homie, every single management game is a traffic manager. You're always designing entire cities and towns and villages so that people can move from one building or resource to another in the most efficient manner.
it's not always about resource and people transport, extractions and production/consume balancing is way more entertaining like anno games
cities skylines is an American cities builder, made around cars with bullshit zoning , I don't want to look at a city like that, live at it or build it
>made around cars with bullshit zoning
Literally my biggest complaint about the game, similar for most city builders. They're usually built on large grids and don't allow for minute detail or solutions. I want city builders to allow me to create stuff like Venice instead of boring interchanges.
>Cities Skylines is doing great
God I hate Cities Skylines release model >release new shit in expensive DLC >no integration with other DLC >still trickling out shit that should have been released years ago
Frostpunk 2
Ixion
Wandering Village
Dynasty of the Sands
Builders of Greece
Aztecs the Last Sun
El Dorado
LakeSide
City of Atlantis
Aquatico
Laysara Summit Kingdom
Honorable mention for Terra Nil, the reverse city builder.
This anon already mentioned it, but the only thing im really keeping my eye on is IXION, it has decent premise and good looking core gameplay.
I'm just waiting until it comes out so it has more features.
>it has decent premise and good looking core gameplay
Why not excited for Frostpunk 2 then? Ixion gives off major Frostpunk vibes. Same type of story-based gameplay and survival.
I really liked first frostpunk but to be honest i wasnt really keeping tabs on the sequel. I just heard somewhere that they are going in a different direction with it.
I'll probably check it once it comes out but im not that interested in it compared to ixiom.
>I just heard somewhere that they are going in a different direction with it
I haven't kept up with any dev diaries but what did you hear? I only know the sequel will be around the early 20th century which means oil instead of coal as the main resource.
Maybe not as much as different direction but they want to focus more on the story and the politics and whatever. It's been some time since I actually read up on it though, im pretty sure its actually been years since i saw that info. Not like that focus is bad and my guess is it will still be a good game but im more interested in the building and managing aspects of the game instead of the story which i hope they will also iterate on in the sequel. My approach to frostpunk 2 is more of a when it comes out ill check it as opposed to i'll follow it till it releases.
Timberborn has a few great ideas but no endgame to speak of. I built a few towns and was basically like "that's it?"
Other than droughts, which you mitigate with dams, there are no challenges in the whole game. Only the very beginning of your settlement is at risk of sudden death, the rest of the game is just you dicking around while slowly increasing your food and housing.
I've been trying to get back into workers and resources: soviet republic (its in early access) and it makes me feel like an absolute brainlet. if you want to be challenged, its worth checking out
I could do with a recommendation for something that shakes off autism. I guess that fundamentally means casual and lacking depth, but I keep struggling with burning myself out by researching systems and preplanning an ideal city.
just don't buy it, the base game is awesome and most of the DLC's in my opinion make the game worse instead of improving it, I got the ones with new maps (arctic and africa) and was disappointed by both in their impact on your cities
the game is also cracked so if you wanna make them "pay" for having bullshit passes just pirate it, the game is pretty good anon
Banished is still my favorite and I've been looking for something similar to it thats newer. I recently bought Timberborn which is still in early access but it has more of a factorio autism vibe with all the stuff you can do with dams and moving around water.
I'll pay for foundation once it actually sees release, cause the price is too fricking steep for an EA game. Kinda sad that it's pretty much the only historical city-builder that's not on a grid
Always been interested in the genre of city builders, tried Sim City 4 so many times trying to make a city that "worked". Played Sim city 2000 before that, growing up but I'm just too moronic to understand basic mechanics for the game.
I hate my moronic brain, making me love a genre I can't ever really enjoy or play because I don't understand the mechanics.
If you really have problems with city builders and still want to get into them unironically try the new new simcity. The one from 2013 or something. It basically holds your hand, is easy to exploit and would decently teach you the basics.
Farthest Frontier is out in early access in 3 days and I have faith that Crate will deliver a good game. Also Manor Lords, if it ever sees the light of day, what that one guy is doing is nothing short of amazing.
Damn, exciting stuff I must have wish listed this awhile back and forgot about it. I loved Grim Dawn I hope these dudes can build a solid city builder too.
There is this game called NecroCity were you build a city for dead people and monsters, but it does looks like it's more focused on the RTS aspect than city-building.
No.
The genre is dead
Not really. Cities Skylines is doing great and still top of the game.
Cities Skylines is a traffic manager not a city builder
homie, every single management game is a traffic manager. You're always designing entire cities and towns and villages so that people can move from one building or resource to another in the most efficient manner.
No they're really not, in banished you do not manage traffic
I played it and had traffic issues where people weren't able to get to their locations in a timely manner and do the necessary tasks.
Then you played the wrong game
I certainly did.
Ensuring that workers live near their jobs is a critical part of the game as soon as you put any time into it. You fricking idiot.
It doesn't have shit on Skylines' lane-ignoring queue-forming nonsense, but it absolutely has a form of traffic management.
it's not always about resource and people transport, extractions and production/consume balancing is way more entertaining like anno games
cities skylines is an American cities builder, made around cars with bullshit zoning , I don't want to look at a city like that, live at it or build it
>made around cars with bullshit zoning
Literally my biggest complaint about the game, similar for most city builders. They're usually built on large grids and don't allow for minute detail or solutions. I want city builders to allow me to create stuff like Venice instead of boring interchanges.
>Cities Skylines is doing great
God I hate Cities Skylines release model
>release new shit in expensive DLC
>no integration with other DLC
>still trickling out shit that should have been released years ago
When i see a game has over $100+ in dlc, I immediately lose interest.
>>no integration with other DLC
WHAT?! I didn't know that. Really? Why?
I'm pretty sure they're all stand alone so they don't have dependencies but i haven't played cities in ages so maybe i'm wrong with later ones
Its shit
When was cities skylines released Black person
the moddability of cities skylines has really kept it long lasting.
I wonder if EA will ever make another SimCity.
Manor lords
Farthest frontier.
Frostpunk 2
Ixion
Wandering Village
Dynasty of the Sands
Builders of Greece
Aztecs the Last Sun
El Dorado
LakeSide
City of Atlantis
Aquatico
Laysara Summit Kingdom
Honorable mention for Terra Nil, the reverse city builder.
Terra Nil totally counts. I haven't had that much fun in ages.
>I haven't had that much fun in ages.
I've sunk 16 hours in the demo. Last time I spent so much time on a demo was when I was a young teen 🙂
This anon already mentioned it, but the only thing im really keeping my eye on is IXION, it has decent premise and good looking core gameplay.
I'm just waiting until it comes out so it has more features.
>it has decent premise and good looking core gameplay
Why not excited for Frostpunk 2 then? Ixion gives off major Frostpunk vibes. Same type of story-based gameplay and survival.
I really liked first frostpunk but to be honest i wasnt really keeping tabs on the sequel. I just heard somewhere that they are going in a different direction with it.
I'll probably check it once it comes out but im not that interested in it compared to ixiom.
>I just heard somewhere that they are going in a different direction with it
I haven't kept up with any dev diaries but what did you hear? I only know the sequel will be around the early 20th century which means oil instead of coal as the main resource.
Maybe not as much as different direction but they want to focus more on the story and the politics and whatever. It's been some time since I actually read up on it though, im pretty sure its actually been years since i saw that info. Not like that focus is bad and my guess is it will still be a good game but im more interested in the building and managing aspects of the game instead of the story which i hope they will also iterate on in the sequel. My approach to frostpunk 2 is more of a when it comes out ill check it as opposed to i'll follow it till it releases.
no timberborn?
Early Access + the devs have been jumping the shark and completely ruining the aesthetic
Timberborn has a few great ideas but no endgame to speak of. I built a few towns and was basically like "that's it?"
Other than droughts, which you mitigate with dams, there are no challenges in the whole game. Only the very beginning of your settlement is at risk of sudden death, the rest of the game is just you dicking around while slowly increasing your food and housing.
I've been trying to get back into workers and resources: soviet republic (its in early access) and it makes me feel like an absolute brainlet. if you want to be challenged, its worth checking out
I could do with a recommendation for something that shakes off autism. I guess that fundamentally means casual and lacking depth, but I keep struggling with burning myself out by researching systems and preplanning an ideal city.
Foundation and Distant Kingdoms are the ones I'm looking forward to
No, go back to Anno 1800, still years ahead of anything out or announced
This looked interesting to me and I haven't played the Anno series, but why the FRICK are there "seasons" for this game? Please shill.
just don't buy it, the base game is awesome and most of the DLC's in my opinion make the game worse instead of improving it, I got the ones with new maps (arctic and africa) and was disappointed by both in their impact on your cities
the game is also cracked so if you wanna make them "pay" for having bullshit passes just pirate it, the game is pretty good anon
I've paid for each one, I'm sure a large portion of their player base has as well. There's nothing like Anno 1800 out there.
Banished is still my favorite and I've been looking for something similar to it thats newer. I recently bought Timberborn which is still in early access but it has more of a factorio autism vibe with all the stuff you can do with dams and moving around water.
I'll pay for foundation once it actually sees release, cause the price is too fricking steep for an EA game. Kinda sad that it's pretty much the only historical city-builder that's not on a grid
How do you get a city like that? My balance sheet is always awful in Foundation.
I want a game with a "The Guild 2 Renaissance"-style MP experience. How do I get that?
Always been interested in the genre of city builders, tried Sim City 4 so many times trying to make a city that "worked". Played Sim city 2000 before that, growing up but I'm just too moronic to understand basic mechanics for the game.
I hate my moronic brain, making me love a genre I can't ever really enjoy or play because I don't understand the mechanics.
but it has no mechanics, just connect the water pipes
It gets too complicated for me once more people move in.
Add higher density zones and bigerer water pipes
If you really have problems with city builders and still want to get into them unironically try the new new simcity. The one from 2013 or something. It basically holds your hand, is easy to exploit and would decently teach you the basics.
the old Pharaoh game made by Impressions Games is getting a remake with Pharaoh: A New Era.
Farthest Frontier is out in early access in 3 days and I have faith that Crate will deliver a good game. Also Manor Lords, if it ever sees the light of day, what that one guy is doing is nothing short of amazing.
Damn, exciting stuff I must have wish listed this awhile back and forgot about it. I loved Grim Dawn I hope these dudes can build a solid city builder too.
There is this game called NecroCity were you build a city for dead people and monsters, but it does looks like it's more focused on the RTS aspect than city-building.