head. next title is already doomed
Item durability, shit furniture sets, removed a bunch of classic furniture sets for no good reason, and worst of all terrible post launch content additions. Still probably the second or third best game in the series behind New Leaf and maybe Wild World though. The game sold like heroin behind a methadone clinic so Nintendo won't learn any lessons here.
PG had the best dialog and the NES games which will sadly probably never come back, but I think Wild World/City Folk improved on a number of things like typing and making custom clothes/tiles.
>and the NES games
Literally all nintendo had to do was just make their own little nes type mini games for animal crossing. They could've been greedy about removing the real nes games, but still given players the same appeal. But nah, no fun allowed, remove the most exciting furniture in the game to work towards and replace it with nothing.
>PG is the best game in the series and nothing else even comes close to its raw soul.
How about you go back and replay it, so you can take off those nostalgia goggles. New Leaf is better in almost every way, with very few exceptions like PG having a bigger town. I have replayed it recently and damn do you run out of stuff to do real quick.
Dude, people STILL play Population Growing. It's not nostalgia. AC entries tend to be variations of one another, which makes the change in design all the more evident. Fans who have a sense of the original experience really, really dislike the shift from community focus to dollhouse simulator. It's a notable difference that doesn't have a basis in linear, direct improvement.
>How about you go back and replay it, so you can take off those nostalgia goggles
Funny you say that because I've been emulating e+ and it's way better than modern animal crossing. God I miss villagers actually being worth talking to.
>you run out of stuff to do real quick.
AC was always about being played for a little bit of time each day to see what had changed, not grinding things out for hours. Its progression was supposed to come over months if not years, not rigging the stalk market so you can fill your house with all the inanimate furniture you want immediately. Women have turned it into a shittier version of the sims and it sucks.
Even if you don't time travel, the gamecube version has very little content. It does not take that long to make enough money fishing to pay off your loan, and there's very little to spend money on beyond that. And you can obtain items ridiculously quickly by just talking to villagers over and over, an issue they fixed in all future games.
>And you can obtain items ridiculously quickly by just talking to villagers over and over
Pretty sure they all tell you to frick off if you talk to them a few times too quickly.
1 year ago
Anonymous
>Pretty sure they all tell you to frick off if you talk to them a few times too quickly.
Man I have played the GC game so much. I would basically speedrun the fricking thing, and this was as a kid so it doesn't take a genius. All you do is go to one villager, talk to him until he gets furious, then walk to the next one and do the same. They'll eventually stop being mad and meanwhile you are absolutely drowning in items, even rare items that the villagers hand you for free. I guess the game is probably better if you don't exploit this, but it's pretty hard not to when you know it's there and it's 10x faster than playing the game normally.
That's why in future games they changed is so that the villagers are much less likely to give you stuff, because it breaks the gameplay loop.
1 year ago
Anonymous
Literally playing it wrong.
1 year ago
Anonymous
>All you do is go to one villager, talk to him until he gets furious, then walk to the next one and do the same
I remember playing for hours when I first got the game and they would stay mad the whole time. Either they stay fed up with you the whole day or that cooldown must've been at least an hour and any attempt to talk to them before it was up resets it. And when a typical session is only 30-60 minutes, it may as well be the whole time.
1 year ago
Anonymous
To be fair it's been a long time since I've played it but I'm very confident it doesn't last all day. Regardless, it was nonetheless crazy how many items you could get by talking to villagers. It's vastly faster than doing jobs or buying from the shop without timetraveling. And again, this is an issue that was fixed in future games, along with other issues. The gamecube game is by no means perfect, you just remember it that way.
1 year ago
Anonymous
I have complaints about PG, but it's mainly the storage limit and having to mail in fossils. A lack of content compared to later entries is to be expected, but I think it still holds up extremely well in spite of that. Villagers will also just take your shit and if they really didn't stay mad and you grinded them out for items every day you must've literally been playing for most of the day every time every day because they don't randomly give you items anywhere near often enough for that to be worthwhile in short sittings. Anyone can check that on an emulator.
1 year ago
Anonymous
>but I'm very confident it doesn't last all day
I'm positive I remember playing in the morning, turning it off, and playing it again at night and they would still be mad.
1 year ago
Anonymous
To elaborate, not outright furious like they could get sometimes, but they would still say stop bothering them or go do something else.
1 year ago
Anonymous
>All you do is go to one villager, talk to him until he gets furious, then walk to the next one and do the same
I remember playing for hours when I first got the game and they would stay mad the whole time. Either they stay fed up with you the whole day or that cooldown must've been at least an hour and any attempt to talk to them before it was up resets it. And when a typical session is only 30-60 minutes, it may as well be the whole time.
I went and performed a quick test and I am right but I can see why you misremembered. What I first did was talk the a villager until exhaustion, and then immediately saved and changed the time 5 hours ahead to see if they were still exhausted. They were. However, after talking to two other villagers they completely reset and I could talk to them again, and that's what I used to do, rotate through my villagers until I exhausted them and switch to the next.
And it definitely is generous with the furniture too. I talked to two villagers and got two pieces of furniture. I'd say that's a bit lucky but from my memory not *that* lucky. It's crazy that in like 3 minutes I was able to get 2 new pieces of furniture for free, in a game that doesn't even have that much.
1 year ago
Anonymous
>I talked to two villagers and got two pieces of furniture
Are you talking about trades or chores? I really don't remember them just handing out furniture that often.
1 year ago
Anonymous
>Are you talking about trades or chores? I really don't remember them just handing out furniture that often.
Like I said, I probably got a bit lucky I'll be fair and acknowledge that. The first one I was asked to pick out which event did not happen in August and the second one they asked me if it was my item and I said yes. While this is lucky for just two villager exhaustions, it's not that rare that they give you furniture in the original and you can exhaust a villager's dialogue in about 40 seconds or so. Since the game lets you rotate through them, it is vastly more efficient than any other method of obtaining furniture, which is why they fixed it in future games by greatly reducing how often villagers hand out furniture.
1 year ago
Anonymous
Yeah, prior entries did have a form of that in a sense.
>a little bit of time each day to see what had changed, not grinding things out for hours.
Yeah, basically. The hunger for endless content and constant stimulation people wanted to indulge in with NH isn't representative of the slow-burn standard play-cycle. It didn't help that NH was a downgrade in terms of the number of items its predecessor had until 2.0 well after launch. It's something that should have made the deficit even clearer considering the heaviest dollhouse lean in this entry, but most new players haven't played an old entry so far as is apparent, and that reality didn't hit them despite that aspect being something some of them enjoy.
This doesn't really make any sense when women are the ones who play the game the longest. I always grind ways to make money and it still provides me with enough gameplay to last months.
>This doesn't really make any sense when women are the ones who play the game the longest
Not necessarily or even substantiable so far as I know. Anon's also likely making a point of the latest director and maybe a preconception on the aesthetically driven preferences of women shaping the shift in focus.
Not much to do after you build everything. npcs are soulless as frick. Nothing can be interacted with outside of a small handful of things that light up for a second. The multiplayer is nothing... like, no interaction, just look at my stuff.
If they just built in a few mini-games you could play with your friends on the island it would have had infinite more repeatability. There just nothing to fricking do.
It was my first AC game and I thought there was supposed to be a reason for me to keep playing for months and months.
In reality only the first week or so was captivating, when the town was getting built and I was getting villagers. That was actually fun.
After that it was just a playhouse simulator where you can decorate your house and the city but it gets old so quickly. Another game the internet tricked me into buying.
Yeah that was my experience with the first two games, but I find the online community is what makes it interesting. Around the time New Leaf came out they released DraStic for Android and I spent a lot of my time posting screen caps from the game with the ACNL community. It was pretty fun. Really it's not meant to be a game with any real story progression like Zelda or Pokemon, more like just a relaxing virtual life sim, closer to The Sims or Harvest Moon. Sometimes it's more fun to play it for a while, take a long break (a day or two) then come back to it later. It's also easier to find rare items that way
i kept seeing ads on tv for it and all the ads showed generic women sitting on generic couches playing the game with each other. They knew their audience and they sold to it.
This is the only AC game I haven't bought and played the hell out of. Yes, that includes Amiibo Festival and the pretty awful City Folk. I simply could not get behind crafting/durability nonsense. This series wasn't meant for such crappy mechanics. They take it from chill to work.
It's a Nintendo franchise on the Switch. Not a single series which existed prior to the Switch have had good entries on the Switch, much less better ones than their immediate predecessors.
Kirby Planet Robobot > Kirby All Star Allies
Clubhouse Games DS > Clubhouse Games Switch
Mario 3D World > Mario Odyssey
Pokemon Snap > New Pokemon Snap
Pokemon UMUS > Pokemon ShSw
Picross e > Picross S
Animal Crossing New Leaf > Animal Crossing NH
BoxBoy 3 > BoxBoy+BoxGirl
Tetris DS > Tetris 99
Brain Age CT > Brain Age Switch
FE Fates > FE 3 Houses
Style Savvy Styling Star > having no new Style Savvy game
>Kirby Planet Robobot > Kirby All Star Allies
I like how you intentionally ignore Forgotten Land >3D World > Odyssey
No one believes this, not even you. >Pokemon Snap > New Pokemon Snap
NPS is both 4-5x longer and with more depth to its gameplay >Pokemon UMUS > SWSH
Again, I like how you intentionally ignore Legends Arceus and Scarlet/Violet
The rest are debatable or irrelevant
In the first few years of the switch's life you would have had somewhat of an argument but the output has been getting stronger.
>No one believes this, not even you
NTA but I completely believe that, odyssey was garbage with babby tier collectables and hardly any real platforming.
>I like how you intentionally ignore Legends Arceus and Scarlet/Violet
Are you serious? Going by your post I think you just literally have a taste for shit.
>I like how you intentionally ignore Forgotten Land >Again, I like how you intentionally ignore Legends Arceus and Scarlet/Violet
You missed the "immediate predecessor" part, I take it. Forgotten Land is the second mainline Kirby after Robobot. PLA isn't even a mainline game, if you want I could compare UMUS against the Gen 1 demakes though obviously that wouldn't be favorable either.
>NPS is both 4-5x longer and with more depth to its gameplay
Yeah, it's longer because they turned it into a modern gaming grindfest making you redo the same level 3 to 4 times in a row before you're allowed to unlock the next.
New Horizons is probably the longest I spent playing a game in this series, and I'm still upkeeping my town years later. My only real issues is the lack of batch crafting, you can't batch select clothing you want to buy, and there definitely could've been more in terms of everything.
Unrelated, but I really do hope the next game introduces biomes because the same island/coastal town is getting old. It'd give a better reason to actually visit people since you and your friend would have different topography if one stuck with the beach and the other chose say some mountain type region.
My only real complaint is how they removed proper item sets and it takes forever to get good items and recipes that aren't just stuff made out of stone wood and metal. Animal Crossing should be about creating your fantasy dream house, not filling it full of your dinky arts and craft furniture.
>Animal Crossing should be about creating your fantasy dream house
It should be about living as just a regular person in a relaxing quirky little village with amusing villagers who aren't afraid to tell you what they think. The women who wanted to turn it into a godmode dollhouse sim for twitter ruined this series.
>Animal Crossing should be about creating your fantasy dream house
It really shouldn't. By the very foundation and impetus behind the series, it shouldn't, and that's what makes the most recent entry so dislike by older fans. Happy Home Designer is a spin-off with that purpose, but AC proper is a communication game that explores family, friends, and community through its mechanics and design with certain elements that help real living mates engage with one another through AC asynchronously. It's a part of the single-village per device design that's been in every entry that secondaries struck up a shitshow about for NH leading up to release.
I'm not talking about a godmode dollhouse simulator. I spent hundreds of hours playing the game and there was barely any reward for doing so in the form of item variety and themes. It didn't help that interacting with the villagers was absolutely boring after you heard the same thing being said for the nth time.
In a perfect world Animal Crossing would have the level of soul and interactivity of the first game, but greatly expanded upon interactions with the villagers, plus a wide variety of interesting items as a reward for it. I don't want stuff to just fall in your lap, I just want it to BE there.
>Animal Crossing should be about creating your fantasy dream house
It really shouldn't. By the very foundation and impetus behind the series, it shouldn't, and that's what makes the most recent entry so dislike by older fans. Happy Home Designer is a spin-off with that purpose, but AC proper is a communication game that explores family, friends, and community through its mechanics and design with certain elements that help real living mates engage with one another through AC asynchronously. It's a part of the single-village per device design that's been in every entry that secondaries struck up a shitshow about for NH leading up to release.
It's too late to go back to what the series originally was. The new AC fan base wants more doll house, more customization, moreover furniture, more God powers.
They don't want Shenmue with animals they want the Sims with animals. And the old formula came with Even more tedium that new players don't want to deal with.
The original game will always be there but the series has been moving in this direction since New Leaf.
>They don't want Shenmue with animals they want the Sims with animals.
Sorry, but the series was NEVER this. Sure villagers had more personality in the first game, but it was still as limited as it ever was. Now I'm not totally disagreeing with this because it's unfortunate that the series can't evolve in meaningful ways in terms of interacting with the villagers, but it's all the same stuff as its ever been.
That's what series was INTENDED to be is my point. They just never went further in that direction. If they wanted to they could have developed animal interaction and gave you more stuff to do and build relationships. Of course it would be a completely different game at that point and it would probably sacrifice a lot of customization to do it. I also don't think it would have garnered as much popularity.
I mean even now the things that people dislike the most about AC is how tedious it can be but tedium is kinda inherently part of the gameplay. Nobody likes having to mail fossils or only having like 10 inventory spots. Moreover stuff like not being able to place where your neighbors move in or Resetti popping up to annoy you.
I think anon is trying to imply that the direction of social simulation would lean there if it were continually evolved as the focus, not that that was what it was. Instead, non-core elements were brought to the forefront and built on.
I think anon is trying to imply that the direction of social simulation would lean there if it were continually evolved as the focus, not that that was what it was. Instead, non-core elements were brought to the forefront and built on.
I mean the series was always centered around collecting shit and decorating your house and character and what not, but is was also about immersing yourself in your own little animal village.
At the moment it seems too lopsided and focused on that aspect and they've neglected the social aspect. Not enough things to do with your villagers.
I liked the stuff like building a restaurant for them in the DLC. Having more dedicated buildings like that, a library, an arcade, more interactions would help.
They should've just ported all thay stuff from the phone game too. The mobile game has a ton of cool furniture.
>I mean the series was always centered around collecting shit and decorating your house and character and what not
No, it wasn't. These were supplmentary means of engaging with the communication features of the experience with your villagers, friends, and family. >but is was also about immersing yourself in your own little animal village
This is not what it's about. It's an exploration of family, friends, and community as themes from someone who left their own behind. The village and the inhabitants are a vehicle for that.
1 year ago
Anonymous
Dude what? Pretty much EVERYTHING in the game revolves around furniture. You talk to your villagers you get furniture, you do chores you get furniture, all the special events give you even mkre furniture. It's your reward for everything you do. Hoe is it not centered around that?
1 year ago
Anonymous
Do some research about the history of the franchise. Particularly Katsuya Eguchi. You're looking at things from a limited perspective and only in terms of a specific aspect of the design. The items supplement the intended purpose of the experience. They are not THE experience.
1 year ago
Anonymous
It doesn't really matter now what the original intent of the series was because these elements people are complaining about were in the first game too and that's the direction they chose to take the series in even with Wild World. Keep in mind it's meant to be a pretty simplistic game and not a social simulator. Though hopefully the next game can go back to that sort of idea because there's literally nothing else. I don't really mind NH for what it is, but I don't really want a New Horizons 2.
The complaints people have about New Horizons are ridiculous. Basically, people wanted New leaf plus more. But that was not feasible since they couldn't reuse any assets from new leaf and had to remake all the literal thousands of items from scratch. Is there a single game out there with more HD assets than New Horizons? I doubt it. Maybe some MMO, MAYBE. The alternative would have been to leave the game in SD on an HD console, which I doubt people would have received well.
Still, the next game should be a lot better since they can just reuse everything from this game. The items already look ridiculously realistic for Animal Crossing, no need to remake them.
>But that was not feasible since they couldn't reuse any assets from new leaf and had to remake all the literal thousands of items from scratch
If only a lack of furniture was the only complaint everyone had about the game instead of nearly everything about it.
Item dura was the dumbest decision ever made. If they made the golden tools unable to break it would have been something to work towards that would have been worth it. Crafting in general seemed like it was tacked on and doesn't fit the game it's in.
it ain't a subtitle if it ain't on the side of the box, and it ain't. meanwhile wild world, city folk, and new leaf are all present on the sides of their boxes (i would know because i'm looking at them over on my shelf right now). first ac is just that: ac
i dont know why morons are still asking for more furniture
the game needs more life sim and less dollhouse
add more villager interactions, more special villagers and activities related to them, multiplayer minigames and the game immediately becomes the best in the series
Because the people playing it now are a very different audience. They just want to be autistic over decorating their house and their island and the rest of the game just gets in the way of them doing that.
>i dont know why morons are still asking for more furniture
It's not so much more furniture but more ways to get it that people want. In New Leaf there were simply more ways to obtain items. After the DLC, there were 3 separate stores to buy items each day. Nooks, the house decoration shop and the campsite. In New Horizons, there's only Nooks, they removed the other two. You could also earn items by playing minigames on the island, they cut that out too. Nintendo would sometimes send out rare items, yeah they cut that out. You could take your 3DS for walks to earn playcoins to spend on special nintendo themed items - also cut out. The gyroids were eventually added back in, but there are less of them and it took like 2 years. People just want all the new leaf shit back.
I will admit the quality is much higher. But it's no excuse to have a fraction of the total and to take 2 years to make it. That shit should have been there on launch, hopefully it will be in the next game. Touching on your comment though, the one thing you can really give new horizons is that the DLC items were all incredibly high quality, much more than the base game. But this stings all the more because by the time they came out, people were bored of the game.
In part, it's because it launched with a strikingly low amount and didn't get ahead of its predecessor unto 2.0. There are also people who want the old sets that still aren't there to come back. Yes, the game's focus isn't the way it should be, but there are other deficits including the content. Older fans who like decorating in particular would have probably been quite miffed, but it seems like people who jumped on through NH didn't even notice.
>all focus spent on craftable item, new furniture and terraforming >no new villager personalities, the new sub personality and hobby traits are very rudimentary and only adds very superficial changes >practically no improvements to villager AI what so ever since new leaf, still just cardboard cutouts that walk around aimlessly with no goals or needs >still lots of missing NPC's and features from the previous games, we still have yet to see Gracie or Shrunk or Katie at all. >multiplayer is extremely barebones, and unlike New leaf there are no minigames at all to play together >the online code sharing to join islands was very easy to grief and caused huge issues for people trying to enjoy multiplayer together >for some fricking reason despite that the Switch already had Splatoon 2, the whole animal crossing team is sent to work on Splatoon 3. >artists community doesn't draw my squirrel wife enough
It wasn't completely awful and I certainly got a lot of fun out of it, but it wasn't as good as New Leaf
nothing really, except i can't automate weed pulling. you need over 300 weeds for the dude to pull them for you, and thats more than you have when your island is on day 1.
the expanded inventory and the easy character customization were great, as well as how easy sharing custom designs is
>remove all the set items >make generic shit >DIY >all this shit to make you play everyday feels like a chore
This is worse AC and I will not pretend it isn’t
A million things went wrong, and only a very select few were even addressed by the time they finished working on it. Classic furniture sets are still missing, you will never be able to mass-craft shit you need, making bait is a huge chore, the island is bigger than previous towns but feels suffocating because of design decisions. Lifeless as frick, no upgrades to anything. The fact your golden tools can break is one of the worst decisions they ever made.
On the bright side, I did get Petri. I love my little lab mouse.
>Lifeless as frick
I disagree. I would say visually and detail wise, the game is immaculate. Probably the best looking game on the Switch and the Villagers themselves look great and there are a lot of cute interactions
And some of the wallpapers and floorings are amazing looking.
I just think they didn't go as far as they could have with Villagers. The series really needs to make them more interesting. It's cool thay they can sit down and eat and exercise but they need to feel like more than just props.
That's basically what I meant. In terms of looks, the games have never been more immaculate. The weather, the seasonal changes, the details. A lot of that stuff is magnificent. The change from cute little stylized blob fish and bugs to realistic ones was incredibly jarring, but I can't deny they are well made. But hardly any of that matters when it feels like you're playing in a box. Villagers can have fun interactions, but they're far and few in between. They still mostly just utter the same shit day in and day out with the player only very sparingly getting some neat dialogue out of them. The main game's location being an island is a huge problem in and of itself, as by nature it has to be cut off from everything. There's only room for so much shit on your island, and the "fix" of having things on Harv's island is just a stupid little band-aid. I guess the game just isn't specifically for me since it's so dead set on being a gigantic dollhouse. I was happier just being a villager who occasionally had power.
They designed this game to be playable forever, which I think is a good direction for the series, but they didn't add enough gameplay systems to justify that. If you want someone to put 1000 hours into a game, there needs to be more to do besides fish, catch bugs, collect items and decorate. There need to be a lot of different gameplay systems to engage in and there isn't. Let me go mining, let me play in a virtual arcade to earn prizes, let me go bowling or fight enemies or something. I don't know just something else to do. If I fish in new horizons at this point it makes me feel nauseous.
You can emulate PG in 5 minutes and see for yourself. I wish e+ was fully translated. I'd say PG and NL are the peak of the series. PG in terms of pure soul, novelty and villagers and NL in terms of content. Don't bother with NH unless you care more about taking pictures for twitter than playing the game.
>worst game in the series is the most successful instalment by an landslide, ensuring all future games will be like it and the series is ruined forever for people with brain cells and taste
why are like half of the major titles on Switch like this
>half
I'm struggling to think of any that aren't like that. Smash, maybe.
It fricking sucks how quickly Nintendo went to shit without Iwata and they got rewarded for it in spades by normalgays just because they were the only handheld on the market.
It's an unfortunate symptom of the Switch itself. The Switch has so much less effort put into it than Wii U. You can see it everywhere from the UI, to the clunky and slow to respond eShop, to the lack of anything resembling themes or customization, and so on. All of it inferior to Wii U's. But because they didn't market it in a stupid way this time, it sold. I will forever be salty.
Might even skip the next console. One entry per, but not on the Wii U.
Nothing indicating that as the reason. If it were a matter of the console itself having them shift gears, we wouldn't have had such a long period to wait before seeing New Horizons, as HD assets would've gotten a head start. Instead, we got a delay and an unfinished release besides that.
Considering the AC team is the Splatoon team, and they were scrambling to put Splatoon on the Switch, I'd say it's more or less the same reason. No matter how many HD assets they had, they were diligently working on one game for a long while. I'm not 10)% sure, but I'd assume the NH announcement was sometime after Splatoon 2 had its final updates.
Considering it's the same team, the most reasonable position is that the game wasn't planned for the Wii U and that the success or lack thereof of the console was not a deciding factor or measure.
>Or should I just play them in order?
Just pick one that looks good to you and try that. There is absolutely no need to play them all, especially not one right after the other, it'd make you want to have a nice day.
>I got the same reply when I asked that about Sims
Yeah, same deal with the sims. 3 is generally considered the best in the series but 2 is a close contender. 1 for nostalgia, 4 for disappointment and shame, ruined by women like NH is. >Is it kind of like Rune Factory where you'll basically be doing the same thing every game?
Yes, just with varying levels of quality. If you don't like one you can try a different one, but depending on what you didn't like there's a good chance you just won't like the series itself.
It was just another unfortunate victim of Nintendo's recent business practice of releasing unfinished games with the intent on updating it or giving it DLC later. Except this game was already delayed once. Fricking disgusting.
I would like if we got new kinds of interactible furniture. Something like activating it starts a mini game where you play with it like a toy. I also would like vehicles where Capp'n gives you driving lessons.
I somehow have 785 hours in this game. About 90% of that was spent fricking around with other anons, which isn't an option anymore because the game and some of the anons are dead.
The real New Horizons were the friends we made along the way.
Terraforming and getting the items you need for what you want to do takes a lot of time. I played nearly 500 hours of the game before I basically done everything I wanted to do.
>The real New Horizons were the friends we made along the way.
I had fun with the Ganker threads until they lasted. Can't say that I made any friends, but I had fun anyway.
>293/300 active island days
Never even dipped to the HHA stuff that much. I think the energy was spent at that point.
Terrible UX and barely any content on launch on top of v2.0 giving everything at once making it easier to burn out
Nonexistent shop upgrades made it too much effort to find and get decent furniture to build with when you could only check out 4 at most every day
I started an island just to see if it can rekindle inspiration. And the villagers talk like they're written as templates. If it wasn't obvious before it is now.
>Franchise used to be about moving into a new neighborhood and slowly becoming part of the community >Now its a dollhouse simulator
I fricking hate it.
What went wrong? The Inability to court, seduce and frick your villagers, that's what went wrong. Where's my Island cult of fanatically devoted animal people, all climbing over each other to worship my BHC?
nintendo choose to appeal to idiots who treat the game like a decor sim instead of treating it as the comfy life simulator it has always been. Result is a solid doll-house game but an absolutely awful animal crossing game
Modern Nintendo.
Item durability, frick this. The game feels souless anyway, but this is just too much.
nintendo insists on making a soulless game on purpose
Is the DLC worth it?
no
its just more of the same dollhouse crap
If you like decorating and getting more stuff to decorate with, yes.
if you like paying for content that should have been in the base game and forgot that NL had a way bigger expansion release entirely for free, still no.
content that should've been on-cart from day one was dripfed to players over the course of a year. by the time they finished catching up and actually finished developing their game, people stopped caring and moved on
it's going to get worse before it gets better, mind. NH was very successful, so that's probably going to go to nintendo's head. next title is already doomed
Item durability, shit furniture sets, removed a bunch of classic furniture sets for no good reason, and worst of all terrible post launch content additions. Still probably the second or third best game in the series behind New Leaf and maybe Wild World though. The game sold like heroin behind a methadone clinic so Nintendo won't learn any lessons here.
PG is the best game in the series and nothing else even comes close to its raw soul.
PG had the best dialog and the NES games which will sadly probably never come back, but I think Wild World/City Folk improved on a number of things like typing and making custom clothes/tiles.
>and the NES games
Literally all nintendo had to do was just make their own little nes type mini games for animal crossing. They could've been greedy about removing the real nes games, but still given players the same appeal. But nah, no fun allowed, remove the most exciting furniture in the game to work towards and replace it with nothing.
Kiki was MY waifu
PG but with all the new features New Leaf added and NH graphics, crafting and room design would be pure kino
But it will never ever happen since the dialogue is considered too “mean” for modern babies
>crafting
It's still shit then
Crafting but with no tool durability and special effects for gold/silver tools
Also I enjoy the cooking mechanic
>PG is the best game in the series and nothing else even comes close to its raw soul.
How about you go back and replay it, so you can take off those nostalgia goggles. New Leaf is better in almost every way, with very few exceptions like PG having a bigger town. I have replayed it recently and damn do you run out of stuff to do real quick.
Dude, people STILL play Population Growing. It's not nostalgia. AC entries tend to be variations of one another, which makes the change in design all the more evident. Fans who have a sense of the original experience really, really dislike the shift from community focus to dollhouse simulator. It's a notable difference that doesn't have a basis in linear, direct improvement.
>How about you go back and replay it, so you can take off those nostalgia goggles
Funny you say that because I've been emulating e+ and it's way better than modern animal crossing. God I miss villagers actually being worth talking to.
>you run out of stuff to do real quick.
AC was always about being played for a little bit of time each day to see what had changed, not grinding things out for hours. Its progression was supposed to come over months if not years, not rigging the stalk market so you can fill your house with all the inanimate furniture you want immediately. Women have turned it into a shittier version of the sims and it sucks.
Even if you don't time travel, the gamecube version has very little content. It does not take that long to make enough money fishing to pay off your loan, and there's very little to spend money on beyond that. And you can obtain items ridiculously quickly by just talking to villagers over and over, an issue they fixed in all future games.
>And you can obtain items ridiculously quickly by just talking to villagers over and over
Pretty sure they all tell you to frick off if you talk to them a few times too quickly.
>Pretty sure they all tell you to frick off if you talk to them a few times too quickly.
Man I have played the GC game so much. I would basically speedrun the fricking thing, and this was as a kid so it doesn't take a genius. All you do is go to one villager, talk to him until he gets furious, then walk to the next one and do the same. They'll eventually stop being mad and meanwhile you are absolutely drowning in items, even rare items that the villagers hand you for free. I guess the game is probably better if you don't exploit this, but it's pretty hard not to when you know it's there and it's 10x faster than playing the game normally.
That's why in future games they changed is so that the villagers are much less likely to give you stuff, because it breaks the gameplay loop.
Literally playing it wrong.
>All you do is go to one villager, talk to him until he gets furious, then walk to the next one and do the same
I remember playing for hours when I first got the game and they would stay mad the whole time. Either they stay fed up with you the whole day or that cooldown must've been at least an hour and any attempt to talk to them before it was up resets it. And when a typical session is only 30-60 minutes, it may as well be the whole time.
To be fair it's been a long time since I've played it but I'm very confident it doesn't last all day. Regardless, it was nonetheless crazy how many items you could get by talking to villagers. It's vastly faster than doing jobs or buying from the shop without timetraveling. And again, this is an issue that was fixed in future games, along with other issues. The gamecube game is by no means perfect, you just remember it that way.
I have complaints about PG, but it's mainly the storage limit and having to mail in fossils. A lack of content compared to later entries is to be expected, but I think it still holds up extremely well in spite of that. Villagers will also just take your shit and if they really didn't stay mad and you grinded them out for items every day you must've literally been playing for most of the day every time every day because they don't randomly give you items anywhere near often enough for that to be worthwhile in short sittings. Anyone can check that on an emulator.
>but I'm very confident it doesn't last all day
I'm positive I remember playing in the morning, turning it off, and playing it again at night and they would still be mad.
To elaborate, not outright furious like they could get sometimes, but they would still say stop bothering them or go do something else.
I went and performed a quick test and I am right but I can see why you misremembered. What I first did was talk the a villager until exhaustion, and then immediately saved and changed the time 5 hours ahead to see if they were still exhausted. They were. However, after talking to two other villagers they completely reset and I could talk to them again, and that's what I used to do, rotate through my villagers until I exhausted them and switch to the next.
And it definitely is generous with the furniture too. I talked to two villagers and got two pieces of furniture. I'd say that's a bit lucky but from my memory not *that* lucky. It's crazy that in like 3 minutes I was able to get 2 new pieces of furniture for free, in a game that doesn't even have that much.
>I talked to two villagers and got two pieces of furniture
Are you talking about trades or chores? I really don't remember them just handing out furniture that often.
>Are you talking about trades or chores? I really don't remember them just handing out furniture that often.
Like I said, I probably got a bit lucky I'll be fair and acknowledge that. The first one I was asked to pick out which event did not happen in August and the second one they asked me if it was my item and I said yes. While this is lucky for just two villager exhaustions, it's not that rare that they give you furniture in the original and you can exhaust a villager's dialogue in about 40 seconds or so. Since the game lets you rotate through them, it is vastly more efficient than any other method of obtaining furniture, which is why they fixed it in future games by greatly reducing how often villagers hand out furniture.
Yeah, prior entries did have a form of that in a sense.
>a little bit of time each day to see what had changed, not grinding things out for hours.
Yeah, basically. The hunger for endless content and constant stimulation people wanted to indulge in with NH isn't representative of the slow-burn standard play-cycle. It didn't help that NH was a downgrade in terms of the number of items its predecessor had until 2.0 well after launch. It's something that should have made the deficit even clearer considering the heaviest dollhouse lean in this entry, but most new players haven't played an old entry so far as is apparent, and that reality didn't hit them despite that aspect being something some of them enjoy.
This doesn't really make any sense when women are the ones who play the game the longest. I always grind ways to make money and it still provides me with enough gameplay to last months.
>This doesn't really make any sense when women are the ones who play the game the longest
Not necessarily or even substantiable so far as I know. Anon's also likely making a point of the latest director and maybe a preconception on the aesthetically driven preferences of women shaping the shift in focus.
It's the only animal crossing game I stuck with longer than a week largely due to terraforming and outdoor decorating.
Not much to do after you build everything. npcs are soulless as frick. Nothing can be interacted with outside of a small handful of things that light up for a second. The multiplayer is nothing... like, no interaction, just look at my stuff.
If they just built in a few mini-games you could play with your friends on the island it would have had infinite more repeatability. There just nothing to fricking do.
It was my first AC game and I thought there was supposed to be a reason for me to keep playing for months and months.
In reality only the first week or so was captivating, when the town was getting built and I was getting villagers. That was actually fun.
After that it was just a playhouse simulator where you can decorate your house and the city but it gets old so quickly. Another game the internet tricked me into buying.
Yeah that was my experience with the first two games, but I find the online community is what makes it interesting. Around the time New Leaf came out they released DraStic for Android and I spent a lot of my time posting screen caps from the game with the ACNL community. It was pretty fun. Really it's not meant to be a game with any real story progression like Zelda or Pokemon, more like just a relaxing virtual life sim, closer to The Sims or Harvest Moon. Sometimes it's more fun to play it for a while, take a long break (a day or two) then come back to it later. It's also easier to find rare items that way
I miss the life sim of previous games. You can have dollhouse. But there's no good interactions with villagers outside repetitive events.
We've reached the point anons are avatargayging with AI generated pictures...
crafting
the game wasn't complete on launch it took them like a year to put all of the missing content out
it also focused on customizing shit rather than being a fun simulator. would be cool if there were mini games to play with your friends online
fricking soulless
no point in playing over new leaf
i can't believe how much this game sold
The switch, normalgays, and this hobby going mainstream were all a mistake.
i kept seeing ads on tv for it and all the ads showed generic women sitting on generic couches playing the game with each other. They knew their audience and they sold to it.
Removing Main Street and the RV campers in favor of just shoving random NPCs onto Harvey's island is such a downgrade it screams rushed
It also means a lot of NPCs just get cut for no reason and some even dont get replacements like Dr Shrunk (despite his dance still being in the data)
Theres not even any fricking Nintendo sets aside from the mario ones even though New Leaf had fricking splatoon items
This is the only AC game I haven't bought and played the hell out of. Yes, that includes Amiibo Festival and the pretty awful City Folk. I simply could not get behind crafting/durability nonsense. This series wasn't meant for such crappy mechanics. They take it from chill to work.
It's a Nintendo franchise on the Switch. Not a single series which existed prior to the Switch have had good entries on the Switch, much less better ones than their immediate predecessors.
Kirby Planet Robobot > Kirby All Star Allies
Clubhouse Games DS > Clubhouse Games Switch
Mario 3D World > Mario Odyssey
Pokemon Snap > New Pokemon Snap
Pokemon UMUS > Pokemon ShSw
Picross e > Picross S
Animal Crossing New Leaf > Animal Crossing NH
BoxBoy 3 > BoxBoy+BoxGirl
Tetris DS > Tetris 99
Brain Age CT > Brain Age Switch
FE Fates > FE 3 Houses
Style Savvy Styling Star > having no new Style Savvy game
>Kirby Planet Robobot > Kirby All Star Allies
I like how you intentionally ignore Forgotten Land
>3D World > Odyssey
No one believes this, not even you.
>Pokemon Snap > New Pokemon Snap
NPS is both 4-5x longer and with more depth to its gameplay
>Pokemon UMUS > SWSH
Again, I like how you intentionally ignore Legends Arceus and Scarlet/Violet
The rest are debatable or irrelevant
In the first few years of the switch's life you would have had somewhat of an argument but the output has been getting stronger.
>No one believes this, not even you
NTA but I completely believe that, odyssey was garbage with babby tier collectables and hardly any real platforming.
>I like how you intentionally ignore Legends Arceus and Scarlet/Violet
Are you serious? Going by your post I think you just literally have a taste for shit.
>I like how you intentionally ignore Forgotten Land
>Again, I like how you intentionally ignore Legends Arceus and Scarlet/Violet
You missed the "immediate predecessor" part, I take it. Forgotten Land is the second mainline Kirby after Robobot. PLA isn't even a mainline game, if you want I could compare UMUS against the Gen 1 demakes though obviously that wouldn't be favorable either.
>NPS is both 4-5x longer and with more depth to its gameplay
Yeah, it's longer because they turned it into a modern gaming grindfest making you redo the same level 3 to 4 times in a row before you're allowed to unlock the next.
NONE OF THE VILLAGERS ARE SEXY
YOU MENTALLY ILL DELUSIONAL COOMER FRICKS TRICKED ME
lool git rekt furgay
judy is pretty sexy
>imagination skill issue.
New Horizons is probably the longest I spent playing a game in this series, and I'm still upkeeping my town years later. My only real issues is the lack of batch crafting, you can't batch select clothing you want to buy, and there definitely could've been more in terms of everything.
Unrelated, but I really do hope the next game introduces biomes because the same island/coastal town is getting old. It'd give a better reason to actually visit people since you and your friend would have different topography if one stuck with the beach and the other chose say some mountain type region.
My only real complaint is how they removed proper item sets and it takes forever to get good items and recipes that aren't just stuff made out of stone wood and metal. Animal Crossing should be about creating your fantasy dream house, not filling it full of your dinky arts and craft furniture.
>Animal Crossing should be about creating your fantasy dream house
It should be about living as just a regular person in a relaxing quirky little village with amusing villagers who aren't afraid to tell you what they think. The women who wanted to turn it into a godmode dollhouse sim for twitter ruined this series.
I'm not talking about a godmode dollhouse simulator. I spent hundreds of hours playing the game and there was barely any reward for doing so in the form of item variety and themes. It didn't help that interacting with the villagers was absolutely boring after you heard the same thing being said for the nth time.
In a perfect world Animal Crossing would have the level of soul and interactivity of the first game, but greatly expanded upon interactions with the villagers, plus a wide variety of interesting items as a reward for it. I don't want stuff to just fall in your lap, I just want it to BE there.
>Animal Crossing should be about creating your fantasy dream house
It really shouldn't. By the very foundation and impetus behind the series, it shouldn't, and that's what makes the most recent entry so dislike by older fans. Happy Home Designer is a spin-off with that purpose, but AC proper is a communication game that explores family, friends, and community through its mechanics and design with certain elements that help real living mates engage with one another through AC asynchronously. It's a part of the single-village per device design that's been in every entry that secondaries struck up a shitshow about for NH leading up to release.
It's too late to go back to what the series originally was. The new AC fan base wants more doll house, more customization, moreover furniture, more God powers.
They don't want Shenmue with animals they want the Sims with animals. And the old formula came with Even more tedium that new players don't want to deal with.
The original game will always be there but the series has been moving in this direction since New Leaf.
>They don't want Shenmue with animals they want the Sims with animals.
Sorry, but the series was NEVER this. Sure villagers had more personality in the first game, but it was still as limited as it ever was. Now I'm not totally disagreeing with this because it's unfortunate that the series can't evolve in meaningful ways in terms of interacting with the villagers, but it's all the same stuff as its ever been.
That's what series was INTENDED to be is my point. They just never went further in that direction. If they wanted to they could have developed animal interaction and gave you more stuff to do and build relationships. Of course it would be a completely different game at that point and it would probably sacrifice a lot of customization to do it. I also don't think it would have garnered as much popularity.
I mean even now the things that people dislike the most about AC is how tedious it can be but tedium is kinda inherently part of the gameplay. Nobody likes having to mail fossils or only having like 10 inventory spots. Moreover stuff like not being able to place where your neighbors move in or Resetti popping up to annoy you.
I think anon is trying to imply that the direction of social simulation would lean there if it were continually evolved as the focus, not that that was what it was. Instead, non-core elements were brought to the forefront and built on.
I mean the series was always centered around collecting shit and decorating your house and character and what not, but is was also about immersing yourself in your own little animal village.
At the moment it seems too lopsided and focused on that aspect and they've neglected the social aspect. Not enough things to do with your villagers.
I liked the stuff like building a restaurant for them in the DLC. Having more dedicated buildings like that, a library, an arcade, more interactions would help.
They should've just ported all thay stuff from the phone game too. The mobile game has a ton of cool furniture.
>I mean the series was always centered around collecting shit and decorating your house and character and what not
No, it wasn't. These were supplmentary means of engaging with the communication features of the experience with your villagers, friends, and family.
>but is was also about immersing yourself in your own little animal village
This is not what it's about. It's an exploration of family, friends, and community as themes from someone who left their own behind. The village and the inhabitants are a vehicle for that.
Dude what? Pretty much EVERYTHING in the game revolves around furniture. You talk to your villagers you get furniture, you do chores you get furniture, all the special events give you even mkre furniture. It's your reward for everything you do. Hoe is it not centered around that?
Do some research about the history of the franchise. Particularly Katsuya Eguchi. You're looking at things from a limited perspective and only in terms of a specific aspect of the design. The items supplement the intended purpose of the experience. They are not THE experience.
It doesn't really matter now what the original intent of the series was because these elements people are complaining about were in the first game too and that's the direction they chose to take the series in even with Wild World. Keep in mind it's meant to be a pretty simplistic game and not a social simulator. Though hopefully the next game can go back to that sort of idea because there's literally nothing else. I don't really mind NH for what it is, but I don't really want a New Horizons 2.
>your brain on consoom
The complaints people have about New Horizons are ridiculous. Basically, people wanted New leaf plus more. But that was not feasible since they couldn't reuse any assets from new leaf and had to remake all the literal thousands of items from scratch. Is there a single game out there with more HD assets than New Horizons? I doubt it. Maybe some MMO, MAYBE. The alternative would have been to leave the game in SD on an HD console, which I doubt people would have received well.
Still, the next game should be a lot better since they can just reuse everything from this game. The items already look ridiculously realistic for Animal Crossing, no need to remake them.
>But that was not feasible since they couldn't reuse any assets from new leaf and had to remake all the literal thousands of items from scratch
If only a lack of furniture was the only complaint everyone had about the game instead of nearly everything about it.
Item dura was the dumbest decision ever made. If they made the golden tools unable to break it would have been something to work towards that would have been worth it. Crafting in general seemed like it was tacked on and doesn't fit the game it's in.
Just let us date the villagers already we don't even need to frick them(yet) I just want to hold hands with Sydney
what the FRICK is PG? is this a eurobro thing? pls explain
Population Growing. The subtitle of the original game's western release on the GC. Which is Gamecube.
it ain't a subtitle if it ain't on the side of the box, and it ain't. meanwhile wild world, city folk, and new leaf are all present on the sides of their boxes (i would know because i'm looking at them over on my shelf right now). first ac is just that: ac
>arbitrary qualifier
Tell it to someone who cares about your opinion. You asked a question and got your answer.
Population Growing. Some people get REALLY autistic over you calling it that, but I prefer it over saying ACGCN or AC on the gamecube.
i dont know why morons are still asking for more furniture
the game needs more life sim and less dollhouse
add more villager interactions, more special villagers and activities related to them, multiplayer minigames and the game immediately becomes the best in the series
Because the people playing it now are a very different audience. They just want to be autistic over decorating their house and their island and the rest of the game just gets in the way of them doing that.
>i dont know why morons are still asking for more furniture
It's not so much more furniture but more ways to get it that people want. In New Leaf there were simply more ways to obtain items. After the DLC, there were 3 separate stores to buy items each day. Nooks, the house decoration shop and the campsite. In New Horizons, there's only Nooks, they removed the other two. You could also earn items by playing minigames on the island, they cut that out too. Nintendo would sometimes send out rare items, yeah they cut that out. You could take your 3DS for walks to earn playcoins to spend on special nintendo themed items - also cut out. The gyroids were eventually added back in, but there are less of them and it took like 2 years. People just want all the new leaf shit back.
>The gyroids were eventually added back in but there are less of them
They were really good gyroids though.
I will admit the quality is much higher. But it's no excuse to have a fraction of the total and to take 2 years to make it. That shit should have been there on launch, hopefully it will be in the next game. Touching on your comment though, the one thing you can really give new horizons is that the DLC items were all incredibly high quality, much more than the base game. But this stings all the more because by the time they came out, people were bored of the game.
In part, it's because it launched with a strikingly low amount and didn't get ahead of its predecessor unto 2.0. There are also people who want the old sets that still aren't there to come back. Yes, the game's focus isn't the way it should be, but there are other deficits including the content. Older fans who like decorating in particular would have probably been quite miffed, but it seems like people who jumped on through NH didn't even notice.
just wait for heartopia
>all focus spent on craftable item, new furniture and terraforming
>no new villager personalities, the new sub personality and hobby traits are very rudimentary and only adds very superficial changes
>practically no improvements to villager AI what so ever since new leaf, still just cardboard cutouts that walk around aimlessly with no goals or needs
>still lots of missing NPC's and features from the previous games, we still have yet to see Gracie or Shrunk or Katie at all.
>multiplayer is extremely barebones, and unlike New leaf there are no minigames at all to play together
>the online code sharing to join islands was very easy to grief and caused huge issues for people trying to enjoy multiplayer together
>for some fricking reason despite that the Switch already had Splatoon 2, the whole animal crossing team is sent to work on Splatoon 3.
>artists community doesn't draw my squirrel wife enough
It wasn't completely awful and I certainly got a lot of fun out of it, but it wasn't as good as New Leaf
nothing really, except i can't automate weed pulling. you need over 300 weeds for the dude to pull them for you, and thats more than you have when your island is on day 1.
the expanded inventory and the easy character customization were great, as well as how easy sharing custom designs is
>remove all the set items
>make generic shit
>DIY
>all this shit to make you play everyday feels like a chore
This is worse AC and I will not pretend it isn’t
A million things went wrong, and only a very select few were even addressed by the time they finished working on it. Classic furniture sets are still missing, you will never be able to mass-craft shit you need, making bait is a huge chore, the island is bigger than previous towns but feels suffocating because of design decisions. Lifeless as frick, no upgrades to anything. The fact your golden tools can break is one of the worst decisions they ever made.
On the bright side, I did get Petri. I love my little lab mouse.
>Lifeless as frick
I disagree. I would say visually and detail wise, the game is immaculate. Probably the best looking game on the Switch and the Villagers themselves look great and there are a lot of cute interactions
And some of the wallpapers and floorings are amazing looking.
I just think they didn't go as far as they could have with Villagers. The series really needs to make them more interesting. It's cool thay they can sit down and eat and exercise but they need to feel like more than just props.
which is why dating should be a feature
That's basically what I meant. In terms of looks, the games have never been more immaculate. The weather, the seasonal changes, the details. A lot of that stuff is magnificent. The change from cute little stylized blob fish and bugs to realistic ones was incredibly jarring, but I can't deny they are well made. But hardly any of that matters when it feels like you're playing in a box. Villagers can have fun interactions, but they're far and few in between. They still mostly just utter the same shit day in and day out with the player only very sparingly getting some neat dialogue out of them. The main game's location being an island is a huge problem in and of itself, as by nature it has to be cut off from everything. There's only room for so much shit on your island, and the "fix" of having things on Harv's island is just a stupid little band-aid. I guess the game just isn't specifically for me since it's so dead set on being a gigantic dollhouse. I was happier just being a villager who occasionally had power.
I'd settle for a roomates mechanic.
You whiny little gays will complain about anything.
no, my doll house is not perfect and everyone must know!
They designed this game to be playable forever, which I think is a good direction for the series, but they didn't add enough gameplay systems to justify that. If you want someone to put 1000 hours into a game, there needs to be more to do besides fish, catch bugs, collect items and decorate. There need to be a lot of different gameplay systems to engage in and there isn't. Let me go mining, let me play in a virtual arcade to earn prizes, let me go bowling or fight enemies or something. I don't know just something else to do. If I fish in new horizons at this point it makes me feel nauseous.
I want to casually play an animal crossing game again. Am I better off just going with the gamecube game or is the hate this gets unfounded?
You could just emulate it and see for yourself unless you insist playing on console
I'd prefer to play it on console
I played the gamecube one back in the day then Wild World on DS. Never touched anything after that
Just play this one. The GameCube game has its charm from longtime fans but I feel like most causal players would enjoy NH more.
You can emulate PG in 5 minutes and see for yourself. I wish e+ was fully translated. I'd say PG and NL are the peak of the series. PG in terms of pure soul, novelty and villagers and NL in terms of content. Don't bother with NH unless you care more about taking pictures for twitter than playing the game.
>worst game in the series is the most successful instalment by an landslide, ensuring all future games will be like it and the series is ruined forever for people with brain cells and taste
why are like half of the major titles on Switch like this
only examples i can think of have 2 installments each, Hyrule Warriors and Mario Maker. don't think those count
What other games does that apply to?
Also New Horizons is just New Leaf 2, it doesn't do anything that New Leaf didn't already push for.
Rune Factory 5, the newest Story of Season remakes. Seems like the sim game market is getting extra fricked by the phenomenon.
>half
I'm struggling to think of any that aren't like that. Smash, maybe.
It fricking sucks how quickly Nintendo went to shit without Iwata and they got rewarded for it in spades by normalgays just because they were the only handheld on the market.
Iwata had nothing to do with anything. The wii U/3DS Era released mountains of trash.
When he was dying in a hospital, yeah.
It's an unfortunate symptom of the Switch itself. The Switch has so much less effort put into it than Wii U. You can see it everywhere from the UI, to the clunky and slow to respond eShop, to the lack of anything resembling themes or customization, and so on. All of it inferior to Wii U's. But because they didn't market it in a stupid way this time, it sold. I will forever be salty.
Only because the system flopped.
Nothing indicating that as the reason. If it were a matter of the console itself having them shift gears, we wouldn't have had such a long period to wait before seeing New Horizons, as HD assets would've gotten a head start. Instead, we got a delay and an unfinished release besides that.
Considering the AC team is the Splatoon team, and they were scrambling to put Splatoon on the Switch, I'd say it's more or less the same reason. No matter how many HD assets they had, they were diligently working on one game for a long while. I'm not 10)% sure, but I'd assume the NH announcement was sometime after Splatoon 2 had its final updates.
Considering it's the same team, the most reasonable position is that the game wasn't planned for the Wii U and that the success or lack thereof of the console was not a deciding factor or measure.
Suit yourself, I'm just saying what makes more sense to me.
Your character being the almighty overseer of the island, that can bend everything to his will. Villagers end up feeling like they have zero autonomy.
I like pocket camp
I'm scared to buy this game because what if they announce a sequel in February?
There won't be a new game til the next console, Animal Crossing games don't come out often.
Might even skip the next console. One entry per, but not on the Wii U.
>what if they announce a sequel in February?
Dialogue repeated too much
Okay sorry sorry
Okay should I play this game, the DS one or the 3DS one? Or should I just play them in order?
>Or should I just play them in order?
Just pick one that looks good to you and try that. There is absolutely no need to play them all, especially not one right after the other, it'd make you want to have a nice day.
>There is absolutely no need to play them all, especially not one right after the other, it'd make you want to have a nice day.
I got the same reply when I asked that about Sims, EA was giving out 1-4 for free at different points.
Is it kind of like Rune Factory where you'll basically be doing the same thing every game?
>I got the same reply when I asked that about Sims
Yeah, same deal with the sims. 3 is generally considered the best in the series but 2 is a close contender. 1 for nostalgia, 4 for disappointment and shame, ruined by women like NH is.
>Is it kind of like Rune Factory where you'll basically be doing the same thing every game?
Yes, just with varying levels of quality. If you don't like one you can try a different one, but depending on what you didn't like there's a good chance you just won't like the series itself.
It was just another unfortunate victim of Nintendo's recent business practice of releasing unfinished games with the intent on updating it or giving it DLC later. Except this game was already delayed once. Fricking disgusting.
They released it with only 20% of its content and then finished it through half-assed updates
Literally a female director. It went about as well as most expected.
I would like if we got new kinds of interactible furniture. Something like activating it starts a mini game where you play with it like a toy. I also would like vehicles where Capp'n gives you driving lessons.
I somehow have 785 hours in this game. About 90% of that was spent fricking around with other anons, which isn't an option anymore because the game and some of the anons are dead.
The real New Horizons were the friends we made along the way.
What did you guys even do? You literally have nothing to do except walk around each other's islands and trade shit. Even New Leaf had mini games.
Terraforming and getting the items you need for what you want to do takes a lot of time. I played nearly 500 hours of the game before I basically done everything I wanted to do.
I mean, that sounds like a lot but these games are a big time sink. If you play your cards right, you can get most shit done in less than a year.
It helped that it was during the pandemic and not much else to do. Played for a few hours every day for about 6 months.
I believe I got it for Christmas that year. Wasn't really too into it like a lot of people were, but it was still nice while it lasted.
Mostly just use it as a very shit version of IRC
I don't know what answer I could have expected.
>the game and some of the anons are dead.
I'm still here
Strips, I don't know, Klarmex, Nrub, Mao, my wife Mezza, and I don't know
>The real New Horizons were the friends we made along the way.
I had fun with the Ganker threads until they lasted. Can't say that I made any friends, but I had fun anyway.
>293/300 active island days
Never even dipped to the HHA stuff that much. I think the energy was spent at that point.
Terrible UX and barely any content on launch on top of v2.0 giving everything at once making it easier to burn out
Nonexistent shop upgrades made it too much effort to find and get decent furniture to build with when you could only check out 4 at most every day
Women in creative control of a beloved franchise created out of the feeling of being homesick
>moving into and making a life in a village full of animals with odd personalities
vs
>animal dollhouse with extra steps
they realized they didn't have to try anymore
being a random guy in a village was way cooler than being a mayor or whatever and having power
I want more spicy animal villagers
Imagine the butthurt on twitter if they still talked like this and not the sterile, safe and soulless props the babies of today want them to be.
even the next game really sucks I'll still have fun drawing with you guys
The general finally died on /vg/.
Rip in piss.
They stopped the content updates? My girl would still be playing.
I wonder how much art exists of "realistic" villagers.
I started an island just to see if it can rekindle inspiration. And the villagers talk like they're written as templates. If it wasn't obvious before it is now.
They lost sight of what made Animal Crossing good. It was never suppose to be a sims game.
science bombshell
>Franchise used to be about moving into a new neighborhood and slowly becoming part of the community
>Now its a dollhouse simulator
I fricking hate it.
>haven't had Bob in my towns since the GCN days
I fricking hate it.
Why are you so dead
give me some blathers requests and i'll draw them
How about Blathers desperately trying to stay awake during the day using Brewster's coffee?
women lol
blathers wearing sunglasses and that flaming guy fieri shirt from acpg, driving in a convertible at sunset facing the beach
What went wrong? The Inability to court, seduce and frick your villagers, that's what went wrong. Where's my Island cult of fanatically devoted animal people, all climbing over each other to worship my BHC?
nintendo choose to appeal to idiots who treat the game like a decor sim instead of treating it as the comfy life simulator it has always been. Result is a solid doll-house game but an absolutely awful animal crossing game
I'm done
Animal Crossing lost it’s soul when they replaced Pelly/Phyllis with Isabelle