Anyone knows how to use this Thing?
Just recently decided to try out the so called RPG Maker genre and decided to start fro m one the oldest ones (the 2003 is a no go to me) which is the XP version but there is barely any info at all, no tutorials, no PDFs, no nothing, there is more info about fallout 1 than this, how is that possible?
Any Veteran who can help a newcomer out?
Are you a rus? Then https://rpgmaker.ru/ is the way to go. Otherwise, go reddit.
No, i am not a ruskie
Thats fine i just need instructions
Yes, now stop gloating
There's a dev thread and I know at least 3 devs that use rpg maker. Learn by doing, then ask questions.
XP is never mentioned there, it's either 2003 or MV.
You're the one that needs to bring it up.
What he said did help. You, like all the other low-quality people in the world, think criticism is "just being negative". That sentence was both.
>that so bad
The issue is that you're beyond help because you don't want to try. Just play with the system available to you and document it yourself.
I'm sympathetic to your complaint about how the sprites look and all that, but your options are to do it yourself without an engine or work with an undocumented and shitty system.
>You're the one that needs to bring it up.
I'm not the OP. I do agree, he should've brought it at either
>You dont want to try
Retard, i been trying to use days ago but Trial an error can only take you so far before you get tired of failing, Thats way i ask for help anywhere
But Fuck me for asking fof help right?
>What he said did helped
>The engine is trash
That helped? Wow
NTA but: Maybe try newer versions that sees more use, has youtube channels dedicated to explaining stuff and actively gets replies here or other forums (like MV and MZ) or join the (you) jams, plenty of anons there use XP I think and you can practice making games for fun while asking for help
Yeah i know MV and MZ gets all the spotlight but fuck me since i like the XP look better, plus many of my favorite games have XP characters, sounds, BGM etc
Just because you don't understand the help doesn't mean it wasn't. He gave recommendations and explained why they are better options than what you are after. That's more than what you deserve, considering your attitude. I don't care that you're frustrated.
I'm not normally the type to say "use something else" like the generic stackoverflow retards, but you don't seem like you have the ability to work through your limitations. Let me help you try to break that barrier again.
>been trying to use days ago but Trial an error can only take you so far before you get tired of failing
First, it's "trial and error", you don't have to capitalize the idiom. Second, and more importantly, "trial and error can only take you so far before you get tired of failing" has communicated that you gave up. If you really wanted to do it, you'd bust your ass to make it happen. I'm not just talking out my ass without experience. I reverse engineer online games and even built one server emulator from scratch before moving to help out with some other major ones. When I started doing it, we didn't have guides. I had a one server emulator example (bnetd) to work off and I was just barely a teenager.
You need to try more. If you fail, try again. TRY AGAIN AND AGAIN. Stop making excuses. Just work at it until something works. When it works, create the documentation to help others out, host it somewhere, talk about it here and wherever else you hang out.
You are right, been a few hours trying and i am managin something at least, so let see where it takes me
Still, some tutorials woudnt hurt
>Still, some tutorials woudnt hurt
I completely agree with you. But change starts with you.
Good luck, brother. o/
>I'm helpful because I want to be!
Unless someone validates your efforts, this is just ineffectual cope.
While its true you dont have to say it like that
False, but that was me validating their effort. You might want to learn to read before getting uppity, subhuman. For your english lesson of the day, the contextual tip off for you was when I wrote "He gave" at the front of the second sentence.
>inb4 pilpul response
Don't care, didn't ask.
It isn't true. They're just offloading the reader's shortcomings on the writer. Blaming the teacher for a student that isn't trying or paying attention is retarded. If the student was paying attention, then the teacher has to acknowledge the problem and shift strategy.
There is a help document.
But there's no Wizard that'll walk you through how to make a complete RPG.
>one of the oldest
>not Dante 2
>not Dante 98
>not Dante 98 2
Do zoomers really?
I actually don't really much like the look of newer RPG maker shit. The sprites are just generally far less appealing. I know this is something you'd ideally get around by making your own but the while vibe of the newer engine just screams phone game.
Finally, someone who gets it
Seriously, the newer versions just SCREAMS half-assed phone game
There is barely any info on XP because it's garbage. It's high-effort garbage that they sunk a lot of cash into though, and the stock chipsets/charsets are probably some of the nicest ever made for an RPG Maker runtime package.
2003 + Maniacs Patch is THE way to go if you want a maker with great power within the editor alone.
I always assume that people don't know or care to learn real programming languages, which makes the later editors hard for me to recommend.
I shill 2k/3 + Maniacs endlessly because it is THE maker's maker, by devs for devs. It's the only version of RPG Maker that understands what people actually want and need in RPGM, and it astounds me that the real developers of official RPG Maker haven't taken notice and tried to include its functionality in the latest makers.
Right right, its trash, its bad etc etc
Will you post any help or are you just venting out??
move to vx ace
But for now i just want help to start with XP, that so bad? Its not like i want to sell any game, i just want to feed my own needs
Try out rpg maker unite instead :^)
Oh yeah, sure cause thats TOTALLY out for sale isnt?
It's out in the Unity Asset Store
All right, let's entertain this. What do you want to realise exactly? If I can help i'll post a project file on catbox with explanations.
A castle mangment rpg, thats my idea of project but i am also looking on how to make cutscenes with images
I assume you'll not be using ruby-programmed scripts. So, for cutscenes, the process will be the same as for Ren-Py. Give me a moment, I'll whip up a demo.
As for castle management, could you describe the mechanics you don't know how to realise? At least in general terms.
I dont know how to explain it well but i mean as the usual Managment sections
>Get or buy trash looking land
>Trash place is attacked by whatever
>You swoop in and start gathering money to fix the place
>Installed whatever whenever you want
>Need soldiers to protect place
>Hire Mercs/Ex-soldiers/Private bodyguards etc
>Now you need to give them money, food, enterteiment
Recettear, Legend of queen opala, Ib among other did the same with just the XP engine, so i wanted to try out
Looks straighforward enough to do with just eventing, images and global variables. I'll do this one after cutscenes.
I hope the bugs don't come.
Well, now I remember why I dropped XP ages ago - using it is way too painful. Wasted a lot of time trying to undertand why timings break when cutscene plays for the second time.
Nevertheless, here is the demo on how to make Ren-Py styled cutscenes, like promised. Left some comments in "ABOUT DEMO.txt" and in the event in the top-left corner of the "CutsceneIntro" scene. Hope they help.
It will take some time to make the demo for the castle sim you described in
, so that's it for now. If this thread survives, i'll post here. Otherwise, I'll post in
Couldnt just posted the images here? Links here are askin for malware
Oh well thanks anyway, i will check it out
It's not images. He wrote a tutorial and gave an example for you. I've scanned the file for you using clamav. It's not great and you'll have to assume that I'm not full of shit, too.
Can this work in in-Game cutscenes?
Also do you have any script to make Cg cutscenes?
>Can this work in in-Game cutscenes?
The cutscene in the demo is the in-game cutscene invoked by pressing the action button for convenience, the same principle applies if you want it to appear in other situations like on picking a dialogue option, on transfering to the scene or even during battle - you invoke "Transfer PLayer" event command and teleport the player to the separate scene (you CAN make the cutscene event in the same one, but I advise against doing that - events and tilesets create extra lag that breaks timings), block his movements through the "Set Move Route" loop I used in the example, execute the cutscene and then teleport the player back.
If this happens in the middle of another cutscene, the "Set MOve Route" one for example, you'll need to dedicate a variable that will monitor the progress. For example:
A=0 by default. You create a "Parralel Process" event that will trigger at a later point. Player enters in the cutscene area - A=1 and the "Set Move Route" cutscene plays. This cutscene plays up to a point where you want the Ren-Py styled one to start - A=2. As soon as A=2, the player is transfered to a separate scene, locked and the cutscene plays. The cutscene is ended - A=3 and the player is transfered to the previous scene. The "Parralel Process" event we set up triggers when A=3, sets thing up like they were when the "Set MOve Route" cutscene ended and continues to play on from that point on. The "Set Move Route" cutscene ends - A=4, it will never play again.
>Also do you have any script to make Cg cutscenes?
You mean play video files?
This one worked for me.
>You mean video files?
No, meant CG Scenes, like putting an image to show
Like in those hentai games where after doing event you earn an lewd image
(Not the best example but still)
Lol, I didn't put 2 and 2 together since the whole demo was made of pictures in sequence. But yeah, it's "show picture" event command. If your game is gonna have those, a bit of advice:
1. Make CGs 640 x 480 if you want to make them local to the game.
2. Make them thrice the resolution if you want them to be distributable content and 34% X/Y zoom them in-game. If the content looks too bad (the RPGMaker XP zoom has no interpolation effect applied), make a separate 640x480 version of them in the graphics processor with interpolation turned on (cubic seemed to work fine for me)
3. Ask around itch.io/gamejolt discords what are the terms of distribution for H-content - people are really bitchy there and bitchy people will exploit their "per case" generalistic content review standart to nuke you. Otherwise, ignore this.
4. Use Fade-Ins and Fade-Outs - it looks extremely ugly when pictures just pop-up. This is done by "Show Picture" with opacity set to 0, "Move Picture" with same coordinates but opacity set to 255. Fade-Outs are done with "Move Picture" with opacity set to 0 and then "Erase Picture" event command. For time of these sequences, 20 frames (1 second) will do, you can go for 10 frames (0.5 seconds) too.
Oh, one more method for consealing pup-ups - "Sceen Flash" event command. "Show/Erase Picture" > "Screen Flash" is the combo. Just don't put to many of these, it hurts eyes even for people without epilepsy.
Reminds me that while digging through animation sozai in the VIPRPG repositories, I found one where some retard included an animation called the Porygon Flash.
And here, I thought PK気合いΩ was migraine inducing shit.