A studio owned by a rich guy whose ethos is "I want to make games" and not "I want to make exponential profits" while not wanting to sell the company. That's legitimately it.
>A studio owned by a rich guy whose ethos is "I want to make games" and not "I want to make exponential profits" while not wanting to sell the company
What went wrong?
Become a defacto horse in the console race by being synonymous with PC's entire ecosystem (and further diving in with their hardware like the Deck) will do that. Also their structure was too loose, everybody chooses what they want to work on so they rarely got enough people on one game to finish it after a while.
>Also their structure was too loose, everybody chooses what they want to work on so they rarely got enough people on one game to finish it after a while.
Wait, that can't be true, can it ? I don't believe you, sounds like management would be high on crack
It's been publicized for a while that Valve's structure is intentionally extremely loose on the development front. Each employee has a ton of freedom to work on what they want but that lead to a lack of focus. If Valve had dedicated two teams to making SOMETHING out of their workforce that wasn't upkeeping Steam or existing games then they'd probably have been dropping great games at least every 2 years. As it stands they mostly just put out games that show off their new hardware, like Alyx & Aperture Desk Job.
NTA but for a long time Valve ran this system they called "Cabals" where were basically the different development teams for each game and ongoing project. Employees were totally free to choose whichever Cabal they wanted to join. All the desks and chairs in the Valve office were on wheels so you could literally up and move to whichever area you wanted to work in. The problem this created is that there were like 100 people working on Dota 2 while 15 people worked on CS:GO and like 5 were working on TF2 (and this was back when TF2 was still sort of a game worth working on).
I'm pretty sure they're since moved away from this system as it caused too many issues with productivity and managing project deadlines.
>Also their structure was too loose, everybody chooses what they want to work on so they rarely got enough people on one game to finish it after a while.
Wait, that can't be true, can it ? I don't believe you, sounds like management would be high on crack
It's been publicized for a while that Valve's structure is intentionally extremely loose on the development front. Each employee has a ton of freedom to work on what they want but that lead to a lack of focus. If Valve had dedicated two teams to making SOMETHING out of their workforce that wasn't upkeeping Steam or existing games then they'd probably have been dropping great games at least every 2 years. As it stands they mostly just put out games that show off their new hardware, like Alyx & Aperture Desk Job.
Become a defacto horse in the console race by being synonymous with PC's entire ecosystem (and further diving in with their hardware like the Deck) will do that. Also their structure was too loose, everybody chooses what they want to work on so they rarely got enough people on one game to finish it after a while.
The anon saying they stopped doing this is correct
It caused too many issues with productivity as people just worked on whatever game they were enjoying playing themselves and hence why nobody worked on CS back in the day and why half life got abandoned, and tf2/l4d2 got dwindling support while dota2 got all the resources:
Dota was infinitely replayable, especially at the time, and all the devs played it together relgiously. They legitimately got bored of half life and later cs/l4d2/tf2.
When they realised this style wasnt sustainable and started making big cuts they basically ended up with small dedicated skeleton crews to keep each game on maintenance mode with their bulk of their workers on a dedicated project. Unfortunately, the cuts removed all the talent from the company. So they've stepped back to become a "console" rather than a game dev
>What went wrong?
Steam. Valve would still be making games on the level of Half Life, Team Fortress and Portal every year if it weren't for Steam. Why even bother when you've got this thing that prints billions on its own?
> Valve would still be making games on the level of Half Life, Team Fortress and Portal every year if it weren't for Steam
Cope. The only original game they ever made was Half Life. The best they could do is turn Half Life into a franchise.
Literally greed
They have endless resources to make any game they want and they got rid of all their talent just to run Steam so Gabe can buy super yachts
When Gaben stepped back to focus on other shit, the old dogs who got put in charge put in shit like huge bonuses for anything that nets the company excellent profit performance. This led to Valve focusing on Steam, the marketplace, & F2P multiplayer games with skin economies and MTX. All the emplyees who wanted to make actual single-player experiences or non F2P focused games would start the project due to the open environment they had, but it would quickly lose interest by most of the devs who would jump on due to only a small handful willing to do it and there was a high chance they wouldn't get a good performance bonus from working on it.
This is doubled with the fact that if you weren't considered "cool" with the old guard in charge or the other "cool" devs, you would be ostracized or belittled leading to a toxic environment for yourself. The only reason Big Picture/Steam boxes, VR and Deck became a thing is because Gaben wanted them to be a thing. Gaben is also trying to incorporate brain computer interface technology into VR so that will probably be when we see HL3 and the next big things from Valve. My guess is we won't see that for another 7 - 10 years at least.
Original Sin was a big gamble for the company - even with the Kickstarter money, they still put most of their own assets on the line. If it failed, they'd be sunk. Fortunately for them, it was a success, which lead to DOS2 and even more success.
Dragon Commander is finished. The actual combat can get old if you don't autobattle half the time or so but it's done and good. Hopefully their next game is DC2.
>Dragon Commander is finished. The actual combat can get old if you don't autobattle half the time or so but it's done and good. Hopefully their next game is DC2.
This so much. Dragon Commander is actually a good game if you autobattle and treat it as a roleplaying and waifu simulator.
Larian is the only company that I can remember off the top of my head that actually made a hot dwarf woman
Funny that the game with the JETPACK DRAGON on the cover is at its best when you're making political decisions and interacting with your arranged bride. But curbstomping an enemy force in a battle as said Jetpack Dragon is fun here and there though.
modern state of gaming is so shit that an okay game looks like a diamond in the rough
>It's not that smart or great, nowadays it's just all shit
You guys are coping if you think the average game 25 years ago was deeper than BG3. Even Planescape torment hardly holds up nowadays in most regards.
This cope is as old as Ganker itself. I guarantee over half the retards who pretend like Fallout 1 and 2 are better than modern RPGs haven't even played that shit. The games were good for their time, but compared to anything decent being produced in the modern day they're dogshit.
Jesus, europoors are ugly as fuck, look at those tooth and that guy he's in his 50's
>The games were good for their time, but compared to anything decent being produced in the modern day they're dogshit.
yeah, they are lacking homosexuals, modern politics and reddit jokes, redditors like you love those
>The games were good for their time
Then they're good now. I can understand that a game can "age" in terms of features and graphics invented later on that would've improved them coloring the experience, but a good game is a good game is a good game.
I still don't understand dice rolls in this game and I'm in act 3. Attack rolls are done first? Is it if you get a 20, it is a critical hit and maximizes your damage? The damage itself makes no sense to me, 1d6, savage attacker, etc.
Yes, first you roll attack roll against the opponent AC and if it hits or exceeds AC you make a damage roll, if you roll a 20 it is a crit and the damage dice used in the damage roll is doubled. Attack roll is d20 + proficiency + ability modifiers generally, and damage rolls generally are the weapon's damage dice + ability modifier, feats, buffs, enchantments etc. can also be added to this.
t-thanks. So technically if their Armour Class was over 9000, it would still be possible to make an attack if you got a 20? I need Halo MythBusters on this!
Yes, attack rolls with a natural result of 20 automatically hit, even if the target's AC is higher than the attacker's highest possible result. Attack rolls with a natural result of 1, however, will automatically miss even if the attacker's result is higher than the target's AC.
3 weeks ago
Anonymous
ah okay cool! A lot of this stuff should've been included in the tutorial, maybe have the narrator of the game sit you down through a video to reach DnD basics. I never played anything like this before.
It's usually house-ruled that way, yes. But in practical terms it's the same because a GM would be unlikely to let you face a creature you can't possibly damage, and if it did occur because for example the players would insist on attacking something they couldn't possibly defeat you would either TPK them or possibly pull some shenanigans like magically putting them to sleep, plane-shifting them or so on.
So what? It's the most complete implementation of a rule set to date, almost no other CRPGs even have properly implemented lighting mechanics, distance, verticality, environmental effects and so on.
It has the most interactivity with shit like speak with the dead, feather fall, etc, but the core mechanics are still as simple as it gets in the genre.
Which still makes it the complex crpg to date as it has way more systems implemented and interactions between them than any other crpg.
3 weeks ago
Anonymous
It has the most interactivity with shit like speak with the dead, feather fall, etc, but the core mechanics are still as simple as it gets in the genre.
Also, simply having bigger numbers ala 3e does not exactly equal complexity, especially not when every feat interaction occurs linearly by way of prerequisites.
3 weeks ago
Anonymous
3rd Edition is complex only in that it offers you a choice of thousands of character options, of which only a fraction are actually useful.
3 weeks ago
Anonymous
Barely any of those systems are useful or required to beat the game, speak with dead stops being properly implemented after act 1 for example, and terrain in combat is almost an afterthought because of how easy combat is.
3 weeks ago
Anonymous
It doesn't matter if the game is too easy or whether using such and such system stops being used, it is still objectively the most complex crpg ever made as most crpgs don't even bother implementing really basic things like flanking, verticality or lighting effects.
3 weeks ago
Anonymous
>It doesn't matter
It does, verticality literally just adds a second dice, you are WAY overselling it, houndreds of other mechanics in other games do the exact same thing. Being able to push people off ledges is the ONLY actual mechanic the game has that other games don't have.
It looks cool but the cool factor disappears once you realize there is no point in doing it because combat can be solved by two fireballs and laezel
Most important part was that it felt like they made extra effort in. Lots of little details and side things that most people would never encounter or see.
Larian has lots of experience developing CRPGs with branching quests, great writing, great voice directing, fun tactical gameplay. Plus they vastly improved the presentation from their previous titles. They literally just made a good game. Why is this so hard to understand?
It's made by whites and East-Asians who like the genre.
If it was American, they either would've hired Pajeet drones and HR writers who hate the genre, or they would've fired Swincke from his own company for being racist and toxic
>AA Belgium developer took a massive shit all over a trillion dollar American game company
Phil Spencer is going to be crying so much he will buy a new game studio to cheer himself up now.
>"There aren't any pajeets working on Baldur's Gate!!!" >posts screenshot showing that only pajeets worked on it
lmao are bgtrannies really this stupid?
This place has warped my brain so much that I assume this post is made by a BG3 fan writing the dumbest thing imaginable to make Starfield fans look even worse than they already do naturally.
look at the credits for BG3
it has more pajeets than starfield
It's made by whites and East-Asians who like the genre.
If it was American, they either would've hired Pajeet drones and HR writers who hate the genre, or they would've fired Swincke from his own company for being racist and toxic
why are you lying? I've seen maybe 3 pajeet names
You can check your yourself right here:
https://www.mobygames.com/game/150689/baldurs-gate-iii/credits/windows/
Most names are french and slav. Did see one contributor company with mostly chinese games, so if you want a boogieman you can use that.
Indians are responsible Baldur's gate 3 being amazing.
Funnily enough, it's the same jeet company that worked on starfield. Their importance is blown out of proportion by shitposters. They're like 1 out of 50 companies who did animation for bg3, and 1 out of 30 for Starfield. Starfield had way more chink companies in credits, but overall it was mostly white companies who did outsourced work on both BG3 and Starfield.
3 weeks ago
Anonymous
Yeah because they're a reliable studio that produces assets for many game releases. By their definition all these games are pajeet games.
why are you lying? I've seen maybe 3 pajeet names
You can check your yourself right here:
https://www.mobygames.com/game/150689/baldurs-gate-iii/credits/windows/
Most names are french and slav. Did see one contributor company with mostly chinese games, so if you want a boogieman you can use that.
>The only time people read the credits of games beyond the Director and Voice Actors is to scan for pajeets & Chinese
It's a shame, it becomes easier to determine if a game is good if you can follow names at least in major design roles.
Pozz liberal baby murdering israelites love spreading their propaganda and Baldur's Gate 3 is the quintessential degenerate load aimed at destabilizing traditional role playing games.
All the major contributors to RPGs were white Christians. Now you know why they keep pushing this woke subversive woke trash so hard.
>Make white human male paladin Adolf(great stache btw) >Wake up in ZE POD >Squid israeliteS were feeding me ZE BUGS and there is a plot to mind control GOYIM using ZE BUGS >Need to kill refugees and liberal druid hippies to get hot drow gf from stoic nationalistic society >Decide to cuck nagger warlock companion with his patron demon gf and sacrifice him to the fish jap people afterwards >Best waifu is a literal NAZI frog(rare pepe) from a racist martial society >Her frog 1337queen seems like a big cunt tho. No wonder, women should never be allowed into positions of power >Proceed to kill lesbian whores one of which is really annoying and screams all the time >Make other waifu into equivalent of goth inquisitor >Travel to the local town. Its full on israeli DYSTOPIA of GOYIM brainwashed by the SQUID israeliteS into eating ZE BUGS living in ruins of once great and proud civilization >Fight some bone-obsessed old dad. His whole sad story is a caution tale warning against being a simp and worshipping women >israelite SQUID gigabrain flees with a goal of unleashing GREAT RESET(game wrongly calls it great design) >Go to circus. There is a troon(because troons are a joke get it?) >Adolf has no time for insane clown faggory jokes, holy smite the fuck >Meet guy redpilled about refugees and striving to establish strong structured society to promote technology and progress. Side with him on a spot >Fight demon pestering me from the beginning in most epic battle possible. Have to give it to fella, he has amazing taste in music second only to Richard Wagner >Expose lying piece of shit israelite SQUID and kill him with a based monk NAZI JESUS(destined to destroy frog 1337queen cunt) >Kill israeli megabrain controlling ZE BUGS >Free GOYIM from ZE PODS >Ride with waifu (NAZI frog) into sunset
SOMEHOW IN SOME DERANGED TROON REALITY THIS IS CONSIDERED LEFTWING lgbtqdkysplsty+
>All the major contributors to RPGs were white Christians
What the fuck are you talking about? Pretty much every RPG designer from the 70s was either a proto-redditor fedora atheist or some kind of weird renaissance fair neo-pagan. The few "Christians" were invariably some kind of weird culty Christian like a Mormon or JW.
anon, it's not unique to BG3 or 2023.
/v/'s most talked about game for the longest time way back and for years was a dating sim about crippled/deformed girls.
relationship stuff put into games helps sell games.
I thought they weren't planning on DLC? Though if they did have a content update, it'd probably have more to do with the main game itself rather than any sort of playable epilogue.
Probably just for games that are for the Chinese market. They just know what different demographics are looking for, chasing the dollar supersedes all values.
The DOS and DOS2 production videos will tell you everything
At least the core team of Larian is just a bunch of nerds that have been trying to make something as good as they think Ultima 7 is. Even when Larian was near bankrupt they did everything to keep it afloat just out of passion, it's people that love games and play games. It will most likely go to shit when Swen steps down but until then i trust them.
They did everything the game industry has been taught was wrong, but as it turns out all of those things are simply things people want, and the game industry has been continually shooting itself in the foot for more than a decade because they decided to teach themselves wrong.
Almost everything.
shadowheart buttplug wearing fat pale ass
A studio owned by a rich guy whose ethos is "I want to make games" and not "I want to make exponential profits" while not wanting to sell the company. That's legitimately it.
>A studio owned by a rich guy whose ethos is "I want to make games" and not "I want to make exponential profits" while not wanting to sell the company
What went wrong?
Become a defacto horse in the console race by being synonymous with PC's entire ecosystem (and further diving in with their hardware like the Deck) will do that. Also their structure was too loose, everybody chooses what they want to work on so they rarely got enough people on one game to finish it after a while.
Damn I didn't expect an actual well thought out response
I try. It's in vain, but I try.
>Also their structure was too loose, everybody chooses what they want to work on so they rarely got enough people on one game to finish it after a while.
Wait, that can't be true, can it ? I don't believe you, sounds like management would be high on crack
It's been publicized for a while that Valve's structure is intentionally extremely loose on the development front. Each employee has a ton of freedom to work on what they want but that lead to a lack of focus. If Valve had dedicated two teams to making SOMETHING out of their workforce that wasn't upkeeping Steam or existing games then they'd probably have been dropping great games at least every 2 years. As it stands they mostly just put out games that show off their new hardware, like Alyx & Aperture Desk Job.
NTA but for a long time Valve ran this system they called "Cabals" where were basically the different development teams for each game and ongoing project. Employees were totally free to choose whichever Cabal they wanted to join. All the desks and chairs in the Valve office were on wheels so you could literally up and move to whichever area you wanted to work in. The problem this created is that there were like 100 people working on Dota 2 while 15 people worked on CS:GO and like 5 were working on TF2 (and this was back when TF2 was still sort of a game worth working on).
I'm pretty sure they're since moved away from this system as it caused too many issues with productivity and managing project deadlines.
The anon saying they stopped doing this is correct
It caused too many issues with productivity as people just worked on whatever game they were enjoying playing themselves and hence why nobody worked on CS back in the day and why half life got abandoned, and tf2/l4d2 got dwindling support while dota2 got all the resources:
Dota was infinitely replayable, especially at the time, and all the devs played it together relgiously. They legitimately got bored of half life and later cs/l4d2/tf2.
When they realised this style wasnt sustainable and started making big cuts they basically ended up with small dedicated skeleton crews to keep each game on maintenance mode with their bulk of their workers on a dedicated project. Unfortunately, the cuts removed all the talent from the company. So they've stepped back to become a "console" rather than a game dev
Stopped making games
they made half life alyx, anon
one (1) game every 50 years. well done
They're banking hard on the modding community coming through with the Krystal Alyx conversion.
>What went wrong?
Steam. Valve would still be making games on the level of Half Life, Team Fortress and Portal every year if it weren't for Steam. Why even bother when you've got this thing that prints billions on its own?
> Valve would still be making games on the level of Half Life, Team Fortress and Portal every year if it weren't for Steam
Cope. The only original game they ever made was Half Life. The best they could do is turn Half Life into a franchise.
Literally greed
They have endless resources to make any game they want and they got rid of all their talent just to run Steam so Gabe can buy super yachts
Unironically, studio culture killed Valve.
When Gaben stepped back to focus on other shit, the old dogs who got put in charge put in shit like huge bonuses for anything that nets the company excellent profit performance. This led to Valve focusing on Steam, the marketplace, & F2P multiplayer games with skin economies and MTX. All the emplyees who wanted to make actual single-player experiences or non F2P focused games would start the project due to the open environment they had, but it would quickly lose interest by most of the devs who would jump on due to only a small handful willing to do it and there was a high chance they wouldn't get a good performance bonus from working on it.
This is doubled with the fact that if you weren't considered "cool" with the old guard in charge or the other "cool" devs, you would be ostracized or belittled leading to a toxic environment for yourself. The only reason Big Picture/Steam boxes, VR and Deck became a thing is because Gaben wanted them to be a thing. Gaben is also trying to incorporate brain computer interface technology into VR so that will probably be when we see HL3 and the next big things from Valve. My guess is we won't see that for another 7 - 10 years at least.
larian games are ass
They have their ups and downs.
Eh. I like 'em.
Evidently not
Swen wasn't rich before Original Sin, he literally had to take some of his wife's money.
Original Sin was a big gamble for the company - even with the Kickstarter money, they still put most of their own assets on the line. If it failed, they'd be sunk. Fortunately for them, it was a success, which lead to DOS2 and even more success.
Larian emphasized making games over making money
Shame they never released a finished game
Dragon Commander is finished. The actual combat can get old if you don't autobattle half the time or so but it's done and good. Hopefully their next game is DC2.
>Dragon Commander is finished. The actual combat can get old if you don't autobattle half the time or so but it's done and good. Hopefully their next game is DC2.
This so much. Dragon Commander is actually a good game if you autobattle and treat it as a roleplaying and waifu simulator.
Larian is the only company that I can remember off the top of my head that actually made a hot dwarf woman
Funny that the game with the JETPACK DRAGON on the cover is at its best when you're making political decisions and interacting with your arranged bride. But curbstomping an enemy force in a battle as said Jetpack Dragon is fun here and there though.
Larian's a strong believer in the representation of fat-titted short girls in gaming.
What is old is new again. The upcoming glut of Turn Based throwbacks will remind people whyTB was an afterthought.
Dumbing down of the industry to the point that slop seems like genius
>It's not that smart or great, nowadays it's just all shit
You guys are coping if you think the average game 25 years ago was deeper than BG3. Even Planescape torment hardly holds up nowadays in most regards.
This cope is as old as Ganker itself. I guarantee over half the retards who pretend like Fallout 1 and 2 are better than modern RPGs haven't even played that shit. The games were good for their time, but compared to anything decent being produced in the modern day they're dogshit.
Jesus, europoors are ugly as fuck, look at those tooth and that guy he's in his 50's
>The games were good for their time, but compared to anything decent being produced in the modern day they're dogshit.
yeah, they are lacking homosexuals, modern politics and reddit jokes, redditors like you love those
>Jesus, europoors are ugly as fuck, look at those tooth and that guy he's in his 50's
Nigga you ever go to walmart?
FO2 is leagues above FO4
Also, I'm playing through Ultima Underworld right now for the first time and having a blast. So eat a dick
Disingenuous comparison. They're not even the same genre.
>The games were good for their time
Then they're good now. I can understand that a game can "age" in terms of features and graphics invented later on that would've improved them coloring the experience, but a good game is a good game is a good game.
eat shit and die, troonout4, troonout3, troonout76 are all atrocious horrible shit "games" which have nothing to do with fallout
If you don’t want to sound like a retarded child and want your opinion to be heard stop writing horseshit filled with buzzwords, junior.
It was true up until the second CRPG renaissance, at which point games from the first renaissance were surpassed again.
Said the retard who still hasn't figured out dice rolls and is stuck in Nautiloid ship
I still don't understand dice rolls in this game and I'm in act 3. Attack rolls are done first? Is it if you get a 20, it is a critical hit and maximizes your damage? The damage itself makes no sense to me, 1d6, savage attacker, etc.
Yes, first you roll attack roll against the opponent AC and if it hits or exceeds AC you make a damage roll, if you roll a 20 it is a crit and the damage dice used in the damage roll is doubled. Attack roll is d20 + proficiency + ability modifiers generally, and damage rolls generally are the weapon's damage dice + ability modifier, feats, buffs, enchantments etc. can also be added to this.
t-thanks. So technically if their Armour Class was over 9000, it would still be possible to make an attack if you got a 20? I need Halo MythBusters on this!
Yes, attack rolls with a natural result of 20 automatically hit, even if the target's AC is higher than the attacker's highest possible result. Attack rolls with a natural result of 1, however, will automatically miss even if the attacker's result is higher than the target's AC.
ah okay cool! A lot of this stuff should've been included in the tutorial, maybe have the narrator of the game sit you down through a video to reach DnD basics. I never played anything like this before.
It's usually house-ruled that way, yes. But in practical terms it's the same because a GM would be unlikely to let you face a creature you can't possibly damage, and if it did occur because for example the players would insist on attacking something they couldn't possibly defeat you would either TPK them or possibly pull some shenanigans like magically putting them to sleep, plane-shifting them or so on.
>everything is le slop
This is unironically one of the most complex crpgs ever made thougheverbeit.
Anon its dnd 5e jesus christ
I don't agree with the overly negative take of the retard you are replying to but you can't be serious
So what? It's the most complete implementation of a rule set to date, almost no other CRPGs even have properly implemented lighting mechanics, distance, verticality, environmental effects and so on.
It has the most interactivity with shit like speak with the dead, feather fall, etc, but the core mechanics are still as simple as it gets in the genre.
Which still makes it the complex crpg to date as it has way more systems implemented and interactions between them than any other crpg.
Also, simply having bigger numbers ala 3e does not exactly equal complexity, especially not when every feat interaction occurs linearly by way of prerequisites.
3rd Edition is complex only in that it offers you a choice of thousands of character options, of which only a fraction are actually useful.
Barely any of those systems are useful or required to beat the game, speak with dead stops being properly implemented after act 1 for example, and terrain in combat is almost an afterthought because of how easy combat is.
It doesn't matter if the game is too easy or whether using such and such system stops being used, it is still objectively the most complex crpg ever made as most crpgs don't even bother implementing really basic things like flanking, verticality or lighting effects.
>It doesn't matter
It does, verticality literally just adds a second dice, you are WAY overselling it, houndreds of other mechanics in other games do the exact same thing. Being able to push people off ledges is the ONLY actual mechanic the game has that other games don't have.
It looks cool but the cool factor disappears once you realize there is no point in doing it because combat can be solved by two fireballs and laezel
Most important part was that it felt like they made extra effort in. Lots of little details and side things that most people would never encounter or see.
modern state of gaming is so shit that an okay game looks like a diamond in the rough
If BG3 is an okay game, what qualifies as good?
They made a fun game. That's really all it takes.
Larian has lots of experience developing CRPGs with branching quests, great writing, great voice directing, fun tactical gameplay. Plus they vastly improved the presentation from their previous titles. They literally just made a good game. Why is this so hard to understand?
It's made by whites and East-Asians who like the genre.
If it was American, they either would've hired Pajeet drones and HR writers who hate the genre, or they would've fired Swincke from his own company for being racist and toxic
I just wish they'd add drive cam controls for exploration for Keyboard & Mouse. There really is no good reason for it not to be there.
Shoulda bought a ps5
there are mods for that
can you get aids in BG3? like a ticking debuff which results in premature death.
that is the face of the demon and not a human
Hell lives in fear of the day he chooses to descend, anon.
This guy even has a dnd style head scar. Amazing
He's a player character in the game of life.
That's just how belgians look like
>What unironically went right?
Chinese funding. Within 3 years every "goty" winner will be funded by China. Enjoy gaming while it lasts I guess...
They clearly paid the awards show to give them awards.
No one actually likes this trash.
People who liked playing games made a game they themselves wanted to play
>AA Belgium developer took a massive shit all over a trillion dollar American game company
Phil Spencer is going to be crying so much he will buy a new game studio to cheer himself up now.
The secret is in Europe they still hire europoors
In America they have ten times the budget but spend it on the Pajeet army and HR
look at the credits for BG3
it has more pajeets than starfield
I think they have devs across multiple time zones, so that makes sense.
jeet false narrative
>Dilipsun Anal
>S K Ershad Bux
That's a good NPC name.
>"There aren't any pajeets working on Baldur's Gate!!!"
>posts screenshot showing that only pajeets worked on it
lmao are bgtrannies really this stupid?
>only
shit bait trannyjeet
try harder and have a nice day already
Pretty sure those are the Starfield end credits, anon.
This place has warped my brain so much that I assume this post is made by a BG3 fan writing the dumbest thing imaginable to make Starfield fans look even worse than they already do naturally.
fuck you got me
Indians are responsible Baldur's gate 3 being amazing.
Funnily enough, it's the same jeet company that worked on starfield. Their importance is blown out of proportion by shitposters. They're like 1 out of 50 companies who did animation for bg3, and 1 out of 30 for Starfield. Starfield had way more chink companies in credits, but overall it was mostly white companies who did outsourced work on both BG3 and Starfield.
Yeah because they're a reliable studio that produces assets for many game releases. By their definition all these games are pajeet games.
why are you lying? I've seen maybe 3 pajeet names
You can check your yourself right here:
https://www.mobygames.com/game/150689/baldurs-gate-iii/credits/windows/
Most names are french and slav. Did see one contributor company with mostly chinese games, so if you want a boogieman you can use that.
chinese names*
>The only time people read the credits of games beyond the Director and Voice Actors is to scan for pajeets & Chinese
It's a shame, it becomes easier to determine if a game is good if you can follow names at least in major design roles.
Does it mean gay bear sex is gonna become a standard feature of every new game?
Pozz liberal baby murdering israelites love spreading their propaganda and Baldur's Gate 3 is the quintessential degenerate load aimed at destabilizing traditional role playing games.
All the major contributors to RPGs were white Christians. Now you know why they keep pushing this woke subversive woke trash so hard.
>Make white human male paladin Adolf(great stache btw)
>Wake up in ZE POD
>Squid israeliteS were feeding me ZE BUGS and there is a plot to mind control GOYIM using ZE BUGS
>Need to kill refugees and liberal druid hippies to get hot drow gf from stoic nationalistic society
>Decide to cuck nagger warlock companion with his patron demon gf and sacrifice him to the fish jap people afterwards
>Best waifu is a literal NAZI frog(rare pepe) from a racist martial society
>Her frog 1337queen seems like a big cunt tho. No wonder, women should never be allowed into positions of power
>Proceed to kill lesbian whores one of which is really annoying and screams all the time
>Make other waifu into equivalent of goth inquisitor
>Travel to the local town. Its full on israeli DYSTOPIA of GOYIM brainwashed by the SQUID israeliteS into eating ZE BUGS living in ruins of once great and proud civilization
>Fight some bone-obsessed old dad. His whole sad story is a caution tale warning against being a simp and worshipping women
>israelite SQUID gigabrain flees with a goal of unleashing GREAT RESET(game wrongly calls it great design)
>Go to circus. There is a troon(because troons are a joke get it?)
>Adolf has no time for insane clown faggory jokes, holy smite the fuck
>Meet guy redpilled about refugees and striving to establish strong structured society to promote technology and progress. Side with him on a spot
>Fight demon pestering me from the beginning in most epic battle possible. Have to give it to fella, he has amazing taste in music second only to Richard Wagner
>Expose lying piece of shit israelite SQUID and kill him with a based monk NAZI JESUS(destined to destroy frog 1337queen cunt)
>Kill israeli megabrain controlling ZE BUGS
>Free GOYIM from ZE PODS
>Ride with waifu (NAZI frog) into sunset
SOMEHOW IN SOME DERANGED TROON REALITY THIS IS CONSIDERED LEFTWING lgbtqdkysplsty+
This game has a dozen white companions and one black one. You aren’t going to find a less pozzed cast in any game, even including astarion.
>All the major contributors to RPGs were white Christians
What the fuck are you talking about? Pretty much every RPG designer from the 70s was either a proto-redditor fedora atheist or some kind of weird renaissance fair neo-pagan. The few "Christians" were invariably some kind of weird culty Christian like a Mormon or JW.
he looks like pink wojak
It's not a publicly traded company with share holders to appease, its really that fucking simple. The moment it is, it will go the way blizzard did.
No microtransactions.
>make horny game
>get sales
It's that easy in year 2023.
anon, it's not unique to BG3 or 2023.
/v/'s most talked about game for the longest time way back and for years was a dating sim about crippled/deformed girls.
relationship stuff put into games helps sell games.
He looks like a merchant
im not playing a Larian game until the definitive edition is out
that being said BG3 seems to have potential but also very tasteless r*ddit writing at times
gonna wait and see
Think we will get a hell expansion where we can help Karlach out or think it'll be upper city first?
I thought they weren't planning on DLC? Though if they did have a content update, it'd probably have more to do with the main game itself rather than any sort of playable epilogue.
The memes
Total Degeneracy. Many studios have thought about making such a game, but Larian was the first to actually do it and it paid off
I thought China didn’t want any gay stuff in the games they fund, was that just a lie?
Probably just for games that are for the Chinese market. They just know what different demographics are looking for, chasing the dollar supersedes all values.
Tencent.
Everything. And the patches keep coming, and the content ain't stopping.
Next year it will win again with Definitive Edition.
The DOS and DOS2 production videos will tell you everything
At least the core team of Larian is just a bunch of nerds that have been trying to make something as good as they think Ultima 7 is. Even when Larian was near bankrupt they did everything to keep it afloat just out of passion, it's people that love games and play games. It will most likely go to shit when Swen steps down but until then i trust them.
Women, they are playing rpgs now
Act 1. The rest of the game isn't nearly as good.
Where Anal Woke!11?
Oh look Babylon rewarding homosexuals for being spineless homosexuals
He made hot girls in a dating sim. Thats how you appeal to gamers
Have they patched in the cut content yet?
They did everything the game industry has been taught was wrong, but as it turns out all of those things are simply things people want, and the game industry has been continually shooting itself in the foot for more than a decade because they decided to teach themselves wrong.
Media trannies shilled it relentlessly.
Not his oral hygiene.