Boomer shooter thread

  1. 2 months ago
    Anonymous

    *Indie FPS

    • 2 months ago
      Anonymous

      >release date; never

      • 2 months ago
        Anonymous

        :^)

    • 2 months ago
      Anonymous

      They put this on one of the month Humble Bundles before the game even released. What's up with that?

    • 2 months ago
      Anonymous

      I've waited a decade for other games before. This is nothing. Nothing!

      • 2 months ago
        Anonymous

        One Duke Nukem Forever is already too many.

    • 2 months ago
      Anonymous

      Is this game ever coming out? I managed to guess the last letter of a steam key for it when they were giving them out during Realms Deep.

      • 2 months ago
        Anonymous

        Spring 2023.

    • 2 months ago
      Anonymous

      I just want to play deatmatch with blades only...

  2. 2 months ago
    Anonymous

    every single of these is just a copy of doom or quake, why nobody tries to make a clone of unreal or half life

    • 2 months ago
      Anonymous

      >every single of these is just a copy of doom or quake, why nobody tries to make a copy of a copy of doom or quake

    • 2 months ago
      Anonymous

      >https://store.steampowered.com/app/1172650/INDUSTRIA/ only decent half like I know of
      >https://store.steampowered.com/app/1388270/Effigy/ dev says it's partially based on U1, stranded on hostile planet yada yada, supposedly has hub levels

      >https://store.steampowered.com/app/1893370/GHOSTWARE_Arena_of_the_Dead/ you have to escape the unreal clone you're in

    • 2 months ago
      Anonymous

      Unreal is too much of a master craft just to copy
      >inb4 pic

    • 2 months ago
      Anonymous

      99% of AAA first person shooter movie games are fucking Half-Life clones you retard.

    • 2 months ago
      Anonymous

      There is that woke one with a gravity gun, Cloaca or Gattaca or something

  3. 2 months ago
    Anonymous

    Ashes Afterglow was getting a bit tedius with the open world
    The same as Hedon with the fucking key hunting

  4. 2 months ago
    Anonymous

    So Cultic is getting ep 1 soon. Was any word given on the second ep? Hopefully not an entire year or more away. I'm sure Ep1 will be good but I'd rather wait for a finished game. Or at least, as close to finished as you get in this genre.

    • 2 months ago
      Anonymous

      He said the entire gameplay will be finished by the time episode 1 gets released so he will be only working on maps afterwards.

      • 2 months ago
        Anonymous

        Well that's nice. Maybe I'll pick up Ep1 on release then. I don't really know where to keep up with that dev but that sounds like good, straightforward communication. That goes a long way in this genre full of inept indies larping as professionals while keeping as much info off of the table as they can to keep from having actual deadlines and expectations.

        • 2 months ago
          Anonymous

          Even if it's really slow you can be pretty sure games backed by the relevant retro fps publishers will eventually release.

        • 2 months ago
          Anonymous

          He is active on Twitter where he shitposts like this
          https://twitter.com/JasozzGames/status/1572254292831965184

  5. 2 months ago
    Anonymous

    Lets just call them shooters at this point.
    I've finished Incision yesterday, I've warmed up to it quite a bit.

    • 2 months ago
      Anonymous

      Incision kind of flew under the radar, amazing game.

  6. 2 months ago
    Anonymous
    • 2 months ago
      Anonymous

      The Chasm remaster is due out soon. Played the demo and the original side-by-side, and it's fine. It's a bit awkward that bullets don't seem to have feedback on crates anymore. No smoke trails or hitspark appear on the impact. Seems like a small and easy fix. For all of the QoL offered, this is a welcome remaster.
      They absolutely must include the expansion levels though, without it this is one of the shortest retro shooters out there (Can be cleared in about 2 hours with only minor secret hunting.)
      It's a good effort for an alright game that had no functioning sourceport. No clue what they want to charge for this but it shouldn't run for much. Recommend.

      Looks like shit once you actually start playing the game.

      • 2 months ago
        Anonymous

        I'll clarify that Panzerchasm works and is a "functioning" sourceport by the loosest applicable definition. It feels good at first but many enemy projectiles don't work properly and screw up the entire game balance, triggers and flags bug out, sometimes keys don't register as being picked up (yet they still disappear from the map) and at least one level cannot be cleared at all, as the switches do not function.

        Don't play with Panzerchasm.

        https://www.youtube.com/watch?v=7hdkmGLO0vQ

        Demo when?

  7. 2 months ago
    Anonymous

    I'm wanting a spiritual successor to half life or perfect dark.

    • 2 months ago
      Anonymous

      Adaca takes influence from Half Life 2 and Stalker.

  8. 2 months ago
    Anonymous

    Release the Realms Deep games.
    Please.

  9. 2 months ago
    Anonymous
  10. 2 months ago
    Anonymous

    Does this count as a boomer shooter?

    • 2 months ago
      Anonymous

      One of the earliest modern retro fps games, ahead of it's time in a funny way.

    • 2 months ago
      Anonymous

      >No ADS
      >Alt fire mode
      >Level design based
      >Awful bosses
      Yes

  11. 2 months ago
    Anonymous

    >Phantom Fury announced
    >Still no Aftershock
    Goddammit 3D Realms

    • 2 months ago
      Anonymous

      3D Realms should probably just buy up the devs at this point.

    • 2 months ago
      Anonymous

      Works on my machine

      • 2 months ago
        Anonymous

        W-what is that?

        • 2 months ago
          Anonymous

          It's from 3D Realms CEO twitter, confirming that PF is playable on the Steam Gear. Tempest Rising works too.

          Spring 2023.

          Why trust them this time, tho?

      • 2 months ago
        Anonymous

        Playing like this can't be good for your neck.

        • 2 months ago
          Anonymous

          it's ok, the virgins are used to hang their head low

    • 2 months ago
      Anonymous

      I used to joke about how the sequel was releasing before the DLC. Well, it was quite close.

  12. 2 months ago
    Anonymous

    why does nobody call out how fucking stupid this label is? fuck all of you

  13. 2 months ago
    Anonymous

    >posts nuDoom
    way to expose yourself as a retarded gaylord

  14. 2 months ago
    Anonymous
  15. 2 months ago
    Anonymous

    Not indie and not new but I've been playing SiN recently. At first I wasn't feeling it but the movement and the armor system is growing on me. Also that shotgun's a beast.

    • 2 months ago
      Anonymous

      >Not new
      There's a remaster in the works. Not that you need something like that to be relevant in these threads but it can help. No clue when it'll be out though. It's one of the few genuinely old shooters I haven't gotten around to playing but the remaster has me holding off for just a bit longer.

      • 2 months ago
        Anonymous

        >There's a remaster in the works.
        Yeah right next to that Kingpin remake that's also never coming out.

        • 2 months ago
          Anonymous

          Nightdive just need to stop choking on System Shock dick.

    • 2 months ago
      Anonymous

      >nope, don't need it
      >already got it

    • 2 months ago
      Anonymous

      The only good thing about SiN is Elexis.

      • 2 months ago
        Anonymous

        Nah, the damage textures were pretty good, more of a detail than the overshadowing Half-Life had
        It's such a shame that lots of satisfying shooters were forgotten, because 1998 was the year of Half-Life and all the hype around it
        Games like SiN didn't stand much of a chance, although SiN is varied and fun too

      • 2 months ago
        Anonymous

        Nah, the damage textures were pretty good, more of a detail than the overshadowing Half-Life had
        It's such a shame that lots of satisfying shooters were forgotten, because 1998 was the year of Half-Life and all the hype around it
        Games like SiN didn't stand much of a chance, although SiN is varied and fun too

        Also, I remember the big chunky pistol being very satisfying, akin to the Enforcer from UT

      • 2 months ago
        Anonymous

        I don't know if the cutscenes in Gold are bugged or if the models are just ugly but her face kept warping in the mission 2 cutscene where she injects that guy with some serum.
        Good jiggle physics though.

  16. 2 months ago
    Anonymous

    How is Prodeus?

    • 2 months ago
      Anonymous

      its smooth and well polished, gameplay is fun but it really lacks identity and there's no punishment for death unless you force yourself to restart on death

    • 2 months ago
      Anonymous

      boring with nice graphics. the typical shit morons drool over these days.

      • 2 months ago
        Anonymous

        >Nice graphics
        Not really. Visually is kinda messy and I'm having a hard time detecting enemies at long distances and I confuse plasma ammo with healing items. Honestly I can't see what they were trying with the visuals.

    • 2 months ago
      Anonymous

      Really pretty, tightly packed levels that are fun to explore for secrets. Ammo management is non-existent, the game shovels ammo your way until the later levels just have ammo regen pads in every room. Weapons are fun, fights are serviceable, but toothless, 1/3 of the enemies are slowass melee zombies that will never ever hit you, 1/3 are turrets, and the last third are active and threatening. The respawn system is fucking retarded, and sucks the fun out when the encounters decide to have some bite.

      • 2 months ago
        Anonymous

        I died a grand total of 1 time and it was by my own hand with a rocket blast. Prodeus is a well made, pretty, and mechanically functional game that seemingly kills it’s own difficulty. Its checkpoint system not respawning enemies as well and the fact that all the harder enemies or combinations of enemies don’t start appearing until the penultimate levels is sad. Just as things got rough….the game ends.

        It’s so disappointing, but at the very least the community levels are where you can find some real bite the game needed.

    • 2 months ago
      Anonymous

      >Prodeus
      >watch some videos, looks cool, think about buying it
      >bunch of people complaining about checkpoint system
      >this has been going on for years since early access
      >no response from devs about this simple thing to fix
      into the trash it goes. i fucking hate fag devs that go radio silent on plainly stupid issues like this.

      • 2 months ago
        Anonymous

        TITS. BOOBA. MILKIES

      • 2 months ago
        Anonymous

        Death is completely meaningless. You just go back 20 feet to the last checkpoint.

        In fact, sometimes just killing yourself is better cus you'll get full health again. Getting throwing into an arena boss battle means nothing cus of you die you just respawn. There's literally no punishment.

        The only difficulty really is self imposing a one life rule on yourself to get the "no kill_ emblem when finishing a level.

        Basically if you don't 100% no death emblem every level then you "didnt beat the game"

        • 2 months ago
          Anonymous

          it's a real pity too because reviewers have said the overall game is solid. i would honestly be fine with just doing some personal restrictions for the challenge, but the fact that the devs haven't even addressed this blatant problem is insulting. i'm not gonna support stupid shit like that.

        • 2 months ago
          Anonymous

          not the games fault, if you wanna be megautist just do no death run and let us have some fun without le hardcore shit level design

  17. 2 months ago
    Anonymous
    • 2 months ago
      Anonymous

      wait what the fuck

    • 2 months ago
      Anonymous

      wait what the fuck

      This dude is always making visual mockups of what Fallout 1 and 2 would look like in an FPS

      As much as I want it to be real the absence of any external links in the description lead to me to think it's just another mockup.
      A damn good one that caught me off guard for a few seconds too.
      His work on Sonora is great too.

      • 2 months ago
        Anonymous

        Yeah, I recognized Red888's art, I thought somebody decided to make a mod based on it.

        And you forgot to mention he's working on NewBlood's unannounced Fallout clone.

      • 2 months ago
        Anonymous

        Yeah, I recognized Red888's art, I thought somebody decided to make a mod based on it.

        And you forgot to mention he's working on NewBlood's unannounced Fallout clone.

        oh wait a minute.

        • 2 months ago
          Anonymous

          SHEEEEEIT

        • 2 months ago
          Anonymous

          HAPPENING

        • 2 months ago
          Anonymous

          Wtf????

        • 2 months ago
          Anonymous

          So wait it's based strictly on Necropolis? I hope it's not just shooting feral ghouls over and over again.

        • 2 months ago
          Anonymous

          What is this exactly and is there any hope of it actually being released?

          • 2 months ago
            Anonymous

            >red888guns is a russain or whatever dude who has made very good quality classic fallout art for years
            >dude has worked on the best Fallout 1 and 2 mods like Sonora
            >one of his most popular pieces was an animated mockup of what Fallout 1 would look like in first person with a hud inspired by doom
            >earlier today he posted a video called Fallout Bakersfield here

            https://www.youtube.com/watch?v=FMjJM9HAqqk


            >turns out it's not another mockup of what Fallout would look like in an FPS and the video was made in GZDoom, a very popular and open ended source port of Doom that has thousands of mods for it, even some of the most popular boomer shooters are powered by GZDoom
            It looks like it's going to be a project that aims to actually bring the guy's concepts into an actual project. It doesn't look like it's going to recreate the entire game but certainly looks to recreate the Necropolis area of the game.

            Long story short, dude has made cocktease clips for ages that give people hardons for an FPS classic Fallout, dude has now made another video that turns out to actually be a real playable version of his concepts. Who knows when it'll come out and how big it will be.

  18. 2 months ago
    Anonymous

    I've never seen this (old) gameplay footage for Compound Fracture before - figured I'd share. Post more if you've got it, I've only been aware of the Realms Deep trailers.

  19. 2 months ago
    Anonymous
  20. 2 months ago
    Anonymous

    Cyberpunk FPS from The Ascent guys

    • 2 months ago
      Anonymous

      >The ascent
      Pretty sure it's the ruiner devs who are making Final Form.

      • 2 months ago
        Anonymous

        Right sorry

      • 2 months ago
        Anonymous

        ruiner was fun and they nailed the cyberpunk feel. i'll keep an eye out for this one.

        for me, i dont think it can be topped

        >dusk and amid evil by the same publisher
        are those any good? apparently i bought doom eternal on sale sometime this year, so i should probably play that before i spend anymore money, but i really like the feel of ultrakill so i wanna hear some opinions

        • 2 months ago
          Anonymous

          New Blood are the most successful publisher of this kind of stuff, Dusk and Amid Evil are good.

          • 2 months ago
            Anonymous

            from the steam page it looks like amid evil is melee based. is that real? the visuals look trippy as fuck. i might try the demo real soon.
            dusk looks like a spooky game and that's cool

            • 2 months ago
              Anonymous

              Only the axe (starting weapon) is melee, the rest of the weapons only look like melee weapons but are actually magical firearms. Morningstar fires a spread of shards which pierce enemies to walls, trident is a full auto lightning gun, scimitar sends energy slashes which can bisect enemies etc.

              >dusk looks like a spooky game and that's cool
              Dusk can go from funny to spooky in an instant, some great atmospheric setpieces there.

            • 2 months ago
              Anonymous

              There's only 1 melee weapon in Amid Evil, the rest have projectiles.
              Dusk is indeed pretty sp00ky, would recommend for Halloween

  21. 2 months ago
    Anonymous

    EVOLVED

    • 2 months ago
      Anonymous

      i don't like that

  22. 2 months ago
    Anonymous

    https://www.moddb.com/mods/ashes-2063/downloads/ashes-stand-alone-version-101

    it's completely free, and literally unzip + launch

    whats your excuse?

    • 2 months ago
      Anonymous

      >whats your excuse?
      Afterglow's shitty fetch quests

  23. 2 months ago
    Anonymous

    I love automatic weapons, there's just something about spraying your enemy (or group of enemies) with a lead-spitter, hearing that ratatatata or, even better, BRRRT, seeing them stumble in pain, bleed and die eventually that makes it fun for me. I know most people are all about muh shotguns, but what are some of your favorite boomshoot automatics?

    Picrelated is one of mine, I don't think Quake 2 is that great, but CG deserved a better game to be stuck in. When it revs up to its full speed, it just chunks everything.

    • 2 months ago
      Anonymous

      Doom 2016's turret mode chain gun is so satisfying
      Three spinning barrels at once

      • 2 months ago
        Anonymous

        I don't really like when Gatling guns have multiple barrel clusters. This is just my autism, but a 6-barreled Gatling style machinegun can easily fire at 4000-6000 RPM, that's 666-1000 RPM through each individual barrel and bolt assembly. None of the Galtings in games are even close to reaching those RPMs. It just looks too busy, so I used Gatling Rotator in 2016 (even though it's objectively inferior) and Shield in Eternal (which is objectively superior). As a result, I liked and used Eternal's minigun way more (especially since it doesn't have the STUPID wind-up time).

        Also I don't think D2016/DE truly counts as boomshoots (which isn't a comment about their quality).

        Posting another favorite of mine.

        • 2 months ago
          Anonymous

          Well excuuuuuse me, princess

          • 2 months ago
            Anonymous

            Sorry, just spregged out a bit.

            SoF1 had fantastic feeling automatics due to how enemies reacted to being shot. They wouldn't drop as long as you held the trigger with smaller once, so you could make them dance as long as you had bullets in the mag. Later you get a machingun which just rips enemies apart limb by limb.

            Also comes with an underbarrel white phosphorus grenade launcher.

            • 2 months ago
              Anonymous

              RIP Hawk

            • 2 months ago
              Anonymous

              Forgot my picture.

              RIP Hawk

              SoF1 story is so fascinating, you go from subway terrorists to microwave guns and some guy with a nuke and an evil castle.

        • 2 months ago
          Anonymous

          my favorite gun is the 18-barreled triple minigun from Turok Evolution :^)
          still unsurpassed even to this day

  24. 2 months ago
    Anonymous

    Thoughts on Metal: Hellsinger? I am really enjoying it.

  25. 2 months ago
    Anonymous

    Sprawl looks aesthetically cool

    • 2 months ago
      Anonymous

      Gameplay looks great but release looks forever away.

  26. 2 months ago
    Anonymous

    Can't wait to play a bunch of these on Switch in 2024 when they leave early access

    • 2 months ago
      Anonymous

      Retro fps at 30 fps and with a controller?

      • 2 months ago
        Anonymous

        Yes

  27. 2 months ago
    Anonymous

    this shit's been living in my thoughts since i finished the demo

    • 2 months ago
      Anonymous

      I really like the indie immersive sims that seem to be coming out, at least with how they are advertised.

    • 2 months ago
      Anonymous

      It's one of the few that tries to be original instead of an overglorified GZDoom map pack

    • 2 months ago
      Anonymous

      I know people thought the movement is ass but it really just requires a guide of its own, it works fine otherwise. Shit is fucking fantastic, and stealthing around decapitating heads, deflecting bullets, and wall launching feels so so fucking good. The game has a really solid pace between combat and sleuthing that captures the feel of an actual shadowrun experience.

      The style is also just on fucking point.
      >the fucking boss kill
      >even has a death certificate read out
      >JUMP JUMP JUMP
      I can't fucking wait for more.

    • 2 months ago
      Anonymous

      Looks neat, booting up the demo now.

      • 2 months ago
        Anonymous

        this shit's been living in my thoughts since i finished the demo

        Alright, this is cool, but this level design is about to filter me, been crawling in a maze of tiny vents for 25 minutes now.

  28. 2 months ago
    Anonymous

    for me, i dont think it can be topped

  29. 2 months ago
    Anonymous

    is the ghostware demo not available any more? i forgot to try that one out

  30. 2 months ago
    Anonymous

    >play for 20 min
    >couldn't find out where to go in the first level after finding the key cards
    >try again a month later
    >turn on zen mode because it sounds fun to just shoot
    >still couldn't figure out where the fuck to go
    dropped. i know i got filtered, but i'd rather play something else.
    picked up ultrakill a couple weeks ago and it rocks my socks.

    • 2 months ago
      Anonymous

      >picked up the game
      >put on max difficulty
      >explore a bit, get killed often
      >drop it

      >start thinking about it again, it gets a massive update too
      >it's much easier this time
      >read forums, turns out the AI has been broken by some patch
      >won't be fixed until Aftershock comes out
      >Aftershock will never come out
      cool

      • 2 months ago
        Anonymous

        >>read forums, turns out the AI has been broken by some patch
        >>won't be fixed until Aftershock comes out
        What?

        • 2 months ago
          Anonymous

          Tried searching Steam forums and that might be fixed now?

  31. 2 months ago
    Anonymous

    Hrot is cool but man that second episode tries way too hard to be like dusk

  32. 2 months ago
    Anonymous

    kino coming soon

    • 2 months ago
      Anonymous

      I'll try it. Sounds like I should wait for the October update before getting too far in though. Dunno how I haven't heard of this one before now.

    • 2 months ago
      Anonymous

      I still have no idea if I should be switching up the characters or just sticking to one for a playthrough.

  33. 2 months ago
    Anonymous

    Dead genre

  34. 2 months ago
    Anonymous

    >boomer shooter thread
    >op uses a zoom eternal pic
    >c*mbrain posts dogshit guro game

  35. 2 months ago
    Anonymous

    Beyond Citadel when?

  36. 2 months ago
    Anonymous

    Phantom Fury Steam FAQ

    >Is this a direct sequel?
    Phantom Fury is not a direct sequel to Ion Fury, however, both games share the same universe. Phantom Fury takes place many years after Shelly’s fight against Jadus Heskel, where she awakes in a new world, pulled out of a coma at the behest of an old colleague.
    >Is the development of Phantom Fury going to affect the release of Ion Fury: Aftershock?
    No, it will not. Phantom Fury is a project developed by Slipgate Ironworks while Ion Fury and Ion Fury: Aftershock are developed by Voidpoint. Two different, independent studios working on each game.
    >How long is the game going to be?
    The core campaign is going to be around 8+ hours. With that being said, if you explore the game’s world and the countless options for upgrades and modifications, playtime will be longer.
    >How many levels and different locations will the game include?
    Shelly’s journey will take you through 15+ levels, divided into a variety of different locations, such as Albuquerque, the Grand Canyon and the streets of Chicago.
    >Is Colonel John Blade from SiN going to be in Phantom Fury?
    While this is first and foremost Shelly’s adventure, don’t be surprised if Colonel Blade stops by during her journey to lend a hand.
    >Are you planning to release the game in Early Access?
    There are no plans for releasing the game in Early Access. We are aiming to have Phantom Fury ready for launch on all platforms at the same time.
    >When is the game coming out?
    The current plan is to release Phantom Fury on all platforms in 2023. Once we are ready to announce an exact release date, we’ll inform everyone through Steam News, our social media and Discord communities.
    >What is the game engine that is used to develop the game?
    The game is developed in Unreal Engine 4 featuring a retro visual style, while employing several modern features and characteristics as well.

    • 2 months ago
      Anonymous

      >There are no plans for releasing the game in Early Access.
      That's bullshit but I want to believe it. I'm getting increasingly exasperated by how long shit takes in Early Access now.

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