Amongst the churls as they toil for me. Hunting for wenches. Yes these water reflections are sick for an RTS game
Damn got this on me wishlist
I've been enjoying the demo a lot.
There is plenty of jank to be found in it, but the building portion is smooth as frick. Can't wait to see where it goes.
Reminder Poland isn't real. It's all US govt CIA glowies that inhabit that region. There is no such thing as Pollack's. Supporting this game means you support the US and Ukraine's terror onto the world
I'm really bad at this, but the game is clearly the best thing to come out of the genre in this decade. Can't wait to muster armies and fight against robber barons
Get a smithy up and working ASAP and make your housing plots a bit bigger so you can upgrade them to have vegetable farms. Once they get going they break the economy with how much surplus you will have
It's supposed to have TWlike combat soon but it's not in the demo
It will have TW-like combat but the dev said don't expect battles to be common place. You have to actually supply your army and its likely battles will be hours apart because of that. Plus they need to travel back and forth in the same world map instead of swapping between campaign/battle maps.
If this all works well, it'll be a pretty big hit I think.
I've been enjoying the demo a lot.
There is plenty of jank to be found in it, but the building portion is smooth as frick. Can't wait to see where it goes.
It feels nice to connect roads and build a bunch of houses but I couldn't upgrade because they ate the meat and berries too fast so I never had more than one type of food(bread).
I noticed a lot of players waste their starting tools on adding a garden to a house. You have to build a farm using them, else it sets you back for a very long time.
I like this. I think I'll try to copy a circular design like that.
By the way, Would you agree that a randomly generated terrain would improve this game? It's not an issue now, but I bet after several games getting the same terrains would make it more boring.
>Game has you build up your kingdom (aka the playable area) >As you unlock more areas for your fiefdom, the playable area gets bigger >During combat you can take control of some soldier/hero and fight ala Chivalry
kino
>big open world but it's unsafe to explore other baronies >new quests and npcs unlock as you claim more territory >can challenge rival lords to duels and/or sneak in and assassinate them
>make it low fantasy, but very low fantasy, like once in a blue moon you could find a cave troll and if you manage to slay it you get the Troll Slayer Title >Gives you an absurd boost in reputation where knights are flocking to you to sweat fealty and none of the barons around you want to start shit with the troll slaying juggernaut >can get so powerful that the king declares you a rouge power out of fear and declares war on you
its all untapped kino
[...]
its called medieval dynasty
I know what you mean, but that's more akin to something like the dlc of KC:D where you become the baliff of a town
>Game has you build up your kingdom (aka the playable area) >As you unlock more areas for your fiefdom, the playable area gets bigger >During combat you can take control of some soldier/hero and fight ala Chivalry
kino
CK2's issue is that it has no "map" (aka not a literal map but 3d world) you can walk across with a character
And the issue with games that have a 3d world is that you can't have your own family and sheeeit
It's basically like a hybrid of farming from Banished and farming in Tropico but with added crop rotation mechanics.
You have to find ground that is good for whatever type of crop you want to farm like in Tropico and you have to pick the size of your fields and make sure farmers are working them during planting and harvesting season like in Banished.
Then you have to worry about the plot of farmland losing fertility for that type of crop if you keep using it for the same crop every year but crop rotation isn't hard because you can automate it and set what will be planted each year and you can just forget about it.
Also farming is way overpowered right now. Tiny fields give way too much right now imo but it's probably not balanced yet.
Ah, you mean how you tell the game where you want the buildable area to be in and then the building itself gets built ontop of it?
I think this might be the first one to do it.
Foundation is gridless and is similarly a medieval city builder. It's still in development but it's been early access for ages, is very playable and has enough mods that you can roughly double the amount of content.
On the downside though there's not really any longterm goals or end game beyond making your town look as nice as possible. It's essentially just setting up an increasing number of production chains to unlock buildings which let you do more production chains, and the UI and AI aren't sophisticated enough to allow for much micromanaging: your villagers will invariably act in the most moronic way possible by getting water and resources from somewhere 50 miles away and frick up your production by taking so long.
Bought this recently and had fun for a while but it really feels like a game that's gonna be good in a couple years if the devs keep working on it. Right now the content dries up incredibly quickly. To be fair I didn't use mods.
>it really feels like a game that's gonna be good in a couple years if the devs keep working on it
Agreed. They're planning on adding more narrative stuff as well as stuff like villagers aging and reproducing. I think when all that's done it'll go a long way to making the game feel a lot more like you're following and influencing the history of a town instead of just grinding for a few hours in order to have enough resources to make pots and pans.
If you liked it I would really recommend getting some mods, especially those by Batyushki, who is an incredibly dedicated autist whose mods add a lot of content that really feels like it should be in the vanilla game >Options for placeable housing >Options for peasant shacks to have an in-house production (e.g. vegetable garden, homemade clothes) >Poultry farms and vegetable farms you fertilise with chicken shit >Farm mod which adds goats and pigs on top of the vanilla cows and sheep, adds additional production chains for meat and milk >Flax farms for alternative wool production >Mod where disgruntled villagers go and become bandits for your militia to fight >Mods for extra risks like fire, disease and dragon attacks >Seasons >Overland and overseas trading >Guilds for top-level workers to accumulate knowledge which can be used to upgrade work places
vjraymon is another big one who has mods for stuff like a large medieval bridge you can put buildings on and a massive castle building set with assignable parts.
They all draw from a common list of resources that a bunch of mod authors collaborated on, so you can mix and match a lot of different mods without compatibility issues.
Batyushki is definitely a medievalgay, and his buildings and job uniforms all fit the 14th/15th century aesthetic the game has going on imo. Pic is the job uniforms from his 'Authority' mod wherein land ownership is bought with authority rather than gold, and adds lots of functions to the Lord Manor for generating authority.
Most mods which add new buildings re-use vanilla textures and ape the vanilla style so for the most part they tend not to look out of place. Most mods add only one thing or a small handful of interlinked things, so if you see any aesthetics you don't like you can fairly easily leave out a single mod.
The castle building mod I mentioned has such an overwhelming amount of pieces and decorations (as well as an in-game option for changing the textures an instance of that building will use) that you can make pretty much any style of castle you want, so you can make a very austere square fortress or a more fancy early modern palace. You can just straight up make regular buildings with the pieces and textures it provides too, and assign them functions from the vanilla game and a few mods, so if you don't like a vanilla or modded building you can go full Minecraft and build a replacement then assign it the same function.
Do not quote me on this.
But I remember reading somewhere the dev had planned to release it before the end of the year.
But seeing the Beta being up just 2 monts shy from new years, it's more likely we'll get a January/Feb release.
>got ridiculous amounts of food and every other resource >still can't upgrade to lvl 2 houses because these homosexuals won't eat anything other than the bread
What the frick do I even do? I got too many villagers fighting over the meat and they never have more than one type of food in their home
You need to have the other green boxes checked as well, I think
That includes a church, 2 cloth types a tavern.
I think the yellow checkers in the boxes means you've met those requirements, I am not 100% sure though, I haven't played that far ahead yet
Nah it must be bugged because I had over 700 eggs, 700 vegetables, 4k bread, 200 meat, 700 milk, several months worth of firewood, church, medium village, manor+tax collector, water wells and everything and still can't upgrade. It's dumb
It's really cool, but my first run ended with half of my population dying because my hunters just straight up decided not to do their job. They literally started procastinating instead of working. The working area was set, there was enough animals in the hunting zone, but they just stopped hunting, causing famine.
The work area setting is generally quite stupid. Two separate times I only noticed my foresters stopped working because they cut down all trees in the are after a long time.
>Install the Nemesis PCEA equivalent of Manor Lords >Strut around as an 8 feet tall W-Cup Draenei >keep fricking every single maid in the vecinity >eventually your state falls into chaos as most of the women were tasked with gathering berries and baking bread but are now too busy taking in your Draenei futa wiener
Easily GOTY
Ostriv started as a 1 man project. I think he did eventually hire some additional people, but it's still mostly a one man show.
MegAquarium was developed by one guy entirely.
Capitain of Industry is being made by two people.
Workers and Resources was developed by 3 originally.
Hell, Factorio was two-man project for the first four years of development.
And of Course, Banished was one-man made project.
So this isn't such an uncommong thing, a lot of good games are coming from extremely small teams these days. Especially from slav-lands apparently.
With that said, people expecting Manor Lords to compete with Total War in terms of combat are really fricking stupid.
That's alright, I've been looking for a city builder with this exact feature but there are almost none. I hope it gets some cool castle building mechanics, walking around in your castle must be fricking nice
I probably won't be playing it until release anyway though
umm sweety, it's 2022. are we really overlooking the historical contributions of women? open a history book and better yet, open your mind. you'll be surprised at what we've achieved
the art director is the same as the one who worked on Kingdom Come: Deliverance IIRC? or some other position. i really love the visuals, wish my potato could run it.
>the art director is the same as the one who worked on Kingdom Come: Deliverance IIRC?
No. It's just what happens when people base their direction on real world history. Both games draw from history of central europe.
I am at the point where I need to upgrade Burgage Plots to level 2 and build some stalls. Why do I get a notification saying I need to employ more Granary workers because my food stall pantry is full?
I think I heard somewhere it's supposed to represent high middle ages HRE eastern Germany. So pretty much yeah. Same place except less disgusting Czechs everywhere.
lmao, americans are really unable to reproduce the organic feel of a medieval village. Every city structure they know is the horrendous squares of their soulless towns.
Different anon here >Be Eurogay >Uncreative as hell >Like building in squares like a autistic homosexual >This game manages to make me build in a organic fashion the more I play it
Usually I much prefer grid based building over free style like Cities Skylines, but man is it satisfying when you get out of the square game
Things look nice automatically at some point, simply because one doesn't use squares
The system is a tat confusing at first. Everything GREEN is a requirement, meaning you need the other stuff too, not only water and fuel. Hover over the black, green and red field under "Requirements"
does all the diamonds need to be filled to green? I already have the stores. Also should the well be near the houses?
The system is a tat confusing at first. Everything GREEN is a requirement, meaning you need the other stuff too, not only water and fuel. Hover over the black, green and red field under "Requirements"
With the fence you might have an argument since they wouldn't put so much effort into a fence, it would be more likely to be made from scraps and branches. The houses are fine.
There's a button in the top right that drops you in where ever the camera's pointing. You can't actually do anything but it's a nice feature to have regardless.
I remember playing Stronghold's sandbox years ago and wishing for a game like this but with actual goals and challenge. Not pure economic autism and not just rts, but something in between with atystyle and music as good as in Stronghold. Where you can look at farmers and hunters doing their job, drunkards loitering around and children playing. But then you also need to build fortifications and occasionaly conquer lands.
What took devs so long? Why is everyone was just making soulles grind management games all these years?
And how long will it take for my other dream game come true - proper pirate sandbox in full 3d?
Alright, how do I make money? I set trade to export leather, I have a trader walking to the nearest post, it even makes a sound effect as if the money was coming when he makes it there, but I don't get anything at all. What am I doing wrong?
I just made some 12 manorbucks, you probably are mistaking your personal wealth with, which is on the side of your portrait, with your settlement wealth, next to the aproval ratings. I belive the personal wealth is extrated through taxation once you build your manor, and is what is used for paying tribute and military expendings.
One worker isn't going to make you much. Looks like you are making some money but not a lot. One guy is seriously carrying like one piece of leather a trip. He will walk all the way to the edge of the map and make you 6 medeival dollars. For any profit you really need to fill the building with workers. Also the game is buggy too. Sometimes workers just idle forever if there is something they dont like in their way so idk
does this game do a good job of teaching someone who has never played a game in this genre before?
im willing to try this genre for once because it looks visually and atmospherically kino.
and because the Ganker as frick player with the red cape.
There is really no way to fail the demo unless you let the timer on the quest missions run out. If that seriously happens to you then you can literally just choose not to accept the quest and play sandbox forever even though the quests kind of function as a tutorial.
Does the oven work for everyone? I have 3 people on it, tons of flour, but it seems like it does nothing, and all the bakers seem to be doing is transporting firewood, water, and other completely unrelated things around.
I think he released the demo too soon, it has that early alpha feel and I find the pace quite slow. This said, I think it's the main highlight of NextFest.
Seems like the hunting is kind of strangely balanced - you've got two spots on the camp, but just one worker is enough to cull the animal population down to the lowest numbers. Should I just use hunters seasonally?
Is this Outward?
Manor lords. New city management game. Demo's out on Steam.
>tfw full game is never coming out because the sole developer will be mobilized to Ukraine
You are thinking Ostriv, Manor lords is made by Pollack.
Oh but I'm not.
Looks amazing.
I'll play it
Most organic thread on Ganker.
cope
play a videogame, loser.
I'm gonna try the demo but I agree anon, these posts read like actual dev's shilling
Not helping the case
Reminder Poland isn't real. It's all US govt CIA glowies that inhabit that region. There is no such thing as Pollack's. Supporting this game means you support the US and Ukraine's terror onto the world
Looking down on my peasants
nice. i'm a moron with no sense of scale, wish I could build like this
Royal forest stocked with game flank the manor. For nobility only. Peasants mad.
Amongst the churls as they toil for me. Hunting for wenches. Yes these water reflections are sick for an RTS game
>press E to Ius Primae Noctis
>sick ass cape physics I wanted in games for decades
>in a fricking town builder
Yeah, kinda upset about that. FRICK bannerlord, biggest let down in decades. I looked forward for cool capes in there, but they were abysmal
I'm really bad at this, but the game is clearly the best thing to come out of the genre in this decade. Can't wait to muster armies and fight against robber barons
Get a smithy up and working ASAP and make your housing plots a bit bigger so you can upgrade them to have vegetable farms. Once they get going they break the economy with how much surplus you will have
Damn got this on me wishlist
Wasn't this game supposed to compete with Total War?
It's supposed to have TWlike combat soon but it's not in the demo
It will have TW-like combat but the dev said don't expect battles to be common place. You have to actually supply your army and its likely battles will be hours apart because of that. Plus they need to travel back and forth in the same world map instead of swapping between campaign/battle maps.
If this all works well, it'll be a pretty big hit I think.
It has Total War battles if they were good.
Including military in your citybuilder has never worked out. Not in Sierra games, not in Anno, and it won't be any different with this.
the combat mechanics in this are far more in-depth, like a mix of total war and age of empires
I've been enjoying the demo a lot.
There is plenty of jank to be found in it, but the building portion is smooth as frick. Can't wait to see where it goes.
It feels nice to connect roads and build a bunch of houses but I couldn't upgrade because they ate the meat and berries too fast so I never had more than one type of food(bread).
I noticed a lot of players waste their starting tools on adding a garden to a house. You have to build a farm using them, else it sets you back for a very long time.
I like this. I think I'll try to copy a circular design like that.
By the way, Would you agree that a randomly generated terrain would improve this game? It's not an issue now, but I bet after several games getting the same terrains would make it more boring.
>Would you agree that a randomly generated terrain would improve this game?
Absolutely. Random maps are vital to keep things fresh.
what game?
Settlers 6
Also, I'd kill for a night and day cycle.
Man, if you combined this and Kingdom Come you'd have my dream vidya.
>Game has you build up your kingdom (aka the playable area)
>As you unlock more areas for your fiefdom, the playable area gets bigger
>During combat you can take control of some soldier/hero and fight ala Chivalry
kino
>big open world but it's unsafe to explore other baronies
>new quests and npcs unlock as you claim more territory
>can challenge rival lords to duels and/or sneak in and assassinate them
>make it low fantasy, but very low fantasy, like once in a blue moon you could find a cave troll and if you manage to slay it you get the Troll Slayer Title
>Gives you an absurd boost in reputation where knights are flocking to you to sweat fealty and none of the barons around you want to start shit with the troll slaying juggernaut
>can get so powerful that the king declares you a rouge power out of fear and declares war on you
its all untapped kino
I know what you mean, but that's more akin to something like the dlc of KC:D where you become the baliff of a town
combat you can take control of some soldier/hero and fight ala Chivalry
Bannerlord irrevocably, BTFO.
its called medieval dynasty
I liked medieval dynasty but you really run out of things to do. The worlds too safe and nothing happens.
That's called Mount and Blade Warband
You know god damn well it is not.
with CK2*
CK2's issue is that it has no "map" (aka not a literal map but 3d world) you can walk across with a character
And the issue with games that have a 3d world is that you can't have your own family and sheeeit
How autistic is the farming? Farthest Frontier?
It's basically like a hybrid of farming from Banished and farming in Tropico but with added crop rotation mechanics.
You have to find ground that is good for whatever type of crop you want to farm like in Tropico and you have to pick the size of your fields and make sure farmers are working them during planting and harvesting season like in Banished.
Then you have to worry about the plot of farmland losing fertility for that type of crop if you keep using it for the same crop every year but crop rotation isn't hard because you can automate it and set what will be planted each year and you can just forget about it.
Also farming is way overpowered right now. Tiny fields give way too much right now imo but it's probably not balanced yet.
Is there a food "refining" mechanic?
like
1 Wheat/Rye -> 3 Flour -> 4 Hardtack/Bread
1 Bread + 1 Cheese + 1 Water -> 6 soup
or something like that
Right now you have Wheat > Grain > Flour > Bread and Barley > Malt > Beer. The rest is simple foodstuff, I'm sure there will be more in the future.
So like Ostriv. Nice.
I've had this game on my wishlist for a good while now, but didn't get a notification about the demo being released. What the frick, Steam.
Not as in depth as Farthest Frontier but more to it than Banished.
>not constrained to a grid
is this the first city builder to do this?
I mean, banished did it.
nah square grid
Ah, you mean how you tell the game where you want the buildable area to be in and then the building itself gets built ontop of it?
I think this might be the first one to do it.
Not even close you moronic c**t
>I mean
kys
I mean, you should shut the frick up THOUGH.
He meant it though
Ostriv and Workers&Resources
Medieval Lords: Build Defend, Expand
It was kinda ok, but knights wielding longbows ruined it. https://archive.org/details/medieval-lords
Foundation is gridless and is similarly a medieval city builder. It's still in development but it's been early access for ages, is very playable and has enough mods that you can roughly double the amount of content.
On the downside though there's not really any longterm goals or end game beyond making your town look as nice as possible. It's essentially just setting up an increasing number of production chains to unlock buildings which let you do more production chains, and the UI and AI aren't sophisticated enough to allow for much micromanaging: your villagers will invariably act in the most moronic way possible by getting water and resources from somewhere 50 miles away and frick up your production by taking so long.
Bought this recently and had fun for a while but it really feels like a game that's gonna be good in a couple years if the devs keep working on it. Right now the content dries up incredibly quickly. To be fair I didn't use mods.
>it really feels like a game that's gonna be good in a couple years if the devs keep working on it
Agreed. They're planning on adding more narrative stuff as well as stuff like villagers aging and reproducing. I think when all that's done it'll go a long way to making the game feel a lot more like you're following and influencing the history of a town instead of just grinding for a few hours in order to have enough resources to make pots and pans.
If you liked it I would really recommend getting some mods, especially those by Batyushki, who is an incredibly dedicated autist whose mods add a lot of content that really feels like it should be in the vanilla game
>Options for placeable housing
>Options for peasant shacks to have an in-house production (e.g. vegetable garden, homemade clothes)
>Poultry farms and vegetable farms you fertilise with chicken shit
>Farm mod which adds goats and pigs on top of the vanilla cows and sheep, adds additional production chains for meat and milk
>Flax farms for alternative wool production
>Mod where disgruntled villagers go and become bandits for your militia to fight
>Mods for extra risks like fire, disease and dragon attacks
>Seasons
>Overland and overseas trading
>Guilds for top-level workers to accumulate knowledge which can be used to upgrade work places
vjraymon is another big one who has mods for stuff like a large medieval bridge you can put buildings on and a massive castle building set with assignable parts.
They all draw from a common list of resources that a bunch of mod authors collaborated on, so you can mix and match a lot of different mods without compatibility issues.
are those mods also modeled after the same period and have they done proper research before modeling shit?
Batyushki is definitely a medievalgay, and his buildings and job uniforms all fit the 14th/15th century aesthetic the game has going on imo. Pic is the job uniforms from his 'Authority' mod wherein land ownership is bought with authority rather than gold, and adds lots of functions to the Lord Manor for generating authority.
Most mods which add new buildings re-use vanilla textures and ape the vanilla style so for the most part they tend not to look out of place. Most mods add only one thing or a small handful of interlinked things, so if you see any aesthetics you don't like you can fairly easily leave out a single mod.
The castle building mod I mentioned has such an overwhelming amount of pieces and decorations (as well as an in-game option for changing the textures an instance of that building will use) that you can make pretty much any style of castle you want, so you can make a very austere square fortress or a more fancy early modern palace. You can just straight up make regular buildings with the pieces and textures it provides too, and assign them functions from the vanilla game and a few mods, so if you don't like a vanilla or modded building you can go full Minecraft and build a replacement then assign it the same function.
has anyone modded the demo to let you save?
Be honest are you a shill? Dev?
>video game discussion on Ganker? Must be a shill
just asking no need to be defensive, dev
People like you are why Ganker is fricking shit
you need to relax
Yes, I am. Now bend over, you absolute homosexual.
there is only 1 dev, i doubt he has the time to be shitposting on Ganker
maybe he pays like 3 lithuanian guys to shitpost for him 5 bucks an hour.
shut the frick dumbass people have been waiting for manor lords for years now maybe if you lurked moar you would know
Yes I am the dev my name is Gregor Szcyzsklyczewics and I WILL shill my game on Ganker every single day.
please add save to demo
No, if you don't have the willpower to start from scratch every time you don't deserve to play Lords Manor.
based, zoomers have no idea what it means to play a game from start to finish every time
I forgot I even wishlisted this. Have they said anything about a full release date window?
Do not quote me on this.
But I remember reading somewhere the dev had planned to release it before the end of the year.
But seeing the Beta being up just 2 monts shy from new years, it's more likely we'll get a January/Feb release.
i imagine end of year release in early access
>got ridiculous amounts of food and every other resource
>still can't upgrade to lvl 2 houses because these homosexuals won't eat anything other than the bread
What the frick do I even do? I got too many villagers fighting over the meat and they never have more than one type of food in their home
i'll tell you what you cant do
save
You need to have the other green boxes checked as well, I think
That includes a church, 2 cloth types a tavern.
I think the yellow checkers in the boxes means you've met those requirements, I am not 100% sure though, I haven't played that far ahead yet
Nah it must be bugged because I had over 700 eggs, 700 vegetables, 4k bread, 200 meat, 700 milk, several months worth of firewood, church, medium village, manor+tax collector, water wells and everything and still can't upgrade. It's dumb
Did you give them leather and cloth?
Nope, didn't realize you needed to do that as well. Too bad my game crashed so I have to start over. Looking forward to this game though, pretty fun.
It's really cool, but my first run ended with half of my population dying because my hunters just straight up decided not to do their job. They literally started procastinating instead of working. The working area was set, there was enough animals in the hunting zone, but they just stopped hunting, causing famine.
The work area setting is generally quite stupid. Two separate times I only noticed my foresters stopped working because they cut down all trees in the are after a long time.
LET ME SAVE YOU FRICK
I can't bro, I wish I could show you my work, but can't save
Can I play as a big breasted female with a flopping wiener (physics support)? If not, I'm not touching your game.
Good, go be a flaming homosexual somewhere else
>female
>big breasts
>homosexual
ok, buddy
Ye, that's what I figured. Hopefully mod support will come at some point.
You forgot to mention the flopping wiener, homosexual
Don't look in your pants, bro. You're in for a massive surprise.
wtf who put that enormous wiener in my pants
>Install the Nemesis PCEA equivalent of Manor Lords
>Strut around as an 8 feet tall W-Cup Draenei
>keep fricking every single maid in the vecinity
>eventually your state falls into chaos as most of the women were tasked with gathering berries and baking bread but are now too busy taking in your Draenei futa wiener
Easily GOTY
>ok, buddy
post feet
probably once mods come out.
Who knows maybe you'll be able to strut around as some sort of Slaneeshi abomination.
>put 16hours into a fricking demo
how is a game made by one slav this good? if it ever releases it will be gotd
Is the map randomly generated?
No
>c**tz
>unassigned, going somewhere
iktf
>folliage changes with autumn
this game is beautiful and comfy and i've just started playing, frick it, i'm in.
They better not frick it up.
>they
He*
really? damn, well phasmaphobia was also 1 dude when it became popular and it still gets regular updates, it just got a big one recently.
Hopefully this one will be the same, i'm falling in love with the ambience of this game.
phasmaphobia was released as streamer bait and this game could pass as having been made by a AAA studio.
streamer bait or not it's still something no AAA dev ever thought of doing and it even has VR.
Fact is that streamer bait worked and it became popular enough for the guy to hire help to make the game.
Ostriv started as a 1 man project. I think he did eventually hire some additional people, but it's still mostly a one man show.
MegAquarium was developed by one guy entirely.
Capitain of Industry is being made by two people.
Workers and Resources was developed by 3 originally.
Hell, Factorio was two-man project for the first four years of development.
And of Course, Banished was one-man made project.
So this isn't such an uncommong thing, a lot of good games are coming from extremely small teams these days. Especially from slav-lands apparently.
With that said, people expecting Manor Lords to compete with Total War in terms of combat are really fricking stupid.
>With that said, people expecting Manor Lords to compete with Total War in terms of combat are really fricking stupid.
i honestly could do without the combat aspect of the game, but that's just me, i'm here for the comfy build sim and ambience.
Apparently that is one of the game's modes, the one that is currently available in the demo.
>settlement called "-furt"
>no river or even stream to be seen
Sudden climate change event
small family company(literally), please understand
Ah, the demo is out? I'll try it later today.
Yeah, but it's buggy as frick and you can't save your game. It's pretty frustrating to be honest.
The game does look amazing though, when it works.
Damn it even has third person view??
Yeah, but it's pretty much limited to just walking around. Think Spellforce.
That's alright, I've been looking for a city builder with this exact feature but there are almost none. I hope it gets some cool castle building mechanics, walking around in your castle must be fricking nice
I probably won't be playing it until release anyway though
yeah, it even has the best cloth physics i've seen in a long time in a game.
there are two games with amazing cape physics
>Batman Arkham Asylum
and
>Manor Lords
kek
It even has the best cape. EVER.
Also the animation so smooth for 1 guy project.
ok we get it now you can stop shilling
To be honest, it wouldn't surprise me if those were some sort of UE stock animations.
I'm thinking it's prebaked using cloth physics in blender and somehow he blended it in unreal
nice dwarf shoes and gay leggins
give me webms or it didnt happen
how the frick you post a webm link? it keep detected as spam
anon_f_i_l_es.com/
XcL9cdB2y6
DON'T OPEN THAT, IT'S A VIRUS
Also, refreshing to see a modern game without females in male jobs for good goy woke points.
That's always a plus in eastern euro games (until they become too big, like cdprojekt)
I dont think CDPR counts as eastern europians anymore. It's full of canadians and americans and everyone in the studio is forced to speak english.
You only have yourselves to blame for selling out. Cope and take responsibility
umm sweety, it's 2022. are we really overlooking the historical contributions of women? open a history book and better yet, open your mind. you'll be surprised at what we've achieved
breasts or gtfo
the art director is the same as the one who worked on Kingdom Come: Deliverance IIRC? or some other position. i really love the visuals, wish my potato could run it.
The UI could have some work, it's too modern for my taste
I'm sure there will be a mod for that eventually. I hope it's placeholder though. Something like in Kingdom Come would be perfect for the setting.
>KCD tier assets
>pc centric
>authentic medieval interface
ugh....
>the art director is the same as the one who worked on Kingdom Come: Deliverance IIRC?
No. It's just what happens when people base their direction on real world history. Both games draw from history of central europe.
Smooth brain here
I am at the point where I need to upgrade Burgage Plots to level 2 and build some stalls. Why do I get a notification saying I need to employ more Granary workers because my food stall pantry is full?
>city builder
>but you can explore it on foot
why is this not more common
imagine if you could visit other players cities as well
you can do it on Anno 1800 as well
how well does it run on i7-4790k and rx580?
my internet is shit so i would like to know before commiting.
I have an i5-9600K and RX550 and can run it comfortably on medium settings.
thanks!
downloading.
What year and region is this based on? looks similar to KCD, so 15th century central/eastern Europe?
I think I heard somewhere it's supposed to represent high middle ages HRE eastern Germany. So pretty much yeah. Same place except less disgusting Czechs everywhere.
how do i save?
Quite good, but not being able to save is fricked.
Also performance drops like a rock after you hit 200 villagers.
your specs?
lmao, americans are really unable to reproduce the organic feel of a medieval village. Every city structure they know is the horrendous squares of their soulless towns.
Different anon here
>Be Eurogay
>Uncreative as hell
>Like building in squares like a autistic homosexual
>This game manages to make me build in a organic fashion the more I play it
Usually I much prefer grid based building over free style like Cities Skylines, but man is it satisfying when you get out of the square game
Things look nice automatically at some point, simply because one doesn't use squares
>Why yes im american, how could you tell?
The lack of saving function annoys me because I played it twice and couldn't went past a lvl 2 house.
I guess I'll try again this weekend.
Whens it coming out? Demo is a nice change of pace to a game getting stuck in pay to play early access, at least.
It's still going to be EA buddy
I mean it’s access right now, but it’s free. If you’re implying it will eventually devolve into paid early access then I sleep.
just started it, its pretty fun. Pretty excited when it actually release with the combat phase
torrent?
It's a free demo moron
lmao
>torrent for a freely available demo on steam
>first Farthest Frontier
>now Manor Lords
We're eating well, stronghold-bros
This game might end up being a good Strongold 2.
It has some similarities.
Looks neat. I will see you in 10 years when It finally hits EA and then another 10 for it to be done
lol rofl lmao so clever xD
no I'm just being serious
I dont get how to upgrade the houses, its not letting me I have a well already
You need yellow dots in all the green diamonds. This means you'll have to build a lot of other things before you can upgrade any of them.
does all the diamonds need to be filled to green? I already have the stores. Also should the well be near the houses?
The system is a tat confusing at first. Everything GREEN is a requirement, meaning you need the other stuff too, not only water and fuel. Hover over the black, green and red field under "Requirements"
This early-access-for-5-years game is going to be so epic
Wait, you can be the lord and walk around your city?
Looks pretty comfy, I'm downloading the demo right now.
You'd better not have tricked me Ganker
>You'd better not have tricked me Ganker
Yeah god forbid you download a free demo and it turns out bad. I'm sure that'll really set you back, anon.
yeah, it would mean my precious time would be wasted
Well I hope you like not being able to save progress
doesn't matter as long as I have fun
>all that evenly shaped and straight wood
this is pure nonsense, woodworking was nowhere near this industrial back then, straight lines were a rarity
>mutt education
?t=268
With the fence you might have an argument since they wouldn't put so much effort into a fence, it would be more likely to be made from scraps and branches. The houses are fine.
Anon, did you see the ships they had back then?
On a side note, from the XVIII century:
wait can you actually control a character and walk around?
There's a button in the top right that drops you in where ever the camera's pointing. You can't actually do anything but it's a nice feature to have regardless.
ITT we discover that most of Ganker didnt play anno 1800
not saying that this game is bad
I bought it but I haven't played it
Fricking finally.
I remember playing Stronghold's sandbox years ago and wishing for a game like this but with actual goals and challenge. Not pure economic autism and not just rts, but something in between with atystyle and music as good as in Stronghold. Where you can look at farmers and hunters doing their job, drunkards loitering around and children playing. But then you also need to build fortifications and occasionaly conquer lands.
What took devs so long? Why is everyone was just making soulles grind management games all these years?
And how long will it take for my other dream game come true - proper pirate sandbox in full 3d?
I wish I could forge this and bannerlord
*fuse
>be a 2 meter tall richgay chad in baller drap
>can't even frick the peasant girls
this game needs some serious work
>mods will fix it
well its not intended to be a damn h-game moron
that doesnt mean the dev couldnt add this
https://en.wikipedia.org/wiki/Droit_du_seigneur
I keep confusing this game with whatever the frick the Grim Dawn devs are making.
grim yawn devs are working on something?
Yes, but I keep thinking it's this so I couldn't tell you what it actually is.
Farthest frontier.
ea just released so it's nowhere near finished, but so far it's pretty good.
it didn't at all connect with me that it was being made by those guys, that's cool
Can you just play this as a city builder or is there forced warring features?
hard to say, since in the demo there is no military or fighting
Do traders ever stop by my trading posts or do I need to have a travelling trader of my own?
Alright, how do I make money? I set trade to export leather, I have a trader walking to the nearest post, it even makes a sound effect as if the money was coming when he makes it there, but I don't get anything at all. What am I doing wrong?
I just made some 12 manorbucks, you probably are mistaking your personal wealth with, which is on the side of your portrait, with your settlement wealth, next to the aproval ratings. I belive the personal wealth is extrated through taxation once you build your manor, and is what is used for paying tribute and military expendings.
*You
One worker isn't going to make you much. Looks like you are making some money but not a lot. One guy is seriously carrying like one piece of leather a trip. He will walk all the way to the edge of the map and make you 6 medeival dollars. For any profit you really need to fill the building with workers. Also the game is buggy too. Sometimes workers just idle forever if there is something they dont like in their way so idk
does this game do a good job of teaching someone who has never played a game in this genre before?
im willing to try this genre for once because it looks visually and atmospherically kino.
and because the Ganker as frick player with the red cape.
There is really no way to fail the demo unless you let the timer on the quest missions run out. If that seriously happens to you then you can literally just choose not to accept the quest and play sandbox forever even though the quests kind of function as a tutorial.
Is it just me or does this games' UI look identical to Bannerlord's? At least release Bannerlord, haven't played that shit since.
Is it good? I like managment games. Is it hard or easy?
Demo is free on Steam. Try it out for yourselves. You rarely see devs allow anyone who wants it free alpha access.
Does the oven work for everyone? I have 3 people on it, tons of flour, but it seems like it does nothing, and all the bakers seem to be doing is transporting firewood, water, and other completely unrelated things around.
it look fricking pretty, no?
I've never played a city building/society management/strategy/etc game. Is this one good?
>game doesn't have saving yet
>it crashes
well frick
Skill issue
unreal games will never stop crashing
Is this an RPG or do you just build towns in birds eye view?
I think he released the demo too soon, it has that early alpha feel and I find the pace quite slow. This said, I think it's the main highlight of NextFest.
>demo
i'll maybe pirate this game when it comes out, don't forget to make another shill thread then or i'll forget about it
Yes bro, I am sure everyone is just thrilled to be shilling on Ganker, which is widely known as the most important site on the internet(it's not).
It literally looks like Kingdom Come Deliverance
Seems like the hunting is kind of strangely balanced - you've got two spots on the camp, but just one worker is enough to cull the animal population down to the lowest numbers. Should I just use hunters seasonally?
what does the church/faith do?