Any traditional roguelike fans here? Steam has a sale going, and I don't usually play these games, but I'd like to try one... just one. What would you recommend? Anything on this list?
CRIME Shirt $21.68 |
Tip Your Landlord Shirt $21.68 |
CRIME Shirt $21.68 |
rift wizard's really good. i found caves of qud boring in the same way i find dwarf fortress adventure mode boring. adom you can just play for free to see if you like it. dungeonmans is boring in the same way that dredmor is boring, and the metaprogression is super grindy. don't know anything about ananias.
Depends what you enjoy in RPG's there are several great free ones too. Tales of Maj'Eyal is probably my favorite roguelike just because of its mechanics. You can get it free but it's also on steam and you get the same benefits a donator does if you buy on steam, plus there is DLC. Of the ones listed there Caves of Qud is cool but its complex and extremely not friendly to beginners. Dungeonmans is probably the best in your list of ones for newcomers. Other good games for newcomers on steam would be One Way Heroics (the original) and Dungeons of Dredmor. Jupiter Hell is new and also pretty decent for newcomers. I can recommend more free ones too, but yeah.
Unreal World is one of my favourites and extremely simple compared to other rogue likes so if it's your first it will help you get acclimatized and work your way up. That's my recommendation even though it's not on your list
I agree with this anon, compared to other roguelikes Unreal World is quick and easy to get into. Great if you want to get a running start!
just checked the list to see what was on sale
>If you like building characters with lots of unique classes and abilities with a ton of loot (ala diablo/poe)
Tales of Maj'Eyal
>If you think 2d tile graphics like shitty and you love Doom
Jupiter Hell
>If you like survival crafting games
Wayward
>If you like weird furry OC sci fi settings with confusing deep mechanics and frustrating levels of difficulty
Caves of Qud
>If you want to play the most vanilla standard traditional definition of a trad roguelike
ADOM
>If you want the boring vanilla roguelike experience but with some more "meta" features and a sense of humor
Dungeonmans
>If you like math
Hydra Slayer
Honorable mention games that aren't on sale but are still pretty cheap (or not)
>if you like sci fi settings and don't mind looking up recipes on a wiki
SOTS: The Pit
>if you want a decent and accessible roguelike with corny humor and graphics
Dredmor
>If you want to be a nordic survivalist and say prayers to various deities before the hunt
UnReal World
>if you love robots, body modification, inventory management, and blowing shit up
Cogmind
>If you like jrpgs
One Way Heroics +
>If you like mystery dungeon games
Shiren Vita Port or Tangledeep
There are also many free games that are superior to several on this list that are free to download like CDDA, Brogue, Demon, DCSS etc.
>Tales of Maj'Eyal
>Jupiter Hell
>Caves of Qud
>ADOM
>Cogmind
>One Way Heroics +
>Shiren Vita Port
>Tangledeep
These are all good Roguelikes and I recommend any of them. If you want a purist Roguelike experience get either Maj'Eyal, Qud, Adom, and Cogmind. Honorable mentions is Jupiter Hell that game is absolutely a blast.
i love maj classes autism but the combat rots my brain and is so DAMN BORING. Is there a good way to approach it? The start was nice but after that, dungeons felt repetitive and easy
Ramp up the difficulty. You won't be bored because you'll be afraid of dying all the time.
There's tales of majeval(?) i watched it on some random stream earlier. Looked like a decent roguelike
>t. darkgod
I read this as Tales of Pajeet
the best roguelike since rogue isn't on the sale but it's only 5 bucks, get it if you haven't and you like roguelikes
dredmor is good, the only issue it suffers from is not putting meaningful skill descriptions in the game, so you have to pull up a wiki to find out what shit actually does and what is worth taking. Or just wing it and hit a wall.
Idk if they ever changed it but Dredmor was just too fricking slow for my taste, I loved the skills (yay Werediggle tree) but I played on normal and it was a snoooooze
dredmor is probably the worst roguelike i've ever played. it was maybe the most deeply boring game i've ever tried.
I think ToME is a perfectly acceptable intro to roguelikes and doesn't really require you to be an experienced roguelike guru to play.
relatively
The only game there worth money is Rift Wizard. ADOM is a classic game that doesn't hold up. Qud is unfinished and shallow in its mechanics, even if it tries to pretend otherwise. Interesting world, but that is also unfinished, even after many years of development. Dunegonmans is legitimately one of the worst roguelikes I've ever played, and gives off the strong impression that it was made for at most young teens.
If you enjoy traditional roguelikes, try Sil, Infra Arcana or my favourite, Unreal World. Only UrW costs money. It also has a number of good mods on the official forums.
Roguelikes in general are one of those old, passion-driven genres where the free games are the best in field by a significant margin.
If you want to look into more niche titles, go to the roguelikes general on Ganker.
Ooo, thanks for this thread. One of my favorite games of all time is binding of isaac, the amount of items in that game bundled with synergies really fricking spoiled me. Anyway, could i get a recommendation into the roguelike genre? And yes im aware isaac is a roguelite
Unreal World is what got me into the genre. Simple controls and mechanics compared to others and extremely comfy. After I realized how much I love this I moved onto others and since CDDA has become my favoureite
im autistic and CDDA isnt on steam so its a pass for me. i like seeing my hour time go up. Im also a fan of zomboid so theres that. I think im gonna buy Tales of Maj'Eyal. Should i buy the collectors edition right away? How fricked am i as a noob into the roguelike genre if i played tales first
CDDA is really really unfinished
It's fun for a bit but way too grindly
i disagree. there's a ton of negative ways to describe it but I wouldn't call it unfinished, there's more content than 90% of games I've seen and it's free
It's more like 'a lot of half-finished content'. Some stuff is very well-done, the mines and such are generally pretty good, but base construction is still kinda fricked, npc allies just... Yeah. Vehicle construction is still great and I want more games to use that. Hell, give me more open-world roguelikes so we can get that style of vehicle-building. Just give me a game about the vehicle-building, even. A Mad Max roguelike or something.
"more content" but an unfinished factions system, a multitude of gameplay issues from the grindiness to the fact that it's nearly impossible to lose from lack of nutrition due to the constant supply of food and water everywhere, the lack of any true end-game, I fricking love CDDA but it has a lot of things that keep me from playing the game. Don't even get me started on how the devs are actively trying to make the game grindier with proficiencies and all of that bullshit, or, even worse, "soft exp" from books.
grindyness has nothing to do with "unfinished', that's exactly what I mean. There's tons of criticism that's valid but unfinished I don't think is one
I never said it had anything to do with it being unfinished, but if it were finished the skill grind wouldn't exist as it does now.
Source on RL players being trannies?
yeah I just think you're wrong
What, sitting in a basement for a month to get to 10 fabrication ISN'T grinding?
Does Stoneshard count? I like it a lot but can never remember the difference between a "k" and a "t" to you autists.
Roguelike and roguelite are not mutually exclusive. A game can be both, see Crown Trick for a relatively recent example. A roguelike is a pretty specific sub-genre of RPGs, with simultaneous turn-based gameplay on a grid of some sort, generally a procedural generation focus and high penalty for death. Roguelite is focused on multiple runs, meta-progression, etc. They're basically different things now.
Nah progression shit has nothing to do with it, you don’t even need permadeath. Roguelikes are just the top down grid based controlling one dude games, Roguelites don’t necessarily need meta progression it’s just for stuff that borrows elements from Rogue but isn’t the grid thing
I'd say meta progression isn't ALWAYS required for roguelites (see Spelunky), but it's a factor in most of them, especially with unlocks like with Isaac or Gungeon. The key thing is that a roguelite can't simply be 'a roguelite' it has to have some other genre, as it's just a modifier. Gungeon and Isaac aren't 'roguelites', they're 'roguelite twinsticks', Hades is a 'roguelite hack 'n slash', Slay the Spire is a 'roguelite deckbuilder'. Meanwhile, a game can just be 'a roguelike' without any further descriptors.
Of course people these days just call them all roguelikes without bothering to differentiate at all because what the frick do words mean anymore.
I don't actually care which it is. I just like the game.
Stoneshard is closer to a like than a lite, but i'm pretty sure there are lite elements in there. To me when a game makes permadeath into a non default "Iron Man Mode" then it's not trying to be a roguelike.
you could increase the animation speed so everything went faster
noita
It's not on sale, but how's the Shiren the Wanderer game (5?) that's on Steam and Switch?
It's good for a jroguelike. Personally not the biggest fan of mystery dungeon style games vs trad roguelikes but its one of the better ones i've played.
>Personally not the biggest fan of mystery dungeon style games
Man I really liked the classes the mystery dungeon one way heroics added but the original is leagues better, invisible traps are so dumb.
i never played it, only played the original OWH+ and read reviews for the other one and decided to stay away.
If you want to TRY one just do Dungeon Crawl Stone Soup. Its a browser game, some Gankerppl will say it for nerfed and its too easy but if you are new to the genre you can learn for free.
https://crawl.develz.org/
Theres also Cataclysm, seth did a review on it.
Man I really want slay the spire still but I refuse to pay the sale price everytime just because it was on a humble bundle months ago
Buy Pirates Outlaws on mobile
The only 1 i could ever tolerate is Neo Scavenger. All the other ones have way too many controls for me to want to learn them.
Please don't give money to the Caves of Cuck developers, it's a game that deserves to be pirated out of principle.
I love traditional roguelikes, i recently got back into dead cells after playing a bit more The Binding of Isaac, any recommends? i've been thinking of getting noita after having played a pirated copy for a while
You're not even trying.
huh? i got boss cell one and im trying to get boss cell 2 but i get caught up in trying to find weapons i like to use, instead of using whatever
Tales of Maj Eyal
how beginner friendly is Tales of Maj Eyal
I dunno when it told me to press shift + some other key to go down stairs i dropped it. Just let me click the stair
you can right click things to interact with them.
Depends on your definition of pick up and play. It has 2 modes, infinite dungeon which is just an infinite procedural dungeon which is nice for practicing or trying out a class real quick. Main game mode is a story driven campaign though, there is a static world map and dungeons are generated on each new character. Some dungeons showing up at all is random though. Dungeons are basically split up in to tiers based on how far into the story they are. The story itself you can completely ignore though if you want, has little bearing on the actual gameplay. There is a hub castle type thing that you can get that is 100% optional and typically you need to be around like level 15-20 to easily beat the boss you need to access it. The hub adds a bunch more mechanics to the game, and gives you a stash space you can share between characters, but again it's optional. Actually beating the campaign for the first time can be like... idk 8 hours or more? It gets quicker the more you learn the game. I have about 12 wins on different difficulties with different race/class combos, but i also only play the roguelike mode.
Alright sweet, just went ahead and bought the collectors edition. Thanks
good choice, the DLCs add some of the most fun classes the game has. Demonologist and Sawbutcher are probably my favorites.
Imo they're too overpowered. EOR especially adds a lot of overpowered shit, and makes rares even more unfair.
Overpowered and imbalanced are fun in the type of game ToME is imo. Although yeah when I run into some randboss or rare and it starts shooting bullets at me i usually gtfo
>fun in the type of game ToME is
True but if you have to work for it as AB does for instance.
Sawbutcher just facerolls content.
It's more fun to make some insane build using multiple different items or skills in tandem with eachother compared to being op without really trying
Sawbutcher is completely and utterly broken.
I've beaten the NM Adventure DLC campaign with it first fricking try. As in the first fricking try for the entire campaign, that's not normal.
And I'm not a very good player.
>normal mode
>adventure
Anon... you can faceroll the entire game with anything on normal mode
NM is Nightmare, anon.
And no, even on normal you should die in a new fricking campaign.
also after you play around a bit i'd suggest checking out the workshop for mods. there are some that make the item descriptions easier to parse (imo) as well as a tileset if you don't like the graphics. theres some things to make infinite dungeon a little more fun if you're into that, and if you don't want to be bothered with locked classes and races and doing the achievements to unlock them you can just get a mod from the workshop that unlocks all of them
I noticed there was workshop. Could you give me a nice tileset and item description mod that you're talking about? Would appreciate it
There is only one tileset still maintained as far as I know OldRPG. It's mostly 16bit RPG styled and has a bunch of stolen sprites from different rpgs for a lot of the shit.
anyway mods I use
>OldRPG tileset
>Better Item Description
>Improved combat text
>EquipDoll clean item names
>Infinite Dungeon merchant
>Turn Separators v2
>Nekarcos' quality of life (turn delay, visible size, fatal warnings, effect display)
not sure, play a different class? i find a lot of the starting classes to have more boring combat, with the dlc classes and locked ones being the most fun and interesting
I trust the mods you're listing are all very non intrusive? Thanks man
the tileset is kind of annoying to install but once its working you don't have to touch it again. just play with the default and look at screenshots on the workshop page (there is an album) and decide which you like more. the other ones basically just make all text descriptions and numbers easier to parse (and you can customize the UI a bunch for that as well in the normal options). some of the nekarcos mods are just there to warn you if youa re about to do something stupid, so those would be optional i guess. turn separators just separates turns in the turn log so they are easy to read. infinite dungeon merchant does make the infinite dungeon a lot easier, but it's infinite and in general mostly bullshit unfair so the merchant is nice.
Maybe roguelikes just aren't for you anon, you have a clear case of ADHD and that's a recipe for disaster when mixed with roguelikes.
you can literally right click and change levels on any exit, moron
i think the default tiles are nice, if a bit goofy sometimes
gives me that old pnp rpg feel
It has optional permadeath and normal can be beaten with bump attacks. Someone once beat the main mage class without using any spells on Nightmare, which is the third hardest difficulty.
how "pick up and play" is it? i have shit internet and been playing diablo 2 R ALOT, but occasionally my internet shits itself so when that happens i have nothing to do. Thats why ive been searching for a game for that period.
Oh sweet, im liking what im hearing about the mechanics being similar to diablo, how coincidental
It can be played completely offline, and it starts you in a dungeon the moment you begin
It is incredibly similar to diablo, most notably in the loot system
One of the more beginner friendly modern roguelikes imo. If you have played Diablo / POE / any MMO after WoW you will understand how to play it. There are a lot of numbers and shit but it's to help the player not confuse them, each class takes a little bit to learn its strengths and weaknesses, but building your character is part of the fun. It also has easier modes with an extra life (plus more you can get through quests) if you need a crutch. Graphics are piss ugly though, probably the biggest downside. I use a tileset on the workshop which is arguably as ugly but it makes the game look better to me. Oh yeah, also it has modding which is cool.
why does legend of gungeon suck so hard
>Coming Soon: Dwarf Fortress
yeah sure, it's been two fricking years already
>one... just one
I say try ADOM then. It's a very polished and in-depth elaboration on NetHack and is probably The Roguelike in many senses no matter what moronic contrarians try to say.
As another anon had mentioned, it's pretty vanilla but it's not as clunky as other "classic" roguelikes (bands and hacks). Also, it's probably the only major roguelike that somewhat tries to use the RP part of the implied RPG subgenre, and it works as a nice bridge between the games you're likely familiar with and roguelikes.
It being vanilla makes it actually way crazier comparatively than most modern roguelikes because ironically the latter tend to borrow some "groundedness" from other genres in an attempt to widen their audience.
>traditional roguelike
Stop using a separate term just because barely sentient normalgays misuse the correct term.
It's required at this point. The majority of people that argue over genre terms are the minority of people that play so called "roguelikes", roguelike has taken on a new meaning and the old guard doesn't care
trad roguelike is the steam tag that actually applies to roguelikes now if you are looking for them there. roguelike tag has things that don't even fit in as lites lmao
serious question
why are a lot of new roguelikes made by trannies?
what is it about the genre that attracts them?
Only mentally ill people enjoy them
I can assume they are relatively easy to make if you have autism.
That being said, if by "a lot" you mean "just CoQ" that's not really "a lot".
its a niche hobby enjoyed by spergs, and there's a weird correlation between being on the spectrum and being diagnosed with "gender dysphoria"
in other words, propaganda and predatory therapists prey on spergs to turn them into trannoids