D2, despite being more polished, with better level design, better gameplay and a semi-decent story, turned out to be unbelievably boring.
I finished the original game in a single weekend. The sequel took me over a month because I had to force myself to come back to it.
What do you think made the difference?
I finished 1 recently and didn't think it was a particularly interesting game to begin with. Too easy to Blink your way past most things
>What do you think made the difference?
I have no idea. It's just boring. Everything is predictable and exploration isn't fun - you used to find all sorts of interesting shit and sidequests, now it's just bloodfly nests all over the place. The only mission I liked is the one with a time travel device.
I'm not really seeing much difference. The first game I also found to be pretty predictable. Even the sidequests I remember -stuff like being sent to duel the one guy or using the heretic's brand on the high inquisitor dude- just didn't have good payoffs. Maybe my expectations are just too high, but Dishonored is the kind of game that gets compared with stuff like Deus Ex
It's an FPS with meaningless stealth and and an upgrade tree, you might as well call Dead Island an immersive sim.
1 year ago
Anonymous
I wish the average FPS had detailed level design and alternate paths and solutions like Dishonored does
1 year ago
Anonymous
>detailed >dishonored
It's levels are extremely straightforward.
1 year ago
Anonymous
Can you try coming up with a better argument than lazy reductionism?
1 year ago
Anonymous
more like extremely skippable
I almost felt bad for the level designers who put so much work into modelling Sokolov's big mansion and designing guard routines only for me to blink onto the roof and skip 70% of it
How is Deus Ex any different by your standards?
The tower and the prison are one of the most boring openings to a game I have ever played. I was so bored by the end of the High Overseer mission that I dropped the game.
There is no challenege and no point to all your "route choices" since you can just skip everything with your starting powers. The stealth is meaningless because you can either just blink out of range or just kill everything with your starting gear and powers. The setup of the assassination being blamed on you and everyone just buying it and the city just turning into a police state overnight is dull, simple, and moronic. I have zero interest or motivation to rescue this random child I just met and I don't care about any of these resistance characters I also just met.
1 year ago
Anonymous
Sounds like a problem with your autism
1 year ago
Anonymous
Dishonored gets so far, but falls on it's face in balance so hard it kills the entire experience.
1 year ago
Anonymous
The story's opening and setup is also so bland and forced that I had and have zero expectation for it to get better.
>send the single imperial bodyguard to random shitholes to ask for help and updates on a plague outbreak >send him alone >he must do it personally for some reason >he gets back early >assassination plan kicks off >a whole gang of assassins with blades and guns jump and teleport across rooftops >not a single marksman >the bodyguard (player) wipes them out with ease >but one of them that turns up late and bothers to use magic to defeat the bodyguard (cutscene) >empress killed >heir kidnapped >buttholes that planned the assassination turn up and blame the bodyguard >all the other guards that know the bodyguard and know that he has a close relationship with the empress and heir decide he must have been lying for the past 10-15 years and secretly wanted to kill them for no reason and decided randomly that now was the time
1 year ago
Anonymous
Thief was literally the same, you could go through the entire game and just bonk everyone.
1 year ago
Anonymous
Yeah autism
1 year ago
Anonymous
good thing you proved my original post that it is indeed an immersive sim franchise
1 year ago
Anonymous
more like extremely skippable
I almost felt bad for the level designers who put so much work into modelling Sokolov's big mansion and designing guard routines only for me to blink onto the roof and skip 70% of it
Personally I love both of those side missions just for the personal satisfaction I get, especially when I win the duel without using any powers.
The Brand is more for elaborate revenge, I love flipping the script after Corvo got tortured (I kill the torturer guy too for this reason) plus Campbell ends up as a weeper in the Flooded District.
1 year ago
Anonymous
>plus Campbell ends up as a weeper in the Flooded District.
he does? I don't recall seeing him there. If he is there, that changes my outlook drastically, that's pretty damn cool. Do you see any of your other marks again after non-lethally dealing with them?
1 year ago
Anonymous
Yeah when you go get your stuff after Daud tosses it down into that pit, there's a weeper standing right next to your stuff; if Campbell was Branded this weeper is him
1 year ago
Anonymous
That explains it. I never actually found my stuff somehow and just kept going on without it. Kinda shitty that the game never gives you another crossbow. There were a few points I feel like I needed one afterwards
1 year ago
Anonymous
I think Campbell is the only one you actually see, but the Pendletons get it pretty bad too in the deeper lore >Slackjaw had them kidnapped, cut off their tongues, shaved them bald and committed them to eventual death working one of their very own Pendleton mines that earned them such wicked reputations
Not OP but having played it I can agree here, so many of the missions just felt like retreads of the original games >first level you're escaping as a fugitive >asylum lady felt too much like that Knife of Dunwall mission at the whaling plant ("look at all the sinister mistreatment from a darker aspect of human society!"), I did like the twist though >Jindosh just felt like Sokolov again >Paolo was just Slackjaw with a pinch of Daud >return to Dunwall was basically Flooded District 2
I did like the time flip level though, haven't had that much fun with that concept since Titanfall 2.
Damn, you nailed it. That's why it was boring. Essentially a rehash of levels.
1 year ago
Anonymous
I mean I get what they were going for thematically >Emily gets to experience the same events of the first game but from a different perspective, in this case a new city >Corvo's more expert mode for the players who turn off features for added difficulty, most who picked Corvo on launch probably started on Hard or higher. He also appeals to the "this game is great I just want more missions" crowd, like the NuHitman fanbase
Damn, you nailed it. That's why it was boring. Essentially a rehash of levels.
>Jindosh with his revolving mansion is just Sokolov again
What the frick are you smoking?
Yeah, he's the big scientist guy in the story, but beyond that there are no other similarities.
2's story didn't have any surprises like the Loyalists betraying Corvo, your goal stays the same from beginning to end making it feel predictable and formulaic. They could have done some interesting things with the Crown Killer and time travel but they were both limited to only one mission. The hub and supporting cast were also much worse.
1 year ago
Anonymous
>2's story didn't have any surprises like the Loyalists betraying Corvo
You were surprised by that? The only thing mildly surprising about it was that 3 of them betrayed him instead of just one
That the game didnt do more with the Outsider also felt like a letdown. That was kind of what I was counting on to make the story interesting, but he was just Greek chorus nonsense
1 year ago
Anonymous
It wasn't the greatest twist in the world, but it did shake up the story and it was built up to well if you pay attention to the Loyalists' dialogue and notes over the course of the game.
Personally I like The Outsider better when he's kept distant and mysterious, everything 2 and especially Death of the Outsider did to try explaining and humanizing him was a mistake.
1 year ago
Anonymous
Really? I thought Meagan being Billie Lurke was supposed to be the surprise or it would have been if I didn’t see it coming the second I met her
1 year ago
Anonymous
>'allies' are all voiced by butthole sounding VAs >the main guy looks like generic final boss design b >frequently catch them spying on girls in the bathtub and plotting betrayals >they betray you >surprised
1 year ago
Anonymous
See
It wasn't the greatest twist in the world, but it did shake up the story and it was built up to well if you pay attention to the Loyalists' dialogue and notes over the course of the game.
Personally I like The Outsider better when he's kept distant and mysterious, everything 2 and especially Death of the Outsider did to try explaining and humanizing him was a mistake.
catch them spying on girls in the bathtub
Piero never betrays you
1 year ago
Anonymous
>frequently catch them spying on girls in the bathtub
That only happened once and that guy didn't even betray you.
1 year ago
Anonymous
Ehhhh, you only CATCH him once
Piero's still a bro though
Same. I can't articulate why but D2 just didn't hit the way D1 did. The mansion and time warp levels are cool and every other level was fine but in the end I just feel completely neutral about the game.
It feels like Sokolov's role in 2 was written for Piero but they couldn't get Brad Dourif back for whatever reason
1 year ago
Anonymous
That sounds believable
1 year ago
Anonymous
I thought Piero was supposed to be that Dunwall Courier Printer at first before finding out that Piero apparently passed away between the events of 1 and 2. The printer guy does resemble him though. Maybe he was supposed to be Piero's brother in earlier drafts of the game?
1 year ago
Anonymous
Piero dying offscreen felt very random, Sokolov was way older than him was but he's still kicking somehow.
1 year ago
Anonymous
Yeah, going in blind I expected to run into Piero somewhere during the game, only to have Corvo narrate that Piero died a few years before the game took place from an illness.
Felt like that came out of nowhere, I expected that Samuel would have passed away, but Piero was blatantly written off.
>I have no idea. It's just boring.
This sounds like a massive copout. The worst part though is that you are completely right. I marathoned Dishonored in under a week in the middle of a busy work week, squeezing it in where ever I could. Dishonored 2 I still haven't finished. I couldn't even get past the first real mission because I keep losing interest. I don't get it. You have so many more options now, yet I just can't get into it. I have no idea how to articulate why I dislike it or what's boring about it.
DoTo is like a bite-sized version of the base game, more simple powers, made away with mana potions in favor of a charge system that fills automatically as long as you don't use it.
rapes the lore a wee bit and does a couple of cool things.
2 is great, no idea what people are smoking
2 is only carried by the art style and the Clockwork Mansion and Time Travel Mansion. It was when Arkane became extremely pozzed though which resulted in original devs leaving to make their own studio.
Yes, but you HAVE to play as Emily. Playstyle doesn't matter, just play Emily.
Corvo (in addition to being so narratively irrelevant he might as well be a NG+ reward) has powers that were and are game-breakingly broken. When you play Corvo, you have noclip, and when you have noclip, all that's left is for you to lament the inferior level design.
Emily's powers are fun as frick especially her dogshit suicidal slingshot that replaces Blink. It never does what you want, it's not instant so can't be used to get past people in stealth, is incredibly finicky in close quarters, has little synergy with the rest of her powers, and results in lots of fall damage all the time, but it's so goddamn fun. Far Reach makes the entire fricking game
I liked it more than D1 due to personal reasons.
South climate of Karnaca and Italian-like architecture feels somewhat cozier to me than gloomy, Victorian Dunwall.
I remember it exists, I put it on the same level as Death of the Outsider(both were directed by the same hack Harvey Smith funnily enough).
Human Revolution and Mankind Divided were definitely better than Dishonored 2.
MD has a truly staggering amount of exploration and hidden lore built into it
1 year ago
Anonymous
Yeah the riveting exploration that involves finding praxis kits and items for crafting. Game was awful and I'm glad the Jensen era is dead.
1 year ago
Anonymous
Way to confirm yourself as a brainlet that missed a lot of important details
1 year ago
Anonymous
Yeah I missed the fact that the game is lacking details because it was easier to add chest high walls you can press up again and epic animations for breaking through walls and beating up NPCs.
so what? its a video game, the levels dont have to be realistic. If anything, even the unimportant rooms you dont have to sneak around in are full of clutter and random unnecessary boxes, so the levels being the way they are makes sense
The real problem with them is that you are incentivized to play in stupid ways. I should not miss out on experience because I found a computer password instead of hacking. I should not miss out on experience because I decided to leave the enemies unscathed instead of going around and doing nonlethal takedowns on all of them; if anything I should earn more points for that
1 year ago
Anonymous
There are other videogames like the one this thread is about that don't have to do that shit because they're not designed by moronic french canadians that never played Deus Ex.
1 year ago
Anonymous
They give me the same vibe you guys are telling me about Dishonored 2.
The level design in NuDX is more consistently good than the original game (I recall some levels in the original more or less forcing gunfights) and your abilities are overall more balanced (nonlethal isnt a total joke) but it lacks any of the wacky charm of the original and has a moronic incentive structure that feels like its just hopping on the dumbass nonlethal stealth game bandwagon that a lot of games in the late 2000s were doing. Theyre good games but definitely do give off more of that soulless corporate product feel than the original
Harvey Smith did a massive amount of work on the Original Deus Ex and is one of the few reasons the project didn't fall apart despite Warren Spector's moronic new-age management bullshit like splitting the team in two and having them compete against eachother.
1 year ago
Anonymous
And that doesn't matter when he's proven to be a terrible director by himself
Can someone give me a QRD on Death of the Outsider? I played Dishonored 1 but probably will never play Dishonored 2, at least not its DLC.
In Dishonored 1 the Outsider was pretty much a God, how is he killed and why? How does he react to it? His existence or motives are never really explained in the first game, and I liked his enigmatic presence. I was surprised the devs would kill him off
>His existence or motives are never really explained in the first game, and I liked his enigmatic presence
They completely screwed this vibe in 2. He's a quipping b***h with an entirely different voice actor with shitty post processing over his voice. I hate how they brought him into and grounded him in the world. In the first game he came off so detached that he could also be a god in a completely different story or setting at the same time. Like he was casually breaking the fourth wall into this story specifically because it amused him. From his perspective he can see all the different Corvos and what actions they took simultaneously. A truly godlike entity.
>In Dishonored 1 the Outsider was pretty much a God, how is he killed and why?
Thousands of years prior to the events of the second game, a civilization on the island of Serkonos discovered a dead god buried in the heart of a mountain.
The Outsider was brought into the Void through the eye of this god and used as a human sacrifice. By doing so they actually turned him into a demi-god of sorts, able to control the void and grant special powers to individuals he thought were "interesting", branding them with his name (the sigil on the hand of the protagonist in the first game).
The Outsider's goals are to die, basically. That's why he's picky about who he blesses with powers; literally everything he has done is so that someone can find him and stab him in the heart.
In part 1 he had this eldritch element that made him mysterious and cool. In part 2 they made him much more human and boring.
Also, they explained how he became like this (was a normal guy until a cult made some ritual with him if I remember correctly - didn't rly care anymore) which takes a lot of the mysterious/unknown feeling from him.
So yeah, they fricked the most interesting character up
Well, Dishonored 2 drops lore that the Outsider was originally a human that was ritually sacrificed and bound to the the Void, having his name stripped from living memory in the process
In Death of the Outsider you're able to recover the knife that did the deed and enter the Void, finding the Outsider's body. Either you kill him permanently, or convince the recently deceased Daud to speak the Outsider's lost name (his Mark is actually a representation of that name in a form that only the dead can speak) and free him from the Void (he becomes a mortal in the real world again somehow)
Apparently he was not the first god of the Void, and it seems that without one it has started breaking through to destabilize and consume the material universe. Or something. That stuff's all in more books
>and it seems that without one it has started breaking through to destabilize and consume the material universe
I haven't touched any of the Dishonored books yet but I'm almost positive the lack of an Outsider is what leads to the time anomaly in Deathloop.
>I was surprised the devs would kill him off
Outsider's VA XBL gamertag was "troonydestroyer"
if a trannoid grabbed a gun it would kill itself instead, so they settled for damnatio memoriae.
Please disregard any posters claim to be the late Empress Jessamine Kalwins “feet pics” these are nothing more than lies by seditious traitors! Also if you see anyone claiming to be selling the the empress’s bath water we ask you report them to the guard immediately
I thought somebody in a previous thread had a really cool idea
You could set it during really any past or future time period as long as you ignore "the Abbey is kill and no Outsider" developments
Is there a punchier term than "Excommunicated" that would be equivalent to "Dishonored" as a title?
>2 sets up murder mystery >you solve it in the first mission
Man... I really enjoyed DH1 and went straight into 2 riding that high immediately after. What a fricking disappointment. Especially since everything in the original stands alone so well. They didn't want to do the rat thing again so all the rat motifs in the first game (constant backstabbing, dogs look like giant rats, humans are cartoonishly proportioned to resemble rats) were completely dropped. The graphics are objectively better but the art style took a hit and so does the framerate. The world no longer looks like one of Sokolovs paintings. Completely unnecessary sequel.
Ideally there wouldn't have been any forced multiplayer shit. It's a cool idea but I don't think Arkane has the talent to do it well, at least not anymore.
>2 sets up murder mystery >you solve it in the first mission
Man... I really enjoyed DH1 and went straight into 2 riding that high immediately after. What a fricking disappointment. Especially since everything in the original stands alone so well. They didn't want to do the rat thing again so all the rat motifs in the first game (constant backstabbing, dogs look like giant rats, humans are cartoonishly proportioned to resemble rats) were completely dropped. The graphics are objectively better but the art style took a hit and so does the framerate. The world no longer looks like one of Sokolovs paintings. Completely unnecessary sequel.
Dishonored 2 has many faults but the mishandling of the Crown Killer might be the most baffling part. They hype them up considerably in the first level and it's solved immediately. The game is laughably easy and a rival character could have been exactly what the game needed.
Incredibly easy enemies suck too. Everything you do instakills them or puts them in a state to be instakilled. Somehow Deathloop got even easier.
I thought D1 was amazing.
But I like many others didn't click with D2, it was a good game but it was just meh.
D2 actually made me not play Deathloop until just very recently and it's pretty good tbh and feels more memorable than D2.
>game can be played in more than one way and accounts for this, thus leaning into the strengths of it being a game and not a movie or book >this is bad
yes. bait.
is Corvo actually Emily's father or do they never say?
1 year ago
Anonymous
2 states as such
1 year ago
Anonymous
They say it in 2. I just figured she saw and looked up to him as a father figure in 1.
1 year ago
Anonymous
Yeah, now that I know he actually is it just makes me ask why he never married the empress
1 year ago
Anonymous
Scandalous maybe. The Empress getting with her most loyal right hand man. I prefer not knowing tho
1 year ago
Anonymous
Scandalous maybe. The Empress getting with her most loyal right hand man. I prefer not knowing tho
He's not a fricking nobleman, that shit don't fly.
1 year ago
Anonymous
Agreed. I wouldn't like thinking my divinely appointed Empress bloodline was being polluted by random tools. Kinda shakes my faith in the divinely appointed thing
1 year ago
Anonymous
Agreed. I wouldn't like thinking my divinely appointed Empress bloodline was being polluted by random tools. Kinda shakes my faith in the divinely appointed thing
Even worse, he was a commoner from another country. He's not even native to Gristol.
1 year ago
Anonymous
fricking oof. PR nightmare. shut it down. pin the blame of the pregnancy on... on... >people catch on >assassination perpetrated by the people who are newly disillusioned
kino
1 year ago
Anonymous
I think its part of anti-emily propaganda in 2 so yeah there's a reason they kept it secret
How the frick does ANYONE say the levels in Dishonored 2 are worse than 1? They're bigger, more complex, more nonlinear, and fewer of them are chopped up into separate pieces like D1's levels often were. I remember Knife of Dunwall and Brigmore Witches having bigger maps, are people comparing to those? I really don't get it.
Bigger =/= better most of the levels focused on gimmicks that hurt their replayability
The best levels that felt the most like classic Dishonored were the Dust District and Grand Palace
I think Addermire Institute is a great level with its "one big building" style, accessible from rooftops to basement, and that was a style I felt was sorely lacking in Dishonored 1. D1's interiors are all disappointingly small IMO, Dunwall Tower is probably the best but they had to chop it up between the inside and outside.
See I like Addermire's level design but it annoys me with how it won't let me kill Hypatia normally and forces me to do the little quest to find the key and go to the abandoned area every time. The way they handled the Crown Killer was disappointing in general.
If dishonored 2 were not named dishonored and not connected to dishonored in any way I would agree. Dishonored 1 is just such a tight singular package in it's themes, visual design, and gameplay that associating with it diminishes it
Honestly I thought 1 really shot itself in the foot with the ending where the game basically retcons itself regarding the plague. All throughout the game all this lore is dumped implying the Rats and the disease are literally an ancient supernatural curse. You literally get the ability to cast Rat magic, Killing Rats refills your magic, and on and on. Then at the end of the game it's just "Jk lol it's just regular rats and a regular disease". Way to completely deflate everything.
Rats might be associated with the Void (The Abbey literally believes eating them will curse you to eternity within it), but people are figuring out that the plague is largely engineered by human hands as soon as the first real level with Galvani's research
Also the plague rats came from Pandyssia so they probably are legitimately cursed
They are cursed rats, the manmade aspect was just that they imported them from another continent and it backfired because they couldn't control them like they could control regular rats
Tell it to me straight. Should I play these next, or will I get bored because they are super dull """stealth""" games that basically means "Walk. Stop. Walk. Stop. Walk. Stop."
Personally I think starting with Low is better
It really puts things in perspective when you go in sword and gun blazing and clear a segment in seconds that might've taken ten minutes before
I barely missed a low chaos ending on my first game. The way I see it, a good man hellbent on restoring the monarchy would try not to kill, but if a few mooks got in his way it would be a small price to pay. Playing a game with an ending in mind is a delusion.
1 year ago
Anonymous
Ah, well I suppose when I say low chaos I really imagine more the challenge of essentially trying for Ghost the entire game, and knocking out all the guards
It's funny that till I saw this thread I completely forgot this franchise existed despite playing it at least 3 times from beginning to end. I have absolutely zero motivation to play dishonored 2 or the DLC for 1.
I no longer know how to relate to the filtered anymore. I guess, from your perspective, plebians are simply attracted to things that aren't GOAT for unfathomable reasons and are perhaps attracted to things that superficially resemble the cream of the crop but aren't. Of course these delusions of self importance fall apart once you actually experience the thing but since you will never actually do so it would better serve you to think everyone else but you is an idiot
what now
>The Loyalist Conspiracy is dissolved
How do I stop doing this in every stealth game I play?
play stealth games that dont meaningfully penalize you for getting caught?
G
is 2 any okay if I ignore DotO
D2, despite being more polished, with better level design, better gameplay and a semi-decent story, turned out to be unbelievably boring.
I finished the original game in a single weekend. The sequel took me over a month because I had to force myself to come back to it.
What do you think made the difference?
I finished 1 recently and didn't think it was a particularly interesting game to begin with. Too easy to Blink your way past most things
>What do you think made the difference?
I have no idea. It's just boring. Everything is predictable and exploration isn't fun - you used to find all sorts of interesting shit and sidequests, now it's just bloodfly nests all over the place. The only mission I liked is the one with a time travel device.
I'm not really seeing much difference. The first game I also found to be pretty predictable. Even the sidequests I remember -stuff like being sent to duel the one guy or using the heretic's brand on the high inquisitor dude- just didn't have good payoffs. Maybe my expectations are just too high, but Dishonored is the kind of game that gets compared with stuff like Deus Ex
theyre all immersive sims
They literally are not.
But they are by any definition, moron.
It's an FPS with meaningless stealth and and an upgrade tree, you might as well call Dead Island an immersive sim.
I wish the average FPS had detailed level design and alternate paths and solutions like Dishonored does
>detailed
>dishonored
It's levels are extremely straightforward.
Can you try coming up with a better argument than lazy reductionism?
The tower and the prison are one of the most boring openings to a game I have ever played. I was so bored by the end of the High Overseer mission that I dropped the game.
There is no challenege and no point to all your "route choices" since you can just skip everything with your starting powers. The stealth is meaningless because you can either just blink out of range or just kill everything with your starting gear and powers. The setup of the assassination being blamed on you and everyone just buying it and the city just turning into a police state overnight is dull, simple, and moronic. I have zero interest or motivation to rescue this random child I just met and I don't care about any of these resistance characters I also just met.
Sounds like a problem with your autism
Dishonored gets so far, but falls on it's face in balance so hard it kills the entire experience.
The story's opening and setup is also so bland and forced that I had and have zero expectation for it to get better.
>send the single imperial bodyguard to random shitholes to ask for help and updates on a plague outbreak
>send him alone
>he must do it personally for some reason
>he gets back early
>assassination plan kicks off
>a whole gang of assassins with blades and guns jump and teleport across rooftops
>not a single marksman
>the bodyguard (player) wipes them out with ease
>but one of them that turns up late and bothers to use magic to defeat the bodyguard (cutscene)
>empress killed
>heir kidnapped
>buttholes that planned the assassination turn up and blame the bodyguard
>all the other guards that know the bodyguard and know that he has a close relationship with the empress and heir decide he must have been lying for the past 10-15 years and secretly wanted to kill them for no reason and decided randomly that now was the time
Thief was literally the same, you could go through the entire game and just bonk everyone.
Yeah autism
good thing you proved my original post that it is indeed an immersive sim franchise
more like extremely skippable
I almost felt bad for the level designers who put so much work into modelling Sokolov's big mansion and designing guard routines only for me to blink onto the roof and skip 70% of it
How is Deus Ex any different by your standards?
Personally I love both of those side missions just for the personal satisfaction I get, especially when I win the duel without using any powers.
The Brand is more for elaborate revenge, I love flipping the script after Corvo got tortured (I kill the torturer guy too for this reason) plus Campbell ends up as a weeper in the Flooded District.
>plus Campbell ends up as a weeper in the Flooded District.
he does? I don't recall seeing him there. If he is there, that changes my outlook drastically, that's pretty damn cool. Do you see any of your other marks again after non-lethally dealing with them?
Yeah when you go get your stuff after Daud tosses it down into that pit, there's a weeper standing right next to your stuff; if Campbell was Branded this weeper is him
That explains it. I never actually found my stuff somehow and just kept going on without it. Kinda shitty that the game never gives you another crossbow. There were a few points I feel like I needed one afterwards
I think Campbell is the only one you actually see, but the Pendletons get it pretty bad too in the deeper lore
>Slackjaw had them kidnapped, cut off their tongues, shaved them bald and committed them to eventual death working one of their very own Pendleton mines that earned them such wicked reputations
Not OP but having played it I can agree here, so many of the missions just felt like retreads of the original games
>first level you're escaping as a fugitive
>asylum lady felt too much like that Knife of Dunwall mission at the whaling plant ("look at all the sinister mistreatment from a darker aspect of human society!"), I did like the twist though
>Jindosh just felt like Sokolov again
>Paolo was just Slackjaw with a pinch of Daud
>return to Dunwall was basically Flooded District 2
I did like the time flip level though, haven't had that much fun with that concept since Titanfall 2.
Damn, you nailed it. That's why it was boring. Essentially a rehash of levels.
I mean I get what they were going for thematically
>Emily gets to experience the same events of the first game but from a different perspective, in this case a new city
>Corvo's more expert mode for the players who turn off features for added difficulty, most who picked Corvo on launch probably started on Hard or higher. He also appeals to the "this game is great I just want more missions" crowd, like the NuHitman fanbase
>Jindosh with his revolving mansion is just Sokolov again
What the frick are you smoking?
Yeah, he's the big scientist guy in the story, but beyond that there are no other similarities.
2's story didn't have any surprises like the Loyalists betraying Corvo, your goal stays the same from beginning to end making it feel predictable and formulaic. They could have done some interesting things with the Crown Killer and time travel but they were both limited to only one mission. The hub and supporting cast were also much worse.
>2's story didn't have any surprises like the Loyalists betraying Corvo
You were surprised by that? The only thing mildly surprising about it was that 3 of them betrayed him instead of just one
That the game didnt do more with the Outsider also felt like a letdown. That was kind of what I was counting on to make the story interesting, but he was just Greek chorus nonsense
It wasn't the greatest twist in the world, but it did shake up the story and it was built up to well if you pay attention to the Loyalists' dialogue and notes over the course of the game.
Personally I like The Outsider better when he's kept distant and mysterious, everything 2 and especially Death of the Outsider did to try explaining and humanizing him was a mistake.
Really? I thought Meagan being Billie Lurke was supposed to be the surprise or it would have been if I didn’t see it coming the second I met her
>'allies' are all voiced by butthole sounding VAs
>the main guy looks like generic final boss design b
>frequently catch them spying on girls in the bathtub and plotting betrayals
>they betray you
>surprised
See
catch them spying on girls in the bathtub
Piero never betrays you
>frequently catch them spying on girls in the bathtub
That only happened once and that guy didn't even betray you.
Ehhhh, you only CATCH him once
Piero's still a bro though
Same. I can't articulate why but D2 just didn't hit the way D1 did. The mansion and time warp levels are cool and every other level was fine but in the end I just feel completely neutral about the game.
Maybe it needed some more spice.
the setting of D2 is shit and inconsistent with the tone and lore of the first game and even itself
I think even if there are just some sparks of social justice/diversity/feminist agenda it subconsciously kills the entire game.
The setting isn't believable anymore, then the characters aren't believable anymore.
Also why is Sokolov suddenly a good warm hearty guy? He literally did human experiments in the first game without consideration for them.
It feels like Sokolov's role in 2 was written for Piero but they couldn't get Brad Dourif back for whatever reason
That sounds believable
I thought Piero was supposed to be that Dunwall Courier Printer at first before finding out that Piero apparently passed away between the events of 1 and 2. The printer guy does resemble him though. Maybe he was supposed to be Piero's brother in earlier drafts of the game?
Piero dying offscreen felt very random, Sokolov was way older than him was but he's still kicking somehow.
Yeah, going in blind I expected to run into Piero somewhere during the game, only to have Corvo narrate that Piero died a few years before the game took place from an illness.
Felt like that came out of nowhere, I expected that Samuel would have passed away, but Piero was blatantly written off.
By Tyvian standards he's a saint
>I have no idea. It's just boring.
This sounds like a massive copout. The worst part though is that you are completely right. I marathoned Dishonored in under a week in the middle of a busy work week, squeezing it in where ever I could. Dishonored 2 I still haven't finished. I couldn't even get past the first real mission because I keep losing interest. I don't get it. You have so many more options now, yet I just can't get into it. I have no idea how to articulate why I dislike it or what's boring about it.
I never even finished it.
They're both boring, just like every Arkane game.
DoTo is like a bite-sized version of the base game, more simple powers, made away with mana potions in favor of a charge system that fills automatically as long as you don't use it.
rapes the lore a wee bit and does a couple of cool things.
2 is great, no idea what people are smoking
2 is only carried by the art style and the Clockwork Mansion and Time Travel Mansion. It was when Arkane became extremely pozzed though which resulted in original devs leaving to make their own studio.
I hope Colantonio goes back to making normal immersive sims again. Other indie devs are proving that you don't need a huge AAA budget to make one.
>rapes the lore
It's not
It takes a giant shit on the characters of Daud and The Outsider and ruins the universe by destroying the source of all magic
Yes, but you HAVE to play as Emily. Playstyle doesn't matter, just play Emily.
Corvo (in addition to being so narratively irrelevant he might as well be a NG+ reward) has powers that were and are game-breakingly broken. When you play Corvo, you have noclip, and when you have noclip, all that's left is for you to lament the inferior level design.
Emily's powers are fun as frick especially her dogshit suicidal slingshot that replaces Blink. It never does what you want, it's not instant so can't be used to get past people in stealth, is incredibly finicky in close quarters, has little synergy with the rest of her powers, and results in lots of fall damage all the time, but it's so goddamn fun. Far Reach makes the entire fricking game
What do you mean with no clip?
You are moronic. Emily's powers are not only overpowered but also boring as frick.
Seconding that the grab is stupid fun
its good, I need to do a no powers run as Emily
Yes, just ignore the story
I liked it more than D1 due to personal reasons.
South climate of Karnaca and Italian-like architecture feels somewhat cozier to me than gloomy, Victorian Dunwall.
Should we gather for whiskey and cigars tonight?
Never doubt it
Piss off, choffer
Indeed, i believe so.
Yes, of course
so mind-broken people glorify mediocre games now
Must suck to grow old and bitter
IMAGINE THE SMELL
Dishonored is unironically a better series than Deus Ex.
simply not true
It is, Deus Ex is basically an adventure game/RPG shooter hybrid with little to no simulation.
2 has much better AI than 1 and it being a rehash story wise doesn't make the level design any worse.
Any small gameplay improvements 2 made weren't enough to redeem its problems
Maybe if only the first game and Daud's DLCs existed
>forgetting that infinite war exists
I remember it exists, I put it on the same level as Death of the Outsider(both were directed by the same hack Harvey Smith funnily enough).
Human Revolution and Mankind Divided were definitely better than Dishonored 2.
HR was good but flawed, MD was dogshit
MD has the best gameplay in the series Prague is a masterpiece of level design
>Prague is a masterpiece of level design
This. It's the best hub that's been done in a very long time.
as a deus ex game MD is better
HR is a bit limited
MD has a truly staggering amount of exploration and hidden lore built into it
Yeah the riveting exploration that involves finding praxis kits and items for crafting. Game was awful and I'm glad the Jensen era is dead.
Way to confirm yourself as a brainlet that missed a lot of important details
Yeah I missed the fact that the game is lacking details because it was easier to add chest high walls you can press up again and epic animations for breaking through walls and beating up NPCs.
I see you're just a pedantic autist
Both those games are not very good and employ a check-list design of combat rooms with chest high walls or vent passageways for sneaking.
I disagree
so what? its a video game, the levels dont have to be realistic. If anything, even the unimportant rooms you dont have to sneak around in are full of clutter and random unnecessary boxes, so the levels being the way they are makes sense
The real problem with them is that you are incentivized to play in stupid ways. I should not miss out on experience because I found a computer password instead of hacking. I should not miss out on experience because I decided to leave the enemies unscathed instead of going around and doing nonlethal takedowns on all of them; if anything I should earn more points for that
There are other videogames like the one this thread is about that don't have to do that shit because they're not designed by moronic french canadians that never played Deus Ex.
They give me the same vibe you guys are telling me about Dishonored 2.
The level design in NuDX is more consistently good than the original game (I recall some levels in the original more or less forcing gunfights) and your abilities are overall more balanced (nonlethal isnt a total joke) but it lacks any of the wacky charm of the original and has a moronic incentive structure that feels like its just hopping on the dumbass nonlethal stealth game bandwagon that a lot of games in the late 2000s were doing. Theyre good games but definitely do give off more of that soulless corporate product feel than the original
Nothing in Dishonored compares to the joy of hacking into security systems using the GEP gun
Deus ex was never a series in the first place
it was only 2 games
*3 games, Invisible War is noncanon
>the game made by the same people isn't canon
lmao
It had a different director and writers and it shows in how shit of a game it is
Harvey Smith did a massive amount of work on the Original Deus Ex and is one of the few reasons the project didn't fall apart despite Warren Spector's moronic new-age management bullshit like splitting the team in two and having them compete against eachother.
And that doesn't matter when he's proven to be a terrible director by himself
IW wasn't that bad.
>Rescue Emily
>Put her in the most rickety piece of shit building on the entire coast
What were they thinking?
PENISES
THAT IS ALL
>THE israeliteS WANT TO TAKE YOU WHALE OIL
covor needs your help to defeat gigagas
>ATTENTION DUNWALL CITIZENS: Y.W.N.B.A.W.
Ayo
*Smack lips*
So u iz da outsida?
*steals your wallet*
Yooo I been lookin for you. I must kill you for racism an sheit
Can someone give me a QRD on Death of the Outsider? I played Dishonored 1 but probably will never play Dishonored 2, at least not its DLC.
In Dishonored 1 the Outsider was pretty much a God, how is he killed and why? How does he react to it? His existence or motives are never really explained in the first game, and I liked his enigmatic presence. I was surprised the devs would kill him off
>His existence or motives are never really explained in the first game, and I liked his enigmatic presence
They completely screwed this vibe in 2. He's a quipping b***h with an entirely different voice actor with shitty post processing over his voice. I hate how they brought him into and grounded him in the world. In the first game he came off so detached that he could also be a god in a completely different story or setting at the same time. Like he was casually breaking the fourth wall into this story specifically because it amused him. From his perspective he can see all the different Corvos and what actions they took simultaneously. A truly godlike entity.
>In Dishonored 1 the Outsider was pretty much a God, how is he killed and why?
Thousands of years prior to the events of the second game, a civilization on the island of Serkonos discovered a dead god buried in the heart of a mountain.
The Outsider was brought into the Void through the eye of this god and used as a human sacrifice. By doing so they actually turned him into a demi-god of sorts, able to control the void and grant special powers to individuals he thought were "interesting", branding them with his name (the sigil on the hand of the protagonist in the first game).
The Outsider's goals are to die, basically. That's why he's picky about who he blesses with powers; literally everything he has done is so that someone can find him and stab him in the heart.
In part 1 he had this eldritch element that made him mysterious and cool. In part 2 they made him much more human and boring.
Also, they explained how he became like this (was a normal guy until a cult made some ritual with him if I remember correctly - didn't rly care anymore) which takes a lot of the mysterious/unknown feeling from him.
So yeah, they fricked the most interesting character up
see I don't really have a problem with making the story about him since the rest of the story really wasn't too interesting
Well, Dishonored 2 drops lore that the Outsider was originally a human that was ritually sacrificed and bound to the the Void, having his name stripped from living memory in the process
In Death of the Outsider you're able to recover the knife that did the deed and enter the Void, finding the Outsider's body. Either you kill him permanently, or convince the recently deceased Daud to speak the Outsider's lost name (his Mark is actually a representation of that name in a form that only the dead can speak) and free him from the Void (he becomes a mortal in the real world again somehow)
Apparently he was not the first god of the Void, and it seems that without one it has started breaking through to destabilize and consume the material universe. Or something. That stuff's all in more books
>and it seems that without one it has started breaking through to destabilize and consume the material universe
I haven't touched any of the Dishonored books yet but I'm almost positive the lack of an Outsider is what leads to the time anomaly in Deathloop.
Interesting if true.
More than that I think its causing the world to end which is why they went to the island in the first place.
>I was surprised the devs would kill him off
Outsider's VA XBL gamertag was "troonydestroyer"
if a trannoid grabbed a gun it would kill itself instead, so they settled for damnatio memoriae.
Please disregard any posters claim to be the late Empress Jessamine Kalwins “feet pics” these are nothing more than lies by seditious traitors! Also if you see anyone claiming to be selling the the empress’s bath water we ask you report them to the guard immediately
>That one dude in Draper's Ward that was absolutely jacking off with the bit of Emily's hair he had
WELCOME TO
THE ARENA!
KILLING BAD
KARMA GOOD
It's more like killing is okay, but only in moderation
If you're not a psycho moron, yes
BLOCK MISCOUNT DETECTED. ANTICITIZEN CONFIRMED IN SECTOR C 2. OVERWATCH CODE: INCISE, STABILIZE, CAUTERIZE
I thought somebody in a previous thread had a really cool idea
You could set it during really any past or future time period as long as you ignore "the Abbey is kill and no Outsider" developments
Is there a punchier term than "Excommunicated" that would be equivalent to "Dishonored" as a title?
Heretic? That's already taken though, it could still work as a subtitle
I'm glad that my greentext was worthy of being saved
Maybe I should try writing a fanfic
I beat both games nonlethal no powers, ask me nothing.
>2 sets up murder mystery
>you solve it in the first mission
Man... I really enjoyed DH1 and went straight into 2 riding that high immediately after. What a fricking disappointment. Especially since everything in the original stands alone so well. They didn't want to do the rat thing again so all the rat motifs in the first game (constant backstabbing, dogs look like giant rats, humans are cartoonishly proportioned to resemble rats) were completely dropped. The graphics are objectively better but the art style took a hit and so does the framerate. The world no longer looks like one of Sokolovs paintings. Completely unnecessary sequel.
The Crown Killer was such a waste of potential she could have been a cool rival character that randomly ambushes you during levels.
>she could have been a cool rival character that randomly ambushes you during levels.
I guarantee this complaint lead to that Deathloop b***h
Ideally there wouldn't have been any forced multiplayer shit. It's a cool idea but I don't think Arkane has the talent to do it well, at least not anymore.
Dishonored 2 has many faults but the mishandling of the Crown Killer might be the most baffling part. They hype them up considerably in the first level and it's solved immediately. The game is laughably easy and a rival character could have been exactly what the game needed.
Incredibly easy enemies suck too. Everything you do instakills them or puts them in a state to be instakilled. Somehow Deathloop got even easier.
I'm kinda glad Prey didn't do well enough to warrant a bastardized sequel that continues or understands none of the themes
>I'm kinda glad Prey didn't do well enough
Prey was fricking amazing, how dare you.
I do too. I'd rather time see it stand alone on its merits as it deserves to without any secondary lesser appendages leeching the lime light.
>I do too.
Oops. I misread your post as my immediate reaction to it. I meant to say I love Prey.
As long as Colantonio directed a sequel instead of Harvey or Dingus it would have been good
What do apricots taste like?
I thought D1 was amazing.
But I like many others didn't click with D2, it was a good game but it was just meh.
D2 actually made me not play Deathloop until just very recently and it's pretty good tbh and feels more memorable than D2.
Probably rats
Get into everything
It's not surprising he got his own squad after what happened last night. Think about it logically.
What a cool world that will never ever be revisited.
May all bespoke works of art never have to be qualified with ", but the sequels..."
>have fun tools
>but using them earns you a bad ending
wow
this is tired bait, anon
>bait
>game can be played in more than one way and accounts for this, thus leaning into the strengths of it being a game and not a movie or book
>this is bad
yes. bait.
Evil emily is the kino path any way.
>Evil
It's only prudent to wipe out those backstabbers, but yes I agree
This
What does the Low picture look like?
is Corvo actually Emily's father or do they never say?
2 states as such
They say it in 2. I just figured she saw and looked up to him as a father figure in 1.
Yeah, now that I know he actually is it just makes me ask why he never married the empress
Scandalous maybe. The Empress getting with her most loyal right hand man. I prefer not knowing tho
He's not a fricking nobleman, that shit don't fly.
Agreed. I wouldn't like thinking my divinely appointed Empress bloodline was being polluted by random tools. Kinda shakes my faith in the divinely appointed thing
Even worse, he was a commoner from another country. He's not even native to Gristol.
fricking oof. PR nightmare. shut it down. pin the blame of the pregnancy on... on...
>people catch on
>assassination perpetrated by the people who are newly disillusioned
kino
I think its part of anti-emily propaganda in 2 so yeah there's a reason they kept it secret
oh hey, you saved my screenshot
out skilled
the only thing i remember about this game is creeping on that lady in the bathroom through the keyhole
how dishonorable
Fun fact she was voiced by the chick that plays Cersei in Game of Thrones
"Piero was spying on your beautiful, perky norks, just a heads up"
Most of the characters are actors that you would know but don't realise whole you're playing.
>lena headey - callista
>susan sarandon - granny rags
>brad dourif - piero
>michael madsen - daud
>rosario dawson - billy lurk
>john slattery (from mad men) - havelock
>chloe grace moretz- emily
Same thing with the second game
>not hopping in the tub with her
ngmi
How the frick does ANYONE say the levels in Dishonored 2 are worse than 1? They're bigger, more complex, more nonlinear, and fewer of them are chopped up into separate pieces like D1's levels often were. I remember Knife of Dunwall and Brigmore Witches having bigger maps, are people comparing to those? I really don't get it.
Bigger =/= better most of the levels focused on gimmicks that hurt their replayability
The best levels that felt the most like classic Dishonored were the Dust District and Grand Palace
I think Addermire Institute is a great level with its "one big building" style, accessible from rooftops to basement, and that was a style I felt was sorely lacking in Dishonored 1. D1's interiors are all disappointingly small IMO, Dunwall Tower is probably the best but they had to chop it up between the inside and outside.
See I like Addermire's level design but it annoys me with how it won't let me kill Hypatia normally and forces me to do the little quest to find the key and go to the abandoned area every time. The way they handled the Crown Killer was disappointing in general.
Huh? I coulda sworn you can kill her as soon as you meet her
If dishonored 2 were not named dishonored and not connected to dishonored in any way I would agree. Dishonored 1 is just such a tight singular package in it's themes, visual design, and gameplay that associating with it diminishes it
Honestly I thought 1 really shot itself in the foot with the ending where the game basically retcons itself regarding the plague. All throughout the game all this lore is dumped implying the Rats and the disease are literally an ancient supernatural curse. You literally get the ability to cast Rat magic, Killing Rats refills your magic, and on and on. Then at the end of the game it's just "Jk lol it's just regular rats and a regular disease". Way to completely deflate everything.
Not if you equate rats to behavior. The game invites you to interpret it on a symbolic level.
Rats might be associated with the Void (The Abbey literally believes eating them will curse you to eternity within it), but people are figuring out that the plague is largely engineered by human hands as soon as the first real level with Galvani's research
Also the plague rats came from Pandyssia so they probably are legitimately cursed
Eh they're still pseudo eldritch creatures from Pandyssia aren't they?
They are cursed rats, the manmade aspect was just that they imported them from another continent and it backfired because they couldn't control them like they could control regular rats
They are supernatural they're from pandyssia
you made me wanna replay it after I just did last year, frick you OP
Tell it to me straight. Should I play these next, or will I get bored because they are super dull """stealth""" games that basically means "Walk. Stop. Walk. Stop. Walk. Stop."
Do you like exploring every nook and cranny of a level?
Yes
Too late
I will be too tempted to do this
It's a valid way to play the games. There are different endings for high and low chaos.
there is also a distinction between high chaos and "I am trying to max out the chaos meter"
Youll probably like them. Also because of your mobility you can still be stealthy without just waiting for enemies to be alone
Don't worry about going non-lethal the first time through; it's very limiting.
Personally I think starting with Low is better
It really puts things in perspective when you go in sword and gun blazing and clear a segment in seconds that might've taken ten minutes before
I barely missed a low chaos ending on my first game. The way I see it, a good man hellbent on restoring the monarchy would try not to kill, but if a few mooks got in his way it would be a small price to pay. Playing a game with an ending in mind is a delusion.
Ah, well I suppose when I say low chaos I really imagine more the challenge of essentially trying for Ghost the entire game, and knocking out all the guards
Refund 2.
You CAN just kill everything in sight if you hate stealth.
Damn it bros I'm already replaying all the dude sexes I don't have time to replay dishonored too
the games just keep on giving bruh dkwts
It's funny that till I saw this thread I completely forgot this franchise existed despite playing it at least 3 times from beginning to end. I have absolutely zero motivation to play dishonored 2 or the DLC for 1.
this and Bioshocks are pretty mediocre. Why do people keep praising it?
I no longer know how to relate to the filtered anymore. I guess, from your perspective, plebians are simply attracted to things that aren't GOAT for unfathomable reasons and are perhaps attracted to things that superficially resemble the cream of the crop but aren't. Of course these delusions of self importance fall apart once you actually experience the thing but since you will never actually do so it would better serve you to think everyone else but you is an idiot