>Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'
>Space is big and, for the most part, kind of dull. The heady thrill of setting foot on planets no human has ever seen aside, most of the celestial bodies in our universe are just big, complicated rocks when you get right down to it. For better or worse, that's a part of reality that Starfield deliberately tries to capture, according to a recent NYT interview (via VG247) with Ashley Cheng, Bethesda's managing director, and Todd Howard, who is Todd Howard.
>"The point of the vastness of space is you should feel small," Cheng told the NYT, "It should feel overwhelming." Addressing fans' worries that Starfield's 1000 planets "are going to be boring," Cheng pointed out that not every planet "is supposed to be Disney World… When the astronauts went to the moon, there was nothing there. They certainly weren't bored."
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