Are premium cables really worth it?

Are premium cables really worth it?

  1. 2 weeks ago
    Anonymous

    If you're using good cables then you may as well use a flatscreen over a CRT, and if you're using a flatscreen then you may as well emulate

    • 2 weeks ago
      Anonymous

      Yes you should consider using the highest fidelity video option available to you. The biggest retards in retro gaming are people like who think using component on a CRT removes the soul or something. It's just better.

      • 2 weeks ago
        Anonymous

        RF gang, it must look at hard to see as possible. Text must be blurry.

    • 2 weeks ago
      Anonymous

      Premium cables only made a difference for very high resolutions. Every VGA cable can handle 640x480.

      The main reason to use a CRT is the unique combination of perfect latency + superb motion quality.

      • 2 weeks ago
        Anonymous

        Huh?
        The idea with better cables is to cut noise in the image
        Which is more visible on bright solid colours

        • 2 weeks ago
          Anonymous

          The idea with better cables is to increase sharpness and prevent ringing. If there's noise it's probably from the source, not something picked up by the cable.

          • 2 weeks ago
            Anonymous

            Unshielded cables can pick up interference from other sources and cause noise, try using cheap ps2 component cables vs shielded ones and it’s really easy to notice.

            A modern flatscreen has less than 1ms of latency. But let's humour you and assume 3ms of latency: might have had a point with latency if you were playing modern games on a 240hz monitor, but a frame persistence of 16.7ms or more is significantly higher than 3ms, so any impact on reaction time is extremely questionable.
            >superb motion quality
            Lol. CRT's have afterglow up the arse, which I actually like because the main reason to use a CRT is the unique combination of its quirks and its ability to do composite justice.

            You can’t reason with CRTards.

      • 2 weeks ago
        Anonymous

        A modern flatscreen has less than 1ms of latency. But let's humour you and assume 3ms of latency: might have had a point with latency if you were playing modern games on a 240hz monitor, but a frame persistence of 16.7ms or more is significantly higher than 3ms, so any impact on reaction time is extremely questionable.
        >superb motion quality
        Lol. CRT's have afterglow up the arse, which I actually like because the main reason to use a CRT is the unique combination of its quirks and its ability to do composite justice.

        • 2 weeks ago
          Anonymous

          >frame persistence of 16.7ms or more
          This only happens with traditional sample-and-hold LCDs. Modern gaming LCDs support strobing. But because they strobe the whole screen at once, they have to wait until all the data is transferred to the screen before starting the strobe. CRTs strobe each individual line and avoid this latency penalty.

          This isn't such a big deal at high frame rates, and emulators support software black frame insertion to get equivalent latency to doubled frame rate, but with original hardware it's noticeable.

          • 2 weeks ago
            Anonymous

            >This only happens with traditional sample-and-hold LCDs
            By frame persistence I'm not talking about your ghosting or whatever but the framerate of the game; 3ms of latency is nowhere near enough to be perceptible on a 60fps game let alone 30.

            • 2 weeks ago
              Anonymous

              Persistence causes sample-and-hold blur. Modern gaming LCDs strobe avoid this, but they have to wait for the whole frame to be transferred first (frame time the minus blanking interval, so about 15ms for most 60Hz video). This has nothing to do with ghosting, which is an addition form of blur specific to LCDs, and which is very small on modern gaming LCDs.

              If the resolution of the display is divisible by 480 then there's no reason Dreamcast should look bad on a flatscreen thru component (and especially not thru VGA)

              The reason is good motion quality with low latency. CRTs give you low persistence comparable to modern gaming LCDs, but without the 15ms latency penalty of whole-screen strobing. CRTs strobe each line individually as soon as it's transmitted.

              • 2 weeks ago
                Anonymous

                Also, this latency penalty only applies when you have strobing enabled. If it's disabled the LCD updates line by line just like a CRT. But then you get sample-and-hold blur, so it's not a good solution. Using software black frame insertion instead of hardware strobing is a compromise solution that you might prefer.

                The problem could theoretically be made insignificant by splitting the strobe into multiple narrow bands (scanning backlight), but I am not aware of any modern gaming LCD that does this.

              • 1 week ago
                Anonymous

                Would a 120Hz screen with BFI have the same input latency than a 60Hz without BFI?

              • 2 weeks ago
                Anonymous

                Are we using "persistence" differently? I'm saying that at 60fps you will not notice a 3ms delay

              • 2 weeks ago
                Anonymous

                Persistence refers to the image being displayed for the entire frame time instead of briefly strobed. This is the main cause of blur for console games on LCDs. It's unrelated to any 3ms LCD response time delay.
                Blurbusters has explanations:
                https://blurbusters.com/blur-busters-law-amazing-journey-to-future-1000hz-displays-with-blurfree-sample-and-hold/

          • 2 weeks ago
            Anonymous

            give it up

        • 2 weeks ago
          Anonymous

          afterglow is not motion blur anon and it only affects on black

        • 1 week ago
          Anonymous

          CRT afterglow is so minimal compared to flat panel motion blur that its hardly even worth mentioning. Kind of like comparing a scraped knee to quadrupedal amputation.

      • 2 weeks ago
        Anonymous

        The reason people use a CRT is partially response time sure, but aesthetically it looks MUCH better.

        I have played dreamcast games through vga/component on modern displays and it looks horrible.

        On a CRT with component or a VGA monitor though? Fucking PRISTINE.

        And no, filters do not compare even on an oled (and I have an 83in oled)

        • 2 weeks ago
          Anonymous

          If the resolution of the display is divisible by 480 then there's no reason Dreamcast should look bad on a flatscreen thru component (and especially not thru VGA)

          • 2 weeks ago
            Anonymous

            >

            The reason people use a CRT is partially response time sure, but aesthetically it looks MUCH better.

            I have played dreamcast games through vga/component on modern displays and it looks horrible.

            On a CRT with component or a VGA monitor though? Fucking PRISTINE.

            And no, filters do not compare even on an oled (and I have an 83in oled)(You)
            >If the resolution of the display is divisible by 480 then there's no reason Dreamcast should look bad on a flatscreen thru component

            • 2 weeks ago
              Anonymous

              >video shows 1080p displays with smoothing filters enabled
              lol

          • 2 weeks ago
            Anonymous

            TV's do not have nearest neighbor
            modern screens won't just scale integer, why do you think people buy scalers

        • 1 week ago
          Anonymous

          The flickering on that in 60hz would be uncomfortable to say the least. Just no

          • 1 week ago
            Anonymous

            The flickering is essential for good motion quality. That's the tradeoff you make when you use low frame rates like 60fps.

  2. 2 weeks ago
    Anonymous

    I try to run everything on at least s video, i have a big crt so the artifacts from conposite are very noticeable, especially with the color red for some reason, one you upgrade everything looks smooth and pretty

  3. 2 weeks ago
    Anonymous

    pic unrelated?
    The difference between VGA and composite isn't a matter of cable quality.

  4. 2 weeks ago
    Anonymous

    It depends on your set up. If you’re using a modern or nice display and an upscaler, video noise becomes more and a more noticeable, and video cables of lower bandwidth such as composite start to look noticeably blurrier.
    If you care about these things, look for shielded cables and as long as they’re actually shielded you should be good to go.
    Be forewarned, it’s an expensive rabbit hole.

  5. 2 weeks ago
    Anonymous

    Back in the day RGB scart cables were the first thing I'd buy for a new console.

  6. 2 weeks ago
    Anonymous

    Obviously

  7. 2 weeks ago
    Anonymous

    Is there any reason to use component/hdmi on DC over VGA? Having a console with VGA out completely blew my mind back then, and I’m glad that most tvs still have it

    • 2 weeks ago
      Anonymous

      Yes, not everyone has a VGA monitor

  8. 2 weeks ago
    Anonymous

    Is VGA the best option for Dreamcast? I hear it's dodgy for some games and isn't "real" VGA?

    • 2 weeks ago
      Anonymous

      Yes

    • 2 weeks ago
      Anonymous

      I use hd retrovision component cables on a consumer CRT.

  9. 2 weeks ago
    Anonymous

    Here's component

    • 2 weeks ago
      Anonymous

      Well, are you going to activate windows?

      • 2 weeks ago
        Anonymous

        nope

  10. 2 weeks ago
    Anonymous

    >premium cables
    Arcades had the best RGB displays and graphics and every home console did their best to come close to that look and feel.
    Inside all arcade machines was a rats nest of very cheap wires. The RGB wires were no different then the coin mech, marquee lights or speaker wires. It didnt matter. Power wires may be a thicker gauge but thats it. No cables were shielded, the RGB wires could be bundled with power wires and wrapped together in electrical tape at times.

    Home consumers go retarded over good quality vs cheap component cables, S-video or vga cables. They feel if they pay more on cables that the image will be magically enhanced. Most premium cables are bullshit marketing memes. Like anything There is a low end of china shit with flaws and bad connectors that you should avoid, but that old walmart s-video cable you used on your dvd player back in 2003? Perfectly fine.

    • 2 weeks ago
      Anonymous

      It makes more difference as you step up in resolution, and as the wires are closer together.
      A unshielded JAMMA connector is fine for transmitting RGB at 240p, but try the same at 1600x1200 and you will get noticeable ghosting.

      This was most noticed by Xbox 360 players buying cheap VGA cables instead of the OEM one.

    • 2 weeks ago
      Anonymous

      You shop at WALMART?!?!

    • 2 weeks ago
      Anonymous

      not to mention vga cables. the shittiest pc with the cheapest possible vga cable had amazing video quality compared to consoles, just because it had the proper 5 conductors for the video signal.

    • 2 weeks ago
      Anonymous

      >every home console did their best to come close to that look and feel
      By not having component/SCART cables in the box? lol

  11. 2 weeks ago
    Anonymous

    no, composite or rf is all you need

    • 2 weeks ago
      Anonymous

      Fine at 240p
      Not at 480i

    • 2 weeks ago
      Anonymous

      You need AT LEAST s-video.

      • 2 weeks ago
        Anonymous

        Depends on your set

  12. 2 weeks ago
    Anonymous

    >he doesn't use premium cables yet considers himself a valid gamer
    Lol. Lmao, even

  13. 2 weeks ago
    Anonymous

    There aren't any games that I know of on Dreamcast that exploited composite so you would definitely want the cleanest image possible.

  14. 2 weeks ago
    Anonymous

    My general rule of thumb is

    4th generation or below: composite on a CRT

    5th generation and above: flat screen with composite

    • 2 weeks ago
      Anonymous

      Why's PS1 composite better on a flatscreen than a CRT?

    • 2 weeks ago
      Anonymous

      Honestly, I've been to so many LANs and kickbacks where they had CRTs and all that matters to me is if we're using analog displays rather than digital for consoles with analog out support. I fucking hate input delay, I always have my KV-9PT50 in my trunk just in case these fools are doing it wrong.

    • 2 weeks ago
      Anonymous

      My general rule of thumb is do whatever you think looks best

  15. 2 weeks ago
    Anonymous

    >I only had RF cables as a kid
    It.... it wasn't THAT bad... was it?

    • 2 weeks ago
      Anonymous

      no but 7 year old me knew that yellow jack on the fancy TV looked fuckin baller

  16. 2 weeks ago
    Anonymous

    When it comes to old school vidya, ALWAYS go with the most accessible CRT you can get. Doesn't matter if it's RF or component or VGA, old school vidya was designed for displays with no input delay.

  17. 1 week ago
    Anonymous

    There is an analog video cable that runs to my PC CRT monitor. Occasionally, the image will go wonky for a moment. I solve this by getting up and moving the cable a bit until it works again.
    I do not plan on replacing this cable until it stops being easy to remedy with a quick jiggle.

  18. 1 week ago
    Anonymous

    Emulate is better than composite, vga, scart and make the game looks gorgeous through upscale.

  19. 1 week ago
    Anonymous

    For CRTs not really but LCD yeah.

  20. 1 week ago
    Anonymous

    I just got a composite cable for my PS3 and while PS1/PS2 games look better, PS3 games now run in a small square on my already square CRT. Did I do something wrong, or this is to be expected? The settings will only let me output to standard, no 480p.

  21. 1 week ago
    Anonymous

    only if they're gas filled

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