Starfield isn't randomly generated though. You're going to be seeing the same things, and exploring the exact same dungeons randomly placed on worlds over and over again.
That's how Daggerfall is too. They just used random generation to arrange copy-pasted content around. If you put a couple dozen hours in Daggerfall you'll have already memorized half the dungeon layouts complete with the paths to where the quest items can spawn. I can still do both versions of the red brick maze in my head, and the underwater pyramid with the overhead maze, the grey cave network, the flooded copy of all of these, etc.
Though Starfield is worse since they are all basically the equivalent of a one-block Daggerfall dungeon at best. At least the average dungeon in Daggerfall had two or three blocks connected so it was marginally less copy-pasted, but there's so few unique blocks for how many dungeons there are that it doesn't make much of a difference.
this
Shartfield isnt even on par with how bad Fallout 4 was, its worse.
really ugly graphics, runs like ass, loading screen mania in between constant fast travel, godawful UI
retarded billion dollar company had 12 years to learn from Skyrim's success and all of it's best mods and instead gave us a steaming $130 pile of turd
I think Daggerfall is the best comparison to Starfield. They are similar in many ways.
Daggerfall has a contiguous game world and over 4000 unique dungeons. Are they any good? Who knows? Are they kind of samey? Sure but it was 1996 and mostly done by one programmer over 2 years.
Starfield is a series of boxes where they place the same dungeons 4000 times.
500 developers, 7 years.
Kind of hard to do a high fantasy setting in space without sci-fi or futuristic/tech elements. I mean, I guess if we could use magic, swords, explore magical ancient ruins, encounter aliens/demons, etc.
Not a zoomer, and Skyrim was enjoyable even if flawed. No pretending needed.
Had a friend who hated Skyrim around its release who couldn't stand hearing everyone always talking about it. He got an appointment with his boss for the monthly 1-on-1 meeting. His boss just wanted to talk about Skyrim during that meeting. Friend was furious afterwards.
I hate it because it's NOT skyrim in space, it discarded everything about the NPCs that made Bethesda's games special among other massive steps backwards
I'd like it more if the inter-outpost links weren't fucking retarded. Outpost A links to Storage A, Storage A links to Shipping Link A, Shipping Link A links to Shipping Link B incoming, B incoming links to Storage B, Storage B links to Outgoing Link B, Outgoing Link B links to Incoming C, Incoming C to Storage C, Storage C to Outgoing C. It's fucking retarded.
sounds pretty simple tbqh senpai, be glad it's not minecraft where you have to learn the esoteric behavior changes based on which way objects are rotated and how the redstone signals get scaled
I'm tired of them using the same dogshite engine. Sure they finally made the gunplay feel decent enough but the scope of the game is way too much for the engine.
Absolutely none of the games biggest issues are engine problems, the creation engine 2 is fine, there is so much more so much more wrong with this game
i downloaded the game on gamepass to give it a quick try before i go back to ac6, did not expect to be 15 hours deep and enjoying myself. not bad. runs like dogshit on my 4070 tho, cities drop to 46 fps sometimes and then indoors its like 144fps. fucking horseshit engine
Bethesda has somehow managed to make exploration worse than Morrowind
You cannot enter a city from outside, you HAVE to fast travel to a city. This is a step back from Morrowind where you could not only enter a city from outside but you can levitate right to it too. Meanwhile you can't fly over the planet's surface in Starfield
Despite all of the barren planets there are no vehicles. mounts, or any other ways of moving around outside walking and a jetpack that isn't terribly useful. This is a step back from Morrowind's levitation spell (as well as fortify acrobatics, which could be gained from gear, spells or potions) and Oblivion's horses
There are only two ways to move more quickly, you use an Amp which will increase your movement speed by 35% for 2 minutes or you take the Dueling perk to move 20% faster for 10 seconds after a kill. This is a step back from Morrowind, which allowed you to move faster through gear, spells, or potions that fortified your speed
There is no map in Starfield. This is a step back from Morrowind, which yes had both an in-game map and a physical map (it just didn't have quest markers)
There is no single large open world map for you to explore. This is, once again, a step back from Morrowind
Oh boy I have a lot of things to say about this game. I understand the NASA aesthetic but the art direction has been pretty awful, New Atlantis for example is just soulless. And it has the same problem that I have with Neomuna in Destiny 2 where the location that’s advertised as a city isn’t an actual city, it’s on the outskirts of a city with low rise buildings that offer nothing.
My biggest complaint is the skill system. There’s a lot of stuff that I want/need to do but can’t because skill points are a rarest thing in this game. To make real skill progress you have to strictly focus one of the four sections, spending a point elsewhere will set you back significantly. A fix to this seems to be only requiring skill points for the badges and not the upgrades tiers within. Also most if not all the base badges should be unlocked at the start of the game. Though tbh I would just overhaul the system, it’s less comprehensive than Skyrim’s skill tree while also more difficult.
There’s also way too much useless clutter/items. Not being able to dismantle weapons/armor for resources/traits is incredibly disappointing. The only option is to sell, but the vendors are poor af.
While I’m at it I’m sick and tired of the carry weight system, not saying it should be removed but it’s in dire need of innovation.
All in all this game should’ve been more concise and precise. Bethesda should’ve scrapped the procedural/resource collection aspect and went all in on exploration and combat. Skyrim but in space but much bigger is what they should’ve aimed for. Lots of skills, good crafting, meaningful loot, and immense “dungeons”. Less Fallouty, though I’ve never played.
I would like it if it was Skyrim in space not Fallout 4 in Space
>not wanting it to be Daggerfall in space
Is the game not already this? Its chock full of pointless copy paste randomly generated slop that looks fucking ugly. Fuck Daggerfall, fuck Starfield
Starfield isn't randomly generated though. You're going to be seeing the same things, and exploring the exact same dungeons randomly placed on worlds over and over again.
Yeah, the terrain and POI locations might be randomly generated, but they should have added some randomization to the POIs themselves.
Daggerfall felt pretty similar. Sure maybe it wasn't copy paste but everything still looked samey and uninteresting.
That's how Daggerfall is too. They just used random generation to arrange copy-pasted content around. If you put a couple dozen hours in Daggerfall you'll have already memorized half the dungeon layouts complete with the paths to where the quest items can spawn. I can still do both versions of the red brick maze in my head, and the underwater pyramid with the overhead maze, the grey cave network, the flooded copy of all of these, etc.
Though Starfield is worse since they are all basically the equivalent of a one-block Daggerfall dungeon at best. At least the average dungeon in Daggerfall had two or three blocks connected so it was marginally less copy-pasted, but there's so few unique blocks for how many dungeons there are that it doesn't make much of a difference.
I think Daggerfall is the best comparison to Starfield. They are similar in many ways.
this
Shartfield isnt even on par with how bad Fallout 4 was, its worse.
really ugly graphics, runs like ass, loading screen mania in between constant fast travel, godawful UI
retarded billion dollar company had 12 years to learn from Skyrim's success and all of it's best mods and instead gave us a steaming $130 pile of turd
>9fag
>you would like this thing if it wasn't what it is and was something else
astute observation anon
It's not Skyrim in space, it's Daggerfall in space
Daggerfall has a contiguous game world and over 4000 unique dungeons. Are they any good? Who knows? Are they kind of samey? Sure but it was 1996 and mostly done by one programmer over 2 years.
Starfield is a series of boxes where they place the same dungeons 4000 times.
500 developers, 7 years.
It is morrowind in space
Ahh shit, now I want Morrowind in space!
Its junk in space. Not even worth the pirate
i would have loved it if the setting was even half as creative and alien as morrowind is. starfield's setting is just so fucking boring.
I love Morrowind, hate Skyrim and love Starfield. Starfield has very little in common with Skyrim
So, seriously, where is the white people mod? I don't want to play africa in space
>You'd love this game if it was good instead of bad
no shit sherlock
>I'd love this game if it was Morrowind....
Yeah I guess....wait good Idea I guess I will go play Morrowind! Problem solved
You mean if it was interesting? Yeah.
>Morrowind in space
Kind of hard to do a high fantasy setting in space without sci-fi or futuristic/tech elements. I mean, I guess if we could use magic, swords, explore magical ancient ruins, encounter aliens/demons, etc.
As long as white bitch gets gang raped around the globe and morons gang rape gay fucks into submission and suicide
>morrowind in space
>I get to explore samey-ass ancestral crypts, mines and caves instead of stations, mines and caves
Holy based
Playing Starfield after Skyrim and Fallout 4 feels a whole lot like playing Dragon Age 2 after playing Dragon Age: Origins.
Starfield just feels so empty with almost no enemy variety and largely lifeless dungeons (planets)
Stop pretending that Skyrim was good you retarded zoomer troglodyte
Not a zoomer, and Skyrim was enjoyable even if flawed. No pretending needed.
Had a friend who hated Skyrim around its release who couldn't stand hearing everyone always talking about it. He got an appointment with his boss for the monthly 1-on-1 meeting. His boss just wanted to talk about Skyrim during that meeting. Friend was furious afterwards.
I hate it because it's NOT skyrim in space, it discarded everything about the NPCs that made Bethesda's games special among other massive steps backwards
>You'd love this game if it was a genuinely interesting setting
Uhhhh.... yeah?
I'd like it more if it was a good game.
I'd like it more if the inter-outpost links weren't fucking retarded. Outpost A links to Storage A, Storage A links to Shipping Link A, Shipping Link A links to Shipping Link B incoming, B incoming links to Storage B, Storage B links to Outgoing Link B, Outgoing Link B links to Incoming C, Incoming C to Storage C, Storage C to Outgoing C. It's fucking retarded.
sounds pretty simple tbqh senpai, be glad it's not minecraft where you have to learn the esoteric behavior changes based on which way objects are rotated and how the redstone signals get scaled
You should be able to funnel it all to one spot, not make a god damn multi system train.
>you'd love this game if it was actually good
???
>loving a Bethesda game
-_-
I don't know what it is but I ducking love this game
I'm tired of them using the same dogshite engine. Sure they finally made the gunplay feel decent enough but the scope of the game is way too much for the engine.
Absolutely none of the games biggest issues are engine problems, the creation engine 2 is fine, there is so much more so much more wrong with this game
i downloaded the game on gamepass to give it a quick try before i go back to ac6, did not expect to be 15 hours deep and enjoying myself. not bad. runs like dogshit on my 4070 tho, cities drop to 46 fps sometimes and then indoors its like 144fps. fucking horseshit engine
Bethesda has somehow managed to make exploration worse than Morrowind
You cannot enter a city from outside, you HAVE to fast travel to a city. This is a step back from Morrowind where you could not only enter a city from outside but you can levitate right to it too. Meanwhile you can't fly over the planet's surface in Starfield
Despite all of the barren planets there are no vehicles. mounts, or any other ways of moving around outside walking and a jetpack that isn't terribly useful. This is a step back from Morrowind's levitation spell (as well as fortify acrobatics, which could be gained from gear, spells or potions) and Oblivion's horses
There are only two ways to move more quickly, you use an Amp which will increase your movement speed by 35% for 2 minutes or you take the Dueling perk to move 20% faster for 10 seconds after a kill. This is a step back from Morrowind, which allowed you to move faster through gear, spells, or potions that fortified your speed
There is no map in Starfield. This is a step back from Morrowind, which yes had both an in-game map and a physical map (it just didn't have quest markers)
There is no single large open world map for you to explore. This is, once again, a step back from Morrowind
>You cannot enter a city from outside, you HAVE to fast travel to a city.
What are you even talking about you dumb fucking retard.
>Morrowind in space
Oh boy I have a lot of things to say about this game. I understand the NASA aesthetic but the art direction has been pretty awful, New Atlantis for example is just soulless. And it has the same problem that I have with Neomuna in Destiny 2 where the location that’s advertised as a city isn’t an actual city, it’s on the outskirts of a city with low rise buildings that offer nothing.
My biggest complaint is the skill system. There’s a lot of stuff that I want/need to do but can’t because skill points are a rarest thing in this game. To make real skill progress you have to strictly focus one of the four sections, spending a point elsewhere will set you back significantly. A fix to this seems to be only requiring skill points for the badges and not the upgrades tiers within. Also most if not all the base badges should be unlocked at the start of the game. Though tbh I would just overhaul the system, it’s less comprehensive than Skyrim’s skill tree while also more difficult.
There’s also way too much useless clutter/items. Not being able to dismantle weapons/armor for resources/traits is incredibly disappointing. The only option is to sell, but the vendors are poor af.
While I’m at it I’m sick and tired of the carry weight system, not saying it should be removed but it’s in dire need of innovation.
All in all this game should’ve been more concise and precise. Bethesda should’ve scrapped the procedural/resource collection aspect and went all in on exploration and combat. Skyrim but in space but much bigger is what they should’ve aimed for. Lots of skills, good crafting, meaningful loot, and immense “dungeons”. Less Fallouty, though I’ve never played.