bloodborne 2 looks sick

bloodborne 2 looks sick

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  1. 10 months ago
    Anonymous

    *sickle

    • 10 months ago
      Anonymous

      nice

  2. 10 months ago
    Anonymous
    • 10 months ago
      Anonymous

      I like how the implication here is that bloodborne is for babies.

      • 10 months ago
        Anonymous

        nice try

      • 10 months ago
        Anonymous

        >newbie

        • 10 months ago
          Anonymous

          Is this some kind of twitter meme the kids are into or something?

          • 10 months ago
            Anonymous

            it was a popular meme few years ago, underage

            • 10 months ago
              Anonymous

              >few years ago
              A few years ago for me is like 5 years ago and I don't remember that in 2018.

          • 10 months ago
            Anonymous

            If I remember right some guy made the post on twitter and it was forced here for about a day by anti-tendies.
            Then something stupid happened with the guy, I don't remember exactly but I think he admitted to not actually playing a Nintendo game or his bar being resident evil or something.

  3. 10 months ago
    Anonymous

    Cool weapon. Would be a shame if it broke after 5 minutes...

    • 10 months ago
      Anonymous

      i will never get the "le durability bad!" meme
      my inventory is always FULL of weapons, bows, and shields
      i actually have a hard time letting go of some gear i haven't used until it breaks

      • 10 months ago
        Anonymous

        Yeah, it's hard to break weapons when you barely have an excuse to use them.

        But you were comparing this game to Bloodborne...

        • 10 months ago
          Anonymous

          i'm not op

        • 10 months ago
          Anonymous

          Are you autistic? He was comparing the visual aspect of bloodborne to that of Zelda in order to make a joke
          You people are fricking moronic sometimes

          • 10 months ago
            Anonymous

            I didn't know Bloodborne looked like a Nintendo 64 game.

            • 10 months ago
              Anonymous

              None do, stop being disonest

            • 10 months ago
              Anonymous

              It definitely ran like one

      • 10 months ago
        Anonymous

        That's why it's a completely useless mechanic, weapon breaks, open menu, select next weapon, craft new weapons after combat.
        There is not enough variety in weapon bases to justify weapons breaking constantly so you'd have to experiment with different wwapons, there are three of them. Only thing it adds is useless, time wasting menuing

        • 10 months ago
          Anonymous

          Its easier to break rocks with blunt weapons
          It's easier to cut tree with slice weapons
          Hence there's a choice to be made
          Hence its not useless
          Keep crying about it tho

          • 10 months ago
            Anonymous

            The choice would still be there if I had an unbreakable axe and an ubreakable hammer. It's not like you have to go out of your way to make hammers for a mining session because every rock formation is full of weapons and rocks to make infinite hammers anyways. Again, the only thing it adds is menuing.

            • 10 months ago
              Anonymous

              Yeah and you guys would just cry about yooooo theres only two weapon classes wtf?????
              I for one am having fun.

              • 10 months ago
                Anonymous

                But there are only 3 weapon classes and heavy is the best one. I'm having a lot of fun with the game also, but the durability mechanic is still useless.

              • 10 months ago
                Anonymous

                >heavy is the best one
                okay not stick an elemental keese wing on any long stick and tell me how much faster any single encounter goes

        • 10 months ago
          Anonymous

          This.
          Both BOTW and TOTK's menuing remind me of No Man's Skys 1.0 tedium of reloading your laser/oxygen/shields every 5 minutes.

      • 10 months ago
        Anonymous

        Your inventory is full of breakable stat sticks. No progression.

        • 10 months ago
          Anonymous

          No progression? Then why am I continuously getting more and more powerful weapons?

          • 10 months ago
            Anonymous

            Temporary weapons. Terrible game design, especially when compared to pre-BotW Zelda games.

            • 10 months ago
              Anonymous

              Yeah, and I'm always getting more powerful weapons to use

              wow its so cool u can just fuse weapon wow its so groundbraking wow u can have 100 weapons in the menu its so good woooooooow

              What were you trying to accomplish here?

            • 10 months ago
              Anonymous

              You just repair them.

          • 10 months ago
            Anonymous

            T-these dont c-count because they break and trigger my autistic mind that doesnt like change :/

        • 10 months ago
          Anonymous

          Boy do I have the game for you

          • 10 months ago
            Anonymous

            >gacha
            >game
            have a nice day

            • 10 months ago
              Anonymous

              What's the matter?

              >weapons are unbreakable
              >can be leveled up
              >characters, gear, and their skills can also be leveled up

              Progression!

      • 10 months ago
        Anonymous

        wow its so cool u can just fuse weapon wow its so groundbraking wow u can have 100 weapons in the menu its so good woooooooow

      • 10 months ago
        Anonymous

        >i actually have a hard time letting go of some gear i haven't used until it breaks
        Same. Everytime I open a treasure chest I hope there's a diamond, arrows or basically anything other than a weapon inside, because I don't wanna throw away any of the garbage I'm hoarding.

      • 10 months ago
        Anonymous

        That's exactly why it's bad. The mechanic stops being engaging when you don't have to think about it at all beyond "whoops my weapon broke, time to spend two seconds in a menu switching to one of my twenty identical ones". It's actually fun when the game limits your resources, but it rarely does.

      • 10 months ago
        Anonymous

        quality over quantity

      • 10 months ago
        Anonymous

        The reason you have a hard time letting a weapon go is because you don't want to waste the stronger and cooler looking weapons in your inventory newbie.

  4. 10 months ago
    Anonymous

    Damn, I can't believe they finally released Bloodborne on the PS2.

    • 10 months ago
      Anonymous

      >Damn, I can't believe they finally released Bloodborne on the PS2.
      Unironically, this would make it a better game.

  5. 10 months ago
    Anonymous

    why the frick bother using weapons at all

    >knife roomba for mobs
    >beam emitter array for bosses
    >gibdo multishot lynel bow slow mo
    weapons are obsolete

  6. 10 months ago
    Anonymous

    where do you get that weapon

  7. 10 months ago
    Anonymous

    The only reason botw and tiktok have weapon durability is because the devs are too lazy to make more than 3 weapon movesets so there‘d be no reason to ever change your weapon unless the new one has more damage. Anyone arguing otherwise is coping and frankly, after 12 years of dev time for these 2 games it‘s pathetic that there‘s people still defending it

    • 10 months ago
      Anonymous

      The choice isnt objectively bad and I find it fun. I think about which weapons to use and when, and which ones to craft and why.
      It's an ok decision.
      I know your argument is going to be "well you're stupid because I don't need to think about that because I'm some super gamer or smt" so yeah props to you

      • 10 months ago
        Anonymous

        You wouldn‘t say that if botw had actual weapon variety. Imagine if every weapon you picked up looked different and had it‘s own moveset like in souls games

        • 10 months ago
          Anonymous

          >game must be like other game otherwise its stupid
          >why is every game a soulgame xD

          • 10 months ago
            Anonymous

            Having more than 3 unique weapons isn‘t limited to souls games. I just gave it as an example because it‘s popular

          • 10 months ago
            Anonymous

            >copy pasting the same moves on 40 weapons is a good thing
            >5 enemies being 80% of total combat encounters is a good thing
            >stunlock based button mashing combat is a good thing
            >lack of longform dungeons is as good thing

            • 10 months ago
              Anonymous

              dishonest webm. the challenge/fun of taking on those encampments comes from being outnumbered. you cleared out the whole camp then trapped the last remaining guy in a corner just to make a shitty bait post on a mongolian basket weaving forum

              • 10 months ago
                Anonymous

                That's the thing, the camps scale up with you but there almost always structured like this:
                -1 high tier HP bloated enemy that takes 30 swings to kill
                -3-4 red/blue enemies that die in 2-3 hits or 1 headshot

                So you end up in a 1v1 most of the time.

              • 10 months ago
                Anonymous

                sounds like you need some extrinsic motivation in your life playa

              • 10 months ago
                Anonymous

                I'd just rather play games that aren't 80% copy-paste.
                If by reusing the worldmap, they actually used the devtime to make 20+ enemies and bosses with each biome having a list of unique encounters besides the OG Moblins, Bokoblins and Lizards, then almost nobody would complain.
                They had the perfect oppertunity to make a bunch of high quality bosses like the Lynel from the base game, especially with the new constructs being able to have several base shapes and move sets and add variety with a bunch of arm/leg/head attachments.

            • 10 months ago
              Anonymous

              >game must be like other game otherwise its stupid
              >why is every game a soulgame xD

            • 10 months ago
              Anonymous

              That's the thing, the camps scale up with you but there almost always structured like this:
              -1 high tier HP bloated enemy that takes 30 swings to kill
              -3-4 red/blue enemies that die in 2-3 hits or 1 headshot

              So you end up in a 1v1 most of the time.

              I'd just rather play games that aren't 80% copy-paste.
              If by reusing the worldmap, they actually used the devtime to make 20+ enemies and bosses with each biome having a list of unique encounters besides the OG Moblins, Bokoblins and Lizards, then almost nobody would complain.
              They had the perfect oppertunity to make a bunch of high quality bosses like the Lynel from the base game, especially with the new constructs being able to have several base shapes and move sets and add variety with a bunch of arm/leg/head attachments.

              Why are you still using these webms to prove the game is easy like it doesn't show that you died in them?
              You know that only makes you look like a casual right?

              • 10 months ago
                Anonymous

                Yes the game is easy because you can stunlock enemies and well as pause and heal at any point.
                That's why I played with the the self-restriction of not healing in combat.
                But regardless of difficulty, the combat is just trash, they haven't changed or even slightly tweaked a single thing in 6 years.
                Then the inconsistent and absolutely broken flurry trigger is still identical.

              • 10 months ago
                Anonymous

                >That's why I played with the the self-restriction of not healing in combat.
                Took you a long time to come up with that excuse huh. If your strategy was as solid as you thought you wouldn't have died period, restricting yourself from healing wouldn't make a difference.
                >Then the inconsistent and absolutely broken flurry trigger is still identical.
                It's almost as if your webm is in a tutorial shrine and I'm willing to bet you died there too.

              • 10 months ago
                Anonymous

                >That's why I played with the the self-restriction of not healing in combat.
                Why would that make a difference if everything you said was true? You would constantly be stunlocking enemies in 1v1s and you wouldn't have died but you did.

              • 10 months ago
                Anonymous

                flurry rush works like that because it allows you to flurry rush enemy attacks from out of angle that you aren't actively targeting.

                how it works:
                >three enemies surround you
                >you target the one in front
                >while waiting for his move, the one behind one stabs at you with a spear
                >you side dodge
                >you get flurry rush from an attack behind you, that you werent targeting

                again, if you play the game you understand this. if you watch webms you dont.

            • 10 months ago
              Anonymous

              Lmfao i unironically thought you were talking about eldin ring. God damn open world games are trash

              • 10 months ago
                Anonymous

                Except Elden Ring has 25 weapon classes and tons of weapons with unique R2s, unique R1 combos or unique weapon arts.
                Are you pretending to be moronic?

              • 10 months ago
                Anonymous

                And they all play the exact same.

              • 10 months ago
                Anonymous

                No, they almost all have a complex movset of 8-14 moves with different properties depending on the weapon.
                A single throwaway catacomb boss in ER like the Watchdog is on the same tier as a Lynel in BOTW and nothing in TOTK even gets close to a Lynel in terms of complexity.

                Meanwhile 80% of TOTK's bosses are "Giant Enemy Crab" tier, you hit their eye or weak point and they go down for 20 seconds as you grind their HP bar.
                The new FROX boss is literally a Hinox with Talus crystals on its back.

              • 10 months ago
                Anonymous

                >another death webm
                Have you done any of these on the first try?

              • 10 months ago
                Anonymous

                It's really a shame there are soo few decent bosses besides Lyonels and Gleeoks, especially when Nintendo have shown they're capable of making good ones.

              • 10 months ago
                Anonymous

                >A single throwaway catacomb boss in ER like the Watchdog is on the same tier as a Lynel in BOTW
                It's really not. Elden Ring only has one truly difficult boss, Malenia.
                Everything else is hideously easy due to obviously telegraphed attacks and weaknesses.

              • 10 months ago
                Anonymous

                Margit is harder than any boss in every Zelda game.

              • 10 months ago
                Anonymous

                You're only proving my point though. The iframes on the roll are so generous that anyone, even you, can make mincemeat of these "tough" bosses.
                I mean, if you look at what's happening here on an input level it's mostly
                >roll
                >roll
                >roll
                >attack
                >roll
                >roll
                >item
                >attack
                >roll
                >roll
                You even stun him multiple times.

                I'd remove this webm from your collection if you ever want to make that argument.

              • 10 months ago
                Anonymous

                The problem with Souls is that it's not that the bosses are hard as much as its a war of attrition. The enemies are slow, the patterns are predictable but because it takes forever unless you're on NG+ already you're going to slip up somewhere and the boss will deal heavy damage to you.

                Objectively they're among the simplest action games.

              • 10 months ago
                Anonymous

                This post reeks of someone who hasn't actually played these games

              • 10 months ago
                Anonymous

                I've played every souls game except Sekiro which I doubt is any different.

              • 10 months ago
                Anonymous

                Thanks for confirming you're a brainlet.

              • 10 months ago
                Anonymous

                He's absolutely right. It preys on your patience.

              • 10 months ago
                Anonymous

                You missed the guard counters with the axe.
                Also, rolling is a completely optional play style.

              • 10 months ago
                Anonymous

                >You missed the guard counters with the axe.
                >Also, rolling is a completely optional play style.
                You could also say the same about Zelda but no one is going to play like that in either game because dominant strategy wins out. Also being able to jump over attacks like that isn't a positive.

              • 10 months ago
                Anonymous

                Elden Ring is like a AAAA game compared to zeldaslop

              • 10 months ago
                Anonymous

                Eh, ER was pretty low budget but then again it did have a longer dev time than totk

              • 10 months ago
                Anonymous

                >Everything else is hideously easy due to obviously telegraphed attacks and weaknesses.

                Last I played ER, bosses did not get instanty posture broken for 20 seconds on a single arrow to the face.

  8. 10 months ago
    Anonymous

    every post about this game i see is the viral marketers comparing it to other games, it's like a clockwork at this point
    >lol look at this funny penis just like in Besieged(tm)
    >lol look at this physics thing making the npc fly just like in Just Cause(tm)
    >lol look at this thing just like in Dark Souls(tm)

    i don't get why though, it's just literally making me want to play those games instead

    • 10 months ago
      Anonymous

      Either that or videos with titles like “the developers knew you’d try this” or “when the developers didn’t think we’d try that”

  9. 10 months ago
    Anonymous

    You guys know you can just deconstruct a near-broken weapon at Tarry Town right? Also clean weapons always spawn in the same places underground so you can just keep getting the same base weapon over and over if you want to. They made durability a non-issue in this one but you guys are still complaining.

    • 10 months ago
      Anonymous

      >You guys know you can just deconstruct a near-broken weapon at Tarry Town right?
      I honestly don't understand why anyone would bother. I have a problem with the durability in this game but it's because I can't get rid of the fricking things fast enough and constantly have to throw shit away if I need something specific.

      • 10 months ago
        Anonymous

        Yeah I only really do it when I have a cool looking weapon that I dont want to lose

  10. 10 months ago
    Anonymous

    would be cool if at least the weapon animation changes but nope can't expect too much from nintendo after all this games was only in development for 6 years.

  11. 10 months ago
    Anonymous

    botw combat wasn't hard but the good thing about it was how much you can flex on the enemies they removed all the fun of it in totk.

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