>bullshit bullet sponge simulator
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>bullshit bullet sponge simulator
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Just play on the higher difficulties where the bullets are more lethal for both you and the NPCs. Metro 2033 did something similar.
I WILL NOT PLAYOIN HIGHER DIFFICULTIES CAUSE I WILL LOSE
lolol
whats wrong with not liking to lose?
I was just laughing at the way you said it. All caps and abrupt, with a typo. Very passionate and defiant. Made me laugh.
much as I love this series, i must admit that unless I remember it wrong, a headshot from makarov was not lethal against enemies in this first little bandit camp at the beginning of vanilla SHOC. Mods improve gunplay immensely, I've played through Autumn Aurora with just makarov for shits and giggles and i only had to drop this idea at the very end of the game because no one was carrying 9x18 anymore, so i got out of ammo in chernobyl plant.
Still, it's not that bad, even in vanilla game. You quickly get AKSU at the bridge if you choose to kill military bois instead of paying them off, and this thing murders everyone except for exoskeleton veterans in one headshot. Of course all of that applies only to hardest difficulty.
have a nice day moron
DIFFICULTY DIES bot CHANGE ENEMY RESISTANCES YOU ABSOLUTE TROGLODYTE
Alright, let's settle it once and for all, I'm curious as well. I'll download vanilla SHOC and kill bandits in first camp on easy, then I'll do same on hardest setting, will post webms. Stay tuned.
Vanilla stoker, novice:
Vanilla stoker, master:
Single-shot headshots didn't happen until I changed difficulty, then saved the game, and then loaded it again. Guess that concludes it.
Yup, on STALKER difficulty you actually do the most damage to enemies.
I member these threads about CoP 10 years ago.
midwits btfo
based hard evidence anon, you should keep these webms somewhere you won't lose them because some homosexual will inevitably bring up this whole damage sponge bullshit again and you'll need to break these out
>keep webms
>starting inaccurate pistol
>can't see shit
>LE HARD EVIDENCE
Why don't you have a nice day
cope, seethe, dilate, sneed
I accept your concession
What point are you even trying to make lol
The argument was that enemies are bullet sponges. As you can see he dies in a single shot on hardest difficulty.
In the novice webm you either have 2 scenarios, he takes 2 bullets, proving that Master dif does indeed make easier to kill. Or scenario 2, he would die in one headshot anyway if one of the bullets missed, proving that the enemies aren't damage sponges to begin with.
You literally lose in every scenario, why did you even reply?
>le bullet sponges
>first webm: moron literally misses the headshot first because starting pistol is inaccurate crap
>second master: moron got lucky and bullet went straight to enemy head
have a nice day you pathetic excuse for a human being
Again, what point are you trying to make?
Either the shots hit proving the difficulty point right, or one shot misses and it would be a oneshot headshot anyway proving theres no bullet sponges. You lose either way.
Don't reply again if you can actually address either of these points without seething.
An argument that you have Black person's cum on n your eyes and can't properly read reply chain.
>immediately backpedals to: uuuh ackshually it proves enemies arent boolet sponges
So your entire argument hinges on the fact that the first post didn't backlink to the OP (even though its obvious he was replying to him), because if there was a backlink then that would make the OP the first post in the reply chain and oops he's talking about bullet sponges and your whole argument falls apart
>its unrelated
lmao
Here's you not understanding how this website functions because first post didn't backlink to OP so now you think they're unrelated while telling others they don't know how the website functions
Hilarious
>moron gloriously shat his pants
>tries to backpedal
>UUUUUUUH ACKSHUALLY NOW THE FIRST POST IS OP POST ABOUT THE BOOLET Sponge ENEMIES NOT A SECOND POST WHICH YOU ANSWERED TO
I will bash your fricking scull with sledgehammer. Such imbeciles lije you pollute planet'a genetic pool.
Do you think the person that made the webms made them in response to OP or the people he replied to in the reply chain?
>Also
>argument about bullet sponges
You absolute troglodyte
>just play on higher difficulty
Find a thick rope, a strong branch and have a nice day
>The argument was that enemies are bullet sponges.
First post in the reply chain
>Just play on the higher difficulties where the bullets are more lethal
So no you're not even arguing the same thing. Get some reading comprehension.
>First post in the reply chain
First post in the OP
Which is unrelated to the webms that someone just made explicitly for comparing damage between difficulties, see
Go back to twitter you don't understand how this website functions
You can't even see if you hit the dude or not. Does vanilla ShoC even have blood?
You missed the headshot, moron
>front and rear sight are perfectly lined up with the head
>built in inaccuracy code causes a miss
Loving it, this game sure got a lot less bullshit by the time I was looting fancy German and Belgian weapons
If he was in full-crouch position then the bullet might hit the enemy head.
Do russian pistols really fire bullets in 5 degree cones? I wouldn't put it past them actually.
>built in inaccuracy code causes a miss
There is no such thing for the player. IIRC, only AI grenades have a chance to do no (or less) damage
Worst way to test it. AI Damage values are tied to weapons, and it always uses Master difficulty damage. This never changes, regardless of what difficulty the player chooses.
>edit the Master damage value of a weapon to be 1
>start a game on Novice
>AI with that weapon can now barely damage you
>you still do full damage with the same weapon
It is a myth that has been perpetuated by anecdotal evidence
Stalker SOC has a hidden superbullet feature where the longer you hold aim without firing the larger damage multiplier you get up to a certain cap, ammo type and condition also affect bullet dispersion with standard ammo having the worst accuracy of a given calibre and pistol calibres having the worst accuracy of all calibres.
Master gives the false impression of a flat damage multiplier for everything because it makes you play more carefully and charge your shot multiplier more often, enemies actually effectively have more base damage resistance on master however.
>first camp
The early guns are extremely inaccurate which is where the myth comes from. Good luck actually confirming all your headshots are actually landing as headshots with the mak even at close range.
You're right, it seems. Second attempt, novice (replayed from game start on novice just to make sure), managed to get some one-shot-headshots.
Guess difficulty damage difference is not a thing, or it's negligible.
...difficultyinfluencesdamagedealtsisters... our response ?
It's still way more fun on master, and it's not overly difficult either, feels like the way this game was meant to be played. Maybe moving goalposts is the way.
Difficulty changes: loot scarcity in dead bodies, artifact scarcity, player's damage resistances and that's it.
wew lad
>He doesn't know about the stealth route
Kek
fricking killgays i swear
>stealth
>enemies go into alert state if you reload a save file
Yeah stealth
>doesn't switch to knife so there is no drawing sound
>does save in front of sleeping npcs
ngmi
>Tries to save scum
>Is punished for it
homosexual. Save in a safe place before starting the bloodbath, in OP's case near pietruha
>pietruha
>safe place
Lmao. If you reload a save near him enemies will still go into alert state.
Before talking to him? Never happened to me, but assuming you are not a lying homosexual then the alert state lasts like 15 seconds and if there are no corpses nearby then they would just continue their routines
Already done as video ages ago m8
noob
Just aim for the head.
God I love the atmosphere of these games.
Call of Pripyat was so amazing with the gunplay, the quests, and the hand crafted locations.
Currently playing CoP for the first time and about to start heading there (gearing up after getting teammates), so excited.
I'll be honest, Pripyat itself is pretty bare, but the journey especially if you get all 4 team members is amazing.
i really loved how games matured from SHoC to CoP. SHOC was still kind of a classic 2007 shooter game when it comes to story bits, main story was very solid but sidequests were mostly 'go there, kill that guy', zero context, zero logic. CoP grew up a lot, everyone was troubled and depressed, fitting the logic of Zone that only attracts people desperate for a change. You get alcoholic Cardan with bright past and lots of regrets, you get hunter guy on a quest to restore his peace of mind, everyone has a defined personality, logic, motivations. Factions also got their own internal struggles and very decent background bits, always linking back to some specific characters who behaved in a way that made sense in their situations. Stalkers are just a constant improvement in the right direction, never going too far, never stopping either. Kind of rarity in vidya.
>Call of Pripyat was so amazing
Oh yes, go to place before getting a quest to go there, find absolutely nothing, spend an hour examining everything and be rewarded by 2 bandages hidden in a light fixture.
Anomalies only present in known places marked on the map, and wandering squads of stalkers instantly killing any sense of desolation or anxiety.
Based. Stalker games only diminished in quality with each sequel and I seriously doubt Stalker 2 will buck that trend.
>wandering squads of stalkers instantly killing any sense of desolation or anxiety
there's a ton of places in CoP where stalkers don't spawn
I went to Yantar almost as soon as I got to the second area, without any quests. Exploring it was one of the more intense Stalker experience because there's fricking nothing there except for dogs and some bloodsuckers IIRC. Picking up those documents and getting ganked by mercs was outright relieving.
>CoP
>Yantar
What.
Not Yantar, sorry. Jupiter. The big factory with the documents and mercenary ambush. It's huge, mostly empty and tense as frick.
Honestly I had no major problems there. Just lean and shoot heads.
He's talking about Call of Pripyat which changed many things from the previous 2 games. Some people (mostly redditors) like that, some don't.
You're playing it wrong.
qrd on this mod what does it do and whats it like compared to anomaly or misery
I played it like 10 years ago but I remember it actually made the zone feel dangerous.
And while misery aims to inconvenience and frustrate the player at every step, AMK just made everything more deadly, including you. So guns shot where you pointed and enemies died from a realistic number of bullets, as did you.
I think it reworked the mutant spawns and a-life, I remember running into a controller leading a pack of blind dogs in the cordon. Lots of features that people take for granted in current mods come from AMK, like dynamic messages, emissions and dynamic anomalies.
>all these seething responses from those who fell for the difficulty meme without understanding the purpose of it.
Sounds like you didn't get good after all.
i dont want to git gud i want to win the point and fun in games is the winning not the getting better yhou cant even get better anyway its humanly impossible
Get back to playing Call of Duty campaigns in Recruit then and stop whining.
>enemies are immune to damage while stunned
I still can't comprehend thought process behind this idea
But they're not...shoot to stun then pop them in their skull.
I meant not completely. Stun bandit with shotgun and shoot in legs, they'll most likely live. Do this again and shoot after animation ends, and he'll die
...why are you shooting them in the legs?
To not headshot him with stray pellet, it works with regular body shots too
...why are you actively avoiding headshots?
To prove my point in controlled experiment.
Same shit applies to all other weapons which is annoying as frick, you won't score headshot with each hit if you shoot from AK from 300 meters away
git gud gaygit
Say they're all loaded and off safety - would you try and cross to the other side for 20 rubles? You can't move them and you're barefoot
20 rubles is like 25 USD cents bro
Yes I know
>Good hunting, stalker
I recently played through vanilla SoC on the highest difficulty and it was pretty easy until the final area. Everything Pripyat on was pure hell.
That's the formulae for all three really, their end portions are usually dogshit.
How? I played ShoC on Master and in Pripyat I was just running around in military suit and spamming VSS. The only things that killed me were RPG dudes and snorks for some reason. Maybe because I always underestimate snorks.
I replayed the opening a lot, but not because I was dying but because I wanted to keep my squad of losers alive.
Yeah, the RPG dudes in the outside area were getting me until I just said frick it and sprinted through. But then the tunnels inside full of Monolith Black folk who dome you the moment you turn the corner is where shit really hit the fan.
the worst thing in late game levels are the CTDs since you can never know when and where they're going to happen
>zoomers are now trying to rewrite history and make CoP out as bad
>zoomers
I played these games when they came out. I still have game rags that showed pre-release gameplay.
Call of Pripyat is simply different and in many cases, worse. It's not even some rare opinion, it's quite prevalent on Stalker general, or at least was when I was last there, uhhhh, 5 years ago?
>different
KEK
It's not bad but all I heard about Clear Sky was how shitty it was and when I finally pushed myself to play it I liked it far more than CoP. My first playthrough was with Sky Reclamation Project because of the grenade spam.
The grenade spam is a feature, just like reducing grenade spam would rob CoD WaW of a part of its charm.
I'd agree with you if it wasn't for the missing "throw back" feature. I tried CS without the mod and didn't enjoy it at all, after that it was pretty fun on Master, so to each their own I guess.
I do want a challenge but not some cheap deaths all the time.
SoC probably aged the worst out of the whole trilogy but nostalgiagays love to talk about it with rose tinted glasses.
I still remember almost shitting myself while I was sheltering I think at the cement factory during an anomaly, it was early on in the game and I had killed everyone on the map and I suddenly see a yellow dot rapidly approaching on my radar. It disappeared right after the anomaly ended, what the frick was it? I never see anyone talking about having a similar experience. I was genuinely freaked out, I went to stand at an opening in the wall to see if I could see whatever it was, I thought it was an enemy or monster or something. It was almost right at my position, and then disappeared when the transmission came through.
Was it a glitch?
You mean emision? Everyone tries to hide under solid roof to avoid death, most don't make it and corpses appear as gray dots on the map(and you have to be closer to them than the yellow ones to see them, i think)
Ya emission, my bad. I had killed everyone on the map though, and I never found whatever it was running around outside. It was definitely yellow, not grey.
You can't kill everyone on the map, not only are there just too many roaming stalkers but also newer ones appear over time. Sometimes emision catches you in a place where you really have to move a big distance to catch a break so maybe that's what happened.
Forgot to mention but im assuming you play CoP, about CS i don't know shit as it sucks
If it was a yellow dot it was a neutral NPC that got rekt by the anomaly, the body might've glitched out of the map.
freaky im telling you i almost shit my pants
Yeah the games have some great moments because of unscripted stuff. I remember the first time I've played SoC after playing mostly stuff like CoD2 was pretty intense.
Just play gamma
Finally put together a fully functional mosin and it feels great, even using it halfway was a godsend when my only other midrange option were putting slugs in my sawn off or plinking with a makarov.
>let's turn stalker into shitty le hardcore tacticool freeplay sandbox
Kys
Filtered, go play on easy baby mode where the game just throws good weapons at you for being a good boy
I was about 10 hours in, got lucky finding it off a renegade in the swamps with a good barrel and started using it as is. Ended up with a toolbox for it out of a stash and used up a lot of charges to fix it
How long did it take you to get the mosin going?
>morons INSTANTLY coping after being btfo
yeah the bloated little fat goblin guy that just tanked bullets was the dumbest shit ever, immediately turned off the game after that shit experience, whoever thought that was good gunplay never fired a gun in their lives
CLASSIC
too bad there's no vod
*video on demand
fixed that for you
it's "watch on demand", stupid
how the frick does VOD come out as " watch on demand"?
I forgot how garbage vanilla is holy shit.
Git gud, i am able to clear sarcophagus starting with only pm and gays like you can't even leave cordon i bet
>Enemy Hit Probability
I call bullshit on this one. The reason why enemies hit more often in CS and CoP is because they have actual wallhack and can spot you from a mile away. SoC enemies don't. The accuracy is the same.
> take potshots at the military from the corners with my PM
> have fun
> acquire NATO weapon with scope
> start fighting Monolith
> game rapidly becomes a "who will discharge their recoilless gun first" race
The enemies with body armor are very spongey but headshots will drop them quickly. Once you get a good gun rifle after X16 you can reliably drop enemies with headshots.
Think that Russian is still alive?
the probability is low
>Russian soldier and Ukrainian National guardsman
What did they chat about, Ganker?
while in this thread, please take a moment to relive your CoP grenade PTSD
CS*
> it's the "defend these guys on Yantar from zombies" mission
> try doing it with a scoped NATO rifle
> 15 shots
> zombie doesn't care
> 16th shot
> jam
> reload
> 2 shots
> jam
> reload
> jam
> reload
> zombie dies of old age while reloading
don't bodyshoot the zombies!
i took the upgraded LR300 into the escort mission to disable the psy-emissions and did fine because i hit headshots
If you haven't realized at that point that headshots are the most effective way to kill a "human" enemy you're playing the wrong game.
Seriously especially the zombies, you try to kill the first one with body shots and realize it doesn't do shit. And then you continue to do the same shit expecting it to work?
What mods should I get for each game? I just want the most vanilla experience that fixes all the bullshit, no overhauls or anything.
> I just want the most vanilla experience that fixes all the bullshit, no overhauls or anything.
Then do vanilla you moron, the games are perfectly playable without any mods even now until the mandatory ass-fricking sequence in the end, then you persevere or install a fan patch for that problem only
Aight cool, is it worth sticking around for each game to see everything or should I just play the main story then do that for CoP?
There's really not much to do other than the main story and a couple of side quests you can absolutely do along the way or with minor backtracking if you play your cards right.
But I wouldn't go in with the pre-concieved notion that CoP is best either, because many consider its missions quite dull, even if mechanically it's the best.
>many consider its missions quite dull
It's the only game with missions that aren't fetch-me-this or kill-me-that repeated over 1000 times
I suppose if you look at it that way it's true, but all the missions in that game are completely instanced in one single location. You always approach a camp of enemies from a safe direction and if things go south you can always retreat back to safety and the enemies won't chase you.
Compare that to Agroprom in SoC where yes, the mission is just to get the mcguffin, but you have your temporary loner allies to save (every moment of tarrying means more of them die). Then after rescuing Mole spetznaz lands behind you and you have to haul ass to the underground or you'll get shot. In the underground you're surrounded by first bandits, then mutants, then soldiers all with no place to rest. Then you emerge in the middle of an army camp where you have the option to either go full rambo or sneak and finally when you get the mcguffin you get besieged by army guys and you can choose to run or to fight. All that while running out of resources because you had not seen a safe area with a merchant since Cordon.
So reducing it to a mere fetch quest is quite dishonest even though it is technically a fetch quest.
>He went to the Underground
Noobtrap. This mole guy is trying to get you killed, thats why all bandits and military are facing towards the entry you come from.
Either go only to the secret strelok stash or enter it from behind when escaping with the documents
And I killed them all. What's the problem?
You made someone a widow
SoC - Zone Reclamation Project
CS - Sky Reclamation Project
CoP - just play vanilla
those reclamation project mods have quite a bit of optional changes and tweaks that can mess with the game balance so i wouldn't bother with them other than maybe the weapon sway removal
honestly i would just play vanilla, patches fixed the crashes
that anon was faster
also meant to say Zone Reclamation Project for SoC ofc
>SoC
Sky Reclamation Project (Configure it beforehand)
>CoP
Louder Gunshots
>CS
Sky Reclamation Project (same as with the above)
Looks like someone has some skill issues.
no matter how its achieved, outcome is fairly realistic as to truly win a gun fight you need to do hit and run, double tap your foes, and you still could get killed if you get unlucky
its so enjoyable, especially when mutants attack enemies as well at the same time and some idiots step into anomalies
the amount of shit posted on this board is unbearable. you must all be killed.