Dunno, but that's actually fucking good, dare I say.
99.9% of indies will NEVER reach 200k downloads, meaning that Unity Free now has a much higher ceiling
until they just change that too and say >well acthually if you ever released a unity game you will have to pay the cuck fee for us now too
which can happen at any point in the future, even for the games you already made
This affects free games, too. But [...] will make it so it specifically targets monetized free to play games.
>Games or apps qualify for the Unity Runtime Fee after two criteria have been met: 1) the game or app has passed a minimum revenue threshold in the last 12 months, and 2) the game or app has passed a minimum lifetime install count.
It doesn't because you had to meet two criteria to get garden gnomeed. Free games don't get any revenue.
Technically true, you can play a gacha and never spend a single cent on it.
1 week ago
Anonymous
I don't defend Unity btw they can burn in hell, it's just strange how they just want to just sink their own ship with stupid shit like that.
If they can't find new customers and they are looking deeper into the pockets of the existing ones it's just the beginning of the end.
1 week ago
Anonymous
Maybe the garden gnomes in charge decided it's a better deal to make a quick cash grab and burn it all down than continue to maintain the engine. I dunno.
1 week ago
Anonymous
This is the most likely option.
Too bad we don't have any alternative for Unreal.
1 week ago
Anonymous
yea but most people dont and thus the 1+ billion a year revenue.
1 week ago
Anonymous
Most people don’t spend money, a small amount of people will spend a ridiculous amount.
1 week ago
Anonymous
ok sure but its a game that makes well above the $200,000 threshold. Its not a free game since its very monetized. They'll still get a 0.20 cut.
1 week ago
Anonymous
No one would care if they, like Unreal, just asked for a percentage of profits (which would include microtransaction)- they specifically chose not to do that.
1 week ago
Anonymous
wasnt the whole point of this to make free to play games give some of the profit? They weren't getting it from game sales before, just license fees.
>release statment that says you're gonna fuck over every developer just cause >nah, its only meant for big studios
Im not discounting stupidity but why not act like you care about indie devs the whole time and not after twitter sperging?
… how can they quantify any of this with the level of telemetry they have access to?
This is just as wishful thinking as >dude it won’t affect charity bundles trust us
Nobody is clapping yet, not like this didn't already damage their product beyond recovery anyway. People will only stick with it out of ignorance of the first announcement of the "feature" and no other reason.
They're just doing the equivalent of the big ask. Unity has been boiling the frog for years now, anyone with half a brain should be finding an alternative if they haven't already.
it is not actually that much work to move over to a different engine. it's a pain in the ass but most of the code will be reusable and all the assets too. it's mainly just boring work that takes time, but unless you're working on a AAA game it can be done in a month or so. the only ones that will be stuck on unity are codelets that rely on asset store
Then there's gays like me that depended on ECS just as it came out a year ago and the alternatives are either make my own game engine with ECS or suffer through unreal's experimental version.
Unity code isn’t transferable to any other engine, it’s written in C# and requires you to design around hacks that compiled languages don’t need. It also has 3 different render pipelines, and only possibly HDRP could be directly transferred, others would require you to modify the new engine or the assets.
No. Unity sucks ass and if the other major players play their cards right (Valve, Epic, Godot, etc.) they can start eating of pieces of Unity's market share. It's far too risky to stick with Unity even if they revert this by tomorrow.
>ONLY the initial installation of a game triggers a fee
But nefore they literally said they had no way to tell because they only have access to "aggregate data."
You're right. They were either lying a few hours ago or they're lying now. Either way, it's extremely shady. And if they're already lying about that what stops them from making up numbers completely and then charging whatever they want?
Holy fuck this is so fucking bad >demos for unity games evaporate because it costs them money >current data is aggregated, but that will DEFINITELY NOT CHANGE (wink wink) so unity can get more info for free >maybe charging players to install the game will become the norm
i will be forced to pirate every single unity game just to make sure unity doesn't get their 20 cents or whatever from me installing it
>i will be forced to pirate every single unity game just to make sure unity doesn't get their 20 cents their telemetry can't differentiate between a legitimate install and pirated install, the devs have to pay either way
if you pirate a unity game, you don't need to install it.
it's a rar with all the files and you just drag them into a folder and run the game.
if it counts that it means there's some serious DRM on the actual game .exe
the same goes for installing through steam, it just downloads the files it doesn't run an installer or anything that can phone home to unity. android/ios installs work the same way too. the only way for unity to check for this is on first run, not on actual installation.
the same goes for installing through steam, it just downloads the files it doesn't run an installer or anything that can phone home to unity. android/ios installs work the same way too. the only way for unity to check for this is on first run, not on actual installation.
Yeah, so you just need a unique identifier and you can make their system think there's a new install. Very easy to bill the devs for a lot of installs.
This kind of shit is happening fucking everywhere, even outside of gaming. Software company provides a product, companies buy product, then ~5 years later when their entire business is relying on said software, developers start blasting prices up 10x and companies can't do shit but eat the huge hit.
Fingers crossed it gets so bad that the software market tanks.
When will people stop relying on proprietary software and embrace FOSS? Hopefully people learn from this and move to Godot. Yeah, maybe it's not as mature as Unity, but that will change if people start investing in it.
>Pokemon BDPS and GO are made in unity >Genshin and Honkai star rail are made in unity >Pic Related
I dont expect this John Riccitiello guy be alive by this time next week.
This cant possibly be true, otherwise valve is the distributor for all software on steam and they have to pay?
I saw this in their FAQ too and just assumed the blue haired moron that wrote it didnt know what "distributor" meant.
I dont think you can make a third party responsible for costs in a contract they didnt sign. And like fuck valve or microsoft will agree to this shit, theyll just say unity games cant be "distributed" on their stores anymore.
>valve or microsoft
fuck valve and microsoft, think of how many mobile F2P games use unity
imagine thinking for even a second that fucking apple or google are going to agree to this shit
underrated post, it really is about forcing ads, data collection, and telemetry isn't it? I wouldn't be surprised if unity offer a 'free' option for installs by forcing devs to include an ad/data-collection program that loads anytime unity runs
You're crazy if you think it will go that far, they will just make a special deal with them that waives the fees because they need those platforms to continue allowing unity games
>expecting Nintendo/Gamefreak to give up money >expecting Mihoyo to give up money
This won't go over well. Remember Nintendo sued fucking Blockbuster over game manuals in the past. They definitely won't accept this.
This might be the most retarded thing I've ever read and if Unity actually thinks they could enforce this they're out of their mind. Unity contracts with the developers, not Microsoft. They can't then go past the devs and try to invoice Microsoft when they have no existing contract agreement with them. The first time they tried to bill Microsoft they'd get laughed out of the room and then laughed out of the courts if they tried to sue over it.
They absolutely can, they own every game made in Unity, either Microsoft pays or they can get it taken of gamepass/xcloud. Of course they won't actually do that, but they can. If you develop a game in Unity you better not say anything they disagree with because they can take your game of every storefront without reason.
>Microsoft doesn't take games using unity off Gamepass >Unity demands Microsoft pay them based on a contract they signed with a third party. >Microsoft says no, take us to court and prove we have a contractual obligation to pay you. >Microsoft wins because no such obligation exists or was ever agreed to by Microsoft, just the independent developers or products on their platform.
The only obligation Microsoft would have is for games they developed in house using Unity and then put on gamepass. They're under no obligation to honor contract terms Unity made with third party developers just because they're the distributor. It'd be like a farmer hitting up a grocery store because they made an agreement with the shipping company that they get money every time a customer picks a vegetable up off a shelf.
Anon you don't understand, Unity only licenses their engine out under terms where they have full control. Microsoft is not allowed to sell Unity games on their platform without Unity permission.
> initial installation
Runtime trackers don't store and transmit the number of times they are ran... they just ping out a signal if they have been executed or not.
(bait and switch is a bad name for it tho, most people logically confuse "bait and switch" with advertising a certain product with lies and then selling a lower quality or different product to the customer e.g FF7R)
reminder that the current unity CEO is an incredibly obvious inside trader and has been making the shittiest moves possible over the last few years to purposely lower the stock value after selling it ahead of time
dude's going to get his asshole reamed after fucking with so many people this time
>Ok guys we're not making enough money. Should we make new enticing products and revenue avenues to increase our profit? no just charge existing customers more lol >Doing this garden gnomery when Godot is doing better than ever
I guess this is it for unity
>make your own engine then, swine
That's how you end up like the Fox Engine or the Luminous Engine. All that time and money spent on an engine just for it to be used a handful of times and not make a profit.
>randomize hardware IDs
there is no such thing as a "hardware ID", there's a million things that can be used to generate a hardware identifier, randomizing it would require reversing their code to randomize.
meanwhile in 2030 >connecting to unityplay >in order to play unity games you must have a unityplay ID >In order to play unity games you need an internet connection >uninstalling... >you have been banned from unityplay for being offline
based on this they will fuck over >Mihoyo >Netease >Tencent >Actiblizz >moron Trifecta(Nexon/Netmarble/Kakao) >Sony >Microsoft >Nintendo >Cygames >countless small jap moron and chink studios >probably Steam too
if even 3 of these big shots resists they're fucked
are they sane?
Do they really think their dubiously-legal retroactive changes to the agreement will actually hold up in court, particularly against megacorporations that can throw armies of lawyers at them? Not to mention the inevitable class action lawsuit from smaller developers.
>unity tries to take any of these devs to court over rollback fees for installs >lose because they have like less than 1% market cap
not sure what the plan is here
>Tencent >Literally owned by the CCP
Either the CCP isn't paying or Rigatoni is going to get Prigozhin'd. And I'm pretty sure Rigatoni knows who owns Tencent and will let them choose the first so they don't choose the latter.
I don't see unity trying to fight big companies, most likley they will convenently remember that those rules don't work on them and crush indie studios
Speaking of crushing, unity could totally just kill a majority of the indie market and totally get away with it
If there's any good to come out of this situation, at least it got Ganker to talk about video games and game development for a whole day. Even if it's just for a brief moment.
>$0.20 per install
reminds me of when I worked in copier sales. We always sold the actual machine for dirt cheap, but overcharged them out the ass for the BW/Color prints per page. People won't even bat an eye at 15 cents per color or 5 cents per BW page, but the margins were fucking incredible
>fee tied to installs and not sales (a metric devs can actually see) >not allowed to see how they calculate installs
This is some shady ass shit. Are they literally trying to ruin their reputation?
I wish I could get paid over $10 million a year to make incredibly poor business decisions and tank a company. C-suites can really only fall upwards, huh?
Literally how would this even be enforceable unless Unity owners were given all sales and install data from all purchase platforms and freeware hosting sites >GIVE US YOUR CUSTOMER DATA SO WE CAN CHARGE THEM >no >.
>literally trying to turn their engine into a shittier games for windows live where you have to be always online to play some dogshit on itch.io
lol class action incoming
They're still going to charge per install or reinstall, the "initial" wording in that statement is to clarify that each patch would not constitute an additional installation. So they haven't walked back anything, really.
Please, do tell how are they going to tell apart initial installation on pc, VM, cloud streaming, laptop, linux system on a same pc/laptop? Im listening.
It's easy!
You get to download the game once and, if you dare to clear your cookers once, oh boy, what game? ah-ah better pay us again, that's how it works in this bitch ass of a town!
I hate the garden gnomes so much that it's unreal. They won't even say how they will track this shit other than "ummm it's proprietary!" Can't wait until the software industry fucking crumbles, not that it matters because there are so open source alternatives to most paid/subscription-based softwares
>John Riccitiello (/rJkJˈtɛloʊ/) is an American business executive who is chief executive officer (CEO) of Unity Technologies. Previously, he served as CEO, chief operating officer and president of Electronic Arts
It's all starting to make sense now
It never ceases to amaze me how incompetently out of touch some of these execs are. They don't play games, they have no idea how any of this shit works, they have no frame of reference at all. To them, games simply print money, and they think by nickel and dime-ing everyone, their game will make more money.
They kind of have to be absolute shite, or at least its the same problem everywhere
New exec? How are you going to bring in more money? If you don't find a quick way to bring in lots of short term profit than obvioulsy the investers can't trust you! What no we can't focus resoruces on long term investments!
It's all about money. I really think Mihoyo and the success of their projects like Genshin, which runs on Unity, led to them saying "We need to find a way to take money from those fucks"
I really don't get how he isn't going to be punished for insider trading. He's the fucking CEO.
>set your share sell date months/a year into the future >do not discuss future business plans (garden gnomeing) in any place that will record your words >bring up "new" monetization scheme to the board of directors a month before your sell date and make it public days/weeks after
Did Unity have financial trouble? Aren't they still getting a pretty big slice of each game that gets sold? Why would they want an even bigger slice of the pie, going down to something as pedantic as installs of an end user?
No. It's just that they have one of the greediest CEOs in the industry. The dude only gives a fuck about money and he's going to run the company into the ground to give himself a payday.
I feel like if they told everyone that unity was bleeding money and they needed profits to stay afloat literally everyone would belive it, including myself. At least that makes a bad decision more understandable
I can conceptualize how the fuck they can tell what install is the "initial install", but the real issue is linking any fees to installs at all. Some autist is gonna cook up a way to drain the devs' wallet one way or another.
It's not really that bad....
Classic offer something terrible and then tone it down so something terrible looks better trick
TMD
>It's not really that bad....
art
That screenshot is from a Reddit comment.
Dunno, but that's actually fucking good, dare I say.
99.9% of indies will NEVER reach 200k downloads, meaning that Unity Free now has a much higher ceiling
>99.9% of indies will NEVER reach 200k downloads
Most of the ones worth playing do.
Name examples
Well I'm sure Silksong will sell 200k easy
>implying Silksong will ever release
It's a very popular game. The devs are already using ProEnterprise 100%
and those worth playing are not part of that 99.9% you dumbfuckmoron
until they just change that too and say
>well acthually if you ever released a unity game you will have to pay the cuck fee for us now too
which can happen at any point in the future, even for the games you already made
>Initial installation
How is that any different from a per sale fee?
This affects free games, too. But
will make it so it specifically targets monetized free to play games.
limbus sisters.. not like this
Wrong thread, gay
perfectly relevant, have a nice day retard
it includes free games
>Games or apps qualify for the Unity Runtime Fee after two criteria have been met: 1) the game or app has passed a minimum revenue threshold in the last 12 months, and 2) the game or app has passed a minimum lifetime install count.
It doesn't because you had to meet two criteria to get garden gnomeed. Free games don't get any revenue.
>Free games don't get any revenue.
genshin impact makes like 2B revenue a year
>gacha
>free
Sure.
Technically true, you can play a gacha and never spend a single cent on it.
I don't defend Unity btw they can burn in hell, it's just strange how they just want to just sink their own ship with stupid shit like that.
If they can't find new customers and they are looking deeper into the pockets of the existing ones it's just the beginning of the end.
Maybe the garden gnomes in charge decided it's a better deal to make a quick cash grab and burn it all down than continue to maintain the engine. I dunno.
This is the most likely option.
Too bad we don't have any alternative for Unreal.
yea but most people dont and thus the 1+ billion a year revenue.
Most people don’t spend money, a small amount of people will spend a ridiculous amount.
ok sure but its a game that makes well above the $200,000 threshold. Its not a free game since its very monetized. They'll still get a 0.20 cut.
No one would care if they, like Unreal, just asked for a percentage of profits (which would include microtransaction)- they specifically chose not to do that.
wasnt the whole point of this to make free to play games give some of the profit? They weren't getting it from game sales before, just license fees.
1st install each month
To prevent Ganker from bankrupting indy devs.
>release statment that says you're gonna fuck over every developer just cause
>nah, its only meant for big studios
Im not discounting stupidity but why not act like you care about indie devs the whole time and not after twitter sperging?
Means you have to spoof multiple machines/ips to screw the devs
>They're listening to our feedback!
Yeah
… how can they quantify any of this with the level of telemetry they have access to?
This is just as wishful thinking as
>dude it won’t affect charity bundles trust us
Nobody is clapping yet, not like this didn't already damage their product beyond recovery anyway. People will only stick with it out of ignorance of the first announcement of the "feature" and no other reason.
In 2 weeks people won't even remember this whole thing happened. Stop pretending that Unity is "finished."
No I think people who make money using Unity do care and won't forget. Do you forget about the time your bank shortchanged your check $200? Fuck off.
>Demos mostly won't trigger fees
>mostly
>charging devs a fee when a game is installed
Will the garden gnomery never end?
holy based killing gachatrash with no survivors
There are a few good free games that will go down though.
I am going to download your favorite game a million times on my Android botnet. Nothin personnel
They're just doing the equivalent of the big ask. Unity has been boiling the frog for years now, anyone with half a brain should be finding an alternative if they haven't already.
People are not stupid enough to accept this, right?
It's either this or learn to code. So yes, they will accept it.
Nice try shill, but I'm going to Sweeney's pool as we speak.
You still have to learn to code to make a Unity game, you just don't have to enginedev.
>let's just pretend other engines don't exist
Unreal is right there you daft cunt
99c app kino is BACK.
What can you even do if you've already been working on a game in unity for years?
it is not actually that much work to move over to a different engine. it's a pain in the ass but most of the code will be reusable and all the assets too. it's mainly just boring work that takes time, but unless you're working on a AAA game it can be done in a month or so. the only ones that will be stuck on unity are codelets that rely on asset store
Then there's gays like me that depended on ECS just as it came out a year ago and the alternatives are either make my own game engine with ECS or suffer through unreal's experimental version.
A basic ECS system isn’t difficult to make in an existing engine, as long as you can write C++ and aren’t restricted to a scripting language.
Honestly the ECS system isn't the part that has me worried, the idea of having to write an inhouse rendering/ui system is what has me annoyed.
You shouldn’t need to write your own rendering system, and UI isn’t that difficult.
>wasnt the whole point of this to make free to play games give some of the profit?
They aren’t asking for that directly, which is the problem.
Unity code isn’t transferable to any other engine, it’s written in C# and requires you to design around hacks that compiled languages don’t need. It also has 3 different render pipelines, and only possibly HDRP could be directly transferred, others would require you to modify the new engine or the assets.
Nobody seems to be taking Unity at their word on this so, yes.
No. Unity sucks ass and if the other major players play their cards right (Valve, Epic, Godot, etc.) they can start eating of pieces of Unity's market share. It's far too risky to stick with Unity even if they revert this by tomorrow.
>ONLY the initial installation of a game triggers a fee
But nefore they literally said they had no way to tell because they only have access to "aggregate data."
Obviously, but it should be illegal for a business to lie about financial matters like this.
You're right. They were either lying a few hours ago or they're lying now. Either way, it's extremely shady. And if they're already lying about that what stops them from making up numbers completely and then charging whatever they want?
Holy fuck this is so fucking bad
>demos for unity games evaporate because it costs them money
>current data is aggregated, but that will DEFINITELY NOT CHANGE (wink wink) so unity can get more info for free
>maybe charging players to install the game will become the norm
i will be forced to pirate every single unity game just to make sure unity doesn't get their 20 cents or whatever from me installing it
>i will be forced to pirate every single unity game just to make sure unity doesn't get their 20 cents
their telemetry can't differentiate between a legitimate install and pirated install, the devs have to pay either way
What if I turn off my internet when I go to install?
not sure, it might just save it and try again later, blocking it in your firewall should work though
Just use a hosts file to redirect all Unity traffic. You should be doing that with everything offline that still calls home either way.
if you pirate a unity game, you don't need to install it.
it's a rar with all the files and you just drag them into a folder and run the game.
if it counts that it means there's some serious DRM on the actual game .exe
the same goes for installing through steam, it just downloads the files it doesn't run an installer or anything that can phone home to unity. android/ios installs work the same way too. the only way for unity to check for this is on first run, not on actual installation.
Yeah, so you just need a unique identifier and you can make their system think there's a new install. Very easy to bill the devs for a lot of installs.
>Free itch games still getting the shaft
Nah, those fuckers are broke as fuck. They can't meet the revenue criteria.
This kind of shit is happening fucking everywhere, even outside of gaming. Software company provides a product, companies buy product, then ~5 years later when their entire business is relying on said software, developers start blasting prices up 10x and companies can't do shit but eat the huge hit.
Fingers crossed it gets so bad that the software market tanks.
>pajama_sam_HD.jpg
Are you calling out Adobe?
When will people stop relying on proprietary software and embrace FOSS? Hopefully people learn from this and move to Godot. Yeah, maybe it's not as mature as Unity, but that will change if people start investing in it.
You guys held out for an entire 62 posts before shilling your crapware, impressive.
What do you mean demos mostly wont trigger fees this seems like a yes or no situation.
>MOSTLY not uber garden gnomery only a little
IF anyone bends the knee I’ll fucking laugh my ass off. DND tried this shit and those nerds won that fight
Unity is already fucked because the big ones will not use his in the next projects.
>whiny fake devs that just want money and don't care about passion actually succeeded by crying
this was the one chance gaming had to be revitalized by purging all the waste
what's wrong commie? Are the games you pirate (while virtue signaling about muh passion like a gay) no longer to your tasteful liking anymore?
Lmao
i don't pirate cause i like achievemetns :ddd
>Pokemon BDPS and GO are made in unity
>Genshin and Honkai star rail are made in unity
>Pic Related
I dont expect this John Riccitiello guy be alive by this time next week.
Microsoft will just pass the cost onto the devs surely
>they are trying to outgarden gnome microshit
I wonder how many "accidents" will happen to Unity staff.
This cant possibly be true, otherwise valve is the distributor for all software on steam and they have to pay?
I saw this in their FAQ too and just assumed the blue haired moron that wrote it didnt know what "distributor" meant.
I dont think you can make a third party responsible for costs in a contract they didnt sign. And like fuck valve or microsoft will agree to this shit, theyll just say unity games cant be "distributed" on their stores anymore.
>valve or microsoft
fuck valve and microsoft, think of how many mobile F2P games use unity
imagine thinking for even a second that fucking apple or google are going to agree to this shit
reading comprehension, this is talking about streaming and subscription services, not stores.
Volume discounts go down to $0.01. These prices are aimed at the small-midsize guys to force them to use ads.
underrated post, it really is about forcing ads, data collection, and telemetry isn't it? I wouldn't be surprised if unity offer a 'free' option for installs by forcing devs to include an ad/data-collection program that loads anytime unity runs
>implying it's optional
You will run the data collection.
they offer a discount if you use their in-house ad suite
I definitely can't wait for Microsoft to sue these retards into bankrupcy the moment Unity sends them a single bill.
tomorrow's headlines: microsoft acquires unity, john riccitiello missing
It's not just MS, PSN+ is also getting affected. I hope both Sony and MS sue these guys.
You're crazy if you think it will go that far, they will just make a special deal with them that waives the fees because they need those platforms to continue allowing unity games
The special agreement will be kicking unity out of these services.
>expecting Nintendo/Gamefreak to give up money
>expecting Mihoyo to give up money
This won't go over well. Remember Nintendo sued fucking Blockbuster over game manuals in the past. They definitely won't accept this.
This might be the most retarded thing I've ever read and if Unity actually thinks they could enforce this they're out of their mind. Unity contracts with the developers, not Microsoft. They can't then go past the devs and try to invoice Microsoft when they have no existing contract agreement with them. The first time they tried to bill Microsoft they'd get laughed out of the room and then laughed out of the courts if they tried to sue over it.
They absolutely can, they own every game made in Unity, either Microsoft pays or they can get it taken of gamepass/xcloud. Of course they won't actually do that, but they can. If you develop a game in Unity you better not say anything they disagree with because they can take your game of every storefront without reason.
>Microsoft doesn't take games using unity off Gamepass
>Unity demands Microsoft pay them based on a contract they signed with a third party.
>Microsoft says no, take us to court and prove we have a contractual obligation to pay you.
>Microsoft wins because no such obligation exists or was ever agreed to by Microsoft, just the independent developers or products on their platform.
The only obligation Microsoft would have is for games they developed in house using Unity and then put on gamepass. They're under no obligation to honor contract terms Unity made with third party developers just because they're the distributor. It'd be like a farmer hitting up a grocery store because they made an agreement with the shipping company that they get money every time a customer picks a vegetable up off a shelf.
Anon you don't understand, Unity only licenses their engine out under terms where they have full control. Microsoft is not allowed to sell Unity games on their platform without Unity permission.
>Mostly
Fuck outta here with your bullshit garden gnome tricks.
> initial installation
Runtime trackers don't store and transmit the number of times they are ran... they just ping out a signal if they have been executed or not.
It's a simple fix anon, we will collect more data from you in order to save the poor devs from getting unfairy charged!
>demos MOSTLY won't trigger fees
well I'm convinced.
Can't believe i used to joke about this in pirate thread a few years ago
thank god I'm too lazy to start a project in unity
This is a classic Bait and Switch.
(bait and switch is a bad name for it tho, most people logically confuse "bait and switch" with advertising a certain product with lies and then selling a lower quality or different product to the customer e.g FF7R)
No dude I think it's a Mott and Bailey
reminder that the current unity CEO is an incredibly obvious inside trader and has been making the shittiest moves possible over the last few years to purposely lower the stock value after selling it ahead of time
dude's going to get his asshole reamed after fucking with so many people this time
And they still won't get a single cent from mihoyo lmao
The only time I don't hate chink is when they outsmart the garden gnomes
>Ok guys we're not making enough money. Should we make new enticing products and revenue avenues to increase our profit? no just charge existing customers more lol
>Doing this garden gnomery when Godot is doing better than ever
I guess this is it for unity
>rob
make your own engine then, swine
>make your own engine then, swine
That's how you end up like the Fox Engine or the Luminous Engine. All that time and money spent on an engine just for it to be used a handful of times and not make a profit.
A classic tactic to check how much you can push.
Reminder that if you buy games on GoG but don't have an offline installer backed up you're not using it right.
Would it be possible to randomize hardware IDs and run the install constantly from different VPNs to screw the devs over?
>randomize hardware IDs
there is no such thing as a "hardware ID", there's a million things that can be used to generate a hardware identifier, randomizing it would require reversing their code to randomize.
>randomizing it would require reversing their code
Okay... and how hard is it to use a disassembler?
not (necessarily) difficult, just time consuming.
fuck them let them die
Erm.... What about Silksong?!
chudsong can burn with the rest of the fagshit
Fuck you
If anything good comes out of this is that more normalfags learn what telemetry is.
meanwhile in 2030
>connecting to unityplay
>in order to play unity games you must have a unityplay ID
>In order to play unity games you need an internet connection
>uninstalling...
>you have been banned from unityplay for being offline
whales will offset any loss occurred
based on this they will fuck over
>Mihoyo
>Netease
>Tencent
>Actiblizz
>moron Trifecta(Nexon/Netmarble/Kakao)
>Sony
>Microsoft
>Nintendo
>Cygames
>countless small jap moron and chink studios
>probably Steam too
if even 3 of these big shots resists they're fucked
are they sane?
This webm has a different feel when you know that 80% of orange cats are male
huh, can't say I've ever actually seen cats fuck before. Thanks I guess?
>The pimp cat off to the right
>He pimps his mother
Do they really think their dubiously-legal retroactive changes to the agreement will actually hold up in court, particularly against megacorporations that can throw armies of lawyers at them? Not to mention the inevitable class action lawsuit from smaller developers.
>unity tries to take any of these devs to court over rollback fees for installs
>lose because they have like less than 1% market cap
not sure what the plan is here
>Tencent
>Literally owned by the CCP
Either the CCP isn't paying or Rigatoni is going to get Prigozhin'd. And I'm pretty sure Rigatoni knows who owns Tencent and will let them choose the first so they don't choose the latter.
It's CCP, they make a game out of killing CEOs.
>Owned by CCP
>Not allowed to release games in china after getting banned by CCP
CCP sure hates CCP.
I don't see unity trying to fight big companies, most likley they will convenently remember that those rules don't work on them and crush indie studios
Speaking of crushing, unity could totally just kill a majority of the indie market and totally get away with it
>Buy an Argentinian CD key for 10 cents for some Unity shitware
>Install it
>Developers are charged 20 cents
infinite negative money strat
INSTANTLY bankrupt any publicly traded entity with this ONE SIMPLE TRICK
~~*They*~~ can't keep getting away with this!!!
Looks like chudsoft got on the phone and yelled at them
>NOOOOOOOOOOOOOOOOOO MY INCENTIVES
Fuck off Phil
If there's any good to come out of this situation, at least it got Ganker to talk about video games and game development for a whole day. Even if it's just for a brief moment.
Is just pirate chads having a field day.
ok then make a new VM using a new proxy every time
>$0.20 per install
reminds me of when I worked in copier sales. We always sold the actual machine for dirt cheap, but overcharged them out the ass for the BW/Color prints per page. People won't even bat an eye at 15 cents per color or 5 cents per BW page, but the margins were fucking incredible
"mostly"
Private company. They can do whatever they want with their product, chud
Does anyone know if they charge for preloading games?
>fee tied to installs and not sales (a metric devs can actually see)
>not allowed to see how they calculate installs
This is some shady ass shit. Are they literally trying to ruin their reputation?
GODOTKINGS WW@?
I wish I could get paid over $10 million a year to make incredibly poor business decisions and tank a company. C-suites can really only fall upwards, huh?
Literally how would this even be enforceable unless Unity owners were given all sales and install data from all purchase platforms and freeware hosting sites
>GIVE US YOUR CUSTOMER DATA SO WE CAN CHARGE THEM
>no
>.
all unity games already phone home
>can't play vidya without being online
>can't even make vidya without being online
What a dystopian hellscape we live in
>literally trying to turn their engine into a shittier games for windows live where you have to be always online to play some dogshit on itch.io
lol class action incoming
The best thing about it? They'll get away with everything.
>developer with no internet
Sorry, doesn't exist. Good luck making anything without chatgpt.
how are they going to tell if it's an "initial" installation for f2p games lmao
They're still going to charge per install or reinstall, the "initial" wording in that statement is to clarify that each patch would not constitute an additional installation. So they haven't walked back anything, really.
Please, do tell how are they going to tell apart initial installation on pc, VM, cloud streaming, laptop, linux system on a same pc/laptop? Im listening.
they look at the My Pictures folder and run facial recognition software to identify if said user has installed the game before or not
hardware ID works for all those except VM (who the fuck games on a VM)
>replace ssd
>remove 1 ram stick
>plug old gpu
Your move, unity. Unless they are planning to utilise TPM somehow, I don't see how it's possible.
Even with TPM the transmitted data can be spoofed. There's no way to signal from the TPM chip to the server without unencumbered interference.
It's easy!
You get to download the game once and, if you dare to clear your cookers once, oh boy, what game? ah-ah better pay us again, that's how it works in this bitch ass of a town!
I hate the garden gnomes so much that it's unreal. They won't even say how they will track this shit other than "ummm it's proprietary!" Can't wait until the software industry fucking crumbles, not that it matters because there are so open source alternatives to most paid/subscription-based softwares
Godot won.
>search term
learn how to use trends retard, search term means nothing because people are more likely to search for something they don't know
>can't bankrupt a dev but uninstalling one game over and over anymore
welp, shows over boys
>John Riccitiello (/rJkJˈtɛloʊ/) is an American business executive who is chief executive officer (CEO) of Unity Technologies. Previously, he served as CEO, chief operating officer and president of Electronic Arts
It's all starting to make sense now
You forgot the best part, he was the guy who wanted players to play 1 dollar for reloading their guns
?si=JWRtAN0WhsBygJEK
It never ceases to amaze me how incompetently out of touch some of these execs are. They don't play games, they have no idea how any of this shit works, they have no frame of reference at all. To them, games simply print money, and they think by nickel and dime-ing everyone, their game will make more money.
They kind of have to be absolute shite, or at least its the same problem everywhere
New exec? How are you going to bring in more money? If you don't find a quick way to bring in lots of short term profit than obvioulsy the investers can't trust you! What no we can't focus resoruces on long term investments!
It's all about money. I really think Mihoyo and the success of their projects like Genshin, which runs on Unity, led to them saying "We need to find a way to take money from those fucks"
>searches Early Life
yep, like clockwork
So you're telling me this guy is reenacting 9/11 on vidya industry?
>Ricitello keeps selling his shares
>now this
Hmmm.
I really don't get how he isn't going to be punished for insider trading. He's the fucking CEO.
>set your share sell date months/a year into the future
>do not discuss future business plans (garden gnomeing) in any place that will record your words
>bring up "new" monetization scheme to the board of directors a month before your sell date and make it public days/weeks after
Did Unity have financial trouble? Aren't they still getting a pretty big slice of each game that gets sold? Why would they want an even bigger slice of the pie, going down to something as pedantic as installs of an end user?
>Why would they want an even bigger slice of the pie
because they need infinite growth to appease investors
No. It's just that they have one of the greediest CEOs in the industry. The dude only gives a fuck about money and he's going to run the company into the ground to give himself a payday.
Not really, Unity is EXTREAMLY lax on indies.
Big indies give Unity like 2-5k year while if they were on UE, they would give 100k+
I feel like if they told everyone that unity was bleeding money and they needed profits to stay afloat literally everyone would belive it, including myself. At least that makes a bad decision more understandable
>get a $1 Game Pass trial
>download a few Unity games
>Microsoft loses money
You wouldn't do this, right? It's immoral.
Update your info, chud
Game passes doesn't count
Anon, they said they do count, they'll just have Microsoft collect the money from the devs instead...
I can conceptualize how the fuck they can tell what install is the "initial install", but the real issue is linking any fees to installs at all. Some autist is gonna cook up a way to drain the devs' wallet one way or another.