Manchildren have had a disturbingly destructive impact on children's media. Everything we grew up with that still gets made is still being made for and marketed towards us instead of new generations of kids. It's fucked up.
I've played/heard of a couple digital tcgs. But what are some more interesting ones? I usually play yugioh and I'm kinda just waiting to see how that rush duel mode works later in duel links later this month. Other than that, there's some card games I just don't understand/don't have a digital offshoot available.
You play YGO so you already play the most bullshit one. Hearthstone is probably the easiest digital-only one to play, but I've heard a lot of people like Legends of Runeterra just for how it's generally more creative with how you actually play it, it's still clearly Magic-derived but it's doing a lot of its own stuff too whereas HS is more simplified Magic + RNG bullshit.
Marvel Snap is pretty popular nowadays but I think their big indie moment has just been lived through. A couple of card games will still pop up, especially Slay the Spire clones.
Trading card games? Absolutely dead.
Collectible card games? They're "okay" but they're kinda range from dogshit to mediocre.
The best one right now is Legends of Runeterra and only because it's PvE is just a ghetto slay the spire.
And here's the REALLY unbeatable board state. Can YOU find the solution?
Answer: There isn't any, the two previous solutions of "Genesis Hydra for X = 4, put Perilous Vault into play, next turn activate Perilous Vault to exile your board" and "Perilous Vault, Channel Mirrorshell Crab to counter Erayo Trigger" were both shut off by the person that made it.
No one wants to invest in a game with no playerbase, when you could just play magic or pokemon or ygo and know that theres players and you arent just throwing money away.
Because card games are physical, collectible MMOs.
They require you learning the game in-depth, learning the meta-game in-depth, competing at physical locations, buying the video games, practicing in the video games, buying the physical cards, searching for singles, reading daily articles, looking daily at /tg/, Reddit, YouTube.
This is why everyone has a "main game" and all the new games fail after 2 years. It takes such a time and financial investment into a TCG.
A couple made it, digimon, duel masters, cardfight but a lot of them just make poor decisions and the prices for cards are too high for a lot of players to enter into a card game that might not even have enough players. Most new card games get designed for single player play instead of conventionally competitive play.
>A couple made it, digimon, duel masters, cardfight
It's hard to analyse because all three of those games have really good mechanics and Vanguard and Duel Masters are very influential, however they're all part of larger properties/marketing.
Would Cardfight have succeeded without season 1 of the anime?
Would Digimon have succeeded if it was called Digital Macho Fighters?
Is it the killer mechanics like Counter Blast and Shield Triggers that pushed these games forward? Or is it really just anime.
They were the ones to get established first, kind of like MMOs, which means whenever anything new comes out you have to compare it to the old ones still around.
Ultimately, a new card game or MMO needs a player base and it needs to be large enough to be able to convince someone to abandon old card game / MMO to try the new one which doesn't really happen. People are invested in these old card games or MMOs they spent hundreds to thousands of hours and money on. All their friends play this old game, can you convince even one to try a new game instead of just playing the one they're so invested in?
The One Piece TCG is doing well because its based on the most popular manga of all time so it had a massive untapped player base. You'd need to be an insanely massive IP that already has an established player base to even have a chance to survive.
Because Flesh and Blood is actually very unique from MTG, YGO, and Pokemon
Most new card games aren't they're just kind of watered down versions of the big 3
But honestly most of them are still fun anyway and if they had decent digital clients more people would probably play them
Pleb just getting into EDH, I have the knight precon with some upgrades but am looking around to getting another deck, what do you guys play? I’ve been looking into making an insect or phoenix tribal cause I enjoy the themes. The mind flayarrrs precon looked decent but mill seems like a pretty gay ‘strat’ that wouldn’t be fun for either party
they morphed into a gacha like millennial whale milking product instead of children's game
Manchildren have had a disturbingly destructive impact on children's media. Everything we grew up with that still gets made is still being made for and marketed towards us instead of new generations of kids. It's fucked up.
This happens with everything. Look at Batman, Star Trek, The Flintstones.
yugioh has cuter dinos
Something's really rocking, one planet number 3.
Gay sex has pre-historic company.
quick, post your EDHfu
>edh
Sorry but I have no intention of chopping off my genitals.
I make daily Shadowverse Champion's Battle threads on this board and ya'll still playing Magic the Happening.
I've played/heard of a couple digital tcgs. But what are some more interesting ones? I usually play yugioh and I'm kinda just waiting to see how that rush duel mode works later in duel links later this month. Other than that, there's some card games I just don't understand/don't have a digital offshoot available.
You play YGO so you already play the most bullshit one. Hearthstone is probably the easiest digital-only one to play, but I've heard a lot of people like Legends of Runeterra just for how it's generally more creative with how you actually play it, it's still clearly Magic-derived but it's doing a lot of its own stuff too whereas HS is more simplified Magic + RNG bullshit.
Marvel Snap is pretty popular nowadays but I think their big indie moment has just been lived through. A couple of card games will still pop up, especially Slay the Spire clones.
Trading card games? Absolutely dead.
Collectible card games? They're "okay" but they're kinda range from dogshit to mediocre.
The best one right now is Legends of Runeterra and only because it's PvE is just a ghetto slay the spire.
Is Ganker smart enough to beat the almost unbeatable board state? (Hint: it takes only 1 card to beat it)
not reading all that shit, i just use physical violence until you forfeit
Farewell
And here's the REALLY unbeatable board state. Can YOU find the solution?
Answer: There isn't any, the two previous solutions of "Genesis Hydra for X = 4, put Perilous Vault into play, next turn activate Perilous Vault to exile your board" and "Perilous Vault, Channel Mirrorshell Crab to counter Erayo Trigger" were both shut off by the person that made it.
i cast farewell again
countered
I start with conspiracy double stroke and cast farewell
Arcane Lighthouse + Otawara Soaring City to Angel of Jubilation + Boseiju Who Shelters All to cast Farewell
Why has every card game been dead on arrival since the 90s?
MTG, Pokemon and YGO came out in the 90s and I suppose they just had all the clout and mind space so nothing new could sell.
No one wants to invest in a game with no playerbase, when you could just play magic or pokemon or ygo and know that theres players and you arent just throwing money away.
Because card games are physical, collectible MMOs.
They require you learning the game in-depth, learning the meta-game in-depth, competing at physical locations, buying the video games, practicing in the video games, buying the physical cards, searching for singles, reading daily articles, looking daily at /tg/, Reddit, YouTube.
This is why everyone has a "main game" and all the new games fail after 2 years. It takes such a time and financial investment into a TCG.
sounds like the only solution is to nationalise the card game industry so competition can thrive
A couple made it, digimon, duel masters, cardfight but a lot of them just make poor decisions and the prices for cards are too high for a lot of players to enter into a card game that might not even have enough players. Most new card games get designed for single player play instead of conventionally competitive play.
>A couple made it, digimon, duel masters, cardfight
It's hard to analyse because all three of those games have really good mechanics and Vanguard and Duel Masters are very influential, however they're all part of larger properties/marketing.
Would Cardfight have succeeded without season 1 of the anime?
Would Digimon have succeeded if it was called Digital Macho Fighters?
Is it the killer mechanics like Counter Blast and Shield Triggers that pushed these games forward? Or is it really just anime.
They were the ones to get established first, kind of like MMOs, which means whenever anything new comes out you have to compare it to the old ones still around.
Ultimately, a new card game or MMO needs a player base and it needs to be large enough to be able to convince someone to abandon old card game / MMO to try the new one which doesn't really happen. People are invested in these old card games or MMOs they spent hundreds to thousands of hours and money on. All their friends play this old game, can you convince even one to try a new game instead of just playing the one they're so invested in?
The One Piece TCG is doing well because its based on the most popular manga of all time so it had a massive untapped player base. You'd need to be an insanely massive IP that already has an established player base to even have a chance to survive.
Funny enough, most people just buy the cards because it's Pokémon. Actually ask them how to play and they wouldn't know.
Flesh and Blood is very popular and doing well for a game just under 5 years old.
Because Flesh and Blood is actually very unique from MTG, YGO, and Pokemon
Most new card games aren't they're just kind of watered down versions of the big 3
But honestly most of them are still fun anyway and if they had decent digital clients more people would probably play them
only the ones owned by publicly traded companies
It was always a gimmick.
Pleb just getting into EDH, I have the knight precon with some upgrades but am looking around to getting another deck, what do you guys play? I’ve been looking into making an insect or phoenix tribal cause I enjoy the themes. The mind flayarrrs precon looked decent but mill seems like a pretty gay ‘strat’ that wouldn’t be fun for either party
>game has hidden mechanics
Around what set did MtG become pozzed? God I miss this game.