Best Game Ever Conceived.

Best Game Ever Conceived.

  1. 3 weeks ago
    Anonymous

    It's not even the best Metroid game (though it is very good)

  2. 3 weeks ago
    Anonymous

    It's a GOOD game but I can't call it best with you. Glad you enjoy it though.

  3. 3 weeks ago
    Anonymous

    Was this the one with shitty stealth sections? I didn't like either gba metroid to be honest. Prince of Persia had better ledge grabbing.

    • 3 weeks ago
      Anonymous

      There are like two brief scenes where the SA-X (evil samus clone) chases you that are really hard to fuck up. Not sure if that's what you're talking about. Dread was the one with shitty stealth sections.

    • 3 weeks ago
      Anonymous

      no

    • 3 weeks ago
      Anonymous

      There are like two brief scenes where the SA-X (evil samus clone) chases you that are really hard to fuck up. Not sure if that's what you're talking about. Dread was the one with shitty stealth sections.

      Anon's clearly talking about that suitless section of Zero Mission.

    • 3 weeks ago
      Anonymous

      Zero Mission was a masterpiece until the fanfic they added after mother brain. Holy shit that was terrible.

      • 3 weeks ago
        Anonymous

        I don't agree even then, it was failing to retain identity all the way until then. It was remaking Metroid but was trying its hardest to be Super Metroid, the result being that you should just play Super Metroid again because it outclasses ZM at being itself. The only things that give ZM identity are the parts that literally no one likes, so what's the point?

  4. 3 weeks ago
    Anonymous

    Good game but it felt a bit limiting. I wasn't big on the whole collecting amoebas to power up either. Also this game always reminds me of Scooby-Doo

  5. 3 weeks ago
    Anonymous

    If I had one criticism it's that the bosses tend towards a big chunky sprite pinballing around.

  6. 3 weeks ago
    Anonymous

    Everything is great about it except the constant forced dialogue.
    I don't care about your stupid story. Shut the fuck up and just let me explore the stupid space station.

    • 3 weeks ago
      Anonymous

      it's effective for what its purpose is, setting up the little crises you're faced with.

  7. 3 weeks ago
    Anonymous

    It's dragged for not living up to the series it's a part of but it's a great action platformer, easily as good as anything on the gba.

  8. 3 weeks ago
    Anonymous

    >"Dude what if ALL of our bosses were impossible and half of them moved at the speed of light?"

    • 3 weeks ago
      Anonymous

      You can't seriously think the bosses in Fusion are hard. Other than maybe the one in OP's pic and the Spider, there's no excuse for dying more than once to any of them. Fusion is by far the easiest Metroid.

      • 3 weeks ago
        Anonymous

        The fish that moves a million miles per hour is insane, the last fight with the fake Samus before the final boss is nuts.

        It's easily the hardest Metroid game what are you talking about?

        • 3 weeks ago
          Anonymous

          That fish has a really simple pattern. It's been awhile since I played but it's literally something like:

          >arcs over all 4 platforms
          >goes up and down between each
          >goes straight across
          >repeat

        • 3 weeks ago
          Anonymous

          Fishy isn't that bad. I like to stay in the bottom right corner.
          SA-X first form can be beat in like 10 seconds. It takes more damage when it's frozen, but there's a very pixel-perfect timing. It can be done without moving.

        • 3 weeks ago
          Anonymous

          The trick tot he fish is to hang on a ledge, let it spin around, and shoot it as it comes to you. IT basically loops in a way that you're safe hanging on the ledge until it comes to strike you.

      • 3 weeks ago
        Anonymous

        I figured out how to cheat the spider like the third time I tried it. Turns out it's similar to a tactic against SM Ridley that I didn't even know about.

      • 3 weeks ago
        Anonymous

        Nightmare and the spider were piss easy. This fucker on the other hand

    • 3 weeks ago
      Anonymous

      There is no way you could be that bad at fighting this game's bosses. That is a sarcasting post, please say it's sarcastic.

  9. 3 weeks ago
    Anonymous

    I feel like Fusion was far more linear and had a lot less exploration than the previous Metroid games (only beaten out by Zero Mission's sheer hand-holding later). About the only time there is an actual alternate route, you get stiff-armed by Adam who just says "lol, gj. now go do it properly".
    The Nightmare fight was pretty iconic, to the point where seeing it in 3D was one of the few fanservice-y moments that made Other M barely tolerable. I can't say a lot of the other boss fights really stood out, though. The obligatory Ridley fight, the box robot you had to fight on monkey bars, the snake thing you had to fight on monkey bars, the jumpy thing you had to fight on(...)
    Plus the mirror match against saxophone Samus.

    • 3 weeks ago
      Anonymous

      snake on monkey bars was zero mission

      • 3 weeks ago
        Anonymous

        I'm thinking about the speed booster parasite. It was in water so I guess it was more of an eel.

      • 3 weeks ago
        Anonymous

        He's talking about Serris, speed fish of predictable patterns that you can just fight from the monkey bars and drop down from when it does the one move it has that reaches them.

    • 3 weeks ago
      Anonymous

      It felt to be, by design, that they blocked exploration off. Locking out stations, Adam reminders, and so on. Mechanics made to make sure players are playing in the 'developers way'.
      Like developers saying franchise isn't about exploration but just about shooting things. The follow up games made me sure another free exploration game wouldn't happen again.

      Fusion is a good game, the story and themes fits the atmosphere of being locked down but it feels odd for me.

      • 3 weeks ago
        Anonymous

        >The follow up games made me sure another free exploration game wouldn't happen again.
        Dread

        • 3 weeks ago
          Anonymous

          Dread is incredibly linear with the exception of one or two planned "shortcuts" by the developers that are very hard to find.

  10. 3 weeks ago
    Anonymous

    ok zoomer

  11. 3 weeks ago
    Anonymous

    I like fusion being linear because of how they handle it. Yes, youre shown where you need to go at all times but ALWAYS hindred by some kind of environmental story related hazards and its YOUR job to find your way around it. Wish you werent locked out of some upgrades along the way but overall I love the pace of that game.

  12. 3 weeks ago
    Anonymous

    Where was Ridley in Fusion?

    • 3 weeks ago
      Anonymous

      A corpse of him, or more likely a clone, was on the station. It was copied.

    • 3 weeks ago
      Anonymous

      frozen in cryo storage till he gets nommed on by an x parasite and shows up all roid rage

  13. 3 weeks ago
    Anonymous

    The pastels, low detail, and dramatic lighting make the GBA games look like a kid's cartoon. I prefer the attempt at realism (or at least more aged-up action) in Super Metroid.

    There is a lot to be said in favor of the GBA games, but story and atmosphere are just alright.

    • 3 weeks ago
      Anonymous

      I feel that way about Zero Mission, but I can't agree for Fusion. The spritework is full of detail and the art tends to be more slimy and organic in appearance than Super. Fits the horror atmosphere quite well IMO.

      • 3 weeks ago
        Anonymous

        Agreed it is worse in ZM, or rather an evolution of Fusion.

      • 3 weeks ago
        Anonymous

        Agreed it is worse in ZM, or rather an evolution of Fusion.

        Zero Mission WAS intentionally drawn in a more comic book style. You can really see this in the cutscenes and backgrounds compared to Fusion. It's not made explicit in the international release, but the JP release is a tie-in to the official prequel comics.

        • 3 weeks ago
          Anonymous

          I am aware, I just don't find it particularly appealing.

    • 3 weeks ago
      Anonymous

      Perhaps someone can do gamma correction on Fusion if they haven't already done so.

    • 3 weeks ago
      Anonymous

      Color correction goes a long way in most GBA games. Outside of a few exceptions, they're not meant to be displayed accurately.

      • 3 weeks ago
        Anonymous

        I didn't think the gif would crush the colors that badly.
        Looks better without that, obviously.

        • 3 weeks ago
          Anonymous

          damn, that really does look nice.

        • 3 weeks ago
          Anonymous

          Color correction goes a long way in most GBA games. Outside of a few exceptions, they're not meant to be displayed accurately.

          What emu do you use?
          I've used plain old VBA for the longest time, and just got VBA-M to take advantage of its additional options, but I can't seem to get quite the same result as yours without really desaturating the colours. Like, borderline grayscale.

          • 3 weeks ago
            Anonymous

            I was using RA's mGBA core, but you can just apply the "gba-color" shader on anything.

            • 3 weeks ago
              Anonymous

              Different anon, but I think in Zero Mission's case I prefer the saturated look it has without the filter. It doesn't look too divorced from the official art from outside of the game.

              • 3 weeks ago
                Anonymous

                Yeah, it was definitely made with a backlight in mind. Being from 2004, the backlit SP would have meant they didn't need to compensate for the original garbage display.
                Most late GBA games just use regular palettes because of this, but the majority of the library should be color corrected.

            • 3 weeks ago
              Anonymous

              Thank you, I looked around a bit after I posted and eventually started using mGBA as well after using the emulation wiki to compare options. Sounds like I made the right choice.
              Thread made me want to go replay Fusion so I'm playing it with the 4.2 Special Edition romhack (hard mode). Messed around with settings a bit until I settled on 4x simple with the gba color shader and some other little tweaks for my preferences. Can't get into other display drivers and some settings cause they end up weirdly rounding edges and bits of the menu and stuff and it just looks wrong to me.
              I've got the experimental audio on and I can't really tell the difference to be honest, whenever a spot on the map is highlighted as next mission target as well it flashes like mad but the only way I found I could fix it was adding interframe blending or frameskipping but then it just made the rest of the game look a bit shittier during movement.

            • 3 weeks ago
              Anonymous

              I looked at the code for gba-color and it looks very basic, adjusting the color with magic numbers - probably whatever looked good to the author and maybe feedback from users.

              The problem is that it isn't reversing a process done by the developer, so solving this issue requires getting inside the artists' heads. The shader guesses poorly at this. It's pretty clear that colors which "pop," like those close to pure red and yellow (hearts, lava, Samus, Zero, Toad's dots) are left on-model. A better shader should focus on desaturating purples, browns, grays, blues, etc. This makes sense - an artist wouldn't change his desired color when it already renders fine on the GBA screen.

              gba-color actually does the opposite of what I just described. It removes most of the red from the image, with a result that does not look correct. I'm dismayed that it is widely considered a good solution.

              • 3 weeks ago
                Anonymous

                you have no clue what you're talking about

              • 3 weeks ago
                Anonymous

                You're putting way too much thought into it.
                The original display didn't magically take into account what the developer was thinking, and there's nothing there to "reverse". It was just a shit screen that displayed colors poorly on top of being notoriously dark.
                Applying a color filter that approximates that is all that's being done, and it's not too off the mark from an original GBA in optimal lighting.

                And stop using words you don't understand, it's like I'm reading some Indian kid's forum post.

              • 3 weeks ago
                Anonymous

                [...]
                the shader is based on hardware measurements for color correction it's not like some dude just sat down and was oh i guess this would look better lol

                If you think an original GBA looked like gba-color you didn't have one or you haven't seen one in a while.
                >the shader is based on hardware measurements
                No it isn't, retard. In picrel you can see Pokefan's process, which was to match VBA-M's built-in filter.

                Shaderkiddies are so fucking stupid. Learn to code gay.

              • 3 weeks ago
                Anonymous

                literally all of those look terrible besides the original

              • 3 weeks ago
                Anonymous

                >In picrel you can see Pokefan's process, which was to match VBA-M's built-in filter.
                lol why are you so blatantly lying you dumb gay literally check his video on it

              • 3 weeks ago
                Anonymous

                Who do you think created this image?

                [...]
                If you think an original GBA looked like gba-color you didn't have one or you haven't seen one in a while.
                >the shader is based on hardware measurements
                No it isn't, retard. In picrel you can see Pokefan's process, which was to match VBA-M's built-in filter.

                Shaderkiddies are so fucking stupid. Learn to code gay.

              • 3 weeks ago
                Anonymous

                Who do you think created this image?

                >In picrel you can see Pokefan's process, which was to match VBA-M's built-in filter.
                lol why are you so blatantly lying you dumb gay literally check his video on it

              • 3 weeks ago
                Anonymous

                Look fine to me.
                >learn to code gay
                Completely irrelevant to visual preference. Why does this subject in particular make you so mad?

              • 3 weeks ago
                Anonymous

                >Why does this subject in particular make you so mad?
                I am not made about the subject, I am mad that my critique of gba-color and justification for it is being mogged.

              • 3 weeks ago
                Anonymous

                You're putting way too much thought into it.
                The original display didn't magically take into account what the developer was thinking, and there's nothing there to "reverse". It was just a shit screen that displayed colors poorly on top of being notoriously dark.
                Applying a color filter that approximates that is all that's being done, and it's not too off the mark from an original GBA in optimal lighting.

                And stop using words you don't understand, it's like I'm reading some Indian kid's forum post.

                the shader is based on hardware measurements for color correction it's not like some dude just sat down and was oh i guess this would look better lol

      • 3 weeks ago
        Anonymous

        I didn't think the gif would crush the colors that badly.
        Looks better without that, obviously.

        This is the truth and the light, GBA with colour correction really should be default and the only games I really turn it off for are cartoony platformers like Crash Bandersnatch and Lady Sia

      • 3 weeks ago
        Anonymous

        [...]
        This is the truth and the light, GBA with colour correction really should be default and the only games I really turn it off for are cartoony platformers like Crash Bandersnatch and Lady Sia

        I'm already hoarding OG GBAs for resale for when some youtuber inevitably makes a video about how the dim screen was the developers intended way to experience most GBA titles.

  14. 3 weeks ago
    Anonymous

    I've only played Metroid II and Fusion, I loved both.
    Super Metroid better be good because people keep telling me I have shit taste for liking II and Fusion when Super exists.
    In the end I will probably love it, maybe more than II and Fusion, but I'll probably still like all 3.
    I should play original Metroid and ZM too.

    • 3 weeks ago
      Anonymous

      Metroid II and Fusion are much more linear than the original, Super, and ZM. Linearity is a dirty word in the Metroid fandom, but I don't mind it so I think all of those games are great.

      ZM is most similar to Fusion, maybe play that one first.

      • 3 weeks ago
        Anonymous

        My hottake is that Fusion's linearity makes it a more engaging game than Super

        • 3 weeks ago
          Anonymous

          It's apples and oranges. Fusion's just a different style. I agree that it is good at what it does though.

    • 3 weeks ago
      Anonymous

      To be fair, outside the original, Super, and the first Prime, they're all pretty "linear."

      • 3 weeks ago
        Anonymous

        The first Prime is only nonlinear if you take advantage of glitches. ZM and reportedly Dread have more freedom.

    • 3 weeks ago
      Anonymous

      Funny you say that, I just recently completed a Super Metroid playthrough. At first I almost decided to bench it for something else, but that would have meant having to set up my wii again later and I just didn't want to do that, so I played on.

      Basically went from
      >This is okay, kinda would prefer something else, though
      to
      >Oh wow, this is really great
      to
      >Holy shit, this is the best
      by the penultimate area. I don't know if I would call it my favorite Metroid or if it beats out some favorite games of mine, but fuck me, I really did fall in love with it. Especially happy because this is the second time I played it and last time it was just "okay", probably because I didn't set up the controls well and I think I just wasn't understanding of Metroid as a series, if that makes sense?
      >I should play original Metroid and ZM too
      Fuck yeah Zero Mission, almost exact same thing except I originally hated it the first time. I really didn't get Metorid games, it's not the same as the metroidvania Castlevania games, despite the moniker.

    • 3 weeks ago
      Anonymous

      I think you might be a touch disappointed by the atmosphere, super is more generically heroic adventure than either fusion or II. Bosses will definitely seem a bit on the soft side compared to fusion.

  15. 3 weeks ago
    Anonymous

    >I played this game as a child and have fond memories of it and I am incredibly biased towards it
    >btw I have very little experience with other games

  16. 3 weeks ago
    Anonymous

    >Late November 2002
    >I am 17 years old.
    >I have already played and completed Super Metroid.
    >I am in the middle of playing through Metroid Prime.
    >Metroid Fusion ROM just dropped
    >GBA emulation is already decent
    >Fire up emulator and Fusion ROM
    >hyped up because this is the sequel to Super Metroid and it's 2d
    >expect a masterpiece since the GBA is like a handheld SNES
    >play for 30 minutes
    >"when does this get good?"
    >play for another 30 minutes
    >be incredibly let down
    >hate ADAM
    >hate the hand-holding
    >hate the artificial environments
    >hate Samus's new suit
    >hate the sound design and overall feel of the game

    And I never touched it again. I've spoiled the whole game from there out and still have no desire to play it. I beat Zero Mission tho.

    • 3 weeks ago
      Anonymous

      >that happened

  17. 3 weeks ago
    Anonymous

    Any Fusion hacks that remove the linearity?

    • 3 weeks ago
      Anonymous

      Yes actually, I played a Fusion hack that has single wall jump and infinite bomb jump as well as a reasonable attempt at nonlinearity. Let me see if I can still find it.

      • 3 weeks ago
        Anonymous

        Any Fusion hacks that remove the linearity?

        here's the patched rom, I can't remember where it originally came from.
        https://files.catbox.moe/mzghtb.gba

  18. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      pretty good meme but tbtbh i love the water levels in all troids

  19. 3 weeks ago
    Anonymous

    >pic unrelated

  20. 3 weeks ago
    Anonymous

    Not even remotely, but whatever floats your boat.

  21. 3 weeks ago
    Anonymous

    does fusion (and zero mission for that matter) have any worthwhile fan hacks? I know that super metroid is full of them but have not tried any for fusion yet.

    • 3 weeks ago
      Anonymous

      Out of those two, most people gravitate toward Zero Mission because it's more similar to other 'troid games. And even then, not really because Super exists and has a far more robust hacking scene.
      The best examples you'll likely find for the GBAtroids are enhancements like Fusion Special Edition and New Zero Mission.

    • 3 weeks ago
      Anonymous

      https://metroidconstruction.com/hacks.php
      Look through there. Lost Chozo (ZM hack) was nice and added 4 Fusion bosses.

      Out of those two, most people gravitate toward Zero Mission because it's more similar to other 'troid games. And even then, not really because Super exists and has a far more robust hacking scene.
      The best examples you'll likely find for the GBAtroids are enhancements like Fusion Special Edition and New Zero Mission.

      More people do ZM due to it being a bit easier to hack than SM or Fusion. Fusion is kind of a pain to do, because it's necessary to deal with the Adam computer's event system as it's directly tied to the boss drops, so if you open the MAGE editor and pop 2 bosses in the next 2 rooms, they'll both drop the morph ball no matter what. The MAGE 2 editor is supposed to be released this year with a Samus sprite editor, so we'll see if Fusion hacking gets any better.

  22. 3 weeks ago
    Anonymous

    Conceived is a weird word choice. As though it was a stroke of genius to think of making a Metroid sequel.
    It is a great game, though.

  23. 3 weeks ago
    Anonymous

    I played Super Metroid a little bit as a young kid in the 90's when my older brother borrowed it from a friend, but I never got far and didn't enjoy it much at the time. I wouldn't really become a fan of the series until years later with Fusion and Zero Mission, and when I finally sat down and played through all of Super last year I ended up still just not enjoying it as much. It's an amazingly crafted game, wall jumping is neat, but I just cannot stand how it controls compared to what came after.

    • 3 weeks ago
      Anonymous

      What specific problems did you have with the controls?

      • 3 weeks ago
        Anonymous

        It's been a while since I did that playthrough but what sticks out the most for me was the aim controls, separate buttons for aiming up and down. Samus also just felt a little clunkier, and while it's not really a control issue, going back to not having the ledge grab was difficult to get used to.

        • 3 weeks ago
          Anonymous

          This patch modifies the button inputs to be very similar to ZM's.
          https://www.romhacking.net/hacks/405/
          This hack further modifies the game mechanics to be more like ZM's.
          https://www.romhacking.net/hacks/3211/
          Give them a try, personally I never play SM without the first hack.

          • 3 weeks ago
            Anonymous

            >This patch modifies the button inputs to be very similar to ZM's.
            >https://www.romhacking.net/hacks/405/
            That is absolute fucking cancer, jesus christ, the guy who made this needs to be launched off a highway overpass.

            • 3 weeks ago
              Anonymous

              I like it, especially the fact that you don't have to cycle your items. You can just hold the shoulder button to switch from beam to item and back.

              • 3 weeks ago
                Anonymous

                Right, I forgot we're in the age of ADHD.

              • 3 weeks ago
                Anonymous

                Oh fuck off, having to cycle through all of your items was dated, clunky design and later games ditched it for a reason.

              • 3 weeks ago
                Anonymous

                Okay, kiddo. I guess it must be hard to check your phone every two minutes when you're forced to... navigate menus. *shudders*
                God forbid the game doesn't just play itself for you with the tap of a button.

              • 3 weeks ago
                Anonymous

                It's a catch 22, being able to use L and R both directly for aiming was really nice in super, made getting different shots off easier when you didn't have to mess with a down input. Maybe a face button dedicated to rockets could have been the ideal.

        • 3 weeks ago
          Anonymous

          >separate buttons for aiming up and down
          Man, I preferred this. It felt much more natural and less prone to accidental movements compared to having to use the movement keys to aim while holding the trigger, then having to hold the other trigger to temporarily select missiles. Zero Mission gave me hand cramps, especially on the SP.
          Super Metroid's controls were great, and the remappable buttons solve almost all other complaints.

          • 3 weeks ago
            Anonymous

            Absolutely agree. With two button controls, using only one trigger to aim diagonally, it's more cumbersome to crouch and aim and switch weapons.

    • 3 weeks ago
      Anonymous

      WHY IS YOUR POST NOT TALKING ABOUT SAMUS PLAYING THE PIANO

  24. 3 weeks ago
    Anonymous

    Um sweaty that's not Super Metroid that's Metroid Fusion...

  25. 3 weeks ago
    Anonymous
    • 3 weeks ago
      Anonymous

      L O O K I N '

      G O O D

  26. 3 weeks ago
    Anonymous

    I actually just finished streaming this. I forgot how short this game was. I remember it being harder too, but I only died once or twice. There's a shitton of implications made throughout the game and this is where they really started to draw parallels between Space Pirates and the Federation.

    Shame they kind of dropped that in Dread.

    • 3 weeks ago
      Anonymous

      The Federation being evil makes the setting too grim-dark imo.

      • 3 weeks ago
        Anonymous

        In the original script it's clear that the evil federation is a renegade faction of the military. The english translation cuts that but Dread makes it clear that the federation itself is a benign entity.

        • 3 weeks ago
          Anonymous

          Dread made it seem to me that there's still some of that evil going on behind the scenes. The Federation trying once again to capture the X Parasites, knowing full well the danger it posed last time, behind Samus' back doesn't paint a rosy picture.

      • 3 weeks ago
        Anonymous

        I kind of liked the idea of Samus going full renegade and competing with the rogue Feds and Space Pirates to eleminate the X and Metroids before either can weaponize it. Then she realizes the more she disrupts the ecosystem the worse it gets. It would all come back to some Chozo wisdom of letting Nature do it's thing.

  27. 3 weeks ago
    Anonymous

    Is there any Fusion Rom Hacks that get rid of intrusive story elements and make the game more free roam with sequence breaking like the superior Super Metroid?

    • 3 weeks ago
      Anonymous

      Scroll up.

  28. 3 weeks ago
    Anonymous

    Super > AM2R > ZM > Fusion

  29. 3 weeks ago
    Anonymous

    >ridley screams like some guy sitting down on a thumbtack
    funniest shit i ever heard

  30. 3 weeks ago
    Anonymous

    Great boss fights.

    • 3 weeks ago
      Anonymous

      I like how reliable the patterns are. Really makes it satisfying to 1% this game and no-damage all the bosses.

  31. 3 weeks ago
    Anonymous

    Maybe if it didn't have Adam holding your hand through the whole game.

  32. 3 weeks ago
    Anonymous

    Adam is the worst addition of the series. Metroid should just be about exploring hostile, strange places with a sense of dread, not muh feds

    • 3 weeks ago
      Anonymous

      Fusion is a mission based game, adam convos are just little stingers setting them up, if fusion were designed like a regular metroid it would be ridiculous but the game isn't.

  33. 3 weeks ago
    Anonymous

    Zero mission bukkakes all over this game. Fusion is good, but i don't like her jump physics. outside of avoiding pick-ups every playthru feels the same including SA-X sections which don't feel as fun if you're not a blogger recounting the "scary" atmosphere of metroid games. The nicest thing i can say about fusion is you can shoot while spinning by pressing R and i wish zero mission had that

    • 3 weeks ago
      Anonymous

      >but i don't like her jump physics
      I did, floaty but not ridiculous, always thought zero mission was too heavy, you practically snap to the ground.

  34. 3 weeks ago
    Anonymous

    Great game

  35. 3 weeks ago
    Anonymous

    Why is the art style so cartoony? Super Metroid looked grittier somehow

  36. 3 weeks ago
    Anonymous

    NIGHTMARE NIGHTMARE NIGHTMARE NIGHTMARE NIGHTMARE NIGHTMARE

    • 3 weeks ago
      Anonymous

      YAKUZA

  37. 3 weeks ago
    Anonymous

    Why do some Fusion bosses look so goofy and out of place?

  38. 3 weeks ago
    Anonymous

    I may be the only person on earth who really didn't like Fusion and its story-time style of "gameplay."
    It's practically a vn with occasional jumping.

    • 3 weeks ago
      Anonymous

      >I may be the only person on earth who-
      Delusional.

    • 3 weeks ago
      Anonymous

      i liked it the first time but there's no reason that they couldn't have let repeat files skip his logs by pressing start

    • 3 weeks ago
      Anonymous

      >I may be the only person on earth who has this extremely common opinion that is the most repeated criticism about said thing

  39. 3 weeks ago
    Anonymous

    This boss is bullshit unless you missile spam and tank all the damage

  40. 2 weeks ago
    Anonymous

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