Because they were young and single.
80+hr/week is easy if you're young and single.
Ganker will cry foul of this out of self resentment and regret but it's true.
i did 84 hours a week when i was young and living with my girlfriend. But with the 2+ hour a day commute i basically worked and slept and needed her for everything else
I think the only game developers having fun are the indie devs who have a stake in the company and have real creative input. Working on a game for some soulless AAA dev and ultimately having no sense of shared ownership over the game you helped make must suck. Those type of devs are just functionaries, not creatives.
Yes, see how the guy's examples of what you are going to tell the kids is something technical and not simply "I made the game you love", as would be the case with, I don't know, Minecraft, or basically any indie game.
That's just the modern zeitgeist in a nutshell. People do things they don't care about and have no stake in all day long, in order for someone to throw money their way so they can afford food and rent to keep persisting doing things they don't care about and have no stake in.
>Genuinely enjoy (mini) game dev >It's a ballache to do because all the dev tools are windows only >The person maintaining the game you're building on is actively hostile to you if you aren't designing on and for windows primarily
Maybe just stop working for shitty american companies? What did you expect really? Not like you have workers rights in muttistan. And obviously big ass companies like EA aren't gonna give a shit about you without being forced to.
Most people are destined to be slaves. It has been the case since the earliest civilisations so why are they protesting now? They should be grateful that they have a choice to quit at least
Can't he just work as a senior engineer at some company that runs itself like Linkedin or Twitter? That way he could work 20 hours a week from home and play all the vidya he wants for the small salary of 170k a year
By design. They get arrested eventually and forced to work as free labor.
Our prison system is massive in order to reap max benefits from unpaid labor.
>Our prison system is massive in order to reap max benefits from unpaid labor.
For the ultra wealthy. For everyone else it means you have to compete against literal slaves in the labor market.
>This is actually based, fricking needing to hold on to dead weight just because they "need a job"
In my experience the good people get fired or quit due to being exploited and the dead weight mostly sits in middle management. I don't think the system is working as intended.
Don't let them fool you, Amerifriend.
>This is actually based, fricking needing to hold on to dead weight just because they "need a job"
Usually it's more a matter of whether or not you kissed the right person's ass. The boss's friends can always do nothing and foist their duties on you.
>the problem is shitty workers are either too cucked or to moronic to give up a bad job
this
they talk big about having work ethic then b***h because of "unfair" conditions when literally nothing is stopping them from doing their own thing or finding better work
but no, better unionize and collectively make demands on someone ELSE with legal and political pressure because you're a lazy piece of shit, while dragging other people in who want nothing to do with it
>Real facts are "cuck talk."
Try it. They absolutely fire people for not taking overtime because they know they can't afford the legal fees to prosecute an unfair dismissal.
The power dynamic over here has shifted a lot the last few years. Now I "work" 40+ hours a week but in reality I'm at home playing vidya, jerking off, or napping while on the clock.
Americans are the most propagandized and exploited people on earth
And they love every second of it. They're like livestock, they're denied even the most basic necessities and standards of living and then shit themselves with indignation when you point out that it doesn't have to be that way. Literal human cattle, the enjoy the abuse and ask for more.
The problem with Japanese work culture is the out-of-hours expectations. After the work day is 'officially' finished you're expected to spend almost the entire evening ''''socialising'''' with your bosses and colleagues, which basically involves wasting money at seedy bars and going through the stressful process of pretending to have fun while trying to avoid giving a bad impression to your bosses.
All while your family is at home without you so your son is addicted to anime and simping, your wife is having an affair, and your daughter is becoming a JAVprostitute or '''''hostess'''''.
And that's not even the worst that can happen with them.
That's from an "actual" hours worked survey iirc. The reality is those corporate lifestyles are not the norm in japan. It's borderline American propaganda to make amerigolems feel better about their slave-like lifestyle. It's also like how Japan is always painted as some sort of mysterious suicide hellhole by TV and ecelebs (muh suicide forest), when it actually has a slightly lower suicide rate than the US. This started in the 80s to make japan seem gross and exotic, but now it's just a way to make americans think their lifestyle is normal, or good even.
>The reality is those corporate lifestyles are not the norm in japan
the reality is Japan takes more holidays and still has longer office hours
literally all of you are being fooled by total hours worked per year, not the actual job climate
you have corporate slaves in Japan and overpaid moron boomer contractors in the US who "work" 80 hours a week privately when most of that is sitting on their ass doing nothing
2 years ago
Anonymous
>US who "work" 80 hours a week privately when most of that is sitting on their ass doing nothing
This most jobs across the planet. Unless you think Mexicans are working hard or something. The japs even believe taking naps at work is a positive thing for the company, tells you a lot about their work environment. If an american boomer manager sees that he's going to start yelling.
2 years ago
Anonymous
>for the company
which company?
you're acting like every company there is google-tier tech shit where everyone is sitting in beanbag chairs doing frick all
2 years ago
Anonymous
>MFW Mexico
Life is suffering, and shit jobs everywhere here
2 years ago
Anonymous
>If an american boomer manager sees that he's going to start yelling.
Just change your gender. Boom, now he can't raise his voice at you.
Trannies - the perfect solution so that CEO's don't have to worry about ANYONE at the company, including managers, getting ideas.
2 years ago
Anonymous
>The japs even believe taking naps at work is a positive thing for the company
It objectively is. Well rested workers perform better and make fewer mistakes.
It's weird how these people never bring up South Korea's suicide rate which is actually really high despite being a developed country.
2 years ago
Anonymous
That's because
That's from an "actual" hours worked survey iirc. The reality is those corporate lifestyles are not the norm in japan. It's borderline American propaganda to make amerigolems feel better about their slave-like lifestyle. It's also like how Japan is always painted as some sort of mysterious suicide hellhole by TV and ecelebs (muh suicide forest), when it actually has a slightly lower suicide rate than the US. This started in the 80s to make japan seem gross and exotic, but now it's just a way to make americans think their lifestyle is normal, or good even.
>This started in the 80s to make japan seem gross and exotic
In the 80s the US instituions started hating Japan. They were taking over cars, heavy industries, boat making, scientific research, consumer electronics, and more. And they were well on their way to becoming the king of semiconductors, with Nikon and Canon developing lithography machines, a monopoly they would hold through the 90s. The US forced them to sign the Plaza Accord to inflate the yen against the USD, to slow down japanese exports, and even restricted or embargoed specific exports like semiconductors and rice. There were also cases of targeted actions against specific japanese companies.
>and 499 more hours per year than French workers.
Oh don't worry, our medias love to remind us about how much more hardworking the rest of the world is and why we should do the same.
american corpos solve this problem by having fire-at-will employment and not having "contracted hours" to begin with. if you don't do what they tell you to do, they'll replace you with a pajeet H-1B slave laborer.
Who is glamorising game dev? Seriously, who? It’s all crunch and layoffs at the big studios and endless work for no reward on the indie scene.
I think the only people with a glamorous view on game dev are literally 12yo boys who think making games and playing games are the same.
Going back 15 years it was glamorized. Dude working on videogames lnao, wow. Same as videogame journalism it was a dream job for a lot of ignorant vidya fans. Those days are long gone , the fact that vidya is a shit industry is becoming more well known and only the type of people who would wanna be game journos now just become ytbers.
Anon i work in software, working for big companies is super chill and you get paid well. Just dont be a dumbass and climb the ladder. For example banks, healthcare are known as paying very well and being great places to work.
2 years ago
Anonymous
You mean do not climb the ladder?
2 years ago
Anonymous
Yeah dont get into management, also dont go to Google/Facebook/Netflix/etx, famous tech companies, those will work you harder, frick that. Go to a nice mid to big company, a that isn't a tech company, apply for a 100% remote position and start your comfy time.
2 years ago
Anonymous
Network security overlaps with this well.
2 years ago
Anonymous
Security sounds like huge responsibily. If you frick up once and some huge shit happens youre fricked
2 years ago
Anonymous
That's not how it works.
Cybersecurity works under the assumption that failures and breaches are inevitable and your job is to lower occurrences and mitigate costs/losses associated. You end up mostly reviewing info instead of actively working 2/3 of the time and only get called in if you're getting DDOS'd (which is rare for most companies).
2 years ago
Anonymous
And when that inevitable breach does happen the CEO fires you personally in an attempt to appease the shareholders to keep his own job.
2 years ago
Anonymous
No, that's when they cover it up unless it's a massive incident that gets on the news, in which case you failed to mitigate and either get demoted or shuffled to appease investors before getting promoted again in five months.
Companies don't fire their security team every time service goes down, data integrity is compromised or some data leaks, moron.
2 years ago
Anonymous
This >building burns down >fire the entire fire department
2 years ago
Anonymous
And when that inevitable breach does happen the CEO fires you personally in an attempt to appease the shareholders to keep his own job.
This.
Data breaches are serious, but only in the sense you have to report them. They only really become punishable if repeated or really big/vip breaches
2 years ago
Anonymous
>Enterprises experience 130 security breaches per year, per organization, on average.
You don't lose your job unless something really gets fricked.
2 years ago
Anonymous
Just don't be the boss of a team for a big huge corporate office of a major company.
2 years ago
Anonymous
Unless you're the boss it's basically middle management.
2 years ago
Anonymous
Management is no work at all.
Its a lot of pretending to care, and attending meetings. But you essentially don't have to do anything but remember who to agree with, and to tell the people actually doing work what you promised they would get done.
2 years ago
Anonymous
Google is well known for having excellent WLB, I know people who work there
the only FAANG company that is notorious for long hours is Amazon
2 years ago
amazonshill
>Google/Facebook/Netflix
Ree why isn't Amazon here, but fricking netflix?
2 years ago
Anonymous
Most people know about Amazon's prison center treatment.
2 years ago
amazonshill
No you don't understand, if you don't mention Amazon as much as you can we lose profits
Do you really want shill netflix for free?
The craziest thing is this studios make devs work 100+ hours and the directors/management still cannot make a good game. Im sure there are a lot of talented programmers at AAA studios but they get treated like shit for not a lot of results
>Working 100+ hour work weeks because management is forcing an ultra tight deadline, that is completely nightmareish.
So having dedication and perseverance is nightmareish? This is why everything that comes out is garbage now. These so called "developers" grew up in a rounded corner fischer-price bubble where no one is allowed to hurt their feelings. Someone with actual motivation and drive would sleep under their desk if it got the job done, and someone with dignity wouldn't complain about it and would be stronger for it.
>not owning your own business
[...]
I never claimed any company ever put out anything good. I just implied that smaller, more dedicated teams working on the exact same project will always produce a better product than the hopefuls who are afraid to skin their knuckles when they hit the grindstone. This goes for almost any industry, not just games.
>The craziest thing is this studios make devs work 100+ hours and the directors/management still cannot make a good game. I'm sure there are a lot of talented programmers at AAA studios but they get treated like shit for not a lot of results
That's because forcing people to work longer/harder doesn't actually produce better results. You can't reliably force good design. It can happen, but it's pure luck. This is the trap Bioware fell into with shit like Anthem, they thought if they just kept crunching they'd eventually produce a diamond from all the pressure. But the reality was the Bioware Magic was always luck, and the passion and drive of a few workhorses who left the company years ago when they got whipped too much.
This is true for basically any kind of work above basic menial level. You can't squeeze extra brain juice out of people - things like creativity and drive are derived from neuro-signallers people have limited quantities of. Even things like motivation work like this, which is why people with neuro-disorders like depression or anxiety find it difficult to do basic things - their brain juices are out of whack. You can't get blood from a stone, you can't FORCE a person to think nimbly when you've burned them out.
Drive a horse too long it just drops fricking dead. Things like this are the result of incompetent management filled with nepotism fricks, lack of planning, and letting non coder fricks aka the investors set deadlines. You don't build a fricking bridge by commitee.
>still cannot make a good game
The main reason is being overworked, moron. They get their brains fried, and they are gullible young graduates to begin with, as people quit after the burn, ofc AAA games are shit.
The entire marxist rhetorical device of the "Capitalist System" is a deflectionary tactic to defer the issues of corporate and state corruption to a farcical misrepresentation of free market economics.
Having control over your own game and deadlines is fun. Being a no name wageslave to make some soulless suit's game for a corporation who only cares about the financial return is not.
Do people really believe game developers are out there working 100+ hours a week? You know they're completely unchallenged because they think this is reasonable. "Yeah i work 20 hours a day 5 days a week" and everyone is just like "wow crunch is terrible" and not "this is a load of shit"
>Game developing is a living hell! >IF I worked I would hate it >I never did, never have worked as a game dev, but I would hate working for big companies.
Why are people like this? Do they really think everything about big companies is "exploitative"? That everyone at Blizzard and Rockstar work 100 hours a week, and are constantly missing their child's life?
It's that way for all jobs if you're american. That's why there's a worker shortage right now. People got a taste if that being outside of the cage and don't want to go back in. Tell your employers NO Often.
>get an intermittent leave of absence through your doctor and the FMLA >leave or call in when you need to but don’t overdo it and make it obvious >protected by federal law
Not my problem these crybabies don’t know how to fight back besides whining on twitter.
>being a game dev for AAA developer
There's your problem. The correct way to do it is
>get some dumb job as a truck driver or something anyone can do >get home >work on your indie game >make sure it is actually a good game that is FUN >eventually release indie game >????? >profit
>use profit to start your own small game studio >keep the company private and only 6 or 7 devs including you >make even better sequels to your last game >make new IP >????? >even more profit, you keep the lions share as it's your creation
if youre a good game dev it is. there isnt a single good indie game that isnt hugely successful. if youre not a good game dev maybe you should get a different job. not everyone can be everything
writing style and my filters.
Also him shitting up /3/, /ic/ /vg/agdg/ and EVERY single fricking creative board/thread i've been in 6 fricking years in this website.
He uses the same images once in a blue moon.
At his worse he had at least 50% of /3/ catalog because he spammed it with his shit takes.
>being a game dev for AAA developer
There's your problem. The correct way to do it is
>get some dumb job as a truck driver or something anyone can do >get home >work on your indie game >make sure it is actually a good game that is FUN >eventually release indie game >????? >profit
>use profit to start your own small game studio >keep the company private and only 6 or 7 devs including you >make even better sequels to your last game >make new IP >????? >even more profit, you keep the lions share as it's your creation
>get dumb job >work all day >get home >be too tired from work to do anything >...
Oh no
cris i know its you.
Frick off and keep yourself contained.
[...]
[...]
hes not baiting. Hes terminally moronic since birth. Pic rel.
Truth
nta but what if it's a "security" job where you have to stay in a room full of cameras or shit like that? I guess there's a way to sneak a laptop and dev from there?
>just sacrifice huge chunks of your finite lifespan to make rich people richer and somehow your dreams will spontaneously manifest out of nothing >I'm not broke, I'm just a temporarily embarrassed billionaire!
>Working 100+ hour work weeks because management is forcing an ultra tight deadline, that is completely nightmareish.
So having dedication and perseverance is nightmareish? This is why everything that comes out is garbage now. These so called "developers" grew up in a rounded corner fischer-price bubble where no one is allowed to hurt their feelings. Someone with actual motivation and drive would sleep under their desk if it got the job done, and someone with dignity wouldn't complain about it and would be stronger for it.
Honestly they probably had unrealistic expectations of being a game dev like it wasn't going to be tough work on par with a lot of other professions and they could be on vacation most of the time just playing games at work
This is just naive
You'll realize you are just a number working your hardest to miss out on life to fill your boss' pockets while he is chilling at his pool not knowing who you are
>garbage now
You are acting like this companies were putting out anazing games. Take Rockstars for example, even GTA3 and VC were shit.
I never claimed any company ever put out anything good. I just implied that smaller, more dedicated teams working on the exact same project will always produce a better product than the hopefuls who are afraid to skin their knuckles when they hit the grindstone. This goes for almost any industry, not just games.
>Someone with actual motivation and drive would sleep under their desk if it got the job done, and someone with dignity wouldn't complain about it and would be stronger for it.
Ask me how I can tell you've never worked a job in your life. Pretty much everyone expects to work overtime when up against a deadline. What people don't expect is having to do that shit all the time. Constantly working people ridiculous hours doesn't make for great games, it's just going to lead to all of your more senior and talented staff jumping ship when they wake up one day and suddenly realize that their son that was born at the start of their last project is going into school now and maybe they don't want to experience all of these years as a blur of work and sleep that they don't even get paid overtime for. We've seen the pattern time and time again. A studio's management goes full moron and has people crunching for moronic hours, experienced people who lead various departments bail, game turns out to be complete shit because anyone who had an idea what they were doing left.
Milking your staff for all the unpaid overtime they can give you isn't some kind of virtue of hard work or dedication, it's them exploiting the fact that the labor market is filled with starry eyed morons fresh out of college that they can underpay and overwork for a few years before they frick off and find a company with more sane working conditions and better pay.
The people who would “sleep under their desk if it got the job done” were people who were running their own company like the Doom guys.
There’s no reason to bust your ass like that if you aren’t your own boss.
Lmao.
Dedication and perseverance are stupid pursuits if you're not getting paid more for them. If you have no stake in the company or the success of the product past "you may get fired if it fails", why would you do more than average work?
You sound like a chum who could get told "we are firing Joe and you're now doing twice the work for the same pay" and would comply.
Workers are just cucked for putting up with it when they don't have to. But truly they're getting something out of the deal, more money and a very nice line to put on a resume.
Is it worth missing seeing your kids growing up? Obviously not but people are dumb and greedy
That's AA and AAA game development.
Indie developer is incredibly fun, your only worry is time and money, but no third parties who can frick the actual game up with stupid decisions.
anon your game has too much breasts and doesnt empower women censor or change it or you wont release your game on any platform besides a mega server or torrent
Biggest meme degree ever. Entering one of the most saturated job markets, with a degree employers will look at and find juvenile, even the ones hiring for game dev. Tick off another box if you're doing it at some trash for-profit university like Full Sail that preys on directionless NEET morons who think they can turn their one and only hedonistic escapism hobby into a career without doing any real work.
Genuinely a meme degree that will likely frick you in the ass for having.
Change over to an actual CS or programming degree. Then you can work on games OR any other related field. When you're in your 30s/40s, you don't know where your life will be by then, its better to have a degree that will let you be flexible with your career chooses in the future.
You're a gigantic fricking moron regardless of what degree you want if your end goal is to get a job in game dev. They are worked the hardest and paid the least because there's too many soidevs that will take your job when you get burnt out and quit. You're better off just getting an actual programming job that lets you WFH with a much smaller workload so you have more time and energy to work on your own game.
Also >Never markets the game before release >Surprised no one knows about it
Happens so many times to indie devs. If you don't tell anyone about your game how the frick will anyone even know it was released? Give some free copies out to communities, make videos and post them on various sites, make a twiter hyping it, fricking anything. You can do your own marketing for FREE and yet so many never do a single thing.
To he fair to him the game wouldn't have seen many sales even with marketing. Videogames are stupid competitive and 98% of the market is on Steam. Some people amke it by literally being lucky the algorithm place them on a visible place.
Just a bit of marketing on Reddit, Twitter or Ganker here and there is enough to get your game over at least a 100 sold copies (which like 75% of indie games on Steam don't reach).
You're not wrong, but its more the fact that you could get /something/ which is better then nothing. Even post release you need to continue marketing your game, steam it, talk more about it, if you add something in a patch make a big deal about it. Marketing is just as core to making a commercial game as is programming, art, or music, since at the end of the day this is a business you're attempting to create, not just a freebie on itch.io or whatever.
True, but people that are in the game's niche would've been exposed to his game, and he wouldn't have an excuse if he had no sales since it would be his own fault.
His game wouldnt have made any sales because its literally a fricking LIMBO ripoff and nothing else
It also doesnt help he named it "Orphan" which is already the name of that movie where the little girl tries to frick her step dad, it never had a chance
Also >Never markets the game before release >Surprised no one knows about it
Happens so many times to indie devs. If you don't tell anyone about your game how the frick will anyone even know it was released? Give some free copies out to communities, make videos and post them on various sites, make a twiter hyping it, fricking anything. You can do your own marketing for FREE and yet so many never do a single thing.
It kills me, sometimes you do see some really impressive or just flat out fun stuff released only to die in obscurity because they never marketed it. I forget which game it was a few years back, but there was some dev having an absolute meltdown over Steam not marketing the game for him, like how fricking stupid do you have to be?
>sometimes you do see some really impressive or just flat out fun stuff released only to die in obscurity because they never marketed it
Yeah, sometimes I discover amazing games by browsing "upcoming games" in some genres that I enjoy. I guess they are spergs living in their own bubble
>I discover amazing games by browsing "upcoming games"
you're insane
2 years ago
Anonymous
how am I supposed to discover good stealth games if the rare few games are not marketed anywhere?
2 years ago
Anonymous
if you can discover a stealth game it's a bad stealth game.
you'd never discover a good stealth game.
2 years ago
Anonymous
>if you can discover a stealth game it's a bad stealth game.
Kind of true, but they are hidden to most people, maybe I'm just a really good guard? Or maybe it was its plan to make it so I discover it for mysterious reasons?
2 years ago
Anonymous
I find neat shmups all the time on Steam doing this. There are TONS of hidden gems in all sorts of genres if you're willing to look around.
What the frick is Steam supposed to do? Dumb devs and journalists complained for years that Steam doesn't let everyone on their store, then they complained Greenlight doesn't work and now it's whining how they will let anyone on Steam. Wasn't this what you idiots wanted?
>but cruddy asset flips are burying muh game abloobloo
Market your fricking game, you idiot. It's really not that hard.
being a game designer in a bigger studio is actually fun because you just come up with theoretical shit and throw all the work on other people who make it work in the game
That's a very romanticized view of the game designer position. In reality, you have a finished game in your mind and have to communicate it to everyone else as clear as possible. 70% of your time will be spent correcting frickups and misinterpretations of your vision.
>you have a finished game in your mind
maybe the creative director and a few other leads have some sort of idea what the product will look like when it's finished, definitely not the designers.. they are just trying to come up with unrealistic half-assed ideas of game systems which are mostly scrapped
[...]
No you don't, what the frick. Literally EVERY example I gave you could do for FREE in just a few hours even.
Posting content of your game with relevant genre hashtags on twitter is free.
Going to discords relevant to your style of game and pimping it along with giving out free copies is FREE.
Make videos and do some streaming showing off your game and get people involved, give out a few free copies in your stream to viewers, THIS IS ALL FREE. You can have your game on steam and give out pre-release keys.
This only scratches the surface, there is still tons of other things you can do to pimp out your shit without spending a dime and do so in only a matter of a few hours of work. Devs are willing to throw thousands of hours of work in to making the game, yet not 10 hours to make sure people even know it fricking exists. It bafflingly moronic
I have a marketing degree, i done professional marketing (don't its boring, moved from that). Conversion rates are low, very low, even for expensive marketing campaigns, we are talking low single digits for huge ad campaigns. Posting your game on twitter is farting in the wind, a sea of noise. Marketing for an indie dev (amy indie thing really) is like a buying a lottery ticket. People here really don't know what they are talking about. Online marketing is even more fickle than regular marketing. Giving out keys does very little, because the idea of a free gane may have been uniwue 15 years ago but no longer.
Anon, you're coming from the perspective of large projects, we're on the topic of shit that could "turn a profit" on 1000 sales. There are dedicated communities to small indie games that will buy most anything you bring up to them, you focus on those people. The Shumps discord is an example, they will buy most anything posted in the "Shump-Promote" channel that is related to the genre.
Its all relative anon
Marketing won't save your game if it is : >Ugly >Boring >Too hard to understand
People fail to realise that if you're making a pixelshit game that looks like every pixelshit games that release everyday, posting shit on twitter won't do anything. You need to at least make it pretty or very fun for people to be interested. Also youtube and reddit are probably the best way for you to gain followers/wishlists. Sending your trailers to gaming channels that are specialized in it and posting some clips in indie games subreddit if you stand out enough will carry you.
>if your game is fugly, boobas won't save it
WEGs are the perfect example of having booba while being fugly
2 years ago
Anonymous
>WEGs
what is that
2 years ago
Anonymous
Western Erotic Games, which while niche tend to do very well in the Patreon sphere. Probably helps that they don't get banned and censored left and right like Eastern works do.
2 years ago
Anonymous
Western Erotic Games.
Someone post it
Ah yes, I should've guessed. I never understood how they made that much money. Especially since now games with good looking women released. Yeah they have little to no story but I couldn't jack off to these goblins anymore
No you don't, what the frick. Literally EVERY example I gave you could do for FREE in just a few hours even.
Posting content of your game with relevant genre hashtags on twitter is free.
Going to discords relevant to your style of game and pimping it along with giving out free copies is FREE.
Make videos and do some streaming showing off your game and get people involved, give out a few free copies in your stream to viewers, THIS IS ALL FREE. You can have your game on steam and give out pre-release keys.
This only scratches the surface, there is still tons of other things you can do to pimp out your shit without spending a dime and do so in only a matter of a few hours of work. Devs are willing to throw thousands of hours of work in to making the game, yet not 10 hours to make sure people even know it fricking exists. It bafflingly moronic
No shit. GameDev is like animation, there was originally artistry and soul to it, but as profits rise and demand spikes it becomes more and more sweatshop like to acchieve lofty expectations. The most soulful and "good" games had a market and profit just a fraction of modern middle-of-the-road games. Look at something like Assassins creed:valhalla, the team size, 1st week sales numbers, budget, etc.. now compair that to Ocarana of Time, or MetalGearSolid2, or Halo2. Even this gap of only a few generations and you see massive differences. Yet those games are considered excellent and AC:valhalla a middling dud. Its not about how much money or people you throw at a game, its about having passion for what youre creating. Something that, arguably becomes far less acchievable/coheasive across a dev team the bigger the team gets.
Managers are what's destroying this industry.
Western product managers have zero comprehension of how complex games have become and still treat them as regular software products.
The real, actual talent are the engineers, artists (sometimes) and technical staff. Managers (and writers) offer no value to the development of a game.
Euro gaming is dead though. Japan has worse working conditions and they make better games than america. Face it good art can't be made with lifestyle jobs.
>working for a publicly traded company >when instead, you could be working for a privately owned company
??????????????????????????????????????????????
Being a professional programmer nowadays is a fricking nightmare. Back when the internet was new everyone was doing all kinds of fun shit, now everything is built around corporate bootlicking and greedy/moronic managers. I don't know a single legit good programmer working at an elite company who doesn't hate their job.
Working a max of 2 hours a day and raking in cash is comforting though, at least I have time to work on side projects that actually bring me joy.
>AAA
Opinion discarded, the fact you were stupid enough to work at these companies with their reputation and had taste shitty enough to say that Egay, Ubishit and wienersucker are highly anticipated proves that this guy doesn't realize there's an industry between mutt AAA dogshit.
He's wrong. The business guys and their investors aren't riding the devs to get them to meet deadlines. They're riding them after filling their ranks with incompetent diversity hires to deliberately make a bad product, but still rake in fast whale money and get EGS points at the same time.
It's perfect for them, just perpetuate a marketing-centric corporate culture by preventing anything being made while getting literally free fealty dollars from Blackrock. Trannies are corporate fascism's godsend and I have no idea why the Nazis hated them so much, maybe Germans are just stupid.
Why cant the employees team together and go to their boss to demand better pay and less working hours. If they all worked together their boss cant do shit or else they would all quit/have to be fired and his comapany would fricking die
>Why cant the employees team together and go to their boss to demand better pay and less working hours. If they all worked together their boss cant do shit or else they would all quit/have to be fired and his comapany would fricking die
UNION?
UNION!?!?!
HOW FRICKING DARE YOU UNIONS ARE SHIT COMMIE SCAMS
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Why cant the employees team together and go to their boss to demand better pay and less working hours. If they all worked together their boss cant do shit or else they would all quit/have to be fired and his comapany would fricking die
That's called a union and American workers, on top of having third world tier rights, have been indoctrinated into thinking unions are le bad.
PS: america's anti-union bias aside, because game devs are a dime a dozen and they are easily replaced thanks to a glut of bright eyed idiots who got degree's in the aughts
No moron, Unions are bad because as a formal organization they get corrupt as shit and most importantly. Don't support you where it actually matters, on a local level, which SUR FRICKING PRISE, outsourcing telling your boss to frick off to people that may or may not actually be involved in your specific location doesn't do shit for you, and the Union's ran off with your money to fund more cronyistic homosexualry.
No that's what I told the homosexual asking me to blow $1000 a year to tell my boss to quit being a dickhead, when I just got everyone else to threaten to quit. (Which cost me nothing)
>Union workers on average make 12% more money >96% of unionized workers have company-sponsored health plans as opposed to 69% of unionized ones >90% of union workers have paid sick leave and vacation time vs 72% of non-unionized workers >B-BUT YOU SHOULDNT JOIN THEM BECAUSE THEY TAUGHT ME IN MCSCHOOL THAT THE MAFIA RAN THEM 40 YEARS AGO AND THEY'RE CORRUPT
Holy kek even if that were true that really speaks volumes about being an American having a corrupt mobster union boss take better care of you than your actual boss.
oh no no no no do american slaves really believe that it's bad?
>Holy kek even if that were true that really speaks volumes about being an American having a corrupt mobster union boss take better care of you than your actual boss.
that's how all mafia's start. Cosa Nostra's origins were in peasants operating for mutual benefit against oppressive and uncaring landowners. Same for the Yakuza. Scarface ran soup kitchens and gave liberally to the poor.
The only country whose Org. crime I can think of that doesn't have this kind of grass roots origin is Russia, where their crime org's came out of the educated and military officers who lost out under the shift to communism.
even when it was an unkept secret the unions were ran by mobsters, it was still better for workers. look at fricking john gotti in NYC where the general public knew he was a crime lord that ran the unions and they still idolized him.
>Wait, how is sick leave something a union has to negotiate? So do Americans just not have to be legally given any paid sick days then?
Currently, there are no federal legal requirements for paid sick leave. For companies subject to the Family and Medical Leave Act (FMLA), the Act does require unpaid sick leave. FMLA provides for up to 12 weeks of unpaid leave for certain medical situations for either the employee or a member of the employee's immediate family. In many instances paid leave may be substituted for unpaid FMLA leave.
Employees are eligible to take FMLA leave if they have worked for their employer for at least 12 months, and have worked for at least 1,250 hours over the previous 12 months, and work at a location where at least 50 employees are employed by the employer within 75 miles.
>No federally mandated sick leave >Except in some circumstances with this FMLA thing where it's >unpaid
How depressing.
2 years ago
Anonymous
It's so fricking moronic. What the frick do you think a sick person is going to do when they either aren't allowed to leave without penalty or have to miss out on a day's pay? They come to work sick and then get everybody else sick, and then all those people come to work sick until everyone in the entire fricking company gets sick. That kind of loss in productivity along with half the employees being gone cannot outweigh the money they would spend by just letting the frickers stay home.
2 years ago
Anonymous
No, the idea is to fire you so they can cycle in cheaper employees and reneg on your benefits.
2 years ago
Anonymous
this. Remember any promise a company makes is not worth the paper it's printed on. They'll find a way to reneg, just ask a generation of ford employee's
People really don't understand how few rights and amenities Americans have. We're not just naturally stupid. Part of this is born from deliberate design for max profit efficiency.
>So do Americans just not have to be legally given any paid sick days then?
Of course not that would be communism and anyway we've got more important issues to focus on, like how much money we should print to bail out Elon and Bezos this year.
2 years ago
Anonymous
>anyway we've got more important issues to focus on, like what is worse: racism, sexism, anti-semitism, or transphobia
Fixed.
Note that homophobia isn't on the list because just about everyone is cool with gays except, ironically, trannies.
No sick days
No vacation days
Companies can withhold breaks and lunches without reason and without consequence
Be thankful for the opportunity to make someone else rich, goy
Lmao, you never worked in your life, unions, syndicates, were always corrupt organizations, everywhere, they always get to conforatable and stop caring about workers or they get involved with political groups and activism, putting political interests against the workers interests.
Thats not just in america, thats every country with it, but you homosexual is probrably some NEET that never worked.
>"But it eventually gets as bad as when they're not around!"
You're right, we should continue to stay in poor conditions instead of working for short lived improvement.
2 years ago
Anonymous
You should always try to improve your condition, just be awere that unions may make things worse than finding other jobs.
I've never worked a union job, but my Dad has, and from what he told me, every time the union higher-ups would "negotiate" with the company, they would grandfather in the older employees (themselves) and cut a shittier deal for the new guys. Repeat 100 times over the years and you're basically left with nothing while the boomers retire comfortably at everyone else's expense.
Depends on the union. Being pro or anti union is a moronic, ignorant take. I've worked for companies that desperately needed union and didn't have one, I worked for companies that didn't have an union and would be in the shit if one was implemented. My worst job was in an unionized place and THANK GOD we had one. They were constantly drsghing the company to court because of malpractices and I took part in one of the cases and we ended up winning.
It all depends on who runs the union and what corporation/career field you work in. Simply saying "union good" or "union bad" is a brainlet take.
There is one fact to remember though. If your company isn't unionized and you get approached by unions trying to set a foot into the company, DO YOUR FRICKING RESEARCH. A lot of them are, indeed, shitty.
When the union doesn't do its job and implements the bare minimum of work conditions in exchange for huge deductions on your paycheck.
But it's a lot more complicated than that. That's a surface level explanation. It's different from union to union and comlanies to companies. Some companies have snitch policies where they encourage employees to snitch on unproductive ones, so, as I said, it's really different from company to company. It depends entirely on the work culture that's already there, but in general, a corrupt union cash in the percentage on everyone's paycheck and when comes the time to renegociate the employee's advantages, they will willingly cower out in exchange for company benefits or more money, so you end up stuck with the bare minimum benefits that the union will, most of the time, never defend.
they're bad if you work 80 hours and suck the boss's dick (cuck)
good if you do the bare minimum (based)
all the union chads at my company get 2 months of paid leave a year mandatory.
Unions are good and corporations are bad the overwhelming majority of the time. There's no need to be pendantic because 99.9% isn't quite the same as 100%
>instead of joining a union which might maybe become corrupt in the future, I'll just continue being exploited by my bosses who have a financial incentive to spend a little on labor as possible and encourage turnover
HURR DURR I'M FREE
Even if Unions are bad, support them anyway. They will always be better than your employer. If you have to choose between two heaping piles of shit, always pick the one that at the very least pretends to care about you.
This is not an opinion, it is your obligation. Your employer would have you chained if it was legal. All of them. No exception.
OOHHH, so *thats* why companies keep doing diversification shit even though it objectively doesn't yield a profit >inb4 blackrock
that doesn't work how you think it does and they just lost their ass on real estate (get ready for that recession btw)
But this, this actually makes sense. If the employee's all hate one another, they can never co-operate.
also i'm joking, the real reason is always incompetence, not planned malice
The goal of Blackrock and others like them is simply to subvert and destroy everything. They have infinite money, if they run out they can just ask central banks (which is also a subversive treasonous system) for more.
Rich capitalists and their businesses go along with it for short term gains at the cost of everything around them, because they're parasites with no loyalties.
>get ready for that recession
Not happening.
Sure, everyone is going to have to sell themselves into indefinite indentured servitude, but the economy will never be allowed to fall into a true recession until they're finished building a line of Obelisks of Nod around Israel and feel safe to move there. What happens afterwards won't be called a recession in the same way we don't call the Holocaust just a little bit of trolling.
What the frick are you talking about? We're already in a recession. Rich economists who have a stake in the situation are trying to convince you we're not. While cost of living has exploded, the "inflation" meter they use is so far removed from reality, whole countries have economically defaulted, while many more are themselves facing actual, by definition, recessions. In a world where international economics are everything. Powerhouses like Russia and China are failing. While secondaries like S. Korea, Japan, Canada, Brazil, Ukraine, Germany, etc are sliding. The only reason we're """technically""" aren't in one is because we're so caught up in definitions.
>because the second we say it the vultures will grasp at their money and we'll enter a free fall.
Fixed
2 years ago
Anonymous
They've already done that. You think the chairmen of the banks are suddenly going to end up poor and on the streets if we enter a recession tomorrow? Frick no. The amount of copium going on is absurd.
2 years ago
Anonymous
I don't think you realize how many rich morons still haven't pulled out.
2 years ago
Anonymous
If a rich banker fricked up bad enough that they lost everything, their government would simply print enough money to make up for it, with interest. You're right that they'll never be poor but it's not because they're smart.
Russia controls so much oil and gas. GDP they may not be comparable to say, the US. But Russia is, and rapidly become "was", such an essential cornerstone piece to Europe that to act like they didn't have meaningful power is naive.
>Rich economists who have a stake in the situation are trying to convince you we're not.
And as long as the majority of the population believe them, we won't be. Even if everyone's homeless, eating worms, race riots burn the country while birth rates hit 0, "the economy is fine, focus on the real problems" will resound unilaterally in our streets until the day the last banker and the last warhead leaves the country - and suddenly, as if by magic, the US dollar will simply cease to exist.
>also i'm joking, the real reason is always incompetence, not planned malice
This is an unwise thing to believe, especially when talking about the wealthy and powerful.
why don't they all team together and start their own company without the boss and they all get a stake in the equity? Oh right because workers are moronic and incompetent and if it wasn't for managers they would spend all day making literal shit. Literal shit, look what amazon had to do to make people produce something other than literal shit.
They make literal shit anyway. The company puts over three quarters of any project to be the kind of people that can only make literal shit. The reason for this is simply because the company isn't in the business of not making literal shit. They're in the business of selling literal shit. If the company made something other than literal shit, it would put the sellers on the back foot, or even redundant. And we can't have that, that would defeat the ENTIRE POINT.
you clearly don't understand how things work now. we live in a global world. the lowly employees have zero power. if they do this, they all immediately get fricking fired and get replaced with indian coder-slaves. this happens all the time, in fact, people don't even have to get together for anything, anymore they are just fired, just because frick you.
Ever read a book in a different language? It's about the same feeling.
And just like a different language, once you start learning, it gets better and better, sentences start forming, meaning appears, and then what you're mostly concerned is that what you write make sense.
>christmas time >pretty much every sector works overtime >N-NOOOO NOT MY HECKIN VIDYA DEV CRUNCH POPLE TOLD ME I WILL WORK 4 DAY WORK WEEK WHILE DRINKING ONIONS LATTE ON BEAN BAGS I DIDN'T SING UP FOR THIS!!
after it was hijacked by some israelite homosexual that drove the company into the ground because he wouldn't cough up any cash
https://thehustle.co/the-first-easter-eggs-were-an-act-of-corporate-rebellion/
Honestly no amount of money would make me work that many hours. I might do up to 5 10-hours shift a month but not consecutively. Maybe 2 12-hours workdays a month. No more.
You don't like it? Frick off. Find another code monkey. I'm sure you will, there are plenty. I know CNC machining, car repair, construction and computer repair. You need me more than I need you.
I wanted to be a game designer in my mid teens but I very quickly realised how fricking boring and miserable it would be as an actual career so I didn’t bother with it.
>took tradepill >became a union electrician via apprenticeship >overtime is strictly optional >Sundays are doubletime
My only grudge is working with stereotypical boomers.
>My only grudge is working with stereotypical boomers.
Don't feel too bad. That happens in videogame dev too. Except they're all in shit like management, HR, admin, etc which is even worse.
>My only grudge is working with stereotypical boomers.
Don't feel too bad. That happens in videogame dev too. Except they're all in shit like management, HR, admin, etc which is even worse.
Unions work great for trades, because trades require investment on the part of the worker, and skilled tradesmen are not easily replaceable.
>unions are le bad because you have to pay dues!
I just checked my paystub and I must admit that's correct. Once a month I have to pay almost 40 dollars and all I get in return for that money is a safe working environment, reasonable working hours, bargaining power, training, full healthcare, vision and dental.
This.
I would hate unions for other people because then I know it would only pander to lazy employees, and therefore will produce lower quality products for me.
However, I'd like unions for me, because then I can be lazy and never get fired. My salary will be lower but it has job security.
Unions overall though, are a step back for society.
Everyone keeps b***hing about being a game dev but currently there's a fricking massive drought of senior talent in the AAA space because all the veterans fricked off and got replaced by pajeets and underpaid collage graduates. Surely the tides must have shifted somewhat? Or do AAA publishers still think they can just get by on the contractor meatgrind?
Have you ever noticed how games nowaday seems to have an heavily scripted hour of "gameplay" and then everything else is half baked?
It's usually the gameplay trailer/demo part.
The strategy shifted from making games to making trends, most of the money goes into marketing.
Advertise a game enough that people talk about it and every normies will buy your garbage for the right to brag about buying it. Doesn't matter if it ends up being shit, you'll have million of morons who already bought it, so just pump as much filth as quickly as you can, you don't have to worry about bad advertising, you can always just can the current studio and hire another one with the money you made.
The worst part though is when you get people simping for "the poor innocent game devs" that have to work for some nefarious business suits.
Yes, the business suits are real, but the game devs you're simping for are just as much a bunch of conmen working the marketing trends, UX, MTX, whatever the frick troony woke shit that's part of milking the customer or rotting his brain rather than providing a substantial product. They're just as much to blame.
Yeah, I stopped pursuing game development in college once I realized how much I hated programming and how that life was likely hell on earth. Switching focus was one of the best decisions of my life, now I have a well paying job where I don't have to work very hard and browse Ganker all day haha
As a software engineer I think game dev has some of the most interesting problems to work on (especially with graphics and physics stuff). But it's also the worst industry to work in. There seems to be little job security, low pay, and insane hours. I get paid way more and work way less at big tech companies.
Being a developer seems fun, being a wagie monkey developing next years FIFA seems like ass
Of all the careers you could have, game development seems like one where it's the most viable to strike out on your own or work on smaller indie games, going to work for EA or Activision just sounds like a stupid move
Unions in the UK in the 70s crippled the country; if you didn't go along with what the union wanted as a worker, they'd be sending someone round to break your knees and guarentee you wouldn't be working when they want to strike. There'd be frequent blackouts and extended periods of no power. Hand wringing bleeding hearts love to blame Thatcher for everything, but she had to smash the unions to make life actually liveable.
>Thatcher
And then she permanently turned the UK right wing into a bunch of neolibs that allowed the country to cycle into the shitshow it's become now, just like any other nation where "right wing" just means neolib.
I sure love thatcher and the rest of the tory policies that have lead to new PMs caring more about bathrooms and reducation camps if you hate britan then the fricking gas prices or the fourth fricking recession they have led us into
Working for a AAA studio is like churning out calarts blob person corpo art for TV commercials. There's no soul behind it so it feels fruitless. No one glamourizes being a career software dev in a cubicle and it's been lampooned and ridiculed in countless movies since the 80s.
That said, modern devs are massive pussies. John Carmack slept under his desk working 80+ hour work weeks, and John Romero was a deadbeat father for almost a decade during their days at Softdisk until the completion of Doom 2. They not only glamorized this lifestyle, but genuinely had a great time passionately making games with their friends. Just fricking playing video games 100 hrs a week gets boring, which is why most people dont do it. But don't try and tell me a casual players opinion matters as much as the guy that plays all the time and still likes doing it.
There's a world of difference between working long hours of your own will, for your own benefit, versus working long hours because you were told to so you can make Mr Goldberg richer.
I have limited knowledge of programming but everything I heard about it as an actual job makes it sound fricking terrible.
Like 99% of the time it's not some nice clockwork machine where you know what every little thing does, because there's no time for that. Instead it just seems like you're fumbling in the dark with a bunch of Indians, trying to repair a fricking engine with duct tape and chewing gum, with instructions written in some old hieroglyphics from 30 years ago, praying to god that nothing breaks because it needs to be running by monday. That kind of chaotic ramshackle shit would drive me insane.
>going to some kids and saying your programmed a vehicle engine in GTAV to garner some respect
wtf who besides groomers does this? Who cares what shitty children think of you?
Game dev is only fun for indies, but you're trading income security for being able to make the game you want to make.
You could also make games on the side of another job, but very few have the drive to both work a job that pays the bills and put down the work to finish a game.
Any "game dev" that I knew from college years were complete impulsive manchildren. Pretty sure most of those homosexuals are slacking off until deadlines approach and then they end up working infinite hours a week to get shit done. Also managers are usually total failure because management is a meme job like HR. Most of those devs are so b***h that they can't even get together to construct an organized response to the company because they are in love with their pay. If that wasn't the case, they would just frick off to another company. But no, they still prefer to "gamedev" in their soulless AAA companies. Being a paycuck PLUS a manchild does this to you, this is your mindset. All they can do is b***h on the internet, and managers know this, so they literally abuse them to death. moronic manchildren with their moronic "yippieee gamedev!!" dreams. What do you expect?
Oh and also, the pipeline is full of those manchildren. Because those morons keep praising their "very fun" gamedev job everywhere on the internet. So the whole generation of CS students fell for this meme. Since the pipeline is crowded, they know they can be replaced easily. They are literally shooting themselves in the foot. They deserve it.
>NOOOOOOOOOO I GET THOUSANDS OF BUCKS PER SECONDS NOOOOOOOOOOOOOO I MUST DO MY JOB, FRICK THE INVESTORS AND FRICK THOSE SUBHUMAN TESTERS WHO MAKE ME WORK, I AM PERFECT, OH WOE UNTO ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
stfu
His complaint has nothing to do with being a developer tho? Its got everything to do with him being a pussy ass b***h.
Does the contract he has signed allow for this? Then why the frick did he sign it if he does not like insane work hours?
Wait.. nevermind im looking at this from an european perspective, where we have worker rights.
>where we have worker rights
That's why the government import thousand of sandBlack folk everyday here, because they're too moronic to defend those rights, and in a few generations, we'll no longer have any.
The main reason governments import immigrants is to drive down labor costs for the sake of capitalists, both because immigrants typically accept low wages and because increasing the supply of workers tends to decrease wages in general.
>working 100+ hours a week
I don't believe working 14+ hours a day 7 days a week is the norm in game dev.
All people I know in the industry work normal full time hours (40 per week), so why does everyone say game devs work an average of 100+ hours? It just seems like an obvious lie that everyone repeats.
Why not work for other companies that aren't Electronic Arts, Ubisoft, or Rockstar? Or do what old devs do and make your own company with some co-workers?
Can anyone explain why anybody would want to go into the game industry? From what I gather it has a higher barrier of entry is more competitive, and pays less than jobs requiring a similar skill set like software or web development, and you're probably going to end up working on some AAA garbage or mobile f2p casino games, and you're probably going to have to live in california and pay with 5x cost of living compared to the rest of the country
>Oh nooo, I have to work for a big AAA company! Nowhere else exists! It's so haaaaaaard.
Start your own studio, if the abhuman that made No Mans Sky can do it so can you.
What kind of moron works for a AAA company without doing research beforehand about the insane work hours, then complains about it? I'm so fricking tired of people. How do we share the same world with these morons?
you know what's awesome? working in construcion. that's the mammajam, right there. yessir. running around sweating your ass off, constantly being one bad day away from being fired, having zero job security at all, literally, the way it works now is you either perform a hundred percent every single day or you immediately get fired, boss-man constantly breathing down your neck trying to get you to work faster, shit co-workers who constantly steal your work-tools and, in general, have that whole crab in a bucket thing where they constantly try to stay ahead of everyone else so they're not the next head on the chopping block... also, you're given no time to learn anything, you're expected to just magically know everything when you're done with your apprenticin'. a lot of apprentices are also just used as cheap fodder, doing all the menial shit no one else wants to, so when they're done apprenticin', they don't know jack shit and have basically just wasted four years of their lives for nuthin'. and everyone knows this happens yet, no one cares. yeh, construction is fricking great.
This mentality is comparable to going into the music industry not because you love music, but because you saw it as profitable. Any game studio that approaches the medium to make the most money from the most people will end up with games that are jack of all trades and master of none. (Think Far Cry.)
We never needed studios bigger than AA
>glamorized
It's not though. Everyone knows working in the games industry is shit. There was even a massively popular documentary movie about people almost losing their minds and killing themselves trying to just get a single game made, and that came out like 15 years ago.
It's cool how many field of employment that people are passionate about is guaranteed to be miserable because corporations have an endless amount of disposable laborers whom they can abuse without consequence. Really nice system.
can fire you at any time for any reason
At-will employment literally means this
hire wokes n gays and they can't fire them without being sued
It's a minefield because you can't discriminate in employment so if there's even a hint of a possibility that a minority wasn't hired or was fired because of their skin color/gender/sexual orientation everything goes to hell
Does it really matter if all those benefits just get taken out of your paycheck anyways?
An engineer in Europe averages 60k gross while one in the US averages 120k.
you can have a shotgun and show who is the boss in the office but you re so homosexuals that even you dont use your second amendment agains the government
are you guys moronic or something imagine if auto had threads about working for General Motors or the origami board had people complaining about making paper. of course it’s a shit job nobody not even once tried to say otherwise except gays who self taught unity
Said no one over the age of 14, ever.
This. Everyone say they want to be a game developer. But everyone remarks it is hard work!
Yeah. I realized game dev is pain even during my RPG Maker days.
Yep. EA_Spouse helped me snap out of that.
Who?
These guys did.
Yeah in the 90s.
Because they were young and single.
80+hr/week is easy if you're young and single.
Ganker will cry foul of this out of self resentment and regret but it's true.
i did 84 hours a week when i was young and living with my girlfriend. But with the 2+ hour a day commute i basically worked and slept and needed her for everything else
>it's hard to get kids' respect
you can get a kid's respect simply by lifting some stuff they can't lift
That or showing them something they don't know about their interests or just listening to them and engaging in conversation.
What I thought I was just supposed to get respect for being older and scoffing at everything they like, and belittling them at every turn.
or hitting them when those ignorant little shits backtalk to you about shit they have no idea about
Or showing them a video of you fricking the hot girl in class.
Which class, yours or theirs?
theirs, obviously. we didn't have cameras back in my day.
They don't find their 60 year old teacher hot
The fact that no one even uttered "You can buy things without needing to ask for money" just shows how broke everyone in this shithole is.
kids dont ask for allowance anymore, grandpa. they just use daddy's credit card at their own leisure
Bold of you to assume these kids have fathers.
Don't mind me, just pirating these kids respect
Big ask for modern gaymers
I think the only game developers having fun are the indie devs who have a stake in the company and have real creative input. Working on a game for some soulless AAA dev and ultimately having no sense of shared ownership over the game you helped make must suck. Those type of devs are just functionaries, not creatives.
Yes, see how the guy's examples of what you are going to tell the kids is something technical and not simply "I made the game you love", as would be the case with, I don't know, Minecraft, or basically any indie game.
yea but bugmen refuse to work for equity so they only live to enhance the profits of large corporations and the cognitive dissonance is lost on them
That's just the modern zeitgeist in a nutshell. People do things they don't care about and have no stake in all day long, in order for someone to throw money their way so they can afford food and rent to keep persisting doing things they don't care about and have no stake in.
you're not developing games if you're working for EA, rockstar, ubisoft, etc. those are places for slaves with no vision.
>Genuinely enjoy (mini) game dev
>It's a ballache to do because all the dev tools are windows only
>The person maintaining the game you're building on is actively hostile to you if you aren't designing on and for windows primarily
>michael wojack
this place has fried my brain
I still can't comprehend that Greg Coomer's name is ACTUALLY GREG COOMER
Chop chop devvy!
Maybe just stop working for shitty american companies? What did you expect really? Not like you have workers rights in muttistan. And obviously big ass companies like EA aren't gonna give a shit about you without being forced to.
>Ubisoft
>Rockstar
>American
Imagine not developing games on the AAA field and make a passion project that doesn't suck.
Yeah, I assumed that the moment you hate vidya completely, you're now ready to work in a AAA game company
Most people are destined to be slaves. It has been the case since the earliest civilisations so why are they protesting now? They should be grateful that they have a choice to quit at least
Can't he just work as a senior engineer at some company that runs itself like Linkedin or Twitter? That way he could work 20 hours a week from home and play all the vidya he wants for the small salary of 170k a year
After communism is realized we can all be part-time game developers and still have enough time for poetry jams on thursdays.
If he could he probably would.
is that sneed?
>Live in America
>Boss tells you to work outside contracted hours
>you actually do it
Its sad that I believe this actually happens in America.
The US has the concept of "at will" employment, which is a nice way if saying your boss can fire you for any reason.
This is actually based, fricking needing to hold on to dead weight just because they "need a job"
It would be based if it just meant buttholes get fired.
In practice it means most US jobs have ridiculous unpaid overtime.
>And for no reason at all, America became flooded with hobos
By design. They get arrested eventually and forced to work as free labor.
Our prison system is massive in order to reap max benefits from unpaid labor.
>Our prison system is massive in order to reap max benefits from unpaid labor.
For the ultra wealthy. For everyone else it means you have to compete against literal slaves in the labor market.
don't see any in my neighborhood
Works on my machine 🙂
i don't think at will employment contracts have much bearing on unemployment rates honestly.
>This is actually based, fricking needing to hold on to dead weight just because they "need a job"
In my experience the good people get fired or quit due to being exploited and the dead weight mostly sits in middle management. I don't think the system is working as intended.
Don't let them fool you, Amerifriend.
>This is actually based, fricking needing to hold on to dead weight just because they "need a job"
Usually it's more a matter of whether or not you kissed the right person's ass. The boss's friends can always do nothing and foist their duties on you.
that actually a good thing
the problem is shitty workers are either too cucked or to moronic to give up a bad job
>the problem is shitty workers are either too cucked or to moronic to give up a bad job
this
they talk big about having work ethic then b***h because of "unfair" conditions when literally nothing is stopping them from doing their own thing or finding better work
but no, better unionize and collectively make demands on someone ELSE with legal and political pressure because you're a lazy piece of shit, while dragging other people in who want nothing to do with it
Post nose
if you don't work those extra hours, you're closer to losing your job
More cucktalk, sounds familiar
>If I don't tip the waiter they'll stick their dick in my food
>Real facts are "cuck talk."
Try it. They absolutely fire people for not taking overtime because they know they can't afford the legal fees to prosecute an unfair dismissal.
>Real talk is cuck talk
if the reality is that you're being cucked this hard then yeah, the two are synonymous
>Try it
I know misery loves company but I'm not moving to burgerstan just so I can experience your fricked up working culture firsthand
Don't worry Americans are pretty complacent about it.
The power dynamic over here has shifted a lot the last few years. Now I "work" 40+ hours a week but in reality I'm at home playing vidya, jerking off, or napping while on the clock.
Jesus I thought Japanese hours were already infamously bad
Americans are the most propagandized and exploited people on earth
And they love every second of it. They're like livestock, they're denied even the most basic necessities and standards of living and then shit themselves with indignation when you point out that it doesn't have to be that way. Literal human cattle, the enjoy the abuse and ask for more.
The problem with Japanese work culture is the out-of-hours expectations. After the work day is 'officially' finished you're expected to spend almost the entire evening ''''socialising'''' with your bosses and colleagues, which basically involves wasting money at seedy bars and going through the stressful process of pretending to have fun while trying to avoid giving a bad impression to your bosses.
All while your family is at home without you so your son is addicted to anime and simping, your wife is having an affair, and your daughter is becoming a JAVprostitute or '''''hostess'''''.
And that's not even the worst that can happen with them.
What’s the worse that can happen with them?
Well that's pretty gay too
That's from an "actual" hours worked survey iirc. The reality is those corporate lifestyles are not the norm in japan. It's borderline American propaganda to make amerigolems feel better about their slave-like lifestyle. It's also like how Japan is always painted as some sort of mysterious suicide hellhole by TV and ecelebs (muh suicide forest), when it actually has a slightly lower suicide rate than the US. This started in the 80s to make japan seem gross and exotic, but now it's just a way to make americans think their lifestyle is normal, or good even.
>The reality is those corporate lifestyles are not the norm in japan
the reality is Japan takes more holidays and still has longer office hours
literally all of you are being fooled by total hours worked per year, not the actual job climate
you have corporate slaves in Japan and overpaid moron boomer contractors in the US who "work" 80 hours a week privately when most of that is sitting on their ass doing nothing
>US who "work" 80 hours a week privately when most of that is sitting on their ass doing nothing
This most jobs across the planet. Unless you think Mexicans are working hard or something. The japs even believe taking naps at work is a positive thing for the company, tells you a lot about their work environment. If an american boomer manager sees that he's going to start yelling.
>for the company
which company?
you're acting like every company there is google-tier tech shit where everyone is sitting in beanbag chairs doing frick all
>MFW Mexico
Life is suffering, and shit jobs everywhere here
>If an american boomer manager sees that he's going to start yelling.
Just change your gender. Boom, now he can't raise his voice at you.
Trannies - the perfect solution so that CEO's don't have to worry about ANYONE at the company, including managers, getting ideas.
>The japs even believe taking naps at work is a positive thing for the company
It objectively is. Well rested workers perform better and make fewer mistakes.
It's weird how these people never bring up South Korea's suicide rate which is actually really high despite being a developed country.
That's because
>This started in the 80s to make japan seem gross and exotic
In the 80s the US instituions started hating Japan. They were taking over cars, heavy industries, boat making, scientific research, consumer electronics, and more. And they were well on their way to becoming the king of semiconductors, with Nikon and Canon developing lithography machines, a monopoly they would hold through the 90s. The US forced them to sign the Plaza Accord to inflate the yen against the USD, to slow down japanese exports, and even restricted or embargoed specific exports like semiconductors and rice. There were also cases of targeted actions against specific japanese companies.
>and 499 more hours per year than French workers.
Oh don't worry, our medias love to remind us about how much more hardworking the rest of the world is and why we should do the same.
oy gevalt you need to be more productive for mr. goldberg. he's got superyacht payments to make you know.
I work 10-12 hour days, but only 4 days a week Mon-Thurs so yeah, i dont mind. Could be worse.
As much shit as Americans give Japan's work culture, ours is actually somehow even worse.
Fricking americans and fricking californians
american corpos solve this problem by having fire-at-will employment and not having "contracted hours" to begin with. if you don't do what they tell you to do, they'll replace you with a pajeet H-1B slave laborer.
Who is glamorising game dev? Seriously, who? It’s all crunch and layoffs at the big studios and endless work for no reward on the indie scene.
I think the only people with a glamorous view on game dev are literally 12yo boys who think making games and playing games are the same.
Going back 15 years it was glamorized. Dude working on videogames lnao, wow. Same as videogame journalism it was a dream job for a lot of ignorant vidya fans. Those days are long gone , the fact that vidya is a shit industry is becoming more well known and only the type of people who would wanna be game journos now just become ytbers.
Working on Vidya isn't any worse now than before.
Working for major companies is
If you are a telented programmer, you would have a much better life working for some tax software than working making the next COD.
>Working on Tax software
>Implying
Buddy if you thought corporate gaymen software development is bad you have nary a clue.
Anon i work in software, working for big companies is super chill and you get paid well. Just dont be a dumbass and climb the ladder. For example banks, healthcare are known as paying very well and being great places to work.
You mean do not climb the ladder?
Yeah dont get into management, also dont go to Google/Facebook/Netflix/etx, famous tech companies, those will work you harder, frick that. Go to a nice mid to big company, a that isn't a tech company, apply for a 100% remote position and start your comfy time.
Network security overlaps with this well.
Security sounds like huge responsibily. If you frick up once and some huge shit happens youre fricked
That's not how it works.
Cybersecurity works under the assumption that failures and breaches are inevitable and your job is to lower occurrences and mitigate costs/losses associated. You end up mostly reviewing info instead of actively working 2/3 of the time and only get called in if you're getting DDOS'd (which is rare for most companies).
And when that inevitable breach does happen the CEO fires you personally in an attempt to appease the shareholders to keep his own job.
No, that's when they cover it up unless it's a massive incident that gets on the news, in which case you failed to mitigate and either get demoted or shuffled to appease investors before getting promoted again in five months.
Companies don't fire their security team every time service goes down, data integrity is compromised or some data leaks, moron.
This
>building burns down
>fire the entire fire department
This.
Data breaches are serious, but only in the sense you have to report them. They only really become punishable if repeated or really big/vip breaches
>Enterprises experience 130 security breaches per year, per organization, on average.
You don't lose your job unless something really gets fricked.
Just don't be the boss of a team for a big huge corporate office of a major company.
Unless you're the boss it's basically middle management.
Management is no work at all.
Its a lot of pretending to care, and attending meetings. But you essentially don't have to do anything but remember who to agree with, and to tell the people actually doing work what you promised they would get done.
Google is well known for having excellent WLB, I know people who work there
the only FAANG company that is notorious for long hours is Amazon
>Google/Facebook/Netflix
Ree why isn't Amazon here, but fricking netflix?
Most people know about Amazon's prison center treatment.
No you don't understand, if you don't mention Amazon as much as you can we lose profits
Do you really want shill netflix for free?
>videogame journalism
That's. Also thankfully the click bait style thumbnails and titles easily labels which you tubers are just game journo video edition
The craziest thing is this studios make devs work 100+ hours and the directors/management still cannot make a good game. Im sure there are a lot of talented programmers at AAA studios but they get treated like shit for not a lot of results
>The craziest thing is this studios make devs work 100+ hours and the directors/management still cannot make a good game. I'm sure there are a lot of talented programmers at AAA studios but they get treated like shit for not a lot of results
That's because forcing people to work longer/harder doesn't actually produce better results. You can't reliably force good design. It can happen, but it's pure luck. This is the trap Bioware fell into with shit like Anthem, they thought if they just kept crunching they'd eventually produce a diamond from all the pressure. But the reality was the Bioware Magic was always luck, and the passion and drive of a few workhorses who left the company years ago when they got whipped too much.
This is true for basically any kind of work above basic menial level. You can't squeeze extra brain juice out of people - things like creativity and drive are derived from neuro-signallers people have limited quantities of. Even things like motivation work like this, which is why people with neuro-disorders like depression or anxiety find it difficult to do basic things - their brain juices are out of whack. You can't get blood from a stone, you can't FORCE a person to think nimbly when you've burned them out.
Drive a horse too long it just drops fricking dead. Things like this are the result of incompetent management filled with nepotism fricks, lack of planning, and letting non coder fricks aka the investors set deadlines. You don't build a fricking bridge by commitee.
>still cannot make a good game
The main reason is being overworked, moron. They get their brains fried, and they are gullible young graduates to begin with, as people quit after the burn, ofc AAA games are shit.
Sounds like it's capitalism that is the problem
That's right comrade, Communists would never overwork you 🙂
>B-but Communism!
Every time. Shit ideology if the only defense is deflection
The entire marxist rhetorical device of the "Capitalist System" is a deflectionary tactic to defer the issues of corporate and state corruption to a farcical misrepresentation of free market economics.
>Reality doesn't matter, just whether the idealized system works.
Sounds like commie talk. "Real capitalism has never been tried!"
Reality does matter, which is why the issue of state and corporate corruption is why communism literally always fails.
*communism and capitalism
capitalism isn't real, so it kinda fails by default 🙂
it is really fun tho
t. indie game developer
Jesus, what a bad photoshop.
it's just one of those dumb snapchat filters, her milkers are still nice
Having control over your own game and deadlines is fun. Being a no name wageslave to make some soulless suit's game for a corporation who only cares about the financial return is not.
post game(s) or stfu
Do people really believe game developers are out there working 100+ hours a week? You know they're completely unchallenged because they think this is reasonable. "Yeah i work 20 hours a day 5 days a week" and everyone is just like "wow crunch is terrible" and not "this is a load of shit"
>Game developing is a living hell!
>IF I worked I would hate it
>I never did, never have worked as a game dev, but I would hate working for big companies.
Why are people like this? Do they really think everything about big companies is "exploitative"? That everyone at Blizzard and Rockstar work 100 hours a week, and are constantly missing their child's life?
It's that way for all jobs if you're american. That's why there's a worker shortage right now. People got a taste if that being outside of the cage and don't want to go back in. Tell your employers NO Often.
>get an intermittent leave of absence through your doctor and the FMLA
>leave or call in when you need to but don’t overdo it and make it obvious
>protected by federal law
Not my problem these crybabies don’t know how to fight back besides whining on twitter.
>being a game dev for AAA developer
There's your problem. The correct way to do it is
>get some dumb job as a truck driver or something anyone can do
>get home
>work on your indie game
>make sure it is actually a good game that is FUN
>eventually release indie game
>?????
>profit
>use profit to start your own small game studio
>keep the company private and only 6 or 7 devs including you
>make even better sequels to your last game
>make new IP
>?????
>even more profit, you keep the lions share as it's your creation
>get dumb job
>work all day
>get home
>be too tired from work to do anything
>...
Oh no
Truth
>wwwaaaahhhh I'm sooooo tired
your fault lol
Not sure if serious or baiting.
>just achieve success on the levels of 0.01% of indie devs
>it's easy
if youre a good game dev it is. there isnt a single good indie game that isnt hugely successful. if youre not a good game dev maybe you should get a different job. not everyone can be everything
>>if youre a good game dev it is. there isnt a single good indie game that isnt hugely successful
lmao nodev spotted
or perhaps your game just isnt as good as you think
Witch's Heart
>not everyone can be everything
that's not what my ethnic intersectionality studies professor told me, you ableist patriarchal bigot.
cris i know its you.
Frick off and keep yourself contained.
hes not baiting. Hes terminally moronic since birth. Pic rel.
How do you know it's the same dude in all those threads?
writing style and my filters.
Also him shitting up /3/, /ic/ /vg/agdg/ and EVERY single fricking creative board/thread i've been in 6 fricking years in this website.
He uses the same images once in a blue moon.
At his worse he had at least 50% of /3/ catalog because he spammed it with his shit takes.
Thanks fren
For (you)
frick off cris
Isn't it about time to update the text to say 9 years?
Cris seems like a cool dude
nta but what if it's a "security" job where you have to stay in a room full of cameras or shit like that? I guess there's a way to sneak a laptop and dev from there?
>just sacrifice huge chunks of your finite lifespan to make rich people richer and somehow your dreams will spontaneously manifest out of nothing
>I'm not broke, I'm just a temporarily embarrassed billionaire!
You know truck drivers aren't home very often you moron
>release indie game
>profit
hahaha no.
>100+ hour work weeks
yeah, no
No one glamorizes game dev. If you are in software its pretty well known that game dev is a shitty industry. work more and get paid less
Isn't it illegal to work more than 80 hours a week in the US?
Not if you're paid salary. :^)
What are you gonna do? Sue your employer?
Well yeah you wouldn't be getting paid for it if it was easy. What's the problem here?
>Working 100+ hour work weeks because management is forcing an ultra tight deadline, that is completely nightmareish.
So having dedication and perseverance is nightmareish? This is why everything that comes out is garbage now. These so called "developers" grew up in a rounded corner fischer-price bubble where no one is allowed to hurt their feelings. Someone with actual motivation and drive would sleep under their desk if it got the job done, and someone with dignity wouldn't complain about it and would be stronger for it.
Honestly they probably had unrealistic expectations of being a game dev like it wasn't going to be tough work on par with a lot of other professions and they could be on vacation most of the time just playing games at work
This is just naive
You'll realize you are just a number working your hardest to miss out on life to fill your boss' pockets while he is chilling at his pool not knowing who you are
>not owning your own business
I never claimed any company ever put out anything good. I just implied that smaller, more dedicated teams working on the exact same project will always produce a better product than the hopefuls who are afraid to skin their knuckles when they hit the grindstone. This goes for almost any industry, not just games.
Yeah, you sound like a moron.
>garbage now
You are acting like this companies were putting out anazing games. Take Rockstars for example, even GTA3 and VC were shit.
>Someone with actual motivation and drive would sleep under their desk if it got the job done, and someone with dignity wouldn't complain about it and would be stronger for it.
Ask me how I can tell you've never worked a job in your life. Pretty much everyone expects to work overtime when up against a deadline. What people don't expect is having to do that shit all the time. Constantly working people ridiculous hours doesn't make for great games, it's just going to lead to all of your more senior and talented staff jumping ship when they wake up one day and suddenly realize that their son that was born at the start of their last project is going into school now and maybe they don't want to experience all of these years as a blur of work and sleep that they don't even get paid overtime for. We've seen the pattern time and time again. A studio's management goes full moron and has people crunching for moronic hours, experienced people who lead various departments bail, game turns out to be complete shit because anyone who had an idea what they were doing left.
Milking your staff for all the unpaid overtime they can give you isn't some kind of virtue of hard work or dedication, it's them exploiting the fact that the labor market is filled with starry eyed morons fresh out of college that they can underpay and overwork for a few years before they frick off and find a company with more sane working conditions and better pay.
Cuck
>dedicating yourself to a company you have no complete or partial ownership of
LMAO
The people who would “sleep under their desk if it got the job done” were people who were running their own company like the Doom guys.
There’s no reason to bust your ass like that if you aren’t your own boss.
okay, slave, whatever you say.
You're a moron. Go generate some value for me moron.
Lmao.
Dedication and perseverance are stupid pursuits if you're not getting paid more for them. If you have no stake in the company or the success of the product past "you may get fired if it fails", why would you do more than average work?
You sound like a chum who could get told "we are firing Joe and you're now doing twice the work for the same pay" and would comply.
Workers are just cucked for putting up with it when they don't have to. But truly they're getting something out of the deal, more money and a very nice line to put on a resume.
Is it worth missing seeing your kids growing up? Obviously not but people are dumb and greedy
uh, don't do it then?
I programmed the worst vehicles in a GTA game to date
good job moron
Objectively wrong
That's AA and AAA game development.
Indie developer is incredibly fun, your only worry is time and money, but no third parties who can frick the actual game up with stupid decisions.
anon your game has too much breasts and doesnt empower women censor or change it or you wont release your game on any platform besides a mega server or torrent
>you wont release your game on any platform besides a mega server or torrent
Sounds like a good deal
>taking game dev at uni
How fricked am I?
Make sure you're not under contract to forfeit shit you're developing.
Roll it into web dev or business dev, spin it as interface and interactivity study on your resume
Just make sure you learn to code and you'll be fine as a junior dev.
Very, like a lot. Seriously change to compsci and make indie games in your spare time. Don't go into the vidya industry.
Biggest meme degree ever. Entering one of the most saturated job markets, with a degree employers will look at and find juvenile, even the ones hiring for game dev. Tick off another box if you're doing it at some trash for-profit university like Full Sail that preys on directionless NEET morons who think they can turn their one and only hedonistic escapism hobby into a career without doing any real work.
Genuinely a meme degree that will likely frick you in the ass for having.
Change over to an actual CS or programming degree. Then you can work on games OR any other related field. When you're in your 30s/40s, you don't know where your life will be by then, its better to have a degree that will let you be flexible with your career chooses in the future.
You're a gigantic fricking moron regardless of what degree you want if your end goal is to get a job in game dev. They are worked the hardest and paid the least because there's too many soidevs that will take your job when you get burnt out and quit. You're better off just getting an actual programming job that lets you WFH with a much smaller workload so you have more time and energy to work on your own game.
Switch to CS of Software Engineering
going to college is even dumber than working as a game dev
kek
>make a 'niche' game
>don't market it
>be mad about the fact that it doesn't sell
To he fair to him the game wouldn't have seen many sales even with marketing. Videogames are stupid competitive and 98% of the market is on Steam. Some people amke it by literally being lucky the algorithm place them on a visible place.
Just a bit of marketing on Reddit, Twitter or Ganker here and there is enough to get your game over at least a 100 sold copies (which like 75% of indie games on Steam don't reach).
>100 sold copies
And this is an achievement?
No, but having 100 unique players is
When 75% of indie games on Steam do not even reach 100 sold copies? Yes
read do things that don't scale
You're not wrong, but its more the fact that you could get /something/ which is better then nothing. Even post release you need to continue marketing your game, steam it, talk more about it, if you add something in a patch make a big deal about it. Marketing is just as core to making a commercial game as is programming, art, or music, since at the end of the day this is a business you're attempting to create, not just a freebie on itch.io or whatever.
True, but people that are in the game's niche would've been exposed to his game, and he wouldn't have an excuse if he had no sales since it would be his own fault.
His game wouldnt have made any sales because its literally a fricking LIMBO ripoff and nothing else
It also doesnt help he named it "Orphan" which is already the name of that movie where the little girl tries to frick her step dad, it never had a chance
lol, I thought that was limbo when you posted the video till I read the title
Also
>Never markets the game before release
>Surprised no one knows about it
Happens so many times to indie devs. If you don't tell anyone about your game how the frick will anyone even know it was released? Give some free copies out to communities, make videos and post them on various sites, make a twiter hyping it, fricking anything. You can do your own marketing for FREE and yet so many never do a single thing.
fricking tell them, it pisses me off to see that they're astounded to discover the reason why no one buy their game
It kills me, sometimes you do see some really impressive or just flat out fun stuff released only to die in obscurity because they never marketed it. I forget which game it was a few years back, but there was some dev having an absolute meltdown over Steam not marketing the game for him, like how fricking stupid do you have to be?
>sometimes you do see some really impressive or just flat out fun stuff released only to die in obscurity because they never marketed it
Yeah, sometimes I discover amazing games by browsing "upcoming games" in some genres that I enjoy. I guess they are spergs living in their own bubble
>I discover amazing games by browsing "upcoming games"
you're insane
how am I supposed to discover good stealth games if the rare few games are not marketed anywhere?
if you can discover a stealth game it's a bad stealth game.
you'd never discover a good stealth game.
>if you can discover a stealth game it's a bad stealth game.
Kind of true, but they are hidden to most people, maybe I'm just a really good guard? Or maybe it was its plan to make it so I discover it for mysterious reasons?
I find neat shmups all the time on Steam doing this. There are TONS of hidden gems in all sorts of genres if you're willing to look around.
even consumers know most a games budget is dedicated to marketing are these people too stupid or too stubborn?
>makes shit game
>expects someone to care
>has autistic meltdown
Based cringelord
What the frick is Steam supposed to do? Dumb devs and journalists complained for years that Steam doesn't let everyone on their store, then they complained Greenlight doesn't work and now it's whining how they will let anyone on Steam. Wasn't this what you idiots wanted?
>but cruddy asset flips are burying muh game abloobloo
Market your fricking game, you idiot. It's really not that hard.
being a game designer in a bigger studio is actually fun because you just come up with theoretical shit and throw all the work on other people who make it work in the game
That's a very romanticized view of the game designer position. In reality, you have a finished game in your mind and have to communicate it to everyone else as clear as possible. 70% of your time will be spent correcting frickups and misinterpretations of your vision.
>you have a finished game in your mind
maybe the creative director and a few other leads have some sort of idea what the product will look like when it's finished, definitely not the designers.. they are just trying to come up with unrealistic half-assed ideas of game systems which are mostly scrapped
Just like Peter Molyneux.
>being a game developer is so fun
A hobbyist one pretty much. Waging for any company is never fun
Yeah, if you're a moron
I have a marketing degree, i done professional marketing (don't its boring, moved from that). Conversion rates are low, very low, even for expensive marketing campaigns, we are talking low single digits for huge ad campaigns. Posting your game on twitter is farting in the wind, a sea of noise. Marketing for an indie dev (amy indie thing really) is like a buying a lottery ticket. People here really don't know what they are talking about. Online marketing is even more fickle than regular marketing. Giving out keys does very little, because the idea of a free gane may have been uniwue 15 years ago but no longer.
Anon, you're coming from the perspective of large projects, we're on the topic of shit that could "turn a profit" on 1000 sales. There are dedicated communities to small indie games that will buy most anything you bring up to them, you focus on those people. The Shumps discord is an example, they will buy most anything posted in the "Shump-Promote" channel that is related to the genre.
Its all relative anon
>Posting your game on twitter is farting in the wind, a sea of noise.
Have you tried to make a nsfw art with the title of a marketed game?
Marketing won't save your game if it is :
>Ugly
>Boring
>Too hard to understand
People fail to realise that if you're making a pixelshit game that looks like every pixelshit games that release everyday, posting shit on twitter won't do anything. You need to at least make it pretty or very fun for people to be interested. Also youtube and reddit are probably the best way for you to gain followers/wishlists. Sending your trailers to gaming channels that are specialized in it and posting some clips in indie games subreddit if you stand out enough will carry you.
>Marketing won't save your game if it is :
>Ugly
>Boring
>Too hard to understand
Just add booba and it's in the bag.
It depends boobas on who, if your game is fugly, boobas won't save it, if it's boobas on a creature, then maybe since people are degenerate
Sadly it won't happen
>if your game is fugly, boobas won't save it
WEGs are the perfect example of having booba while being fugly
>WEGs
what is that
Western Erotic Games, which while niche tend to do very well in the Patreon sphere. Probably helps that they don't get banned and censored left and right like Eastern works do.
Ah yes, I should've guessed. I never understood how they made that much money. Especially since now games with good looking women released. Yeah they have little to no story but I couldn't jack off to these goblins anymore
Western Erotic Games.
Someone post it
No you don't, what the frick. Literally EVERY example I gave you could do for FREE in just a few hours even.
Posting content of your game with relevant genre hashtags on twitter is free.
Going to discords relevant to your style of game and pimping it along with giving out free copies is FREE.
Make videos and do some streaming showing off your game and get people involved, give out a few free copies in your stream to viewers, THIS IS ALL FREE. You can have your game on steam and give out pre-release keys.
This only scratches the surface, there is still tons of other things you can do to pimp out your shit without spending a dime and do so in only a matter of a few hours of work. Devs are willing to throw thousands of hours of work in to making the game, yet not 10 hours to make sure people even know it fricking exists. It bafflingly moronic
I'd rather be a video game director than a developer wagie
>hello you will be working 100 hours weekly in this job
>sure!
>WHAT THE FRICK I HAVE TO WORK 100 HOURS?
>Implying interviewers or, God forbid, recruiters ever tell the truth
Lmao
If you want to do as much as you can then yeah you need the money for marketing, like keymailer at the very least.
No shit. GameDev is like animation, there was originally artistry and soul to it, but as profits rise and demand spikes it becomes more and more sweatshop like to acchieve lofty expectations. The most soulful and "good" games had a market and profit just a fraction of modern middle-of-the-road games. Look at something like Assassins creed:valhalla, the team size, 1st week sales numbers, budget, etc.. now compair that to Ocarana of Time, or MetalGearSolid2, or Halo2. Even this gap of only a few generations and you see massive differences. Yet those games are considered excellent and AC:valhalla a middling dud. Its not about how much money or people you throw at a game, its about having passion for what youre creating. Something that, arguably becomes far less acchievable/coheasive across a dev team the bigger the team gets.
Managers are what's destroying this industry.
Western product managers have zero comprehension of how complex games have become and still treat them as regular software products.
The real, actual talent are the engineers, artists (sometimes) and technical staff. Managers (and writers) offer no value to the development of a game.
That's every company, not just games.
Unironically, they know jackshit about games. When will this plague end?
When they lose enough money.
>I digress folks, being a game dev ain't no can of peaches
I hate the way these homosexuals talk so much
>two years to code a game
whats he writing it in, assembly?
CUTE naive anon
>voluntarily renounce trade unions and labor rights
?be surprised when the employer fricks you in the ass without soap
Murican moment.
Euro gaming is dead though. Japan has worse working conditions and they make better games than america. Face it good art can't be made with lifestyle jobs.
>trying to curry favor with a child is what "respect" looks like nowadays
>working for a publicly traded company
>when instead, you could be working for a privately owned company
??????????????????????????????????????????????
Being a professional programmer nowadays is a fricking nightmare. Back when the internet was new everyone was doing all kinds of fun shit, now everything is built around corporate bootlicking and greedy/moronic managers. I don't know a single legit good programmer working at an elite company who doesn't hate their job.
Working a max of 2 hours a day and raking in cash is comforting though, at least I have time to work on side projects that actually bring me joy.
>AAA
Opinion discarded, the fact you were stupid enough to work at these companies with their reputation and had taste shitty enough to say that Egay, Ubishit and wienersucker are highly anticipated proves that this guy doesn't realize there's an industry between mutt AAA dogshit.
He's wrong. The business guys and their investors aren't riding the devs to get them to meet deadlines. They're riding them after filling their ranks with incompetent diversity hires to deliberately make a bad product, but still rake in fast whale money and get EGS points at the same time.
It's perfect for them, just perpetuate a marketing-centric corporate culture by preventing anything being made while getting literally free fealty dollars from Blackrock. Trannies are corporate fascism's godsend and I have no idea why the Nazis hated them so much, maybe Germans are just stupid.
play vagante
Game dev sucks, and there's a reason why only countries with absolute slavery-tier working conditions produce video games any more.
Why cant the employees team together and go to their boss to demand better pay and less working hours. If they all worked together their boss cant do shit or else they would all quit/have to be fired and his comapany would fricking die
>Why cant the employees team together and go to their boss to demand better pay and less working hours. If they all worked together their boss cant do shit or else they would all quit/have to be fired and his comapany would fricking die
UNION?
UNION!?!?!
HOW FRICKING DARE YOU UNIONS ARE SHIT COMMIE SCAMS
REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
PS: america's anti-union bias aside, because game devs are a dime a dozen and they are easily replaced thanks to a glut of bright eyed idiots who got degree's in the aughts
That's called a union and American workers, on top of having third world tier rights, have been indoctrinated into thinking unions are le bad.
No moron, Unions are bad because as a formal organization they get corrupt as shit and most importantly. Don't support you where it actually matters, on a local level, which SUR FRICKING PRISE, outsourcing telling your boss to frick off to people that may or may not actually be involved in your specific location doesn't do shit for you, and the Union's ran off with your money to fund more cronyistic homosexualry.
Is that what shekelstein told you on his union busting campaign costing millions of dollars?
No that's what I told the homosexual asking me to blow $1000 a year to tell my boss to quit being a dickhead, when I just got everyone else to threaten to quit. (Which cost me nothing)
>Union workers on average make 12% more money
>96% of unionized workers have company-sponsored health plans as opposed to 69% of unionized ones
>90% of union workers have paid sick leave and vacation time vs 72% of non-unionized workers
>B-BUT YOU SHOULDNT JOIN THEM BECAUSE THEY TAUGHT ME IN MCSCHOOL THAT THE MAFIA RAN THEM 40 YEARS AGO AND THEY'RE CORRUPT
Holy kek even if that were true that really speaks volumes about being an American having a corrupt mobster union boss take better care of you than your actual boss.
oh no no no no do american slaves really believe that it's bad?
>Holy kek even if that were true that really speaks volumes about being an American having a corrupt mobster union boss take better care of you than your actual boss.
that's how all mafia's start. Cosa Nostra's origins were in peasants operating for mutual benefit against oppressive and uncaring landowners. Same for the Yakuza. Scarface ran soup kitchens and gave liberally to the poor.
The only country whose Org. crime I can think of that doesn't have this kind of grass roots origin is Russia, where their crime org's came out of the educated and military officers who lost out under the shift to communism.
even when it was an unkept secret the unions were ran by mobsters, it was still better for workers. look at fricking john gotti in NYC where the general public knew he was a crime lord that ran the unions and they still idolized him.
Wasn't the Russan mafia the gulags?
>Wasn't the Russan mafia the gulags?
which were full of middle class political dissidents as much as the poor
True, true.
Now they run our government and we get nothing. Thanks.
>Now they run our government and we get nothing. Thanks.
That's the corporate shareholders, not union mobsters.
Wait, how is sick leave something a union has to negotiate? So do Americans just not have to be legally given any paid sick days then?
>Wait, how is sick leave something a union has to negotiate? So do Americans just not have to be legally given any paid sick days then?
Currently, there are no federal legal requirements for paid sick leave. For companies subject to the Family and Medical Leave Act (FMLA), the Act does require unpaid sick leave. FMLA provides for up to 12 weeks of unpaid leave for certain medical situations for either the employee or a member of the employee's immediate family. In many instances paid leave may be substituted for unpaid FMLA leave.
Employees are eligible to take FMLA leave if they have worked for their employer for at least 12 months, and have worked for at least 1,250 hours over the previous 12 months, and work at a location where at least 50 employees are employed by the employer within 75 miles.
https://www.dol.gov/general/topic/workhours/sickleave#:~:text=Currently%2C%20there%20are%20no%20federal,does%20require%20unpaid%20sick%20leave.
>No federally mandated sick leave
>Except in some circumstances with this FMLA thing where it's >unpaid
How depressing.
It's so fricking moronic. What the frick do you think a sick person is going to do when they either aren't allowed to leave without penalty or have to miss out on a day's pay? They come to work sick and then get everybody else sick, and then all those people come to work sick until everyone in the entire fricking company gets sick. That kind of loss in productivity along with half the employees being gone cannot outweigh the money they would spend by just letting the frickers stay home.
No, the idea is to fire you so they can cycle in cheaper employees and reneg on your benefits.
this. Remember any promise a company makes is not worth the paper it's printed on. They'll find a way to reneg, just ask a generation of ford employee's
People really don't understand how few rights and amenities Americans have. We're not just naturally stupid. Part of this is born from deliberate design for max profit efficiency.
>So do Americans just not have to be legally given any paid sick days then?
Of course not that would be communism and anyway we've got more important issues to focus on, like how much money we should print to bail out Elon and Bezos this year.
>anyway we've got more important issues to focus on, like what is worse: racism, sexism, anti-semitism, or transphobia
Fixed.
Note that homophobia isn't on the list because just about everyone is cool with gays except, ironically, trannies.
No sick days
No vacation days
Companies can withhold breaks and lunches without reason and without consequence
Be thankful for the opportunity to make someone else rich, goy
Lmao, you never worked in your life, unions, syndicates, were always corrupt organizations, everywhere, they always get to conforatable and stop caring about workers or they get involved with political groups and activism, putting political interests against the workers interests.
Thats not just in america, thats every country with it, but you homosexual is probrably some NEET that never worked.
>"But it eventually gets as bad as when they're not around!"
You're right, we should continue to stay in poor conditions instead of working for short lived improvement.
You should always try to improve your condition, just be awere that unions may make things worse than finding other jobs.
What kind of shit argument is this supposed to be? Even if all that is true, marginal improvent is still better than none you homosexual
I've never worked a union job, but my Dad has, and from what he told me, every time the union higher-ups would "negotiate" with the company, they would grandfather in the older employees (themselves) and cut a shittier deal for the new guys. Repeat 100 times over the years and you're basically left with nothing while the boomers retire comfortably at everyone else's expense.
>we're 12% less cucked than actual cucks!
wow
Depends on the union. Being pro or anti union is a moronic, ignorant take. I've worked for companies that desperately needed union and didn't have one, I worked for companies that didn't have an union and would be in the shit if one was implemented. My worst job was in an unionized place and THANK GOD we had one. They were constantly drsghing the company to court because of malpractices and I took part in one of the cases and we ended up winning.
It all depends on who runs the union and what corporation/career field you work in. Simply saying "union good" or "union bad" is a brainlet take.
There is one fact to remember though. If your company isn't unionized and you get approached by unions trying to set a foot into the company, DO YOUR FRICKING RESEARCH. A lot of them are, indeed, shitty.
In what cases an union wouldnt be good (assuming that the union actually does its jo b and benefits workers)?
>Excluding literally everything negative about what unions do, how are unions bad?
>"The only negative I have is 'what of the eventual corruption when this is also a given for law and corporations to begun with."
lol
When the union doesn't do its job and implements the bare minimum of work conditions in exchange for huge deductions on your paycheck.
But it's a lot more complicated than that. That's a surface level explanation. It's different from union to union and comlanies to companies. Some companies have snitch policies where they encourage employees to snitch on unproductive ones, so, as I said, it's really different from company to company. It depends entirely on the work culture that's already there, but in general, a corrupt union cash in the percentage on everyone's paycheck and when comes the time to renegociate the employee's advantages, they will willingly cower out in exchange for company benefits or more money, so you end up stuck with the bare minimum benefits that the union will, most of the time, never defend.
they're bad if you work 80 hours and suck the boss's dick (cuck)
good if you do the bare minimum (based)
all the union chads at my company get 2 months of paid leave a year mandatory.
Unions are good and corporations are bad the overwhelming majority of the time. There's no need to be pendantic because 99.9% isn't quite the same as 100%
>instead of joining a union which might maybe become corrupt in the future, I'll just continue being exploited by my bosses who have a financial incentive to spend a little on labor as possible and encourage turnover
HURR DURR I'M FREE
Even if Unions are bad, support them anyway. They will always be better than your employer. If you have to choose between two heaping piles of shit, always pick the one that at the very least pretends to care about you.
This is not an opinion, it is your obligation. Your employer would have you chained if it was legal. All of them. No exception.
>NOOOO you gotta give ur monny to the union
No
Because the staff happens to "coincidentally" be diverse and is unable to form that kind of an alliance.
https://en.wikipedia.org/wiki/Divide_and_rule
OOHHH, so *thats* why companies keep doing diversification shit even though it objectively doesn't yield a profit
>inb4 blackrock
that doesn't work how you think it does and they just lost their ass on real estate (get ready for that recession btw)
But this, this actually makes sense. If the employee's all hate one another, they can never co-operate.
also i'm joking, the real reason is always incompetence, not planned malice
>spoiler
I believe it's a bit of both.
The goal of Blackrock and others like them is simply to subvert and destroy everything. They have infinite money, if they run out they can just ask central banks (which is also a subversive treasonous system) for more.
Rich capitalists and their businesses go along with it for short term gains at the cost of everything around them, because they're parasites with no loyalties.
>get ready for that recession
Not happening.
Sure, everyone is going to have to sell themselves into indefinite indentured servitude, but the economy will never be allowed to fall into a true recession until they're finished building a line of Obelisks of Nod around Israel and feel safe to move there. What happens afterwards won't be called a recession in the same way we don't call the Holocaust just a little bit of trolling.
What the frick are you talking about? We're already in a recession. Rich economists who have a stake in the situation are trying to convince you we're not. While cost of living has exploded, the "inflation" meter they use is so far removed from reality, whole countries have economically defaulted, while many more are themselves facing actual, by definition, recessions. In a world where international economics are everything. Powerhouses like Russia and China are failing. While secondaries like S. Korea, Japan, Canada, Brazil, Ukraine, Germany, etc are sliding. The only reason we're """technically""" aren't in one is because we're so caught up in definitions.
>because the second we say it the vultures will grasp at their money and we'll enter a free fall.
Fixed
They've already done that. You think the chairmen of the banks are suddenly going to end up poor and on the streets if we enter a recession tomorrow? Frick no. The amount of copium going on is absurd.
I don't think you realize how many rich morons still haven't pulled out.
If a rich banker fricked up bad enough that they lost everything, their government would simply print enough money to make up for it, with interest. You're right that they'll never be poor but it's not because they're smart.
>Russia
>powerhouse
Russia controls so much oil and gas. GDP they may not be comparable to say, the US. But Russia is, and rapidly become "was", such an essential cornerstone piece to Europe that to act like they didn't have meaningful power is naive.
>Rich economists who have a stake in the situation are trying to convince you we're not.
And as long as the majority of the population believe them, we won't be. Even if everyone's homeless, eating worms, race riots burn the country while birth rates hit 0, "the economy is fine, focus on the real problems" will resound unilaterally in our streets until the day the last banker and the last warhead leaves the country - and suddenly, as if by magic, the US dollar will simply cease to exist.
>also i'm joking, the real reason is always incompetence, not planned malice
This is an unwise thing to believe, especially when talking about the wealthy and powerful.
why don't they all team together and start their own company without the boss and they all get a stake in the equity? Oh right because workers are moronic and incompetent and if it wasn't for managers they would spend all day making literal shit. Literal shit, look what amazon had to do to make people produce something other than literal shit.
They make literal shit anyway. The company puts over three quarters of any project to be the kind of people that can only make literal shit. The reason for this is simply because the company isn't in the business of not making literal shit. They're in the business of selling literal shit. If the company made something other than literal shit, it would put the sellers on the back foot, or even redundant. And we can't have that, that would defeat the ENTIRE POINT.
you clearly don't understand how things work now. we live in a global world. the lowly employees have zero power. if they do this, they all immediately get fricking fired and get replaced with indian coder-slaves. this happens all the time, in fact, people don't even have to get together for anything, anymore they are just fired, just because frick you.
>tfw want to develop games because games are fun
>learn coding
>it's boring as frick
just get a real job, sitting in front of a computer and write gibberish is not
>just get a real job, sitting in front of a computer and write gibberish is not
*angry SWE sounds*
>tfw want to develop games because games are fun
>Understand frick all about Coding
>Literally just looks like Gibberish on a computer
Ever read a book in a different language? It's about the same feeling.
And just like a different language, once you start learning, it gets better and better, sentences start forming, meaning appears, and then what you're mostly concerned is that what you write make sense.
>Ever read a book in a different language?
No since I only speak english.
no shit. actual work is never fun, it always sucks fricking ass.
>christmas time
>pretty much every sector works overtime
>N-NOOOO NOT MY HECKIN VIDYA DEV CRUNCH POPLE TOLD ME I WILL WORK 4 DAY WORK WEEK WHILE DRINKING ONIONS LATTE ON BEAN BAGS I DIDN'T SING UP FOR THIS!!
And then Atari crashed and burned.
Whoda thunk it.
after it was hijacked by some israelite homosexual that drove the company into the ground because he wouldn't cough up any cash
https://thehustle.co/the-first-easter-eggs-were-an-act-of-corporate-rebellion/
Honestly no amount of money would make me work that many hours. I might do up to 5 10-hours shift a month but not consecutively. Maybe 2 12-hours workdays a month. No more.
You don't like it? Frick off. Find another code monkey. I'm sure you will, there are plenty. I know CNC machining, car repair, construction and computer repair. You need me more than I need you.
I wanted to be a game designer in my mid teens but I very quickly realised how fricking boring and miserable it would be as an actual career so I didn’t bother with it.
>took tradepill
>became a union electrician via apprenticeship
>overtime is strictly optional
>Sundays are doubletime
My only grudge is working with stereotypical boomers.
>My only grudge is working with stereotypical boomers.
Don't feel too bad. That happens in videogame dev too. Except they're all in shit like management, HR, admin, etc which is even worse.
Unions work great for trades, because trades require investment on the part of the worker, and skilled tradesmen are not easily replaceable.
>unions are le bad because you have to pay dues!
I just checked my paystub and I must admit that's correct. Once a month I have to pay almost 40 dollars and all I get in return for that money is a safe working environment, reasonable working hours, bargaining power, training, full healthcare, vision and dental.
you'd get all that and more if you were good at your job
unions are only good for bottom feeders
This.
I would hate unions for other people because then I know it would only pander to lazy employees, and therefore will produce lower quality products for me.
However, I'd like unions for me, because then I can be lazy and never get fired. My salary will be lower but it has job security.
Unions overall though, are a step back for society.
Everyone keeps b***hing about being a game dev but currently there's a fricking massive drought of senior talent in the AAA space because all the veterans fricked off and got replaced by pajeets and underpaid collage graduates. Surely the tides must have shifted somewhat? Or do AAA publishers still think they can just get by on the contractor meatgrind?
Have you ever noticed how games nowaday seems to have an heavily scripted hour of "gameplay" and then everything else is half baked?
It's usually the gameplay trailer/demo part.
The strategy shifted from making games to making trends, most of the money goes into marketing.
Advertise a game enough that people talk about it and every normies will buy your garbage for the right to brag about buying it. Doesn't matter if it ends up being shit, you'll have million of morons who already bought it, so just pump as much filth as quickly as you can, you don't have to worry about bad advertising, you can always just can the current studio and hire another one with the money you made.
The worst part though is when you get people simping for "the poor innocent game devs" that have to work for some nefarious business suits.
Yes, the business suits are real, but the game devs you're simping for are just as much a bunch of conmen working the marketing trends, UX, MTX, whatever the frick troony woke shit that's part of milking the customer or rotting his brain rather than providing a substantial product. They're just as much to blame.
imagine becoming a programmer just to still slave away for a faceless israelite corporation.
Yeah, I stopped pursuing game development in college once I realized how much I hated programming and how that life was likely hell on earth. Switching focus was one of the best decisions of my life, now I have a well paying job where I don't have to work very hard and browse Ganker all day haha
As a software engineer I think game dev has some of the most interesting problems to work on (especially with graphics and physics stuff). But it's also the worst industry to work in. There seems to be little job security, low pay, and insane hours. I get paid way more and work way less at big tech companies.
Making games is fun, being a wageslave is not. Make games in your spare time while you work a comfy well-paying job.
Being a developer seems fun, being a wagie monkey developing next years FIFA seems like ass
Of all the careers you could have, game development seems like one where it's the most viable to strike out on your own or work on smaller indie games, going to work for EA or Activision just sounds like a stupid move
>Nooo! You can't join a union! Don't you know that in thirty years they'll be 10% as corrupt as the corporation they protect you from?
Unions in the UK in the 70s crippled the country; if you didn't go along with what the union wanted as a worker, they'd be sending someone round to break your knees and guarentee you wouldn't be working when they want to strike. There'd be frequent blackouts and extended periods of no power. Hand wringing bleeding hearts love to blame Thatcher for everything, but she had to smash the unions to make life actually liveable.
>Thatcher
And then she permanently turned the UK right wing into a bunch of neolibs that allowed the country to cycle into the shitshow it's become now, just like any other nation where "right wing" just means neolib.
I sure love thatcher and the rest of the tory policies that have lead to new PMs caring more about bathrooms and reducation camps if you hate britan then the fricking gas prices or the fourth fricking recession they have led us into
>Nooo! You can't just take your allegedly immense talent and create your own dev studio and work the way you want!
Working for a AAA studio is like churning out calarts blob person corpo art for TV commercials. There's no soul behind it so it feels fruitless. No one glamourizes being a career software dev in a cubicle and it's been lampooned and ridiculed in countless movies since the 80s.
That said, modern devs are massive pussies. John Carmack slept under his desk working 80+ hour work weeks, and John Romero was a deadbeat father for almost a decade during their days at Softdisk until the completion of Doom 2. They not only glamorized this lifestyle, but genuinely had a great time passionately making games with their friends. Just fricking playing video games 100 hrs a week gets boring, which is why most people dont do it. But don't try and tell me a casual players opinion matters as much as the guy that plays all the time and still likes doing it.
There's a world of difference between working long hours of your own will, for your own benefit, versus working long hours because you were told to so you can make Mr Goldberg richer.
NEVER make the thing you like into your job.
Who the frick ever glamorized working for an AAA company? People want to make their own video games.
I have limited knowledge of programming but everything I heard about it as an actual job makes it sound fricking terrible.
Like 99% of the time it's not some nice clockwork machine where you know what every little thing does, because there's no time for that. Instead it just seems like you're fumbling in the dark with a bunch of Indians, trying to repair a fricking engine with duct tape and chewing gum, with instructions written in some old hieroglyphics from 30 years ago, praying to god that nothing breaks because it needs to be running by monday. That kind of chaotic ramshackle shit would drive me insane.
>going to some kids and saying your programmed a vehicle engine in GTAV to garner some respect
wtf who besides groomers does this? Who cares what shitty children think of you?
>Hey kid, wanna see how I programmed the vehicle engine in GTA5?
believe it or not most people outside the us talk to kids and theres no pedophile epidemic there
>believe it or not most people outside the us talk to kids
Can you answer my second question then? who cares what 9 year olds think?
If you don't garner the respect of your youth, someone else will. And you won't like the result.
>groom the kids one way or someone else will
Maybe make good games?
What coding should i learn to start basic/prototypal game dev?
>starts talking about game dev
>when he actually meant AAA codemonkey
man when these people even talk about games they only mean AAA games
Game dev is only fun for indies, but you're trading income security for being able to make the game you want to make.
You could also make games on the side of another job, but very few have the drive to both work a job that pays the bills and put down the work to finish a game.
I would rather kill myself than work in anything computer related. I use it to send emails.
absolutely seething
t. daily milk drinker
i don't listen to vegans and enzyme-challenged sour grapists
why the frick is one eye staying open
Probably had a stroke somewhere it it's life.
»608137886
crunch in soulles corp filled with diversity hires and hrs is hell
crunch in a tight company of bros is fun
Any "game dev" that I knew from college years were complete impulsive manchildren. Pretty sure most of those homosexuals are slacking off until deadlines approach and then they end up working infinite hours a week to get shit done. Also managers are usually total failure because management is a meme job like HR. Most of those devs are so b***h that they can't even get together to construct an organized response to the company because they are in love with their pay. If that wasn't the case, they would just frick off to another company. But no, they still prefer to "gamedev" in their soulless AAA companies. Being a paycuck PLUS a manchild does this to you, this is your mindset. All they can do is b***h on the internet, and managers know this, so they literally abuse them to death. moronic manchildren with their moronic "yippieee gamedev!!" dreams. What do you expect?
Oh and also, the pipeline is full of those manchildren. Because those morons keep praising their "very fun" gamedev job everywhere on the internet. So the whole generation of CS students fell for this meme. Since the pipeline is crowded, they know they can be replaced easily. They are literally shooting themselves in the foot. They deserve it.
>NOOOOOOOOOO I GET THOUSANDS OF BUCKS PER SECONDS NOOOOOOOOOOOOOO I MUST DO MY JOB, FRICK THE INVESTORS AND FRICK THOSE SUBHUMAN TESTERS WHO MAKE ME WORK, I AM PERFECT, OH WOE UNTO ME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
stfu
It's okay. If you're working overtime just switch companies or field, it's not hard. There's plenty of non shit companies around.
His complaint has nothing to do with being a developer tho? Its got everything to do with him being a pussy ass b***h.
Does the contract he has signed allow for this? Then why the frick did he sign it if he does not like insane work hours?
Wait.. nevermind im looking at this from an european perspective, where we have worker rights.
>where we have worker rights
That's why the government import thousand of sandBlack folk everyday here, because they're too moronic to defend those rights, and in a few generations, we'll no longer have any.
The main reason governments import immigrants is to drive down labor costs for the sake of capitalists, both because immigrants typically accept low wages and because increasing the supply of workers tends to decrease wages in general.
>working 100+ hours a week
I don't believe working 14+ hours a day 7 days a week is the norm in game dev.
All people I know in the industry work normal full time hours (40 per week), so why does everyone say game devs work an average of 100+ hours? It just seems like an obvious lie that everyone repeats.
Why not work for other companies that aren't Electronic Arts, Ubisoft, or Rockstar? Or do what old devs do and make your own company with some co-workers?
Caring if others respect you is the biggest trap of society.
Can anyone explain why anybody would want to go into the game industry? From what I gather it has a higher barrier of entry is more competitive, and pays less than jobs requiring a similar skill set like software or web development, and you're probably going to end up working on some AAA garbage or mobile f2p casino games, and you're probably going to have to live in california and pay with 5x cost of living compared to the rest of the country
Mostly because webshit is boring as frick. Where you live and what you work on will probably vary a lot by company.
I work as at a midsized game company and haven’t had to deal with any of this lol
>Oh nooo, I have to work for a big AAA company! Nowhere else exists! It's so haaaaaaard.
Start your own studio, if the abhuman that made No Mans Sky can do it so can you.
What kind of moron works for a AAA company without doing research beforehand about the insane work hours, then complains about it? I'm so fricking tired of people. How do we share the same world with these morons?
>selfie
vain c**t.
some people underestimate how working long hours kills your soul
as a child they wanted to work for videogames, and nobody told them the reality
As a child, I wanted to make my own video games, not work for a video game company.
you know what's awesome? working in construcion. that's the mammajam, right there. yessir. running around sweating your ass off, constantly being one bad day away from being fired, having zero job security at all, literally, the way it works now is you either perform a hundred percent every single day or you immediately get fired, boss-man constantly breathing down your neck trying to get you to work faster, shit co-workers who constantly steal your work-tools and, in general, have that whole crab in a bucket thing where they constantly try to stay ahead of everyone else so they're not the next head on the chopping block... also, you're given no time to learn anything, you're expected to just magically know everything when you're done with your apprenticin'. a lot of apprentices are also just used as cheap fodder, doing all the menial shit no one else wants to, so when they're done apprenticin', they don't know jack shit and have basically just wasted four years of their lives for nuthin'. and everyone knows this happens yet, no one cares. yeh, construction is fricking great.
This mentality is comparable to going into the music industry not because you love music, but because you saw it as profitable. Any game studio that approaches the medium to make the most money from the most people will end up with games that are jack of all trades and master of none. (Think Far Cry.)
We never needed studios bigger than AA
So this is what Gabe looked like before eating all those people.
It was a tragic day.
>glamorized
It's not though. Everyone knows working in the games industry is shit. There was even a massively popular documentary movie about people almost losing their minds and killing themselves trying to just get a single game made, and that came out like 15 years ago.
It's cool how many field of employment that people are passionate about is guaranteed to be miserable because corporations have an endless amount of disposable laborers whom they can abuse without consequence. Really nice system.
Either work in a less shit company or start your own business if you don't like it.
Freedom motherfricker.
>companies can fire you at any time for any reason
>companies hire wokes n gays and they can't fire them without being sued
Which one is it?
can fire you at any time for any reason
At-will employment literally means this
hire wokes n gays and they can't fire them without being sued
It's a minefield because you can't discriminate in employment so if there's even a hint of a possibility that a minority wasn't hired or was fired because of their skin color/gender/sexual orientation everything goes to hell
>American companies won't give you health insurance, sick leaves, paid vacation, overtime pay, but will not misgender you
Kek
To be fair you can possibly live without those things but the last one will immediately result in suicide
Does it really matter if all those benefits just get taken out of your paycheck anyways?
An engineer in Europe averages 60k gross while one in the US averages 120k.
you can have a shotgun and show who is the boss in the office but you re so homosexuals that even you dont use your second amendment agains the government
The postal service used to.
no wonder fallout new vegas happened
Both? You shouldn't have to suck dicks to guarantee to keep your job, unless you're a secretary.
>Wanting kid's respect
Only a kid would say this lol
>AHHH I HAVE A CUSHY DESK JOB AND ONLY GET TO SEE MY WIFE AT 8PM INSTEAD OF 6PM I'M BEING OVERWORKED
ok
are you guys moronic or something imagine if auto had threads about working for General Motors or the origami board had people complaining about making paper. of course it’s a shit job nobody not even once tried to say otherwise except gays who self taught unity