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Why is Far Cry at only 10%?
Wow, I mean, I do get it. Source looks incredible even today. Surprised to see Doom 3 get more votes than Far Cry.
because far cry 1 is hideous.
It's engine is the most advanced out of all three allowing you to make open worlds and has the most impressive tech for both outdoor and indoors I've ever seen in 2004.
and no one cares, game looks like ass
and the game is HIDEOUS.
Because every poll is a popularity contest, and nobody votes based on objective truth.
There’s no such thing as objective truth in regards to art-style or aesthetic. Only subjective tastes.
Character models were kind of ass, plus it was mostly the same environments, certainly when compared to Doom and Half Life. The texture work was so fucking good in half life compared to anything else out there.
Mostly this though.
>half life 2 beating doom 3
Doom 3 is shit, get over it already.
Doom 3 looks like shit, everything looks like it's made out of cheap plastic and rubber
If you disagree with this you weren't old enough at the time to understand. You should have seen the techdemo island level HL2 shipped with.
Lost Coast didn't ship with HL2.
Where’s Prime 2 and Zero Mission?
Because Far Cry graphics didn't age well. Even Doom 3 looked better in some respects.
Why do the HL2 facial animations still rival and even surpass modern facial animations? I can't tell if it's because Valve was just THAT good at them, or if it's because modern devs suck at it... or both?
They hired scientists and Hollywood animators specifically for that. Gabe mentioned how the developers programmed things from specific facial gestures, lip-sync down to the eye movement.
>A huge number of details go into creating a character like the G-Man: his eyes glint based on a radiosity calculation of the local illumination (they self-shadow and follow you as you move), he has 40 separate muscles in his face, and his emotions are based on a taxonomy of facial expressions created by Dr. Paul Ekman, a research psychiatrist. This same system that gives him--allows him to speak. And he can do it just as easily in any other language as English.
I guess that means the facial animations depend less on things like motion capture or handmade animations, but rather mathematical algorithms based scientific research from people such a this guy: https://en.wikipedia.org/wiki/Paul_Ekman
Most large developers just use mocap in combination with handmade animations, but I usually find it lacking. Like it doesn't capture everything, it might have the correct lip movements, but messes up the eyes for example. Too many games with characters that have a thousand-yard stare.
I think L.A. Noire did something interesting things in this area, but their technology wasn't scalable and had too many limitations in general.
Painkiller had the best looking levels from an artistic standpoint.
I remember my friends and I soifacing over HL2 trailers, and Advent Children.
Doom 3 looked better than all of those combined.
Zoomies are retarded.
Because Far Cry's focus was on scale, and doesn't give the same immediate impressions that Doom 3 and HL2 do.
Also most people tend to judge things like this purely through the lens of screenshots/videos, and you really to be playing Far Cry yourself to really see the wow factor of it.
Half Life 2 is one that has aged badly. Monotonous presentation and generic assets everywhere. The whole game feels exactly like a tech demo. Worst engine ever.
As much as I like HL2, Far Cry was much more impressive from a technological standpoint. It made way to Crisis that only released 3 years later, which is impossible to do nowadays. A game from 2019 looks and plays the same (but most times worse) as a game from 2022.
People really think that Half life 2 in 2004 looked as good as it does now?
Orange box update made it look better but I would take Doom 3 or Far Cry for better looking game even though HL2 was more fun game for me
I managed to play disc retail version of HL2 recently and it kinda holds up actually. The differences i noticed is that the Vorts look more scaly and some of the lighting don't work.
because far cry was very impressive at the time, but it aged worse than the others due to the meh art direction, whereas hl2 and doom have great art
less people play it and Valve has a huge fanbase
Best looking isn't all graphics. It has a lot to do with visual design and style, and HL2 had that in abundance.
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