>beloved JRPG franchise changes to become a DMC clone

>beloved JRPG franchise changes to become a DMC clone
I just want a good mainline Final Fantasy game again...

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  1. 1 year ago
    Anonymous

    >wah it's not turn-based anymore
    Why are so many FF fans so delusional?
    The only reason we accepted turn-based combat back in the day was because it was necessary due to technical limitations. Going back to such a dated system would be like getting rid of save files and asking everyone to save their games using passwords again.

    • 1 year ago
      Anonymous

      >dated system
      >Pokemon
      >One Piece Odyssey
      >X-Com
      Ok Zoom zoom

      • 1 year ago
        Anonymous

        Why are you saying Pokemon when that's the one that needs to get rid of the turn-based combat the most?

    • 1 year ago
      Anonymous

      Why do franchises need to do a complete and utter 180? It's ok to adapt, make minor changes, and still retain your core. Look at all of the 3d FF games. They're all different in their own way, and yet they all still retain a core to it. 16 looks like it completely and utterly abandons that core. You think after 20+ years, Smash should suddenly be an open world looter shooter? Because change?

      • 1 year ago
        Anonymous

        see [...]

        Final Fantasy's "core" has been chocobos, moogles, a guy named Cid and a focus on narrative and visual spectacle. In gameplay the mainline franchise have moved between turn-based, ATB, MMO-style systems, and now action for the second time, and the last actual "turn-based" title was 20 years ago, on a franchise celebrating its 35th anniversary right now. The series have always moved towards real-time is it is logical for what they want to do visually.

        • 1 year ago
          Anonymous

          standard ESL post in defense of...
          What?
          Some inevitable end of turn-based...Like a Dragon ETC.

      • 1 year ago
        Anonymous

        >Because change?
        Yes and that's a good thing

        • 1 year ago
          Anonymous

          >You've changed
          >We're supposed to

        • 1 year ago
          Anonymous

          >Progressives think they are butterflies.
          Truly troony brained people.

    • 1 year ago
      Anonymous

      The problem isn't that it's not turn based
      the problem is that,out of a billion different types of action,they went with fricking DMC,the literal most actiony least RPG kind of them all

      • 1 year ago
        Anonymous

        It's not DMC.

    • 1 year ago
      Anonymous

      >it was necessary due to technical limitations
      Uhh, you know ARPGs have been around since the 80s.

      They could have made it an action game any time they wanted, hell they could have started it as an action RPG. Turn-based was a choice, not a necessity

      • 1 year ago
        Anonymous

        It wasn't just about action, it was about combining storytelling of multiple characters with a very long game with many locations.
        Name me an action game at the time of FF IV, V or VI that was as long as those games.

        • 1 year ago
          Anonymous

          >that was as long as those games
          what's that got to do with anything? What happens when you press a button doesn't have any bearing on the length of a game.

          Anyway,
          >Star Ocean 21 hours
          >FFIV 22 hours.
          >FFV 32 hours
          >Tales of Phantasia 32 hours

          • 1 year ago
            Anonymous

            the snes version of ToP is barely an action game because literally every party member besides cress is a caster that causes the entire screen to freeze during all of their spells or your shitty archer friend from the opening who just kind of spams arrow attacks

            you may as well say chrono trigger is an action game because the enemies move around and you can sometimes miss hitting everyone with an aoe

    • 1 year ago
      Anonymous

      The last decade proved action gameplay is outdated and boring.
      At best you get a DMC clone, at worst you get yet another arkham button masher with enough magnetism to fry every electronic device in your path as you snap to a baddy on the other side of the continent, a guy which you weren't even aiming for mind you.
      The only reason we still accept action-based combat today is because it's necessary due to technical limitations with the lowest common denominator's IQ levels.

      • 1 year ago
        Anonymous

        >At best you get a DMC clone
        And that's a good thing

        • 1 year ago
          Anonymous

          Ah yes, the genre that allows midwits to feel like g4m3r pr0s like they are the second coming of donguri after they kill something with nothing but button mashing at best, stinger spam or the specific game's one-shot "glitch" that the devs leave for shitters at worst.

          Picking the same buff and debuff input over and over again is such high IQ gameplay. Even better, just mash attack and cure bro! God, I'm so high iq. LMAO

          See above.
          Is it really intellectually stimulating to play as the equivalent of a forklift driver?
          >See thing.
          >Press the exact same button sequence as always.
          >Thing dies.
          You are be lucky to have more than 1 attack button outside of fighting games these days, and even DMC itself is leaving more complex inputs and juggle physics on the wayside in favor of "just spam funny red orb hat lol".

          • 1 year ago
            Anonymous

            >after they kill something with nothing but button mashing at best, stinger spam or the specific game's one-shot "glitch" that the devs leave for shitters at worst.

            You're right, it's so easy and braindead anon. Anyone can do it. Your truestyle video, then?

            • 1 year ago
              Anonymous

              >this game isn't easy because you can deliberately show off by killing enemies in the most roundabout way possible

              big dmc fan but lets not pretend that you can't spam divekicks/real impact and SSS every difficulty

              • 1 year ago
                Anonymous

                okay but you got proof though right?

          • 1 year ago
            Anonymous

            >intellectually stimulating to play as the equivalent of a forklift driver
            Stop with this moronic shit , when i was young i played FFX and KH2 at around the same age.
            KH2 was way harder to finish for me , if you really want to compare in "intellectual stimulation" then unless the turn base game is super hard , the action game will win almost every time.

            • 1 year ago
              Anonymous

              "turn-based vs action" is the same old "nerds vs jocks" shit carried over into actual nerd shit.

              "yeah they do all the cool looking flashy stuff but I'M so much smarter! (as they "beat" story games made for japanese grade school children)

              • 1 year ago
                Anonymous

                holy projection...

              • 1 year ago
                Anonymous

                he is right , a lot of turn base fundamentalist really think that turn base is for hight IQ and action games are for moron

              • 1 year ago
                Anonymous

                >turn base fundamentalist
                lmao
                and yeah, 99% of single player action games ARE for morons, the only good action games are competitive genres like fightan

              • 1 year ago
                Anonymous

                >99% of single player action games ARE for morons
                99% of ALL games are for moron including your precious turn base game , how can you not see this , video game are for the masses.
                You are not smart for playing turn base game.

              • 1 year ago
                Anonymous

                fair enough...I can now see where this has come from. I retract my amusing post.

            • 1 year ago
              Anonymous

              >KH2 was way harder to finish for me
              You have brain damage then, the magnet spell makes the game an absolute joke.

              • 1 year ago
                Anonymous

                I was like 7 , i remenber thinking the spell was lame so i never used it .
                Same with reflect barely used it.

              • 1 year ago
                Anonymous

                >Actionkek is a literal manchild.
                Not even surprised.

              • 1 year ago
                Anonymous

                i WAS a child

          • 1 year ago
            Anonymous

            >the genre that allows midwits to feel like g4m3r pr0s
            That's JPRGs

      • 1 year ago
        Anonymous

        Picking the same buff and debuff input over and over again is such high IQ gameplay. Even better, just mash attack and cure bro! God, I'm so high iq. LMAO

    • 1 year ago
      Anonymous

      You will feel how they feel when you get erectile dysfunction soon.

    • 1 year ago
      Anonymous

      >The only reason we accepted turn-based combat back in the day was because it was necessary due to technical limitations.
      There are action RPGs going as far back as the NES. have a nice day.

      • 1 year ago
        Anonymous

        Frickers like that have never played anything outside of turn-based jarpigs

    • 1 year ago
      Anonymous

      Persona 5 was one of the biggest hits in recent memory, cope.

  2. 1 year ago
    Anonymous

    if its a dmc clone then i'm sold it'd be a lot better than XVs hold O combat

  3. 1 year ago
    Anonymous

    ARPGS
    ARENT
    DMC
    CLONES
    YOU
    FRICKING
    CRAPCOM

    homosexual
    HOLY
    SHIT
    KILL
    YOURSELF

    • 1 year ago
      Anonymous

      Dmc is an rpg because you have to grind orbs to unlock abilities

    • 1 year ago
      Anonymous

      >I just want a good mainline Final Fantasy game again
      there's only been like 4 good mainline final fantasy games and there's been none since they stopped being squaresoft. it's always been a series that exists due to really good spinoffs and strong marketing because the majority of 1-15 have been mogged to hell by other japanese rpgs released around the same time

      if its a dmc clone then i'm sold it'd be a lot better than XVs hold O combat

      to be fair they literally used "we got the guy behind the combat in dmc5" as a selling point

  4. 1 year ago
    Anonymous

    I don’t understand how FF gays get excited for action schlock when DMC5 is always going to be better

    • 1 year ago
      Anonymous

      feels bad OP...
      Hopefully Falcom gets back on track and delivers some KINO

      The definition of a safe edgy kusoge.

      Dragonflight sales numbers, foxxo?

      • 1 year ago
        Anonymous

        What's dragonflight?

      • 1 year ago
        Anonymous

        Go back to your containment board.

  5. 1 year ago
    Anonymous

    feels bad OP...
    Hopefully Falcom gets back on track and delivers some KINO

  6. 1 year ago
    Anonymous

    Barrysissies, sbk91trannies, it's over. Dmc won

  7. 1 year ago
    Anonymous

    it's not mandatory for action rpgs to have a shitty combat system like most if not all arpgs do

  8. 1 year ago
    Anonymous

    >DMC clone

    One look at the trailers is enough to show me this is simply not true. I've come to assume that anyone who posts this kind of bullshit is a salty oldgay who never ever played an action game and ONLY plays turn-based and maybe grand strategy and visual novels.

    • 1 year ago
      Anonymous

      see

      Why do franchises need to do a complete and utter 180? It's ok to adapt, make minor changes, and still retain your core. Look at all of the 3d FF games. They're all different in their own way, and yet they all still retain a core to it. 16 looks like it completely and utterly abandons that core. You think after 20+ years, Smash should suddenly be an open world looter shooter? Because change?

  9. 1 year ago
    Anonymous

    The definition of a safe edgy kusoge.

  10. 1 year ago
    Anonymous

    Ah yes, because those old FF games are good because you can just spam Attack and Cure innit? Fricking dumb frick.

    • 1 year ago
      Anonymous

      [...]
      Final Fantasy's "core" has been chocobos, moogles, a guy named Cid and a focus on narrative and visual spectacle. In gameplay the mainline franchise have moved between turn-based, ATB, MMO-style systems, and now action for the second time, and the last actual "turn-based" title was 20 years ago, on a franchise celebrating its 35th anniversary right now. The series have always moved towards real-time is it is logical for what they want to do visually.

      If you hate FF, then don't play it. That's fine. No one is making you play it. The unfortunate part is that they made a game to appeal to people that don't actually like FF games.

      • 1 year ago
        Anonymous

        Shut up you stupid moron holy shit
        >I LIKE ACTION THEREFORE I LE HATE FF
        have a nice day

        • 1 year ago
          Anonymous

          >no arguments
          zoom zoom

          • 1 year ago
            Anonymous

            What the hell is your argument even you fricking moron. Just because people didn't like the shitty gameplay those old FF games had, doesn't mean those people hate FF. Fricking hell. You can be critical for at least some parts of a videogame and still love them you fricking moronic autist.

      • 1 year ago
        Anonymous

        Anon, I love the series. I've loved it since I played FFVI on a modded SNES that could play NTSC cartridges even though I could barely read English back then.
        I guarantee you that very, very, VERY little people fell in love with the series because of the stellar menu-based combat gameplay. And the main reasons for the decline the past 15 years have very little to do with the combat gameplay systems used and everything with development hells and bad writing.

        After XIII trilogy, XIV 1.0's flop and the unfinished trainwreck of XV, XIV redeemed the franchise for me, and it's an MMO, not turn-based. And with the same team on XVI I'm giving that a shot as well. Because the core of FF has NEVER been its gameplay, but storytelling, emotional drama and visual spectacle.

        • 1 year ago
          Anonymous

          Wrong.
          Turn-based is KINO.
          I don't expect an MMO-troon to understand anything about good gameplay.
          KYS now or KYS later. It is inevitable that you KYS someday.

          • 1 year ago
            Anonymous

            WoW is the troon game Barry.

            • 1 year ago
              Anonymous

              How many anons have been called Barry due to some strange delusion?
              All MMO's are trash.
              You (You) are trash.
              Refrain from ever commenting on RPG's again.

        • 1 year ago
          Anonymous

          >very, very, VERY little people fell in love with the series because of the stellar menu-based combat gameplay
          Then they aren't real FF fans.

        • 1 year ago
          Anonymous

          >and it's an MMO, not turn-based
          Oh yes it is, your turn comes up every 2.5 seconds.

          • 1 year ago
            Anonymous

            So, ATB?

        • 1 year ago
          Anonymous

          >Because the core of FF has NEVER been its gameplay
          speaks volumes about this garbage series' worth when gameplay in a videoGAME isn't the biggest attraction, no wonder the fanbase is a bunch of tourettic schizos who can't stop fighting among themselves and with other people, you homies belong in Ganker

  11. 1 year ago
    Anonymous

    The 3/4 guys in a row turn-based template is a solved game. It's why there has been no evolution to it since FF X's rock-paper-scissors iteration.
    The only ways to expand on it is either add more characters and movement, at which point you get an SRPG, or speed things up and focus on one character at a time, so you get FF VII Remake or XV/XVI.

    • 1 year ago
      Anonymous

      see

      Why do franchises need to do a complete and utter 180? It's ok to adapt, make minor changes, and still retain your core. Look at all of the 3d FF games. They're all different in their own way, and yet they all still retain a core to it. 16 looks like it completely and utterly abandons that core. You think after 20+ years, Smash should suddenly be an open world looter shooter? Because change?

      • 1 year ago
        Anonymous

        Irrelevant nostalgiagayging post. Why change? Why not change?
        I'm pretty sure game devs would get tired of making the same game for 40 years, having dug themselves into a hole with an anachronistic and limited system.

        The Legend of Zelda started out as a top-down perspective action game, the second game was a side-scroller. OoT was 3D and BotW is open world. Things change, wake up grandpa.

        • 1 year ago
          Anonymous

          A clear ignorance.
          Turn-based makes certain narratives and pacings possible that cannot be done with action game-play.
          The question is already answered.
          Your own misunderstandings have no bearing on reality.

          • 1 year ago
            Anonymous

            >Turn-based makes certain narratives and pacings possible that cannot be done with action game-play.
            >what are cutscenes

            • 1 year ago
              Anonymous

              Yes, cutscenes are an excellent example.
              In a turn-based game, cutscenes fit in easily and smoothly.
              In an action game, it is jarring.
              You are simply too stupid to understand anything about game design.

              • 1 year ago
                Anonymous

                It is jarring even in fricking turn based JRPGs you fricking moronic idiot.

              • 1 year ago
                Anonymous

                And you're like 10 years behind with the times in which you obviously haven't played anything but turn-based games.

              • 1 year ago
                Anonymous

                It is jarring even in fricking turn based JRPGs you fricking moronic idiot.

                No, you simply have no senses. (applies to both posters)

              • 1 year ago
                Anonymous

                Just watch how moronic that shit looked in Yakuza 7. It gets a "pass" in those older FF games because the designs was stylized and somehow your still underdeveloped brain just accepted the dumbassery where you'll just stand there taking in a giant earth shattering attack. At least in Y7 they played it off as Ichi being a chuuni. But when it got serious, like during a boss fight, it looks fricking moronic when the game cuts into a cutscene mid battle and see how fast the action really was only to then cuts back to everyone taking turns like a moron.

              • 1 year ago
                Anonymous

                >In a turn-based game, cutscenes fit in easily and smoothly.
                >In an action game, it is jarring.
                this is just you personnal preferences , nothing intrinsic to turn base combat make it better for cutscenes/story

              • 1 year ago
                Anonymous

                Wrong.
                Turn-based is inherently a "Interact and Observe" form. A cutscene simply adds another element of observation.
                Action, on the other hand, is the blend of interaction and observation. There is no gap between, and so when a gap is created, it is jarring.
                Simple.

                Just watch how moronic that shit looked in Yakuza 7. It gets a "pass" in those older FF games because the designs was stylized and somehow your still underdeveloped brain just accepted the dumbassery where you'll just stand there taking in a giant earth shattering attack. At least in Y7 they played it off as Ichi being a chuuni. But when it got serious, like during a boss fight, it looks fricking moronic when the game cuts into a cutscene mid battle and see how fast the action really was only to then cuts back to everyone taking turns like a moron.

                Yes, I understand you have no eyes, no ears, and no soul. Such is life, you don't need to elaborate anymore.

              • 1 year ago
                Anonymous

                Why do you turn based morons always argue like a 12y/o?

              • 1 year ago
                Anonymous

                >Turn-based is inherently a "Interact and Observe" form. A cutscene simply adds another element of observation.
                >Action, on the other hand, is the blend of interaction and observation. There is no gap between, and so when a gap is created, it is jarring.
                You are delusional nobody think like this , this is just a headcanon to justify your preferences

              • 1 year ago
                Anonymous

                Just because you have no capacity to judge does not mean that others do not.

        • 1 year ago
          Anonymous

          I don't give a frick about what game devs think I would whip them to get games faster if I could.

        • 1 year ago
          Anonymous

          Why change? Because dosh
          Why not change? Because fans don't like it when the "devs" go for mass appeal. Dead Space 3, Lost Planet 3, Halo 4, etc etc etc.

    • 1 year ago
      Anonymous

      >It's why there has been no evolution to it since FF X's rock-paper-scissors iteration.
      Except X-2 was a direct upgrade to it?

    • 1 year ago
      Anonymous

      13 solved how to make turn based (atb isn't exactly turn based but whatever) fast and flashy but waaaaaahhhhh I don't want to read the codex waaaaaahhhhh I don't like the first two chapters and waaaaaahhhhh it's linear just like every other game in the series

  12. 1 year ago
    Anonymous

    >ESL

  13. 1 year ago
    Anonymous

    >beloved JRPG franchise changes to become a DMC clone
    name 37

  14. 1 year ago
    Anonymous

    I love turn-based and action JRPGs and I don't really care that XVI isn't going for turn-based. There are plenty of other games that utilize those systems, and when I feel the mood to play FF it's because I think "I want turn-based," it's because I think "I want FF."
    That being said, I can understand to an extent the way turn-based fans feel. If Ys X was announced at random to be a turn-based game after almost 35 years of being an action game, I would probably wonder why. I'd still enjoy it though, as long as the turn-based was good.

    • 1 year ago
      Anonymous

      Yes, this is my position as well. But these fools insist on poking the situation with stupid and worthless critiques of a viable form of gameplay.

  15. 1 year ago
    Anonymous

    Why does FF make zoomers so mad? They missed out on the best games I guess, and want everyone to be as miserable as them

  16. 1 year ago
    Anonymous

    it wishes it was a DMC clone

  17. 1 year ago
    Anonymous

    shut the frick up barry

    FF16 will heal the Franchise Wound that FF15 made even bigger.

  18. 1 year ago
    Anonymous

    >And that is good

  19. 1 year ago
    Anonymous

    They released like 20 turn based jrpgs last year. Nobody played them.

  20. 1 year ago
    Anonymous

    There's sixteen of the frickers, stands to reason they'd probably change a little by this point.

    • 1 year ago
      Anonymous

      see

      Why do franchises need to do a complete and utter 180? It's ok to adapt, make minor changes, and still retain your core. Look at all of the 3d FF games. They're all different in their own way, and yet they all still retain a core to it. 16 looks like it completely and utterly abandons that core. You think after 20+ years, Smash should suddenly be an open world looter shooter? Because change?

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