Banished

So, how is this game? Does it have replay value or you've done one village you've seen everything? Are "horror stories" about your village falling apart because of one tiny mistake a gross exaggeration or do you always have to stay on your toes?

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  1. 2 years ago
    Anonymous

    >So, how is this game?
    Cozy, repetitive.
    >Does it have replay value or you've done one village you've seen everything?
    No. But it’s cozy and always is to fire up. You can try different town layouts but that’s about it unless you mod.
    >Are "horror stories" about your village falling apart because of one tiny mistake a gross exaggeration
    No. Sometimes it’s super gay. Forget to cut a certain amount of logs in winter and people just start spontaneously combusting and kill them selves rather than go to a neighbors house with fire wood.

    Same with food, one house can have 600 units of corn to last all winter, they will not share and the people next door will die if they didn’t get to grab enough food.

    • 2 years ago
      Anonymous

      Confirmed the game is about Puritan colony in the US

    • 2 years ago
      Anonymous

      Confirmed the game is about Puritan colony in the US

      lol

    • 2 years ago
      Anonymous

      >Same with food, one house can have 600 units of corn to last all winter
      Pretty accurate, Ukrainian foot crisis will cause hyperinflation in food prices during the winter, and I will certainly not share my stocks with starving people.

      • 2 years ago
        Anonymous

        >foot crisis
        The ghost of the foot-gays is the specter that never stops haunting me.

  2. 2 years ago
    Anonymous

    it's a mini anno with horror elements and perma death

  3. 2 years ago
    Anonymous

    it's very comfy and always fun to build up but i personally really dislike the population growth mechanics.

    it's too overcomplicated and just takes way too long to get over 100 pop. you have to build new houses and also plan around the average age of your population since it's very easy to have a baby boom where every house is filled up and then have a huge spike in deaths later on since people aren't having babies to keep up with the death rate.

    the only way to prevent it is to either just continously expand housing forever which makes your city look like a slum or try and time the ages so most people are in their 20s and 30s to have their kids, to have a good cycle which is a pain in the ass to constantly check and maintain.

    there are banished clones like timberborn that just simplify it into more houses = more pop and the only worry is the food to maintain it. i'd recommend those instead.

    • 2 years ago
      Anonymous

      >i personally really dislike the population growth mechanics
      The mechanics were fine and I actually liked them, there just weren't enough ways to cope with the shifts in population, which itself bounces back to game being a bit too bare-bone. Not hating the game or anything, but having a strong opinion - game should have stayed considerable more in the oven as far as features are concerned.

  4. 2 years ago
    Anonymous

    pretty much zero replay value. there's the colonial charter mod which bigly expands the game but in the end it still doesn't fix that fact

  5. 2 years ago
    Anonymous

    Just get it and play. It’s not terrible.

  6. 2 years ago
    Anonymous

    It wasnt bad, but my issue with the game was that after some time farmers would start behaving like labourers instead of taking care of farms, so my people would just suddenly starve as nobody would bother to plant food no matter how many farms or farmers I would have. Read in some dev. diary that this was not a bug but intentional feature, so I stopped playing the game.

  7. 2 years ago
    Anonymous

    Disclaimer: I have less than 10 hours in Banished.

    It's an impressive piece of software. It's mostly well made. But the vision was simply too small. It's very shallow and repetitive. That it doesn't scale well (paths getting too long will eventually ruin your settlement) is only mitigated by boredom setting in before you get to such a large town.

    As others have said - "comfy" is about the best thing you can say about it content-wise. It nicely captures a mood, but it's not really interesting mechanics-wise. Still, for what it is and for how often it is referenced, for how technically impressive it is (for a single programmer basically starting from scratch, building his own engine and all) - if you can get it cheaply or pirate it, everyone should play it for a few hours.

  8. 2 years ago
    Anonymous

    Might as well mention: the guys who made Grim Dawn are making a clone. Farthest Frontier. Not sure if it'll be early access, but releases in a week or so.

  9. 2 years ago
    Anonymous

    dev abandoned it pretty early when it clearly needed more content and polish.
    Maps are mediocre with weird terrain generation.
    The endgame content is just not there and at some point all there is to do is expand.
    Once you get to the point where you can get a good harvest and have decent housing and other things set up. The game is on easy mode.
    mods are alright and can alleviate the aforementioned issue
    This game, for its time, was quite good, but it has inspired a lot of clones which have built upon its concept.

    • 2 years ago
      Anonymous

      A decent take.

      This part I don't get:
      >but it has inspired a lot of clones
      What's so special about it other than being made by a single guy? It's not the first city builder and not the last. At first glance, the only unique thing about it is the realistic population growth equation it uses for population growth, which isn't anything extraordinary either. It's just a plugged in formula.

      • 2 years ago
        Anonymous

        A notable lack of combat that still manages to (at first, at least) present strict demands coupled with (again, at first) a smaller, more personal scale compared to most traditional city builders.
        It's not the first game to eschew any tangible antagonist, or the first to require management of multiple food sources and other specific resources necessary for survival, or the first to have the player in charge of building a village. but it IS one of, if not The first to present all its concepts together in a functional and modern way.

      • 2 years ago
        Anonymous

        >What's so special about it other than being made by a single guy?
        *) It was the first (?) really popular colony sim (as opposed to city builder) and a decent story-telling tool.
        *) It had seasons and required you to stockpile while most games abstract growing seasons even to this day (it's arguably not a very fun mechanic, having to stare at the screen and let time pass for about 1/3 of the year). Also it was pretty nuts for such a small studio to create visuals for different seasons, when plenty of big titles never bothered (at the time at least, but partly still today - lot's of AAA strategy/building games where it's perpetually spring/summer).
        *) It didn't hold your hand. Not enough food or firewood? Cold snap and early winter just means most of your colony will die. No mercy. There was emotional investment.
        *) It was unique and memorable, not least in part due to what people itt keep calling "comfy". It's a great mood piece.

        Cool ideas, imperfect game, great memories - it's the perfect storm to launch clones by the formula "Banished but X" where X is a new feature or something that would fix issues with Banished.

  10. 2 years ago
    Anonymous

    its good but if i told you it came out 20 years ago and i don't think you would know if im lying or not

  11. 2 years ago
    Anonymous

    It has a good early game, but the late game gets really repetitive.
    Basically, there is nothing new to do after a certain point...

    Also, I wonder if there is a mod that adds brothels.

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