>Bro, you just need to git gud.

>Bro, you just need to git gud.
>bosses can take two fricking health tanks worth of damage per hit

That is way too unforgiving if you're just trying to figure out a tell for the first time.

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  1. 2 years ago
    Anonymous

    you are not supposed to get hit

  2. 2 years ago
    Anonymous

    Play better games

    • 2 years ago
      Anonymous

      this looks like trash

        • 2 years ago
          Anonymous

          Wait, is the 10/10 masterpiece tendies keep bragging about?
          I've seen better gameplay in Gone Home, LMAO.

          • 2 years ago
            Anonymous

            Have you seriously never played Super Metroid before? It's an obscure exploit used exclusively by speedrunners

          • 2 years ago
            Anonymous

            And you can instantly kill Kraid in Dread if you have bombs in phase 2

        • 2 years ago
          Anonymous

          >clip from a glitch speed run
          >missiles clipping through the hand
          >LOL dis da gaym!
          Every thread, the same clip.

      • 2 years ago
        Anonymous

        Nobody wants your contrarian opinions

    • 2 years ago
      Anonymous
      • 2 years ago
        Anonymous
    • 2 years ago
      Anonymous

      >iframes on your dash
      >iframes on your up spell
      >iframes on your down spell
      *Yawn*

      • 2 years ago
        Anonymous

        Still better than
        >missile missile missile
        >fight over
        Like

        [...]
        Now here's "quality gameplay" according to Metroid morons.
        Imagine thinking this is good game design. Oh boy.

        • 2 years ago
          Anonymous

          *iframes your post*

        • 2 years ago
          Anonymous

          now compare it to Dread instead of a 20 year old game using a cherry picked weapon skip you moron.
          Fricking Hollowgays are ruining the hype for Silksong with this shit.

      • 2 years ago
        Anonymous

        It's a good thing their precious team is so incompetent that silksong isn't gonna come out

    • 2 years ago
      Anonymous

      I tried HK and got bored
      this has never happened to me in a Metroid or Castlevania game before

      • 2 years ago
        Anonymous

        Same. Too fricking long and too bloated. The length is not justified by the mechanics. All the rooms look the same too.

    • 2 years ago
      Anonymous

      I feel like the bosses are just right in Dread. They take a few tries to figure out the patterns, but the boss still goes down before I get too frustrated.

      Both Dread and HK are good.

  3. 2 years ago
    Anonymous

    Well yes, this is the kind of game where you die once or twice to bosses bzfore beating them, it makes for good pacing.

  4. 2 years ago
    Anonymous

    its funny, that i keep reading people complaining about the difficulty. i beat it the first time with max. 4 attempts at each boss.

  5. 2 years ago
    Anonymous

    Just go find more e-tanks

  6. 2 years ago
    Anonymous

    Why do 3rd worlders incite the franchise wars?

    • 2 years ago
      Anonymous

      hollow knight has had dedicated shitposters since day one, it’s simply the latest attempt to get more people to hate it with them by associating it with garbage false flag spam

    • 2 years ago
      Anonymous

      Because Thirdies are used to eternal strife, so they bring it to the internet as that is what they are comfortable with.
      It's all the Thirdie knows.

  7. 2 years ago
    Anonymous

    >if you're just trying to figure out a tell for the first time
    For lots of these attacks, you're not supposed to figure out the tell on the first try. They give you a checkpoint right before the boss so that you can try again quickly.

    It may be a drastically different game, but Metroid Dread subscribes to the same Dark Souls/Monster Hunter school of "Throw yourself at the enemy over and over until you learn the tells."

  8. 2 years ago
    Anonymous

    I've been informed by twitter that if you find any part of this game difficult or get stuck then you're a worthless casual that should just quit and return the game because you're not intelligent or hardcore enough for it like them. This mentality on one of the biggest social media platforms definitely isn't going to turn people away at all, don't be silly.

  9. 2 years ago
    Anonymous

    Git. Gud

  10. 2 years ago
    Anonymous

    Op, the game is very special. A must-play even.

  11. 2 years ago
    Anonymous

    You mean Metroid finally takes advantage of the bajillions of health you get?
    Took them long enough. In basically every Metroid game, the moment you get 4 energy tanks, you become borderline unkillable because enemies do such little damage.

    • 2 years ago
      Anonymous

      Yeah, bosses can easily wreck your shit this time, and even common enemies hit hard enough that early game exploration is death-filled.

    • 2 years ago
      Anonymous

      What's the point of getting 20 tanks if you can only take 5 hits?
      have 4 tanks instead and lower damage

      • 2 years ago
        Anonymous

        You are stronger vs average enemy, you do actually have more hits you can take. You evolve as the enemy does, but you outscale them with the more upgrade you get (sort of)

    • 2 years ago
      Anonymous

      Dread is super stingy with the energy upgrades, too.

  12. 2 years ago
    Anonymous

    Then try it a second time

  13. 2 years ago
    Anonymous

    Yeah the damage is kinda bullshit and frustrating. But at least fights are quick to get back into, and don't take very long once you figure them out.

    • 2 years ago
      Anonymous

      I think what would bother anyone is the fact that it is a perfect example of artificial difficulty. Early on, the game railroads you into a certain direction with certain powerups and upgrades (like energy tanks and more missiles) totally unavailable. This creates artificial challenge because the developers have made it more likely that you will take have less health going into a fight.

      I'm not saying its too hard "waah," but it is annoying that its such a contrived mechanic.

      • 2 years ago
        Anonymous

        just don't get hit, bro

        • 2 years ago
          Anonymous

          Whoa son, I'm not that other anon. I already finished the game my dude.

      • 2 years ago
        Anonymous

        >taking damage is now a “contrived mechanic”

        this board is fricking rotten

      • 2 years ago
        Anonymous

        The difficulty in the overworld creates a sense of growth as you upgrade Samus throughout the game, and the bosses being hard drives home how powerful they are and when you still manage to beat them, it proves how capable Samus is. It's not rocket science anon.

  14. 2 years ago
    Anonymous

    That isn't what makes the game hard. What makes it hard is the control scheme. Using both shoulder buttons during boss fights all the time is giving me carpal tunnel

    • 2 years ago
      Anonymous

      pro controller is a dream for this, already had enough arthritis from Samus Returns

      • 2 years ago
        Anonymous

        SR made my left thumb ache so bad after playing for long enough, I fricking hate having to use the shitty 3DS analog stick on a 2D action platformer, shit is aids

  15. 2 years ago
    Anonymous

    >two fricking health tanks worth of damage per hit
    So you've only played like 2 hours and fought one boss? Later bosses do ~6 tanks in a hit on normal.

    • 2 years ago
      Anonymous

      >Later bosses do ~6 tanks in a hit on normal.
      No they don't lmao

  16. 2 years ago
    Anonymous

    most of the bosses give you a way to farm health midkill if you know what youre doing

  17. 2 years ago
    Anonymous

    Some bosses take 4 on hard.

  18. 2 years ago
    Anonymous

    >NOOOOO, HOW DID YOU EXPECT ME TO KNOW THIS, WHY I CAN'T JUST PRESS X TO SOLVE EVERYTHING LIKE IN MY """GAMES"""

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