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  1. 3 weeks ago
    Anonymous

    He's trying to tease but if he can't understand that you don't need to know how to make something to use it and know it's shit is moronic. I have no idea how to make a lawnmower engine, but if I buy one and it's choking at the most minimum effort than I'm going to complain that they made shitty ass product.
    "Oh, you don't understand how hard it is to make engines" you're right, but I have seen good working engines a million so it isn't beyond the scope of anyone to be able to do. If you can't do it, then you shouldn't be making engines, or video games until you get a clue.

    • 3 weeks ago
      Anonymous

      Tthis both resonates and angers me, having experienced this metaphor for real.

      • 3 weeks ago
        Anonymous

        >Someone writes a shit book
        >General consensus is that the book is shit and should be ignored
        >Someone makes a shit movie
        >General consensus is that the movie is shit and should be ignored
        >Someone makes a shit game
        >WOW DUDE FRICKING GAMERS ARE ATTACKING THE DEVELOPERS AGAIN, YOU KNOW MAKING GAMES IS HARD RIGHT????? BUY THE GAME YOU FRICKING INCEL

        He's trying to tease but if he can't understand that you don't need to know how to make something to use it and know it's shit is moronic. I have no idea how to make a lawnmower engine, but if I buy one and it's choking at the most minimum effort than I'm going to complain that they made shitty ass product.
        "Oh, you don't understand how hard it is to make engines" you're right, but I have seen good working engines a million so it isn't beyond the scope of anyone to be able to do. If you can't do it, then you shouldn't be making engines, or video games until you get a clue.

        The problem is that gamedevs have starving artist syndrome where they can't get through their dense heads that games are products first and foremost. And if a customer receives a defective product, the ampunt of effort you pour into something doesn't immediately equate to its success.

        • 3 weeks ago
          Anonymous

          These days, I think it's more that they don't care, because we're GAMERS and can't possibly make legitimate complaints to begin with.

          • 3 weeks ago
            Anonymous

            It's half and half.

            This definitely comes from over a decade of self-fellatory circlejerks and developer coddling from the media. The way they react to Steam definitely shows the mindsets of most of these devs and how they still don't fully get that they're SELLING something to people.

        • 3 weeks ago
          Anonymous

          But SIR, this... is.... MY ART
          You cant critique my ART as a "product" you capitalist dog!

          -Those devs, mayhaps.

          • 3 weeks ago
            Anonymous

            The problem is that they get mad if you critique it as art too.

        • 3 weeks ago
          Anonymous

          This is the truth. Complain about a indie shit broken asset flip game that some gay Indonesian kid made and put in Steam for 15 euros in a YouTube video and watch the comments.

          They will instantly be filled with “oh yeah?? Why don’t you make a better game instead??” And “normal people don’t understand how hard it is to make a game”. It’s really funny, they are so defensive.

          This is basically the whole Jim vs Digital Homicide.

          No one gives a frick, change career if it’s that hard. If you are selling a product, expect people to shit on you for everything you missed.
          You also don’t need to be a dev to shit in your game, the same way you don’t need to be a chef to know you are being served shit.

        • 3 weeks ago
          Anonymous

          >they can't get through their dense heads that games are products first and foremost
          This is something on both sides though. Developers deliver sub par products because they're hopped up on presenting games as an artform, and the people that play videogames b***h when a game makes use of practices that highlight the fact that it's a product being sold/designed to make money for the people that made it, like a cash shop or just simply a fricking price tag.

          • 3 weeks ago
            Anonymous

            Not if it’s good

            • 3 weeks ago
              Anonymous

              >Not if it’s good
              Even if it's good.
              >$60 is too much, for the length of time it's more like a $30 game! (because surely there's an ironclad mathematical equation for playable hours to dollar value)
              >It's good but I'll just wait until it's on sale.
              >played demo, it's great. Will pirate.
              Each and every single one of these lines has been uttered in one shape or form on these boards multiple times.

        • 3 weeks ago
          Anonymous

          It's funny since Sakurai said exactly this in one of his game dev vids. Doesn't matter how much effort you put into a product, if it's bad consumers won't give a shit.

    • 3 weeks ago
      Anonymous

      Honestly what i found really concerning is how devs have taken their jobs with them home and don't really become the consumer of products but still devs and sellers online. As a dev it is your job to sell a game and it is in your interest to fleece more out of the customer. At the same time it is the job of the consumer to ask for better quality and a lower price. In our current society the consumer does not ask for its rights and it seems like they are either devs/investors in disguise or plain fricking stupid. You don't say let me pay you more for this product as a consumer, you say i want to pay less because this is not up to standard while the seller will try to appeal to you more. Currently theres plenty of vocal customers who act like sellers and it seems like this grows more and more every day. And if maybe i am not clear how this ties into your comment,its that there are a lot of consumers/buyers approving of his message and joining in his point of view even if it is counterproductive as a buyer

    • 3 weeks ago
      Anonymous

      its like telling a musician "your music sucks" only for him to tell you to do it better. they think you cant comment on the quality of their work simply because you didnt learn to do it yourself. yet i can listen to a myriad of artists music and come to the conclusion that there are plenty that make good music and plenty that make shit music. so even with no ability of my own to play some instrument or whatever, i can tell when shit music is shit and know that it is very much possible to just be better, as proven by other people simply being better.

      • 3 weeks ago
        Anonymous

        Music is so easy to make that even people who can't read music can make it. It's completely valid to say if you don't like it make something you do like. As if you have anything else to do. Are you too stupid to make a melody? The frick outta here.

    • 3 weeks ago
      Anonymous

      Imagine if you had an electrician in your house and he fricked up all the wiring and then when you complain about it he insults you because "electrical work le hard".
      Game devs are some of the whiniest c**ts out there I swear.

    • 3 weeks ago
      Anonymous

      >you don't need to know how to make something to use it and know it's shit
      Nah, they're right. If you were just criticizing the game, that'd be valid. After all, the end result is for you. If it's shit then preach it from the hills, brother. A bad game deserves to be called bad. When you play armchair dev, that's when it's okay to mock you.
      > most minimum effort
      You don't know what minimum effort is. You don't even know what the effort is.
      >but I have seen good working engines a million
      You don't know what makes those working engines work, You don't know what "Good" is beyond the end experience. Most devs use the same open source engines. Dragon Ball FighterZ, fortnite, and Personal 3 reload uses the same engine as Lord Of the Rings Gollum and ark: survival. Is the engine good or bad? You don't know. You don't know why. You don't know how.
      >so it isn't beyond the scope of anyone to be able to do.
      And this is why the post is right. If anyone can do it, why haven't you? By your logic, now that ChatGPT exists you don't even need a team, assets, or how to code. And you won't have a deadline or executive demands. Only book with terminology to feed into chat GPT. Where's your engine, anon? Save gaming!
      > you can't do it, then you shouldn't be making engines, or video games until you get a clue.
      But you can lecture people on what a "clue" is despite again, not knowing or understanding anything about the "Clue"? You're the joke. No contest.

      • 3 weeks ago
        Anonymous

        You need to stop trying to form arguments until you've taken a few years of critical thinking. In your own poorly formed words, you have zero place having an opinion until you've taken the time to study what constitutes a valid opinion.

        • 3 weeks ago
          Anonymous

          Having an opinion on something with no basis in reality other than, "it's my opinion", is the definition of stupidity. You have to know the subject for your opinion on the subject to be valid.
          >"Man, Jeff Howell has less stamina in bed than the average male.
          >Who's Jeff Howell and how do you know that
          >Jeff was some guy at the gas station who said hi to me. I don't actually know his last name or how he performs in bed. My only reference for Jeff is casual conversation.
          >but I've met some Jeffs and some Howells and he looks and talks like them combined. so my opinions on Jeff Howell are valid and I understand Jeff Howell enough I could lecture his mother about where she went wrong
          This is the level of vapid that you're on. If it filters you, now you know how game devs feel with armchair devs. You know nothing and understand nothing, but golly are you ready to express your opinions on all the things you don't know.

          Midwits are a plague to actual discussion.
          I'd rather talk to morons than people that are just smart enough to line out a huge pile of shit like they're a gift to humanity

          Proper term is *Skilled*. If I were smart I wouldn't be here.

          You contridict yourself twice by attempting to mix different types of rhetoric. This is because you do not have a clear thesis. If you hadn't done a blow by blow and just made a coherent argument you wouldn't sound so laughably moronic.
          In the future, try thinking about the entire post as one idea and argue the idea as a whole before breaking it down. You can tell you were writing down the first arguments that entered your head without thinking about your entire response first.
          Get better at being a dickhead

          Please spare me, professor. I thought it was really simple
          >Criticize how games play because you know how to play them. Do not offer input on how games are made because you don't make games.
          Next time I'll pay more attention to the Ganker rubric.

          • 3 weeks ago
            Anonymous

            How the game is made and how the game is played are one and the same

            • 3 weeks ago
              Anonymous

              Okay. Pick up your controller and make a new game.

              • 3 weeks ago
                Anonymous

                Ok I did it.

          • 3 weeks ago
            Anonymous

            >You have to know the subject for your opinion on the subject to be valid
            You have to have an education in critical thinking and philosophy for you to ever have a valid opinion on anything, then. The bare basics of what's reasonable and what's not are the underpinnings for every single thought or perspective a human being can have, regardless of subject matter. If you haven't trained your ability to come to sensible conclusions to a point of mastery, then you have zero right to any opinion about anything. So don't come back here with your worthless opinions until you have a doctorate in philosophy with a specialization in logic.

            • 3 weeks ago
              Anonymous

              >You have to have an education in critical thinking and philosophy for you to have an opinion
              Nah, but you're close. So kudos on that. Thinking is inherent to all people. You don't have to study that and opinions aren't rooted in philosophy(At least not in a way that requires study). They're not even rooted in facts. Everyone can have an opinion. which is opinions can be fricking stupid (like yours). Everyone can have an opinion. I've never said otherwise. It's that cute little adjective "Valid" where you fall apart. In order for an opinion to be valid it has to have, and this is going to shock you: validity. If you have an opinion on a subject you don't know or understand, it's an opinion. But it's also moron babble which isnt valid for discussion of the subject and, in my humble opinion it's okay to mock.

              • 3 weeks ago
                Anonymous

                Opinions have to be rooted in reason and facts to be valid. An opinion is not a right, you aren't entitled to one. It's a responsibility. You have a responsibility towards the truth, and the truth is what you should be aspiring towards with any view you've formed. You're really proving my point here with your lack of knowledge on this subject. You have no place talking about these things because your ruling faculties are faulty. You're going to have to go study and work on yourself before you can come to sensible conclusions on any subject at all. No matter the subject, your judgements are worthless if you haven't trained your ability to judge truthfully.

              • 3 weeks ago
                Anonymous

                >An opinion is not a right, you aren't entitled to one.
                I think you may be an idiot so I'm not reading the rest of that. The moment a baby refuses to eat their vegatables they're no capable of opinions. What are you going to do? Shove it down their throats and say
                >"You don't have the right to think carrots taste bad!"
                Wouldn't trust that baby give me agriculture tips to grow better carrots though.

                nta but you're an actual fricking moron if you aren't basing your views on what's logical. if you're going off of emotion and intuition then everything you say about everything is garbage and you belong in a dumpster.

                You're agreeing with me, then? Valid opinions are rooted in facts and logic. It's why you have to know what you're talking about to have one.

                >In order for an opinion to be valid it has to have, and this is going to shock you: validity
                Then you need to study philosophy, just like he said. Complete and total encyclopedic knowledge of how games are made are worthless to you and lend no value towards your argument if you can't formulate that raw data into a reasonable argument. Philosophy is what teaches you the difference between good arguments and bad arguments, so until you know what you're talking about in those terms then nothing you have to say about video game development matters. You need the fundamentals first, and you've clearly neglected them.

                You'd be right if the subject in question was
                >how to argue
                Saying "The subject at hand is worthless" in a conversation where the scope was "the subject at hand" is both a rather clumsy attempt at moving the goal post and admitting I'm right about the subject .

              • 3 weeks ago
                Anonymous

                you might be the dumbest person to ever post on Ganker

              • 3 weeks ago
                Anonymous

                It's probably a gamedev.

              • 3 weeks ago
                Anonymous

                Tastes aren't opinions. Opinions are judgements, and judgements are formed as the result of arguments. Rights are also not the same as abilities. Nobody can stop you from having a stupid, invalid viewpoint, but you aren't entitled to that shitty dishonest opinion because no man has the right to be willfully wrong. You don't even know the bare basics of the words that you're using. Everything you've posted is absolutely worthless and you've done an amazing job of proving my point flawlessly. You are too stupid to have these sorts of discussions, because your ability to form judgements is broken from the outset.

              • 3 weeks ago
                Anonymous

                >Saying "The subject at hand is worthless" in a conversation where the scope was "the subject at hand" is both a rather clumsy attempt at moving the goal post and admitting I'm right about the subject .
                No, you complete and utter moron. If you don't know how to argue with logic as the basis for your opinion then nothing you have to say about anything is going to have any meaning or value. You've basically admitted to me just now that you're okay with having opinions that are divorced from the truth. So why should I or anybody else listen to a man who just admitted that the truth isn't his prerogative? What could you possibly have to say that I won't immediately throw into the trash? It doesn't matter if we're talking about video games, cooking or car repair. If you're just blowing hot air out of your butthole because you've never taken the time to learnt he difference between a cogent argument and a fallacious argument, then you as a human being are worthless.

              • 3 weeks ago
                Anonymous

                You're genuinely moronic, anon. Take his advice and keep your mouth shut until you've taken critical thinking 101.

              • 3 weeks ago
                Anonymous

                >he thinks being able to do something automatically gives him the right to do something
                This is how everyone can tell that you're a brainless idiot. Whether or not I can do something and whether or not I ought to do something are two entirely different questions that don't relate to each other at all. You can choose to lie and shoot your mouth off before thinking, but you shouldn't, and the fact that you shouldn't is what makes it not a right. You have a duty to yourself and to the people around you to be an upstanding man. You can shirk that duty, but being able to shirk it doesn't make it not a duty and being able to do wrong doesn't mean you have the right to do wrong.

              • 3 weeks ago
                Anonymous

                nta but you're an actual fricking moron if you aren't basing your views on what's logical. if you're going off of emotion and intuition then everything you say about everything is garbage and you belong in a dumpster.

              • 3 weeks ago
                Anonymous

                >In order for an opinion to be valid it has to have, and this is going to shock you: validity
                Then you need to study philosophy, just like he said. Complete and total encyclopedic knowledge of how games are made are worthless to you and lend no value towards your argument if you can't formulate that raw data into a reasonable argument. Philosophy is what teaches you the difference between good arguments and bad arguments, so until you know what you're talking about in those terms then nothing you have to say about video game development matters. You need the fundamentals first, and you've clearly neglected them.

          • 3 weeks ago
            Anonymous

            by this logic a person who isn't a doctor could never sue a doctor for medical malpractice because "they don't know"
            you're a clown

            • 3 weeks ago
              Anonymous

              >by this logic a person who isn't a doctor could never sue a doctor for medical malpractice because "they don't know"
              Yes.

      • 3 weeks ago
        Anonymous

        Midwits are a plague to actual discussion.
        I'd rather talk to morons than people that are just smart enough to line out a huge pile of shit like they're a gift to humanity

        • 3 weeks ago
          Anonymous

          This. I'd rather people just call me a moron or a homosexual than spew out worthless incoherent word vomit because they've been inhaling their own farts for years

          >you don't need to know how to make something to use it and know it's shit
          Nah, they're right. If you were just criticizing the game, that'd be valid. After all, the end result is for you. If it's shit then preach it from the hills, brother. A bad game deserves to be called bad. When you play armchair dev, that's when it's okay to mock you.
          > most minimum effort
          You don't know what minimum effort is. You don't even know what the effort is.
          >but I have seen good working engines a million
          You don't know what makes those working engines work, You don't know what "Good" is beyond the end experience. Most devs use the same open source engines. Dragon Ball FighterZ, fortnite, and Personal 3 reload uses the same engine as Lord Of the Rings Gollum and ark: survival. Is the engine good or bad? You don't know. You don't know why. You don't know how.
          >so it isn't beyond the scope of anyone to be able to do.
          And this is why the post is right. If anyone can do it, why haven't you? By your logic, now that chatGPT exists you don't even need a team, assets, or how to code. And you won't have a deadline or executive demands. Only book with terminology to feed into chat GPT. Where's your engine, anon? Save gaming!
          > you can't do it, then you shouldn't be making engines, or video games until you get a clue.
          But you can lecture people on what a "clue" is despite again, not knowing or understanding anything about the "Clue"? You're the joke. No contest.

      • 3 weeks ago
        Anonymous

        You contridict yourself twice by attempting to mix different types of rhetoric. This is because you do not have a clear thesis. If you hadn't done a blow by blow and just made a coherent argument you wouldn't sound so laughably moronic.
        In the future, try thinking about the entire post as one idea and argue the idea as a whole before breaking it down. You can tell you were writing down the first arguments that entered your head without thinking about your entire response first.
        Get better at being a dickhead

        • 3 weeks ago
          Anonymous

          He spent all his brain power on his closing statement
          >You're the joke. No contest.
          It was so cool and badass I came buckets

          • 3 weeks ago
            Anonymous

            Closing statements are really the coolest part of any argument. Free license for a one liner

      • 3 weeks ago
        Anonymous

        >You don't know what "Good" is beyond the end experience
        That is precisely the point, you wretched little cretin. The only thing a player should ever concern himself with is the very thing they were promised upon purchase of the game, in your own words, the end experience. The very end experience, that a promise made to the player through disingenuous marketing and the efficacy of the developer to deliver such an experience that is now the topic of endless debate on this forsaken board. In your feeble mind, it is not collective incompetence of the very people who developed the game who ought take responsibility for their creation, rather the player should not hold them to their promise, for being paid to develop a game to a mediocre standard is difficult enough, let alone deal with any deserved criticism from the player. By your bleak moral opinion, a developer should expect payment for their work and payment for the game, and a player should expect a kick in the teeth.

        • 3 weeks ago
          Anonymous

          You agreed with me for half the post so thanks for making it easy
          > it is not collective incompetence of the very people who developed the game who ought take responsibility for their creation.
          You want the sound team to apologize for the graphics? You want the writers and artists to apologize for glitches? You want coders to apologize for animation team? You want to blame publishers forcing an unfinished game out before it's ready on the guy who fixes the desk clerk? Your problem is that you imagine game development as like a group of 4 people named "dev" who make slop just to upset you because otherwise you'd have to take the corporate boot out of your throat and admit gaming needs unions so devs can delay games.
          >a developer should expect payment for their work and payment for the game
          That's called having a job anon. Salary and a bonus for performance.
          >a player should expect a kick in the teeth
          You shouldn't be playing. Like I said, and you agreed, bad games are bad and deserve to be treated as such. But if you know nothing about game development then you shouldn't be talking about it.

          • 3 weeks ago
            Anonymous

            >*unsheathes katana* "Leave the bad product-producing game developers alone..."

      • 3 weeks ago
        Anonymous

        Having an opinion on something with no basis in reality other than, "it's my opinion", is the definition of stupidity. You have to know the subject for your opinion on the subject to be valid.
        >"Man, Jeff Howell has less stamina in bed than the average male.
        >Who's Jeff Howell and how do you know that
        >Jeff was some guy at the gas station who said hi to me. I don't actually know his last name or how he performs in bed. My only reference for Jeff is casual conversation.
        >but I've met some Jeffs and some Howells and he looks and talks like them combined. so my opinions on Jeff Howell are valid and I understand Jeff Howell enough I could lecture his mother about where she went wrong
        This is the level of vapid that you're on. If it filters you, now you know how game devs feel with armchair devs. You know nothing and understand nothing, but golly are you ready to express your opinions on all the things you don't know.
        [...]
        Proper term is *Skilled*. If I were smart I wouldn't be here.
        [...]
        Please spare me, professor. I thought it was really simple
        >Criticize how games play because you know how to play them. Do not offer input on how games are made because you don't make games.
        Next time I'll pay more attention to the Ganker rubric.

        >person makes bad product
        >you paid for bad product
        >you're not allowed to discuss the quality of product
        >you're not allowed to demand either a refund or that the product be fixed
        >unless you know how to make said product yourself you should shut up about said product

        This is you.
        This is your line of thinking.
        You really are this stupid.
        Why are you this stupid, m8?

      • 3 weeks ago
        Anonymous

        this argument is so moronic
        everybody can learn advanced mathematics, literally anyone
        yet most people don't because it's fricking boring and mostly pointless. Anyone can make a game, most people don't want to because of lack of interest or lack of capital (you need money to make a game) I say this to you in the meanest way possible, you deserve to be tortured to death

        • 3 weeks ago
          Anonymous

          If you can't handle the tedium and dedication I guess you can't make a game then

    • 3 weeks ago
      Anonymous

      >lawnmower analogy

      • 3 weeks ago
        Anonymous

        >Can't into not using analogies
        Why can't he just use allegories instead, like based people do?

        • 3 weeks ago
          Anonymous

          Can you imagine people using allegories instead of analogies most of the time?
          Just cool stories and you have to think about its meaning for a while

          • 3 weeks ago
            Anonymous

            >Call someone gay
            >5 post response with a story about two koi swimming in the ocean
            >3 hours later, you realize that you're the gay one
            Could be based

      • 3 weeks ago
        Anonymous

        I'm trying really really REALLY hard not to lawnmower-man this post

      • 3 weeks ago
        Anonymous

        >Imagine being so yardpilled you look at video games and think about lawnmowers

    • 3 weeks ago
      Anonymous

      >If you can't do it, then you shouldn't be making engines, or video games until you get a clue.
      To be fair this is why I've never tried making my own games, since I know they would suck.

      • 3 weeks ago
        Anonymous

        That's fair, you don't have to make video games to enjoy videogames. Most sport fans never played their favorite sport, most literary fans never write a novel. That's fine.

        • 3 weeks ago
          Anonymous

          Yeah, what I enjoy is playing games, not making them. Plus I know I have bad ideas so anything I make would either be unfun accidentally (from being poorly made) or unfun on purpose (from the dumb things I like).
          People who make threads like "why aren't you making your own game?" annoy me. Because most of the games I could potentially make aren't the kind of games that I want to play, and the kind of games I want to play would be impossible for someone as lazy as me to construct.

      • 3 weeks ago
        Anonymous

        At least you have have some self-awareness, unlike some people who larp as game devs.

      • 3 weeks ago
        Anonymous

        You can still make games. Just don't expect yours to be the next Minecraft or Undertale and then have a melty when it flops.

    • 3 weeks ago
      Anonymous
      • 3 weeks ago
        Anonymous

        >house analogy

    • 3 weeks ago
      Anonymous

      Have fun making mediocre shit for the rest of your life because you have no idea to fix inevitable engine errors and bugs yourself or add features that didn’t come neatly wrapped with it in a bow.

    • 3 weeks ago
      Anonymous
    • 3 weeks ago
      Anonymous

      >analogy is undebunkable

    • 3 weeks ago
      Anonymous

      Game devs: Can you make a quality video game? Can you meet deadlines while making QA goals and developmental milestones? Can you understand and handle the technical demands of porting a game from console to PC?

      Me, a gamer: Can you?

  2. 3 weeks ago
    Anonymous

    >it's another "being a gamedev is hard!' cope
    don't care make better games or we don't buy gay

    • 3 weeks ago
      Anonymous

      >make better games or we don't buy gay
      provably false, you are buying their shit regardless

      • 3 weeks ago
        Anonymous

        if that's the case, what is their problem?
        the fact that they're getting critiqued at all?

        • 3 weeks ago
          Anonymous

          ofc.
          /v/esetera hates you critique their sacred cows.

      • 3 weeks ago
        Anonymous

        >you are buying their shit regardless
        Smart people don't play Western garbage though.

  3. 3 weeks ago
    Anonymous

    honestly we need some sort of gamer holocaust so people with zero information about anything stop commenting on shit that requires specific knowledge to be commented about

    • 3 weeks ago
      Anonymous

      Honestly we need some sort of game developer holocaust so all the entitled virtue signalling lunatics are purged from the industry once and for all.

    • 3 weeks ago
      Anonymous

      i don't care how hard it is to make Black person, if you make a poor quality product i am going to call it poor quality and you can cry all day long if you like but that's not going to make your product any better is it

    • 3 weeks ago
      Anonymous

      I've seen plenty of games that have 60 fps, I don't need more information than that to judge games if they don't reach that standard.

    • 3 weeks ago
      Anonymous

      Why gamer specific? We need that shit for literally every aspect of life.

    • 3 weeks ago
      Anonymous

      >slop like immortals of boredom comes out running at 720p on PS5/XSX, sub-480p on XSS, terrible performance on PC
      >isn't impressive in any way
      >if you point out that the developers are either lazy or incompetent you're somehow in the wrong

  4. 3 weeks ago
    Anonymous

    If you aren't good at something maybe you shouldn't try to charge me money for it.

  5. 3 weeks ago
    Anonymous

    I'm still not buying your gay indie game.

  6. 3 weeks ago
    Anonymous

    Literally who?

  7. 3 weeks ago
    Anonymous

    Is it really that difficult to port a PC game to PS4 though? Do consoles not have some sort of low level PC emulator in them that can run indie games at this point? Can't Unity handle the export? Do you have to reprogram the game or something?
    Doesn't it all compile into machine code at the end of the day anyway?

    • 3 weeks ago
      Anonymous

      >some sort of low level PC emulator in them
      They're x86 machines already.
      Porting to PS5 involves changing things related to I/O, not core game programming. This includes your graphics API, which can involve non-trivial changes but I believe in most cases for Unity/Unreal/etc games should be mostly handed by the engine. Additionally most information related to any console specific APIs will generally not be in shitty youtube tutorials. Actually reading technical documentation is a roadblock for subhumans, despite not being difficult.

      Most of the difficulty comes from the business side of things and from consoles usually requiring very stringent lot checks. Negotiating to get your game on the PS5/Xbox/Switch store, getting your hands on a devkit and/or access to the dev portals, etc. is a non-trivial task. When it comes to lot checks, even well coded games will be regularly sent back multiple times for minor, trivial, and often arbitrary issues.

      tl;dr porting to console is not difficult but more work than you'd think, and usually not realistic for one man projects

      • 3 weeks ago
        Anonymous

        >the difficulty comes from the business side of things
        >When it comes to lot checks, even well coded games will be regularly sent back multiple times for minor, trivial, and often arbitrary issues
        Makes sense, thanks for responding

      • 3 weeks ago
        Anonymous

        >not realistic for one man projects
        Making games in general is not realistic for one man projects. I mean something like VN is 100% doable, but more than that requires a significant degree of autism.

        • 3 weeks ago
          Anonymous

          I've played plenty of one-man projects I enjoyed in various niches. Even more if you count one man + freelance help.
          Really I should have said "anything without a publisher or runaway success" though.

      • 3 weeks ago
        Anonymous

        >Is it really that difficult to port a PC game to PS4 though?
        Yes, because it has a different operating system with its own proprietary APIs and tools.
        >Do consoles not have some sort of low level PC emulator in them that can run indie games at this point?
        No
        >Can't Unity handle the export?
        If you're using Unity, yes. But that will only handle exporting. You still need to handle different inputs and UIs. You also still need to test and optimise for that system.
        >Do you have to reprogram the game or something?
        If you're using your own engine, then yes. Consoles have their own OS and graphics APIs.
        >Doesn't it all compile into machine code at the end of the day anyway?
        Consoles have different OS/graphics APIs, different CPU instruction sets (Switch uses ARM, PS5 uses x64) and different hardware specs which meed to be tested

        Gamedev tip to release a game
        >pass all the time you need in QA and fix as many bug and optimization problems you can find. Do not ship a game if does not play well in the majority of machines you are developing for. In case of PC release work together with CPU/GPU manufacturers to release dedicated drivers and possible day1 patches and hotfixes.
        But not, it's consumer's fault if a port is shit.

        not necessarily, but its definitely a bad look if hes acting like this and not a professional with released games.

        for example I have no published games, but I am a professional software dev and I make games for fun in my spare time and have a handful of small things on website that turned out well and I occasionally participate in gamejams to make stuff that often turns out awful. I would say I have a better understand than literally some random person, but I also don't think it would be fair of me to complain about consumer expectations on games if I have no experience selling them just making them.
        so yeah hes a homosexual almost certainly, but it doesn't mean there isn't a good chance he might know what hes talking about too, if hes blowing it out his ass there as well then... well hes a real Black person homosexual

        To you , what do you think about AI and game development, because I heard for a few days that an AI can create entire (even big games) itself in 5 to 10 years, what do you think about that (including whether people will then be replaced..) ?

        • 3 weeks ago
          Anonymous

          as the 4th anon, I don't really care
          AI is a tool, a tool to make things, someone still needs to direct it towards a desired experience and I don't think a laymen will be able to string together something worthwhile.

          The reality is that even if an AI can make the for you as you describe and ask for it, making a game worth playing with good mechanics is far harder, people already have been able to make games without knowing how to program for decades, its nothing new.
          Art assets has always been one of the largest blocks in game dev, so I welcome AI if it can ease that issue then thats great.
          and im not at all concerned about my job as im not some bottom of the barrel bootcamp coder and a lot of job is architecting as im in a senior position and anyone who wants to do this in the future still can they will just require more than a bachelors degree to do it (or just be a real genius) rather than just looking for code monkeys who learn piecemeal and need to be hired in droves. So much of what I am doing requires a human element to it, to talk with people, to solve a problem, describing I want X to do Y to an AI wont give you what you are looking for as there is so much more to it than that but a human can understand and build up but an AI will have to ask you for information about things you don't understand, it would require some truly insane advancements that if they do happen in my life time will leave us living in a completely different world and in one where I think most fields would be out of a job.

          • 3 weeks ago
            Anonymous

            That's a lot of cope for someone who'll get replaced in 5 years or less.

            • 3 weeks ago
              Anonymous

              what cope are u talking about?
              saying that I like AI as a tool to make stuff easier to do especially art?

              that I am not worried about losing my job in my life time because so much of my job isn't programming as I am not just a programmer but it will definitely slash the amount of low level programmers needed?
              im not saying AI can't do it, but if being able to go places and get information from people that they didn't even know they needed and do assessments and analysis of it was that easy then thats most fricking jobs lmao.

        • 3 weeks ago
          Anonymous

          You still gonna need to tweek everything an AI regurgitates, otherwise you are gonna end up with shit like the GTA Collections.
          As a 3D generalist I see everyday people asking me for cleaning AI sloopa, since they can't use photogrammetry shit with milions and milions of polygons for a single shoe or cup.
          No joke here, people are really gonna start loosing their job when proper automated tools for remash, UV unrwapping, rigging, and procedural materials are gonna become the norm.
          For now you still need to know how shit works and what to do to actually get the best result with the minimal work from a PC.

          • 3 weeks ago
            Anonymous

            >get the best result
            Idk how much companies cares about this. They probably just want it to be not terrible.

        • 3 weeks ago
          Anonymous

          That's just not true

    • 3 weeks ago
      Anonymous

      >Is it really that difficult to port a PC game to PS4 though?
      Yes, because it has a different operating system with its own proprietary APIs and tools.
      >Do consoles not have some sort of low level PC emulator in them that can run indie games at this point?
      No
      >Can't Unity handle the export?
      If you're using Unity, yes. But that will only handle exporting. You still need to handle different inputs and UIs. You also still need to test and optimise for that system.
      >Do you have to reprogram the game or something?
      If you're using your own engine, then yes. Consoles have their own OS and graphics APIs.
      >Doesn't it all compile into machine code at the end of the day anyway?
      Consoles have different OS/graphics APIs, different CPU instruction sets (Switch uses ARM, PS5 uses x64) and different hardware specs which meed to be tested

    • 3 weeks ago
      Anonymous

      with something like unreal engine porting from PS5 to PC is as simple as choosing the windows compiler.
      all your optimisations should already be programmed competently so you just allow the user to extend the draw distance, LOD, set FX to max, ect.
      if these weren't set up for scaling prior to this, you're a shit programmer and should be fired.
      all your shaders will be converted automatically. you should have shader pre-compilation set up properly to stop shader stutter in-game.

      it only becomes complex when you're using third party extensions that need to be ported or replaced with an equivalent windows dll.

  8. 3 weeks ago
    Anonymous

    >Someone writes a shit book
    >General consensus is that the book is shit and should be ignored
    >Someone makes a shit movie
    >General consensus is that the movie is shit and should be ignored
    >Someone makes a shit game
    >WOW DUDE FRICKING GAMERS ARE ATTACKING THE DEVELOPERS AGAIN, YOU KNOW MAKING GAMES IS HARD RIGHT????? BUY THE GAME YOU FRICKING INCEL

    • 3 weeks ago
      Anonymous

      Abunch of ppl connected to the american game industry are there because they werent good enough to get into film or even tv.

      • 3 weeks ago
        Anonymous

        but they don't understand, you need to be better than TV or Film to make good games

      • 3 weeks ago
        Anonymous

        but they don't understand, you need to be better than TV or Film to make good games

        Games are strange in that they're the less respected medium and will always be that way because of their inferior storytelling capabilities, but also require multitudes more effort to set up than a film or a book. You want a bustling metropolis in your film? You take some dudes to a place, maybe contact some local authorities first, and it's a done deal. You want a realistic city in your game? It's a whole journey and months of work.

        • 3 weeks ago
          Anonymous

          >inferior storytelling capabilities
          nah
          games have the same problem as books, the extra required to consume them makes many people misunderstand wtf is going on as they don't pay attention, games at least have the benefit of being engaging with their gameplay. They just tell different types of stories with different requirements while people try to shoehorn movie making shit into them, books ironically have a similar issue, have you heard the term "story beat" or similar? thats referencing to putting together a section that pushes forward the story with the rest of the scene and how to make all the bits fit together (because thats what was being said originally, bit) and is completely about screenwriting, but the term is used in video games and books now.
          Any author who uses the term is fricking awful and no book they ever put out is any good because they try to write books like movies which fundamentally doesn't work, you can't make a good radio drama and 1:1 from a book, just like a movie can't be a 1:1 from a book, it just doesn't work and they have different strengths and weaknesses, same as games and why movie games suck shit, they aren't utilizing the medium.
          Games have excellent stories, just not traditional stories and are the largest divergence of medium in how stories are told in it.

          • 3 weeks ago
            Anonymous

            The thing that separates video games from all other mediums is their interactivity, which hampers the options of the storytellers and makes deliberate pacing very difficult without limiting the player. Sure, you can argue authors should play to medium's strengths instead of just trying to transplant ideas from movies and such wholesale and you're not wrong, but the game part often just gets in the way, especially if it's not casual bullshit that avoids the failure state or a VN.

            • 3 weeks ago
              Anonymous

              The game part only gets in the way because you are trying to separate story and gameplay, the gameplay needs to be APART of the story, ripping control away from a player and then telling them how a fight played out or assuming it is just bad story telling and makes for unsatisfying gameplay, HOW your gameplay went should be apart of the story.
              Where you went, what you did, why you did, all of that needs to be apart of the story, not just cutscenes showing you things, much like books you need to work for the story to understand whats happening, not just passively read the words (not to say there aren't movies that are the same) but games DEMAND this as a baseline rather than only for the ones that go down that avenue.

              For example, if I am fighting a boss, but im really well practiced right before it, got all my shit down, well prepped, and I take him out easy, barely taking damage, but then I get a cutscene and its talking about how hard of a fight it was, then thats bad story telling, as thats absolutely not what happened and it puts gameplay at odds with the story.
              you are looking at it from the same lens as movies or other mediums attempting to tell a story with a certain pace where all thats required is the story but this does not limit story telling, its provides story telling and new avenues for it that ARE gameplay and expecting a structured linear narrative is lunacy.
              This is literally what souls games do and why people praise their story.

              Everyone can tell you the story of dark souls for example, you need to ring the bells to herald the chosen undead, collet the 4 souls, and take gwyns place or shun linking the flame, but the story and interactions is far more than that, everyone can tell you about the story characters and their strengths and personality, this was not conveyed through dialogue but through GAMEPLAY when you fight them, of course seath teleports around and has a dumb gimmick, hes a snake of a dragon. ofc gwyn has lost his mind.

              • 3 weeks ago
                Anonymous

                That's exactly what the other Anon said as well.
                >Sure, you can argue authors should play to medium's strengths instead of just trying to transplant ideas from movies and such wholesale and you're not wrong, but the game part often just gets in the way.
                You mentioned Dark Souls, but "and then the Chosen Undead kept bashing his head against Ornstein and Smough for the next two hours with no success, so he went back to Darkroot Garden to farm giant knights to level-up more" or "and then the Chosen Undead pressed R1 by mistake while talking to Laurentius, killing him on the spot" or "and then the Chosen Undead rolled through all the barrels for fun" aren't exactly great stories. No matter how "diegetic" the game story is, there's always a degree of separation between the story the developer is trying to tell and what -actually- happens in the videogame. We unconsciously distinguish between what's "canon" and what's not, this ONLY happens in videogames.

    • 3 weeks ago
      Anonymous

      >Someone makes a shit movie
      >General consensus is that the movie is shit and should be ignored
      yeah no. Do I need to remind you how the public reacted to Star Wars movies beyond the original trilogy or any snyder movies?

      • 3 weeks ago
        Anonymous

        I hope you know what general consensus means

      • 3 weeks ago
        Anonymous

        prequels and snyder films were legitimately good though

      • 3 weeks ago
        Anonymous

        >TWEWYgay
        Opinion disregarded. Thank god your shitty franchise is dead.

        • 3 weeks ago
          Anonymous

          God is with a capital letter you fricking hectic.

    • 3 weeks ago
      Anonymous

      >Call game devs lazy
      >Game devs respond by pointing out how they're not lazy and making games is just hard
      >"WOW DUDE YOU DONT HAVE TO GET SO UPSET WHY ARE YOU PERSONALLY ATTACKING ME ARE YOU LIKE BUTTHURT OR SOMETHING?"
      You know this wouldn't be an issue if you just shat on the game instead of calling the people making it diversity hires, lazy and buttholes right?

      • 3 weeks ago
        Anonymous

        when someone says I'm lazy I answer with
        >ok
        why are game Devs so butthurt? is it because they know it to be true deep below?

      • 3 weeks ago
        Anonymous

        >>Game devs respond
        Why? What's the fricking point? What are you going to achieve? Who cares if a bunch of morons who don't know anything talk shit? You're not going to change their mind so just get on with your life.

      • 3 weeks ago
        Anonymous

        >one (1) person politisperging means the other 99.9999% of people are wrong
        Kindly slit your throat

      • 3 weeks ago
        Anonymous

        True they shouldnt be called lazy when they deliver a subpar product. They should be called talentless morons, its time to stop cuddling them

      • 3 weeks ago
        Anonymous

        >STOP DISCUSSING THE TRUTH

      • 3 weeks ago
        Anonymous

        Correction
        >>Call game devs lazy
        >>Game devs respond by being lazy on twitter instead of doing their job

        >instead of calling the people making it diversity hires, lazy and buttholes right?
        If they weren't they wouldn't have the time to reply.

        • 3 weeks ago
          Anonymous

          Is twitter blocked outside of working hours or something?

    • 3 weeks ago
      Anonymous

      >someone makes a movie with no ending sequence, IS poorly edited, the story doesnt make sense, half the characters have no costumes, and the credits are filled with a billion indians
      >THATLL BE 60 BUCKS, NO REFUNDS

    • 3 weeks ago
      Anonymous

      the existence of harry potter makes your point moot

      • 3 weeks ago
        Anonymous

        Not really?

      • 3 weeks ago
        Anonymous

        Please tell the class what his point was, to prove that you understood it in the first place.

        • 3 weeks ago
          Anonymous

          His point doesn't matter, because the premise was wrong to start with

    • 3 weeks ago
      Anonymous

      this is proof that games are not art. the creators look at it as purely utilitarian

      • 3 weeks ago
        Anonymous

        Welcome to modern artistry in general.

  9. 3 weeks ago
    Anonymous

    lmao just be better at your piss easy job you worthless fricks. I can't believe these morons release dogshit games, act like complete homosexuals on twitter, and then expect me to FEEL BAD for them when they get laid off for being completely incompetent. This industry needs a complete reset

  10. 3 weeks ago
    Anonymous

    >look him up
    >has 0 games to his name
    literally less qualified to talk than joe schmo

    • 3 weeks ago
      Anonymous

      not necessarily, but its definitely a bad look if hes acting like this and not a professional with released games.

      for example I have no published games, but I am a professional software dev and I make games for fun in my spare time and have a handful of small things on website that turned out well and I occasionally participate in gamejams to make stuff that often turns out awful. I would say I have a better understand than literally some random person, but I also don't think it would be fair of me to complain about consumer expectations on games if I have no experience selling them just making them.
      so yeah hes a homosexual almost certainly, but it doesn't mean there isn't a good chance he might know what hes talking about too, if hes blowing it out his ass there as well then... well hes a real Black person homosexual

    • 3 weeks ago
      Anonymous

      Basically, this person posts 'memes' all the time to get people to follow them.
      However the people follow for the funny and dont care about their game so it's gonna be a rude awakening come launch day.

  11. 3 weeks ago
    Anonymous

    Looks like another israelite having a meltdown like the daily caller one.

  12. 3 weeks ago
    Anonymous

    Gamedev tip to release a game
    >pass all the time you need in QA and fix as many bug and optimization problems you can find. Do not ship a game if does not play well in the majority of machines you are developing for. In case of PC release work together with CPU/GPU manufacturers to release dedicated drivers and possible day1 patches and hotfixes.
    But not, it's consumer's fault if a port is shit.

    • 3 weeks ago
      Anonymous

      The man with the amateur pixel art balloon pfp is not releasing games that require dedicated driver optimization.

      • 3 weeks ago
        Anonymous

        >The man with the amateur pixel art balloon pfp is not releasing games
        FTFY

  13. 3 weeks ago
    Anonymous

    i don't know why you keep posting this one guy. let him make his game, and you stop shitting up the board with twitter screencaps specifically posted to try to incite shitposting.

  14. 3 weeks ago
    Anonymous

    I HATE game programmers

    • 3 weeks ago
      Anonymous

      is he dead

    • 3 weeks ago
      Anonymous

      where did u get this picture of me?

      is he dead

      no, I sleep like that to gain sexual powers.

      • 3 weeks ago
        Anonymous

        I got it from a guy that knew a guy

    • 3 weeks ago
      Anonymous

      It should have been me, not him!

    • 3 weeks ago
      Anonymous

      On the contrary I love game programmers. The problem is that the vocal ones do not deserve to be called programmers.
      Go watch a few GDC talks about graphics programmers and all the problems they face and their solution. Insanely smart people.

    • 3 weeks ago
      Anonymous

      >lives such a simple life
      >enjoys it far more than I do mine

      • 3 weeks ago
        Anonymous

        That's your fault. Nothing's stopping you from pursuing wisdom, yet you keep wasting time on distractions.

  15. 3 weeks ago
    Anonymous

    If they'd price their titles like showelware you could sympathise with this kind of rhetoric

  16. 3 weeks ago
    Anonymous

    >Gamedev tips that makes development faster 1/5
    >spend all day on twitter talking about how hard it is not having a button that does all your work for you

  17. 3 weeks ago
    Anonymous

    You see, the game dev has a uniquely hard job where no other person has
    Anyone that claims they did a shit job is just wrong ok
    They are gods chosen people after all

    • 3 weeks ago
      Anonymous

      Literally everyone thinks they work harder and more competently than they actually do and are underappreciated. Even people without jobs. You've got stay at home women running around proclaiming them cleaning their own fricking house is "unpaid labor". This is not unique to game devs.

      • 3 weeks ago
        Anonymous

        This is anti-gamedevitism
        I ask that you delete this post and cease immediately

      • 3 weeks ago
        Anonymous

        >You've got stay at home women running around proclaiming them cleaning their own fricking house is "unpaid labor".
        kek
        fricking americans

  18. 3 weeks ago
    Anonymous

    >US gamedevs know this is super hard, unlike those shiteating gamers
    >check games he's made
    >a single coming soon game
    >isometric roguelike with minimalist art style
    He's NGMI and you're going to post his coping twitter posts here a few months down the line

  19. 3 weeks ago
    Anonymous

    I unironically think that if you don't have any experience in game/engine programming then your criticism is worthless.

    You can voice it, but nobody should care what you have to say. Your opinion is as uninformed and tech-illiterate as it gets and you're the peak of mount stupid.

    >inb4 don't need to be a cook to criticise food
    Right, that's why I said you can voice it. But I'm not about to change my recipe because of a moron who is addicted to McDonald's and killed his taste receptors with goyslop.
    You don't know how to cook nor create a menu, I will take your criticism and wipe my ass with it.

    • 3 weeks ago
      Anonymous

      Then you're fricking moron

      • 3 weeks ago
        Anonymous

        Yes and this moron can program vidya.
        What does that make you then?

        • 3 weeks ago
          Anonymous

          I don't know anything about his skills or his life.
          All I know is that he has an opinion that goes against logic which makes him stupid.

        • 3 weeks ago
          Anonymous

          >Yes and this moron can program vidya
          Clearly not if your shit is constantly being torn apart.

        • 3 weeks ago
          Anonymous

          Must take a lot of balls to go on an anonymous chinese imageboard and lie

    • 3 weeks ago
      Anonymous

      Technically illiterate people don't offer technical advice because they don't know enough to even attempt to. The closest there's ever been to that is the b***hing and moaning about "tying physics to framerate" and all the devs just ignored it and kept doing it.

    • 3 weeks ago
      Anonymous

      This anon sounds like he needs an RTX 4080 to run his game at 48fps.

    • 3 weeks ago
      Anonymous

      doesn't matter. An illiterate peasant could flip a coin and come to the same conclusion as experts if the options are limited

    • 3 weeks ago
      Anonymous

      >then your criticism is worthless
      Cool, I guess you can frick off then

    • 3 weeks ago
      Anonymous

      based
      And it goes both way. Lots of devs don't play their games and see things in their games that are just plain nonexistent.

      • 3 weeks ago
        Anonymous

        >Devs make shit game because the game designers and directors never played a good game in their life even though there are thousands of games to copy
        >Sent it to QA for testing
        >Hey guys your game is shit
        >Manager look at the QAs, delete all negative feedback and release the game

        • 3 weeks ago
          Anonymous

          >consumer bought the hype train and fell for it, ignoring all redflags
          Deserved. That's how you learn.

          • 3 weeks ago
            Anonymous

            >That's how you learn.
            >Implying morons can learn
            Also there are millions of morons born every year to ensure the cycle will never end

            • 3 weeks ago
              Anonymous

              That sounds fine. It's the same in every other mediums.
              There's 90% slop, 10% good content and 1% subjective kino.

    • 3 weeks ago
      Anonymous

      I unironically think if you don't have any experience in marketing/community management, then your denial of criticism is worthless.

      You can voice it, but nobody should care what you have to say. Your opinion is as uninformed and speech-illiterate as it gets and you're the peak of mount stupid.

      • 3 weeks ago
        Anonymous

        Unironically no problem with this.
        But the person stating the criticism is also included, so in short everyone should stfu about shit they have no clue about.

        Especially Ganker.
        You're consumers. Moneybags. Whatever gets me your money is what I do. And what gets me money is often not what you actually want. See microtransactions.

        • 3 weeks ago
          Anonymous

          >Biting your own tail this hard
          Hypocrisy is not a good point.

        • 3 weeks ago
          Anonymous

          >You're right, I'm also wrong

    • 3 weeks ago
      Anonymous

      >Chef chooses to set up shop in a specific location with people who have specific tastes
      >Intentionally cooks food not to the customers' tastes
      >Customers say they don't like the taste
      >Pull the classic "erm, YOU'RE not a chef, so you can't criticize me"
      >Customers leave, chef goes broke
      Good luck out there in the real world, buddy

    • 3 weeks ago
      Anonymous

      Yes and this moron can program vidya.
      What does that make you then?

      You've never made jack shit and this is obvious because you never bothered posting proof of your efforts you're oh so proud of.
      >B-b-but this secret game I'm working o-
      Shut the frick up and stop LARPing. If you haven't posted anything, you're either a liar or a coward afraid of being called out for his shit work.

    • 3 weeks ago
      Anonymous

      Game development for your free version of Unity is not the same as programming for an engine under crunch on a deadline for a major studio you disingenuous homosexual. Imagine pretending and bragging about one of the most underpaid overworkedbottom of the foodchain positions on fricking Ganker of all places

    • 3 weeks ago
      Anonymous

      >I will take your criticism and wipe my ass with it.
      and your restaurant will fail

    • 3 weeks ago
      Anonymous

      look at all the replies from the kind of morons you're talking about
      really hit a soft spot

    • 3 weeks ago
      Anonymous

      >I unironically think
      No you unironically DON'T think
      homosexual can't even stay true to his own argument

    • 3 weeks ago
      Anonymous

      Gordon Ramsay eats at McDonald's and I trust his opinion on food more than you

    • 3 weeks ago
      Anonymous

      Is it really that hard to NOT use a food analogy? At first it was funny when it got pointed out, now it's bleh.

  20. 3 weeks ago
    Anonymous

    that's what they literally do these 85 iq h1b pajeets, when was the last time a western game studio actually built their own engine? it's all unreal and unity shit

  21. 3 weeks ago
    Anonymous

    If only we had an ai that could do this for us. Of course that would be bad though because that would take away hard work from all the people who love work so hard they can't finish it.

  22. 3 weeks ago
    Anonymous

    >to port from windows to android you have to tell the compiler to compile for another platform.
    quite literally yes, problem with porting as usual is that console Devs don't use best practices and porting requires shit tons of code unfricking.

  23. 3 weeks ago
    Anonymous

    >twittershit
    have a nice day

  24. 3 weeks ago
    Anonymous

    I've never seen a more whiney group of morons then American game devs
    Even euros know if they frick up they'll admit it

    • 3 weeks ago
      Anonymous

      If helldivers 2 is anything to go by, that opinion is false.

  25. 3 weeks ago
    Anonymous

    Is this guy going to kill himself when no one buys his game?

  26. 3 weeks ago
    Anonymous

    game engines literally have buttons for porting games to different systems

    • 3 weeks ago
      Anonymous

      Which would be great if you didn't care about optimization but, believe it or not, devs do actually do optimization and you pretty much always have to refactor for the hardware.

  27. 3 weeks ago
    Anonymous

    >boo hoo my job is le hard
    Who cares?

  28. 3 weeks ago
    Anonymous

    JUST BUY GAMEDEV LIFE BOOK ON KICKSTARTER OR ELSE YOU HATE CONCEPT ARTISTS I MEAN GAMEDEV!

    • 3 weeks ago
      Anonymous

      That is terrible logic. Is the garbageman a garbageman because he's passionate about collecting garbage is it just the job he happened to get? Well over half of the game dev industry are casual gamers and no more. A lot of them don't play games at all.

      • 3 weeks ago
        Anonymous

        And does he complain to you about his job?
        You better appreciate when he doesn’t pick up your garbage for the week, don’t you even think about ringing the council to fix it, bigot

      • 3 weeks ago
        Anonymous

        I respect garbagemen though, it's a thankless necessary job and they deserve to be well compensated for it.
        Game devs are people that take a dump on your lawn and expect to be paid for it

    • 3 weeks ago
      Anonymous

      Hohoho. Fine. Then they can buy the game themselves

    • 3 weeks ago
      Anonymous

      even if it was a competition about who cares the most, being indebted in the industry clearly dampens the love for the craft
      exhibit A:

      https://i.imgur.com/BZHjQBY.jpg

      bros they're making fun of us again

  29. 3 weeks ago
    Anonymous

    That tweet has 1million views. I got curious and checked it out and it's a huge circle jerk. Can you delete comments? Refuse to believe no one has tried to shit on this dude.

  30. 3 weeks ago
    Anonymous

    isnt it terraria dude? what a joke

    • 3 weeks ago
      Anonymous

      No.
      https://store.steampowered.com/app/2603230/Little_Scavenger/

  31. 3 weeks ago
    Anonymous

    no buy then

  32. 3 weeks ago
    Anonymous

    Why is developer entitlement on the rise?

    • 3 weeks ago
      Anonymous

      Because the barrier of entry is lowered which means that more uneducated and entitled people are coming in.

      Unity, Unreal Engine are free to start and develop. Lots of assets for free or cheap, tutorials everywhere.

  33. 3 weeks ago
    Anonymous

    Actual gamedev here.
    Making a game isn't hard, it's just tedious and time consuming, especially when you're flying solo like I am.
    It's really easy to learn, the issues just come from trying to get your code working together. You try to add something and BOOM suddenly 6 different things are broken and you have to go through and fix them without breaking anything else.
    Stick any room temp IQ moron in front of a computer long enough and he can make a game too after a while.

    Game dev is only as hard as reading a fricking book is. If you can read Programming for Dummies, you can make a game.

    • 3 weeks ago
      Anonymous

      Just like most jobs
      Anyway hope your games coming along well anon

      • 3 weeks ago
        Anonymous

        Thanks, Anon!
        I'm trucking slowly but steadily with it. I don't have anything worth showing off yet, but my first goal is to have a playable demo by next year.
        It's gonna be a tactical turnbased fantasy rpg with lots of sex, romance and violence. Aiming for that sort of Conan vibe, just with higher fantasy.

        >It's really easy to learn, the issues just come from trying to get your code working together. You try to add something and BOOM suddenly 6 different things are broken and you have to go through and fix them without breaking anything else.
        This is just the difference between being experienced and inexperienced. The senior devs who plan everything for the monkeys to code and get paid a lot of money aren't meant to make mistakes like this very often.

        Funny thing about that though is how you hardly ever see those experienced guys going on Twitter and complaining about how nobody appreciates them.

        • 3 weeks ago
          Anonymous

          because those people ARE appreciated, at their jobs and from the compensation they get, typically also comfortable with their skillset and how good they are.
          The whingers are always the ones who suck shit and get paid badly because they want more of something and think its unfair despite them being awful

    • 3 weeks ago
      Anonymous

      >It's really easy to learn, the issues just come from trying to get your code working together. You try to add something and BOOM suddenly 6 different things are broken and you have to go through and fix them without breaking anything else.
      This is just the difference between being experienced and inexperienced. The senior devs who plan everything for the monkeys to code and get paid a lot of money aren't meant to make mistakes like this very often.

    • 3 weeks ago
      Anonymous

      What do you think of Ai & Game Devlopment?
      >I heard for a few days that an AI can create entire games itself in 5 to 10 years.. (does people will then be replaced?).

      • 3 weeks ago
        Anonymous

        I much prefer to just do everything myself than let a soulless machine churn out mediocre slop without any care or vision.

      • 3 weeks ago
        Anonymous

        >Make entire games by itself in 5-10 years
        Kinda? Generative AI can't make new things. Only random combinations of things that already exist using the path of least resistance. It'd be great on the programming part. Would shrink the dev room to like 3 coders, 5 artists, and the entire sound team. But the "Game" part is where it'll have trouble. For example, if you ask for "A 3D platformer that's a mix of spyro and Mario 64" it's going to have to borrow things that fit that example, the path of least resistance would be to simply copy the code and slightly modify some of the models of spyro, Mario 64, or something that claims to be like them. It could also accidentally recreate some of the code and models. This is illegal. If you catch the illegal errors, it'll have to remake the entire game from scratch(This is why you'd still need an art and coding team. To salvage legal things the AI will discard.) Also, without a super computer and that small staff it would take says to weeks between every generation, and you'd have to play every single one to completion because when AI can't find a path of least resistance, it'll just make some shit up. It could take years for the average person to get a good working game that isn't a colorful asset flip. And thats all while paying for the fattest subscription fee on the planet.
        So AI will be able to make entire games, but not viable products for anyone except companies with a sizeable amount of IPs, games to train it on and a staff to tard wrangle it.

  34. 3 weeks ago
    Anonymous

    >they were able to do it 2 decades ago when everything was way less standardized
    don’t care stop b***hing

  35. 3 weeks ago
    Anonymous

    It's your fricking job.
    You're asking money for the product.
    I'm expected to pay for the product.
    And so, I expect a good product.
    If the product isn't good, I'm entitled to complain.

    This is not rocket science. Don't expect people to feel sorry for you.

  36. 3 weeks ago
    Anonymous

    >from shit to AAA
    That changes nothing.

  37. 3 weeks ago
    Anonymous

    I'm not going to complain over $5 game, assuming its not broken or frustrating, but $10 or more, shit better be really fricking good.

  38. 3 weeks ago
    Anonymous

    >boohoo my job is so hard
    Go work in a coal mine moron

  39. 3 weeks ago
    Anonymous

    Game devs did more with less before your diversity hire team came on the scene

  40. 3 weeks ago
    Anonymous

    >AAA
    >Good graphics
    Annoying bait.

    • 3 weeks ago
      Anonymous

      love me some AAA graphics..

      • 3 weeks ago
        Anonymous

        I feel bad for the artists that made actual high resolution textures but the monkey in charge of level design or cluttering decided that the texture budget of the scene got reached and they use a 32x32 downscaled version of it instead.

        • 3 weeks ago
          Anonymous

          I'm pretty sure these were just shit out by indians running asset farms. the models are low poly garbage too. not just the textures.
          there's no higher res files in the unreal engine paks and apart from an interview with one of the devs (a known liar). there's no evidence there was ever higher res textures.

          • 3 weeks ago
            Anonymous

            How big is the game? Usually in project files for a game you can safely assume the true sizes of all the assets is 20x what shipped.
            The decision to massively decimate polygons from models and reduce texture size doesn't come from the artists, and in most cases it's automated tools

      • 3 weeks ago
        Anonymous

        this shit makes me irrationally angry
        you need so much better hardware for games that look worse than games from 10 years ago or more
        what the frick?

  41. 3 weeks ago
    Anonymous

    That first point is close to true these days though

  42. 3 weeks ago
    Anonymous

    If developing games is so hard, developers shouldn't bite more than they can chew.

  43. 3 weeks ago
    Anonymous

    >spend 2 grand minimum for a strong computer
    >game i bought doesn't work that well
    >and then developers mock me for not being happy with a broken product

  44. 3 weeks ago
    Anonymous

    It literally is this easy devs are so lazy these days.

  45. 3 weeks ago
    Anonymous

    more like cope red

  46. 3 weeks ago
    Anonymous

    Gamedev tips to make development faster!
    Stop shitposting on twitter and do your job.

  47. 3 weeks ago
    Anonymous

    Where’s the part about outsourcing half of your work to India?

  48. 3 weeks ago
    Anonymous

    The amount of gamemaker devs that still don't know how to toggle 30 fps is astounding. Vlambeer are fricking hacks.

  49. 3 weeks ago
    Anonymous

    When you eat food do you have to be a schooled chef to know whether its shit or not?

  50. 3 weeks ago
    Anonymous

    Does any other industry show as much contempt for their audience as gamedevs do for gamers?

    • 3 weeks ago
      Anonymous

      No, it's a genuinely weird phenomenon. It also goes both ways though, just look at how pirates act like they're doing the world justice by pirating when others wouldn't deny what piracy is.
      Something about video games just incites hatred.

      • 3 weeks ago
        Anonymous

        It's a moron medium for morons. You're not going to find the best of humanity there.

      • 3 weeks ago
        Anonymous

        Yes, people split into groups when someone starts forcing divisive politics into your hobby

    • 3 weeks ago
      Anonymous

      Comic books, maybe? Not only do they dislike the majority of their customers, they dislike most of the franchises they're assigned to and actively sabotage them.

      • 3 weeks ago
        Anonymous

        >actively sabotage them.
        They're doing a good job. I'm surprised that anyone in that industry still makes money.

        • 3 weeks ago
          Anonymous

          Comic books, maybe? Not only do they dislike the majority of their customers, they dislike most of the franchises they're assigned to and actively sabotage them.

          Comics are in this funny little grey area where the medium itself is completely dead in the modern age, but the IPs and characters that spawn from comics are still a huge dominant force in just about every other medium they are put into (Movies, TV shows, games, various forms of merchandise, etc). At this point comics are more of a tie in or setup for an adaptation in another medium over something people genuinely enjoy as a simple form of entertainment in itself.

          TL;DR: Comic books Just barely survive off the success of it's IPs (Marvel,DC, certain stand alones that get adaptations) success in mediums that aren't comic books.

          • 3 weeks ago
            Anonymous

            It's definitely a funny setup that the source material for all the adaptations is one of the least important things for fans. But the thing is, manga's existence proves there is still some room for comics to exist. That is, if the writers cared to make entertaining stories instead of whatever sludge they put out nowadays.

  51. 3 weeks ago
    Anonymous

    >(1/5)

  52. 3 weeks ago
    Anonymous

    >Make games better
    >You are literally genociding me you racist, bigoted, xenophobic chud

  53. 3 weeks ago
    Anonymous

    Gamedevs are so uppity it's unreal. If only they had a real job once in their life they would shut the frick up.

  54. 3 weeks ago
    Anonymous

    if you truly care about games, don't go into game development, go for a business management degree for game developers. then you might actually make a difference

    • 3 weeks ago
      Anonymous

      >truly care about games
      In this context you probably mean care about the game industry as a whole? Almost no one cares about that.

      • 3 weeks ago
        Anonymous

        or just want to be one of the idiots making the stupid decisions instead of just a code rat forced to implement them

  55. 3 weeks ago
    Anonymous

    Just go back to 2008 era grafix (there barely is any difference anyway) and every problem with gamedev would be fixed

  56. 3 weeks ago
    Anonymous

    This whole discussion is fricking stupid and could be solved if publishers, developers, and players stopped simping for graphics.
    If we all collectively decided that graphics greater than the PS2 era wasn't worth it, the industry would be far better off and games would be way more fun.

    • 3 weeks ago
      Anonymous

      I've been more impressed by PS2 and 360 era graphics than anything that's come out in over a decade

    • 3 weeks ago
      Anonymous

      I don't even mind the graphics simping, but this realism meme is nauseating. It has no style, no vision, no identity. It's bland and generic.

    • 3 weeks ago
      Anonymous

      We all know anon. Everyone except publishers know. Just wait for the crash.

    • 3 weeks ago
      Anonymous

      >make 3d shooter
      >had "realistic" face scan bullshit
      >gunplay felt like shit
      >what? its realistic
      the thing is, the "dev" always do this when someone complain about the gameplay.
      i want a shotgun felt like a shotgun, not a peashooter. especially the sound.

    • 3 weeks ago
      Anonymous

      Agreed, but the market wants MUH GRAFIX and that's where the money is

    • 3 weeks ago
      Anonymous

      I mostly play indies, Nintendo, and Sega games so it's not me.

  57. 3 weeks ago
    Anonymous

    >be "game dev"
    >make shovelware asset flip
    >2d pixelshit rougelike soulslike metroidvania ironman hardcore crafting bogaloooo©®™
    >charge 15-30 dollarydoo
    >unoptimize to the roof
    >nobody bought it
    >fricking chud, y know how hard to maek a bidya gayme!!!!!?
    everytime

    • 3 weeks ago
      Anonymous

      Anon, oh my dear anon. Shovelware devs do not care what you think. It's called shovel water because of the minimum effort and care went into churning it out. What you're thinking of is "Indie game dev". Their games are their babies. Of course they're going to throw a hissyfit when it flops. That's apolitical. You only see the type of people who use chud more often because people like you aren't capable of rational human thought and even fewer are capable of passions. there are too few.

      • 3 weeks ago
        Anonymous

        i know some ppl took their effort to do something.
        but come on, at least hear their complain first before throwing their tantrum.
        most of this "indie game dev" always had this problem, they praise their own creation. but when they got criticize, somehow its our fault the buyer.

        • 3 weeks ago
          Anonymous

          You're right, and you're not asking too much. The tantrum is more for themselves than the actual game. Honestly makes me happy when that type of person quits game development. If they can't handle a flop they'll kill themselves having to meet publishers

  58. 3 weeks ago
    Anonymous

    At the end of the day I guess all this Twitter grandstanding by talentless hack zoydevs and nudevs doesn’t matter because you’re all getting laid off, and I’m going to laugh and remind you at every possible turn. Browbeating west coast liberals on Twitter into buying 10 copies of your unoptimized boring woke slop won’t keep you out of section 8 housing troony

  59. 3 weeks ago
    Anonymous

    NOOO YOU JUST DON'T GET IT WE *NEED* TO USE THIS BLOATED ENGINE TEMPLATE AND STORE ASSETS TO CUT OUT 80% OF THE WORK SO WE CAN FOCUS ON SOCIAL MEDIA ADVERTISING STUNTS
    >meanwhile, gamedevs in the 90s: we have two months to squeeze a 50-hour RPG into a 2MB cart, I have learned a new coding language and three reverse-engineering techniques to produce it two weeks early

  60. 3 weeks ago
    Anonymous

    Kek game dev homosexuals truly are professional victims. Oh nooooo gamers are making fun of me! What, you want to be praised for your incompetence?

  61. 3 weeks ago
    Anonymous

    >twitter humor

  62. 3 weeks ago
    Anonymous

    >It's another seething game dev ANGERY that his poorly optimized game is getting shat on
    These are getting old already

    • 3 weeks ago
      Anonymous

      Millennials figured out that if you shove Black folk, homosexuals, and ugly women onto everything you make then you deflect all criticism of your shitty product by insinuating that your critics are racist, homophobic, misogynists. Unfortunately this wont be going away for a while.
      Myself, personally, I've been living extra hard these past few years hoping to prematurely age myself about 10 years so that I can tell people I'm Gen X.

  63. 3 weeks ago
    Anonymous

    >deliver shit product
    >make fun of customers
    lol

  64. 3 weeks ago
    Anonymous

    UE5 and Unity literally work like that. A tech illiterate monkey like myself can cobble together scripts, modules, assets, etc from around the web and make SOMETHING functional.

    Hell, with some supremely subpar knowledge of C# and Blender, plus a lot of spare time, you can edit/tweak all the things from above and make a derivative yet original project (big corpos have been using their own generative models, along their closed, private databases for a few years now, making it even easier for "creative type" employees).

    What's their excuse for being such spineless pussies? Is it the lack of safe-spaces and soilent in the workplace? Not enough bonuses from EGS? Jamal the bull don't let them hug their spouses before going to bed?

  65. 3 weeks ago
    Anonymous

    man, how did we go from warcraft 3 custom map hobbyist to this shit

  66. 3 weeks ago
    Anonymous

    if you have no talent in making a good game just make your game super modable so modders can fix your shit

    • 3 weeks ago
      Anonymous

      Ah, the Bethesda style of gamedev

  67. 3 weeks ago
    Anonymous

    IF YOU MAKE A BAD PRODUCT AND PEOPLE PAY FOR IT THEY'RE GOING TO COMPLAIN ABOUT YOUR BAD PRODUCT
    DID NOBODY EXPLAIN HOW THIS WORKS TO YOU???? WHY DO YOU THINK YOU SHOULD GET A PASS????

  68. 3 weeks ago
    Anonymous

    >dev company makes amazing games on small budgets with small teams
    >start hiring diversity hires
    >game quality gets worse
    >the games are shittier, have less content, more bugs even though the budgets and teams are bigger
    >devs caught red handed being lazy, countless examples of employees not doing anything at work, really terrible objectively bad code any idiot can look at and see the terrible short cuts
    >''heh, but did you know making games is le hard? where is YOUR game? :)''
    >proceeds to break into fridges to steal women's breast milk
    >goes on a strike protesting AI during job hours

    • 3 weeks ago
      Anonymous

      To be fair, that was some REALLY good breast milk

  69. 3 weeks ago
    Anonymous

    I don't get how or why so many people develop such a massive fricking ego they refuse to see when their own work is shit and just blame everybody else.

    • 3 weeks ago
      Anonymous

      Well I did my best and I worked really really hard on it and isn't that what really matters?!?!

      This attitude will be in everything and everywhere. Our society is going to go through a crunch.

      Captcha: NAGA
      A name for snake. Fitting I guess.

  70. 3 weeks ago
    Anonymous

    In no other industry do you see this.
    >Keeping planes in the air is haaarrrrdd. Don't complain when planes fall out of the sky.
    >Cooking food is hard! Please don't complain when we frick up this meal you paid for!
    >OMG making a ceiling fan is hard! You're the problem for complaining when it just doesn't work!

    Although I suspect that attitude will continue forward as more and more incompetent people fill all the roles.
    Maybe video games are just ahead of the curve when it comes to the competency crisis.

    • 3 weeks ago
      Anonymous

      Idk if these count but I can list some that have the same premise
      >Art or artists?
      >Music
      >Filmmaking
      >The entire tech industry

      • 3 weeks ago
        Anonymous

        I work in the tech industry....you either make a competent product or you sink.
        And I've seen music and film makers talk about how hard these things are but they don't seem to use it as an excuse to produce shit....and the ones that do don't stick around very long.
        The reason for that? Because there are others producing good stuff with the same issues and limitations.

        >Cooking food is hard! Please don't complain when we frick up this meal you paid for!
        It's a thing tho, and not that uncommon either.
        But when the chef of a small restaurant make shit and talk poorly to the customers, they usually don't stay open very long.

        Yeah those people go under very quickly.
        You can't blame your customer's dissatisfaction on their ignorance of the process.

        Ugh whatever.
        We live in a society that is post product. You're not sold a product you are sold the idea of a product.
        Basically being scammed.

        • 3 weeks ago
          Anonymous

          >And I've seen music and film makers talk about how hard these things are but they don't seem to use it as an excuse to produce shit
          The movie industry seethe incredibly hard whenever some major movie turned out to be shit, and used to buy journos to call people racist/sexist for not watching it
          No idea for the music industry but I wouldn't get past it they do the same.
          In general it seems this sort of behavior is unique to the entertainment industry, rather than trying to improve, they just attack their customers for not buying their shit.

          • 3 weeks ago
            Anonymous

            Wasn't there some article telling white males their movie "wasn't for them." Then the movie flopped and later another article came out saying "why aren't white males watching the movie???"

          • 3 weeks ago
            Anonymous

            The music industry is arguably both the worst and first ever example of competency crisis. Literally one of the biggest tropes in the entertainment industry as a whole are consumers getting fed up with whatever the new shit their favorite band/artist releases, and said musician not giving a shit and blaming fans for why they end up not making any sales.
            Also the fact that with just about every era of music there's always been mass engineered slop that gets pushed everywhere by record companies, who dismiss any criticism from consumers.

            • 3 weeks ago
              Anonymous

              >fed up with whatever the new shit their favorite band/artist releases
              I was under the impression that bandgays were more forgiving than gamegays to their favourite artists.
              Well it's not like the game and music industries are comparable. I can listen to any song in YT in my potato.

              • 3 weeks ago
                Anonymous

                >bandgays were more forgiving than gamegays
                Kek no, if anything their worse. Hundreds of musicians have had their careers die over changing their sound for the worse while telling hardcore fans to frick off with their concerns.

                Music is much more objective than gaming though, and it's less the industry as a whole and more specific bands/genres, so you are right in that they can't really be compared.

    • 3 weeks ago
      Anonymous

      >Cooking food is hard! Please don't complain when we frick up this meal you paid for!
      It's a thing tho, and not that uncommon either.
      But when the chef of a small restaurant make shit and talk poorly to the customers, they usually don't stay open very long.

    • 3 weeks ago
      Anonymous

      >In no other industry do you see this
      Architects.
      >Waah designing houses is so hard I can't consider basic structural minimums like lined up walls or intermediate piles while sucking the client's ass just make it work somehow just not that way I don't like it.

  71. 3 weeks ago
    Anonymous

    TWITTER THREAD
    Ganker
    Enough said. I read it, I'm glad you posted your social media feed right here on Ganker Ganker. Love to see it, I agree with whatever that guy said, great content.

    • 3 weeks ago
      Anonymous

      I find it weird how everybody suddenly forgot that millennials do the exact same shit and have been doing it for far longer

  72. 3 weeks ago
    Anonymous

    >to port to console just change .exe to .ps5
    It should literally work this way.

  73. 3 weeks ago
    Anonymous

    If other devs can do it so should you, otherwise you are incompentent, simple as. The difficuly of the task has nothing to do with it and i don't need to know shit about game development to compare between two games

  74. 3 weeks ago
    Anonymous

    The playstation and xbox are prebuilt PCs they aren't hard to port to

  75. 3 weeks ago
    Anonymous

    https://store.steampowered.com/app/2603230/Little_Scavenger/
    >google dev
    >this is they/them's game
    Thoughts?

    • 3 weeks ago
      Anonymous

      What a waste of time. Imagine pretending to be a game developer when all you're actually doing is copying the worst trends from indie games wholesale and passing it off as your own game. Just from that screenshot alone I can guarantee his game is objectively unfun.

      • 3 weeks ago
        Anonymous

        There's a demo.

    • 3 weeks ago
      Anonymous

      I get why he's so insecure now

    • 3 weeks ago
      Anonymous

      >all those blurry-ass sprites and particle effects
      I don't think he's being facetious, his game looks like he just enabled all of the shitty stock effects that come with Unity.

    • 3 weeks ago
      Anonymous

      I think he should lay off twitter and focus on improving that thing

  76. 3 weeks ago
    Anonymous

    It took like, a year to go from Wolfenstein 3D to Doom. It took 2 years to go from GTA2 to GTA3. It's been 20-30 years since those games, and they were developed fast despite having to invent/use new tech and craft the genres to begin with. There's no way it's gotten harder as knowledge, toolsets, and manpower has ballooned like crazy.

    It reminds me of the powerpoint that Monolith Productions did on the FEAR AI and how it all worked, and one of the lines that stuck out was
    >man, you guys did great; it was as good or better than the marine squad AI from Half-Life
    and their response was
    >man we need to get our shit together if we're still being compared to games from 7 years ago
    and now FEAR's almost 20 years old, few games still look as cool, and the AI still stands out despite the fact that it was just basic state machines that they were able to give a lot of shit to work with because the programmers and mappers worked together to set shit up.

  77. 3 weeks ago
    Anonymous

    Imagine going to see a movie, and halfway through fricking Dune the projector suddenly drops to 4 fps and it's just like that for the whole movie.

    You complain about it, and Denis Villeneuve rants on twitter about "DON'T YOU KNOW FILM MAKING IS HARD???? DO YOU THINK WE JUST SET THE CAMERA TO 24FPS AND IT'S GOOD??? FRICKING moronS. MAYBE YOUR PROJECTOR JUST CAN'T RUN IT".

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