As a small experiment, I beat this game in "opposite level order".

As a small experiment, I beat this game in "opposite level order". That is, I took the most optimal order, and reversed it. Toxic seahorse first, tunnel rhino last.
Sadly, it went way worse than I expected. And probably, this showcases exactly why some people hate this game. Without tunnel rhino, I could barely grab any upgrades whatsoever, except for some heart tanks here and there.
The most infuriating part though was fighting Bit. If you lose to him, you have to start the whole stage all over. I played Volt Catfish, and I got sick of restarting this stage, the first part is really long and I had no strong weapon against Bit either.
All in all, there is virtually no reason to not start with tunnel rhino, and then go to Blizzard Buffalo. The game simply gets more interesting when you get access to all the upgrades. Without them, it kind of sucks to be quite honest.

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  1. 3 weeks ago
    Anonymous

    Oh yeah, I forgot to add. When I finally beat tunnel rhino, I had to backtrack to almost EVERY single stage to get the upgrades I missed. Not worth it.

  2. 3 weeks ago
    Anonymous

    Now you realize that Mega Man is designed around figuring out the optimal level order.

    • 3 weeks ago
      Anonymous

      X1 wasn't that strict with it, at least after chill penguin. You kind of wanted the armor upgrade, but the game was already pretty easy.
      X3 locks out a lot of stuff behind other stages. With buster upgrade requiring both tunnel rhino and blizzard Buffalo, anything locked behind it will require that you beat at least three stages before that, more like 4 or more. Toxic seahorse and crush crawfish have very little to collect if you have no upgrades, while blizzard Buffalo has a sub tank and a leg upgrade that have no requirements whatsoever, plus a weapon that drops health every time and is strong vs Bit. And Tunnel rhino weapon is stupidly important, required to unlock half the stuff in the game.

      • 3 weeks ago
        Anonymous

        X3 was made by the same people who made MM7 and the Game Boy games barring 2, the same people who think that having to backtrack constantly for a million hidden items is what Mega Man is all about.

        • 3 weeks ago
          Anonymous

          MM7 was made internally by Capcom, not by Minakuchi Engineering.

      • 3 weeks ago
        Anonymous

        X3 wouldn't be so bad if it didn't constantly interrupt you. Slicing the levels into thirds so you can have two miniboss rooms per level with their own door transitions and where minibosses explode like end level bosses, etc. The mechs were also a wasted idea since the levels aren't really designed in a way where you'd want the freedom to pick a different mech. There's water there. Just put the frog mech on the ground nearby like X1 and X2 did. Why bother with the platforms at all?

      • 3 weeks ago
        Anonymous

        Of all games, X3 is the easiest to do this with. Once you're used to playing it without upgrades, you'll see how easy and mostly predictable it is, to the point of where the opposite issue happens (stage order no longer matters aside from taking out Catfish/Seahorse before the Nightmare Police appears to make things easier for yourself). The upgrades are tedious to get as is due to what's mentioned in but they are also useless/detrimental in general (buster upgrade is worse than base buster, armor and helmet are useless once you're used to the game) and since you need all of them for the secret capsule, so it's better to avoid them at all. This, however, makes the game boring due to how static most enemies (and even bosses) are once you learn the stages, and you can avoid a lot of them if you don't want to deal with them. By the way, while it might not seem like it, a lot of the minibosses have no invincibility frames, so if the one in Rhino is too boring, just use uncharged shots against it to beat it quicker.

    • 3 weeks ago
      Anonymous

      Except Mega Man X2, which is why it's the best of the SNES trilogy. A lot of the upgrades have more than one way to get them. The expected "easy" way with the upgrade and an alternate crafty way with proper maneuvering or a combination of other upgrades. It offers a ton of freedom and it doesn't have the weird difficulty curve of X1 and X3 when going out of order.

      • 3 weeks ago
        Anonymous

        And this freedom makes the game less difficult and less memorable.

        • 3 weeks ago
          Anonymous

          It's not significantly easier than X1 unless you deliberately go out of order in X1 and start with Octopus or something. It also puts an actual challenge in your way to obtain the shoryuken as opposed to just wasting your time like the hadoken process in X1.

        • 3 weeks ago
          Anonymous

          Huh? X2 is the 2nd best game in the series

          • 3 weeks ago
            Anonymous

            No it isn't

    • 3 weeks ago
      Anonymous

      You're not wrong, but that type of design promotes longevity of play. Remember how the game has passwords? It isn't meant to be beaten start to finish in a single run. You're supposed to go in blind, pick a random stage, fail, maybe try it again, fail, move to another stage, repeat until you happen to come to a stage and boss that you can clear with just your buster. After that victory, you hope that you pick a boss which is weak to your newly acquired weapon (either through random pick or using logic), and if not, one you can again beat buster only. The original X really exemplifies this, because without the dash/leg parts from Penguin's stage, most of the other stages and bosses are significantly more difficult. But you aren't expected to always pick Penguin first, because if you do choose him and beat him (as he is by far the easiest boss), the stage clear effect neuters Mammoth's and makes it such that it doesn't even properly reflect the theme of the boss.
      Basically, once you know the optimal order and location of all the upgrades, you can breeze through the entire game much more easily, or even craft your own challenge runs. It's really one of the game's strong points, that it can be quite hard the first time through when you don't know where to go or where everything is, but once you do know, you can choose to .ake everything a lot easier or a lot harder. Just see how much more difficult MMX becomes if you intentionally choose Penguin's stage last and face every boss buster only.

      • 3 weeks ago
        Anonymous

        So that's what the passwords are for

    • 3 weeks ago
      Anonymous

      X1 wasn't. Neither was 2 on NES. I don't remember how lenient the other NES games were.

  3. 3 weeks ago
    Anonymous

    Honestly the only unreasonable part of X3 is Volt Catfish's RNG electric shower attack but otherwise beating the game without using the boss weaknesses is cool as hell. Need Tunnel Rhyno's weapon to get items? Then kick his ass with the buster.

    • 3 weeks ago
      Anonymous

      I usually start with Buffalo (sometimes abusing his tantrum glitch, sometimes not) and follow the weakness chain except I usually do Crawfish before Catfish so I can use the easiest entrance to Vile's lair in Catfish's stage and finish him off with Spinning Blade. In this way I also have the weaknesses for Bit and Byte at the ready when they show up so I can get all the distinct bosses in the game.
      But I also agree with that with X3, and really all the X games, things get completely revitalized when you say to hell with the weaknesses and work at just Bustering the bosses.

  4. 3 weeks ago
    Anonymous

    I beat this game without going for the "optimal" order many times, using different orders, and I loved it.
    Also upgrades aren't mandatory.
    ...And who the frick loses to Bit?

    Get good. This is peak casual mentality.

  5. 3 weeks ago
    Anonymous

    >I DELIBERATELY PLAYED THIS GAME IN THE OPPOSITE WAY IT'S MEANT TO BE PLAYED WHY KIT SO HAAAAAAAAAARD

    • 3 weeks ago
      Anonymous

      Skill issue anon, i don't even like X3 that much but the only boss you really need some upgrades to defeat without spending hours and hours is the last Sigma form.

      I'm not saying it was hard, I'm saying it was just kind of boring. I wanted to get all the upgrades just for the heck of it, because it made the game more fun. I also used buster only.
      I think I will try playing without the buster upgrade now. But that also means that I won't get the armor upgrade, and that thing is super strong. As for not getting ANY upgrades, I like the idea, but some bosses deal way too much damage (the ones after the first 8 at least). I learned this the hard way in MMX1 when I fought the spider without the armor upgrade.
      The real issue is what others have said—bullet sponge enemies and bosses; and with a few of the bosses a couple curve balls could easily kill you. Like, the reason I lost to Bit is because it's not so easy to avoid him and his shots. He's easy when you have room for error with heart tanks / sub tanks, but losing no health on him is pretty hard. Same with almost every boss, get hit by a few unpredictable things without upgrades, and it's over. Heck, even tunnel rhino can sometimes turn around like 4 times. Byte, on the other hand, is just dumb simple.
      On my playthrough I only got a sub tank on my 5th stage, so I had little room for error on frickers like Volt Catfish.

  6. 3 weeks ago
    Anonymous

    Skill issue anon, i don't even like X3 that much but the only boss you really need some upgrades to defeat without spending hours and hours is the last Sigma form.

    • 3 weeks ago
      Anonymous

      I remember Volt Catfish having obnoxious shields that made the fight last ages.

      • 3 weeks ago
        Anonymous

        A lot of regular enemies in X3 are bullet sponges that just sit there mostly stationary. It's annoying.

        • 3 weeks ago
          Anonymous

          Yeah, they suck. There's no skill or strategy to a lot of them, just learning how long you have to wait to dodge a simple attack or how far away you need to stand. Most of the game feels so slow. I honestly think the game was only maybe 50% complete when they shipped it, they mashed everything they were trying together and made a path to the end game.

          • 3 weeks ago
            Anonymous

            Having crush crawfish's weapon helps. It one shots most enemies, including those driller wall things. 3 quick shots kill those red eagle mechs.

  7. 3 weeks ago
    Anonymous

    The gold armor is dumb as hell as the game's secret capsule because it shits over the pink capsule gimmick rendering the whole thing moot. The pink capsule idea is neat but not when there's an option for the choice to not matter. The individual upgrades aren't useful enough on their own to where a player is just DYING to take one instead of waiting for the gold armor. Just another example of poorly thought out design in a game peppered with them. X4 did it much better with the buster upgrade because there you really do have to choose and it's kind of a significant choice.

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