Performance issues and when you've caught the regional dex, there's nothing to do but wait for raids and then level 100, IV and EV train a Pokémon that cheeses the raid solo. Then wait for the next raid or enjoy ranked battles
I've been playing it for two weeks, it is surprisingly fun once you accept the shitty performances and graphics
The last Pokemon game I played before that was Heartgold on DS
I think that's why I like it this much, the amount of QOL when compared to GBA games and even DS ones is fucking crazy >You can create as many TMs as you want, as long as you have the materials required (it usually doesn't ask a lot) >In the same fashion, you can make a Pokemon relearn any move that it had on the fly >No more fucking HMs, which wasted a move slot, and even wasting 1 to 2 slots in your team if you went for the HMs slaves route), instead you get a cool Legendary Pokemon bike that can later on swim, glide, climb cliffs, sprint, and jump really high >No more annoying ass wild encounters, instead you actually see the Pokemons in the game world >All your Pokemon share XP, which means you can pretty easily build whole new teams in no time >No more annoying ass real time Day/Night cycle, which means I don't have to wait for next fucking wednesday to get that Pokemon or whatever. >You can freely access your Pokemon storage boxes anywhere on the fly
Overall it is a stress and OCD free Pokemon game, it's real easy to pick up, and pretty addicting.
I also like that you are not limited to the same 20 shitmons for 75% of the game, due to the game's being non-linear and open world
Well like I said, the last Pokemon game I played was Heartgold 10 years ago, so between XP share between all 'mons and maybe leveling up a bit too fast, and the absolute slog that was Heartgold late game (impossible to find any wild Pokemon or trainer battles beyond lvl 40), I will pick XP share anytime
I’m not into comp turbo autistery at all, I’m only a casual Pokemon player
The Clodsire in this pic has poison jab, rock tomb, earthquake and waterfall
It’s by far the most reliable ‘mon in my team, you can never go wrong with a Clodsire
I’m only aiming at types coverage
If you ever struggled in pokemon games you are just retarded, anything not easy was due to inconvenience or shit mechanics which means it was bad all along
None of this sounds good. Restrictions actually made the game better. You had to strategize your team. TMs being single use means you had to think which Pokemon would get the best use out of it. HMs means you had to actually care about your party composition, no one in your party can learn flash? Then you should catch an electric type pokemon. One of your guys is lagging behind in levels? It might be more beneficial to catch a new wild pokemon and replace him. That will never happen with EXP share now.
Pokemon turned into open-world slop. There’s no depth anymore.
The fact that you even remember Bibarel shows the benefit of HMs. He’s a route 1 shitmon but a great utility tool. He has his niche because of HMs while other route 1 shitmon like Gumshoos or Thievul are completely worthless in every aspect.
>The fact that you even remember Bibarel shows the benefit of HMs.
I remember Raticate, Furret, Linoone, Watchog, Stoutland, and Gumshoos just fine without hating the fact that I'm better off engaging with them as HM Slaves than using a party I like.
What a stupid fucking argument. "Yeah, you had an awful time, but the fact you complained means it was good!" Fuck off.
> You had to strategize your team
No you didn’t. It’s funny how DSfags have to invent this fanfic that their games require high IQ to play when the game is easily beaten just by mashing A on your starter like a retard and doing anything else is actually worse.
Whitney’s Miltank filtered many kids mashing A on their starter, you are wrong. It’s the new games where mashing A is the best strategy, there is literally 0 reason to ever actually catch a pokemon now.
>Wasting 2 slots in your team for HM slaves is good >Wasting slots in pokemon movest for HM sounds good >Not being able to freely remove them sounds good
I could go on and on, nostalgia homosexual
Feels like we've been having this thread every day. You clearly want to play the game dude, just go get it.
Just in case you aren't that guy, it's alright. While it does have performance issues, it's a step up from SwSh. The open world is better integrated, it's completely nonlinear, there are no annoying roadblocks, it's pretty good. I'd say SV's biggest problem is the lack of a Battle Tower, completely unacceptable to me, but you can always just play wifi if you want challenging content too.
Someone, somewhere in GameFreak recognizes that the core formula of Pokemon has to change somehow and that the adventure aspect of the series has fallen by the wayside. But they also don't seem to know how to fix it to be on par with basically any modern day game. The decision to go open world, I don't think, was a bad one. One of the biggest criticisms of Pokemon is how tightly it holds your hand. So after the tutorial ScarVi just tells you to fuck off. But Pokemon still has bad habits. Instead of them being together, ScarVi separates it's usual thing into 3 paths: the gym challenge, the evil team, and the raid bosses. The gym challenge is the most uninteresting, you know what it is. The evil team is wasted potential because it's supposed to be an endurance test but every single encounter is EXACTLY the same. So it gets old fast. The raid bosses are pretty boring but the justification for it is the closest this series can get to heartfelt. The endgame challenge is a semi interesting setting and I appreciate pokemon for outright killing a character even if it happens off screen. That said ScarVi does nothing to take advantage of its open world. It's open terrain splashed with pokemon. No challenges against your increasing mobility and rarely any secret locations to explore.
Other than that it's Pokemon. The technical issues are very distracting. The designs have more misses than hits.
Ah, yes. Empty field, empty desert, cave, and snow are so much more interesting places to explore than a coast with a valcano, swampy hills, and snowtop mountain with two temples on it.
I guess Arceus is good if you're only looking forward to a Safari Zone: the Pokemon game, but for me it doesn't cut it at all
Call me old fashioned but I like the good ol' trope of having to defeat the 8 Gym Leaders and shit, it always gives me a good power trip
Arceus doesn't have enough trainers battles, and too much collectathon tedium (even for pokemon standard)
I guess Arceus is good if you're only looking forward to a Safari Zone: the Pokemon game, but for me it doesn't cut it at all
Call me old fashioned but I like the good ol' trope of having to defeat the 8 Gym Leaders and shit, it always gives me a good power trip
Arceus doesn't have enough trainers battles, and too much collectathon tedium (even for pokemon standard)
The perfect formula exist lie between Legends Arceus and Scarlet/Violet. I hope GameFreak realize this before making gen 10.
Why do you think they came out within a year of each other? SwSh's backlash proved they would hit a slump within a few generations if they didn't shake things up. They opted for PLA instead of the typical remake and used it to experiment one extreme (single player game design, evolving ideas from LGPE and SWSH on roaming mons based on positive reception of Go, etc) while Scarlet and Violet tried another (nonlinear progression, quest chains, a more dedicated open map, etc). They wanted to try a bunch of shit at once without risking a completely unplayable product.
Kinda, yeah. It'll never be amazing, they still get crunched to shit, but a lot of their problems were from bad management and trying to scramble to make 3D work as they were thrown into it and then HD development without proper prep.
PLA and SV are the first Pokemon games made without Junichi Masuda as director or producer in ages, and they're much better games for it. Gen X will absolutely have problems, but there's a decent chance it'll be a proper game again.
I can't think of a single thing I liked about Scarlet/Violet. Dropped it after that gym in the town with the elevators. Should have dropped it a lot sooner instead of hoping it would get good.
this
legends was crap
literally a pokedex completionist game where you have to catch hundreds of mons to progress to the next area
and dont even get me started on the awful world design and "boss fights"
Pros:
- Open world allows you to sequence-break the level curve if you want, unlike the other pokemon games
- has some variation to the objectives instead of just the gyms again
Cons:
- Graphical hiccups, especially during multiplayer exploration
- lack of interesting content in the world, only thing to find is more pokemon
- multiplayer modes are garbage
Despite having this large open world, it sucks. I skipped Gen 8 so I can't comment on that but this game imo has the blandest most unimaginative world in the entire series.
They pretty much have the same or worse QoL improvements compared to the gen 8 games and they had to make this game to prove that linear progression in a non-linear format like open world does not fucking work whatsoever.
The games are a broken, buggy mess. If they weren't, they'd be pretty decent and much better than Sword and Shield. If you want to play a much better open world pokemon game, play Legends Arceus.
it's the most fun I had playing pokemon since gen 3
It's basically what I dreamed a pokemon game should be when I was a kid in the 90's, especially the 3d vertical exploration and the way you encounter pokemon in the wild.
I say give it a try
I liked them. They added items that change the nature of the pokemon and another item to max out their stats without IV schizo training.
The DLC had a better story than the stars main route, I want to play part 2 and see the edgy arc of the shota.
You have to play this game on an emulator because the performance is garbage on normal switch.
If they didnt run at 15 fps and were not bug ridden messes sure they would be good. I don't get Nintendo, Gamefreak is doing them a disservice. Nintendo usually means polished and runs smooth. Gamefreak being a Nintendo owned company puts out slop. Id fire every single one of the gamefreak devs and put Monolith Soft on pokemon duty. Then we would get good games
Why are so many people in the last week asking about Pokemon Scarlet and Violet anyways? I'm one of the people who made a thread but why are so many other people doing it? Is there weird mind manipulation going on?
unironically the best pokemon games (played on pc with celshade mod)
once you finish the tutorial that probably lasts like 20-40 mins, you are free to do whatever you want
you can challenge gyms, or work on the two other side objectives
no other pokemon game gives that amount of freedom
the dlc content is also great, an actual story for an important pokemon instead of lazily handing out powerful mons through couriers
and most importantly, the story itself is much better
the characters are not designed great, but their personalities are charming and their interactions are engaging
it's quite funny to see retards praise legends for its grindy checklists to unlock the next area and awful dogde-roll-throw boss "fights" but shit all over sv because of the visuals and online mode bugs
just goes to show zoomnaggers dont really care about good gameplay anymore
they only care about muh action and muh gwafigs
>NOOOOOOO YOU CAN'T HAVE AN EASY OPTIONAL OBJECTIVE FOR THE STUPID CHILDREN I HAVE TO DO IT BECAUSE I HAVE AUTISM AIIEEEEE
It's the Super Mario Odyssey thing all over again.
i am using this one
https://gamebanana.com/mods/418149
just mess around with the settings to get the preferred look
there are other visual enhancement mods too, but i only cared about the celshading so i didnt bother downloading others
>pokemon games getting shittier and shittier with each new gen >each new gen sells more copies than the last >you are here
Anon, they aren't good and haven't been good for years. Pokemon should have remained 2D.
The whole game was even easier than Red & Blue
Most of the new Pokemon were worse than Red & Blue Pokemon
Most of the new Pokemon were also too rare for their pathetic skills in battles
Unowns were useless and rewarded you with jackshit
Baby Pokemon useless and a complete waste
Enemies are even easier than in Red & Blue
Enemies hardly have any items
Bug catching contest is cool but you have no reason to do it after 2 times
Pokegear is a nice idea but is overall worthless
Customizing your room sucks
Pokegear calls are boring and time wasting 99% of the time
Trainer rematches are a fucking joke
Even more useless filler HMs made to waste your moveslots
Having to trade a Pokemon holding a rare item to evolve is retarded
>Having to trade a Pokemon holding a rare item to evolve is retarded
To be fair, this fucking bullshit is still there in Scarlet Violet, like the version exclusives 'mons, only made to force you to engage with the multiplayer shite, and literally preventing you from completing the game solo.
I manage to get all Scarlet exclusives yesterday, even Koraidon, through the GTS on Pokemon Home
I'm never doing that shit again, the Scarlet exclusives will stay on my Home storage box, and I will use them whenever I start a new game and still want the Pokedex completed
For the trade evos though, I will just make the most busted ass Iron Hands and capture all those homosexuals in Tera raids solo, ain't got that time for this trade bullshit with held items.
Short answer no. It's still Pokemon so the basic formula still works but that's just about the only thing that does work in the game.
Really none of the Switch Pokemon games are very good, although Legends Arceus does enough new things to justify checking out if it interests you.
they look and run like total ass, but as far as everything else goes they're massive improvements over the last few gens. >open world works well with pokemon's fomula and they didn't make the mistake of level scaling the content >varied objectives and biomes that keep the exploration from being stale >the writing is a massive improvement with likable characters that get adequate screentime to make them memorable and a plot that doesn't shit itself and presents a good mystery >area zero is a very interesting setpiece >making the box legend an actual character that grows with you was a great choice
I know you're just some /vp/ shitposter, but at least try. One mechanic being missing doesn't change that every other facet is better. It's like saying Gen 3 would become worse than Gen 6 if it lost Secret Bases. That's nonsense. Quality is holistic.
> One mechanic being missing doesn't change that every other facet is better
Ok, cool! How do I customize my trainer in BW2 so I’m not stuck playing as the retarded palm tree hair twink?
4 weeks ago
Anonymous
Ah, we're in the "every game before the 3DS is inferior" school of thought now, I see. You're right, Sun and Moon mog HGSS frfr no cap.
4 weeks ago
Anonymous
>Ah, we're in the "every game before the 3DS is inferior" school of thought now
Oh, you want to ignore the features in the 3DS games onwards because they make you seethe even though they're apparently worse? Ok, ok, fine.
How do I access the Battle Frontier in BW2?
4 weeks ago
Anonymous
>Deflects
Is HGSS or SM bussin?
I'll agree that BW2 < HGSS, no problem.
4 weeks ago
Anonymous
>admits BW2 is worse than the games before it but seethes when he realizes it's shittier than the games after it because it's missing so many features
KEK
4 weeks ago
Anonymous
>Still refuses to answer
It's ok, anon. I understand. You're too tired to actually try.
Violet is my most played Switch game at this point.
The fps dips pretty low near a small section towards the north of the map.
But exploring the place and collecting pokemon was something I enjoyed way more than I was expecting to.
But the bulk of my time with the game has been online.
Trying out weird comps in doubles battles is addicting as hell.
If you're super sensitive on performance, you may wanna pass. But honestly those issues are a bit exaggerated, and other than the one area I talked about, it's standard for any other switch title in that regard.
They finally gave up about ~6 years ago and decided some monsters just won't show up in a given game. Makes sense from a game design standpoint, but TPC still shills Pokemon Home (a subscription service where you store old monsters), so it gives off a scummy feeling.
Hopefully future games will embrace the benefits of a curated catalog and really mix up the monster variety.
It's simple, you cut the dex
Pokemon Scarlet/Violet currently has 503 Pokemons ranging from all gens if you take into account the first DLC
With the second DLC, there will be a total of 616 (all returning 'mons in second DLC have leaked)
Pokemon SV is the worst in the franchise by a WIDE margin
Worse than SWSH. Worse than LGPE Worse. Worse than SM. Worse than XY.
Just because you can go in any order does not make it good. Just because there's no defined routes does not make it good. Take your "sense of exploration" and "step in the right direction" shit and shove it up your ass.
Iono is a saving grace, but that doesn't make her game good. I just wish she wasn't trapped in it
>Just because you can go in any order does not make it good. Just because there's no defined routes does not make it good.
Yeah, you're right.
It's better than XY, SM and SWSH because the regional monster distribution is better, it finally stepped back a bit on railroading and forced cutscenes, and it succeeds as both a single player and multiplayer game.
It's ugly as fuck and buggy, but it's a massive improvement. Sun and Moon would be comparable if it would stop slapping the 3DS out of the player's hands.
>It's good because...uh...regional mon distribution
Oh fuck off.
>What Pokemon you have available, where and when is not important to a Pokemon game.
I don't mean regional forms. I mean Pokemon you don't transfer in from Home. XY and SWSH have lousy options that make replays less fun, as if the constant interruptions weren't bad enough. I'd rank it USUM > SV > SWSH > XY. XY becomes way more fun with the fan natdex/difficulty hack. Way too bloated, but at least you get some fun choices.
That doesn't help your case. "Whaaaa home is fucking useless", what mons do or don't get in don't magically make the better, and even if it did SV is still ass, retarded ass restrictions are are still in place for most of the game and who and what you can or can't use, up to an including the goddamn moves.
I don't care what mental gymansitcs you use, SV has virtually no redeeming feature in it. None. Everything it has is either shit or extremely half asssed
What are you babbling about? I'm just saying that if you start a fresh save and just jump into SV, you get much better team building options throughout your adventure than you did in generations 6 and 8.
>It's better than XY, SM and SWSH because the regional monster distribution is better
When the last pokemon game you played was a GBA/DS one, it's a breath of fresh air
The starting area has like a good 50 or so Pokemon immediately available to you, meanwhile in any older entry you had like 50 'mons for 75% of your playthrough
I feel like USUM hit the best balance we've seen in a long time, but it's ruined by the game's terrible scenario design. If it handled more like Gen 1-4/9 in terms of progression, you'd have most of each island available once you get there, giving you a great spread while still curating based on scenario progression. I really hope 3DS Pokemon hacking tools improve soon, because USUM has a ton of potentials once you remove its shackles.
4 weeks ago
Anonymous
I'm saying, that doesn't make the game better, even if did do those features well (which it doesn't)
4 weeks ago
Anonymous
>Pokemon Game 1 MAY VERY WELL have better team building, more replayability, less handholding, and work better as a singleplayer/multiplayer combo package, BUT it is NOT better than Pokemon Game 2, 3 or 4 because.........I say so.
Incredible argument.
4 weeks ago
Anonymous
You might've had a point if any of that was true, which it isn't
4 weeks ago
Anonymous
>Continues to just say "nnnnope!"
I'd be willing to reply again if you had any sort of argument for SWSH supremacy, but we both know you're full of shit.
4 weeks ago
Anonymous
My arguements against SV have very little to do with "b-but muh teambuliding, you're prattling on about" and even if they did, it would still be bad, which you seem to have a hard time understanding.
4 weeks ago
Anonymous
>Can't explain why SWSH is better.
Sad.
4 weeks ago
Anonymous
>Can't even respond me and had to greentext like a coward >is also a retard
sad
4 weeks ago
Anonymous
It's better because it's prettier. SV is ugly. Simple as.
>Just because you can go in any order does not make it good. Just because there's no defined routes does not make it good.
Yeah, you're right.
It's better than XY, SM and SWSH because the regional monster distribution is better, it finally stepped back a bit on railroading and forced cutscenes, and it succeeds as both a single player and multiplayer game.
It's ugly as fuck and buggy, but it's a massive improvement. Sun and Moon would be comparable if it would stop slapping the 3DS out of the player's hands.
>It's better than XY, SM and SWSH because the regional monster distribution is better
When the last pokemon game you played was a GBA/DS one, it's a breath of fresh air
The starting area has like a good 50 or so Pokemon immediately available to you, meanwhile in any older entry you had like 50 'mons for 75% of your playthrough
I liked them, but they’re a little buggy, especially in the raids, and post-game there’s no battle tower or similar content. There’s nothing much to do besides do raids after beating the game. Also while they mega streamlined breeding EVs/IVs/nature, changing a pokemon’s tera type, the new mechanic, is really important for minmaxing, and the main way to do it is to farm the buggy raids.
I didn't play any switch pokemon yet, i ended with 3ds, so which one should i buy? This, sword, arceus or perhaps the lets go? Is sword will All dlcs any good?
Depends on what you want.
LG is just Kanto but streamlined. No wild battles, just a catching mini game. Trainers remain the same. SWSH is okay, but just more Sun/Moon with a trash story and even less engaging gameplay. PLA is a single player quasi stealth game where you're encouraged to catch Pokemon by the truckload, usually without fighting them, and then curate a team. SV is more 3DS Pokemon but with an open world structure.
>consistently terrible performance, would be surprised if it even hit 30fps >bland visuals >awful music >slow unresponsible menus >battles are slower than dppt due to the bad performance >could have finished and already started a new battle in the time it takes for the status effect visual to trigger and the text to appear in s/v >they removed the option to skip battle animations
it's incredibly frustrating to see how little effort gamefreak put into making a game for the most profitable franchise on the planet
You know what i don't get? Why don't they somehow combine the cards with the games? Like you get a random pokemon with dream world ability, or something like that from a pack of those cards. Seems to me like a potential for huge profit.
What sucks about these games most is that you can feel the formula for a good game, an open world modern Pokemon just makes sense, but Game Freak isn't close to competent enough to pull it off. Imagine if Monolith made the next mainline Pokemon instead.
At this point I'm pretty sure Pokemon is being made by people that hate making Pokemon games. With maybe a handful of people that give a shit.
You can see the drop off in performance and quality beginning around the release of XY.
The main issue was hard coding HP to go down by some meme number while being tied to framerate. I don't recall facing lag in the originals but there might have been more hard coded annoyances like the slow surfing.
Not to mention other issues like the void bug, which I'm not sure how that was possible or why they remade DP and kept those bugs in the game, while making new bugs. BW1/2 didn't have these weird void issues so the quality of DP has me confused.
The answer is simple: Atlus have developers that actually develop video games and know they have to put in a modicum of effort, even if not a whole lot, to get shit to sell. Pokémon has Game Freak; they could shit in a bucket and call it a new evolution and people would eat it up. They don't have to really "try", though I can at least acknowledge that some parts of them REALLY want to try, so they get minimal talent and budget to actually bother. It's honestly worse than Sonic Team in some ways at this point, even though GF's open world RPG stuff is a thousand times more ambitious than an open zone platformer in Sonic Frontiers.
>GF's open world RPG stuff is a thousand times more ambitious than an open zone platformer
Is it though? I wouldn't even give them that. What's so ambitious about an open world rpg without loading screens in 2022? It's been possible since at least 2002. Game Freak isn't doing anything ambitious, they are entirely catching up.
Compared to the prior games having a loading screen for every single individual little space, for every house, every individual room unless it was part of a contained maze/gym space, even if they were short loading screens thanks to cartridges, that is technically a large leap. And it doesn't look quite as N64 ass as the Wild Area of SWSH. It's still absolute shit behind the industry, stuck on a platform that can't even hope to actually do this stuff well in the hands of a developer literal generations behind the times, but by the bottom low of Pokemon standards, it's "impressive". And still a relatively complete game compared to some other shit in recent years.
That's the crux of the issue though isn't it? By "Pokemon standards", who give a shit if they manage to beat themselves by the standards of 20 year old game boy games? Pokemon can and should be held to the same standard as every other RPG on the market.
Persona 5 runs like and somehow looks worse than the non-wild area parts of Sword and Shield. They were released ~2 years apart, and it was GF's first full console RPG.
Again, yeah, GF isn't great, but the competition in the RPG space for this is pretty lousy.
4 weeks ago
Anonymous
Persona 5 doesn't have the best graphics but it has a nice artstyle to hid it. if Pokemon could do that it would be nice, the games just look like ass with no redeemable qualities.
4 weeks ago
Anonymous
You're not even engaging with the argument now. An open world turn based RPG on the Switch is, in fact, impressive compared to it's contemporaries. DQ11 and SMTV are the only recent RPGs that even touch Switch Pokemon in production values and technical feats. (Also Yokai Watch 4, but it was dogshit). Which, yeah, that's sad, but it's how things are. Don't make an argument like that and then disengage when it turns out you're wrong.
4 weeks ago
Anonymous
*Forgot Xenoblade since it's quasi-turn based, the inheritor of ATB.
4 weeks ago
Anonymous
Funny thing is Xenoblade can be just as ugly as SWSH and SV at times, and then actually has art design to make up for it at other times.
4 weeks ago
Anonymous
I mean yeah, but they're also much better budgeted games from a bigger studio with longer dev periods. We saw what happens to Xenoblade when you get Monolith into a situation even half as dire as GameFreak's: a rushed ass, ugly, poorly paced, ramshackle game like Xenoblade 2.
Monolithsoft is a far better dev than GameFreak, but people really overplay how much of Pokemon is GF's fault.
4 weeks ago
Anonymous
>but people really overplay how much of Pokemon is GF's fault
They underplay it. GameFreak is the sole problem with the Pokemon video games.
4 weeks ago
Anonymous
Yeah, the 2 year dev cycles and lack of staff is definitely the dev's fault.
Fuck off, man. Kanto and Johto had 4 years each. Modern Pokemon is a sweatshop. GF could absolutely be better and Masuda clearly gave up after a while, but the lion's share of blame falls on the crunch enforced by Nintendo and TPCI. Most of the complaints about PLA and SV are specifically about the games being glitchy and unfinished, not overall design issues.
4 weeks ago
Anonymous
>open world turn based RPG
Why the focus on turn based? Open world rpg's like Xenoblade X exist on the fucking Wii U and it looks amazing.
4 weeks ago
Anonymous
I pointed out Xenoblade here
*Forgot Xenoblade since it's quasi-turn based, the inheritor of ATB.
and am trying to lean away from ARPGs because then you're inviting in stuff like TES and Fallout, which are different kinds of games entirely on very different specs. Games LIKE Pokemon tend to be low budget as fuck.
4 weeks ago
Anonymous
XCX is fucking black magic. There's no logical explanation how Can it be so big and pretty and run stable on wiiu.
4 weeks ago
Anonymous
Monolith has some of the most talented devs in the entire industry. I don't know how they pull off the shit they do. BotW/TotK are crazy.
4 weeks ago
Anonymous
They did it with a no-name franchise on a dead console too.
>as every other RPG on the market.
I mean, which RPGs are those? Witcher 3, which barely runs on the same system and took massive cutbacks just to hope to hit 30 FPS? Bethesda games which can't even run stable 30 on hardware relatively two generations ahead and are usually broken to utter shit, not to mention Starfield's endless array of loading times neutering the entire point of an open world RPG? Because off the top of my head, actual dedicated RPGs that are truly, expansively open are very, very few.
How many open world turn based RPGs have you seen? I'm not going to pretend Pokemon is up to snuff, but Sonic is way more pathetic. They had six fucking years on Frontiers.
gamefreak has no incentive to even try
1) pokémon games generate little revenue compared to what they make with other products of the franchise. pokémon merch generates way way more money than the games ever will.
2) fans are gonna gobble up anyway.
one has to prove to the player the game is worth buying vs one sells automatically no matter how shit it is, so effort put into the games are lopsided.
if there's a game company to work for, its game freak. less effort/work needed, yet more money made.
I think it's quite impressive if anything Pokemon games consistently release. Gamefreak for all intents and purposes are an indie team because it would lower profit for them to get more dev time and hire more workers. I don't know what the deal is but the Pokemon Company clearly don't give much priority to Gamefreak. SMTV has delays, I think DP was the last time Gamefreak ever delayed anything. Gamefreak has to push out these games on schedule while not having much skill, workers, the ability to delay, or even morale. I'd love to see other devs work under these constraints and see what they produce.
Most would crumble. The better ones would do a bit better, but not by a ton. The absolute peak studios would make good games and burn out within ~6 years
They are terrible, its not just meme. These games are so bad and so are Sword Shield.
Sword and Shield are fucking great compared to Scarlet and Violet.
Only bad thing about them is the performance issues
Performance issues and when you've caught the regional dex, there's nothing to do but wait for raids and then level 100, IV and EV train a Pokémon that cheeses the raid solo. Then wait for the next raid or enjoy ranked battles
Online battles carried this game for me late game
The new dlc shaking up the meta brought me back for more too
They're the best and the worst Pokemon games.
I've been playing it for two weeks, it is surprisingly fun once you accept the shitty performances and graphics
The last Pokemon game I played before that was Heartgold on DS
I think that's why I like it this much, the amount of QOL when compared to GBA games and even DS ones is fucking crazy
>You can create as many TMs as you want, as long as you have the materials required (it usually doesn't ask a lot)
>In the same fashion, you can make a Pokemon relearn any move that it had on the fly
>No more fucking HMs, which wasted a move slot, and even wasting 1 to 2 slots in your team if you went for the HMs slaves route), instead you get a cool Legendary Pokemon bike that can later on swim, glide, climb cliffs, sprint, and jump really high
>No more annoying ass wild encounters, instead you actually see the Pokemons in the game world
>All your Pokemon share XP, which means you can pretty easily build whole new teams in no time
>No more annoying ass real time Day/Night cycle, which means I don't have to wait for next fucking wednesday to get that Pokemon or whatever.
>You can freely access your Pokemon storage boxes anywhere on the fly
Overall it is a stress and OCD free Pokemon game, it's real easy to pick up, and pretty addicting.
I also like that you are not limited to the same 20 shitmons for 75% of the game, due to the game's being non-linear and open world
>>All your Pokemon share XP, which means you can pretty easily build whole new teams in no time
Uh oh!
You're going to make /vp/ angry with that!
Well like I said, the last Pokemon game I played was Heartgold 10 years ago, so between XP share between all 'mons and maybe leveling up a bit too fast, and the absolute slog that was Heartgold late game (impossible to find any wild Pokemon or trainer battles beyond lvl 40), I will pick XP share anytime
Exp all is a great feature and I'm glad they brought it back, it's just annoying that you can't turn it off like in the older games.
What moves would one run on Clodsire?
I’m not into comp turbo autistery at all, I’m only a casual Pokemon player
The Clodsire in this pic has poison jab, rock tomb, earthquake and waterfall
It’s by far the most reliable ‘mon in my team, you can never go wrong with a Clodsire
I’m only aiming at types coverage
It's exactly why I don't like it. It is too easy, there is no struggle. it became boring.
While I agree that it leans on the easy side, the overall QOL compared to older entries make want to never go back ever again
If you ever struggled in pokemon games you are just retarded, anything not easy was due to inconvenience or shit mechanics which means it was bad all along
HMs were fine you homosexual, they were for exploration
HM sissies be like
None of this sounds good. Restrictions actually made the game better. You had to strategize your team. TMs being single use means you had to think which Pokemon would get the best use out of it. HMs means you had to actually care about your party composition, no one in your party can learn flash? Then you should catch an electric type pokemon. One of your guys is lagging behind in levels? It might be more beneficial to catch a new wild pokemon and replace him. That will never happen with EXP share now.
Pokemon turned into open-world slop. There’s no depth anymore.
Ah yes. The incredible team building impetus of "make a bad party or shove in a Bibarel." It was truly kino.
The fact that you even remember Bibarel shows the benefit of HMs. He’s a route 1 shitmon but a great utility tool. He has his niche because of HMs while other route 1 shitmon like Gumshoos or Thievul are completely worthless in every aspect.
>The fact that you even remember Bibarel shows the benefit of HMs.
I remember Raticate, Furret, Linoone, Watchog, Stoutland, and Gumshoos just fine without hating the fact that I'm better off engaging with them as HM Slaves than using a party I like.
What a stupid fucking argument. "Yeah, you had an awful time, but the fact you complained means it was good!" Fuck off.
> You had to strategize your team
No you didn’t. It’s funny how DSfags have to invent this fanfic that their games require high IQ to play when the game is easily beaten just by mashing A on your starter like a retard and doing anything else is actually worse.
Whitney’s Miltank filtered many kids mashing A on their starter, you are wrong. It’s the new games where mashing A is the best strategy, there is literally 0 reason to ever actually catch a pokemon now.
I remember I beat 90% of black as a kid with emboar alone. Even against bad match ups
>Wasting 2 slots in your team for HM slaves is good
>Wasting slots in pokemon movest for HM sounds good
>Not being able to freely remove them sounds good
I could go on and on, nostalgia homosexual
Feels like we've been having this thread every day. You clearly want to play the game dude, just go get it.
Just in case you aren't that guy, it's alright. While it does have performance issues, it's a step up from SwSh. The open world is better integrated, it's completely nonlinear, there are no annoying roadblocks, it's pretty good. I'd say SV's biggest problem is the lack of a Battle Tower, completely unacceptable to me, but you can always just play wifi if you want challenging content too.
OP is not same person who made the thread a few days ago as that was me. I hadn't played pokemon since diamond on the ds.
It's a very expensive beta test.
Someone, somewhere in GameFreak recognizes that the core formula of Pokemon has to change somehow and that the adventure aspect of the series has fallen by the wayside. But they also don't seem to know how to fix it to be on par with basically any modern day game. The decision to go open world, I don't think, was a bad one. One of the biggest criticisms of Pokemon is how tightly it holds your hand. So after the tutorial ScarVi just tells you to fuck off. But Pokemon still has bad habits. Instead of them being together, ScarVi separates it's usual thing into 3 paths: the gym challenge, the evil team, and the raid bosses. The gym challenge is the most uninteresting, you know what it is. The evil team is wasted potential because it's supposed to be an endurance test but every single encounter is EXACTLY the same. So it gets old fast. The raid bosses are pretty boring but the justification for it is the closest this series can get to heartfelt. The endgame challenge is a semi interesting setting and I appreciate pokemon for outright killing a character even if it happens off screen. That said ScarVi does nothing to take advantage of its open world. It's open terrain splashed with pokemon. No challenges against your increasing mobility and rarely any secret locations to explore.
Other than that it's Pokemon. The technical issues are very distracting. The designs have more misses than hits.
>It's a very expensive beta test.
Yet it was somehow much worse than the alpha test.
Imagine believing this
I think you misread my post.
legends arceus is better its non debateable
That what I said.
Arceus looks so goddamn drab and boring and colorless
S/V is fucking ugly but at least it's bright and colorful
Ah, yes. Empty field, empty desert, cave, and snow are so much more interesting places to explore than a coast with a valcano, swampy hills, and snowtop mountain with two temples on it.
your shit game looks brown and grey fucktard
>No arguement
Concession accepted
Every 3D Pokemon game is empty.
s/v animations are more soulful thoughever
arceus is forced soul
>forced soul
forced meme
>The designs have more misses than hits.
Really? I thought it was surprisingly good with the designs. Sure as fuck better than Galar.
Fucking garbage
are any of the romhacks good for it? I see SV+ and Compass
Better than Sun/Moon, Ultra Sun/Moon, Sword/Shield and Legends Arceus in my opinion
Arceus is the best Pokemon game in many years and it's still not that great.
But it was a welcome change.
I guess Arceus is good if you're only looking forward to a Safari Zone: the Pokemon game, but for me it doesn't cut it at all
Call me old fashioned but I like the good ol' trope of having to defeat the 8 Gym Leaders and shit, it always gives me a good power trip
Arceus doesn't have enough trainers battles, and too much collectathon tedium (even for pokemon standard)
you hypocrite shills the next legends game will be better than trash scarlet/violet and garbage sw/sh apologize NoW!
The perfect formula exist lie between Legends Arceus and Scarlet/Violet. I hope GameFreak realize this before making gen 10.
No.
Scrap Arceus altogether.
You have shit taste
its ok to have wrong opinions
Why do you think they came out within a year of each other? SwSh's backlash proved they would hit a slump within a few generations if they didn't shake things up. They opted for PLA instead of the typical remake and used it to experiment one extreme (single player game design, evolving ideas from LGPE and SWSH on roaming mons based on positive reception of Go, etc) while Scarlet and Violet tried another (nonlinear progression, quest chains, a more dedicated open map, etc). They wanted to try a bunch of shit at once without risking a completely unplayable product.
>gamefreak currently having their character development phase
Wtf
gamefreak is healing
Kinda, yeah. It'll never be amazing, they still get crunched to shit, but a lot of their problems were from bad management and trying to scramble to make 3D work as they were thrown into it and then HD development without proper prep.
PLA and SV are the first Pokemon games made without Junichi Masuda as director or producer in ages, and they're much better games for it. Gen X will absolutely have problems, but there's a decent chance it'll be a proper game again.
I can't think of a single thing I liked about Scarlet/Violet. Dropped it after that gym in the town with the elevators. Should have dropped it a lot sooner instead of hoping it would get good.
this
legends was crap
literally a pokedex completionist game where you have to catch hundreds of mons to progress to the next area
and dont even get me started on the awful world design and "boss fights"
Pros:
- Open world allows you to sequence-break the level curve if you want, unlike the other pokemon games
- has some variation to the objectives instead of just the gyms again
Cons:
- Graphical hiccups, especially during multiplayer exploration
- lack of interesting content in the world, only thing to find is more pokemon
- multiplayer modes are garbage
Despite having this large open world, it sucks. I skipped Gen 8 so I can't comment on that but this game imo has the blandest most unimaginative world in the entire series.
They pretty much have the same or worse QoL improvements compared to the gen 8 games and they had to make this game to prove that linear progression in a non-linear format like open world does not fucking work whatsoever.
The games are a broken, buggy mess. If they weren't, they'd be pretty decent and much better than Sword and Shield. If you want to play a much better open world pokemon game, play Legends Arceus.
>this fucking thread again
can't you just try it yourself? and form your own opinion? can't you just make a decision for yourself
it's the most fun I had playing pokemon since gen 3
It's basically what I dreamed a pokemon game should be when I was a kid in the 90's, especially the 3d vertical exploration and the way you encounter pokemon in the wild.
I say give it a try
I liked them. They added items that change the nature of the pokemon and another item to max out their stats without IV schizo training.
The DLC had a better story than the stars main route, I want to play part 2 and see the edgy arc of the shota.
You have to play this game on an emulator because the performance is garbage on normal switch.
Don't come to Blueberry School tomorrow you fucking Uva nagger.
He is going to become a total sissy homosexual jobber in Unova.
they're ugly as shit but the area zero scenario was cool
NOTHING to do after the credits roll except daily raids fyi
It's the best Pokemon
Technical disasters but still about the most fun I've had playing Pokemon since the DS era.
If they didnt run at 15 fps and were not bug ridden messes sure they would be good. I don't get Nintendo, Gamefreak is doing them a disservice. Nintendo usually means polished and runs smooth. Gamefreak being a Nintendo owned company puts out slop. Id fire every single one of the gamefreak devs and put Monolith Soft on pokemon duty. Then we would get good games
Can I get a discord invite sis?
Why are so many people in the last week asking about Pokemon Scarlet and Violet anyways? I'm one of the people who made a thread but why are so many other people doing it? Is there weird mind manipulation going on?
Pokemon almost always has new releases in the winter. Gets people in the mood.
I suppose but i haven't played one since diamond so im not someone who gets in the mood to play pokemon every year or whatever.
Part 2 of the Scarlet/Violet dlc releases in a month, so the entire full game will be out soon
Why the actual fuck WOULD they be good?
unironically the best pokemon games (played on pc with celshade mod)
once you finish the tutorial that probably lasts like 20-40 mins, you are free to do whatever you want
you can challenge gyms, or work on the two other side objectives
no other pokemon game gives that amount of freedom
the dlc content is also great, an actual story for an important pokemon instead of lazily handing out powerful mons through couriers
and most importantly, the story itself is much better
the characters are not designed great, but their personalities are charming and their interactions are engaging
it's quite funny to see retards praise legends for its grindy checklists to unlock the next area and awful dogde-roll-throw boss "fights" but shit all over sv because of the visuals and online mode bugs
just goes to show zoomnaggers dont really care about good gameplay anymore
they only care about muh action and muh gwafigs
Arceusissies be like
>YO this gameplay fire
PLA and SV are the best Pokemon games ever
remove PLA and we are good to go
no step away from PLA or Santa will give ya coal instead for Christmas
>times you've seen it use splash
these were so fucking horrid
i am never taking a legends homosexual seriously
The person in the screenshot has seen it splash twice and completed the entry, the 100% is just increased shiny chance.
>bro the game is good trust me, just don't engage with the only content it has
You know it counts you using it too, right?
>just mindlessly spam this shit until you get the check mark on the list bro
nice "gameplay", legends homosexual
>NOOOOOOO YOU CAN'T HAVE AN EASY OPTIONAL OBJECTIVE FOR THE STUPID CHILDREN I HAVE TO DO IT BECAUSE I HAVE AUTISM AIIEEEEE
It's the Super Mario Odyssey thing all over again.
>celshade mod
where?
i am using this one
https://gamebanana.com/mods/418149
just mess around with the settings to get the preferred look
there are other visual enhancement mods too, but i only cared about the celshading so i didnt bother downloading others
>are they good
Hell no
The next mainline game will be out next year right?
>pokemon games getting shittier and shittier with each new gen
>each new gen sells more copies than the last
>you are here
Anon, they aren't good and haven't been good for years. Pokemon should have remained 2D.
Why did you post one of the worst Pokemon games made then?
The whole game was even easier than Red & Blue
Most of the new Pokemon were worse than Red & Blue Pokemon
Most of the new Pokemon were also too rare for their pathetic skills in battles
Unowns were useless and rewarded you with jackshit
Baby Pokemon useless and a complete waste
Enemies are even easier than in Red & Blue
Enemies hardly have any items
Bug catching contest is cool but you have no reason to do it after 2 times
Pokegear is a nice idea but is overall worthless
Customizing your room sucks
Pokegear calls are boring and time wasting 99% of the time
Trainer rematches are a fucking joke
Even more useless filler HMs made to waste your moveslots
Having to trade a Pokemon holding a rare item to evolve is retarded
>Having to trade a Pokemon holding a rare item to evolve is retarded
To be fair, this fucking bullshit is still there in Scarlet Violet, like the version exclusives 'mons, only made to force you to engage with the multiplayer shite, and literally preventing you from completing the game solo.
I manage to get all Scarlet exclusives yesterday, even Koraidon, through the GTS on Pokemon Home
I'm never doing that shit again, the Scarlet exclusives will stay on my Home storage box, and I will use them whenever I start a new game and still want the Pokedex completed
For the trade evos though, I will just make the most busted ass Iron Hands and capture all those homosexuals in Tera raids solo, ain't got that time for this trade bullshit with held items.
At least you can get trade evolutions + Palafin in raids so that's something
skill issue and lol you got filtered by HGSS pathetic rayman anon fan
Short answer no. It's still Pokemon so the basic formula still works but that's just about the only thing that does work in the game.
Really none of the Switch Pokemon games are very good, although Legends Arceus does enough new things to justify checking out if it interests you.
God damn poketards have 0 taste. Not even shit taste.
they look and run like total ass, but as far as everything else goes they're massive improvements over the last few gens.
>open world works well with pokemon's fomula and they didn't make the mistake of level scaling the content
>varied objectives and biomes that keep the exploration from being stale
>the writing is a massive improvement with likable characters that get adequate screentime to make them memorable and a plot that doesn't shit itself and presents a good mystery
>area zero is a very interesting setpiece
>making the box legend an actual character that grows with you was a great choice
They're better than anything since BW2. I'd say wait for Gen X, it'll probably iterate on it.
how do I plant berries in bw2?
You don't.
Unfortunately, a game missing an entire mechanic was still better than XY, SM, and SWSH. The state of Pokemon is depressing.
>the game being worse still makes it better
KEK
I know you're just some /vp/ shitposter, but at least try. One mechanic being missing doesn't change that every other facet is better. It's like saying Gen 3 would become worse than Gen 6 if it lost Secret Bases. That's nonsense. Quality is holistic.
> One mechanic being missing doesn't change that every other facet is better
Ok, cool! How do I customize my trainer in BW2 so I’m not stuck playing as the retarded palm tree hair twink?
Ah, we're in the "every game before the 3DS is inferior" school of thought now, I see. You're right, Sun and Moon mog HGSS frfr no cap.
>Ah, we're in the "every game before the 3DS is inferior" school of thought now
Oh, you want to ignore the features in the 3DS games onwards because they make you seethe even though they're apparently worse? Ok, ok, fine.
How do I access the Battle Frontier in BW2?
>Deflects
Is HGSS or SM bussin?
I'll agree that BW2 < HGSS, no problem.
>admits BW2 is worse than the games before it but seethes when he realizes it's shittier than the games after it because it's missing so many features
KEK
>Still refuses to answer
It's ok, anon. I understand. You're too tired to actually try.
What age is Nemona?
Above 16 at least
thats good
Get that fly off my Apu
Old enough
She looks Nice. I didn't play the game.
Play her game
Can I play this now (on PC) without having to start over when next DLC releases?
Violet is my most played Switch game at this point.
The fps dips pretty low near a small section towards the north of the map.
But exploring the place and collecting pokemon was something I enjoyed way more than I was expecting to.
But the bulk of my time with the game has been online.
Trying out weird comps in doubles battles is addicting as hell.
If you're super sensitive on performance, you may wanna pass. But honestly those issues are a bit exaggerated, and other than the one area I talked about, it's standard for any other switch title in that regard.
How many pokemon are there now? 1000?
t.boomer who only played Red, Gold and Sapphire.
1021, bit it's closer to 1000 if you toss out some story-based recolors added to SV.
Thats insane. How the fuck do people complete the pokedex these days when its 1000 pokemon. I already found it crazy in gen 3.
They finally gave up about ~6 years ago and decided some monsters just won't show up in a given game. Makes sense from a game design standpoint, but TPC still shills Pokemon Home (a subscription service where you store old monsters), so it gives off a scummy feeling.
Hopefully future games will embrace the benefits of a curated catalog and really mix up the monster variety.
It's simple, you cut the dex
Pokemon Scarlet/Violet currently has 503 Pokemons ranging from all gens if you take into account the first DLC
With the second DLC, there will be a total of 616 (all returning 'mons in second DLC have leaked)
Wait it's like that now? You can't even transfer your pokemons to the new games?
Well is my boy Heracross in it? Can he still get mega evolution?
Pokemon SV is the worst in the franchise by a WIDE margin
Worse than SWSH. Worse than LGPE Worse. Worse than SM. Worse than XY.
Just because you can go in any order does not make it good. Just because there's no defined routes does not make it good. Take your "sense of exploration" and "step in the right direction" shit and shove it up your ass.
>hate game
>post the waifu anyway
why are S/V haters like this?
Kieran is hotter than Carmine
F A G G O T
A
G
G
O
T
Not. A. Male.
Iono is a saving grace, but that doesn't make her game good. I just wish she wasn't trapped in it
>It's good because...uh...regional mon distribution
Oh fuck off.
>What Pokemon you have available, where and when is not important to a Pokemon game.
I don't mean regional forms. I mean Pokemon you don't transfer in from Home. XY and SWSH have lousy options that make replays less fun, as if the constant interruptions weren't bad enough. I'd rank it USUM > SV > SWSH > XY. XY becomes way more fun with the fan natdex/difficulty hack. Way too bloated, but at least you get some fun choices.
That doesn't help your case. "Whaaaa home is fucking useless", what mons do or don't get in don't magically make the better, and even if it did SV is still ass, retarded ass restrictions are are still in place for most of the game and who and what you can or can't use, up to an including the goddamn moves.
I don't care what mental gymansitcs you use, SV has virtually no redeeming feature in it. None. Everything it has is either shit or extremely half asssed
What are you babbling about? I'm just saying that if you start a fresh save and just jump into SV, you get much better team building options throughout your adventure than you did in generations 6 and 8.
I feel like USUM hit the best balance we've seen in a long time, but it's ruined by the game's terrible scenario design. If it handled more like Gen 1-4/9 in terms of progression, you'd have most of each island available once you get there, giving you a great spread while still curating based on scenario progression. I really hope 3DS Pokemon hacking tools improve soon, because USUM has a ton of potentials once you remove its shackles.
I'm saying, that doesn't make the game better, even if did do those features well (which it doesn't)
>Pokemon Game 1 MAY VERY WELL have better team building, more replayability, less handholding, and work better as a singleplayer/multiplayer combo package, BUT it is NOT better than Pokemon Game 2, 3 or 4 because.........I say so.
Incredible argument.
You might've had a point if any of that was true, which it isn't
>Continues to just say "nnnnope!"
I'd be willing to reply again if you had any sort of argument for SWSH supremacy, but we both know you're full of shit.
My arguements against SV have very little to do with "b-but muh teambuliding, you're prattling on about" and even if they did, it would still be bad, which you seem to have a hard time understanding.
>Can't explain why SWSH is better.
Sad.
>Can't even respond me and had to greentext like a coward
>is also a retard
sad
It's better because it's prettier. SV is ugly. Simple as.
>Just because you can go in any order does not make it good. Just because there's no defined routes does not make it good.
Yeah, you're right.
It's better than XY, SM and SWSH because the regional monster distribution is better, it finally stepped back a bit on railroading and forced cutscenes, and it succeeds as both a single player and multiplayer game.
It's ugly as fuck and buggy, but it's a massive improvement. Sun and Moon would be comparable if it would stop slapping the 3DS out of the player's hands.
>It's better than XY, SM and SWSH because the regional monster distribution is better
When the last pokemon game you played was a GBA/DS one, it's a breath of fresh air
The starting area has like a good 50 or so Pokemon immediately available to you, meanwhile in any older entry you had like 50 'mons for 75% of your playthrough
I liked them, but they’re a little buggy, especially in the raids, and post-game there’s no battle tower or similar content. There’s nothing much to do besides do raids after beating the game. Also while they mega streamlined breeding EVs/IVs/nature, changing a pokemon’s tera type, the new mechanic, is really important for minmaxing, and the main way to do it is to farm the buggy raids.
I didn't play any switch pokemon yet, i ended with 3ds, so which one should i buy? This, sword, arceus or perhaps the lets go? Is sword will All dlcs any good?
Depends on what you want.
LG is just Kanto but streamlined. No wild battles, just a catching mini game. Trainers remain the same. SWSH is okay, but just more Sun/Moon with a trash story and even less engaging gameplay. PLA is a single player quasi stealth game where you're encouraged to catch Pokemon by the truckload, usually without fighting them, and then curate a team. SV is more 3DS Pokemon but with an open world structure.
Hmmm...still undecided. Okay then, which game has better and more funny, like Shauna or Lillie?
>consistently terrible performance, would be surprised if it even hit 30fps
>bland visuals
>awful music
>slow unresponsible menus
>battles are slower than dppt due to the bad performance
>could have finished and already started a new battle in the time it takes for the status effect visual to trigger and the text to appear in s/v
>they removed the option to skip battle animations
it's incredibly frustrating to see how little effort gamefreak put into making a game for the most profitable franchise on the planet
To be honest, I feel like the music has been garbage for years. I can't remember a single good one from post XY (or ORAS if you count them).
>awful music
Not so fast..
whoops last one was supposed to be this
I havent played pokemon since i was 22 because i was working nights and stopped playing because i realized i wasnt a homosexual.
You know what i don't get? Why don't they somehow combine the cards with the games? Like you get a random pokemon with dream world ability, or something like that from a pack of those cards. Seems to me like a potential for huge profit.
Yeah you're right, let's add even more bullshit gimmicks to catch Pokemons, as if trade evolutions and version exclusives wasn't enough!
I tried playing them and I like parts of it like the openness but something just made me lose interest. I couldn't finish it
KINO!!!
?si=f0GRWCplX8LMXWzZ
They're the worst Pokemon games, so far.
Are y'all ready for the Indigo Dick or what
What sucks about these games most is that you can feel the formula for a good game, an open world modern Pokemon just makes sense, but Game Freak isn't close to competent enough to pull it off. Imagine if Monolith made the next mainline Pokemon instead.
So why could this work without any bugs and fps drops and pokemon can't?
At this point I'm pretty sure Pokemon is being made by people that hate making Pokemon games. With maybe a handful of people that give a shit.
You can see the drop off in performance and quality beginning around the release of XY.
DPPt has worse performance and quality than XY.
The main issue was hard coding HP to go down by some meme number while being tied to framerate. I don't recall facing lag in the originals but there might have been more hard coded annoyances like the slow surfing.
Not to mention other issues like the void bug, which I'm not sure how that was possible or why they remade DP and kept those bugs in the game, while making new bugs. BW1/2 didn't have these weird void issues so the quality of DP has me confused.
More time, better management, better resources.
>Without any fps drops
Lol? It's not as bad as Pokemon but it does chug at points.
The answer is simple: Atlus have developers that actually develop video games and know they have to put in a modicum of effort, even if not a whole lot, to get shit to sell. Pokémon has Game Freak; they could shit in a bucket and call it a new evolution and people would eat it up. They don't have to really "try", though I can at least acknowledge that some parts of them REALLY want to try, so they get minimal talent and budget to actually bother. It's honestly worse than Sonic Team in some ways at this point, even though GF's open world RPG stuff is a thousand times more ambitious than an open zone platformer in Sonic Frontiers.
>GF's open world RPG stuff is a thousand times more ambitious than an open zone platformer
Is it though? I wouldn't even give them that. What's so ambitious about an open world rpg without loading screens in 2022? It's been possible since at least 2002. Game Freak isn't doing anything ambitious, they are entirely catching up.
Compared to the prior games having a loading screen for every single individual little space, for every house, every individual room unless it was part of a contained maze/gym space, even if they were short loading screens thanks to cartridges, that is technically a large leap. And it doesn't look quite as N64 ass as the Wild Area of SWSH. It's still absolute shit behind the industry, stuck on a platform that can't even hope to actually do this stuff well in the hands of a developer literal generations behind the times, but by the bottom low of Pokemon standards, it's "impressive". And still a relatively complete game compared to some other shit in recent years.
That's the crux of the issue though isn't it? By "Pokemon standards", who give a shit if they manage to beat themselves by the standards of 20 year old game boy games? Pokemon can and should be held to the same standard as every other RPG on the market.
Persona 5 runs like and somehow looks worse than the non-wild area parts of Sword and Shield. They were released ~2 years apart, and it was GF's first full console RPG.
Again, yeah, GF isn't great, but the competition in the RPG space for this is pretty lousy.
Persona 5 doesn't have the best graphics but it has a nice artstyle to hid it. if Pokemon could do that it would be nice, the games just look like ass with no redeemable qualities.
You're not even engaging with the argument now. An open world turn based RPG on the Switch is, in fact, impressive compared to it's contemporaries. DQ11 and SMTV are the only recent RPGs that even touch Switch Pokemon in production values and technical feats. (Also Yokai Watch 4, but it was dogshit). Which, yeah, that's sad, but it's how things are. Don't make an argument like that and then disengage when it turns out you're wrong.
*Forgot Xenoblade since it's quasi-turn based, the inheritor of ATB.
Funny thing is Xenoblade can be just as ugly as SWSH and SV at times, and then actually has art design to make up for it at other times.
I mean yeah, but they're also much better budgeted games from a bigger studio with longer dev periods. We saw what happens to Xenoblade when you get Monolith into a situation even half as dire as GameFreak's: a rushed ass, ugly, poorly paced, ramshackle game like Xenoblade 2.
Monolithsoft is a far better dev than GameFreak, but people really overplay how much of Pokemon is GF's fault.
>but people really overplay how much of Pokemon is GF's fault
They underplay it. GameFreak is the sole problem with the Pokemon video games.
Yeah, the 2 year dev cycles and lack of staff is definitely the dev's fault.
Fuck off, man. Kanto and Johto had 4 years each. Modern Pokemon is a sweatshop. GF could absolutely be better and Masuda clearly gave up after a while, but the lion's share of blame falls on the crunch enforced by Nintendo and TPCI. Most of the complaints about PLA and SV are specifically about the games being glitchy and unfinished, not overall design issues.
>open world turn based RPG
Why the focus on turn based? Open world rpg's like Xenoblade X exist on the fucking Wii U and it looks amazing.
I pointed out Xenoblade here
and am trying to lean away from ARPGs because then you're inviting in stuff like TES and Fallout, which are different kinds of games entirely on very different specs. Games LIKE Pokemon tend to be low budget as fuck.
XCX is fucking black magic. There's no logical explanation how Can it be so big and pretty and run stable on wiiu.
Monolith has some of the most talented devs in the entire industry. I don't know how they pull off the shit they do. BotW/TotK are crazy.
They did it with a no-name franchise on a dead console too.
>as every other RPG on the market.
I mean, which RPGs are those? Witcher 3, which barely runs on the same system and took massive cutbacks just to hope to hit 30 FPS? Bethesda games which can't even run stable 30 on hardware relatively two generations ahead and are usually broken to utter shit, not to mention Starfield's endless array of loading times neutering the entire point of an open world RPG? Because off the top of my head, actual dedicated RPGs that are truly, expansively open are very, very few.
>literal generations behind the times
To be fair to GF, they went from "PS3 RPG" with SWSH to "rushed PS4 game" with SV. They're catching up a bit.
How many open world turn based RPGs have you seen? I'm not going to pretend Pokemon is up to snuff, but Sonic is way more pathetic. They had six fucking years on Frontiers.
gamefreak has no incentive to even try
1) pokémon games generate little revenue compared to what they make with other products of the franchise. pokémon merch generates way way more money than the games ever will.
2) fans are gonna gobble up anyway.
one has to prove to the player the game is worth buying vs one sells automatically no matter how shit it is, so effort put into the games are lopsided.
if there's a game company to work for, its game freak. less effort/work needed, yet more money made.
I think it's quite impressive if anything Pokemon games consistently release. Gamefreak for all intents and purposes are an indie team because it would lower profit for them to get more dev time and hire more workers. I don't know what the deal is but the Pokemon Company clearly don't give much priority to Gamefreak. SMTV has delays, I think DP was the last time Gamefreak ever delayed anything. Gamefreak has to push out these games on schedule while not having much skill, workers, the ability to delay, or even morale. I'd love to see other devs work under these constraints and see what they produce.
Most would crumble. The better ones would do a bit better, but not by a ton. The absolute peak studios would make good games and burn out within ~6 years
It's shit but fun, I'm 200h in and making teams for online is peak comfy
Is Scarlet worth another play through if I haven’t played the DLC
But if i wanted to buy it, which one is better? Scarlet or Violet? Like Sword was better before because it had Bea.