I never got why make the legs mandatory for the game. I guess it's to introduce the concept of hidden armor parts to the player, but it's very clunky. You should've been able to dash by default and the legs should've been hidden, you look like a moron with with white legs and the rest of your blue armor the whole game.
It's the first game in the series and they have to make sure every single player understands that there are armor parts to be found and improve their chances of winning so they won't get stumped. Besides the dash is a core part of the gameplay, and they don't give you that right off the bat as a statement that X does not play like classic megaman, for impact's sake.
They probably should have stuck the leg capsule in the intro stage but that's splitting hairs. The real problem is that you need the legs to get everything else which means either going to Penguin first or doing a challenge run. There's no real middle ground. It gives the game a weird ass difficulty curve.
They probably should have stuck the leg capsule in the intro stage but that's splitting hairs. The real problem is that you need the legs to get everything else which means either going to Penguin first or doing a challenge run. There's no real middle ground. It gives the game a weird ass difficulty curve.
Honestly they should've done with X2 did. Make dash built-in but have the legs give a secondary form of dashing.
Introducing the dash in an unmissable capsule is a good way to introduce to the player the presence of upgrade capsules. X2 had the option of not thrusting a capsule into the player's face as capsules had become part of the series understood mechanics at that point. This is not debatable.
No I get that, one of the capsules should be unmissable. I'm just saying have it be something that's not a core function of how movement works in this series
They probably should have stuck the leg capsule in the intro stage but that's splitting hairs. The real problem is that you need the legs to get everything else which means either going to Penguin first or doing a challenge run. There's no real middle ground. It gives the game a weird ass difficulty curve.
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Honestly they should've done with X2 did. Make dash built-in but have the legs give a secondary form of dashing.
No, what they should have done with the dash is make it set to L or R by default. Trying to claw-style the controller by using A was a pain in the ass.
All the time. I don't think it's hard. I hold the charge down with one part of my thumb and press the other buttons at the same time by just rocking back and forth. I don't have to release charge unless I want to. This comes so natural to me I can't fathom why people use the claw at all.
For what it's worth it's just a minor expansion of how I play NES. I never physically lift my thumb off the buttons. I always keep it splayed across both so I can hold B while pressing A. When SNES came out I just naturally fell into the same habit with Y-B-A. In fact, I have to switch Super Metroid's default controls to Mega Man X's in order to play properly.
You know in megaman games i always go for the ice or air related boss because i assume it's a weak ass enemy, so in my first x playthrough i got the leg parts pretty early.
The first capsule probably should have been "revealed" in the pit after beating one of the bees in the intro stage. But I guess they wanted X to be armorless for the Vile encounter.
reminder that sigma last form kills you in 3 hits wihtout any upgrades
I made a save state at the beggining of the last form to finish it in this form, but did it anyways. The rest of the run is pure fun (I love the spider boss)
You can use a password generator to get to Sigma's Fortress without having the dash. It's also feasible to complete it without it, too. There's nothing in there that requires the dash to get past.
Sting is by FAR the hardest boss to beat first. his range is insane with that fricking tongue. Octo is easier, but only if you can avoid his vacuum whirl; if he grabs you you're done. Armadillo doesn't belong on this list. Kuwanger and Mandrill are both significantly harder to take down first.
Sting is easy. You just have to jump near him the moment he goes invisible, then immediately run away. He'll turn visible without moving an inch and hit nothing. The only attack that will sometimes hit you is when he drops shit from the ceiling, but it does little damage.
Octo is absolutely the hardest. Aside from the vacuum whirl the homing missiles are really hard to avoid.
Zero upgrades make the sigma stages really difficult. Basically every boss can 2-shots you, and if you take any damage against the dog or Sigma you might as well restart.
Low% is kinda easy if you play it a lot, but then you reach sigma second form and it turns into a frickin Dark Souls boss where you die in two hits and has to restart the other 2 fights before him again.
Did it only one time without e-tanks, heart tanks or upgrades besides dash, and took 13 hours in two different runs to beat him against 3 hours in one run doing the same thing at x3 .
>password generator >give myself all upgrades health/armor >all bosses dead besides launch octopus >let him tentacle drain me to death repeatedly while wearing the pink suit
The only way to truly enjoy the game
It wouldn't have been such an issue if every other thing wasn't dash locked. If you could get the other armor parts and a few heart and sub tanks without the boots then it would be way more convenient to tackle other stages before Penguin. Sure, I can beat Eagle first but what's the point if I have to go back afterwards?
You can get three subtanks and 4 heart tanks bootless, I think. But it's a real roundabout way to do it, requiring a Kwanger revisit, brute forcing Mammoth's heart tank, etc. And then of course after getting the boots going back to Eagle, Armadillo, and Mammoth to get the other shit you left behind. But yes, if you don't get the boots you technically can collect enough powerups to make some of the harder bosses easier but it's aggressively inefficient.
I do Penguin, Eagle, Mammoth, Armadillo, Octopus, Kuwanger, Mandrill, Chameleon. That way I only have to return to Penguin for the heart tank at the end and then Armadillo if I want the Hadoken. The only real inefficiency is not having Armadillo's weakness.
1 year ago
Anonymous
Don't you need flame in Eagle stage?
1 year ago
Anonymous
No, you just need the boots to get the heart tank and helmet. You need the flame to get Penguin's heart tank.
>The issue is that there is no indicator to go to Chill Penguim and playing the other stages without dash is ass.
People will try out all the stages anyway. They'll eventually find the capsule in Chill Penguin's stage and realize there's more, which will make the game easier over time.
The true way to beat the game is to use the password to skip Chill Penguin's stage, play through everything else buster only avoiding all upgrades and then play through all the Sigma stages buster only.
Game is almost impossible like this though, I could not reach Bospider, that fricking wall climb after Vile with all those enemies is batshit insane buster only and without the dash.
Only occasionally, often are utter shit and not worth the trouble switching. Also they trivialise most bosses way too much, so I only use them during the boss rush at the end.
Yeah it may be even MORE of a unique playthrough to actually utilize other weapons. Every time I play a MM game I've always just saved the weapons for bosses.
X1 is unique in this because the weapons are so good that they invite constant use. Blasting through the turtles with storm eagle's weapon or using a charged Rolling Shield or Chameleon Sting to make yourself invincible for some of the more annoying areas becomes second nature.
I've debated on trying this, but the X games don't feel right without a dash.
There's actually a variety of ways to get to end, that's why they let you do the stages in any order.
No.
I always play Chill Penguin first, grab all upgrades and get Hadouken. You don't control me.
Personal handicaps are not developer intentions.
t. beat the game exactly that way before.
I never got why make the legs mandatory for the game. I guess it's to introduce the concept of hidden armor parts to the player, but it's very clunky. You should've been able to dash by default and the legs should've been hidden, you look like a moron with with white legs and the rest of your blue armor the whole game.
It's the first game in the series and they have to make sure every single player understands that there are armor parts to be found and improve their chances of winning so they won't get stumped. Besides the dash is a core part of the gameplay, and they don't give you that right off the bat as a statement that X does not play like classic megaman, for impact's sake.
They probably should have stuck the leg capsule in the intro stage but that's splitting hairs. The real problem is that you need the legs to get everything else which means either going to Penguin first or doing a challenge run. There's no real middle ground. It gives the game a weird ass difficulty curve.
Honestly they should've done with X2 did. Make dash built-in but have the legs give a secondary form of dashing.
>Previous game should've done what the sequel did
They just didn't have that idea until later.
Dash is just as integral to the X series in being different from classic as wall grabbing is, and they give you the wall grab right off the bat.
Introducing the dash in an unmissable capsule is a good way to introduce to the player the presence of upgrade capsules. X2 had the option of not thrusting a capsule into the player's face as capsules had become part of the series understood mechanics at that point. This is not debatable.
No I get that, one of the capsules should be unmissable. I'm just saying have it be something that's not a core function of how movement works in this series
No, what they should have done with the dash is make it set to L or R by default. Trying to claw-style the controller by using A was a pain in the ass.
I never claw. I just rock my thumb across the three buttons. Feels perfect and can press any combination on reaction.
Do you never use charged shots?
All the time. I don't think it's hard. I hold the charge down with one part of my thumb and press the other buttons at the same time by just rocking back and forth. I don't have to release charge unless I want to. This comes so natural to me I can't fathom why people use the claw at all.
For what it's worth it's just a minor expansion of how I play NES. I never physically lift my thumb off the buttons. I always keep it splayed across both so I can hold B while pressing A. When SNES came out I just naturally fell into the same habit with Y-B-A. In fact, I have to switch Super Metroid's default controls to Mega Man X's in order to play properly.
You know in megaman games i always go for the ice or air related boss because i assume it's a weak ass enemy, so in my first x playthrough i got the leg parts pretty early.
The first capsule probably should have been "revealed" in the pit after beating one of the bees in the intro stage. But I guess they wanted X to be armorless for the Vile encounter.
reminder that sigma last form kills you in 3 hits wihtout any upgrades
I made a save state at the beggining of the last form to finish it in this form, but did it anyways. The rest of the run is pure fun (I love the spider boss)
Yeah but it isn't a hard fight, just tedious. Actually the dog gives me the most trouble
the dog and the first form are easy, sliding between the laser beams when he decides to give you the claw at the same time, THAT's when it hits
Impossible to do zero upgrades, no way around getting the dash
You can use a password generator to get to Sigma's Fortress without having the dash. It's also feasible to complete it without it, too. There's nothing in there that requires the dash to get past.
>You can use a password generator to get to Sigma's Fortress without having the dash.
That... doesn't count.
It's worth doing for shits and giggles. Beat Penguin, reset, load a password with him beaten but without the legs, then play the game normally.
No, it... really isn't.
>not collecting as much as you can and killing yourself so you can start the game OP
Nah.
>going slow
You forgot Launch Octopus, Armored Armadillo, or Sting Chameleon first.
Sting is by FAR the hardest boss to beat first. his range is insane with that fricking tongue. Octo is easier, but only if you can avoid his vacuum whirl; if he grabs you you're done. Armadillo doesn't belong on this list. Kuwanger and Mandrill are both significantly harder to take down first.
>Armadillo doesn't belong on this list.
You're out of your fricking mind.
Armadillo SUCKS to do properly.
Sting is easy. You just have to jump near him the moment he goes invisible, then immediately run away. He'll turn visible without moving an inch and hit nothing. The only attack that will sometimes hit you is when he drops shit from the ceiling, but it does little damage.
Octo is absolutely the hardest. Aside from the vacuum whirl the homing missiles are really hard to avoid.
>if he grabs you you're done
i let him grab me on purpose
the psp remake added lewd slurpingsucking sounds
what the frick devs
Next time I play it I was thinking of doing no e-tanks, no weakness
Zero upgrades make the sigma stages really difficult. Basically every boss can 2-shots you, and if you take any damage against the dog or Sigma you might as well restart.
Low% is kinda easy if you play it a lot, but then you reach sigma second form and it turns into a frickin Dark Souls boss where you die in two hits and has to restart the other 2 fights before him again.
Did it only one time without e-tanks, heart tanks or upgrades besides dash, and took 13 hours in two different runs to beat him against 3 hours in one run doing the same thing at x3 .
>and took 13 hours
I admire your dedication, I could not play a Mega Man game for 13 hours without going insane
>password generator
>give myself all upgrades health/armor
>all bosses dead besides launch octopus
>let him tentacle drain me to death repeatedly while wearing the pink suit
The only way to truly enjoy the game
(you)
X1 is weird because every stage is designed to be doable without the dash but it's also annoying to do without the dash.
the dash should have been given at the intro stage
v moronic
It wouldn't have been such an issue if every other thing wasn't dash locked. If you could get the other armor parts and a few heart and sub tanks without the boots then it would be way more convenient to tackle other stages before Penguin. Sure, I can beat Eagle first but what's the point if I have to go back afterwards?
You can grab the health upgrades in Armadillo's stage without the dash. Same for Octopus'. Boomer's has nothing you need the dash for.
You can get three subtanks and 4 heart tanks bootless, I think. But it's a real roundabout way to do it, requiring a Kwanger revisit, brute forcing Mammoth's heart tank, etc. And then of course after getting the boots going back to Eagle, Armadillo, and Mammoth to get the other shit you left behind. But yes, if you don't get the boots you technically can collect enough powerups to make some of the harder bosses easier but it's aggressively inefficient.
*5 heart tanks. Forgot Armadillo
Some revisits are inevitable anyway.
This is why I like X2 so much. Most items have more than one way to get them so you don't have to do any revisits at all.
What's the most efficient ruote actually?
I do Penguin, Eagle, Mammoth, Armadillo, Octopus, Kuwanger, Mandrill, Chameleon. That way I only have to return to Penguin for the heart tank at the end and then Armadillo if I want the Hadoken. The only real inefficiency is not having Armadillo's weakness.
Don't you need flame in Eagle stage?
No, you just need the boots to get the heart tank and helmet. You need the flame to get Penguin's heart tank.
>The issue is that there is no indicator to go to Chill Penguim and playing the other stages without dash is ass.
People will try out all the stages anyway. They'll eventually find the capsule in Chill Penguin's stage and realize there's more, which will make the game easier over time.
>zero upgrades
Haha but you can't play as zero in X1
>deliberately avoiding a main mechanic of the game for gamer street cred
ok, enjoy mmx but in double the time it would normally take.
The true way to beat the game is to use the password to skip Chill Penguin's stage, play through everything else buster only avoiding all upgrades and then play through all the Sigma stages buster only.
Game is almost impossible like this though, I could not reach Bospider, that fricking wall climb after Vile with all those enemies is batshit insane buster only and without the dash.
Why is this music so perfect?
Buster only fine, the rest forget it, that's just torture lol
Buster only is actually the most annoying part since the final bosses that a million hits.
Can I at least have a password so I start with the booster dash anon? I can't go through this game slowly.
Who are you trying to impress?
No thanks, i'm not a homosexual and i like to have fun.
I get that you can play megaman games buster only, but alternate weapons are fun
Only occasionally, often are utter shit and not worth the trouble switching. Also they trivialise most bosses way too much, so I only use them during the boss rush at the end.
Yeah it may be even MORE of a unique playthrough to actually utilize other weapons. Every time I play a MM game I've always just saved the weapons for bosses.
X1 is unique in this because the weapons are so good that they invite constant use. Blasting through the turtles with storm eagle's weapon or using a charged Rolling Shield or Chameleon Sting to make yourself invincible for some of the more annoying areas becomes second nature.