Beat em' ups

I never bothered to play them but they picked my interest recently.
Which ones do you recommend?

  1. 3 weeks ago
    Anonymous

    See the pic you posted? That entire series and the fanmade Remake.
    Go, my son. Go now and experience true greatness!

    • 3 weeks ago
      Anonymous

      Double Dragon 2 (NES)
      Vendetta (Arcade)
      Bare Knuckle 3 (MD)

      There's plenty more but those are probably my 3 faves

      >That entire series
      4 is shit.

      • 3 weeks ago
        Anonymous

        Double dragon 2 is dumbed down dogshit compared to SOR 4. Theres only one attack the whole game idiot

      • 3 weeks ago
        Anonymous

        4 is good. this anon is a bitter mind washed retard. Battletoads newest release is what's dogshit. flash game parading as a battletoads game.

  2. 3 weeks ago
    Anonymous

    Pretty much any on the Genesis and the SNES. Beat-em' ups were all over those 2 consoles. Its a pretty simple and easy to get into genre but the biggest fun comes from playing with some buddies or family members through co-op. Oo-op pretty much define all the classic beat-em ups.

    • 3 weeks ago
      Anonymous

      >Oo-op
      Co-op*

  3. 3 weeks ago
    Anonymous

    Streets of Rage (4 is actually really good despite being a modern entry in a classic franchise)

    Final Fight Arcade (console versions are inferior to SoR)

    Kunio-kun / River City series if you are into character progression and unlocking moves but personally I like a more self-contained pick-up-and-play experience.

    NOTHING made by Konami, although the brand new TMNT game is actually very good despite being inspired by Konami's shitty TMNT games

    • 3 weeks ago
      Anonymous

      Sega CD Final Fight is good
      Final Fight 2 and 3 on SNES are decent
      Mighty Final Fight on NES is based

    • 3 weeks ago
      Anonymous

      Konami has tons of good beat em ups, TMNT included. You're just being a contrarian

  4. 3 weeks ago
    Anonymous

    Streets of Rage 2 and 4
    Ninja Warriors Reborn
    Aliens vs. Predator (arcade)
    D&D: Shadows over Mystara

  5. 3 weeks ago
    Anonymous

    God Hand

  6. 3 weeks ago
    Anonymous

    hail to the king

    • 3 weeks ago
      Anonymous

      Why are the two girls not on the boxart but the fucking clown is?

  7. 3 weeks ago
    Anonymous

    I enjoy 4 but some of the enemy types aren't fun to fight, and the game suffers from excessive stage hazards. They took the worst aspects of 3 and doubled down on them. The soundtrack is decent but needed more Yuzo. Hobo Axel redesign also sucks ass.

  8. 3 weeks ago
    Anonymous

    Streets of Rage 1-3, but especially 2
    River City Ransom
    Final Fight (either arcade or SegaCD; SNES is too compromised)
    TMNT Turtles in Time
    Guardian Heroes
    Golden Axe
    The Capcom fantasy games (D&D and KOTR)

    There are cool more modern games that are influenced by beat-em-ups like The Warriors, and of course plenty of new pixelshit ones some of which are very good, but tons of good old ones to check out first.

    • 3 weeks ago
      Anonymous

      No Captain Commando?

  9. 3 weeks ago
    Anonymous

    >takes 30 minutes to beat

    • 3 weeks ago
      Anonymous

      that's how arcade games and their derivative genres are. made to be beaten within an hour, but playable in a bunch of different ways. the good ones, anyways.

    • 3 weeks ago
      Anonymous

      If you didn't 1CC it you didn't beat it, and you're lying if you tell me you 1CC'ed it within 30 minutes

      • 3 weeks ago
        Anonymous

        >you're lying if you tell me you 1CC'ed it within 30 minutes
        current speedrun WRs are sub 30 for SoR1
        can't vouch for whether or not anon's done that but ymmv

        • 3 weeks ago
          Anonymous

          My point is total playtime, if you can clear the game in 30 minutes without continues then you must have put at least 30 HOURS into practicing and improving, which means the game gave you a lot of value.

  10. 3 weeks ago
    Anonymous

    >grab i-frames
    why didn't it catch on?

    • 3 weeks ago
      Anonymous

      This covers pretty much all the classics (on top of sequels to these games that exist). To add some more modern games (6th gen and on):
      >Urban Reign
      >Mortal Kombat Shaolin Monks
      >Guilty Gear Judgment
      >God Hand
      >Dragon's Crown
      >Double Dragon Neon
      >Streets of Rage 4 (the DLC is worth it too)
      >Fight 'n Rage
      >The Ninja Warriors Once Again
      >TMNT Shredder's Revenge
      >Way of the Passive Fist
      >Jitsu Squad
      >Sifu

      Then if you want to go further back on NES there's a few Double Dragons, Mighty Final Fight, and River City Ransom. If you like River City Ransom's format there's several sequels including a few recent ones (Underground, Three Kingdoms, Girls 1/0/2) on top of the Scott Pilgrim game which is like RCR with way better music and sprites but weaker gameplay. Also the Yakuza series outside of 7 is more of a modern version of RCR if you look at it the right way.

      Didn't it? It's a staple in the genre, and almost every action game I can think of has attacks with specific animations that have i-frames as they play out due to a mixture of necessity (being hit mid-animation would lead to awkward interactions) and strategic usage for defense and positioning, just like how they were in old beat-em-ups. I don't think the high-level usage of throw i-frames was the reason they were first introduced, but as a way to not deal with you being hit in the middle of the throw and how that would leave you and the thrown enemy.

      Thrown enemies becoming active hitboxes needs to be more prominent though.

      • 3 weeks ago
        Anonymous

        >Alien Vs Predator is stuck on an arcade stick nobody bought
        >The D&D games are stuck on PS3/Wii U/360
        Worst timeline.

      • 3 weeks ago
        Anonymous

        >almost every action game I can think of has attacks with specific animations that have i-frames as they play out due to a mixture of necessity (being hit mid-animation would lead to awkward interactions) and strategic usage for defense and positioning, just like how they were in old beat-em-ups.

        You're right, I didn't think about that. I think there's also something to be said about grabs being the primary source of invincibility. I think about it in the modern games like Ninja Gaiden and Dark Souls. Many games have these "takedown attacks" That are functionally the same thing. I wish more games had the grab be the primary form of invincibility. I personally detest spammable invincibility like parries and dodges, it'd be cool to use things like grabs to handle hordes of enemies like in the arcade days.

  11. 3 weeks ago
    Anonymous
  12. 3 weeks ago
    Anonymous

    Seconding the recommendations so far, especially the SoR and TMNT series. River City is more of a beat-em-up/RPG kind of game with actual character progression; buying moves and leveling up stats. It's much less "arcadey" for lack of a better term, but you might be into that depending. Definitely worth a look- Scott Pilgrim is in the same vein.
    If you want a great free beat-em-up, I recommend Final Fight LNS Ultimate; it's a fangame that celebrates all manner of Capcom arcade games, and has over 100 characters that all play differently. It uses fighting game inputs and a regenerating "MP" bar to allow for special moves, and is a great way to experience lots of beat-em-up worlds; it's a bit of a "best of" sort of game, and has branching paths and secrets for replay value. Either way, enjoy anon. This genre is pure fun.

  13. 3 weeks ago
    Anonymous

    I only liked Ninja Warriors and Dynamite Deka 2 but that's only because I played them multiplayer.

    I want to try more but fightcade only ever has dumbass idlers who never accept my requests. Someone here should organize fightcade Ganker beat 'em up threads.

  14. 3 weeks ago
    Anonymous

    The double dragon games (arcade abd nes ports). They have some of the greatest vidya music of all time and the levels all have interesting design

  15. 3 weeks ago
    Anonymous

    Robo Army is my fav arcade. Gud designs and graphics, as you'd expect from SNK.

  16. 3 weeks ago
    Anonymous

    I never understood how you were supposed to play these games. Enemies just counter everything you do and interrupt every combo with an unavoidable quick attack.

    • 3 weeks ago
      Anonymous

      Not well designed games
      >git gud

  17. 3 weeks ago
    Anonymous

    Fight N Rage if you like pulling off combos
    Streets of Rage 4 if you like running through a stage trying to maintain a chain; also, risk/reward special attacks that use HP as a resource are a neat twist
    Dragon’s Crown if you want an RPG
    Ninja Saviors Remake if you want high production values
    That should get you started. AVOID Scott Pilgrim, River City Girls, and Shredder’s Revenge. They are game journo bait and they all fucking suck.

    • 3 weeks ago
      Anonymous

      Scott Pilgrim is ass but I don't know how you can even mention it in the same breath as Shredder's Revenge.

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