Bonelab Chapter 3

So Ganker, did you get walled by the crane mini game or did you find out it was more than a 2 hour campaign?

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  1. 1 year ago
    Anonymous

    I still don't know what to do in the hub

    • 1 year ago
      Anonymous

      Go into each of the mini games, and once you've gone into all 6, the orbs appear for you to pick up using the crane in the middle of the room. Drag each orb back to each circle near the podium where you're standing. Once all 6 are lit up, proceed.

  2. 1 year ago
    Anonymous

    I actually had more trouble in the airlock because I didn't think I could go reach tje area I was supposed to and kept looking for a way to get a new podium or rip the thing I needed off the existing ones, then I looked over at the side and realized I could climb up after 30 minutes or so.

  3. 1 year ago
    Anonymous

    crane was bugged for me, it helped after i figured out how to un-stick it.

  4. 1 year ago
    Anonymous

    My crane drops the balls constantly, won't hold them for longer than a second or two.

  5. 1 year ago
    Anonymous

    I.. I cant fricking deal with this janky physics shit. Every single little thing that Im supposed to do is an insane chore and I have no control whatsoever over this virtual body that gets stuck everywhere. For instance I spend at least half a minute in frustration just trying to get the vent lids off the walls because by pulling at it my body gets pulled towards the vent pushing the lid back onto the wall..
    I am so utterly filtered by this engine

  6. 1 year ago
    Anonymous

    No but I did sit there at the ball launcher for like 5 minutes in the next level because it wasn't hitting the big button for some reason. Activating slomo made it work but was there something else I was supposed to do? Because I doubt taking advantage of slomo's effects on the physics was the intended solution seeing as I only knew it existed from boneworks.

    • 1 year ago
      Anonymous

      No that's just a bug.

  7. 1 year ago
    Anonymous

    After RE4VR, I have to admit, I'm really fricking underwhelmed. I really forgot just how many cardinal VR sins Boneworks made that are still being made here.

    • 1 year ago
      Anonymous

      >I really forgot just how many cardinal VR sins Boneworks made
      what are they?
      it was my first VR game and i cant into more simplistic games because of it

      • 1 year ago
        Anonymous

        If you get sim sick, at all, the game will fricking drop kick you.
        Beyond that, because your in game body is tied to the physics engine it can result in some seriously janky shit at times.

        Also the guns kinda suck, I picked up an Uzi and after a few fights where I couldn't hit shit I did a sight test and the ironsights were non-functional.
        Regret putting down the starter pistol for it.

        • 1 year ago
          Anonymous

          Everything you just described was user error and poor genetics.

        • 1 year ago
          Anonymous

          Boneworks didn't have the same problem with the aiming. I was playing it yesterday with a friend and had no issues yet I keep missing a ton of shots in Bonelab. There's something wrong with it that they messed up specifically with this release.

          • 1 year ago
            Anonymous

            your body has more colliders in it which wiggle the gun, there's also a strength system so avatars with less strength or mass have more recoil.

    • 1 year ago
      Anonymous

      Breaking arbitrary "VR sins" is Boneworks' entire raison d'etre

  8. 1 year ago
    Anonymous

    >more than two hours
    barely
    did you finish it or did you just get excited when you got out of the hub area and make this post?

  9. 1 year ago
    Anonymous

    Trailer looks good although there is literally zero worthwhile new features (inb4 avatar switch - this is very trivial feature from a development perspective). Looks like every effort went into optimization for quest.

    Real reviews says that its worse version of Boneworks.
    How it even possible if it literally the same game? So frustrating.

    I've sold my index year ago, so can't try it myself. And it seems there Bonelab can't justify goind back into VR as I hoped.

  10. 1 year ago
    Anonymous

    The default avatars that you use until you've unlocked the actual game are too weak. The start of the game is where you need to make the good impression to get people enjoying things, making it so almost every weapon has to be two-handed when some of those frickers I could one-hand MYSELF IRL, was a mistake.

    And considering that some people get to the hub and think the game is OVER means they really did a terrible job telling the player what's going on too.

    • 1 year ago
      Anonymous

      With how piddly the campaign was, my first impressions hitting the hub area feel more correct than I thought they would be. The minigames accessed from the hub are the bulk of the game.

  11. 1 year ago
    Anonymous

    If you want boneworks combat but actually good, play Saints and Sinner. Extremely similar in feel but it actually fricking works in SnS. Also your body isn't a physics object so there is none of that jank and no simple things being a chore.

    • 1 year ago
      Anonymous

      > Also your body isn't a physics object so there is none of that jank and no simple things being a chore.

      That's the WHOLE POINT of boneworks and bonelab, so it clearly isn't the game for you.

      • 1 year ago
        Anonymous

        >That's the WHOLE POINT of boneworks and bonelab
        A lot of the fricking shit in BONE could be accomplished without your entire body being a physics object. I get what they are going for, but they really gotta fricking accept that the way they've done it is shit.

  12. 1 year ago
    Anonymous

    >been out for nearly two days now
    >still no naked big titty mods

  13. 1 year ago
    Anonymous

    When are they actually opening up steam workshop?

  14. 1 year ago
    Anonymous

    I refuse to believe that this couldn't have just been an addon for boneworks. There is almost NOTHING new, very very few new assets were created for this game, it uses the same engine, I just don't get why it's a fully priced stand alone title?

    • 1 year ago
      Anonymous

      Well, it probably took a *lot* of effort to get this running on Quest.

      It'll probably sell best there too, makes me wonder why sony didn't even make a wireless version of PSVR2

      • 1 year ago
        Anonymous

        questgay here, idk what kind of sorcery they used to make this run but holy shit

        selling out for the quest audience

        can you honestly blame them, its like twenty white dudes in a room

    • 1 year ago
      Anonymous

      selling out for the quest audience

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