>be fantasy game
>maintain a serious tone for the majority of time
>give you several cool characters
>pit you up against various monsters that fit into a fantasy setting
>then suddenly one of the final bosses is this reddit shit
>HAHA LOOK A GIANT DONUT AND A WALKING GEOMETRICAL SHAPE AND THEY BOUNCE LOL LMAO XD
What were they thinking?
reddit can't help itself
Have you seen Nidhogg 2? It's so fricked
Nidhogg 2 was such a downgrade.
I wrote off Nighog 2 as soon as I saw the art style. What the frick were they thinking?
They're pretty clearly more advanced iterations of the automatons you see throughout the game. Just like there's cultists that are "lesser" forms of the awakened, there's those shape enemies and orb walkers that are lesser forms of Donu and Deca, and there's pretty clear geometric theming across all of the automaton enemies.
Their advanced forms don't have to look so silly.
There's nothing wrong with silliness.
Bro you get mugged by little goblin children and can kill em or spin the wheel of fortune there's plenty of silly shit.
>be fantasy monster
>maintain a jovial tone the majority of the time
>hang out with lots of cool monsters
>every now and then a heroic magic toadstool or cryptid comes through and you beat him to death
>suddenly some pink featherlesss biped starts doing this reddit shit
>HAHA WHAT IF MONKEYS HAD NO FUR AND NO MUSCLE BUT PUT ON A BUNCH OF METAL AND THEY ALSO CARRIEDSHARP METAL STICKS LOL LMAO XD
What were they thinking??
...what?
getting filtered by diogenes
huh? what are you talking about
>MAJYK
some pink featherlesss biped starts doing this reddit shit
Fricking chickens, hate those bastards.
behold a man
>slay the spire
>maintain a serious tone for the majority of time
More serious than these two.
Fantasy means fantastical, imaginative, outlandish, otherworldly, etc. Were you also upset when you met the turtle bishop in Elden Ring?
>this reddit shit
Go ahead and define what you mean when you say that.
These two didn't really stand out to me. It becomes obvious in act 3 that the spire is actually some kind of live organism. You're surrounded by things resembling sinew and muscles, bones and tendons.
These things just looked like some kind of weird antibodies to me.
The first enemy you fight is often some jaw worm hybrid abomination or a guy with a bird mask. Bait thread.
Both of those fit inside a traditional fantasy setting.
A cutesy self-aware joke that takes you out of the experience, especially when they're supposed to be a tough boss with epic music.
>A cutesy self-aware joke that takes you out of the experience
Why is a donut a "self-aware" joke, is it hard to imagine a slime monster having a hole in the center and having tentacle appendages?
Because it creates bathos. A dissonance between the serious presentation and the obviously comedic nature of the thing itself. Because no one thinks "a slime monster with a hole and tentacle appendages" the first time upon seeing this guy, everyone thinks "lol a huge donut with arms and legs so cute".
I don't feel it's dissonant. The game has already made you fight like 8 different abstract shape monsters, you've already fought Bear the mugger and his pals telling jokes at your expense, a book that just stabs you repeatedly, and a giant stone head that just sits there doing nothing but counting. Even if you see it as le silly donut, the game's full of whimsical enemies like this.
TLDR you need a bathos, sweaty.
I still don't think any of them are as whimsical as a huge donut and decaedron with silly arms and legs. I also wouldn't mind as much if those guys were just a random encounter and not final bosses.
>he thinks they're final bosses
NGMI
The final bosses of a given run, I mean.
Still not as whimsical. You go listen to their boss music right now and tell me the first thing that pops into your mind is some silly shapes.
There's a fricking polygonal ghost literally named Hexaghost in Act 1. The slime boss you can also fight in Act 1wears a fricking hate. Half the time killing a cultist results in them saying "My powers were matched...." You can get a mask that literally makes you cawcaw at the start of every battle.
Frick off you absolute moron.
Hexaghost is just a shape without any unnecessary human attributes. The slime, although whimsical, is only an Act 1 boss. The cultist thing works both as a joke and a genuine response.to being overpowered. I've got nothing for the mask, I never took it.
Either way, no matter how many other potentially over-the-top things from the game you bring up, it's still not an excuse to make such an important boss so inherently dissonant with their presentation.
The presence of those over-the-top things is exactly what makes the ridiculous torus and diamond not dissonant with anything. It's right in line with the game's style.
Donu doesn't have arms, these are saggy breasts.
>takes you out of the experience
you're playing cards homie
>it's not real so it doesn't have to be consistent
yeah
Works for Yu-Gi-Oh.
Is the boss of every floor an elite who made it as far as you? Like the knight and the healer are in the second level but if you don't see them, you see what happened to them at the end.
It's moreso that there's just a lot of 'themed' enemy groups and the bosses represent the peaks of those. Slime Boss represents the slimes, obviously, Guardian and Automaton represent the constructs, Hexaghost I admittedly have a hard time slotting into anything particular, Champ is like the knight but better, as you said, Collector again doesn't QUITE fit in, Awakened One is just the culmination of all the bird cult stuff (it even has Ritual Dagger stuck in its chest), Donu and Deca aren't QUITE fitting into anything again, and Time Eater's sort of similar to the slime guys, and also has some connections to the Watcher. Meanwhile the Heart is just the pinnacle of all the 'Spire' enemies.
Please for the love of God, have a nice day. I beg of you, as fast as possible.
The serious tone which is established by the giant, sentient beached whale in the first floor that talks to you and gives you items, right.
I like to imagine you walk inside the whales mouth and journey down to kill his heart.
Wait. It wasn't like that?
well the background is the same as the the first level so you could infer you just walk past the weird beached whale. You are after all climbing a tower, not descending, probably.
what a generous interpretation. they were probably just lazy and didn't give a frick.
geometric shapes can make for great "final boss" characters, they're just abstract and inhumane enough to be vaguely disturbing.
op is butthurt his shitrun got gaped by the shapes
How? Donu and Deca are far and away the easiest act 3 bosses in the game, literally just play cards to win.
Not when your strongest card is upgraded Predator.
You've seen at least 6 rare cards by then, should have taken some of those.
>Be silent
>use the plague explosion card on one of them and single it out, turning the fight into a 1v1.
The jobbers of 3rd act bosses.
It actually is impossible to die against them.
And everyone thinks they're fat.
Frick off, they were the hardest boss for me. I could do the Crow and the Time thing on my first try, but I had to restart 10 times as Silent to beat these guys with their moronic damage because even if I killed one of them eventually I ended up in a situation where the skills in my hand simply weren't enough to cover the remaining one's damage.
>savescummer is bad at the game
go figure
>why don't you want to die to a final boss and redo the whole run bro? that's just absurd
that's the point of the game moron
when you lose a hand in poker, do you ask to replay it?
Does poker give me an explicit opportunity to see I'm 100% about to get fricked and opt-out?There is no rational reason to still decide to get fricked when you know what's coming. That's just absurd. If you don't want me to do this in your game, don't give me this opportunity.
as with poker, the risk is part of what makes it fun
by removing the risk, you're just devaluing your own experience
case in point: you b***hing about how you "had" to reset 10 times to kill the easiest act 3 boss just because you're terrified of getting a game over
sure doesn't sound like a lot of fun to me
On the contrary, by doing so repeatedly I could hone my own strategy and find the optimal path with the cards given until I finally managed to win. Getting to dissect my owl playthrough was fun, which is not something I would be able to do if I just restarted a run with different cards and flushed what I had down the drain.
>On the contrary, by doing so repeatedly I could bypass the RNG I was supposed to be playing around while building my deck over the course of the entire run
once again, go figure
if you don't value the idea that one failure means death you're gonna build entirely differently than you would otherwise, and you'll end up with decks that are garbage except for one in ten times
of course, if that's how you most enjoy the game, then you do you, but to say there's no "rational reason" not to ignore the actual design of the game and just start playing some other way easier game is just pants-on-head
>if you don't value the idea that one failure means death you're gonna build entirely differently than you would otherwise
Not really, it's not like I choose at random. I still naturally build with the intent to succeed. But that's another part of the challenge. It's easy to go "oh man I guess my deck is just shit" and waste your time getting to this part of the game all over again, but it's tedious and not nearly as exciting as analyzing the circumstances and doing your best to work with what you have. If anything, if it was absolutely impossible to beat them with the deck I had, that would sour my opinion of the game as a whole since that would mean the game can lock you into failure.
If you think the act of playing the rest of the game is tedious, why do you even play the game?
By this logic, losing any kind of progress should never be frustrating. No matter how much you enjoy the process, if you're forced into doing something repeatedly, it's gonna wear on you.
How are you fricking up when it's your first run and you have no idea what to prepare for?
>How are you fricking up when it's your first run and you have no idea what to prepare for?
Well, all the more easily.
That wouldn't really be fair game design. In fact, I would guess this is exactly why they left this option (since nothing prevented them from just loading your safe from the middle of the fight), so that you can still try and clinch out a win with most decks if you play smart, rather than just give up and start all over.
>By this logic, losing any kind of progress should never be frustrating.
That doesn't make any sense and has nothing to do with the point. What I'm saying is, there's no moment of playing Slay the Spire am I thinking "Wow, I really wish I were just fighting the act 3 boss, this is so tedious right now." Why do you feel that way?
A game having a learning curve isn't "unfair game design", it's the sign of any level of complexity at all. New players SHOULD frick up and fail.
The save and quit feature is what it is simply as a compromise between "saving does not exist at all and if you close the game you die in real life" and "we are going to save the entire game state at every single decision made".
>What I'm saying is, there's no moment of playing Slay the Spire am I thinking "Wow, I really wish I were just fighting the act 3 boss, this is so tedious right now." Why do you feel that way?
Obviously I'm not feeling that way when I'm simply doing a run. I might not even feel that way if I'm inattentive and end up being killed in Act 1 or 2, since I didn't do that much and was still figuring out my build. But when you lose at the very end and have to start all over again discarding your previous build, that would make anyone feel frustrated.
>A game having a learning curve isn't "unfair game design", it's the sign of any level of complexity at all. New players SHOULD frick up and fail.
Not when the punishment is for not following the rules the played had no way of intentionally preparing for. In this case it comes down to luck.
>since that would mean the game can lock you into failure
Of course it can, that's not a fault of the game, that's a natural consequence of letting you the freedom to frick up.
Nearly all games are like this. You can't get a game that is fully serious or else "edgy" and if they do intended to add silly stuff to tone down the game a bit it's marvel movie levels of overexaggerated.
Why are people such anal retentive when it comes to serious tones?
frick the timelord
>shiv build
>so many knives
>even score an Envenom
>act 3 boss is time lord
>Envenom
shitter alert
What's wrong with Envenom?
it's weak
compare it Enflame of the Ironclad which is 3 damage on attack
let's say you attack with 4 shivs per turn
turn 1 bonus damage:
>Enflame
12 bonus damage
>Envenom
4 bonus damage
turn 2
12 bonus damage
-----
7 bonus damage
turn 3
12 bonus damage
------
10 bonus damage
turn 4
12 bonus damage
-------
13 damage
after 4 turns you get more damage per turn than using a card that's teel tier rather than gold tier
it will take a few more turns for accumulated damage done with envenom to become more than the damage that would have happened with empower
probably turn 7
Unless you're lacking damage it's really not worth it. It's worse than many other cards and it's mandatory to upgrade.
It's not often your ideal scalling damage card but sometimes you have to take it, it makes no sense to dismiss a pick like that without knowing more about the circumstances.
I made it to ascension 4 with defect the other day.
I feel like I can only win if I get a ton of lightning and end the fight in very few turns.
Just beat them with the defect, took me a long time to finish the game with it because I suck at it
this "game" sucks
Yeah, me.
Act 1 slime boss wear a bowler hat ffs.
this, they fit the games tone just fine. the game is far more about the gamplay than any sort of lore, so complaining that X character doesnt fit the world or whatever is moronic (that plus they literally do fit the world)
It doesn't have to be about lore for there to be an obvious dissonance in presentation and content.
I love it when a good plan comes together.
Brb, time to lose my silent winstreak of 2.
What are the best mods that add new enemies? I feel like I'm gonna get tired of the same ~30 guys soon.
The Hallownest mod is a pretty good one. Same for the Gensokyo. The Ruina mod (the Act one, not the character one) also has some pretty interestingly made fights, especially with the later bosses.
Rename Donu into Toru and it'll be in line with the rest of the game.
>new to fgc
>join community
>nidhogg 2 comes out
>some guy claims it looks amazing
>disagree with him
>get told not to argue with people that have been in the scene longer
That's when I left. Frick that.
Are you the same moronic autist that consistently seethes that Mother 3 has both serious themes and fart jokes and that Xenoblade has both themes of sci-fi and fantasy?
Defect advice please. I always lose. On ascension 5, only ever win with 0 cost deck and power of 1. Won one time with some weird frost orb deck.
Inb4 git gud
Frost more.
Lightning more
Focus more
>implying donu is not an apex warrior
It's not in Apex Legends is it?
How is this related to reddit at all?
Also doesn't the donut stop bouncing and become sad if you kill it's friend?
Of all the boss fights this one always made me feel bad.
Their the Ornstein and Smough of the Slay the Sleeper
not a fan of how each character has 1 amazing playstyle and 2 mediocre playstyles
post ascension
Im only 7 on ironclad
>trying to do a6
>as always, I make to get the 3 keys so I can get the final boss
>keep failing
>frick it, choose to ignore the keys
>beat it with poison build on my first try
Wow the keys really frick you up