If I remember right some guy made the post on twitter and it was forced here for about a day by anti-tendies.
Then something stupid happened with the guy, I don't remember exactly but I think he admitted to not actually playing a Nintendo game or his bar being resident evil or something.
i will never get the "le durability bad!" meme
my inventory is always FULL of weapons, bows, and shields
i actually have a hard time letting go of some gear i haven't used until it breaks
That's why it's a completely useless mechanic, weapon breaks, open menu, select next weapon, craft new weapons after combat.
There is not enough variety in weapon bases to justify weapons breaking constantly so you'd have to experiment with different wwapons, there are three of them. Only thing it adds is useless, time wasting menuing
Its easier to break rocks with blunt weapons
It's easier to cut tree with slice weapons
Hence there's a choice to be made
Hence its not useless
Keep crying about it tho
The choice would still be there if I had an unbreakable axe and an ubreakable hammer. It's not like you have to go out of your way to make hammers for a mining session because every rock formation is full of weapons and rocks to make infinite hammers anyways. Again, the only thing it adds is menuing.
Yeah and you guys would just cry about yooooo theres only two weapon classes wtf?????
I for one am having fun.
2 weeks ago
Anonymous
But there are only 3 weapon classes and heavy is the best one. I'm having a lot of fun with the game also, but the durability mechanic is still useless.
2 weeks ago
Anonymous
>heavy is the best one
okay not stick an elemental keese wing on any long stick and tell me how much faster any single encounter goes
>i actually have a hard time letting go of some gear i haven't used until it breaks
Same. Everytime I open a treasure chest I hope there's a diamond, arrows or basically anything other than a weapon inside, because I don't wanna throw away any of the garbage I'm hoarding.
That's exactly why it's bad. The mechanic stops being engaging when you don't have to think about it at all beyond "whoops my weapon broke, time to spend two seconds in a menu switching to one of my twenty identical ones". It's actually fun when the game limits your resources, but it rarely does.
The reason you have a hard time letting a weapon go is because you don't want to waste the stronger and cooler looking weapons in your inventory newfag.
The only reason botw and tiktok have weapon durability is because the devs are too lazy to make more than 3 weapon movesets so there‘d be no reason to ever change your weapon unless the new one has more damage. Anyone arguing otherwise is coping and frankly, after 12 years of dev time for these 2 games it‘s pathetic that there‘s people still defending it
The choice isnt objectively bad and I find it fun. I think about which weapons to use and when, and which ones to craft and why.
It's an ok decision.
I know your argument is going to be "well you're stupid because I don't need to think about that because I'm some super gamer or smt" so yeah props to you
You wouldn‘t say that if botw had actual weapon variety. Imagine if every weapon you picked up looked different and had it‘s own moveset like in souls games
>copy pasting the same moves on 40 weapons is a good thing >5 enemies being 80% of total combat encounters is a good thing >stunlock based button mashing combat is a good thing >lack of longform dungeons is as good thing
dishonest webm. the challenge/fun of taking on those encampments comes from being outnumbered. you cleared out the whole camp then trapped the last remaining guy in a corner just to make a shitty bait post on a mongolian basket weaving forum
2 weeks ago
Anonymous
That's the thing, the camps scale up with you but there almost always structured like this:
-1 high tier HP bloated enemy that takes 30 swings to kill
-3-4 red/blue enemies that die in 2-3 hits or 1 headshot
So you end up in a 1v1 most of the time.
2 weeks ago
Anonymous
sounds like you need some extrinsic motivation in your life playa
2 weeks ago
Anonymous
I'd just rather play games that aren't 80% copy-paste.
If by reusing the worldmap, they actually used the devtime to make 20+ enemies and bosses with each biome having a list of unique encounters besides the OG Moblins, Bokoblins and Lizards, then almost nobody would complain.
They had the perfect oppertunity to make a bunch of high quality bosses like the Lynel from the base game, especially with the new constructs being able to have several base shapes and move sets and add variety with a bunch of arm/leg/head attachments.
That's the thing, the camps scale up with you but there almost always structured like this:
-1 high tier HP bloated enemy that takes 30 swings to kill
-3-4 red/blue enemies that die in 2-3 hits or 1 headshot
So you end up in a 1v1 most of the time.
I'd just rather play games that aren't 80% copy-paste.
If by reusing the worldmap, they actually used the devtime to make 20+ enemies and bosses with each biome having a list of unique encounters besides the OG Moblins, Bokoblins and Lizards, then almost nobody would complain.
They had the perfect oppertunity to make a bunch of high quality bosses like the Lynel from the base game, especially with the new constructs being able to have several base shapes and move sets and add variety with a bunch of arm/leg/head attachments.
Why are you still using these webms to prove the game is easy like it doesn't show that you died in them?
You know that only makes you look like a casual right?
2 weeks ago
Anonymous
Yes the game is easy because you can stunlock enemies and well as pause and heal at any point.
That's why I played with the the self-restriction of not healing in combat.
But regardless of difficulty, the combat is just trash, they haven't changed or even slightly tweaked a single thing in 6 years.
Then the inconsistent and absolutely broken flurry trigger is still identical.
2 weeks ago
Anonymous
>That's why I played with the the self-restriction of not healing in combat.
Took you a long time to come up with that excuse huh. If your strategy was as solid as you thought you wouldn't have died period, restricting yourself from healing wouldn't make a difference. >Then the inconsistent and absolutely broken flurry trigger is still identical.
It's almost as if your webm is in a tutorial shrine and I'm willing to bet you died there too.
2 weeks ago
Anonymous
>That's why I played with the the self-restriction of not healing in combat.
Why would that make a difference if everything you said was true? You would constantly be stunlocking enemies in 1v1s and you wouldn't have died but you did.
2 weeks ago
Anonymous
flurry rush works like that because it allows you to flurry rush enemy attacks from out of angle that you aren't actively targeting.
how it works: >three enemies surround you >you target the one in front >while waiting for his move, the one behind one stabs at you with a spear >you side dodge >you get flurry rush from an attack behind you, that you werent targeting
again, if you play the game you understand this. if you watch webms you dont.
Lmfao i unironically thought you were talking about eldin ring. God damn open world games are trash
2 weeks ago
Anonymous
Except Elden Ring has 25 weapon classes and tons of weapons with unique R2s, unique R1 combos or unique weapon arts.
Are you pretending to be retarded?
2 weeks ago
Anonymous
And they all play the exact same.
2 weeks ago
Anonymous
No, they almost all have a complex movset of 8-14 moves with different properties depending on the weapon.
A single throwaway catacomb boss in ER like the Watchdog is on the same tier as a Lynel in BOTW and nothing in TOTK even gets close to a Lynel in terms of complexity.
Meanwhile 80% of TOTK's bosses are "Giant Enemy Crab" tier, you hit their eye or weak point and they go down for 20 seconds as you grind their HP bar.
The new FROX boss is literally a Hinox with Talus crystals on its back.
2 weeks ago
Anonymous
>another death webm
Have you done any of these on the first try?
2 weeks ago
Anonymous
It's really a shame there are soo few decent bosses besides Lyonels and Gleeoks, especially when Nintendo have shown they're capable of making good ones.
2 weeks ago
Anonymous
>A single throwaway catacomb boss in ER like the Watchdog is on the same tier as a Lynel in BOTW
It's really not. Elden Ring only has one truly difficult boss, Malenia.
Everything else is hideously easy due to obviously telegraphed attacks and weaknesses.
2 weeks ago
Anonymous
Margit is harder than any boss in every Zelda game.
2 weeks ago
Anonymous
You're only proving my point though. The iframes on the roll are so generous that anyone, even you, can make mincemeat of these "tough" bosses.
I mean, if you look at what's happening here on an input level it's mostly >roll >roll >roll >attack >roll >roll >item >attack >roll >roll
You even stun him multiple times.
I'd remove this webm from your collection if you ever want to make that argument.
2 weeks ago
Anonymous
The problem with Souls is that it's not that the bosses are hard as much as its a war of attrition. The enemies are slow, the patterns are predictable but because it takes forever unless you're on NG+ already you're going to slip up somewhere and the boss will deal heavy damage to you.
Objectively they're among the simplest action games.
2 weeks ago
Anonymous
This post reeks of someone who hasn't actually played these games
2 weeks ago
Anonymous
I've played every souls game except Sekiro which I doubt is any different.
2 weeks ago
Anonymous
Thanks for confirming you're a brainlet.
2 weeks ago
Anonymous
He's absolutely right. It preys on your patience.
2 weeks ago
Anonymous
You missed the guard counters with the axe.
Also, rolling is a completely optional play style.
2 weeks ago
Anonymous
>You missed the guard counters with the axe. >Also, rolling is a completely optional play style.
You could also say the same about Zelda but no one is going to play like that in either game because dominant strategy wins out. Also being able to jump over attacks like that isn't a positive.
2 weeks ago
Anonymous
Elden Ring is like a AAAA game compared to zeldaslop
2 weeks ago
Anonymous
Eh, ER was pretty low budget but then again it did have a longer dev time than totk
2 weeks ago
Anonymous
>Everything else is hideously easy due to obviously telegraphed attacks and weaknesses.
Last I played ER, bosses did not get instanty posture broken for 20 seconds on a single arrow to the face.
every post about this game i see is the viral marketers comparing it to other games, it's like a clockwork at this point >lol look at this funny penis just like in Besieged(tm) >lol look at this physics thing making the npc fly just like in Just Cause(tm) >lol look at this thing just like in Dark Souls(tm)
i don't get why though, it's just literally making me want to play those games instead
You guys know you can just deconstruct a near-broken weapon at Tarry Town right? Also clean weapons always spawn in the same places underground so you can just keep getting the same base weapon over and over if you want to. They made durability a non-issue in this one but you guys are still complaining.
>You guys know you can just deconstruct a near-broken weapon at Tarry Town right?
I honestly don't understand why anyone would bother. I have a problem with the durability in this game but it's because I can't get rid of the fucking things fast enough and constantly have to throw shit away if I need something specific.
would be cool if at least the weapon animation changes but nope can't expect too much from nintendo after all this games was only in development for 6 years.
*sickle
nice
I like how the implication here is that bloodborne is for babies.
nice try
>newfag
Is this some kind of twitter meme the kids are into or something?
it was a popular meme few years ago, underage
>few years ago
A few years ago for me is like 5 years ago and I don't remember that in 2018.
If I remember right some guy made the post on twitter and it was forced here for about a day by anti-tendies.
Then something stupid happened with the guy, I don't remember exactly but I think he admitted to not actually playing a Nintendo game or his bar being resident evil or something.
Cool weapon. Would be a shame if it broke after 5 minutes...
i will never get the "le durability bad!" meme
my inventory is always FULL of weapons, bows, and shields
i actually have a hard time letting go of some gear i haven't used until it breaks
Yeah, it's hard to break weapons when you barely have an excuse to use them.
But you were comparing this game to Bloodborne...
i'm not op
Are you autistic? He was comparing the visual aspect of bloodborne to that of Zelda in order to make a joke
You people are fucking retarded sometimes
I didn't know Bloodborne looked like a Nintendo 64 game.
None do, stop being disonest
It definitely ran like one
That's why it's a completely useless mechanic, weapon breaks, open menu, select next weapon, craft new weapons after combat.
There is not enough variety in weapon bases to justify weapons breaking constantly so you'd have to experiment with different wwapons, there are three of them. Only thing it adds is useless, time wasting menuing
Its easier to break rocks with blunt weapons
It's easier to cut tree with slice weapons
Hence there's a choice to be made
Hence its not useless
Keep crying about it tho
The choice would still be there if I had an unbreakable axe and an ubreakable hammer. It's not like you have to go out of your way to make hammers for a mining session because every rock formation is full of weapons and rocks to make infinite hammers anyways. Again, the only thing it adds is menuing.
Yeah and you guys would just cry about yooooo theres only two weapon classes wtf?????
I for one am having fun.
But there are only 3 weapon classes and heavy is the best one. I'm having a lot of fun with the game also, but the durability mechanic is still useless.
>heavy is the best one
okay not stick an elemental keese wing on any long stick and tell me how much faster any single encounter goes
This.
Both BOTW and TOTK's menuing remind me of No Man's Skys 1.0 tedium of reloading your laser/oxygen/shields every 5 minutes.
Your inventory is full of breakable stat sticks. No progression.
No progression? Then why am I continuously getting more and more powerful weapons?
Temporary weapons. Terrible game design, especially when compared to pre-BotW Zelda games.
Yeah, and I'm always getting more powerful weapons to use
What were you trying to accomplish here?
You just repair them.
T-these dont c-count because they break and trigger my autistic mind that doesnt like change :/
Boy do I have the game for you
>gacha
>game
have a nice day
What's the matter?
>weapons are unbreakable
>can be leveled up
>characters, gear, and their skills can also be leveled up
Progression!
wow its so cool u can just fuse weapon wow its so groundbraking wow u can have 100 weapons in the menu its so good woooooooow
>i actually have a hard time letting go of some gear i haven't used until it breaks
Same. Everytime I open a treasure chest I hope there's a diamond, arrows or basically anything other than a weapon inside, because I don't wanna throw away any of the garbage I'm hoarding.
That's exactly why it's bad. The mechanic stops being engaging when you don't have to think about it at all beyond "whoops my weapon broke, time to spend two seconds in a menu switching to one of my twenty identical ones". It's actually fun when the game limits your resources, but it rarely does.
quality over quantity
The reason you have a hard time letting a weapon go is because you don't want to waste the stronger and cooler looking weapons in your inventory newfag.
Damn, I can't believe they finally released Bloodborne on the PS2.
>Damn, I can't believe they finally released Bloodborne on the PS2.
Unironically, this would make it a better game.
why the fuck bother using weapons at all
>knife roomba for mobs
>beam emitter array for bosses
>gibdo multishot lynel bow slow mo
weapons are obsolete
where do you get that weapon
The only reason botw and tiktok have weapon durability is because the devs are too lazy to make more than 3 weapon movesets so there‘d be no reason to ever change your weapon unless the new one has more damage. Anyone arguing otherwise is coping and frankly, after 12 years of dev time for these 2 games it‘s pathetic that there‘s people still defending it
The choice isnt objectively bad and I find it fun. I think about which weapons to use and when, and which ones to craft and why.
It's an ok decision.
I know your argument is going to be "well you're stupid because I don't need to think about that because I'm some super gamer or smt" so yeah props to you
You wouldn‘t say that if botw had actual weapon variety. Imagine if every weapon you picked up looked different and had it‘s own moveset like in souls games
>game must be like other game otherwise its stupid
>why is every game a soulgame xD
Having more than 3 unique weapons isn‘t limited to souls games. I just gave it as an example because it‘s popular
>copy pasting the same moves on 40 weapons is a good thing
>5 enemies being 80% of total combat encounters is a good thing
>stunlock based button mashing combat is a good thing
>lack of longform dungeons is as good thing
dishonest webm. the challenge/fun of taking on those encampments comes from being outnumbered. you cleared out the whole camp then trapped the last remaining guy in a corner just to make a shitty bait post on a mongolian basket weaving forum
That's the thing, the camps scale up with you but there almost always structured like this:
-1 high tier HP bloated enemy that takes 30 swings to kill
-3-4 red/blue enemies that die in 2-3 hits or 1 headshot
So you end up in a 1v1 most of the time.
sounds like you need some extrinsic motivation in your life playa
I'd just rather play games that aren't 80% copy-paste.
If by reusing the worldmap, they actually used the devtime to make 20+ enemies and bosses with each biome having a list of unique encounters besides the OG Moblins, Bokoblins and Lizards, then almost nobody would complain.
They had the perfect oppertunity to make a bunch of high quality bosses like the Lynel from the base game, especially with the new constructs being able to have several base shapes and move sets and add variety with a bunch of arm/leg/head attachments.
>game must be like other game otherwise its stupid
>why is every game a soulgame xD
Why are you still using these webms to prove the game is easy like it doesn't show that you died in them?
You know that only makes you look like a casual right?
Yes the game is easy because you can stunlock enemies and well as pause and heal at any point.
That's why I played with the the self-restriction of not healing in combat.
But regardless of difficulty, the combat is just trash, they haven't changed or even slightly tweaked a single thing in 6 years.
Then the inconsistent and absolutely broken flurry trigger is still identical.
>That's why I played with the the self-restriction of not healing in combat.
Took you a long time to come up with that excuse huh. If your strategy was as solid as you thought you wouldn't have died period, restricting yourself from healing wouldn't make a difference.
>Then the inconsistent and absolutely broken flurry trigger is still identical.
It's almost as if your webm is in a tutorial shrine and I'm willing to bet you died there too.
>That's why I played with the the self-restriction of not healing in combat.
Why would that make a difference if everything you said was true? You would constantly be stunlocking enemies in 1v1s and you wouldn't have died but you did.
flurry rush works like that because it allows you to flurry rush enemy attacks from out of angle that you aren't actively targeting.
how it works:
>three enemies surround you
>you target the one in front
>while waiting for his move, the one behind one stabs at you with a spear
>you side dodge
>you get flurry rush from an attack behind you, that you werent targeting
again, if you play the game you understand this. if you watch webms you dont.
Lmfao i unironically thought you were talking about eldin ring. God damn open world games are trash
Except Elden Ring has 25 weapon classes and tons of weapons with unique R2s, unique R1 combos or unique weapon arts.
Are you pretending to be retarded?
And they all play the exact same.
No, they almost all have a complex movset of 8-14 moves with different properties depending on the weapon.
A single throwaway catacomb boss in ER like the Watchdog is on the same tier as a Lynel in BOTW and nothing in TOTK even gets close to a Lynel in terms of complexity.
Meanwhile 80% of TOTK's bosses are "Giant Enemy Crab" tier, you hit their eye or weak point and they go down for 20 seconds as you grind their HP bar.
The new FROX boss is literally a Hinox with Talus crystals on its back.
>another death webm
Have you done any of these on the first try?
It's really a shame there are soo few decent bosses besides Lyonels and Gleeoks, especially when Nintendo have shown they're capable of making good ones.
>A single throwaway catacomb boss in ER like the Watchdog is on the same tier as a Lynel in BOTW
It's really not. Elden Ring only has one truly difficult boss, Malenia.
Everything else is hideously easy due to obviously telegraphed attacks and weaknesses.
Margit is harder than any boss in every Zelda game.
You're only proving my point though. The iframes on the roll are so generous that anyone, even you, can make mincemeat of these "tough" bosses.
I mean, if you look at what's happening here on an input level it's mostly
>roll
>roll
>roll
>attack
>roll
>roll
>item
>attack
>roll
>roll
You even stun him multiple times.
I'd remove this webm from your collection if you ever want to make that argument.
The problem with Souls is that it's not that the bosses are hard as much as its a war of attrition. The enemies are slow, the patterns are predictable but because it takes forever unless you're on NG+ already you're going to slip up somewhere and the boss will deal heavy damage to you.
Objectively they're among the simplest action games.
This post reeks of someone who hasn't actually played these games
I've played every souls game except Sekiro which I doubt is any different.
Thanks for confirming you're a brainlet.
He's absolutely right. It preys on your patience.
You missed the guard counters with the axe.
Also, rolling is a completely optional play style.
>You missed the guard counters with the axe.
>Also, rolling is a completely optional play style.
You could also say the same about Zelda but no one is going to play like that in either game because dominant strategy wins out. Also being able to jump over attacks like that isn't a positive.
Elden Ring is like a AAAA game compared to zeldaslop
Eh, ER was pretty low budget but then again it did have a longer dev time than totk
>Everything else is hideously easy due to obviously telegraphed attacks and weaknesses.
Last I played ER, bosses did not get instanty posture broken for 20 seconds on a single arrow to the face.
every post about this game i see is the viral marketers comparing it to other games, it's like a clockwork at this point
>lol look at this funny penis just like in Besieged(tm)
>lol look at this physics thing making the npc fly just like in Just Cause(tm)
>lol look at this thing just like in Dark Souls(tm)
i don't get why though, it's just literally making me want to play those games instead
Either that or videos with titles like “the developers knew you’d try this” or “when the developers didn’t think we’d try that”
You guys know you can just deconstruct a near-broken weapon at Tarry Town right? Also clean weapons always spawn in the same places underground so you can just keep getting the same base weapon over and over if you want to. They made durability a non-issue in this one but you guys are still complaining.
>You guys know you can just deconstruct a near-broken weapon at Tarry Town right?
I honestly don't understand why anyone would bother. I have a problem with the durability in this game but it's because I can't get rid of the fucking things fast enough and constantly have to throw shit away if I need something specific.
Yeah I only really do it when I have a cool looking weapon that I dont want to lose
would be cool if at least the weapon animation changes but nope can't expect too much from nintendo after all this games was only in development for 6 years.
botw combat wasn't hard but the good thing about it was how much you can flex on the enemies they removed all the fun of it in totk.