It's intentionally left very vague as to what actually happened so the player can headcanon their Lee somewhat. He could have killed one or both of them, and it might not even have been straight up murder but a fight that got out of hand.
Not very vague, it's one of the unpopular dialogue options. the stranger skipped most of his dialogue because they didn't fully account for the player to confess and blame himself
>first game >adults get mad at you for your decisions >makes sense because you're an adult >2nd and 3rd game >you play as a child >you still make all the decisions for the group and the adults get mad at you despite the fact that you're a child
Season 2 is pretty fun especially if make Clem sassy. New frontier was ok, Javier is a pretty fun protagonist but everyone else is pretty meh. Final season was neat since they added some actual gameplay elements like kicking a walkers leg then stab it or going straight for the head and risk leaving yourself vulnerable. The shooting segments were pretty good too since you actually have to be precise to kill them. Sadly these segments aren't used too often though. The story is good aside from the whole AJ narrative that doesn't really go anywhere
Season 1 and 2 are the only good ones, albeit 2 being flawed. It ends there though, no 4 was not good. I could not even finish it because i was appalled at the bad writing quality.
No, Season 2 was garbage and a clear sign that Telltale was a one trick pony. >choice between saving two characters >the character you saved turns into a mute background character and dies the next episode anyway.
At least S1 gave you a better illusion of choice and even characters that were doomed to die still had good lines and were relevant to the plot since it was written with branching in mind.
It all fell apart on 2 at the same time, which is why i said flawed. I don't deny that Tell Tale didn't know how to design their choices properly, ideally everything thing should have carried over and made a complete difference on how you played 2 if they actually understood how to create the games they were trying to make. But it didn't, choices didn't actually matter. What I'm talking about is that the writing quality wasn't that bad, it's just they did nothing with their whole game concept.
BASED KINO!! KINO KINO KINO REDPILLED!
IS THAT ALL YOU SHITPOSTING RETARDS CAN SAY?
>kill the guy sleeping with your wife
>but don’t kill your wife for cheating on you
Whatever happened to “always kill a traitor before an enemy”?
Wait he didn’t? I thought Lee killed both of them?
It's intentionally left very vague as to what actually happened so the player can headcanon their Lee somewhat. He could have killed one or both of them, and it might not even have been straight up murder but a fight that got out of hand.
Not very vague, it's one of the unpopular dialogue options. the stranger skipped most of his dialogue because they didn't fully account for the player to confess and blame himself
Wow the lighting in the remaster is absolute shit
Holy shit I completely missed it.
Turns out she was a cunt since day one.
Not any guy, it was a fucking senator
>wife
Whatever happened to her? I don’t remember he mentioned what happened afterwards, not even once.
Just like real women, they're a plot device to start conflict
>both parents are black
>somehow ends up looking hispanic
Pretty Clem is supposed to be mixed with black and asian or some shit. I know she was based on one of writers daughters who is straight up just asian.
but her parents are pure Black folks
she got RICE'd
Hispanic? Clem’s always looked asian to me, especially in S2. S3 and S4 she’s definitely black.
she just like storm reid
S2 is peak cute and funny
>Pretty Clem
Lee was clearly written by white dudes in their 20s so it checks out actually.
URBAN?
CALIFORNIA
BOAT
>A few months later, journos shit and piss in their pants for the story of last of us
what happened?
>first game
>adults get mad at you for your decisions
>makes sense because you're an adult
>2nd and 3rd game
>you play as a child
>you still make all the decisions for the group and the adults get mad at you despite the fact that you're a child
tbf in season 3 you mostly play as an adult again. you only play as clem for like ten minutes in flashbacks.
I only played season 1 because to me Lee's death pretty much felt like the ending to me. How's Season 2, Final Frontier and The final season?
Very inconsistent. you made the right choice
extremely manipulative baity trash
Season 2 is alright but very flawed, Season 3 is trash, Season 4 is kino outside of the bullshit ending. So in reality, a very mixed bag,
Season 2 is pretty fun especially if make Clem sassy. New frontier was ok, Javier is a pretty fun protagonist but everyone else is pretty meh. Final season was neat since they added some actual gameplay elements like kicking a walkers leg then stab it or going straight for the head and risk leaving yourself vulnerable. The shooting segments were pretty good too since you actually have to be precise to kill them. Sadly these segments aren't used too often though. The story is good aside from the whole AJ narrative that doesn't really go anywhere
>How's Season 2
Like a shitcoaster.
What happened to exTelltales devs?
The walking urban.
Season 1 and 2 are the only good ones, albeit 2 being flawed. It ends there though, no 4 was not good. I could not even finish it because i was appalled at the bad writing quality.
No, Season 2 was garbage and a clear sign that Telltale was a one trick pony.
>choice between saving two characters
>the character you saved turns into a mute background character and dies the next episode anyway.
At least S1 gave you a better illusion of choice and even characters that were doomed to die still had good lines and were relevant to the plot since it was written with branching in mind.
It all fell apart on 2 at the same time, which is why i said flawed. I don't deny that Tell Tale didn't know how to design their choices properly, ideally everything thing should have carried over and made a complete difference on how you played 2 if they actually understood how to create the games they were trying to make. But it didn't, choices didn't actually matter. What I'm talking about is that the writing quality wasn't that bad, it's just they did nothing with their whole game concept.